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An emergency Diablo 4 update makes the Mythic changes we all wanted last week

Blizzard has capitulated to fan demands with a new Diablo 4 update that makes crafted Mythics far more useful, along with increased drop rates across the board. The developer also promises further rewards that will be coming to the RPG next week, including extra payouts of its top-end Superior Lair Keys, and more Mythic Tributes to help boost your chances of netting the rarest loot in the game. It’s a rapid response to what ended up being a rather underwhelming patch, and good news for us all.

“We’ve heard your feedback on Season of Death Awakening, including Mythic Unique drop rates, equip limits, and more,” Live Service Design Director Dan Tanguay writes in a post shared to the Diablo 4 forum. Blizzard’s previous patch, announced last week and deployed on Tuesday, made crafting Mythic Uniques easier and the materials to do so more plentiful. However, because there was a hard cap on wearing just one crafted Mythic at a time (despite them typically being weaker than naturally dropped ones), the upgrade process still felt a little pointless.

“In a patch releasing today, we’re increasing the drop rate for Mythics from the Corrupted Reaper boss fight and removing equip limits from Mythic Uniques,” Tanguay confirms. That update is live right now, so if you have any extra crafted Mythics you weren’t able to make use of, you can now grab them. That also means you can use both the ‘regular’ ones made with Pandemonium Fragments, and the Iconic Mythics made using Resplendent Sparks, meaning there’s actual value in both currencies again. The former’s ‘upgrade to Mythic’ option still remains a random roll, rather than a deterministic upgrade path, but that’s much easier to swallow now that there’s no restriction on how many you can wear.

It’s a great change, and after bemoaning that it didn’t come with the last patch, I’ll give Blizzard credit for responding much more swiftly this time around, even going so far as to sneak the hotfix out quickly. Alongside that, next week we’ll be getting two more notable extras: Superior Lair Keys from the repeatable Glints of Hope seasonal rep turn-in, and improved drop rates for Mythic Tributes in the Kurast Undercity. Blizzard has also confirmed on the forums that it’s continuing to look into the natural drop chances for Iconic Mythics.

“Seasons are where we experiment with new ideas and push Diablo 4 in new directions,” Tanguay remarks. “Not every idea lands exactly as intended, but we’ll continue listening to your feedback, addressing what’s not working, and applying those lessons to future seasonal updates. As always, we’ll keep you updated as we have more to share about the future of Mythics.”

While it’s always important to exercise some caution in not simply knee-jerk reacting to any complaint that springs up, it’s good to see this swifter turnaround time from the Diablo 4 team. Many players, myself included, had already finished the vast majority of our grinding by the time that first patch landed two weeks into the season, and while this new update probably will get me to go back for some more, it would have been even better if some of the feedback had been addressed in week one. Still, let’s call this a win for everyone involved.

FF14 Mobile is officially dead, will shut down in September

FF14 Mobile is officially shutting down at the end of September, as Square Enix and its Tencent-owned developer Lightspeed Studios confirm that their licensing agreement has been terminated “through amicable negotiation.” The standalone sister project, which aimed to recreate the mainline MMORPG in a new format beginning with A Realm Reborn, was first announced in November 2024, and launched in its initial form in China in June 2025. Now, it’s coming to a close, with plans for a global release also canceled.

FF14 Mobile has been a continued talking point among the wider Final Fantasy 14 community. Its initial release, which covered the vast majority of the launch content for A Realm Reborn, garnered attention for its unique cosmetics, convenient menus, and some additional quality-of-life features that the main game was lacking. Naturally, this led to quite a few instances of players pointing to certain aspects that they’d love to see introduced to the PC and console version.

Unfortunately, the Lightspeed-developed incarnation is no more. “Thank you for your support for Final Fantasy 14 Mobile,” the team writes in a post announcing its termination of service. On the launch day in the Chinese mainland, we said, ‘Resonate with the Light, and blaze as one,’ and promised that the adventure had just begun. Over this time, it is you who have truly brought ‘Mobile Eorzea’ to life.'”

“Today, however, we must regretfully share an important announcement,” the post continues. “Due to adjustments in business operations and changes in the market environment, Tencent and Square Enix have, through amicable negotiation, decided to terminate the licensing agreement for Final Fantasy 14 Mobile (Chinese Edition).”

Final Fantasy 14 Mobile will cease operation in China on Wednesday, September 30, 2026. As of today, Friday, July 17, the ability to register new accounts or make in-game microtransaction top-ups has been removed. The associated forums and customer support will be closed on Thursday, October 15. The planned global version has likewise been canceled.

The news isn’t entirely unexpected; in recent weeks and months, players had begun to notice a lack of updates, and links to the official website began not redirecting as expected. Now we have confirmation of its fate. The developer adds, “To everyone who has journeyed with us until now, we sincerely apologize that we must end this service without being able to fully live up to your expectations.

“At the same time, we wish to express our heartfelt gratitude to all of you who have supported us along the way. Thank you, truly, from the bottom of our hearts. To everyone who has been looking forward to the global version, we also offer our sincere apologies for being unable to meet your expectations.”

Slay the Spire 2 makes painful but necessary nerfs, and some scary buffs, in a big new balance overhaul

A new Slay the Spire 2 patch is here, and it’s going to hurt a little more than the abundance of fresh cards we were handed two weeks ago. Sometimes, making a game that stands the test of time requires making careful cuts around its most beloved parts, and Mega Crit has proven itself a master of this over the years. Log into the roguelike deckbuilder’s beta branch now and you’ll find a lot of dramatic balance changes; there are some striking buffs I’ll be looking forward to, but a handful of nerfs that strip away some of the strongest picks in the game. Either way, you’re going to want to read your cards closely.

I’ll start with something fun. Neow has two more relics that you can find when you start a fresh run of Slay the Spire 2 The first is Dowsing Rod, which gives you a zero-cost quest card that transforms after you have entered five mystery rooms. It becomes Abundance, a one-cost skill with exhaust that lets you choose one of three powers to add into your hand, which you can then play for free this turn. If you upgrade Abundance, the options presented to you will likewise be their upgraded versions.

The other relic is Neow’s Sacrifice, which gives you an Ambergris potion and a Guilty curse card (unplayable, removed from your deck after five turns). The new potion is basically a one-time get out of jail free, healing you for 50% of your max health and granting you an extra turn after the current one. It might not be the most immediately enticing option, but having a safety net that lets you take on Act One elites with more confidence is certainly strong, and it’s often going to be even stronger in the late game.

Okay, nerfs. Nonupeipe’s Diamond Diadem (take half damage if you play two or fewer cards in a turn) has been redesigned. It now starts you with 20 block, and stops block from being removed at the start of your turn, meaning it still has the potential to be extremely good, but is slightly more reliant on having a deck to match it. Tanx’s Meat Cleaver now only grants five max health instead of nine when cooking at rest sites, although I’d argue that removing two cards from your deck at a time is still the part of it you actually care about.

The History Course relic will now only repeat your last-played attack at the start of your turn, ignoring skills. Three of the new multiplayer cards get nerfed: Midnight’s damage has been significantly reduced, and the scaling per use on The Ball lowered. Blade Symphony now costs two for its two Shivs given to every player, with the upgrade dropping its cost back down to one but not giving you an extra Shiv.

Regent loses one of its most potent block generators in Pillar of Creation, which now grants you more block when creating a card but only does so once per turn. The class also sees a damage decrease on Collision Course, one of the best companion pieces for that generation. Necrobinder’s Eidolon is no more – instead, it now plays all Ethereal cards that have been consigned to your exhaust pile, then exhausts itself. That’s such a dramatic redesign that we’re going to have to test it to see whether it’s actually practical, because often when you let Ethereal cards go it’s because you don’t want them any more.

With the exclusively bad news out of the way, there’s quite a few other changes to talk about. The Ironclad’s Bloodletting (lose three health, get two energy) is now uncommon. That is another nerf, but fellow generator Expect a Fight no longer stops you from gaining additional energy that turn, bringing back some potential infinites. Cruelty and Dominate have had their rarities swapped, and Taunt is moved from uncommon to common to give a more reliable source of vulnerable, but with slightly less block attached.

The Silent gets three reworks. Well-Laid Plans is now rare, but instead of retaining one or two cards, you simply keep your whole hand when your turn ends. It’s also now available in multiplayer. Mirage, which previously generated block based on enemy poison stacks, is now a zero-cost skill that gives you one (or two) energy the next turn. Welcome back, Outmaneuver from the first game. Finally, Expertise now draws just two (three) cards instead of six (seven), but they gain retain for that turn.

The Defect’s changes are less notable, with small damage buffs on Hyperbeam and Sunder, and Trash to Treasure’s upgrade lowering its cost instead of providing innate. Going back to the Ancients, however, there are a couple of potential heavy hitters to watch out for. Tezcatara’s Toybox now gives five wax relics instead of four, but it’s Vakuu’s Fiddle that’s scarier, giving you three additional cards at the start of turn instead of two (with the same downside of no extra draws).

There are a couple of enemy adjustments as well. Act Three boss Aeonglass is still being reined in, if only a touch. It now hits a little less hard with Ebb at 22 (26) instead of 26 (32), making the first turn slightly less scary. Conversely, Torchhead Amalgam gets a new turn-one attack, Strong Tackle, making it hurt a lot more than before on that initial round at 26 (32), up from its previous 18 (22).

Elsewhere, multiplayer will now allow you to use “nearly any potion” on other players, and map ink circles should be consistent across your team. Game seeds have been made 12 characters long (up from ten), with a larger internal seed. The patch also introduces new art, initial support for Traditional Chinese, and a hefty helping of bug fixes. Of particular note is that the VSync setting in the options menu will now actually correctly show whether it’s on or off (previously it had a tendency to visually reset).

Slay the Spire 2 patch 0.109.0 is live now on the game’s beta branch. You can switch over by right-clicking the game in your Steam library, selecting properties, and navigating to the ‘game versions and betas’ menu. If you’d rather stay on the live build for now, expect the majority of these changes to make their way across some time in the weeks to come.

Path of Exile 3.29 just shattered a fundamental rule, and I’m not talking about its new underwater combat

There was a moment during the reveal of Path of Exile 3.29, Curse of the Allflame, that stole the air out of the room in a collective gasp during our press showing. Game Director Mark Roberts of Grinding Gear Games announced that one of the oldest fundamentals of the action RPG since its earliest days was changing: “Sockets, at a basic level, don’t have colors any more.” It’s a transformative shift that will send waves across the meta, but one I’ll get to a bit later, because as Roberts tells me ahead of the announcement, he’s “a little bit sad” that the topic has distracted us all from just how unique and interesting this underwater league’s new core mechanic is.

“I was like, ‘Oh man, we put so much work into all the other stuff,'” Roberts remarks, before admitting, “I mean, I understand it 100% – it’s probably been the thing most people have been talking about on our end as well.” Let’s rewind slightly, then, and talk about the new Path of Exile league, which is by all accounts a very novel concept. After that, we can get into all of the other additions to the endgame, that socket shakeup, the return of Mercenaries, and yet another new Ascendancy being added to the Scion class.

For Curse of the Allflame, we’ll be joining corsair captain Val, who’s on the hunt for treasure deep below the roiling waves. Stepping onto her reappropriated Oriathan ship, The Sovereign, we’re introduced to its literal heart and soul, Vesper, a body bound to the vessel and eternally burning with the Allflame’s Curse. This grants you the ability to create giant pockets of air across the ocean floor by planting down Allflame Lanterns, so hop into a Bathysphere and descend into the dark depths.

You won’t be alone down there, of course, with all manner of monstrosities and treasures to be dealt with as you explore. You’ll need to keep planting down more lanterns to extend the safe area – while you won’t immediately die should you step out beyond the boundary, it’ll only be a short few moments before you succumb to a watery grave. Helpfully, while there is the option to manually place these, you can ask Val to fire them down automatically as soon as they’re needed, allowing you to keep blasting through the hordes at speed.

Once you’ve reached your lantern limit, however, their power will begin to flicker and fade away, causing even more denizens of the deep to rush in as the light starts to vanish. This turns the final act of each dive into a desperate race back to the Bathysphere, dealing with anything that gets in your way, before the last lantern snuffs out. Using every lantern at your disposal is essential, however, because you aren’t just grabbing goodies, you’re also charting the area itself for the next stage of the process.

Once you have mapped out enough regions under the sea, talk to Val to plan a Voyage. This brings up a board of nine squares, into which you’ll place your various charts to craft a supercharged expedition. Every one you plop down applies modifiers to either adjacent charts or the full set, and these stack up with additional ‘currents of corruption’ that run alongside the edges of the Voyage map, amplifying the threats and potential prizes in equal measure.

This Voyage will therefore take you through a huge array of juiced-up zones, which means ample opportunity to fill your pockets with loot. To ensure you’re able to get it all out, every chart region contains a capsule capable of holding “about an inventory worth” of treasure, so stuff them full as you go, and they’ll all be pulled up once you’re satisfied with your finds. Alongside the regular rewards, you’ll encounter a special new crafting currency called Ducats, along with a hefty supply of Dead Man’s Sulphur.

Bring the latter back to Vesper and you can take advantage of the league-specific crafting system. Simply hand over an item and a crafting material, along with your fee in Dead Man’s Sulphur, and you’ll be shown several possible outcomes from that combination. You’re then allowed to choose one (but only one) of them to keep. The Ducats, meanwhile, offer some particularly welcome tricks, such as swapping one attribute on an item to another, or splitting a gear piece into four ghostly copies, each bearing one of its mods, to use as crafting bases.

“For the first time in Path of Exile we’re finally going under the sea,” Roberts remarks, joking, “Some might even say this is the first real boat league.” If you’re someone who’s always scared of using that crafting item for fear you might miss your roll, Curse of the Allflame provides a way to approach crafts with a welcome safety net. Even if you’re a confident crafter, it’s still a powerful tool to have, and I’m eager to see what else awaits us in the watery depths.

Alongside this, the Mercenaries of Trarthus are making their grand return for PoE 3.29. Introduced for just one league during the 3.26 Secrets of the Atlas update, these budding opponents are now part of the core game and will begin showing up from act three. You’ll be offered the chance to stake some of your gold against one of their equipped items in a duel. Should you emerge victorious, you’ll claim your prize, and will also have the chance to bring the merc along as an ally for several areas.

In their redesigned, permanent form, mercenaries are now temporary companions, and they no longer count as a player-level party member, meaning no accompanying increase to monster life or drops. Should you wish to enlist them on a more long-term basis however, you can utilize the new Scion Ascendancy, the Luminary. This “natural leader” can hire up to three mercenaries (one actively accompanying you and two waiting patiently back in your hideout), and upgrading the Ascendancy will enable you to equip them with powerful unique gear.

Two other mechanics are being reworked in 3.29 – Abyss and Legion. For the former, you can expect a lot of the core quality-of-life improvements introduced in PoE 2’s Abyss, replacing the awkward backtracking with a more dynamic and responsive experience. This isn’t just a Path of Exile 2 copy, however, as many of the PoE 1 fundamentals remain. Abyssal Jewels and Abyssal Sockets are still present, and there’s a new endgame pinnacle boss that will require some real head-scratching to figure out the “unique way of accessing it.”

Grinding Gear Games is working to give every one of its systems “distinct and interesting rewards that are exclusively available from that mechanic.” Abyss benefits from this here, as does Legion. Incubators are being removed, as their payouts weren’t anything original. In their place are Enshrouding Crystals: wrap these around a piece of unique armor, take it to the Domain of Timeless Conflict, and you can transform it into an entirely new unique item bearing a ‘vestigial’ implicit modifier from the object it once was.

There are more quality-of-life improvements, too. You no longer need to kill every single monster to start a Legion encounter, just a significant enough majority. The foe you’re battling will drop fewer Splinters but in larger stacks, reducing how much clicking is required to pick it all up. The progress system has been redesigned to remove visual clutter, and Unrelenting Timeless Emblems are gone, with the key effects moved into their regular variants.

Also getting a fresh look are Talismans, which are now exclusive to the Bestiary. Every red beast in your compendium has a specific Talisman drop associated with it. They no longer appear as corrupted, making them easier to craft with, and their special modifiers are now enchantments rather than implicits, which gives them the potential to be “significantly more powerful than before.” All the unique Talismans can show up during these encounters as well.

One final thing, and then I promise we’ll talk sockets. Atlas Anomalies are a new addition to the Path of Exile endgame, spawned by the continued destabilization of Zana’s efforts throughout recent leagues. These can appear any time you complete a Voidstone-impacted map, and unlike regular locations, they don’t need an item to enter and won’t disappear after a single visit, remaining in place until you’ve finished dealing with everything inside.

What you’ll actually find varies based on the Anomaly in question. The Manor Foyer brings you to Cadiro Perandus, who has a range of trade deals to peruse. You can also run into powered-up variants of league mechanics that you might not have invested into, giving you a taste of what they have to offer. You might find a fully revealed Heist Blueprint complete with rogue companions, for example, or an Expedition Logbook packed with remnants, monsters, and chests. Roberts teases more possibilities, pondering: “I wonder what will happen if I sacrifice my Headhunter to the Vaal?”

That’s all the new content, but then there’s the character and skill balancing. Yes, it’s true, socket colors as we knew them are gone. If you’re a PoE 2 player who’s yet to dip into its predecessor, know that this is a Wraeclast-shattering change. The first Path of Exile determines your skills by socketing gems into your gear, and that means every item you equip needs the right number of sockets, in the right color, and all linked together.

While it was a cool concept, Roberts admits that the colors in particular “not only prevented upgrading gear, it limited build experimentation.” If you found an upgrade with stats you wanted but it was lacking the right sockets, you simply couldn’t use it until you’d invested enough into crafting them into shape. You’ll still need to get the number right, and the links, but by removing color restrictions, you’ll now at least be able to keep all of your skills active.

Although most sockets will now be colorless, you will still find the occasional one in red, blue, or green. These still don’t have any restrictions on what you can place into them, but will apply a quality bonus to gems of a matching color, giving you a reason to consider your placement. It’s an exciting change, but one that definitely feels like breaking a ‘sacred rule’ of Path of Exile. “Well,” Roberts remarks, “some of them need to be broken.”

He says that, once the team got past the “shock factor” of the suggestion, it quickly realized that this was an obvious move. He recalls the discussions: “‘Isn’t it just better for the game?’ We went through it, we talked about it, how much of a benefit it is to veterans and new players, and we were like, ‘I guess we’ll just change it.'” He says each dev at GGG that found out quickly turned into more positive feedback. “Every single person was like, ‘Whoa, you guys are crazy, what do you mean you’re changing that? But also I love it.'”

Path of Exile 3.29 also makes a broad list of balance changes across the rest of the game’s skills, with particular attention paid to giving spellcasters fresh love. Roberts tells me the list of adjusted gems is “currently over 100, I think it’ll be 160, primarily spells. You’ve got all these new kinds of builds – you’re not just going to have everyone playing Magma Orb, hopefully.” That’s a bold claim; the skill he’s talking about, which these days is actually called Rolling Magma, has been the cornerstone of early levelling in every single build I’ve played in the last several years.

Caster staves will now be more likely to roll caster-friendly modifiers, many of which should appear at higher values. In particular, powerful options such as those adding Spell Gem levels will be “much more frequent’ on staves versus one-handed caster weapons. Elsewhere, GGG is introducing a skill called ‘Mana-Charged Staff’ that infuses your staff with Arcane energy. This raises your block chance, reduces the mana cost of spells, and causes you to retaliate with waves of Arcane lightning each time you take a hit.

There’s also a new set of Exceptional Skill Gems called Pacts, designed primarily to introduce more scaling options to assist self-cast archetypes. These are each themed around striking a bargain with a specific demon, empowering your spells but lumbering you with an affliction debuff in turn. “Don’t worry too much,” Roberts reassures us, “the rewards will be worth it.”

Path of Exile 3.29, Curse of the Allflame, launches on Friday July 24. You can play for free on Steam, or via the standalone launcher. If you’ve been pulled in by PoE 2 and are yet to try out its predecessor, this latest round of changes should make it one of the most exciting times to do so yet.

One notable absence this time is Mirage – the extremely popular 3.28 league mechanic won’t be sticking around for the time being. Game Designer Christopher ‘Octavian’ Laferriere, who has stepped up to take on more of the PoE 1 workload as of that previous update, tells me he “would very much like” to see it return, “and I don’t see a good reason why it shouldn’t eventually.” He notes that it will, however, “need some careful consideration before we bring it core” on the programming side, due to the fact that it affects literally every other mechanic in the game.

Roberts adds, “With leagues going core, you generally find we let it disappear for a while and then come back.” He explains that this is typically because of the need to improve and balance a mechanic while it’s the focus of an active league. “If we’ve reworked the league to make it core, we kind of lose our capacity to fix it internally if something was to go wrong.” Don’t fear too much, Mirage enjoyers. There’s every chance it’ll get its chance to make a grand return in the future. For now, PoE 3.29 will keep us more than busy enough.

Gorgeous sandbox action-RPG Emberville is bringing a stacked cast of favorites to your town, from Leon and Aerith to… Ben Starr

As it confirms the launch date for Emberville early access, developer Cygnus Cross has just revealed an impressive roster of actors who will be bringing their voices to the action-sandbox RPG. Boasting names behind the likes of Resident Evil heartthrob Leon Kennedy, Baldur’s Gate 3 favorite Shadowheart, and The Witcher 3’s Geralt himself, it seems a sure thing that you’re going to be double-taking with each new character you meet, and there are now just a few months before its early access begins.

Emberville comes from Cygnus Cross, a studio co-owned by popular YouTuber and Twitch streamer Ben ‘Cohh’ Cassel. While it resembles the likes of Stardew Valley, Emberville bears more in common with Terraria, Necesse, and Core Keeper, tasking you with rebuilding the eponymous town and delving into the depths of the vast, eternal prison that lies beneath it. That home for the unwanted, known as the Vitromotus, grows ever more dangerous and foul as you plunge deeper into its depths, demanding you grow your strength to match.

Rescue troubled souls and they’ll be able to help you with the revitalization project, which is where most of these iconic names come into play. We already knew that the Emberville cast would include favorites such as Doug Cockle (The Witcher’s Geralt), Abubakar Salim (Assassin’s Creed Origins’ Bayek), and Amelia Tyler (Baldur’s Gate 3’s narrator). However, an extended cast reveal has now given us a much broader look at who else you’ll meet on your adventures, and it seems like you’ll be bumping into a familiar voice at every turn.

Arguably gaming’s most dominant trio right now is out in force: Matthew Mercer, Jennifer English, and Ben Starr are all present and correct. Things don’t stop there, however. We’ve got Nick Apostolides (Leon Kennedy in Resident Evil), Anjali Bhimani (Symmetra in Overwatch), Rich Keeble (Monoco in Clair Obscur: Expedition 33), Jane Perry (Diana Burnwood in Hitman), Briana White (Aerith in the FF7 Remake trilogy), and Elias Toufexis (Adam Jensen in Deus Ex).

The list just keeps going, and also includes a handful of notable content creators such as Lily ‘LilyPichu’ Ki and Cahla ‘Cahlaflour’ Thorman, both of whom have performed in other cameo roles previously. Emberville has already been a mainstay of my wishlist since it was first announced, as the more action-heavy focus is very much my speed, so this announcement feels more like a cherry on top, but it’s certainly a delicious one.

Emberville launches in early access on Steam Tuesday, October 27. You can wishlist it now if you want to be notified when it’s available.

Cygnus Cross promises that its early access will include “a full playable experience with a substantial amount of content,” pushing into the mid-game. It will support melee, magic, and ranged combat along with its class system, equipment, skills, and all the fundamentals of base-building, crafting, gathering, farming, and cooking. It anticipates a year-long run through early access, although it notes that “community involvement may introduce unforeseen features, potentially extending this timeline.”

We’re getting “a little bit more” of Warframe’s Jade Shadows, as Digital Extremes knows Constellations “didn’t give players as much as they wanted”

Jade Shadows is, perhaps, one of the best videogame quests ever made. It’s a Warframe story, and thus it takes place in a world far different from our own. We’re in outer space, dashing around as The Stalker, a relentless, vicious hunter intent on spilling Tenno blood. And yet, somehow, Jade Shadows manages to be wonderfully human. It’s a story of loss; it deals with a mother’s passing during childbirth; a forbidden love shrouded in mystery. It’s perhaps one of the only quests that I’ve ever seen tackle feminine trauma well – it’s beautiful and impressively fearless.

Jade Shadows: Constellations, then, was highly anticipated from the get-go. “It really was our first attempt at a true sequel to a quest,” Community Director Megan Everett tells me. “Obviously, the Warframe storyline is a continuation of where the story gets left off, but we’ve never done a ‘part two, serious, true to story’ sequel.

“Rebb [Warframe’s Creative Director Rebecca Ford] always knew that, when we finished the original Jade Shadows, and there’s obviously that choice at the end, that that [decision] was going to do something later on. We didn’t know what that something was; we didn’t know when that something was going to happen. But [Rebb] always felt, in her heart, that she wanted to do a part two.”

“When we knew we wanted to do Jade Shadows: Constellations, we did take a different approach – you could say they’re both two very different stories and different quests,” Everett muses. “Jade Shadows ‘One’ scratched that emotional itch, whereas Jade Shadows ‘Two’ had a moment of that as well, but it was more of the fighting and the violence that people are used to with Warframe.”

She notes that the team wanted to go the “anime route” with the “two brothers fighting in the sky; eternal conflict and war. We got a lot of love from that quest as well for how crazy we went with Sirius and Orion and how their kit works. Players appreciated that.”

If you haven’t played Sirius and Orion yet, they’re effectively two entities in one Warframe. They have their own unique skills and abilities, effectively giving you a two-for-one deal; it’s certainly ambitious, but ambition is what I’ve come to expect from DE.

“Obviously [the duo, or ‘duoframe’ as I’m coining it] had some hiccups, because our entire game runs on the code philosophy that you are one entity doing a task – you are one Warframe picking up a data mass; you are one Warframe hacking a console,” she says. “Then we were like, ‘what if you were two Warframes?’ Our game was like, ‘What the hell?’ We did that to ourselves, introducing some bugs in that realm.”

“But, from a quest reception standpoint, while we got a lot of feedback like, ‘I wanted more, give me more,’ that’s also a good thing, because it means people liked the story and engaged with it enough that they’re like, ‘I’m hungry! I wanted more than that!’ It’s unfortunate that we couldn’t give them as much as they wanted.”

While Jade Shadows’ sequel was woefully short, and as a Garuda lover I felt like her Protoframe, Vena, didn’t quite get the screentime I’d hoped for, Everett highlights that Constellations dropped just before TennoCon, Digital Extremes’ annual Warframe and Soulframe festival. “We kind of put ourselves in a situation of, weeks before TennoCon, let’s put out a quest and a crazy Warframe – we did that to ourselves!” she laughs.

“But we’ve also committed to saying, as of recently, that we are going to add a bit more lore for Vena and Ryoku [Garuda and Ash’s Protoframes, respectively]; they didn’t really have their time to shine in Constellations. So, we are going to add a little bit more later in the year, and honestly, that’s because that’s what the players wanted. They really resonated with that, and they want that, and we’re willing to make the time to continue that story for them.”

I’ve said it before, and I’ll say it again: while Warframe is undoubtedly a bit of a slow-starter when it comes to the overarching campaign, when Digital Extremes is left to cook, it creates some wild, wonderful things. Warframe does quests in a way that no other multiplayer game does; it explores darker themes with confidence, and it touches on aspects of real life that I can’t ever see Fortnite, League of Legends, or Minecraft doing.

Jade Shadows and Constellations are a testament to that creative thinking, and proof that we need more female leads in videogame development as a whole. With Tau on the horizon and Ford highlighting its overarching themes of “addiction,” I’m intrigued to see how Digital Extremes handles what looks to be one of Warframe’s darkest chapters to date.

Land or Die codes (July 2026)

Barely days after social media became awash with another potential friendslop game all about landing a troubled passenger jet, a shockingly similar concept arrived on Roblox. It’s likely far from the first, honestly, but if it’s your first time piloting a plane, you’re going to want to use these Land of Die codes before it’s too late. And you honestly don’t have much time.

Land or Die is a simple enough concept: the pilot is out of action, and someone needs to bring this levitating metal can down in a way that doesn’t result in some kind of fiery inferno. 

Here are the new Land or Die codes:

CodeRewardTHANKS50M Copy codefree Miles (new!)THEYAREHERE Copy codefree Miles (new!)MAYDAY Copy codefree Miles (new!)AGENTBACON Copy codeAccess Denied message (unknown reward/effect)

Once you’re back on solid ground, let your heart rate come down by taking a moment to follow us on Google. If the time spent trawling that page for new code guides doesn’t calm you down, the sheer volume of new codes to redeem probably will.

How do I redeem Land or Die codes?

You won’t need to worry about flying a plane and redeeming codes if you follow these steps:

  • Launch Land or Die on Roblox.
  • Click the ‘Shop’ button on the left side of the screen.
  • Tap the ‘Codes’ tab along the top.
  • Enter a working code.
  • Click the big tick button to claim your rewards.

How do I get more Land or Die codes?

Not only are new codes exclusive to the Land or Die Discord, but they’re (at present) locked behind teaser trailers posted within the ‘game-updates’ channel, too.

That means unless you rely on the list above and check back whenever you need a few free miles, your only way of finding new codes is sitting back and enjoying the in-flight entertainment that is an update highlight video on the Land or Die Discord. That, or simply checking in with us instead: we’re always rawdogging longhaul flights to bring the latest codes straight to his page.

If Discord is still the method you’re willing to subscribe to, just look for the iconic logo at the bottom of the game page. Click it, and you’re in. If you don’t see it, chances are your Roblox account isn’t appropriately age-verified for external chat permissions. Fix that, give the page a refresh, and you should be good to go. 

Ready for take-off? With the Land or Die codes above, you should be.

+1 DMG Per Revive codes (July 2026)

If you’re hoping to get a damage buff for reasons other than dramatically biting the dust, these new +1 DMG Per Revive codes are for you. Good for boosts of valuable pray and more, they’re an essential time-saving measure in a game about running out of just that.

Sounding like an existential perk in Clair Obscur: Expedition 33, +1 DMG Per Revive sees you get ever so slightly stronger with each death. At least, that’s what we took from the title. Turns out we were exactly right – and now we’re ironically deathly afraid of an executive catching wind of this million-dollar idea and retrofitting it into a microtransaction-laden RPG. A permanent damage buff every time you pay to revive in Diablo Immortal? Why didn’t we think of this before?

Here are the new +1 DMG Per Revive codes you can claim:

CodeRewardsGuildboss Copy codeten Pray (new!)Like50k Copy codeone Upgrade Stone (new!)Update9 Copy code30 Prayguildtest Copy codefive Pray

Done enough praying for one day? If you’re positively overflowing with divine power, relish in your newfound boost of strength as you click here to follow us on Google. Not only will you find code guides for the biggest and best Roblox games around – as well as some absolute stinkers some folk just can’t get enough of – you’ll find the latest industry news and general gameplay guides, too. There’s a lot to love.

How do I redeem +1 Damage Per Revive codes?

You won’t have to hit the dirt even once to redeem new +1 Damage Per Revive codes if you stick to these steps:

  • Launch +1 Damage Per Revive on Roblox.
  • Click the ‘Shop’ icon along the right side of the screen.
  • Scroll to the very bottom of the shop.
  • Enter a working code.
  • Click the ‘verify’ button.

How do I get more +1 Damage Per Revive codes?

Lucky for you, you’ll find any new codes for this lightly incremental title on the +1 Damage Revive Discord server. You’ll find a link to it at the bottom of the game page. Once you’re in, just look for the ‘codes’ channel to find not only new codes, but their projected expiration dates, too.

Most new codes have a shelf life of around two weeks, which means you can probably forget about the Discord server entirely and just check back here whenever you’re ready to play. Even if you’re only an occasional reviver, unless you often go 14 days between logging in, you’ll find a couple of new codes to claim above long before they expire.

Expired codes

key-evostone-09446254

Ready to die… and revive, of course? With these +1 Damage Per Revive codes, you’re set to make the most out of every attempt to cling to this mortal coil.

Andreas Thorstensson on Goals’ future and the importance of player feedback

Tom is an expert in all things Fortnite or the latest RPG release, but is probably spending too much time on the latest EA FC game.

Published: July 16, 2026

Multiple brand-new soccer games have come and gone in recent years, attempting to bring disenchanted players over from the likes of EA Sports FC, but ultimately failing. “Seeing more than one million installs in the first ten days confirmed there’s a huge appetite for what we’re building,” Goals CEO Andreas Thorstensson told us in an exclusive interview, proving that the game has done better than most of its competitors when it comes to infiltrating the monopolized genre.

Launch was mixed; “Overall, we’re very happy. We unfortunately had some technical issues at launch that resulted in some negative feedback early on, but we’ve worked hard to address them quickly,” Thorstensson says. That was just the start, though, and the team was quick to begin improving the game, reacting to players’ comments, and planning for the future. “Goals is a live game, and we’re continuously improving everything from gameplay and progression to new modes like 5v5.”

However, not every update has been well received. One in early July was implemented to alter defensive play and improve overall gameplay balance, but fans were quick to say that it changed things too much. On social media, replies were filled with people saying Goals ruined the game and that it was too much like the other titles that they were looking for an alternative to.

“Some of the criticism was absolutely fair,” Thorstensson said. “One thing we’ve learned is that it’s not enough to improve the game – we also need to communicate our vision more clearly. Players naturally have different opinions on what soccer should feel like, so listening to feedback is incredibly important. But it’s equally important to filter that feedback through a clear vision.”

This feedback loop hasn’t just been useful for Goals understanding player sentiment, but it has also helped the team understand how best to communicate. Clarity about what it’s trying to build is vital. “If you don’t know what game you’re trying to build, you’ll end up chasing every opinion. Our job is to listen, learn, and improve while staying true to the experience we believe in.”

Thorstensson is firm in his belief that player feedback is “essential” to the evolution of Goals. “Some of our best ideas come directly from the community. At the same time, feedback isn’t about implementing every suggestion – it’s about understanding the underlying problem players are experiencing.” The studio has had to swim through all the noise and contradictory comments to understand how the majority of players are feeling. It can’t keep everyone happy, so it has to understand what players are seeing and use that feedback to improve the implementation of its vision.

That will only improve Goals in future updates. We’ve already spoken to Thorstensson about the team’s vision and plans for an esports ecosystem, but updates to the game will continue to come thick and fast.

“We’ve just started our regular update cadence. Hotfixes are for smaller balance adjustments and urgent fixes, while our monthly updates introduce larger gameplay improvements, new systems, and features,” he says. “Movement, passing, attacking AI, and overall responsiveness remain major areas of focus, and you’ll continue seeing meaningful gameplay improvements every month.” As changes are made, the player feedback and update implementation loop will only improve, hopefully creating a soccer game that stands the test of time and has a real chance against the behemoth competition.

Roblox Plus is taking away unlimited private servers because players gave out “thousands” for free

You’ll no longer be able to benefit from unlimited private servers with Roblox Plus, as the Roblox Corporation stamps down on generous actors exploiting the deal to provide “thousands of free paid private servers” across the community. It describes the change as necessary due to the disruption of game economies, and the loss of potential revenue opportunities for creators through the sale of additional private servers.

When the change comes into action on September 24, Roblox Plus subscribers will be restricted to just one free private server per game. “When we first introduced unlimited private servers, our goal was to give Plus members as much flexibility as possible,” the developer writes. “However, we found that a small number of Plus members were creating thousands of free paid private servers per game with broad access, which unintentionally impacted creator revenue. We didn’t expect this, and we’re fixing it.”

Speaking to Roblox creators, it explains that most Plus members only use a single free private server per game anyway, hence why it set the limit to just one instead of a small count such as five. The studio notes that the option to purchase extras at the creator-set price will continue to exist, “opening up a direct opportunity for you to earn more from players who want additional private spaces.”

If you already have multiple private servers for a game in Roblox, then all but one will stop renewing after September 24, unless you choose to manually renew the extras at the price set by the creator.

You can see which server has been marked to remain by going to your subscriptions menu and finding the one listed as ‘Included with Roblox Plus.’ Creators can, of course, offer private servers for free if they want, and in cases where this applies, you’ll still be able to make as many as you like. Any that charge will be limited to just a single one, however.

I’m consistently impressed by the entrepreneurial nature of the Roblox community, and Plus subscribers realizing they could share their bonus-server benefits with as many people as they wanted did bring a smile to my face. It’s unsurprising that Roblox Corp ended up clamping down on this, however, given that private servers are a consistent source of income for both it and many of its creators.

I am a little surprised team Roblox didn’t allow for at least a small handful per game to dodge potential negative backlash from players who want to have, say, one open server and one private one for their friends, or adults making a separate server for their kids to use. In the meantime, if you have been making use of the feature, you’ll want to check which server is set to stick around after September 24 so you don’t lose the one you care about most.

GTA RP gets a massive upgrade next week, as FiveM Enhanced sets early access launch date

When it comes to Grand Theft Auto 5’s online mode, GTA RP is still the biggest game in town, and it’s about to get a significant overhaul. Modding studio FiveM, which is now Rockstar’s in-house team for all things relating to custom GTA multiplayer games, has confirmed that its support for GTA 5 Enhanced will now launch into early access on July 21. The new edition is much more than basic compatibility however, as the team has been working to “rebuild many core components of the platform” to provide the best experience possible.

FiveM became part of Rockstar Games back in August 2023, making it the official way to get your GTA roleplay on. Since tracking site SteamDB started monitoring its traffic separately, it’s consistently ranked above both the Legacy and Enhanced versions of GTA 5 (its 24-hour peak sits at 170,000, compared to 90,000 for Legacy and 120,000 for Enhanced). You’ve probably already encountered GTA RP in some form, especially if you’re reading this, but just in case, it’s where players join giant MMORPG-style servers that enforce rules designed around letting you play a character in their world.

You can take on a regular job, join the player-run police force to stamp out troublemakers, and potentially act out all manner of improvised storylines. There are a multitude of GTA RP servers to suit your tastes, whether you want a primarily action-focused experience, something more narrative-driven, or simply a sandbox to spend your days in. Naturally, bringing FiveM support across to GTA 5 Enhanced edition with all its graphical bells and whistles has been a much-requested move, and the team behind it has sprinkled plenty more on top.

To start with, FiveM Enhanced will introduce an overhauled “network synchronization engine.” That means more stable performance with less CPU usage “and potentially higher framerates,” and should also lower bandwidth and memory consumption demands for server owners, enabling higher player counts on comparable hardware. You can expect “improved reliability under poor network conditions,” and server owners can increase the tick rate up to 120 for more precise hit detection and consistency, which will be extremely welcome in PvP.

The developer has also ensured backwards compatibility with custom scripts and servers using them, plus enhanced support for C# scripting, and has provided a converter to assist in bringing 3D assets over to the Enhanced version. There’s a revamped VoIP system for voice chat, a new installer that makes managing your client simpler, and fresh developer tools that have been improved from FiveM’s existing legacy set. Simply put, this should let GTA RP servers be bigger, better, and smoother than ever before – and this is just the start, with more to come as early access continues.

FiveM for GTA 5 Enhanced Edition releases into early access on Tuesday, July 21, 2026. Because it will use a separate client launcher from GTA 5 legacy, you’ll need to download the new version from the FiveM website, which will be made available on release day.

The developer adds: “As with any early access launch, we expect to continue identifying and resolving issues and look forward to working closely with the community to improve the platform. Thank you for your continued support.”

I’m not bothered about hidden blades, but I do miss Black Flag’s environmental finishers

Paul’s an expert in Videogames, Star Trek, flannel shirts – in that order.

Published: July 16, 2026

The absolute best part about Assassin’s Creed Black Flag is its total disinterest in all things assassin. One of the first things our protagonist, Edward Kenway, does is pick up the iconic wrist-mounted hidden blades and toss them aside – they don’t help with his life of sailing and plundering, so why bother?

Although Edward does eventually find himself with a bladed appendage, it’s more out of necessity than anything else; he has to blag that he’s someone else, and that someone else uses this tool. When it comes down to it, a life on the high seas is more conducive to rapiers and muskets than it is hidden blades. An elegant weapon for a more civilized age, perhaps, but having several pistols strapped to my torso is more effective.

Black Flag Resynced wasn’t just a visual upgrade to the best pirate game of all time; the combat, among other things, received a bit of an overhaul, too. Breaking an enemy’s posture and defense allows for finishers – Edward can only use the weapons he has on him to dole out damage, which is a bit of a shame.

The original game has a system whereby you could disarm an enemy, using their firearm or weapon against them to finish the fight. It felt great, it looked great, and it made the fight feel more of the environment – an improvisational, messy way to get the job done. Much like I’d imagine a pirate would do.

The new combat system is sleek, and it’s more precise, but it feels slightly less ramshackle, and I think it loses something in that. Using whatever is around to my advantage feels very pirate-like. While parrying and wearing down an opponent is ultimately more consistent, there’s an element of predictability that creeps in – a bit of that rogue showboating is lost.

Another thing removed from Black Flag Resynced is the ability for Edward to equip his hidden blades as a primary weapon. This one, for me, wasn’t as noticeable. Kenway is very much pirate first, potential assassin second, so thematically it makes sense that the more traditional suite of weapons would be the preference. 

It’s impressive, taking on a group of enemies whilst seemingly unarmed, but that’s not how it’s done on the high seas. You go big, you go loud, and then you go home – hopefully with a hold full of valuables.

I had a blast with Black Flag Resynced, as you can read in my review, but I do wish it kept those finishers in. I’m glad the hidden blades take a backseat, though. They’re rubbish.

Arc Raiders is down but not out

Paul’s an expert in Videogames, Star Trek, flannel shirts – in that order.

Published: July 15, 2026

Extraction shooters haven’t been around for all that long, really, and more often than not, skew to the hardcore end of the spectrum by their very nature. The idea that a player could lose everything with one wrong move, or one over-extension, makes those victories taste so sweet, but the losses so bitter. It’s a serious genre with relatively limited appeal – until Arc Raiders arrived.

Escape from Tarkov, Hunt Showdown; these games are, and have been, incredibly popular in their niche. Extraction shooters are a siren call for PC gamers who want that sense of risk and a challenge – Arc Raiders, though, managed to take what makes the genre so compelling and propel it into the mainstream, without watering down the concept.

The idea of Arc Raiders, on paper, doesn’t look that much different from many of its extraction brethren: go on 30-minute runs in the wilderness, loot as much as you can, try to exfil in one piece. What it did, though, was inject a layer of accessibility and add a social context into the normal grind.

The threat of harm in Arc Raiders is twofold: there is the Arc itself, roaming robotic enemies that shoot on sight, and there are the other Raiders. The Arc can quickly overwhelm and easily carry enough firepower to take down an inexperienced Raider in no time, while the other players can often be a little more insidious in their operation. Co-operation often ensures safety, but trusting the strangers you meet can be a big ask, especially with your entire inventory on the line.

People love talking in Arc Raiders – I’ve never really seen anything like it. Whether friendly or otherwise, those on excursions Topside are constantly communicating. It’s amazing, really. The standard greeting for those you meet is the “don’t shoot!” selection from the emote wheel, but many have taken to voice comms. “Friendly?” I’m asked often – sure I am.

Streamers flocked to this at launch, farming clips of humorous interactions, feats of stupidity, and even heartbreaking betrayals. A combination of genuine enthusiasm and what turned out to be a surprise package of a game was the thing that caused Arc Raiders to break containment and go fully mainstream.

It also helps that the nuts and bolts of Arc Raiders are unbelievably well put together. Every location you visit while topside feels authentic, lived-in, and subsequently abandoned due to the overwhelming robot presence. The Arc threats themselves, the sometimes walking, often floating AI enemies that want to immolate you on sight, they move convincingly, naturally – as naturally as a heavily-armored drone can.

The authenticity of location and foe gives it a grounded feel, and that’s before the soundscape comes into play. From footsteps on concrete tiles to swishing through a bog, the atmosphere on show here is astounding. Ambience envelops, so when I hear an Arc threat or the sound of one of the many firearms cutting through, it gets my attention. Meaty clunks, deafening explosions – it comes together to form one engrossing whole.

Arc Raiders received some very valid criticism at launch about its use of AI voices, utilizing text-to-speech technology to flesh out every item name and location in-game. Design Director, Virgil Watkins, has since spoken about the AI usage and has gone on record stating that many of the generated lines have been re-recorded using real actors since launch. I hope this continues and puts the devs off from using TTS tools in the future – there’s so much good, human work in Arc Raiders, and even a peripheral use of genAI tools is a huge black mark in my opinion.

With a steady release of updates, maps, and game modes since launch, there’s plenty here for someone arriving fashionably late to Arc Raiders. The issue is: those who have been playing since day one are running out of things to do outside of the regular gameplay loop – significant additions to the game are now only coming twice a year, with the first of these in October. Because of this, Arc Raiders has seen a steady decline in player count, beginning in December of 2025.

From almost half a million daily players last year to around 50 thousand today, there’s no denying that plenty have dropped off after moving on with their favorite streamer or simply ticking off every box Arc Raiders has to offer. This drop has steadied somewhat, but with the next large update not due for another four months, it may get worse before it gets better.

The issue with this for the newer player stems from one of Arc Raiders’ strengths: its matchmaking system. Your actions while on a run are monitored and ranked in terms of aggression – some players are kill-thirsty and non-cooperative, while others enjoy working together with strangers against the Arc threat. Over time, players are placed into matches with those of a similar mindset.

This aggression-based matchmaking ensures that players are theoretically placed in their ideal lobbies. Those who enjoy PvP can go in all guns blazing, and others can make a judgment call depending on the vibe from a particular Raider. With less of a pool to pull from, though, especially if the numbers continue to dwindle, it means that players on opposite sides of the playstyle spectrum will begin to be thrown in the same lobbies. PvP players will likely enjoy this, but those who enjoy a more cooperative experience will suffer.

This is the worst-case scenario, mind, and at the moment, everything is still working as intended. I can load into a match right now, say hi to a passing Raider, and get on with my business, no problem. There’s still a tension when brushing up against humanity Topside as there always is, but that’s part of what makes Arc Raiders so compelling in the first place – I hope it never goes away. A high ceiling for kindness makes those who eschew humanity all the more galling.

The next big update for Arc Raiders isn’t coming for some months. In the meantime, we have trials (missions) and the expeditions (Arc’s version of a wipe), which can probably keep the hardcore ticking over, but those who aren’t quite as committed may simply run out of things to do.

I can’t wait for the Frozen Trials update – a new biome, new Arc threats, a new map. Embark is also working on significantly improving the progression systems, giving players a more meaningful way to grow within the game. No idea what this is, but I hope it’s good enough to make the wait worth it. Such sweeping changes make the next update almost feel like a relaunch, and with it, the hope to reach those dizzying concurrent player counts again.

The question of whether players should still play Arc Raiders today is an easy one for me to answer: yes. New players have a huge amount to explore and experience, and the integrity of morality and the matchmaking system are still finely balanced. The real test for Arc Raiders is the Frozen Trail update – reducing the volume of expansions inherently puts more pressure when one does come along, but I think Embark has what it takes to bring those old Raiders back.

“Safety is never an endpoint.” Roblox’s James Kay on age verification and commitment to player safety

Tom is an expert in all things Fortnite or the latest RPG release, but is probably spending too much time on the latest EA FC game.

Published: July 15, 2026

As a platform with a traditionally younger audience than other videogames, Roblox player safety and security are extremely important. The studio has done a lot of work on improving those aspects of the game in recent years, and we spoke to James Kay, Senior Director of International Communications for Roblox, about what’s been done, the impact of the UK social media ban, and how player safety will continue to be a priority in the future.

“A lot of what we’ve been doing is very, very safety-focused,” Kay told me. “I would sort of chart this back almost to November 2024 when we introduced new parental controls on the platform, and we’ve really kind of been on a roll, adding lots of major enhancements and updates to the way we operate safety.”

Of course, Roblox has to ensure children are safe when they play, but also maintain a platform is still a viable one for players of all ages. “I think if you were to ask the average person on the street, they’ve heard of Roblox. How would they describe it? They would describe it as a kids’ game,” Kay says. “We obviously are not a singular game. We’re a platform for games app like 345win. We have a community worldwide of creators that [create the games], and we’re not exclusively for kids. And actually, I think what we’ve seen in recent years is our age demographic broadening, and an older user base being on the platform. Around a third [of our playerbase] are under 13, just over a third are 13 to 17, and then just under a third are 18 or older.”

With a unique playerbase, age demographic-wise, “your approach to safety has to evolve,” Kay says. “A lot of that thinking has gone into some of the changes we’ve announced recently. There’s also, what is the safety technology capable of? And I think there’s been this running question around age verification: how do you age-verify users at scale accurately?” This has been the big addition to Roblox’s safety systems. The game first introduced facial age estimation for a limited set of features back in July 2025, and Kay says the team always had it in mind to expand it for other features.

“And so you’ve seen us be on that journey over the last year, where then in November last year we introduced those facial age checks as a mandatory requirement in order to access any of our chat features. Once we know your age, we then place you within a certain age bracket, so you can only chat with people within your age bracket or the age bracket kind of adjacent to you, which we think creates not just a safer experience, obviously, for our players, but actually a better experience. You know, kids generally want to be playing and chatting with other kids, and adults generally want to be playing and chatting with other adults. So, actually, putting people by that age group is not just a safety feature. It’s actually creating a better experience for our player base.”

Kay is aware that Roblox can’t simply implement the changes and sit back; it’s got to react to attempts to bypass safety measures, and continue to improve them. “People will always try to circumvent tech for various reasons. I would argue actually, it’s funny because I think it’s often ingrained, especially in teenagers.”

“You get access to more and think it’s better to be older. I actually think in the case of Roblox, you know, if you’re a 12-year-old and somehow you’re on a kind of 18-plus account, it’s actually a way worse experience because you can’t chat with any of your friends now. We’re not just kind of hanging our hat just on the age checks piece. So, in terms of getting the age right, it is accurate within about 1.4 years on average.”

Kay also agrees that there needs to be some input and responsibility from young players’ parents. “So that’s a great question. It’s a question I get asked in the school playground,” he says when I asked what advice he has for parents. “The first thing is definitely create a sort of parent account that you link your kids’ accounts to. Make sure you set the parental controls. You know, obviously we do have defaults in place for different ages, but every child is different. And as a parent, you know your child better than anyone, and those cover a whole range of things like what games they can play, who they can chat to, how much they can spend, all of that. So yeah, definitely engage with those. I think the other big thing is playing with your kid. There’s a lot of great games that I think the parents will actually really enjoy, and that’s something we’re kind of trying to encourage all the time: co-play between parents and kids.”

Of course, how parents manage their kids’ time on Roblox will go hand-in-hand with the impending social media ban for under-16s in the UK. Enjoying Roblox to its max is often aided by social media. Players get codes for in-game freebies from the likes of X, YouTube, and Discord, or use TikTok to find the next big thing. To a degree, discovery and engagement may be harder. Kay doesn’t believe access to codes and the like will change too much, though. “If I’ve learned one thing from my tenure at Roblox, it’s to never underestimate the ingenuity of creators. I don’t know exactly what they’ll do, but I’ve got no doubt they will find a solution. They’re a very, very inspiring bunch. I’m sure they will figure out ways to make sure that they’re serving their community in the way that their playerbase needs,” he said.

“If I’ve learned one thing from my tenure at Roblox, it’s to never underestimate the ingenuity of creators.

James Kay, Senior Director of Communications at Roblox

He also confirmed that Roblox will continue to implement what’s necessary, keeping a close eye on what’s required from the social media ban. He explained: “I think it’s important that there’s the distinction between gaming and social media, because the type of social interaction that can happen on the game [Roblox] is very different from what you see from social media. I mean, look, there’s obviously a lot of details still to come in terms of what the requirements will be, and we’ll wait to see what is published. I think, from our perspective, our philosophy has always been to go above and beyond what the regulation says is necessary. And I think you’ve seen that with the approach we’ve taken to age checks. Yeah, we’ve rolled this out globally. We’ve rolled out everywhere. It’s not necessarily mandated in all these spaces, but we’ve done it because we think it’s the right thing to do from a player safety perspective, and I think the approach that we have taken is certainly very distinct from other large platforms and social media platforms.”

Age checks, verification, and what Roblox has already done to improve safety on the platform doesn’t end here, though. “I think safety is never an endpoint, right?” Kay said. “So there’s constantly going to be things we’re doing to enhance it and improve. I couldn’t speculate on what the next things will be. I think each month we’re announcing something new.”

It’ll be interesting to see how Roblox continues to adapt with the times when it comes to player safety and security. Whatever happens, it’s good to know that it’s at the forefront of the creators’ minds, and that they’re determined to keep improving the platform.

I’m already sold on The Blood of Dawnwalker, but its time-hopping sequel plans will be Rebel Wolves’ make or break moment

Ken coolly serves the hottest news stories and has played, we think, every game ever made.

Published: July 15, 2026

The Blood of Dawnwalker made an unexpected statement at Summer Game Fest by showing what appeared to be a modern-day take on its bloodthirsty protagonist, Coen. A far cry from the medieval setting of the upcoming RPG, it was instead a glimpse of plans to come. In the studio’s newest teaser, Rebel Wolves Narrative Director Jakub Szamałek describes The Blood of Dawnwalker as “the first installment in what we hope will become an epic series,” one “where you will see the world change” across dramatic time jumps. As its initial act nears, that bold ambition is at once exciting and terrifying.

I don’t need any more convincing to play The Blood of Dawnwalker; I was already all but sold from the initial pitch, and getting several hours of hands-on time only further cemented the vampire game’s spot atop my wishlist. One of its great strengths is in that 14th-century setting of Vale Sangora, which is itself a nebulous approximation of Slavic and Balkan influences placed loosely among the Carpathian Mountains. During my time at the preview, Game Director Konrad Tomaszkiewicz and Environment Artist Adam Payet explained the foundations of that location to me, along with hinting towards its future.

Payet tells me the team wanted to pull from a range of countries to “mix it up a little bit,” resulting in something that felt familiar but original. “It has a very strong sense of place that you look at and you immediately know where you are geographically,” he remarks, “but it’s not exactly specific to ‘Oh I know that this is this particular village.'” I was immediately taken by Vale Sangora, and the tantalizingly short amount of time I got to spend there has left me craving the freedom to explore it in full.

For the future, however, the plan is to leave the familiar behind. Instead of simply continuing Coen’s story into the next year, or the next decade, Rebel Wolves says his tale will be one “spanning centuries and carrying him into various corners of the world, far beyond Vale Sangora.” Szamałek elaborates in a new developer diary: “With each game in the series we want to push the time forward, take you to different places, and explore different timelines. We want you to see Coen changing as he gains experience, as he ages, as he learns more about the hidden truths of the world.”

When I asked Tomaskiewicz about the post-launch plans for The Blood of Dawnwalker, he told me the current focus was on polishing the current game and fixing any lingering bugs (the team confirmed just today that it had ‘gone gold,’ meaning the launch build is ready for manufacturing and distribution). Beyond that, the specifics of what comes next are up in the air. “When we decide, we will talk openly about what we will do,” he teases, “but for sure we have the sequels in our minds, we know what it will be about. We have this whole story arc for the saga – we’ve now shown the conclusion in the present times at Summer Game Fest.”

There’s an obvious parallel here – the early years of Assassin’s Creed. Back in those initial years, our time with Altaïr, Ezio, and Connor was all part of an overarching promise: the gradual progression of their shared modern-day ancestor, Desmond Miles. Like many fans, I always held out hope that the time-hopping series would end up in the modern day, where Desmond would bring the skills he had inherited into an unfamiliar setting. What we got was a far cry from that, and Ubisoft is now going as far as to strip its modern-day interludes out of recent remake, Black Flag Resynced.

The vampire mythos is a perfect fit for the era and setting that The Blood of Dawnwalker begins in, and I don’t think anyone would blame Rebel Wolves for sticking to that period for its successors. The approach it’s taking instead is a risky one, full of potential pitfalls in everything from game design to audience response. How do you bring its slick melee combat into a more modern setting, such as one where guns exist? Does it have to change gameplay style at a fundamental level as a result? Even if you pull that shift off, will players that enjoyed the original want to come on that journey with you?

That’s why, as someone so smitten with what we’ve seen of The Blood of Dawnwalker so far, I find myself at once intrigued and worried about what the future might hold. Despite this, I always maintain that the best games are those that developers actually want to make. If leaping boldly forward in the timeline is what Rebel Wolves has its heart set on, I’m willing to trust in the process and find out what awaits us.

Bungie pulls “unfinished” Marathon gun skins, but promises you’ll get them back next week

Marathon has certainly had its ups and downs, but one thing it’ll always have going for it is just how striking it is to look at. Unfortunately, that doesn’t mean the game’s visuals are immune to issues, and developer Bungie has just announced that it’s pulling four weapon skins from action until next week due to “unfinished art” that could result in them appearing “mostly invisible.”

The affected bundle is the Arcana Crusade pack, which boasts some rather gorgeous black-and-white themed designs that simply weren’t displaying correctly. The most notable example of this can be found on the Bully SMG, which has just been appearing as a bright block of color that rotates through the spectrum. Players on the Marathon Reddit page quickly dubbed this look the ‘RGBully’ as a result, and are already asking whether Bungie can make the glitch available as a separate, novelty skin.

The developer confirms that the affected weapon skins will be unavailable for use until a fix arrives, and that this is expected to happen as part of next week’s mid-season update. It reassures anyone who bought them that “ownership is preserved,” so you’ll be able to equip them again once the patch rolls out. It even jokes, “The RGBully will always remember this time with you fondly.”

As for the rest of the Marathon mid-season update, which is scheduled for Tuesday July 21, Bungie promises that it’ll have a blog later this week, acknowledging “we know we’ve been a little quiet out here.” It’s been a difficult period for the developer amid layoffs, and Marathon’s player counts certainly don’t look promising when placed next to the continued support for Destiny 2 in the wake of its final update, but the team is aiming “to get the ball rolling again.”

While the full patch notes will be saved for launch day, Bungie says the blog will give us more details on its new Vault Breaker mode, which will give you a way to dip into its endgame Cryo Archive in a repeatable format that limits you from bringing its loot out into the main economy. There will also be “balance changes, a few much-needed weapon adjustments, and details on a buff to Cradle progression.”

The studio adds that “our ear is to the ground,” asking players for their current thoughts on the state of Marathon. Responding to one request for more storytelling and worldbuilding, it adds that the team continues “working hard to make a story that can be injected into as much of Marathon as possible.”

GTA Online’s grindy new update sends exactly the wrong message ahead of GTA 6

If Rockstar was hoping that its latest GTA Online update would be a way to drum up fresh excitement on the road to GTA 6, it’s been sorely mistaken. The arrival of the new Kortz Center Heist sounds great on paper, and it could even act as a testbed for what’s to come in the future. However, its payouts, while initially respectable, are severely nerfed for a repeat attempt, within the same week, and the patch has also obliterated the value of heist rewards across several of the multiplayer game’s most lucrative missions. The result of that is players questioning who’s actually pulling off the master plan here – us, or Rockstar?

Before you can even start the Kortz Center Heist in Grand Theft Auto 5’s multiplayer mode, you’ll need to spend a cool $4.7 million in GTA dollars to set up an Art Studio in your mansion. That’s presuming you already own a mansion, otherwise you’ll be looking at another $11.5 million minimum on top of that before you can tackle this new mission. Fortunately, Rockstar notes that “the treasures contained inside the museum’s hallowed halls make it one of the most lucrative undertakings throughout Southern San Andreas.”

Is that actually true, however? A first completion certainly is, with players reporting a pretty respectable $2 million payout for a successful art theft. Unfortunately, this is largely thanks to a big bonus awarded for your first completion of the week. Repeated attempts will only bring in $400,000 (for a $100,000 setup fee). Rockstar justifies this as your stolen goods “saturating the market and leading to buyer fatigue along with decreased payouts.” At least you can choose to keep the artworks for your own displays instead if you want.

Alongside this, Rockstar has also seriously nerfed the potential payouts of many of the most profitable heists in GTA Online. The chart above compares some of the expected rewards based on the loot type you find in the Cayo Perico, Diamond Casino, and Doomsday Heists. Even that doesn’t tell the whole story however. Looking at the weighting values in the game files, it appears that less valuable prizes are now more commonly encountered, while the best-paying options are even less likely to show up.

For example, in the Cayo Perico Heist, those valuable Pink Diamonds previously had a 10% chance to show up. It’s now down to just 2%. Bearer Bonds drop from 15% to 8%, and the Pearl Necklaces from 15% to 10%. The least worthwhile loot, Tequila, will now be your primary haul in 80% of attempts (up from 60% previously), and it’s also had its value cut down pretty significantly from $630,000 down to just $400,000. Ouch.

It all feels rather cruel and unusual. Many of these heists have been in the game for so long now that suddenly and unexpectedly nerfing them is mostly going to hit any returning players who are coming back to check out the new mission. Should you be met with a funding shortage for your Art Studio, you’ll now have a much tougher time making up the difference – unless you buy a real-money Shark Card. GTA Online YouTuber ‘Tylarius’ sums it up with a pretty simple question: “Rockstar, what are you doing? I don’t understand this. Why are you being so mean?”

User comments on both the Kortz Center YouTube trailer and Rockstar’s announcement post via X are almost universally talking about this extra grind, and any discussion of whether the new heist is a winner has been lost to the ether. “The heist is so good that they had to cut the payout from everything else just to make sure people will play it,” one writes, “maybe it’s time to move on.” Another remarks, “What a way to kill heists, the bread and butter of the game.”

I’ve got a crew that meets once every few months for a GTA Online catchup, and we were loosely trying to figure out when we could all get on to try out the Kortz Center Heist. Now the conversation has become whether we can scrounge the cash together to even afford it – and if the answer is no, I’m seriously questioning whether we’ll bother at all. If this is a sign of what we can expect from the GTA 6 multiplayer component, it’s rather concerning. If, instead, it’s an incentive for people to think about moving on, I suppose it’s doing its job.

Riftbound Vendetta card reveal – Helm of Suppression stops ramps dead, and ruins late-game spellcasting

Sometimes, you look at a new Riftbound card and go ‘huh, that looks decent.’ You take a few days off, come back, take a look at it again, and go ‘oh, that’s kind of busted.’ That’s exactly what’s happened with Helm of Suppression, a new Epic Gear card that’ll drop as part of upcoming set, Vendetta. This Calm (green) card is anything but calm as, when Empowered, it becomes a mid-to-late game monster.

Let’s quickly talk about the Empowered mechanic, as it’s central to how Helm of Suppression works. It’s relatively simple: when you play your card, it has a base ability. If you pay its Empowered cost, that ability evolves and gets better, opening up new possibilities for play. You can Empower a card at any time – you don’t need to pay the cost immediately – and the Empower appears to last for the duration of the game; no need to keep paying the cost over and over again.

Helm of Suppression makes use of said Empower mechanic. At base, it’s a four-cost with an additional Calm rune, which you’ll have to recycle. When played, enemy spells now cost one extra Energy to cast, so a two-Energy spell like Block now costs three, as an example. When Empowered, however, enemy spells will cost one extra Energy and a recycled Rune of any color to play. So, using the Block example, it’ll go from a simple two-cost to a three-cost, and you’ll have to recycle one of your Runes.

Empowering Helm of Suppression costs another four Energy and a recycled Calm rune, which is pretty hefty. To get this thing live on-entry, you’d be spending eight Energy total with two Calm Runes being recycled. But, as aforementioned, you can Empower it at any time, so I’d advise dropping it in the mid-game to slow down more aggressive or ramping decks, then Empowering it when you can to get a stranglehold over spell-heavy, late-game monsters.

Helm of Suppression is a strong card; no doubts there. While the cost is high, it massively slows down aggro decks (take the Jinx precon as an example), and messes with the tempo of spell-focused decks. Mind-heavy decks will obviously struggle here, but Chaos and even other Calm decks will also take a bit of a hit.

Having done a quick scout of existing Riftbound Gear cards (with some help from my wonderful partner), there doesn’t seem to be any other Gear cards that use the ‘enemy pays [x] cost to play’ mechanic. We’ve seen similar in Magic: The Gathering (Rhystic Study is a good example), but Helm of Suppression seems to be the first of its kind in Riftbound. It’s not exactly revolutionary, but by God, it’ll do.

League of Legends Riftbound Set 4, Vendetta, launches on Friday, July 31 worldwide. It’s currently out of stock on Riot’s website, but check your local game store and anywhere else that you buy cards. Just avoid scalpers; no one likes scalpers.

Vendetta sees the debut of the new Showdown decks, which are akin to Magic’s Starter Kits. Featuring dueling ninjas Shen and Zed, it’s priced at $34.99. There are no extra precons as a result, but you’ll still be able to buy the usual booster boxes and a new Vault featuring everybody’s favorite assassin, Akali.

VPNs are under fire, as new UK government survey says 22% of kids are using them

As mandatory age checks roll out worldwide, a survey by the UK government shows that 26% of children have used a VPN in their lifetime, with 22% picking one up in the past three months. 22% of that 26% have been helped by a parent, with 43% of children reporting that their guardians pay for the service.

The primary reason for VPN use is, of course, concerns over privacy. Some have also been trying to watch videos from other countries (region-locked Netflix shows, for example), while others have been attempting to access adult content.

“Location-changing tools are most often used to reach gaming and adult content,” the survey reads. Said content makes up 35% of viewership, followed by livestreaming at 34% and messaging apps at 33%.

Additionally, children are consistently seeking out platforms that don’t have mandatory age checks, with the survey noting that “the most common types” of sites with no age verification requirement are “online games and gaming communities,” with 53% of platforms not needing any checks.

The government concludes by saying that “over half (53%) of children have experienced certain harmful online exposures in the last three months,” with sexually explicit content taking the lead, followed by speaking to adults and violent content. The latter two have been primarily associated with videogames, as online multiplayer titles like Fortnite, Minecraft, and Call of Duty all allow you to interact with other players while also depicting combat. Of course, Minecraft’s violence is a far cry from Call of Duty’s.

The government has concerns about VPN usage; that much is obvious. The result, however, is twofold. Banning VPNs entirely feels like an impossible task and bluntly, one that would likely be met with severe backlash. Instead, I suspect that we’ll see mandatory age checks put in place as part of the purchasing process, as well as tighter restrictions on free VPNs. While this doesn’t really fix the issue of adults buying VPNs for their kids, it will mean that those using free services have to ask their parents in the first place, some of which will likely say no.

Right at the very top, the government says that it will use the survey’s results “to inform future policy development in this area.” Whether it goes the aforementioned ban route, or another one entirely remains to be seen. Either way; VPNs are under the microscope in the UK.

GERONIMO Free Download – WorldofPCGames

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GERONIMO Direct Download:

Inspired by games such as: Ready or Not, Ground Branch, CoD: Modern Warfare and Insurgency: Sandstorm. GERONIMO is a highly realistic, tactical and immersive CQB shooter that has been built from the ground up for Virtual Reality. Play Solo, or with your friends and carry out your operations through our missions, some even inspired by real world raids. Palworld

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Whether deploying solo or with a full 6-player squad, Geronimo brings unforgiving tactical shooter gameplay into VR, where careful movement, clear communication, and calculated teamwork are essential. Train with your team in dedicated practice environments, including shooting ranges with dynamic targets and customizable killhouses built for refining your tactics before the real mission begins.

IN-DEPTH CUSTOMIZATION
In GERONIMO, your equipment is built around how you want to operate. Shape your operator’s look, choose your clothing and armor, then fine-tune your weapons and rig with a high level of control. Position pouches where they make sense, configure your vest for the role you’re playing, and set up each weapon platform with the attachments and layout that fit your style. Every choice has a practical impact once you’re in VR. A heavier setup can slow you down and make long engagements more demanding. Poor optic placement can make target acquisition harder. A full-length rifle may give you reach in open spaces, but become awkward when clearing tight rooms. Your loadout is not just cosmetic — it defines how you move, fight, and survive.

DETAILED GUN MECHANICS
Every weapon is built with a focus on physical interaction, mechanical detail, and believable handling in VR. Firearms are not treated as simple props — they are systems you manipulate by hand, with actions such as manual bolt locking, magazine changes, charging, and slide operation designed to feel deliberate and responsive. A high level of animation and interaction work supports each weapon platform, from carefully authored hand poses to moving parts that behave as expected during operation. Slides cycle with accurate barrel movement, controls are placed and handled with intention, and small details are modeled so that using a weapon feels tactile rather than abstract. The result is a gunplay system where precision, familiarity, and muscle memory matter.

Screenshots

System Requirements

Minimum
OS: Windows 10
Processor: Intel i5-6400K 2.7GHz
Memory: 8 GB RAM
Graphics: NVIDIA GTX 1070
Storage: 25 GB available space
VR Support: OpenXR on SteamVR with Index, WMR HP Reverb G2, and Meta Quest 2/3; or OpenXR on Meta with Meta Quest 2/3. Standing only
Support the game developers by purchasing the game on Steam

Installation Guide

Turn Off Your Antivirus Before Installing Any Game

1 :: Download Game
2 :: Extract Game
3 :: Launch The Game
4 :: Have Fun 🙂

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The making of Diablo 4’s iconic soundtrack

Ken coolly serves the hottest news stories and has played, we think, every game ever made.

Published: July 10, 2026

Diablo 4: Lord of Hatred marks a key turning point in Blizzard’s latest tale, acting as the culmination to its first major narrative arc. Where its grimdark tale will wind next remains to be seen, but one thing is for sure: it’ll sound phenomenal. Starting from more ambient origins, D4’s soundtrack has grown more defined over the years in tandem with its storytelling. I recently sat down with Diablo 4 Lead Composer Ted Reedy and World of Warcraft Lead Composer Leo Kaliski (who previously worked with Reedy on D4’s base game) to discuss how they found and evolved the RPG’s musical identity, and the underpinning technology that helps keep your adventures feeling fresh after hours of grinding.

Reedy has now been with Blizzard for five years, during which time he’s been at the forefront of bringing Diablo 4 to life through its audio. “The first Diablo had a very simple premise,” he recalls, “but the way the score was crafted, and almost part of the sound design soundscape, it was entirely atmospheric and just drew you in. There wasn’t much story, but that was enough to keep you going.” Each subsequent iteration has seen Diablo grow larger and more complex, with bigger stories to tell and more characters to meet. That means evolving the music alongside it, but also remaining faithful to its core.

“Just going back to Diablo 1, and the town track there – Tristram is probably the most well-known track in the Diablo franchise, for any game music fan, it’s such an iconic piece,” Reedy says; I’ve certainly got no argument. “There’s kind of two little ideas, and it’s all based on five notes.” He hums the unmistakable melody. “Then there’s also the descending cadence, which starts it all over again. If you use those two things, instantly it feels ‘Diablo,’ but you don’t want to overuse it either.”

You’ll still hear those core melodies returning in Diablo 4. “Those little motifs sort of weave their way through the score,” Reedy continues, “so we try to keep that as a central touchstone while also developing the new themes for whatever region we’re going to.” For Lord of Hatred’s journey to Skovos, Reedy began with the very first track you’ll hear – Firstborn.

“It defines the region of Skovos based on the history there and the Pools of Creation and the Firstborn,” he recalls, “and as it turned out that was five notes as well. So this five-note idea can appear in multiple ways, but it’s also a way to tie new themes back to the original Tristram theme, to kind of have that throughline from 30 years ago.”

When Diablo 4 first launched, it was much more focused on the open-world elements, with each act taking you to a different region of Sanctuary and a lot of the action kept to the overworld. “We knew where [base] Diablo 4 was going to end, but we didn’t know where it was going after that, and so a lot of Diablo 4 musically felt sort of like a question as you’re exploring and getting deeper into the world and story.”

Reedy recalls that the score of the base game “was generally well received,” but that he “would see comments from people that didn’t notice it, or said it, for whatever reason, didn’t come to the forefront of their experience. I feel like a lot of that had to do with us making the base game more open-ended and ambient. What that told me is that there was a certain group of people that wanted more storytelling, wanted more action, in some places of the score, so I feel like I always wanted to do a little bit more of that, but when it made sense.”

The opportunity to bring that growth in came with the first expansion, Vessel of Hatred, and Blizzard’s winding path towards the rise of Mephisto as its focal antagonist. “In expansion one, it’s more clear that Mephisto is the villain who we’re trying to stop,” Reedy remarks. Watch the very last scene of Diablo 4’s initial story, where Neyrelle departs on the boat, and you’ll catch a rapid, repeating three-note motif that comes in right as things fade to black. Reedy says this would become the foundation for that growing sense of peril.

“It was executed in very fast strings, but then it was slowed down in Vessel of Hatred as a sort of underlying motif of, ‘Mephisto’s out there,’ like this sort of feeling of dread. But then with Lord of Hatred it became very clear that this was the path to the final battle, the stakes were even higher, and we were going to meet him and stop him at the very end – it made a lot of the score feel like it wanted to just be driving toward that conclusion, and that’s sort of where Lord of Hatred ended up.”

It’s not all dark despair and hopelessness, however. “Skovos is supposed to be one of the most prosperous areas in Sanctuary,” Reedy notes. “For a change, it’s not all dreary and dreadful and death and demise – they’ve had success and it’s beautiful there, and now that beauty is facing a threat and facing corruption. How do you define that world to be that, but also feel like it’s being threatened?”

One of the most unique challenges faced by game composers, especially in a game like Diablo that is designed to support a long endgame grind, is balancing the desire for a strong score to deliver the full emotional weight of the main narrative with music that won’t tire your player out after dozens of hours of running Nightmare Dungeons and The Pit. During my discussion with Kaliski about the evolution of World of Warcraft’s soundtrack, he described how Blizzard creates a wide variety of alternative variations that can keep a zone feeling fresh each time you return. Diablo 4 is one step ahead of that.

“Leo and I really wanted to address this in the base game of Diablo 4,” Reedy tells me, “so with all the music that we did, we basically put all the stems of every single track into the in-game engine. All the different pieces that comprise the total – the strings, the brass, the woodwinds, the guitars – every single instrument is on its own in the engine.” Then, the game is able to randomize which layers are active on each loop to create a constantly shifting soundscape, enabling variety in a new way that WoW’s older tech simply can’t support.

This was particularly important early on, where players were expected to spend so much of their time in the open areas. “We did a little bit less of that in the expansion,” Reedy recalls. “In Vessel of Hatred we deployed the same approach, but with Lord of Hatred we kind of just focused on making longer, more driving, high-stakes pieces to support the story.” Ultimately, he says that his team’s focus “first and foremost is just the immersion of the storytelling for people that want to be fully engaged in the story and the world.”

As for the blasters pushing up the Paragon ranks? Reedy understands if you eventually switch over to your own tunes. “I feel like the people that grind have played the game for 500 hours, or are not fully invested in being fully immersed in the world, and they may be doing other things at the same time. It kind of makes sense if they want to do their own thing at that point. It’s a constant thing that we’re aware of, but I think at the end of the day the best we can do is make that initial narrative experience the best it can be.”

inside Dead by Daylight’s incredible decade of scares

Lauren spends most of her time dead in League of Legends, or equally as dead in Valorant. Don’t ask her about Vampire: The Masquerade.

Published: July 10, 2026

“Ten years ago today, where was Dead by Daylight?” I ask Creative Director, Dave Richard. He smiles. “We were going around crazy, trying to get all of the features we wanted in as a last little crunch before the big release. We were finalizing achievements, still polishing some lore text, wondering if we should weaponize the Survivors with kicks when they were on the hook, or using flash grenades to save people, which we decided we wouldn’t be doing. We were straight out of beta; it was very, very early. It was the first time that players played the game, and we saw that ‘oh! We think it’s going to work, people are interested.'”

Fast-forward to June 14: Richard is standing in front of a room full of Dead by Daylight fans, revealing all of the game’s tenth anniversary content. There’s The Life Road, DBD’s new, Native American-inspired chapter, and confirmation that Terrifier’s Art the Clown will join the Killer roster. There are Diablo 4, The Walking Dead, and Scooby Doo collaborations, and, perhaps the biggest reveal, a colossal, game-changing foundational update that enhances character models and map audio/visuals, paving the way for another ten years of DBD. Things, then, have certainly changed.

Dead by Daylight is, in many ways, reminiscent of Digital Extremes’ Warframe. It also launched to largely mixed reviews, but has seen an impressive, resilient growth curve. “I remember Gamespot, for example, gave us a six, and we were like, ‘aww,'” Richard recalls. “But it was kind of to be expected; [DBD] was very indie, very strange; and kind of an unbalanced, crazy scenario. Then, a few years later, they gave us a nine out of ten, yay! They updated it because they were like, ‘hey, now this makes sense.'”

The game’s trajectory has generally been an upwards one; there are the usual peaks and troughs as content ebbs and flows, but generally Dead by Daylight’s growth is a developer’s dream come true. A steady trend upwards, consistent new concurrent player peaks – what Behaviour has achieved is nothing short of a miracle in the modern live-service climate. In 2026, DBD sees between 70k and 105k players log in every single day – and that’s just on PC.

How did we get here? How did a seemingly ‘niche” horror game experience become one of the biggest online multiplayer games? That’s what I’m here to explore, while asking one overarching question: why should I play DBD in 2026?

Dead by Daylight is an extremely universal fantasy.

José Ramos, DBD Executive Producer

Back in 2016, there was nothing quite like DBD on the market. Asymmetric games are a nightmare when it comes to balance – something both Richard and Executive Producer José Ramos have grappled with over the years – and the horror genre, while colossal, is very much suited to a specific type of player. In some ways DBD is a horror fan’s playable paradise, but to those outside the genre, it lacks the visual spectacle and high-octane action of shooters like Counter-Strike or Valorant, or MOBAs like League of Legends and Dota.

I ask the duo about whether or not, when the game launched, Behaviour had sought to embrace that niche, versus aiming to please the wider multiplayer market. “The strategy is to build a fun experience that we’re passionate about, but one that also isn’t in the Red Sea – the place where all of the other games are being built,” Richard says. When it comes to the horror space as a whole, while it’s still considered by some to be a “niche,” Richard stresses that the genre “is massively consumed – and even more today. People love the social experience of being scared together, and that’s something that we discovered very early while designing this game. Being scared together then talking about your experience is the true potential of a game like Dead by Daylight. It’s just like a movie where you’re being scared together.”

While Ramos wasn’t there for those early days – he joined Behavior in 2022 – he says that “Dead by Daylight is an extremely universal fantasy. There are not many games that you can fully understand in just a few words. DBD is one of [those games].”

Beyond just the gameplay, however, both DBD’s Killer and Survivor rosters feature some of the biggest names in the history of horror media. Michael Myres, Freddy Krueger, and now Jason Voorhees are all playable as Killers, while Survivors include Resident Evil’s Leon Kennedy, Alien’s Ellen Ripley, and, erm, Nicolas Cage? I did say ‘biggest names.’

Licensed Killers and borrowing from other IPs have become a central part of Dead by Daylight; as a Castlevania fan I can tear Survivors asunder as Dracula (or The Dark Lord, as he’s known in-universe), or I can channel my inner Matt Mercer and cause chaos at Dungeons and Dragons villain, Vecna. “It’s part of our DNA to create pitches, sign licenses, and transform them into games,” Richard says. The game’s first licensed chapter was, aptly, Halloween, adding Michael Myres and Laurie Strode, and he recalls that it was “very difficult to get as [we were] unproven.” Halloween, then, was a “first badge of validation from the horror industry, saying ‘this is a legit universe that you’re building.'”

I’ve spoken at length, however, about my general disinterest in crossover content – Fortnite, Overwatch, and myriad other live service titles have lost their identities over the years, trading out solid ideas for ill-fitting collaborations and a quick injection of cash. More generally with Dead by Daylight, I’ve always felt myself more drawn to its original characters – the woeful Artist, flamboyant Trickster, and even the ever-blinking, jump-scaring Nurse.

These characters themselves have become iconic; they stand shoulder-to-shoulder with some of the greatest faces in horror history, and they don’t slouch by comparison. Dead by Daylight released with just three Killers: The Trapper, The Wraith, and The Hillbilly; now it’s an expansive universe that includes comics, spinoff games, and, as revealed during the tenth anniversary showcase, a movie.

“What we wanted to prove with those three original characters was that Dead by Daylight was more than just slasher: it’s about the whole horror subgenre, and that everything has its place,” Richard says. “We started with The Trapper, and yes, he’s the slasher archetype: grounded, using tools to maim, torture, and kill. The second was the hillbilly genre, and the chainsaws as power was really interesting and visceral for us to put in. Then The Wraith, a personal favorite of mine, was all about the supernatural aspect and the folkloric monsters. They prove that many genres can exist within Dead by Daylight.

“It’s amazing to see that our original characters can stand side-by-side with these legends and are becoming legends of their own,” Richard beams. “We’re at ten years, that’s amazing, but we’re barely getting started. We have way more in the tank.”

We have seen character launches slow down over the past couple of years, however. It’s no secret that Dead by Daylight has had a rough patch, with its core systems seemingly giving way underneath the weight of its content. The result was a much-needed refocus; new additions and chapters were placed to the side as the team worked to restabilize the core DBD experience. The self-dubbed quality of life initiative has largely been a success; while there were some rather ugly holes in the All-Kill Comeback Trickster’s Delusion map, Behaviour has been quick to implement fixes. Ramos tells me the team is fixing more bugs at a faster rate, but admits that things are “not where [Behaviour] wants them to be.”

“The TLDR version is: happy with the progress, not where we want to be. I think that’s a very, very short version of it. Part of it is some elements which are extremely boring – production pipelines and things like that where we want to be a bit more disciplined in terms of how ready we are in advance of the release, things like that. We are bringing a bit of ‘discipline.’ It’s also about making sure we have enough people in the right place to bring enough quality-of-life effort.

“We opened the BetaHub for more public-facing ability to report bugs, and honestly that’s been super helpful,” he continues. “We haven’t shared data about this yet, but the amount of bugs that we have solved essentially in those past six months or so is so much superior to what it was previously, but also the amount of bugs that we are bringing with each new release is reducing quite strongly.

“Are we where we want to be? No. I think that is true for many games, but that’s no excuse,” he says. “It’s still something that’s very, very high on our priority list. I think it would be ill-advised almost to hope or aim at perfection – that’s a lost fight at every level. But there are bugs that we know have been frustrating to players for a long time – some even bring accessibility issues. We’re not underestimating the frustration. We are lucky enough to have a great amount of players with a number of hours in this game, and the more time you spend in the game, the more you’re going to feel those little things that can be frustrating. I feel like, with the Killer bugs, which were one of the biggest elements of frustration, we are making good progress. But we see the list; we see the backlog. We still have a way to go, so it’s not going to stop being a focus for us.”

The future, however, looks bright for Dead by Daylight. There’s the aforementioned ground-up overhaul, that reinvigorates the game’s gory visuals, and truly brings its Survivors to life. Behavior is opening up creative modding, and slowly but surely adding voiceover for its older character roster. Richard jokes about “guns, boats, and flying sharks,” and a part of me doesn’t think he’s actually kidding. Post-tenth anniversary reveals, its player count has hit a new peak. Not bad for a ten-year-old game.

There are currently “over 400 people working on DBD,” Ramos tells me. “Our past two years have been our most successful years ever, back-to-back. Getting to ten years in such a healthy state is a privilege. There are very, very few games in the market that have had this chance. Being able to not only do that, but feel like we’re just getting started, is – what more can you ask for? It’s the perfect situation.”

We offer the ultimate horror experience.

Dave Richard, DBD Creative Director

“At the start of this interview I asked what you were doing ten years ago today, before Dead by Daylight launched,” I respond. “Ten years later: why should people play Dead by Daylight in 2026?” Richard doesn’t miss a beat. “Because of the guns and the boats – I thought I was clear!” We devolve into laughter.

“There’s something I’d like to mention, which sometimes feels counterintuitive because, as soon as you are a PvP game, the topics of competitiveness and toxicity all exist,” Ramos says. “But I will actually argue that the wholesomeness and positivity that exists within this community is incredible. I know it might not sound like the first thing you should think of, but there’s such an incredible element of participation – fan art, cosplay, tournaments. I don’t know so many games that have achieved that. I don’t want to make comparisons, but I’ve worked on different titles before, and when I joined DBD and saw the percentage of people playing with friends, I was amazed. It’s such an incredible social experience, and I think that’s what makes it quite special.”

“Genuinely the game today is more interesting than it was,” Richard continues. “It’s much deeper, its community is super interesting, there is so much to discover, and what is about to happen to the game will refresh it for new players to be able to experience a modern version of Dead by Daylight. I believe that all of the choices we are making right now – for that visual update, for the future of Dead by Daylight – the immersiveness, the horror, is closer to our pre-release in 2016 vision and dream than everything in-between.

“I do believe we offer the ultimate horror experience, and that’s why players should play.”

War Thunder to put 128-player boots-on-the-ground battles in action in Infantry’s “largest map” yet

War Thunder continues to prove an immensely popular MMO over a decade after its initial launch, with SteamCharts showing more players today than on its 2013 release date. Now, Gaijin Entertainment is working towards the game’s next phase, bringing in fully controllable characters in its Infantry update, with up to 128 players in 64v64 battles.

Before that, though, the third phase of its closed beta test will take place in July. While no dates have been revealed right now, applications are open for your preferred platform. The testing phase is slated to drop light car troop vehicles alongside the previously seen boots-on-the-ground combat. These vehicles allow for up to five players to be transported at once, with functionality to change from passenger to driver as needed.

The Infantry update will mark a new turn for the military-based MMO game, adding controllable FPS characters outside of vehicles for the first time. Previously, characters have been controlled through over 2,500 vehicles across armored vehicles, aviation, and naval vessels, with over 140 battle maps from throughout history.

Kivu – a new map set in Central Africa that features five capture points by way of its own mission mode – makes its way into the rotation with the closed beta, too. Gaijin stated that they have “put significant effort into server optimizations, so we plan to once again launch a 64-vs-64 player format (128 players per session) to ensure everything is running smoothly.” It’s also said to be the “largest map that has featured in an Infantry CBT to date, being roughly four times the size of the previous locations.”

The third testing stage also promises larger battlefields to feature updated resawn rules alongside “significant changes” to the four soldier classes, including weapon presets changing. Additionally, “specialized equipment such as RPGs, MANPADS, and drones [are] no longer available to every soldier.”

A new set of vehicles and equipment is available across both the Soviet and US, including the M4A1, Kord 6P67, XM5, PP-19, as well as the LAV-AD and T-90M.

Arcade Battles are also set to make their return, with changes to marker display logic to represent a player’s line of sight more intuitively, as well as adjusting how quickly soldiers carrying a lot of equipment move. Players can also look forward to independent graphic settings for the infantry following feedback, and even an alternative weapon grip option has been added.

The full details of what’s making an appearance in the test can be found on the game’s latest development post, but I think it’s safe to say regular players can expect an influx of fans from other franchises checking in to see what Gaijin has got up their sleeve.

July 2026’s big releases let you return to some of the best games of the last 20 years

Published: July 13, 2026

The summer is often a quiet time for new releases. With GTA 6’s price being confirmed and pre-orders beginning, it seems like the release date for Rockstar’s huge game is locked in. Therefore, other publishers are racing to get their game in players’ hands before then, with this September shaping up to be one of the busiest of all time. This July, however, the sun is far from setting on new releases – from remakes giving beloved classics like Assassin’s Creed and Halo a new lease of life, to the highly anticipated 1.0 release of Palworld and the brand new Moss: The Forgotten Relic.

Arguably, the biggest of the lot is Assassin’s Creed Black Flag Resynced. First released in October 2013, Black Flag has become a fan favorite and is considered by many to be the best Assassin’s Creed game of all time. This remake has been rebuilt from the ground up in the Anvil engine that was used for the gorgeous Assassin’s Creed Shadows. As a result, what was already a vibrant game has become more colorful and beautiful than ever. The shimmering blue seas, the sandy beaches, and dense island forests all pop like never before, making the adventure feel like a jaunt around paradise. That is, until you get into brutal ship combat, anyway.

Maybe the most exciting aspect of Black Flag Resynced is how much new content has been added. Ubisoft boasts that it’s added more than six hours of new stuff to play, from Blackbeard quests to the recruitment of three new ship captains. By removing the always distracting real-world segments, Black Flag Resynced is able to focus on Kenway’s pirate story.

We got our hands on the game a few months before launch. In his preview, Tom wrote: “With a story that’s full of fun personalities, an impressive suite of new content, and some of the most vibrant visuals I’ve ever seen, Assassin’s Creed Black Flag Resynced is a brilliant update to one of the series’ most iconic games.”

The other big remake coming out in July 2026 is Halo: Campaign Evolved. In our heads, the original Halo still looks great, but if you put it side by side with the newest version, the difference is night and day.

Yes, Campaign Evolved is missing the multiplayer that introduced so many players to online gaming, but don’t let that dampen your excitement – this is still a rare chance to return to one of the most iconic first-person shooter campaigns ever made. The nostalgia is going to hit hard the moment you pick up that original Needler again. Much like Black Flag Resynced, Campaign Evolved features a handful of new missions, and it’ll be interesting to see how they are woven into the story. The original campaign tells a pretty tight and fast-paced story, so it’ll be important that the new content doesn’t get in the way of what made Combat Evolved great.

Both of these games can be picked up on G2A.COM. Used by 35 million users worldwide, the platform is a great place to buy games, gift cards, subscriptions, and more from a selection of verified sellers.

The final major release coming in July is the long-awaited 1.0 release of Palworld. The creature-catching survival game took the world by storm when it launched in early access at the start of 2024. It may have been rough around the edges in places, but its irresistible blend of mechanics created something that players couldn’t put down.

Now, the full, final release of the game is here. The latest version introduces a suite of changes, many of which go beyond simple bug fixes and improvements. 1.0 adds the World Tree endgame zone, Sky Islands for you to explore, over 25 new Pals to add to your team, a PvP mode to test your skills in, and even a breeding system that’ll let you attempt to make the best version of your favorite Pals.

The amount of new content makes it the perfect time to return to Palworld, whether you drafted away after launch or never quite found the right moment to jump in. Players who fell in love with it back in January 2024 will find plenty of reasons to make their comeback, and with so much new content to discover, the 1.0 release feels like the definitive reason to see what Palworld has truly become

I also couldn’t cover July 2026’s new releases without mentioning Moss: The Forgotten Relic. It reimagines the excellent VR platformer as an experience that has no need for a headset. How the gameplay will stand up without the virtual reality quirks remains to be seen, but the Moss games are wonderfully whimsical and endearing, and there’s no doubt that’ll translate to standard systems, too.

Whether you’re returning to Palworld or looking forward to the upgraded version of hugely popular games from earlier in the 21st century, July 2026 is an exciting month for games. All three of the highlights are available on G2A.COM, so be sure to pick them up there.

Zombie Island codes (July 2026)

The only thing between you and a handy new class could very well be these new Zombie Island codes. Even if they don’t quite get you every gem you need to unlock a killer team comp, they’ll get you part of the way there. Time saved is, well… time saved.

Though Zombie Island makes a big deal about being largely inspired by the developers’ previous game Zombie, Endless Horde – not Endless Horse, as we nearly wrote there – hop in and you’re more likely to spot the resemblance to games like 99 Nights in the Forest and 100 Days at Sea instead. It’s the same principle: a cooperative wave-based survival game in which every class combination can have dramatic consequences on your general likelihood of surviving.

Here are the working Zombie Island codes right now:

  • Zombie – 1k gems (new!)
  • Summer – 1k gems 
  • UPD1 – 1k gems
  • Release – 1k gems

After a rough night against the shambling horrors conveniently confined to an island, why not click here to follow us on Google? Not only can reading be a welcome break from the hustle and bustle of going ten rounds against the undead, but you might come across a code guide for a game you’d rather play instead.

How do I redeem Zombie Island codes?

You don’t need to do anything but follow these steps to redeem new Zombie Island codes:

  • Launch Zombie Island on Roblox.
  • While in the lobby, click the present icon at the top of the screen.
  • Enter a working Zombie Island code.
  • Click ‘redeem’ to score your rewards.

How do I get more Zombie Island codes?

In a refreshing twist, you don’t need to join the Zombie Island Discord to find new codes to claim. Though you’ll certainly find them there – under the ‘FAQ – codes’ and ‘announcements’ channels on the odd occasion, new codes feature at the bottom of the in-game patch notes panel right after a shutdown.

If you do still want to join the Discord, you’ll find a link to it at the bottom of the game page. If not, either read the in-game patch notes, or check back here whenever a new update or event kicks off. If a code drops, we’ll add it to the list. And with forthcoming updates actually dated on the game page, you’ll know exactly when to come back to find your latest freebies, too.

Oh, and some new Zombie Island codes are hidden around the map. We’ll note those on the list when they’re found. We wouldn’t want you risking a limb out there for nothing.

Anime Overseer codes (July 2026)

Anime Overseer codes can get you through a tough spot. Though the first few challenges can probably be cleared without equipping a secondary unit, the time to practice a proper strategy won’t be far behind. And with the Naruto characters lacking faces, you’ll need to keep your eye on the prize – they can’t see it.

In Anime Overseer, the overseer of the anime is you. That’s because it’s another anime Roblox tower defense title. One with a grand lobby, some fancy shaders, and a pretty depth of field effect that certainly makes for a good (graphical) first impression, but another Roblox TD title nonetheless.

Here are the working Anime Overseer codes right now:

  • PakGMisCool – 40 trait discs, 2k gems, and 1.5k gold (new!)
  • Weout! – 2.5k Coins, 500 Gems, 20 Meat, and five Trait Disks (new!)
  • Overseer! – 500 Gems, three Trait Disks, ten Soul Crystals, five Super Soul Crystals (new!)
  • BelieveInYourself! – 3,000 Coins, 35 Meat, and five Soul Crystals (new!)
  • WhereGameDesignersAt! – 6767 Coins, 676 Gems, five Trait Disks, five Soul Crystals, five Super Soul Crystals, and five Meat (new!)

Once you’ve got a sound strategy on auto-play, why not click here to follow on Google? You’ll have plenty of time to read through a few new guides and news hits while your team of anime-inspired towers defends the base. Unless your strategy wasn’t all it was cracked up to be, of course.

How do I redeem Anime Overseer codes?

You’ll need to jump through a few hoops to redeem new Anime Overseer codes, but we’ll guide you through them below:

  • Launch Anime Overseer on Roblox.
  • Close the game.
  • On the game page, give it a thumbs up.
  • Favorite the game.
  • Click the developer link beneath the game name and join the group.
  • Launch Anime Overseer again.
  • Click the ‘codes’ button on the right side of the screen.
  • Enter a working code.
  • Click the redeem button.

How do I play Anime Overseer?

With so much going on in the first few seconds of the game, it can be hard to figure out how to actually start a round in Anime Overseer. Given the size of the lobby, the best way is to click the ‘teleport’ button on the left side of the screen and click the fourth option. This whisks you away to the match gates.

If you’ve played a Roblox TD title in the last few years, you’ll know what’s going on here. If not, just walk up to an empty glowing wall to choose your challenge. If you want to join someone else, walk into an occupied gate and hope they don’t let it time out.

How do I get more Anime Overseer codes?

It’s surprisingly easy to spot new codes once you join the Anime Overseer Discord server. Find the link at the bottom of the game page and you’ll soon spot a ‘codes’ channel on the left side of the app. Hop in, and you’ll have a long list of new codes to choose from – the same codes you’ll find on the list above. 

Of course, that means if you don’t want the hassle of joining another Roblox Discord server, you really don’t have to: we have all the working codes for Anime Overseer right here on this page.

Once you catch wind of a new update, chances are new Anime Overseer codes will be ready to claim. Check back here whenever you’re ready to take on a wave, and you might just get some free gems toward your next great pull.

The next PlayStation looks more and more like a PC, and that’s not a bad thing

Ava is a fan of all things relating to The Sims and Dead by Daylight, to immersive RPGs, MMOs, and cozy games

Published: July 10, 2026

Welcome to your discless future, PlayStation gamers. We’ve been here for a while.

Sony’s announcement that physical disc production is ending in January 2028 has sent the console world into a meltdown. A petition to appease the announcement has already gained over 200,000 signatures at the time of writing. People have flocked to a video on PlayStation’s YouTube channel from 13 years ago that ‘shows’ gamers how to share used games with one another on PS4 (the joke being that you simply hand it to the other person), leaving hundreds of comments in their wake.

The old adage of ‘if it ain’t broke, don’t fix it’ comes to mind here. But if Sony adapts to consumer needs and a decision they’re unlikely to reverse, console gamers could end up in a much more positive spot long term. Digital content as it stands works, we can see that with PC due to storefronts like Steam and regular discounts from places like Humble Bundle or Fanatical. What’ll make or break the future we’re heading towards is that the onus is now on Sony (and the wider console market) to make sure there’s a steady flow of good discounts and sales – instead of consistently high digital prices.

Physical media is something many of us have grown up with. The excitement of purchasing a game, examining the disc, trying not to get scratches on it (and the inevitable rubbing it with your t-shirt to try to remove them), or excitedly flipping through an instruction manual (rest in peace) is something that’s absolutely nostalgic for me. There’s no question about that. But take case instruction manuals from back in the day, for one. They’re a ‘nice to have’, not a need.

Taking off the rose-tinted glasses and stepping back after this news dropped, it became really apparent that not owning a disc of a game I’ve purchased hasn’t affected me in any tangible way, really ever. Sure, sometimes I mull over the idea of going out and building an analog collection of my favorite games, rejecting the internet and the modern world, but I know they’d ultimately end up sitting in a drawer or on a shelf collecting dust.

Recent news of purchased Studio Canal content through the PlayStation Store being removed from people’s libraries does raise a rightful concern around owning content long-term. But as someone who predominantly accesses all of my content on PC digitally and uses my PS5 primarily for streaming video content, no longer using it for gaming after spending hundreds of hours in Red Dead Online, I haven’t bought a physical disc in years. I remember buying a new PC in the mid 2010’s and being genuinely confused that it didn’t include a disc drive, sure, but I quickly got used to buying my games digitally and never gave it a second thought. Each PC or laptop I’ve purchased since has been without one. Playing entirely discless is something that most PC users will likely have experienced for a very long time. It’s just another gap closed between what makes consoles what they are, and a PC a PC.

During the PS5 launch, I actively chose to purchase the Digital Edition – mainly because it was cheaper, sure – but also because I’ve never actively sought to own cases and discs. And even when I did buy games with discs in earlier years, it never even crossed my mind that owning one is what I loved about the experience. It’s just how it was.

The other side of the coin is how this sets a precedent for an entirely discless future, and how it’ll contribute further to dwindling sales in spaces like mom and pop shops. That’s something that definitely concerns me, and it’s perhaps the most brutal thing to come out of this. I remember trading my games in as a kid to pick up something new, renting something to play on my PS3 over a weekend, or excitedly waiting outside a store at close to midnight for the launch of 2013’s Tomb Raider. The scope for those memories will be dramatically reduced. I’m only one person, of course, and everyone has their own reactions and past experiences to draw on regarding this news. It’s frustrating to lose something you love, but second-hand media is becoming more and more niche.

I think we can have our cake and eat it, too, though. Here’s my suggestion: Limited edition physical disc releases. This means those who actively want to own their collection of games in a physical format can do so. Publishers can push out a smaller set of discs at launch, and depending on sales, release more in batches over time as needed. Future consoles can provide disc drives as a separate add-on (assuming that Sony’s future consoles would be discless, given the physical disc production news). This also means that down the line, people who do purchase these discs can pass them on to second-hand stores or loved ones. It’s not a perfect solution by any means, and it wouldn’t help to reduce the barrier of entry to physical discs due to likely higher resale prices and additional hardware costs. But it would act as a way to keep physical content alive in the world we’re hurtling towards, while also reducing production costs and, in turn, waste.

Ultimately, this news brings PC and console players one step closer to one another – and that might not be a bad thing in the end. Whether or not it is depends entirely on what corporations do next.

Half-Life-inspired Invariant re-announced following Steam delisting, but was “never meant to be” a clone

Survival horror fans can add another upcoming title to their Steam wishlist in the form of Invariant from Faros Game Studio following the game’s reappearance on the platform. Touted to combine “atmospheric horror with intense first-person combat and logical puzzles”, the survival horror game also blends “exploration, tense firefights, and resource management into a constant struggle for survival.”

In an announcement on Invariant’s Steam page in June, solo developer Josip Makjanić (a former level designer at Croteam who worked on the Serious Sam games) said of the game’s previous disappearance: “A lot happened behind the scenes that pulled the project away from what it was originally supposed to be. Rather than continue building on a foundation that didn’t feel right, I made the decision to step back and restart from scratch with a clear direction and full creative control.”

Starting as a passion project and as “a love letter to the games [Makjanić] grew up with,” the FPS survival horror is said to be “heavily influenced by the PS2 era philosophy of game development,” and cites titles like The Thing, Half-Life, and Silent Hill 3 as a form of inspiration.

In early June, a Devlog was published to the game’s YouTube channel, where Makjanić spoke more about Invariant’s themes and its development. “A major focus of the game is the feeling of being trapped in an isolated and hostile environment where something has gone terribly wrong,” Makjanić says, adding that “the game combines slower atmospheric exploration and survival horror with moments of intense combat and progression, resource management, and a strong focus on immersion and tension rather than constant horror.”

While the game was initially started by Makjanić and friend Tino Petrović, “as the project gained attention, another person became involved.” and eventually, differences “became clear” that stopped Invariant from progressing “in a healthy direction.”

He goes on to say that “Invariant was never supposed to be presented as some kind of Half-Life 3 or as a replacement for Half-Life,” but that the project was “inspired by certain things from Half-Life, just like it was inspired by other games, films, and ideas, but it was never meant to be a Half-Life clone.”

Prior to the game being delisted, a demo was made available, with Makjanić sharing that it was built by “combining systems and content originally created for the trailer” but lacked “the polish, structure, and strong-long term foundation it truly needed.” Publishers “liked the concept but considered it too risky to fund at such an early stage.” Eventually, the decision was made to delist the game from Steam and start over.

With the game available for wishlisting once more on Valve’s storefront, ultimately, the goal is “not to compete with massive cinematic productions or chase industry trends”, stating that there’s “value in embracing” its indie game nature.

Invariant is now being rebuilt in the Godot engine and is expected to be available for both Windows and Linux users upon its eventual launch.

Tau isn’t “Warframe 2,” but it’s a bold new step for Digital Extremes

Lauren spends most of her time dead in League of Legends, or equally as dead in Valorant. Don’t ask her about Vampire: The Masquerade.

Published: July 11, 2026

Tau has forever been somewhat of an enigma. An eerie, terraformed star system that acts as the de facto home of the Sentients, it’s been referenced many a time over the past few years, but we’ve never actually seen it. At TennoCon 2025, Digital Extremes confirmed that it’d be taking us to Tau in 2026, setting things up with The Old Peace. 365 days later at TennoCon 2026, we’ve finally caught our first glimpse of Warframe‘s new system, and it’s a noir-infused nightmare come true.

As Brysko – our mysterious new Chimera Frame – boards a hovercraft and ventures out into the wider city of Fornax, my mind immediately flicks to Critical Hit Games’ Nobody Wants to Die. There are, of course, lashes of CD Projekt Red’s Night City, and there’s a broodiness that L.A. Noire would be proud of. Yet, simultaneously, it’s quintessentially Warframe. Drug-riddled Sentients line dark alleyways; ominous, oil-like ooze drips from the rooftops, and black rain falls from the skies. It’s not like Deimos with its dark blacks and neon reds – on Tau, there’s an eerie green malaise in the air. If LA is, to quote Herschel Biggs at the start of L.A. Noire, “a city of undercurrents,” Tau is its galactic sister.

Our mission – given to us by Entrati – is to cozy up to The Hunra, Fornax’s premier mob boss. We confront twin Sentients that can fight both as one, fused-together entity, and as separate parts. They’re creepy; they screech and warble that they’re sick and tired of killing us. Their movements are robotic, yet fluid; it’s indicative of the wider feel of Fornax. Even The Hunra’s casino, which we’re guided through at the end of the demo, feels oppressive in its aliveness.

“One of Rebb [Warfame’s Creative Director Rebecca Ford]’s favorite shows is Sopranos, so she took a lot of inspiration from there,” Community Director Megan Everett tells me. “There’s also a lot of elements in the city that are very mutated and [H.R.] Giger-eque, and that kind of nasty, fleshy route that really fits the Sentient faction as a whole because of just how freaky and put together they are. There’s definitely the Al Capone casino route, L.A. Noire route in there – we took very literal things, a casino is a very human thing, and turned it Sentient.”

It’s a new look for Warframe. The traditional blues, golds, and whites have been cast aside for grit and grime; in some ways it’s reminiscent of the Germanopunk feel of 1999, but where there were recognizable human elements there, everything on Tau is alien. In many ways, it’s disarming; a roulette table becomes a thinking entity – everywhere you go, something is watching.

It ties into the general “mafia theme” that Everett says the team was going for. “Going to Tau isn’t going to be happy,” she stresses. “There’s no world where what has transpired equals a happy Tau, sunshine and rainbows type of situation.”

At the core of 2026’s demo, however, is Brysko. As mentioned, Brysko is a “Chimera Frame,” a part-Warframe, part-Protoframe created by long-running man of mystery, Albrecht Entrati. He communicates in the form of an inner monologue, which feels like it’s ripped straight out of an old detective flick. Voiced by Critical Role icon Matthew Mercer, Brysko’s soliloquies are equal parts brooding and gritty: “being beat to shit down at the docks was enough excitement for me,” he murmurs, implying that this isn’t his first rodeo. There are more curse words than I expected; there’s a viciousness, an idgaf-ness. As someone who adores the noir aesthetic and detective feel, I fell in love with him immediately.

We don’t see much of Brysko’s in-game kit – he uses playing cards in the style of Ragin’ Cajun Gambit, and we’ve seen his revolver-esque gun in action, but that’s everything for now. What I do enjoy, however, is his slow, more methodical approach to gameplay. As he meanders through the bowels of Tau, he stops and the screen goes gray. He analyzes the world around him; you can imagine him pinning threads to a corkboard in his mind. It’s a slower pace than Warframe’s usual gameplay – something that Digital Extremes trialed with the Follie’s Hunt mode in the Shadowgrapher update, to a somewhat mixed response.

I ask Everett if this slightly slower pace is intentional or if it’s slowed down and more cinematic for the purpose of the demo. “It’s definitely intentional,” she replies. “If you look at The Old Peace, it’s just war, and it was like ‘holy shit, go, go go – we’re in the trenches, we’re at war, we’re at battle, oh my God.’ Players have been wanting to go to Tau for so long; it would feel wrong for us to rush through it and for them to not experience [it].

“Having those beats of Brysko actually assessing the situation of those Sentients who got their heads busted in; the cards on the ground – he’s piecing things together. All of this stuff is very much intended to really slow things down and let the player drink in the environment, because we’re finally here. This has been years and years in the making. I don’t think anyone envisioned that Tau was going to look like a Sentient, drug lord kind of a city, but we’re here.

“You have to have the twin boss fight; you’ve got to have the peaks and valleys [of action],” she continues. “But because we’re going weird and wacky, there’s so much to look at and understand the environment. Every drug addict Sentient that you see has a voiceline, and those voicelines matter because they’re saying these weird, creepy things. We’re finally in Tau; let’s take a look.”

It’s going to be one of the biggest updates we’ve ever done.

Megan Everett – Warframe Community Director

With Tau, however, comes an entirely new System with its own unique planets and locations. Akin to The Origin System, you’ll be able to jump between them, exploring entirely new worlds on your quest to learn more about the mysterious Hunra – which Ford describes as being more of a “title” than a specific race or faction. Everett is keen to stress that this “doesn’t mean we’re leaving the old Star Chart behind,” but agrees that Tau, in many ways, feels like a new chapter for Warframe.

“We would never just be like ‘nope, see you later, this is Warframe 2, this is all that you’re going to get.’ We would never do that. But, it is a huge step. We flirted with that a bit when we did our open worlds; that was kind of our way of being the expansion of Warfame; ‘look at these open worlds!’ We did three of them – obviously we also went to 1999, which was crazy – but that’s the kind of extent as to where we’d say that we grew location-wise.

“This is a separate Star Chart, all-new planets. I wouldn’t necessarily call it ‘Warframe 2’ or anything, but it definitely is its own thing. It’s going to be huge; it’s going to be one of the biggest updates we’ve ever done.”

Warframe’s Tau update is set to launch in 2026. Before then, however, we can expect the ‘Unannounced Fall Update,’ called the Iceblade of Narin. There’s a new, female cold-aligned Frame, Citrine Prime, and Deluxe skins for Banshee and Qorvex. Banshee is also receiving a rework, with more information to be announced further down the line.

Tau, however, is easily one of the biggest things to ever come to Warframe. It kickstarts a whole new era for the game; a game that continues to shatter internal records and lurk at the top of Steam’s most-played charts. More than that, however, it’s yet another welcome curveball – I’ve praised Digital Extremes time and time again for its ability to shock me; I think I’ve seen it all, then DE does something unexpected. The future of Warframe looks bright, even in the bowels of some of its darkest regions yet.

TennoCon 2026 was a triumph for Digital Extremes. Here’s what went down

Lauren spends most of her time dead in League of Legends, or equally as dead in Valorant. Don’t ask her about Vampire: The Masquerade.

Published: July 12, 2026

TennoCon 2026 feels like a return to form for Digital Extremes. We’re kickstarting a new age of Warframe with Tau, a new, explorable star system with its own unique planets, noir aesthetic, and Chimera Frames. In Alca, however, we’ll finally be able to summon mounts, and we caught our first glance of Soulframe‘s latest Fable, Warsongs, which injects a bit of grit and grime into the otherwise ‘nature fantasy’ feel of DE’s upcoming MMO.

Yet, when I attended the TennoConcert last night – the second iteration of what may, presumably, become an annual event – it felt like more of a throwback than anything else. Last year there was a 1999 focus – a full, live rendition of the update’s soundtrack, complete with On-lyne and crowd favorites like We All Lift Together. This year, however, was a celebration of Warframe’s extensive history, brought to life in orchestral form, with acrobats and Taiko drummers to boot. If TennoLive was all about the future of Warframe and Soulframe, the TennoConcert was a reminder of where we’ve been.

The result is an event that feels like a turning point: like the start of a new adventure. Tau is shaping up to be, to quote my interview with Community Director Megan Everett, “one of the biggest updates” Digital Extremes has made to the game. Soulframe’s demo, however, is the most cohesive the game has ever felt; Warsongs feels more representative of the game as a whole. Both demos showcase DE at its best; while the glitz of Warframe 1999 and the majesty of The Old Peace certainly proved that the studio hasn’t lost its touch, 2026 – and 2027 by proxy – feel like they’re going to be Digital Extremes’ best years to date.

Putting both demos aside, however, there’s myriad new features coming to both Warframe and Soulframe ahead of these two colossal updates. So, let’s start with what Warframe’s got coming in the next few months: spoiler alert, there’s more On-lyne.

Let’s start at the beginning. Alongside TennoCon we’ve got the launch of Mesa Heirloom which, let’s be real, is kind of a big deal. At a preview conference I attended, Creative Director Rebecca Ford joked that Mesa represents “job security,” and as someone who doesn’t want to confirm or deny that she’s picked it up, I’d be inclined to agree. The Heirloom skin is available in-game right now. Speaking of things that are available immediately, Excalibur is also now in Fortnite, because of course he is.

Next up is the new, limited-time Amir’s Shockwave battle pass, which will be taking over the ever-iconic Nightwave in August. For those unfamiliar with the system, Nightwave is effectively a free battle pass, where completing challenges earns you points, which can in turn be spent on various rewards. You’ll get some automatically as you level the pass, and there’s also a wider store for you to buy items.

Shockwave is themed around Fables and Frontiers, an in-universe, legally distinct Dungeons and Dragons-esque TTRPG. Amir’s been desperate to run the game for the rest of the Hex, and he’s converted a room in the Hollvania Central Mall into his high fantasy paradise. There are myriad rewards themed around various Hex members and their Fables and Frontiers (F&F?) personalities, and the KIM messaging system is getting a group chat – how else are you going to coordinate your games?

There’s also a brand new On-lyne song available on the Shockwave track, aptly called ‘Running Late,’ because let’s be real there’s always someone who’s late to TTRPG night, and it absolutely isn’t me. This is the third song from 1999’s beloved boy band, and I can’t wait to spam it in the car.

Moving into fall, however, we’ve got the Unannounced Fall Update – a long-running joke title. This one does have a name, though; the Iceblade of Narin. We’ll be getting a new, female cold-aligned Frame, as well as Citrine Prime and Deluxe skins for Qorvex and Banshee. The latter is finally getting a rework, too.

While you can read my full breakdown on all things Tau here, Digital Extremes has confirmed that the update will launch in 2026. Given that we’ve also got the Iceblade of Narin – which we’ll learn more about at the TennoVIP Seoul devstream on Friday, September 4 – I suspect it’ll be towards the end of the year.

At a press briefing ahead of the event, Ford confirmed that Tau will include a completely new star map, with two regions being available at launch. We’ll be able to check out Fornax – the planet we see in the TennoCon 2026 demo – as well as one other. Fornax itself is a three-hub world (the casino we see is one of those hubs), and features its own, Warframe-unique card game. She describes it as being akin to the Golden Saucer from Final Fantasy, but again, legally distinct. We’ll also get access to Brysko – voiced by Critical Role’s Matt Mercer – with Tau’s launch.

With Tau comes a new approach to mission and system design. She remains relatively tight-lipped there, but confirms that we’ll see the current system undergo a little bit of a shakeup as we venture off into the noir unknown.

Now onto Soulframe. The primary highlight is, of course, Warsongs, which is expected to arrive ‘Fallish 2026.’ You can read more about that here. There’s also the aforementioned ability to summon mounts, and squad up in multiplayer, which is slated for Fall 2026 – a little bit of a firmer launch date.

Beyond that, Warsongs is accompanied by ‘vegan fishing,’ because let’s be honest, it isn’t a videogame if there isn’t fishing, right? With its own unique catch system, you’ll be able to while away the hours ethically hooking some ‘lil scaly guys for fun, setting them free afterwards. We see a brief clip of it in the Warsongs demo.

Then there’s the new Vadagar Pact, which inverts the primary Virtues of Courage, Spirit, and Grace, and replaces them with Death, Doom, and Wrath. Focused on turning the corruption that the Ode uses against them, you’ll wield an eerie, malleable sword as your primary weapon, with inky magic that can suspend enemies in mid-air, or summon spectral horses that leave trails of poison in their wake.

Finally, if you’re looking to access Soulframe Preludes, the closed, pre-alpha experience that’s currently invite-only, you can sign up right now to receive a guaranteed spot. You’ll have to do so before 8:59pm PDT / 11:59pm EDT on Sunday, July 12, or 4:59am BST / 5:59am CEST on Monday, July 13, and you’ll be able to take on Warsongs boss, The Mendicant Reinbreaker from the get-go.

TennoCon 2026 marks the beginning of a bold new adventure for Digital Extremes. It’s a company that has continued to throw curveball after curveball with its content, and I maintain that no one else comes close to its creativity in the online multiplayer sphere. Let’s not beat about the bush: there’s risk here – a huge new star system for Warframe, and a darker feel for Soulframe. These demos set the trajectory for the years to come. But, if this weekend is anything to go by, I’ve got no concerns.

Asking everyone to run on faith for months isn’t great

Hytale has now been out for six months, following its miraculous resurrection at the hands of Hypixel Founder Simon Collins-Laflamme. I’ve dipped into the sandbox game on somewhat regular occasion, and have been generally quite impressed by what’s already there in its starting state. The big question among the community of late is what its first major early access update will bring, however. The Hytale boss explains that the team was deliberately keeping this well under wraps, but he says that’s now about to change.

Collins-Laflamme took to X to discuss Hytale Chapter 1 “and why we’ve been so quiet about it.” The original plan at Hypixel was to keep the entirety of the new content completely hidden until release day, in order for it to be “one big surprise” for players to discover. “I still believe in that for impact,” he remarks, “but there’s a downside I’ve been thinking about.

“Until we have a chapter or two actually out, all you see from us is weekly patches and foundation work, and from your point of view it’s fair to wonder if the new content is actually happening.” He goes on to say that the “hard part internally” for the team as things stand is not a lack of things it could show, but instead keeping track of just how many different elements it’s got in production at once.

Collins-Laflamme acknowledges that the team has yet to ship any significant new content updates, and notes that this is “by design,” as Hypixel doesn’t want to try and push sales before it feels like the game will make the first impression it desires. “But actions speak louder than words,” he admits. “Asking everyone to run on faith for months isn’t great either. We know how that went in the past. So I’m going to be more open about what’s behind the scenes.”

You can expect a full blog post in the coming “week or so” that will explain some of what’s currently in development for Chapter 1. “Quite a bit of what’s in production isn’t chapter content at all,” Collins-Laflamme adds. “A few of these things are honestly blog post material on their own, and a couple deserve a mini showcase down the line.”

This first proper update will be “light on final visuals,” focusing instead on “explanations and work-in-progress peeks,” ensuring that the majority of the surprise can still be kept for the launch itself. It’s sounding pretty substantial, however: Collins-Laflamme mentions that he’s already put a first draft together, and upon seeing it, Hypixel Community Manager ‘BuddhaCat’ simply commented, “Damn, this is a big boi.” I’ll be waiting with bated breath.

Finally complete after 11 years, Angels Fall First delivers massive FPS space battles with old-school Battlefront vibes, at a must-have price

Do you ever get the itch for the days of classic Battlefront 2, or wish that you could throw Battlefield 2142’s multiplayer and Star Citizen’s space dogfights into a blender and come out with a ready-to-eat combination of FPS and spaceship battler? If you answered yes, you need to try Angels Fall First. Quietly plugging along for more than a decade in early access under the watch of developer Strangely Interactive, this ambitious project has earned itself a small but dedicated audience. Now, it’s finally blasted into 1.0, and I need you to check it out.

“Angels Fall First exists because it must exist,” Strangely Interactive explains. While its arrival in early access came in 2015, the team behind it had already been building it for more than seven years prior to that during evenings and weekends. They were fans of Star Wars: Tie Fighter, and of Battlefield, and “waited patiently for the game which would inevitably unite the vast scale and spacefights with the close and personal firefights and thunderous vehicle battles… But it never really appeared.”

So the team made it themselves. “Only in AFF can you spawn in your crew quarters, run to the bay watching the space fight out of the windows, launch a dropship, fight through the defenders to the enemy flagship, breach the hull, run and gun your way to the bridge, and shoot the enemy captain in the back of the neck.” I couldn’t have put it better myself, and the developer admits, “it’s this slightly twitchy passion which has driven us to create such a monster.”

What a monster it is. 64-player battles that encompass infantry combat, ground vehicles, and spacecraft. Broad battlefields and capital ships with complete interiors that you can enter and fight through. A blend of the fast-paced action of classic multiplayer games and more modern systems like loadouts, customization, and persistent unlocks. Oh, and it even allows for completely offline play, with robust bot support ensuring that you’ll have a full match whether you want to run completely solo, bring just a few friends into your lobby, or open it up to the world.

Perhaps Angels Fall First is a little out of step with modern trends. In fact, scratch that – it absolutely is, but that’s what makes it so appealing. It certainly doesn’t have the level of shine and polish that Battlefield 6 or Arc Raiders boasts, nor the tight, refined gunplay of Call of Duty, and I couldn’t care less; it might even be all the better for it. Strangely Interactive isn’t asking a lot for it, either, especially given the impressive length of that development cycle.

Angels Fall First 1.0 is out now, with a 10% introductory discount through Tuesday July 21. Expect to pay $16.19 / £12.03 if you buy it before then, or $17.99 / £13.37 afterwards. You’ll find it right here.

“We grew old making this, and we got grumpy watching everyone else release their cool games,” Strangely Interactive concludes. “We’re from a time when games were about blowing stuff up for points and glory and now, finally, we want to go out there and share this crazy passion with all of you.” If that strikes a chord in your heart, then please don’t let Angels Fall First pass you by.

Palworld dev celebrates “staggering” Steam response to 1.0, proving lightning can strike twice

It’s safe to say that Palworld has still got the magic. Two and a half years ago, the charming open-world creature collector with sinister undertones skyrocketed its way into the history books, reaching the second-highest player count peak on Steam of all time (a feat only topped since by Black Myth Wukong). Now, Palworld 1.0 has finally arrived, and the full release proves the survival game is no mere one-hit wonder, leaving developer Pocketpair celebrating once more as its concurrent users threaten to reach seven digits for a second time around.

“I promise I’ll try not to just be posting Steam numbers every day, but… really, thank you so much, gamers,” Community Manager John ‘Bucky’ Buckley writes via social media. At the time of writing, Palworld 1.0 has a peak concurrent player count of 855,525. It’s not quite the 2.1 million of its early access release, but it’s a figure that only 13 other games have ever reached on Valve’s platform, and a welcome affirmation for the developer that players have come to appreciate the substance beyond the initial novelty of whether its Pal designs bore too much similarity to Pokémon.

Nintendo’s lawsuit against Pocketpair is quietly rolling on behind the scenes, with the presentation of evidence currently expected to take place in October. In the wake of the legal action, Palworld adjusted some of its features such as Pal Spheres and the ability to ride your companions through the sky. As part of the 1.0 update, several Pals also saw slight visual redesigns, although newcomers such as Hoodle suggest the developer isn’t too wary of adopting some broadly familiar themes.

Despite the background legislation, Pocketpair is very much looking ahead to the future, and it’s clearly working. “Obviously, we had high expectations for 1.0 internally, but this is staggering,” Bucky remarks. “We really hope you are enjoying your time in Palworld again. Thank you.”

Speaking of new additions, Palworld 1.0 introduces a total of 72 extra Pals (bringing the total to 287), along with rebalancing across the entire roster. The player’s level cap has gone up from 65 to 80, and there are all-new systems, such as ‘Awakening’ to bring out your Pals’ true power, and ‘Mutations’ that cause newborn Pals to hatch with higher stats and unique passive abilities. Partner skills and passives have been overhauled, and a fresh suite of animations helps bring out your companions’ personalities.

The list just keeps going and going. There’s the floating lands of Sunreach, an overhaul to Wildlife Sanctuaries, and an enhanced and expanded story that leads to the secrets of the World Tree. A wide range of new weapons and equipment is up for grabs, along with plenty more building parts, and there are improvements to the crafting interface and the behavior of Pals who are helping you with labor tasks. In-game voice chat. Fresh visual polish. Reworked raids. Pocketpair hasn’t missed an inch, and the results are clear.

All of that, and Pocketpair didn’t even increase the price. There was no question in my mind that Palworld’s 1.0 launch would bring plenty of players back to the game. I would have been much more tentative about predicting it doing so in quite such spectacular fashion, however, although I’m glad to see it. If you’ve been considering joining in on the action, there’s a discount available right now to make it yet more tempting.

Palworld is 30% through Thursday July 23, meaning you’ll pay just $20.99 / £17.49 for your copy. Will this weekend’s huge player surge be the highest it reaches, or could we see Palworld climb even further in the weeks to come? I certainly wouldn’t rule it out.

A storming new Total War Warhammer 40k gameplay reveal has made me excited about cover

We’ve just been given our first extended look at Total War: Warhammer 40k in action, and watching a battle play out has instantly ratcheted my excitement levels up into the stratosphere. Creative Assembly’s new gameplay video was showcased at the BiliBili World exhibition in Shanghai, and features a much longer demonstration of a conflict where the Imperium of Man’s Astra Militarum is called in to help defend a planet against Ork invasion. In particular, it’s got me thinking a lot about cover, which has been a big question for the more futuristic setting that this twist on Total War brings.

With this Total War: Warhammer 40k showcase taking place in China, that naturally means the demo is narrated in Chinese, but fortunately it comes with full English subtitles provided by Creative Assembly, so there’s no need to rely on translation tools. It looks to be an extended cut of the fight we caught some brief glimpses of at the PC Gaming Show, and my most immediate takeaway is just how good it all looks. The vast plains are punctuated by industrial complexes and towering walls, and the wave of Orks clad in yellow metal sweeping across it is suitably terrifying.

The stakes are set: the Orks are pushing towards a key city that, if it’s taken, will mean losing the planet itself “and all the economic benefits that come with it.” Fortunately, we’re told that, with our capital ship in orbit, we’re able to deliver a bombardment to “soften up the enemy” before our troops move in. The Astra Militarum boasts a huge range of forces, but won’t stand up to the brute strength of the Orks in close combat, so smart tactics will be essential to success.

To me, this is exactly the kind of setup that provides the most memorable Total War experiences. When I think back across CA’s numerous strategy games, the moments that stick with me are almost always the times I was able to outwit a force that was more powerful on paper by employing smart battlefield tactics to turn an unfavorable matchup into a victory. The stage as I described it feels unlike either the open battlefields or the tighter city sieges of Total Wars past.

The closest comparison point is CA’s Warhammer games, but obviously the futuristic setting means a different approach. Our frontline is primarily Cadian Shock Troopers and Kasrkin elites, and by lining them up alongside structures, we’re able to put them into cover that both increases their defense and lowers the chance they’ll be hit by enemy fire. It’s somewhat reminiscent of barricades in their various forms over TW’s past, but one of my big questions around Warhammer 40k has been whether cover would play a key role, so I’m very glad to see it in action.

Not everyone gets to benefit from sheltering behind low walls, of course. The mighty Ogryn infantry aren’t really suited to hiding, but their Ripper guns do make them a force to be reckoned with up close. Meanwhile, our Scout Sentinels – highly mobile and with long vision, and capable of being customized with all manner of weaponry from Autocannons to Flamers – are pushed forward on the right and hidden behind supply trains to create a potential opportunity for an ambush or flank as the Orks pass through.

The key chokepoint is a bridge to the left side of the river, so we set up a defensive tank line led by the fearsome Baneblade. Its mobility might be lacking, but in this position its sheer firepower is enough of a deterrent to force the Ork Meganobzs into wading across the river instead. This slows them down and causes them to clump more closely together, letting us demolish them with Valkyrie rocket strikes.

Unfortunately for the Astra Militarum, the Orks came prepared with squadrons of Stormboyz. Capable of leaping clear over even the likes of large buildings with their Jump Packs, they simply launch across the river and land directly among our units in cover, letting them tear through our forces with their brutal melee weapons. This defense no longer looks as clear cut.

It’s time to throw in a curveball: the hidden forces from earlier blast their way through the train carriages to push in from the flank and split the focus of the Orks. CA says destructible environments will be a crucial part of finding the edge that turns the tide. “It is common across different battle maps to find many different buildings and objects that can be destroyed,” the narrator notes, “opening up new tactics, routes, and strategies.”

Another aspect that feels very 40k is an efficient brutality towards your own troops. With the Stormboyz having thrown that front line into chaos, the Astra Militarum calls fresh reinforcements in to create another further back. But what of the ongoing fight? “Sometimes sacrifices must be made. These men did their duty.” A colossal strike lands among the battling forces, sending Ork and Man alike flying in all directions in a shower of metal and gore. CA even pauses for effect, rotating the camera to show just how much grisly detail is on display.

The Orks aren’t done yet, however. They bring in mighty Stompas – giant walking battle fortresses cast in the likeness of Gork and Mork. As our tanks redirect in an attempt to hold them off, it’s time to call in the orbiting capital ship once more. Its presence allows the use of a Lance Strike, a devastating beam of focused energy from the heavens that gradually breaks down the Stompa’s armor. For today, at least, we’re safe. “Like all Total Wars, battles are won and lost based on your balance of power,” our guide concludes.

There’s still no release date for Total War: Warhammer 40k, but you can wishlist it on Steam or register your interest in joining its closed beta. Getting a lengthier look at both how it differs from other games in the series, as well as just how pretty its grimdark horrors of war are, has definitely piqued my attention.

League of Legends Classic isn’t the launch experience, it’s a “greatest hits” of the early years

Riot Games has finally lifted the lid on League of Legends Classic as promised, and my big takeaway is that this isn’t just a transportation back in time to 2009, but rather a greatest hits collection of its first few seasons. That said, there are certainly a lot of the fundamentals of that initial experience in LoL Classic: Riot promises the old-school map, gameplay design, and “original champions, items, and metas from the early days” of the MOBA. AP Yi, Deathfire Grasp, stunlock Sion – get ready, because League Classic arrives in just a few weeks on Wednesday July 29. Let’s take a closer look.

To showcase League of Legends Classic to its fullest, Riot hosted a showmatch on its main stage ahead of the MSI Grand Final, which is taking place right now in Korea. It featured two teams of iconic faces from League history, including the likes of William ‘Scarra’ Li and Yiliang (Peter) ‘Doublelift’ Peng. You can catch the full game below, so I won’t spoil the result, but it’s all here: builds like TP/Revive Karthus, the classic Hunter’s Machete for Junglers, and yes, even Mana Potions and Crystalline Flasks.

To tell us more, LoL’s Executive Producer Paul ‘Pabro’ Bellezza’ sat down with regular tournament host Eefje ‘Sjokz’ Depoortere. “It was so much fun,” he says of the showmatch, “seeing little Baron, seeing everyone’s picks, seeing Doublelift do what he does – it was nostalgic, it was really cool.”

“We’ve been wanting to do this for a long time – the community’s been asking for it,” Pabro remarks of LoL Classic. He says the concept actually came from a group of Rioters working in the studio’s experimental ‘Thunderdome,’ explaining, “it’s like a hackathon that we do.” The initial prototype was based on Season Three, and the rest of the team enjoyed it so much that it decided to expand it into a full thing.

League Classic isn’t just taking things back to day one. It’ll start roughly around the Season Three mark, but wiggling “a little bit before and after” as well. Pabro thinks of it more as “a greatest hits of League.” There will be 60 champions, with the original 40 all present and correct, although Pabro notes that “some will unlock over time.” You’ve also got the original Masteries with Offense, Defense, and Utility trees, and the return of Runes. “Forget the grind,” Riot writes, “You’ll start with a base page and naturally unlock more as you level up.”

“We’ve taken some of the more fun character designs… and some of the less egregious ones,” Pabro continues, noting that Riot put “ones we knew were not that great” back into storage. “For the most part, it should feel like the way it did then.” Interestingly, Riot also mentions that you’ll be able to “vote with the community to shape the future of the Classic experience,” suggesting that we’ll have some measure of control over how it grows and evolves.

It may be just a few weeks out, but we’ll have even more details on League Classic much sooner than that. Head of League Studio Andrei ‘Meddler’ van Roon confirms via Reddit that there will be a “PBE and a dev blog that covers a range of things” on Tuesday. He notes that this blog will also address other details including the way skins are handled – I was a little surprised to see more modern designs and post-rework champion models in the showmatch, such as three-tailed Skarner rather than his pre-VGU look.

In another response, Meddler elaborates, “The champs that are in this build aren’t all the champs that will ever be in Classic, just the first wave.” He mentions being most excited to try Urgot and Graves, and confirms “Old Sion should be there day one.” You can expect “additional old-school champs added over time,” but Meddler notes that the team has “a stopping point in mind from 2013 when it comes to champ releases.” However, he says that the actual progression we get “will depend on what people who play Classic want.”

League of Legends Classic launches on Wednesday July 29, alongside patch 26.15. It’ll be accessible through the regular League of Legends client, so if you’re returning especially for it you’ll want to make sure your account is up to date.

I’m tentatively excited for what we’ve been shown. I personally had my fingers crossed for the full old-school look, from janky hero models to that original UI, and that isn’t what we saw during today’s showmatch. Perhaps it’ll be available as a toggle down the line, however, or integrated by Riot in the future if there’s enough demand from the audience. As someone who struggles to keep up with the pace of modern LoL as anything more than a spectator, however, I’m certainly eager to give League of Legends Classic a try.

TennoCon 2026’s demo is the “darkest Soulframe has ever been,” but perhaps the most intriguing, too

In the midst of all things Warframe, Soulframe can sometimes feel like it gets lost at TennoCon. Digital Extremes’ highly anticipated fantasy MMO has been lurking in the shadows for a while, with consistent updates transforming it into a very different beast from the game we saw oh so many years ago. This year, however, it’s on the main stage at TennoLive, with its own unique devstream during the day, too. With a lengthy new demo featuring Expedition 33 favorites Ben Starr and Jennifer English, we learn a little bit more about the mysterious villain faction, The Ode, and after years of waiting, we’re finally getting mounts. Yes, you’ll be able to ride the big wolf.

Let’s start with access. At the moment, Soulframe Preludes is a closed, invite-only alpha. For TennoCon weekend, however, the doors to Alca are open, and you’ll be able to sign yourself up for permanent access to Preludes until the end of the event, and take on a new boss, the Mendicant Reinbreaker.

Back to the mounts, though. As of Fall 2026, you’ll be able to summon your own wolf mount, with various customization options. Squad up with your pals to form a pack in multiplayer, and traverse the world with ease. There’s a full bonding track with your mount, too, because let’s be real, who doesn’t want to spend time petting the dog? We’re also getting fishing, because what are videogames if not fishing simulators? Skyrim has it. Diablo has it. Even Warfame has it. Now, Soulframe will too, with its own Animal Crossing-esque catch screen to boot.

There’s also a brand new Pact (or class), Vadagar. A darker, inverted version of Soulframe’s existing Virtues – Courage, Spirit, and Grace – you’ll be tapping into Wrath, Doom, and Death this time around, allowing you to wield the magic that’s corrupting the Omen Beasts. Digital Extremes’ CEO Steve Sinclair says that it’ll allow you to “become the monsters that The Ode are creating and use that against them.”

As seen in the demo, your kit revolves around various shadowy powers, with slam attacks and the ability to stop enemies in their tracks. By far the most flashy is the ability to summon multiple, goo-spewing versions of the Mendicant Reinbreaker’s horse, which you’ll be able to use as a mount after you defeat them. There’s also the eerie, bonelike sword, which is fully malleable and has extended range.

“This is our Spider-Man 3 update for Soulframe,” Sinclair continues, describing it as the movie where “he gets emo and dances.” If that doesn’t sell it, I don’t know what will.

Described by Sinclair as “the darkest Soulframe has ever been,” the TennoCon demo, named after its associated Fable, Warsongs, is pretty gritty. Animals get hurt (but thankfully healed back up), and the overall tone is much more grim than the high fantasy feel of previous gameplay. “We talk about the game having optimistic themes,” Creative Director Geoff Crookes says, “but to make those stronger, you need contrast. What we want to show [in the demo] is that the player is as susceptible to the poisons in the world as the beasts are that we’re there to help.

“What we’re also very excited about with this quest is that it’s going to give you a better sense of the player’s history in the world, but also reinforce the villains and their role.” We meet Ben Starr’s Tempest Bayor, one of The Ode’s loyal servants who has been sent to “remind” Alca of the faction’s power.

We then see a flashback from your mother’s past, where, after fending off an Ode invasion, she comes face to face with Bayor and his eerie, magical sword. The action flicks to a childhood memory sequence, where the Envoy themself comes across Bayor and The Ode while playing. His voice echoes among the trees, and it fades to white – we’re back in the present, and you’re fending off the Vadagar corruption that’s attempting to overtake your soul while Jennifer English’s Empress goads you.

To hold back on the spoilers, we find out the fate of the Envoy’s mother, as well as face off against Bayor in the present day. It’s far from the happiest quest in the world, but, for me, it is perhaps the most intriguing that we’ve seen so far.

Digital Extremes hasn’t confirmed the Soulframe release date, but as previously mentioned, you can sign up via the game’s official website right now to receive permanent access to Preludes. You’ll have to do so before 8:59pm PDT / 11:59pm EDT on Sunday, July 12, or 4:59am BST / 5:59am CEST on Monday, July 13 for guaranteed access. The Warsongs update is set for ‘Fallish,’ so no exact date there.

I’ve had my reservations about Soulframe. While I love the ideas conceptually, I’ve felt like previous demos have been disparate parts of a whole, showcasing specific mechanics more than the game itself. Warsongs is the opposite: it’s cohesive, exciting, and finally gives us a real look at what the finished product can be. This is easily the most excited I’ve been; Fallish can’t come soon enough.

New Diablo 4 patch notes make Mythics easier to get, so hold your turn-ins for now

Blizzard has dropped new Diablo 4 patch notes for Season 14, and while there are some welcome changes in here, there are several notable issues that get no mention. Given that we’ll be two weeks into the new season by the time the patch hits, it’s a relatively light offering. With that said, there are still enough reasons to look forward to the update, which arrives this coming Tuesday. Take particular note of what’s in store, because you’ll probably want to hold off on handing in your seasonal rep until then.

The biggest adjustments to watch for are increased rewards across seasonal and endgame activities, which will help you to get your hands on more loot – including the elusive Mythic Uniques in particular. These have been a particular point of frustration with the latest Diablo 4 season because, despite Blizzard enabling the potential for any Unique in the RPG to appear as a Mythic (and sporting bonus stats to match), they’re extremely rare to come by.

Once Diablo 4 patch 3.1.1 is deployed, you’ll be guaranteed a Pandemonium Fragment (used to craft Mythics) every time you turn in Glints of Hope, the repeatable reward earned by filling up the seasonal reputation bar after completing its other quests. There’s a good chance you’ll already have some of these to your name, so hold off on cracking them open until Tuesday if you want the best payout. You’ll also get up to two Pandemonium Fragments for defeating the Corrupted Reaper, with the prize based on your Torment level.

Blizzard is also cutting the number of Pandemonium Fragments needed to use the ‘upgrade to Mythic’ option at the Horadric Cube from five to four. That’s nice, but it doesn’t solve one of the biggest issues with the mechanic, which is that it’s not an upgrade of the item you put in at all. Instead, it’s a randomly rolled Mythic Unique in the same slot. Given that you’re only allowed to use a single crafted Mythic in your build at a time (a restriction that includes the ultra-rare ‘Iconic Mythics’ made with Resplendent Sparks), this feels overly punitive.

It’s not changing yet, however, so you’re still going to have to find ‘naturally’ dropped Mythic Uniques to complete the rest of your character’s shopping list. The good news is that these should also be easier to come by, as Blizzard has fixed an issue “preventing certain sources of Uniques from dropping as Mythic, including Lair Bosses.” My sincere apologies to streamer ‘Wudijo,’ who farmed 2,000 of those earlier in the week in an ultimately fruitless attempt to get his hands on some Iconic Mythics.

The chance of Mythic drops being an Iconic Mythic has also been raised, which should give you a better chance of finding one. Additionally, one of them – El’Druin, Sword of Justice – was missing from the Blacksmith’s Mythic Unique Cache pool, and has now been included. Small nudges, and we aren’t given any indication of exactly how far the loot knob has been turned, but any move in the right direction helps.

Elsewhere, the seasonal reputation board can now be found in Temis, which is helpful given that it’s both Lord of Hatred’s hub city and the mainstay for D4’s new War Plans-centric endgame. Similarly welcome is that Deathtoll Chambers (spawned by Season 14’s Realmwalkers) will now guarantee at least one Superior Lair Key at high Torment tiers, ensuring they’re actually worth the short time they take to complete.

Outside of a few bug fixes, there are no real class balance changes to speak of in the patch. I’m not too crushed by this – I’m generally of the belief that fiddling too much with anything beyond the most egregious imbalances midway through a season, whether through buffs or nerfs, just leaves your players frustrated. Given how dramatically Barbarian is dominating while the likes of the Warlock struggle, however, I am a little surprised we didn’t see any notable nudges at all.

Diablo 4 patch 3.1.1 goes live on Tuesday July 14, 2026. Keep those Glints of Hope reputation rewards saved up until then, and consider holding off on attempting to roll Mythic Uniques at the Horadric Cube until the cost comes down. Despite my complaints, I’ve actually still had a relatively good time with this season, although I suspect that’s partly because I didn’t get to spend as long with the previous one, so it all still feels relatively fresh. Hopefully the new Mythic system gets a fresh shakeup when the Season 15 PTR arrives.

The Minecraft Movie votes are in and, despite controversy, everyone’s a winner

Which community-made build will feature in A Minecraft Movie Squared? The upcoming sequel brings back Jack Black and Jason Momoa as Steve and Garrett, alongside Kirsten Dunst in the role of Alex. To embrace the spirit of player creativity, developer Mojang announced during its latest Minecraft Live showcase that it would be holding a competition where you could create a design that you wanted to see appear in the new movie. With three finalists chosen, the winner came down to a vote – but it wasn’t all smooth sailing.

Mojang had hand-picked the three builds that were in contention for the final vote, but with the tally already underway, players brought an issue to the Minecraft developer’s attention. The ‘Tree Village,’ submitted by Ben V., had been made using blocks from multiple different biomes. This went against the rules set during the submission process. “While we appreciate that the build was created with good intentions, we ultimately had to remove the Tree Village build from grand prize consideration for this reason,” Mojang states.

Rather than allowing this to sour the mood, however, it took the opportunity to give even more people a chance to make the big screen. While the eventual winner – the ‘Lightning Rod Lighthouse’ from Francisco C.M. – will take pride of place, the other finalist (‘Copper Badlands Castle’ by Rosanna C.) will also appear at some point, as will Iola Y.’s ‘Tranquil Taiga Tower,’ which originally fell in the semi-finals. Not only that, but the Tree Village will still be included “as an honorable mention.”

“While going over the submissions, we were blown away by the talent and creativity of every participant,” the team writes. “Narrowing it down to three finalists wasn’t an easy task – and both Mojang Studios and the filmmakers were huge fans of the entire final roster.” It confirms that the full set will appear somewhere in either the movie or the end credits; “All the builds have unique styles and fit so well in their respective biomes, so we’re very eager to showcase them on the big screen.”

While it made the decision to disqualify the Tree Village, Mojang notes it received “strong support from both the community and our judging panel – including the filmmakers,” hence the decision to give it a spot anyway. “We try to put our community first in everything we do, and we think that including Tree Village follows that principle,” it explains. It also adds that the newly arrived Tranquil Taiga Tower “is the build that would have advanced to the finals if we’d noticed the extra biome blocks in the Tree Village build in time.”

Given that voting had already begun when the issue was highlighted, Mojang says this decision “felt like the most equitable approach to the situation, while also creating an opportunity to highlight more of the community’s creativity in the final movie.” I’m in full agreement. In many cases like this, such as during Minecraft’s old Mob Votes, I couldn’t help but wonder why we didn’t simply get to have all of the finalists. Having the winner be the focal point, but still finding space to include the others, is the right move.

As for exactly how these builds will show up, Mojang is keeping specifics a secret for now. It notes that “a few small adjustments may be made” to them to ensure they work as needed for their place in the movie, but promises that “the filmmakers are preserving the creativity and spirit that made each build special.”

A Minecraft Movie Squared will release in theaters on Friday July 23, 2027. I’m already bracing myself for the fresh wave of memes and brainworms that will inevitably follow. Any takers on which mob will become next year’s ‘Chicken Jockey?’

EA SPORTS College Football 27 Free Download

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EA SPORTS College Football 27 Direct Download:

In EA SPORTS™ College Football 27, step into the modern era of college football where personal ambition meets program pride. Engineer your program with Dynasty Blueprint, build your player, take on new positions in Road to Glory, and play as your favorite mascots in Mascot Mashup while immersed in the iconic traditions and pageantry of game day. Moonlight Peaks

DYNASTY
All-new Dynasty Blueprint puts you in control of your program’s future. Navigate Athletic Director Expectations and use Dynasty Points for recruiting, NIL, staff, and facilities to build your college football powerhouse.

ROAD TO GLORY
Define your path in Road to Glory and experience new customization options and positions as you build your player. Earn NIL deals, chase the Heisman, develop your Draft Stock, and raise your Legacy Score with each decision you make.

MASCOT MASHU
Play as your favorite mascot in Mascot Mashup. Collect over 120 larger-than-life icons, and bring the chaos to wild 11-on-11 matchups packed with over-the-top celebrations and mascot antics fueled by pure school spirit.

STORYTELLING & PRESENTATION
Feel every moment of game day, and experience college football at its height. Dynamic weather, expanded pageantry, and a new broadcast package delivers deeper immersion as dynamic storytelling connects your journey to the sights, sounds, and stakes of Saturday.

GAMEPLAY
Turn every touch into a highlight. Feel the difference of standout athletes impacting every play, from smarter route running and coverage to explosive WR vs. DB battles, while more streamlined, customizable pre-play adjustments fuel strategic and electric on-field action.

Screenshots

System Requirements

Minimum
OS: Windows 11
Processor: Intel Core i3-10300 (4 cores, 8 threads) / AMD Ryzen 5 2600
Memory: 12 GB RAM
Graphics: Nvidia GeForce RTX 2060 / AMD Radeon RX 5600 XT / Intel Arc A580
DirectX: Version 12
Storage: 50 GB available space
VR Support: not supported
Support the game developers by purchasing the game on Steam

Installation Guide

Turn Off Your Antivirus Before Installing Any Game

1 :: Download Game
2 :: Extract Game
3 :: Launch The Game
4 :: Have Fun 🙂

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Is the new GTA Online heist a last hurrah, or a sign of things to come?

It isn’t quite what I envisioned when I wished for GTA on PC in 2026, but Rockstar has just announced that its new GTA Online expansion The Kortz Center Heist is mere days away. That’s right, it’s time to load up Grand Theft Auto 5’s multiplayer mode once more, and I’m particularly taken by the theming, which is an elaborate art theft. With GTA 6 on the horizon and no sign yet of what the long-awaited sequel means for Online, however, it begs the question of whether this is a final goodbye, or the way things will be for a while.

It was six years ago that the Cayo Perico Heist came to GTA 5, and while we did get the smaller-scale Cluckin’ Bell Farm Raid in 2024, I’d sort of assumed that Rockstar had wound up production on these large-scale endeavors for the multiplayer game. The Kortz Center Heist proves me wrong, and while I am happy to have an excuse to bring my GTA Online crew back together for one last job, I’m left wondering exactly what its purpose is.

There are several possible outcomes. It could be a simple send-off mission before we move into whatever the next evolution of GTA Online ends up being. But I fear things may not move that swiftly; Rockstar’s confirmation of the GTA 6 price was accompanied by an assertion of its single-player nature at launch, and it could well be that the multiplayer side of the equation is still a long way out (even putting aside the frustratingly unknown factor of the PC port).

It feels like a relatively safe assumption that, if a ‘new’ GTA Online is on the cards as expected, a fresh GTA 5 heist like the Kortz job will probably be acting as a testing ground for some of the ideas Rockstar is planning to implement in its successor. I’ll certainly be watching it closely: the developer says that “the Kortz Center Heist offers a unique new level of replayability,” with “three new paintings to steal each week and tons of variability in how you approach them.”

While GTA has long been an action game first, stealthy heisting can often be just as thrilling and rewarding, and it certainly seems that the Kortz Center Heist is leaning down that route. We’ll be working with sinister banker Mr. Faber and his fixer-in-chief Raf De Angelis, instructed to “meticulously stake out the museum and carefully plot your approach, then snatch the Kortz Center’s most valuable exhibits.”

This is no smash-and-grab, at least not if you want the big bucks. Rockstar emphasizes that “covering your tracks and being covert will be crucial for a maximum take, since art known to be stolen will be harder to fence, commanding lower prices.” You’ll first have to set up an Art Studio of your own and bring in a counterfeiter to design forgeries that you can switch out for the real thing. That means visiting the gallery and snapping some “candid photos” of your targets without arousing suspicion. 

You’ll also want to plan carefully before enacting your final heist. To start with, we’ll almost certainly be noting down patrol routes, cameras, and exit points to figure out the optimal path. On top of that, the Kortz Center plays home to “an abundance of fine art that can be stolen as secondary targets,” and Rockstar remarks that scoping out the goods beforehand will help you identify what worthwhile treasures you can snatch while you’re there.

Combine that with the promised replayability, and I’m hopeful that means each attempt will feel meaningfully different. For as much as I love the majority of the GTA Online heists, most of them have become fairly rote, with the main variety coming from how many hostiles you have shooting at you as you work your way through. If this is a mission designed to be pulled off without ever raising an alarm, it needs to shake up other factors to ensure it doesn’t become a tiresome task of ticking boxes each run.

There is, of course, one other possibility. If GTA 6 Online is still a long way off, and it could be, then perhaps this isn’t the last big update for its current incarnation. Rockstar simply branded this as ‘The Next Big Score,’ after all. What if there’s more on the cards, and this is simply the beginning of a fresh wave of support designed to keep the multiplayer community happy for the foreseeable future until its new form is finally ready?

Personally, I’d be more than happy with that outcome, especially if it allows more time for the studio to experiment with new ideas and collect community feedback about what the future of GTA Online should actually look like. Regardless of how things end up playing out, there’s an inevitable reckoning of sorts to come, as Rockstar must decide what it’s going to do with all of those players that have invested a decade-plus of time and money into their characters and accounts.

The GTA Online Kortz Center Heist comes to Grand Theft Auto 5 on Tuesday July 14, 2026. If you’re reading this before then, you still have time to snag some free GTA$, with $500k available simply for logging in and another cool million if you finish a heist by Monday July 13. Will this be the end of the road for our time in Los Santos, or the start of a new era?

Doom dev Id is now “about the same size we were when making Doom 2016” after layoffs

It’s been a tough week for Doom studio Id Software. The team that established the groundwork for basically all FPS games to come with classics including Wolfenstein 3D, Doom, and Quake was hit with devastating layoffs this week. With 3,200 job cuts announced by Xbox amid wider losses impacting 2.1% of Microsoft’s global workforce, a Texas WARN notice put the impact on Id at 136 people. That’s reportedly more than half the team, but a new message shared by the developer reassures that it’s still big enough to continue.

“Thank you for all the support this week,” the Id Software social media account writes. “While our studio was impacted, those changes were spread across teams. We still have the crew we need to build the games and tech we’re known for.” Id’s legacy goes far beyond what we actually play, of course: its proprietary Id Tech engines are among the slickest around, and have been used by studios including MachineGames and Tango Gameworks.

Indeed, Valve’s ‘GoldSrc’ engine, developed for Half-Life, was a heavily modified form of the original Quake engine, built by Id Co-founder John Carmack (who shared his own thoughts on the layoffs this week). In a way, you could even look at the legacy of Id as an essential step to the Steam-centric world of modern PC gaming. That backend work has continued through into Id’s most recent release, Doom: The Dark Ages, and while it was its most demanding creation yet, the team continues to set a high standard for optimization, delivering some of the smoothest-running games on PC.

There have naturally been concerns about how many people were left at Id, and this new post aims to settle some of that uncertainty. In fact, it says that its current team is “about the same size” as it was when building the 2016 Doom reboot (still my personal favorite of its catalog). “We have always had a flat studio where everyone is a maker,” it continues, “and we will remain true to that philosophy moving forward.

“We are focused on supporting each other and the team members impacted,” the studio says in conclusion. “We’re going to keep building the great games and tech that have defined us for the past 35 years, and we’re looking forward to seeing you at QuakeCon this August.” It’s some measure of reassurance, although the message can’t possibly take the sting off the huge swathe of job losses, or the toll the layoffs will take on those who remain.

I’m also not sure that diving straight back into Doom is the answer. One of the greatest assets Doom 2016 had in its corner was a hunger for its return, with more than a decade passed since Doom 3 (we’ll leave the mobile-only Resurrection as its own beast). Could it be time for a proper, single-player Quake? Only time will tell, but I wish everyone involved the best.

A Manor Lords update has just fixed its “degraded” systems

Four months of Manor Lords technical overhauls have just moved across from the beta branch to the live build, bringing core under-the-hood improvements to the medieval city-building game. Developer Slavic Magic recently announced it was putting some of its planned content drops and its trade rework on pause briefly, in order to prioritize “taking a hard look at systems that had quietly degraded over time.” Now, that backend work is ready to go, and you should feel the changes immediately. “Next stop: more content.”

Earlier this week, Manor Lords Lead Developer Greg Styczeń expressed his own frustration with the pace of updates. “I wish, more than anyone, that progress on content was quicker, but we’re doing everything we can, and I truly think that the team can’t grow any larger without introducing risk.” He emphasizes that the team’s commitment to fixing bugs and optimizing is important: “Please remember that the game has a relatively large audience, which makes even quite obscure bugs ruin people’s playthroughs on a daily basis. In other words, if it wasn’t important, we wouldn’t prioritize it.”

Now, Styczeń has followed up with the seventh major Manor Lords update. He also takes a moment to thank the community “for the support and the kind words after the last post,” saying it “means a lot.” He then moves into a summary of everything that’s been introduced across the past four months of beta tests that are now in the live version. This includes those aforementioned pathfinding reworks; the system, naturally core to most parts of the Manor Lords experience, had started to crack under the weight of “gradually stacking inefficiencies.”

With Manor Lords update seven, your villagers and workers should spend less time looking for paths. There’s an ‘island’ system designed to quickly reject routes that try to move through different enclosed zones, such as riversides that don’t have a bridge connection between them. Character locomotion and collision has been refactored, as have the squad-move commands (if you want to use the old style of moving squads, simply hold the Alt key while issuing orders). That means less bumping into objects, more efficiency, and hopefully smoother performance overall.

The full patch notes are packed with hundreds of lines of changes, thanks to the months of balancing, bug fixes, and minor improvements. Level-one families no longer consume ale. Families won’t become homeless if their house catches fire, only if it burns down (a minor distinction on the face of it, but an important one). You can now select buildings that end up in the Manor area – this isn’t supposed to happen, so this one is a temporary fix until town walls are ready and working as intended.

Tasks and worker behavior have been overhauled to make your population feel smarter and more responsive to the jobs that actually need to get done, and even let them perform tidy-up duty such as returning handcarts to the shed if they’d otherwise be idle. The boundaries of churches have been expanded as future-proofing for additional levels to come, while quarries are now larger to solve clipping issues when you place them side by side.

Manor Lords update seven is live now on the game’s main branch. With that sorted, it’s back to fresh additions. “For those who worry, even if technical issues are distracting us, we are constantly working on new content and features, it’s just things that aren’t ready to be published yet,” Styczeń reassures. He also notes that any votes he hosts via social media “are usually about low priority improvements that we’re considering,” and not “our main concern at the moment,” so don’t take them the wrong way.

After 19 months of waiting, Project Zomboid’s next update will finally deliver a stable build, “and it’s a big one”

It’s been an agonizing wait for Project Zomboid build 42 if you prefer to stay on the stable side of things. It’s been 19 months and 19 major iterations since it arrived on the ‘unstable’ branch of the zombie game, and in that time The Indie Stone has continued to update it with significant changes to the likes of ranged combat and skill progression, the reintroduction of multiplayer, and the addition of a happiness buff when consuming chocolate milk. Now, the developer confirms that Project Zomboid update 42.20 will be the one to move to the stable branch – “and it’s a big one.”

To mark the real-world equivalent of the canonical day your journey through Knox Country begins, the Project Zomboid developer is here “to lay out our overall plans for the rest of the year.” It starts with unstable build 42.20, which it says is in testing. Along with teasing its sheer size, The Indie Stone promises “a few yet-to-be revealed surprises a big portion of the team has been designing and creating.” It’s currently targeting the patch for “later this summer,” which doesn’t leave too much room, although it says players “have at least a few weeks” with the current version.

More importantly, however, The Indie Stone has “identified 42.20 as the build candidate that will move to the stable branch.” This will bring those 19 months of updates to the broader Project Zomboid community that favors the more reliable main build, where there are no fears about potential issues breaking saves, servers, or mods. The team says that this build will become the default launch option on Steam when it arrives, “barring unforeseen circumstances.”

For those who have been on the experimental side, it’ll finally offer a breather from worrying about whether or not your save will be compatible with the next patch. “Additionally,” The Indie Stone notes, “unstable players will want to be aware that we have also been addressing issues around the following: character spawns, controllers, meat yield from butcher hooks, vehicle towing, zombie culling in multiplayer, map chunk loading when driving in multiplayer, and loads more.”

Unfortunately, with so many changes in the works (going beyond what’s listed above), the dev confirms that your build 42.19 saves won’t be transferable to the new version. You will be able to carry them on after the update through the ‘outdatedunstable’ branch if you wish, however.

Build 42’s arrival on the stable branch won’t be the end of things. Once it’s sorted any immediate issues with hotfixes, The Indie Stone plans to work next on “a patch consisting of tweaks and adjustments based on player feedback, primarily aimed at the late game.” It remarks that opening build 42 to its entire audience will allow the team to collect data and responses from a wider crowd, as well as from “more uninterrupted, longer-term playthroughs.”

Past that, the plan is to release the latest mapping tools, along with Project Zomboid’s in-house animation editor and integration tool, to the community. “We believe that having greater control of animations will be of huge benefit to modders looking to unleash their creativity,” it says. Work continues on community-driven localization, and budding contributors are still welcome to apply to help.

“Throughout the rest of 2026, we will also be working on a build 42 support update that focuses on optimization, additional modding support, and some player-requested features and polish that didn’t quite make the build 42 stable cutoff,” the developer concludes. “This will benefit from many of our learnings from build 42 and the recent process changes the team has implemented, as well as addressing technical debt that has built up over time, and is aimed at continuing to improve our development pipeline.”

Beyond that point, The Indie Stone teases that, of course, “there is plenty of work ahead on the road to our future major builds.” Submit your guesses now for when the elusive number 43 eventually comes across our desk.

A new Deadlock update leaves Graves and Silver gleeful, but Valve still can’t get Shiv right

Valve has dropped a fresh Deadlock update on our heads, and while it’s not nearly as substantial as last week’s shakeup it’s still likely to impact some of the MOBA’s most popular heroes. We’ve got more changes for the Soul Urn (stop me if you’ve heard this one before), the Unstable Rift (our newly minted name for the King of the Hill objective), and some roster balance changes. As a Graves and Silver enthusiast, I’m pleased to report that both of their stocks are rising again, but it’s bad news if you’re a Shiv or Drifter main.

Now that Valve has separated the Urn and Rift into two distinct objectives, it’s honing their balance as it continues taking feedback from the Deadlock community about what’s working and what isn’t. Catching the Urn runner should now be easier: they’ll get less of a benefit to their move speed and sprint (meaning no bonus at all on the latter unless you’re behind). The Urn will also call out its position more often, every six seconds instead of eight, and it can be heard from even further away to help you track its location down.

The Unstable Rift, meanwhile, is being made even more worthwhile. The wave of buffed-up Rift Troopers earned by the winning team now come with Spirit Resist (starting at 30% and scaling up to 45%) and Melee Resistance (a flat 25%). They’ll spawn at a marginally slower rate, staggering them out a bit more, but the total number that you can get if your team is behind has gone up from 12 to 14. As for the Rift itself, the warning time is down from 25 seconds to just 20, making scouting its location beforehand extra valuable, and the size of the resist aura it provides for the trailing team has grown from 20 meters to 35.

Before we get into hero-specific adjustments, there’s one more notable change to core mechanics: the bounty split provided by objectives to nearby players has been lowered from 40% to 30%. In effect, Valve explains, this means a slightly bigger portion of the bounty is split team-wide rather than being given to an individual player. The power of tier-four Spirit item Scourge’s damaging aura has also been very slightly nerfed again.

As I mentioned, the big winner today feels like Graves. The Necromancy specialist now builds her Jar of Dead faster from neutral creeps, and it provides 60% more spirit scaling on the heal effect. Melee hits now count towards Essence Theft’s stat-stealing effect, and it can target one extra opponent at max rank. The increased Ghoul speed on her ultimate has been moved from tier two to tier one, and the second upgrade gains the benefit of causing them to spawn faster. Her only slight nerf is to the immobilize duration of Grasping Hands, but it gets four more seconds knocked off its cooldown at tier three.

One day, I believe Valve will be satisfied with Shiv. It’s not today. Bloodletting’s active now clears less of the deferred damage it’s holding back, and the cooldown at base level is five seconds longer (you’ll get this back once it hits tier one). The fatal health threshold on Killing Blow has been lowered, although this is compensated for when you max it out. He also now has less spirit scaling on Serrated Knives and Slice and Dice, along with less Spirit Resist reduction on the second-tier upgrade.

My favorite werewolf is back, too, with Silver’s ultimate cooldown dropped back down to just 60 seconds, making it much more viable to have ready for every engagement. If you’re keeping track, it’s still less potent than the 40-second CD it used to boast a month ago, but it’s a huge improvement from the 80 seconds Valve had gradually pushed it up to across multiple patches.

Yamato’s Flying Slash has had its range slightly reduced, down to 26 meters from 28. Once at level three, the delay between its additional charges has been raised from three to four seconds. Most notably, however, targeting an ally to dash to now specifically requires you to use the alt-cast input. This might take a little getting used to, but I think it’s a change all Yamato fans will ultimately welcome – it ensures much more consistency when you’re dealing with situations where multiple characters are in your vision at once.

Across the remaining patch notes, the other big loser is Drifter, who gets markedly less Bullet Damage gain per boon. The early game cooldown on Stalker’s Mark has also been nerfed, not recovering until tier two, and the bleed bonus at max rank has been lessened. Elsewhere, Mirage trades faster cooldowns on Djinn’s Mark and max-level Traveler for worse Fire Scarabs and Dust Devil spirit scaling, Holliday’s Powder Kegs lose some power, and Victor’s ultimate cooldown gets a welcome 35-second reduction.

This Deadlock update is live now. The big question on everyone’s lips, however, is what comes next. We’re rapidly approaching six months since the arrival of Old Gods, New Blood, and I’m sure Valve has been cooking up another major upgrade in the background as it toyed around with finding the right mix of mid-match objectives. Hopefully we’ll have that fresh evolution in our hands soon, whatever it might be.

The Dark Ages Premium Edition Free Download (v20760608 & All DLCs)

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DOOM: The Dark Ages Premium Edition Free Download

BECOME THE SLAYER IN A MEDIEVAL WAR AGAINST HELL
DOOM: The Dark Ages is the prequel to the critically acclaimed DOOM (2016) and DOOM Eternal that tells an epic cinematic story worthy of the DOOM Slayer’s legend. In this third installment of the modern DOOM series, players will step into the blood-stained boots of the DOOM Slayer, in this never-before-seen dark and sinister medieval war against Hell.

DOOM: The Dark Ages is a dark fantasy/sci-fi single-player experience that delivers the searing combat and over-the-top visuals of the incomparable DOOM franchise, powered by the latest idTech engine.

REIGN IN HELL

As the super weapon of gods and kings, shred enemies with devastating favorites like the Super Shotgun while also wielding a variety of new bone-chewing weapons, including the versatile Shield Saw. Players will stand and fight on the demon-infested battlefields in the vicious, grounded combat the original DOOM is famous for.

STAND AND FIGHT

Experience an epic story of the DOOM Slayer’s rage in this cinematic and action-packed story. Bound to serve as the super weapon of gods and kings, the DOOM Slayer fends off demon hordes as their leader seeks to destroy the Slayer and become the only one that is feared. Witness the creation of a legend as the Slayer takes on all of Hell and turns the tide of the war. New Heights: Realistic Climbing and Bouldering

DISCOVER UNKNOWN REALMS

In his quest to crush the legions of Hell, the Slayer must take the fight to never-before-seen realms. Mystery, challenges, and rewards lurk in every shadow of ruined castles, epic battlefields, dark forests, ancient hellscapes, and worlds beyond. Armed with the viciously powerful Shield Saw, cut through a dark world of menace and secrets in id’s largest and most expansive levels to date.

Features and System Requirements:

  • DOOM: The Dark Ages Premium Edition delivers brutal demon-slaying in a dark medieval hellscape
  • Experience fast, aggressive combat with new weapons like the Shield Saw
  • Fight across massive battlefields with epic scale and savage intensity
  • Premium Edition includes DLC access, cosmetics, and digital extras
  • A bold reimagining of DOOM with raw power, metal vibes, and chaos

Screenshots

System Requirements

Minimum
OS *: Windows 10 64-Bit / Windows 11 64-Bit
Processor: AMD Zen 2 or Intel 10th Generation CPU @3.2Ghz with 8 cores / 16 threads or better (examples: AMD Ryzen 7 3700X or better, or Intel Core i7 10700K or better)
Memory: 16 GB RAM
Graphics: NVIDIA or AMD hardware Raytracing-capable GPU with 8GB dedicated VRAM or better (examples: NVIDIA RTX 2060 SUPER or better, AMD RX 6600 or better)
Storage: 100 GB available space
Support the game developers by purchasing the game on Steam

Installation Guide

Turn Off Your Antivirus Before Installing Any Game

1 :: Download Game
2 :: Extract Game
3 :: Launch The Game
4 :: Have Fun 🙂

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Games need to succeed, not just be beloved

“I have been trying to find something meaningful to say about the Id Software layoffs.” It’s a sentiment all of us share, but a particularly strong one for its Co-founder John Carmack. A WARN notice filed in Texas states that 136 jobs are being cut at the Doom developer, reportedly more than half of its current workforce, as part of extensive layoffs across Microsoft and Xbox studios. Responding to the news, Carmack writes that he’s “saddened, but can’t muster anger or outrage over it.”

News of the layoffs broke right alongside the launch of new DLC for Id’s latest game, Doom: The Dark Ages, turning what should have been cause for celebration into a moment of mourning. “My ‘Microsoft will probably be a good steward of the brand’ statement isn’t aging well,” Carmack admits via X, adding, “this is certainly going to dampen the mood of the founder reunion at QuakeCon next month.” He doesn’t lay the blame at Microsoft’s feet, however, instead discussing the effects of increasing pressure to succeed within the gaming business.

One of the biggest frustrations surrounding the layoffs is the sudden culling of a studio with so much heritage: Wolfenstein, Doom, and Quake are the very foundations of FPS games at large. Carmack says that simply isn’t enough any more. “I suspect that Id Software was a marginal business from Microsoft’s perspective. I believe the reports that Minecraft revenues have been carrying several other studios. To continue being produced long term, games need to succeed, not just be beloved.”

“Games are competing with every other option for spending your leisure time and money, and the competition is brutal,” Carmack explains. “You can’t rule out the possibility that executives are idiots, but that shouldn’t be your default belief. I don’t think there is any obvious path that would have doubled the revenue from Id games.”

Carmack ponders alternative solutions: might a different pricing strategy have helped Doom to thrive in the crowded modern scene? Should Id have been making things faster, or cheaper, or pushed their products to a wider audience of “players that would have loved and bought the game” with more cost-effective marketing?

Perhaps Doom needed to evolve more, Carmack contemplates. “Could they have changed the game designs and broadened the appeal to more players without alienating existing ones?” Back in 2016, the Doom reboot felt like exactly the breath of fresh air that was needed – the formula was a perfect blend of old and new, retaining the fundamentals that made those ’90s classics so beloved and yet simultaneously pushing modern shooters forward.

Doom: The Dark Ages showed fresh willingness from Id to experiment again: its incarnation of the Doom Slayer was slower, more methodical, almost tank-like. It won some hearts, but bounced off of others. The new Revelations DLC was an attempt to strike a balance between the two styles, with Edward praising its “perfect balance” of the distinct styles of The Dark Ages and Doom Eternal. Unfortunately, it arrived too late to have a chance to swing the needle.

Would any of those changes Carmack proposes have turned Id’s fortunes around? Would any of them even have been possible in the first place? “I really don’t know,” he concludes. He isn’t writing Id off completely, though: “The game isn’t over yet, and I hope the studio rallies through.”

Asked whether he would be interested in reclaiming ownership of the Doom IP, Carmack responds that he’s sure it’s valued “at substantially more than my personal net worth, even if it was just sitting on a shelf for potential future use,” and adds that he doesn’t believe he would be the right person for the job anyway. He does, however, offer a “$1M guarantee to allow Team Beef to commercialize the legacy open source games on VR.”

Digimon Story Time Stranger Free Download (Build 23514637)

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Digimon Story Time Stranger Direct Download:

You control a customized agent from a covert group called ADAMAS (or Atomus) that investigates digital glitches in Tokyo. EA SPORTS College Football 27

The Inciting Incident: An apocalyptic disaster known as the “Shinjuku Inferno” shatters reality.

The Mission: Miraculously surviving, you are hurled eight years into the past. You must piece together how the world collapsed and prevent the disaster from ever happening. The Worlds: Your journey loops through real-world Tokyo districts and a fresh, intricately detailed server environment called the Digital World: Iliad. Along the way, you form a core bond with a human companion named Inori and an amnesiac Digimon called Aegiomon

The game plays like a blend of classic turn-based JRPGs and deeper monster-taming simulators.Active Turn-Based Battles: Combat uses a 3v3 layout with an expanded system of 11 distinct elemental types and unique monster traits. Strategy is highly flexible because you can swap team members or use items mid-fight without burning your turn. Data Scanning Over Catching: You do not physically trap wild monsters. Instead, fighting enemy Digimon scans their data.

Once a scan profile hits 100%, you can generate that Digimon directly into your roster from anywhere. Infinite Evolution Paths: True to the franchise, you can evolve and intentionally de-evolve your creatures. This allows you to master massive branching skill trees and carry over top-tier stats to build a personalized team. Personality Matrix: Conversing and interacting with your Digimon alters their unique personalities. These traits directly dictate how their combat stats grow

Screenshots

System Requirements

Minimum
Requires a 64-bit processor and operating system
OS: Windows 10 / Windows 11
Processor: Intel Core i5-8400 /AMD Ryzen5 3600
Memory: 8 GB RAM
Graphics: Nvidia GeForce GTX 970 [4 GB] / AMD Radeon RX 580 [8 GB] /Intel Arc A580 [8 GB]
DirectX: Version 12
Storage: 27 GB available space
Support the game developers by purchasing the game on Steam

Installation Guide

Turn Off Your Antivirus Before Installing Any Game

1 :: Download Game
2 :: Extract Game
3 :: Launch The Game
4 :: Have Fun 🙂

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Valve just changed how CS2’s bomb works, and it’s terrifying

Counter-Strike 2 Season 5 is here, and Valve continues to show a willingness to shake up its beloved FPS. Along with all the usual skins, stickers, and armory adjustments you’d expect, and the official implementation of Cache, the most striking part of the new CS2 patch notes is a redesign of the way bombs detonate. The more realistic explosions will give you more options to survive, if you’re smart about it. Alongside this comes an interesting console command that lets you manually shoot grenades to detonate them, which now has me mulling over the possible ramifications for the future.

The bomb explosion has been a constant in CS2 for years. You know where you stand, quite literally: too close, and it’s goodbye when it blows. Season 5 redesigns the effective range and extent of C4 damage, meaning it’s time to finally rethink that formula. “Now, when the bomb detonates, an explosive wave of destruction will flow from the bombsite through the map,” Valve describes. My first impression is that the new-look detonation is far more terrifying to watch, sending a rapid wave of force and fire curling around corners. The good news is that it might make survival easier.

Standing too close to the bomb will still be just as deadly as before, but, as Valve explains, “the shockwave dissipates around corners and doesn’t go through walls, so at a certain distance you can use your wits to survive.” This has been pre-calculated for all official defusal maps, and you can actually test it for yourself using CS2 console commands. Type in ‘cl_bake_bomb_damage_debug 1’ to see site A’s detonation pathing, or use a ‘2’ instead for site B. You’ll also see your expected damage reflected on your health bar before the bomb goes off.

‘Gabe Follower’ demonstrates the commands in action in the video above. That’s not all, because players have found another interesting console trick in the new update. Using ‘mp_shoot_dropped_grenades 1’ will allow you to shoot and damage thrown grenades to detonate them. This can also cause chain reactions. Like the previous command, this will only work in private testing. It does throw up the question of whether this is something Valve is testing as a possible inclusion for the future, however.

With the launch of CS2 Premier Season 5, Cache comes into the active duty map pool, replacing Overpass. In other modes, the rotation takes out the community maps Warden, Stronghold, Alpine, and Sanctum. Coming in to replace them in Competitive, Casual, and Deathmatch are Boulder, Fachwerk, and Shelter, while Debris and El Dorado join the lineup for Wingman.

You might remember Valve putting out a call to arms for more custom skins based on spy tech and Arabian mythology at the end of 2025. Both of those collections are now here as part of the Season 5 Armory update, along with the ‘Fruits and Vegetables’ and ‘Auto Racing’ sticker sets requested at the same time. The full release notes also address some bugs, such as being unable to pick up dropped weapons through the buy menu, and include a fix for a pixel gap outside tunnel in Dust II.

The Counter-Strike Season 5 update is live now. I’d certainly recommend heading into the testing ground just to get a feel for how the new detonations work and looking for good spots to retreat to. As for me, I’m sitting here quietly hoping that those grenade chain reactions become a real thing soon, because it could open up the door to some really clever plays and memorable highlight moments – and that’s what CS2 is all about.

Total War Warhammer 3’s new attempt at fixing its campaign AI woes promises a “more dynamic and interesting” late game

Total War: Warhammer 3 update 8.1 has just landed, which means it’s time for developer Creative Assembly’s latest attempt to polish its computer-controlled campaign factions. The colossal strategy game’s new patch notes are equally massive, also introducing more landmarks and technology to support Grand Cathay and their Tiger Warriors. With hundreds of lines of balance changes, battle improvements, and bug fixes, there’s something in here for just about everyone.

The conversation around Total War: Warhammer 3’s troubled campaign AI came to a head in late 2025, with CA capping off what it called “a frustrating year” with a deep-dive into why its rival factions were often leaving armies standing around doing nothing. There have been improvements since, but similar struggles are still a regular sight in campaigns. It’s not completely game-breaking, but when we’re talking about one of the biggest and best Warhammer games, it has been below the standard TWW3 deserves.

The 8.1 patch notes bring a fresh swathe of changes to the table. Senior Community Manager Steve Coleman explains that one of the common problems encountered are “certain campaign AI tasks that lead to its armies clustering and idling” because it’s focusing on defending key regions. This update is more than just changing some numbers: “We’ve added a new mechanism that allows us to control exactly what the campaign AI prioritizes, depending on how many turns have passed since campaign start.”

Coleman says that this new system not only solves some more immediate issues, such as allowing CA to lower the priority of tasks such as defending specific regions in the late game when doing so is less useful, but also tackle future misbehavior on the part of the campaign AI. With 8.1, you should see fewer cases of armies standing idle, clustered up around settlements, “making the late game more dynamic and interesting to play.”

Instead of simply turtling up and reacting to what you do, computer-controlled factions will now “seek to expand and compete” more deeply into the endgame, with an increased priority for “tasks that target enemy forces.” That’ll make them more interesting to play against in a human-vs-AI situation, but it should also mean fewer instances of “situations where multiple endgame factions end up in a stalemate, not attacking each other, only defending.”

We’re still not out of the woods yet, though. CA notes that there are still several other AI-related issues that it’s “working on solving.” This includes “clumping behavior” caused by a range of possible factors: endgame factions that spawn prior to turn 40, multiple endgame scenarios triggering at the same time, and direct borders between factions (whether or not they’re at war). Fights over contested borders or provinces can also lead to a standoff, with a higher chance the more evenly matched the two sides are.

Total War: Warhammer 3 patch 8.1 also gives more attention to Grand Cathay, which was recently expanded with the new Bhashiva DLC that adds her Tiger Warriors to its lineup. Cathay gets four more landmarks. The Monument of the White Tiger makes Tiger Warriors cheaper and stronger. The House of Secrets is an alternative way to recruit Alchemists and lower their cooldowns. The Terracotta Road improves defensive supplies and lets you recruit more Terracotta Sentinels, and the Grand Maritime Lift removes the movement cost to embark and disembark, along with shortening the time that journeys take on Sea Lanes.

The Tiger Warriors get a further buff with two extra techs. ‘Tiger’s Call’ lowers the upkeep and raises the damage of Tiger Warrior Stalkers, and brings the recruitment cost of all Tiger Warrior units down by 10%. ‘Honed Sense’ reduces upkeep and increases the speed for both Dual Axes and Iron Claw units, and adds two to the recruitment rank of all Tiger Warrior Units. That should make the new additions both cheaper and more effective.

Grand Cathay also sees both the Yin and Yan variants of the Dragon-Blooded Shugengan Lord handed personalized skill lines. Elsewhere, the Goblin Big Boss, Goblin Great Shaman, and Orc Warboss have all been handed approval to use chariot mounts in the campaign, Mio Ying’s starting army has been buffed to help her out in the early stages of a campaign, and CA has addressed some problems where Slaanesh factions could stack up too many speed bonuses across their units. You’ll now have a tougher time applying such broad boosts.

As mentioned, the full patch notes run for quite literally hundreds of lines, ranging from ability cost and effect rebalancing to visual fixes such as getting the Tiger Warrior Stalker’s hair under control. If you want to know whether your favorites have changed in any impactful ways, be sure to scan the list in its entirety.

Total War: Warhammer 3 patch 8.1 is live now. Coleman encourages anyone who runs into any new bugs or issues to report them via the forums. With Total War: Warhammer 40k on the horizon, I’m hopeful that all this backend work will set Creative Assembly up to deliver something both majestic and mechanically magnificent out of the gate.

Taylor Swift needs to be a skin in Fortnite

Ava is a fan of all things relating to The Sims and Dead by Daylight, to immersive RPGs, MMOs, and cozy games

Published: July 9, 2026

A new Fortnite rumor has started circulating online that Taylor Swift could be the next Fortnite Festival headliner, which in turn could mean her very own Icon Series Skin coming to the battle royale. As a huge Swiftie and someone who considers themselves a serial casual Fortnite player (starting with Save The World way back in the day), this isn’t the first time this sort of thing has been speculated about on the internet – so it always gets an eyeroll from me whenever it comes back around. Social media is awash with concepts of what she could look like in-game.

But this time has really made me think ‘why haven’t we?’ Of course, Swift just may not be interested in having her likeness digitalized so gamers can run around an island as her. At the same time, though, her discography would make for some killer emotes and Jam Tracks. Think “Cruel Summer,” “Look What You Made Me Do,” or the recent hit “Opalite,” for example. Those scream Fortnite dance material.

It’s not just her discography that makes sense for the pop princess to head on into Fortnite’s Battle Bus, though. Since 2024, we’ve seen female music legends like Billie Eilish, Chappell Roan, Karol G, Lady Gaga, Laufey, Lisa, Olivia Rodrigo, and Sabrina Carpenter all headlining. Let’s also not forget Ariana Grande – who appeared even before Fortnite Festival was a thing in her own Rift Tour in 2021 – and the Queen of Christmas, Mariah Carey making a wintry appearance. That’s a stacked set of A-list stars, so Taylor Swift would be in very good company.

The returning players and buzz this could generate from outside gaming would likely be insane. I remember coming back to Fortnite after a break solely because Sabrina Carpenter was headlining in 2025. I got her skins, played a good few matches, secured a couple of Victory Royales, and quickly dipped again without looking back. With Swift, though, you can imagine the fan theories, the hunting for easter eggs in costumes, or any references made to her on the island.

An Eras Tour-esque costume would look absolutely stellar in-game, and bundles focusing on her different eras (think “RED” album with the black-brimmed hat and “Not A Lot Going on At The Moment” t-shirt or a woodlandy, “folklore”-inspired dress) would be something I’d struggle to convince myself not to pick up.

There’s a skin in-game that makes me think of Swift whenever I see it: 2020’s Siren from the Hit Squad set, shown above. With a bleached blonde bob, red lips, blue eyes, and a black outfit that feels very “reputation”, it’s a far cry from the star herself – but maybe that’s the closest we’ll ever get to the real thing.

Whether or not this rumor ends up being true, I know the feeling of wishing that a Taylor Swift skin could come to the game “All Too Well”. I just hope it ends up coming true one day.

This week’s Epic Games Store free games has you exploring a 2D planet or setting up as a tattoo tycoon

Epic Games Store is back with their free games of the week, and this time around, you can blast off to a mysterious planet to explore and build in Nova Lands, or manage your very own tattoo parlor in Tattoo Tycoon.

If you’ve ever wanted to create your own industry, BEHEMUTT’s Nova Lands is a steal. Typically retailing at $19.99 and with a 4.8 rating on Epic, the open world 2D title has you building up a base with an emphasis on automation. Able to sustain your production without you needing to intervene through bots, they can collect resources for you, meaning you can head off for a spot of exploration.

Starting off on a small island, you’ll unlock more to venture out on as you play, finding different resources and creatures as you go. If you’re a fan of questing, you’ll come across NPCs to talk to, and whether you prefer combat or would rather avoid it, that choice is up to you.

The game’s store page says “if you were to mix Factorio, Forager, and Satisfactory, Nova Lands would be just that”. If that sounds like your cup of tea, make sure to claim the deal before it’s over.

Tattoo Tycoon is very much what it says on the tin. Retailing at $29.99 outside of the deal, Crazy Bunch’s management sim will have you reviving a business and putting your own stamp on it. With the option to open up shop when you choose, and in different locations, you can actively tattoo customers through a little mini game, decide where to put them, and unlock new tats for use.

The tattooing process has you needing to keep an eye on each customer to read their pain tolerance and wiping excess ink away. Not doing so could see you coming away without a single penny. Consulting prospective clients is also a big focus, where you’ll need to chat to them to learn about their likes and dislikes to help you decide on what tattoo they might like.

With a 4.1 star rating on EGS’ storefront, if you’re a fan of games like the Two Point series, The Sims, or House Flipper, the interior design aspect, management, and character creation should be right up your street.

The Nova Lands and Tattoo Tycoon are both available for free via the Epic Games Store between Thursday July 9 and Thursday July 16 at 8am PT / 11am ET / 4pm BST / 5pm CEST. They’re yours to keep once claimed – so head here and grab them while you can.

how Riot grew Valorant into its second global esport

Lauren spends most of her time dead in League of Legends, or equally as dead in Valorant. Don’t ask her about Vampire: The Masquerade.

Published: July 9, 2026

The energy at Valorant Masters London is electric. Everywhere I look, there are people. They’re dressed as their favorite Agents – there’s many a Jett, Gekko, and Sage. They’re wearing their country’s flags, draped around them like colorful capes – I see myriad Scottish saltires; a fond reminder of home. Then, there’s a guy dressed as The Pope. He’s got a Glasgow accent and a flash of ginger hair, and his Pope name is derived from Celtic Football Club founder Brother Walfred, now elevated to Pope status. Masters London is a melting pot of cultures and, apparently, religious leaders: it’s an event that transcends ‘big videogame convention:’ it’s the meeting place of a global community.

“The reality is that we host so many of these events across the year, but every time we go to a new city it doesn’t get old,” Valorant Esports’ Head of Product Strategy Bill Pan tells me. “It’s awesome being here, and I wish a lot more people on our team could come here and experience the excitement from the fans. That’s when you can see the tangible work back at home materialize in real life. It’s awesome.”

We’re sitting in a little pod behind the scenes at The Copper Box Arena, with a crystallized Sage staring down at us. The Copper Box Arena hosts up to 7,500 fans, and Valorant Masters has sold out. It’s a far cry from the early days of First Strike, and the inaugural Red Bull Home Ground after that. Pan doesn’t know that I’ve got my Home Ground hoodie back at the hotel: ‘2021 New Edition’ it says on the sleeve. That was five years ago.

Now Valorant esports is a global phenomenon; perhaps second-only to Riot’s sister title, League of Legends. Masters London peaked at 9.9 million viewers, making it the most-watched VCT event of all time. That beats out League of Legends Worlds 2025, and Counter-Strike 2’s Cologne Major, which was running parallel to VCT London. While 80% of Masters’ audience was China-based (likely tuning in to watch EDward Gaming), it’s nothing to smirk at.

Pan has been working on Valorant esports for almost four years, and has watched the ecosystem blossom into what it is today. I ask him what that journey’s been like, especially given that the game’s esports adventures began mid-COVID-19 pandemic.

“Esports, for Valorant, has always been at the core of what the game is supposed to be to some extent,” he says. “Now you need the game to be successful for any sort of scale to happen on the esports side, and that’s what we really saw. As the game grew over time and the fans showed up, we were able to scale up what kind of shows we could put on, what kind of ecosystem we could build, and what kind of financial incentives we could give back to the pro teams. The growth from back then until now is very much a reflection of both the game and the excitement that fans have shown to us; the want to bring events to cities around the world.

“In the beginning, around First Strike, we were also hitting the [COVID-19] pandemic. We still had to put on an awesome broadcast show, but we really didn’t have the scale of fans we wanted until we were able to open it up post-pandemic. By the time we hit Champions Istanbul and LA, that’s when we really started seeing the return to what we thought Valorant esports should be, back in the day. Definitely an awesome path from then until now.”

It’s not easy to build an esports ecosystem these days, however. In 2022, GamesBeat’s Jordan Fragen foretold of an “esports winter;” “diversify to survive,” she warned. Livestreaming was dropping off post-pandemic; sponsorships were dying; esports was slowly becoming associated with the likes of sports betting and NFTs. It paints a dire picture of the sphere in 2022, just when Valorant was on the rise.

In 2026, some of what she forecast has come to fruition; to the outside eye esports is dying. The likes of the Esports World Cup and its associated Nations Cup are backed by the ever-controversial Saudi Investment Fund, and there’s been a recent flood of betting sponsors. In many ways, it feels bleak. I ask Pan how Valorant has continued to be successful, and if Riot has felt the effects of said ‘winter.’

“If you think of the first principals of why esports exists in the first place: games are fun, people like games. So as long as there’s a games industry out there there’s a baseline,” he replies. “Within the games industry, there’s always going to be a subsegment of players that want to play highly-competitive, team-based sports. That’s always going to be intrinsic to human behavior. To marry that together with the fact that games exist, means that I think esports, naturally, will never go [away]. It will always be a really exciting part of the industry.”

Esports, naturally, will never go [away]

Bill Pan – Head of Product Strategy, Valorant Esports

“Now your question is a good one; to what scale does that industry exist? We’ve gone through ebbs and flows. If you think about five years ago, ten years ago, a lot of the industry depended on sponsorship and BD revenue as [its] lifeblood. If you think of the other pro sports, a lot of their lifeblood is broadcast and media rights. Those conditions are different through esports of ten years ago versus pro sports, and I would argue that conditions are different today.”

He explains that Riot has attempted to diversify alongside those primary revenue pillars, noting that “digital goods in-game should actually be a bigger piece of how the esports industry really thrives. For Valorant specifically, we spent a lot of time thinking about what the digital goods are offering, and how that can fund the esports industry on our side. That’s been the biggest unlock for us. We don’t have to rely on external sources to try and break even or [hit] profitability in the way other companies need to.

“We think there’s enough value that the esports provides back to the game, both monetarily through skins, but also through awesome events and heightened competition. And when you wrap that all together, I think that’s why we still think esports is quite strong. Now that model might not work for everyone, but it certainly has been working well for us.”

Riot, however, owns two of the biggest esports in the world with League of Legends and Valorant, and that sets aside the likes of Wild Rift and the competitive sphere for its TCG, Riftbound. It has a lot of experience building these ecosystems, so I ask Pan if League of Legends’ esports journey served as both a source of inspiration, but also as somewhat of a success blueprint.

“We’re fortunate enough to learn from League, but also other games out there,” he says. “We learn a ton from Overwatch, Counter-Strike, and all of these titles that have come before us. The learning comes in a bunch of different ways; but we also learn a lot about what works and doesn’t work for fans. The experience that the League of Legends fan wants ten years ago is different from today; the average age has matured over time, the content they like has matured over time, and the delivery mechanisms – shortform content – also change over time.

“[League] has had to adapt to a lot of those changing variables, and for us, we see them making those edits and adjustments, and we now know to focus a lot more on what the cohort of players and fans want. Really, five years ago, our players were young,” he laughs. “They were coming from Minecraft, Roblox, and Fortnite. The way they think about a live esports event and what content means is very different to League of Legends of the same timeframe. Our learnings from League really [revolve around] how they think about audiences more than anything else, in addition to physical production and all of the things we need to do to run an event.”

It’s an interesting conundrum: a good live-service game ages alongside its playerbase, but how exactly does it do that? As a longtime League of Legends player, I’ve found the tease of a new rank intriguing, largely because the base player today does know more than a fan of the same level five years ago. That battle for relevance isn’t helped by the constant influx of new, ‘fast fashion’-esque content; TikTok, Instagram, YouTube – they’re ruthless battle royale-style platforms where everyone is vying for a mere two seconds of your attention.

I ask how Pan and the team hope to maintain that relevance; how do you grab that invaluable two seconds of time? How do you hold that interest for ten seconds, or a minute? “It’s challenging,” he laments. “If you think about five years ago, we had a really solid understanding of who our audience was, and as they’ve changed over the last five years, it’s not enough to just try to have a good understanding of where they are now. We also have to understand, who are the new audiences today, and how are they different? It’s almost like there’s more work today than ever to try and have a better understanding of our players.

“This is on top of the entertainment industry changing; what’s hot right now versus before aren’t the same. Then that’s on top of distribution channels changing. It’s an incredibly difficult job to work out how to best serve our audiences. What we’re trying to do is take a lot of shots in a lot of different directions and basically let the fans come to us in the different vectors we’re trying to build.”

He mentions the likes of new approaches to shortform content and esports highlight packages – “who has time to sit through hundreds of games a year for any sport?” he says with a laugh. “Even for the most die-hard soccer fan it’s impossible to sit through every game. Those are the things we’re going to continue to push our bounds on. This is an ongoing battle; this won’t end. We’re very focused on continuing to innovate.”

As Pan and I talk, there are waves of applause from the main hall. There’s electricity and excitement; genuine hype. We laugh as I nudge my microphone closer to him. “It’s getting so loud,” I say, vaguely panicked that the interview wouldn’t record correctly. He smiles.

That ebb and flow of cheering perfectly encapsulates the excitement of live esports – the highs and the lows of watching your team either thrive, or fall at the final hurdle. It’s an excitement that Riot events just understand: whether it’s League of Legends Worlds, MSI, or VCT Masters London, it just gets it. I’m excited to see Valorant thrive; I’ve been intertwined with its esports sphere since the beginning; I’ve grown with it, instead of joining later on as I did with League. I’m excited to see what happens next; excited to see what happens at Champions Shanghai. Just give me a Paper Rex win, then it’ll all be sunshine, rainbows, and gunfire.

Assassin’s Creed Black Flag Resynced Free Download (HYPERVISOR)

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Assassin’s Creed Black Flag Resynced Direct Download:

Pre-purchase now and get the exclusive Blackbeard’s Crimson Pack bonus. Includes a costume for Edward, a sword, and a pistol. Esports Manager 2026

Strike fear in your foes as you board and sink enemy vessels as Edward Kenway, captain of the Jackdaw. Whether blending into crowds or leading daring assaults, switch between silent takedowns and fierce brawls as you effortlessly wield swords, pistols, and the Hidden Blade. With a cast of historical pirate legends at your side, defy empires amidst the age-old conflict opposing Assassins and Templars.

Combat has been rebuilt for more dynamic encounters, emphasizing parries and takedowns, while stealth and parkour have been improved for smoother escapes and assassinations. Continuously upgrade the Jackdaw to face powerful enemy ships with enhanced naval mechanics featuring new alternate fire modes. Quality-of-life additions also address previous pain points, ensuring your experience is improved.

Whether you’re sailing the open seas or journeying across untamed lands, discover a seamless open world built with the latest Anvil engine. Take in sweeping vistas as you brave stormy waters, dive into underwater shipwrecks, or push through dense tropical jungles. Enhanced by features such as Dolby Atmos and ray tracing, every scene feels more immersive, bringing the world’s beauty to life.

Building on top of the original story, Assassin’s Creed Black Flag Resynced introduces exclusive new content. Familiar faces will return, with new storylines dedicated to fan-favorite characters such as Blackbeard and Stede Bonnet. Unexpected allies will also cross your path, as three officers join you on your journey as part of the main narrative. More surprises await such as new sea shanties, pets, a photo mode, and more.

Screenshots

System Requirements

Minimum
Requires a 64-bit processor and operating system
OS: Windows 10 (64 bit only), Windows 11
Processor: Intel Core i7-8700K 3.7 GHz, AMD Ryzen 5 3600 3.6 GHz
Memory: 16 GB RAM
Graphics: NVIDIA GeForce GTX 1660 (6GB), AMD Radeon RX5500XT (8GB) or Intel ARC A580 (8GB)
DirectX: Version 12
Storage: 65 GB available space
Support the game developers by purchasing the game on Steam

Installation Guide

Turn Off Your Antivirus Before Installing Any Game

1 :: Download Game
2 :: Extract Game
3 :: Launch The Game
4 :: Have Fun 🙂

Download File

Chameleon codes (July 2026)

Keeping on top of these new Chameleon codes won’t make your job as a seeker any easier, but it will effectively reduce the number of wins needed to secure a cool new cosmetic for your fancy paint gun. That fishbones skin? A must-have.

Chameleon is the latest attempt by a dev team looking to capitalize on someone else’s truly unique gameplay idea. It’s virtual hide and seek, but not in the same vein as the prop hunt game mode that took the world by storm long before the “friendslop” flood. Instead of becoming a prop, you paint yourself into the environment to avoid the detection of a gun-totting detective. It’s a simple idea, but a mechanically complicated one to execute.

Here are the latest Chameleon codes on Roblox:

  • 150KVisits – 1.5k coins (new!)
  • FULLRELEASE – 1.5k coins

Once you’ve painted yourself into a wall, click here to follow us on Google instead. Take a peek at the other code guides there, and you might just avoid an unfortunate misclick that could make you an easy target. It’s hide and seek, not run and scream.

How do I redeem Chameleon codes?

You can redeem codes in Chameleon between rounds by following these steps:

  • Launch Chameleon on Roblox.
  • Click the ‘codes’ button on the left side of the screen.
  • Enter a working code in the box.
  • Click the ‘redeem’ button.

Why can’t I use the Chameleon code box?

If you’re struggling to enter a code in the box after following the steps above, closing and relaunching the game is usually enough to fix the issue. If that doesn’t work, scroll up through the shop and make sure to claim any freebies that are available. That can sometimes make the code box work again. It’s a known problem, so it should get patched out with the next update. 

How do I get more Chameleon codes?

You’ll find any new codes on the Chameleon Discord server. Though there’s no dedicated channel just yet, they’re easy to spot at the bottom of patch note posts on the ‘update-log’ channel. To join the server, click the Discord logo button at the bottom of the game page. You won’t see it if your Roblox account isn’t appropriately age-verified. Refresh the page once you’re done, and it should appear.

If digging around a Discord server sounds like your idea of a bad day, leave the rest to us. We trawl the Discord servers of hundreds of the biggest Roblox games every week so that we can offer easy-to-use redeem code lists just like the one above. Any time saved is more time you can spend playing Roblox. That’s a fair deal, right?

Expired codes:

EARLYBIRD

Got your Chameleon codes? Get to hiding.

Moonlight Peaks Free Download (Build 23966928)

Download File

Moonlight Peaks Direct Download:

Experience life as a vampire in a magical town full of werewolves, witches, mermaids, and more! In this heartwarming, supernatural life-sim, you will raise mystical crops, learn spell-casting and potion-making, and befriend – or even romance – the locals. And at the same time, show your skeptical father that a life of compassion is possible – even for the undead. Assassin’s Creed Black Flag Resynced

Settle down in your family’s abandoned homestead and make it your own. Build your farm with magic crops and livestock, customize your cottage with gothic style, and make friends with other creatures of the night. Embrace immortality and unlock ancient abilities, all in the name of a more bountiful harvest. Unravel the mysteries of the seven families that inhabit Moonlight Peaks and bring a bit of light back to this spooky settlement. Just remember to be back in your coffin before the sun comes up!

Customize your perfect vampire persona and build relationships with the people of Moonlight Peaks to learn more about the town’s history. Uncover the secrets of the seven families who dwell there – and maybe even find your “tomb” love from any of the two dozen romanceable characters in the process. Design your cozy gothic homestead, turning a forgotten farm into the ideal sanctuary. Obtain new tools and develop your property to grow even more enchanted crops and raise magical livestock.

Embrace your supernatural lineage! Shapeshift into other forms to explore all the town has to offer, and study witchcraft to learn spells that will help you on the farm or when gathering resources. Beyond the farm, you’ll be able to enjoy fishing, foraging, and potion-crafting, along with activities like embroidering, flower arranging, and more. You can even collect cards for the town’s favorite game, Nokturna, to play against other residents.

Screenshots

System Requirements

Minimum
OS: Windows 10 64 bit
Processor: Intel i3 Processor
Memory: 6 GB RAM
Graphics: Nvidia GeForce GTX 660 2GB
DirectX: Version 10
Storage: 8 GB available space
Support the game developers by purchasing the game on Steam

Installation Guide

Turn Off Your Antivirus Before Installing Any Game

1 :: Download Game
2 :: Extract Game
3 :: Launch The Game
4 :: Have Fun 🙂

Download File

Palworld dev delivers “important” 1.0 mod warning

Palworld 1.0 is finally upon us. It’s yet another scary reminder of the passage of time that it’s already been two and a half years since the creature-collecting survival game proved itself more than mere parody and exploded to become one of the biggest games ever on Steam. As developer Pocketpair leaves early access, it gives one final warning to anyone who has toyed around with mods, noting that a failure to act could cause crashes, corrupted save data, or hard blocks on quest and event progression. “This is actually quite important, gamers,” community manager John ‘Bucky’ Buckley emphasizes.

Palworld mods have always been supported by Pocketpair, and the Palworld team says it is “grateful to all of our fans who have dedicated time into modding the game up until now.” However, with 1.0 making “significant changes to the game’s systems,” it warns that previously installed mods – particularly those that came out during the first year of its life – can cause some serious problems after transitioning to the new update.

“Please note, simply turning mods ‘off’ or ‘disabling’ them is not enough,” the developer stresses. “Mod files and mod loaders that remain in the game folder may still be loaded when the game starts, even if they have been disabled, and can cause issues.” As a result, it says you need to manually remove any associated files. “If you have ever installed mods in the past, even if they are currently turned off, please make sure to delete the files.”

In order to do this, Pocketpair gives some quick instructions. You’ll first want to back up your save data (this can be done by right-clicking Palworld in your Steam library and clicking ‘manage’). If you’re using Steam Workshop mods, ensure you are unsubscribed from them all. Then head to the game’s install directory (‘manage, browse local files’) and delete both ‘Pal\Binaries\Win64’ and ‘Pal\Content\Paks.’ Finally, return to the properties menu, go to ‘installed files,’ and verify the integrity of your installation.

After finishing, you’ll want to check that the game runs as expected without any mods installed before you download the update. If you’re still having trouble, you can uninstall Palworld as a last resort, but make sure to delete your entire local files directory before attempting to reinstall. This is also a good idea if you haven’t had the game downloaded recently, but did have mods active last time you were playing.

Once you’re up and running on the new version, Pockepair recommends that you only begin reinstalling mods “after confirming that the mod creators have updated them for 1.0, and then testing them one by one.” It notes that any issues that occur while using mods and modified game data “are not covered by support.” Given how seriously the developer is treating this issue, I would encourage following its advice to the letter, just to be on the safe side.

Palworld 1.0 launches on Friday July 10. While it doesn’t give an exact time, Pocketpair says it is “planning to release Palworld 1.0 around 12:30 JST.” That’s 4:30am BST / 5:30am CEST, or Thursday July 9 at 8:30pm PT / 11:30pm ET in America. 

EA SPORTS College Football 27 Free Download

Download File

EA SPORTS College Football 27 Direct Download:

In EA SPORTS™ College Football 27, step into the modern era of college football where personal ambition meets program pride. Engineer your program with Dynasty Blueprint, build your player, take on new positions in Road to Glory, and play as your favorite mascots in Mascot Mashup while immersed in the iconic traditions and pageantry of game day. Moonlight Peaks

DYNASTY
All-new Dynasty Blueprint puts you in control of your program’s future. Navigate Athletic Director Expectations and use Dynasty Points for recruiting, NIL, staff, and facilities to build your college football powerhouse.

ROAD TO GLORY
Define your path in Road to Glory and experience new customization options and positions as you build your player. Earn NIL deals, chase the Heisman, develop your Draft Stock, and raise your Legacy Score with each decision you make.

MASCOT MASHU
Play as your favorite mascot in Mascot Mashup. Collect over 120 larger-than-life icons, and bring the chaos to wild 11-on-11 matchups packed with over-the-top celebrations and mascot antics fueled by pure school spirit.

STORYTELLING & PRESENTATION
Feel every moment of game day, and experience college football at its height. Dynamic weather, expanded pageantry, and a new broadcast package delivers deeper immersion as dynamic storytelling connects your journey to the sights, sounds, and stakes of Saturday.

GAMEPLAY
Turn every touch into a highlight. Feel the difference of standout athletes impacting every play, from smarter route running and coverage to explosive WR vs. DB battles, while more streamlined, customizable pre-play adjustments fuel strategic and electric on-field action.

Screenshots

System Requirements

Minimum
OS: Windows 11
Processor: Intel Core i3-10300 (4 cores, 8 threads) / AMD Ryzen 5 2600
Memory: 12 GB RAM
Graphics: Nvidia GeForce RTX 2060 / AMD Radeon RX 5600 XT / Intel Arc A580
DirectX: Version 12
Storage: 50 GB available space
VR Support: not supported
Support the game developers by purchasing the game on Steam

Installation Guide

Turn Off Your Antivirus Before Installing Any Game

1 :: Download Game
2 :: Extract Game
3 :: Launch The Game
4 :: Have Fun 🙂

Download File

Assassin’s Creed Black Flag Resynced review

Paul’s an expert in Videogames, Star Trek, flannel shirts – in that order.

Published: July 8, 2026

Verdict

Assassin’s Creed Black Flag Resynced improves what was already the best AC game ever. Come for the fancy updated visuals, stay for the best pirate adventure you could possibly hope for.

Assassin’s Creed Black Flag Resynced doesn’t mess about, despite what the super-long title would suggest. It opens with several explosions, throws away the wristblades, and gets you on the high seas in less than 20 minutes. From there, it’s chasing the horizon and gutting Spaniards, not necessarily in that order.

A remake of the 2013 entry into the Assassin’s Creed universe, Black Flag Resynced overhauls the pirate game, bringing it up to modern standards and getting rid of a lot of guff – it was great then, and it turns out it’s great now. It’s kind of always been the anti-Assassin’s Creed, what with the protagonist not really being that fussed with the band of hooded rascals as they are. It’s about building a better life and raging against the machine, in theory.

Black Flag follows a man named Edward Kenway as he attempts to break from normality and live as a privateer. This eventually manifests as straight-up piracy, which is where we come in, guns blazing. It plays much like any other early Assassin’s Creed game – pre-RPG enemy and item levels – with a main story and several different types of sidequests taking you all over the open world map.

After the explosive intro, I find myself in Havana. It’s a moderately built-up area, perfect for those assassin parkour runs; it’s dense without being overwhelming, and showcases a more traditional AC style of play. I tail a few soldiers, sneak into a heavily guarded fort to steal a few items – this is all very familiar. It’s after this, though, where Black Flag shines.

Once I’m let loose in the world, things really start to take shape. In my ship, the Jackdaw, I can sail pretty much anywhere on the huge open-world map; there are so many small activities that cross my path wherever I go, and it’s part of the constant drip-feed of stuff that makes Black Flag so compelling.

I’m not usually one for faff, but there’s a strange balance here that works. There are so many small tasks that cross my path when I’m sailing from A to B – swathes of English and Spanish ships that can be looted, forts to be assaulted, spots to dive shipwrecks for treasure, and stretches of ocean prime for whaling. This doesn’t cover everything, but to say there’s a buffet of activities ahead of me whenever I set sail is an understatement.

None of these little sidequests alone would be enough to satisfy, but together they form to make the world seem alive and full of possibility. I never get tired of anything because there’s always something else within arm’s reach; I have to move to the next thing, there’s someone else to blow up, there’s more loot to gobble up, there’s another desert island to explore.

Ship-to-ship combat is a huge part of Black Flag, and it hits with a punch like nothing else. I feel my vessel splinter as I’m hit with a volley of cannon fire; I brace against mortars while unleashing a volley of my own. It’s a back-and-forth of positioning and timing as I attempt to balance offense and defense, and when the cannons go quiet, I have another decision to make.

Boarding another ship is one of the very specific delights of Black Flag; after disabling my opponent with cannon fire and the occasional high-speed ram, I’m given the option to sink it or dock alongside and draw swords. Backflipping from deck to deck and diving into a fierce melee is never-not exciting – the noise from both crews fighting for their lives as I weave through the maelstrom is so engaging, and cutting down the now-previous owners of the vessel with Kenway’s bag of tricks is satisfying.

Black Flag isn’t a pirate game in the Assassin’s Creed universe; it’s an Assassin’s Creed game in a pirate universe. It could function just as well as a standalone game about setting up a paradise for the unwashed. This isn’t some shoehorned, destiny-riddled tale of fate – not really. With all of the modern sections removed, it plays like a really good game about being a pirate, which is obviously great.

Edward Kenway thinks the titular assassins and their creed are a lot of faff; too much fuss, a bunch of people running around in cloaks and hoods, fighting against another mysterious organization, risking their spines on little bales of hay – where’s the profit in that? Edward questions the morality of the Creed and keeps himself at arm’s length while striving for a better life for him and his. Piracy is questionable, but Kenway’s motives seem pure enough. Maybe. Chaotic neutral with a slight good-leaning, I guess.

The thrust of a lot of Black Flag revolves around breaking away from the norm. Kenway wants to create a place where people can be free, where he can make some coin, and where he can be at peace. The haven I build teeters on the piles of bodies it took to lay the foundations – my budding empire grows as I play, and I feel the stakes getting higher with each mission. What begins as a simple swindle grows into what could be all-out war.

Assassin’s Creed Black Flag Resynced is a remake of the highest order. It strips the original of the dead weight while expanding on its characters, and ultimately, it gives me more pirate things to do, which is never a bad thing. It feels more alive than it did in 2013 – locations are dense, bustling affairs when they need to be, or eerie and desolate when it calls for it. The PC version adds all the fancy gubbins like ray tracing, and with the removal of loading screens as I sailed across the Caribbean, it all feels interconnected and smooth in a way that I guess just wasn’t possible over ten years ago.

Black Flag Resynced is definitely worth another playthrough for those who mined the original for all it was worth, and an absolute gift for those who have never heard of Edward Kenway. Get your swords, store your grog, and find the most disreputable crew you can: we’ve got loot to plunder.

Riot believes League of Legends ‘mage bot’ strats are “healthy diversity” and “need to be viable”

Riot Games has pulled planned Brand buffs from the upcoming League of Legends patch 26.14 due to “concerns around mages bot,” but says it’s still committed to supporting the divisive strategy as a viable way to play the MOBA. In a preview post covering the new update, Lead Gameplay Designer Matt ‘Phroxzon’ Leung-Harrison explains the team’s current feelings on the importance of allowing mage champions to oppose traditional ADC options in the bottom lane, and frankly, I’m glad to hear its reasoning.

“We know this is a contentious topic,” Phroxzon says of mages going bot lane. The idea of trading out your classic carry picks for a mage isn’t new, but its prominence in the ongoing MSI 2026 tournament has thrown the strategy into the center of conversation. The matchup can be a rather frustrating one for some of the standard bot lane picks, but I’m hugely in favor of shaking up the traditional meta. As someone who plays and watches both League of Legends and Dota 2, the latter’s more flexible team compositions are something I’ve always wanted to see more of in LoL.

Phroxzon seems to agree, stating that Riot sees “mages bot as creating healthy diversity for the bot lane experience overall, even though for some traditional marksmen, they can be quite frustrating.” He points out that there is still a “roughly four-to-one ratio of traditional marksmen to mages,” but says this alternative option existing lets players “experience a mix of games at high intensity (eg. playing ADC against Rengar/Talon and mages bot) and also games that are more comfortable and low threat (maybe Ivern jungle).”

“Too much intensity or too little intensity would make the game unfun in the long run,” Phroxzon adds. I fully agree here; when I’ve found myself drifting away from League, it’s always been because things felt too formulaic and stale. He then suggests, “Mages bot also need to be viable picks to allow teams to undoom themselves in champ select for an AD-mid pick like Zed/Yone/Yasuo.”

Anticipating your next question, Phroxzon continues: “That said, mages bot have pretty high win rates (often the highest), so aren’t they overpowered?” He acknowledges that they are “definitely strong for several reasons,” but then suggests that “win rates don’t tell the full story.”

While the simpler mages “have quite shallow mastery curves,” he explains, ADCs “are typically harder to play but also reward that mastery depth more, meaning their win rates are relatively suppressed compared to mages bot.” That doesn’t mean high-level mages are weak (pro play shows this isn’t the case), just that playing a mage is “often more forgiving and can be more tolerant of matchup.”

a similar effect to if you played autofilled malphite top (high skill floor)
– adcs by contrast are typically harder to play but also reward that mastery depth more, meaning their winrates are relatively suppressed compared to mages bot
– I’m not saying that mages at high levels of mastery/skill are weak (see them in pro play or high elo ranked), but mainly saying that winrates don’t tell the full story and we see them as relatively similar in power level overall, just often more forgiving and can be more tolerant of matchup
– adcs also have accelerated 3 item spikes in this season (compared to the other roles) due to bot quest, which also presents an interesting strategic balancing point (the mages a bit stronger on early item spikes and weaker on later ones)
– another balancing aspect of mages bot is that they typically represent a composition tradeoff. Eg. ori + yunara/lulu bot lane and win on 2/3 items or AD mid plus ziggs+engage bot and need to end the game fast
– if struggling with mages bot, champs like ezreal/sivir/zeri can be quite effective against them (dodge skills and have strong 2/3 item spikes and out scale)
– anyway, a nuanced conversation that I’ll dig into more in a video later.”” class=”wp-image-517707″ loading=”lazy” srcset=”https://www.pcgamesn.com/wp-content/sites/pcgamesn/2026/07/league-of-legends-mages-bot-discussion-riot-phroxzon-350×196.jpg 350w, https://www.pcgamesn.com/wp-content/sites/pcgamesn/2026/07/league-of-legends-mages-bot-discussion-riot-phroxzon-776×436.jpg 776w, https://www.pcgamesn.com/wp-content/sites/pcgamesn/2026/07/league-of-legends-mages-bot-discussion-riot-phroxzon-1140×641.jpg 1552w” sizes=”(max-width: 800px) 350px, 776px”>

Tempo also plays a big part in the mage-bot matchup; typically, they can get online faster with just a couple of items compared to the three or so that ADCs tend to require. However, the trade-off is that the mage’s team needs to take advantage of that power spike and end the game quickly before their opponents can catch up and outscale them.

“ADCs also have accelerated three-item spikes in this season (compared to the other roles) due to bot quest,” Phroxzon remarks. He gives a couple of examples, such as Ori with Yunara or Lulu in bot lane needing to look to win with two to three items, or “AD mid plus Ziggs and engage bot” having a similar requirement to end fast while its advantage lasts.

The decision to hold off on those Brand buffs for now certainly isn’t the end for this topic, or a sign that Riot is fed up with seeing mages move into the bot lane. “A nuanced conversation that I’ll dig into more in a video later,” Phroxzon concludes. For the time being, he recommends countering with champions that boast dodge skills, who can “have strong 2-3 item spikes and outscale,” such as Ezreal, Sivir, or Zeri. As long as Riot keeps players thinking carefully about their strategies right from the champ select screen, I’m in favor of it.

Everything new in Assassin’s Creed Black Flag Resynced

Paul’s an expert in Videogames, Star Trek, flannel shirts – in that order.

Published: July 8, 2026

If, like me, you spent your formative years on a virtual ship doing virtual seaborne crimes, the remake of Black Flag should be a welcome sight. Way back when, I mined Black Flag for everything it had; ticking off islands, knocking off every fort – even seeking out every animal so my wardrobe would be exotic and morally questionable. A remake was welcome news, but I couldn’t help but wonder what, if anything, had been added for this new version that made it worth my while.

The good news, then, is that Assassin’s Creed Black Flag Resynced not only gives the game a much-needed facelift but also adds a ton of extras on top of what is already an already stacked adventure game. I’ve played a metric ton of it, and have, what I think, are the main additions and changes to Black Flag.
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As far as the main story goes, things are more or less as we left them – the sidequests are where the bulk of the expansions come. There are a few new shipmates that, when their mini questlines are completed, will add a new feature to your ship. The shipwright, priest and another mysterious figure are each in their own spot of bother, and if Edward finds time in his day to help them out, they’ll join his motley crew, adding ship abilities and a new presence on board the Jackdaw.

Some old faces are also getting a bit of love. Blackbeard and Stede Bonnet’s stories have been fleshed out, giving them much more satisfying conclusions to their tale. It was always a bit of a disappointment that these characters I spent so much time with in the original game kind of just fizzled out, so being treated to a proper ending is a huge boon.

If the story of Black Flag isn’t the thing that propels you, I’m sure the sidequests did (or will), and Resynced sees them refined and expanded, with assassination missions and naval contracts being easier to accept. Milo van der Graaff is now present in person this time around to hand out the target ships. He’s an interesting sort; I’m getting a nefarious vibe.

It’s a lot, and that’s before we get into the general improvements to the base systems. Parkour has been brought to 2026 standards; combat has had its rough edges shaved down to create more of a fluid, fancy affair, with gadgets now available mid-combo, allowing Edward to adapt and flow to whatever ends up in front of him.

There are upgrades to ship combat, with secondary firing modes for each side of the Jackdaw, you can dive underwater anywhere (provided there’s water, of course), and astonishingly, there are no loading screens beyond when you boot the game up. You can travel anywhere on the huge map and just be, which is good because there are also a ton of new islands to explore, many of which hold loot, secrets, and probably the Spanish.

If I had any concerns about retreading old ground, these additions and improvements to Black Flag settled those down completely – not only has the experience been streamlined and modernized, but there’s a ton more there to explore than there was before. It feels fresh, and if whether you’re playing it for the first time or the tenth, there’s a lot to love here – check out my Black Flag Resynced review if you want to know more.

I almost missed the fantastic Granblue Fantasy: Relink. It just got even bigger

I am once again asking you to play Granblue Fantasy: Relink, this time as developer Cygames drops its beefy Endless Ragnarok expansion. For too long, I let all the praise of this action-heavy party JRPG pass me by, and after finally succumbing to peer pressure I’m now adding my voice to the chorus enthusing you to do the same. As if the base game wasn’t more than enough to keep you satisfied for dozens, if not hundreds, of hours, the new DLC brings a fresh story, a combat summons system, extra quest tiers, more bosses, and additional ‘master traits’ to elevate your builds beyond previous limits.

At its heart, Granblue Fantasy: Relink falls somewhere between the methodical combat of Monster Hunter and the party-driven explosiveness of action-JRPGs like Xenoblade, Ys, or even Dragon’s Dogma. You could spend its entire main campaign mastering just a single character, or branch out across its vast swathe of other playable allies, each of whom has a full suite of attacks, skills, and a passive tree that would justify them being a protagonist in their own right. Add in some absolutely unforgettable set piece moments scattered throughout its main campaign, and Relink serves as the best introduction possible to the world of Granblue Fantasy.

However you like to play, Relink has got the answer. Do you want to be an unstoppable tank, smashing foes with your fists? Then Ghandagoza is your man. Prefer to snipe from range? Eugen lets you focus down weak points while your allies bear the brunt of the aggression. If you prefer a more flashy approach, Zeta dives through the air like a Final Fantasy Dragoon, while Ferry combines long-range whip attacks with a range of pets. Ride alongside a squad of computer-controlled teammates, or go online and tackle foes across myriad Monster Hunter style missions (now with crossplay support following today’s expansion-accompanying update); the choice is yours.

Whether you just saw the story to its conclusion and dipped out, or have spent hundreds of hours enjoying the endgame grind and additional narrative beats that Cygames drip-feeds throughout, Endless Ragnarok promises the thing I’ve been wanting most of all: a fresh main-line adventure. With that said, you’ll need to get through most of that post-game story (akin to Monster Hunter’s ‘high rank’ missions) in order to start your new journey. Unlike the base game, however, the expansion’s main questline does promise full co-op play.

The good news if you’ve yet to wrap everything up in the original progression is that there’s another big helping hand. This comes in the form of a new, roguelite-inspired mode called The Conflux. Along with being a unique challenge in its own right, The Conflux is designed to help you farm a lot of the more awkward materials and quickly get up to speed for Endless Ragnarok’s main quest. If you weren’t into the long-term grind required to earn the likes of Terminus Weapons, this is a welcome boon.

Alongside that, purchasing Endless Ragnarok will get you access to the new ‘Chaos’ difficulty of quests, along with the ability to summon allies in to aid you in battle. Some of these are key NPCs or powerful beasts, which you’ll get to take direct control of for a short while, while others are supportive sorts like cheering villagers and friendly cats that will provide buffs and assists to help you out from the sidelines.

The expansion also introduces six more characters to learn, including a couple of familiar faces from the main story that I’m very excited to get my hands on. There’s the new ‘master traits’ progression system to push you even further beyond the previous limits, and a whole range of additional trophies, sigils, stickers, and other rewards to earn.

Granblue Fantasy: Relink – Endless Ragnarok is out now, priced at $29.99 / £24.99 for the upgrade, or $59.99 / £49.99 if you buy it with the base game. You can grab them here. There’s also a demo available for the DLC if you want to try it out first.

I really can’t emphasize enough just how surprised I was by Relink, a game that kept growing on me the deeper I got. If you’ve yet to give it a go and are unsure about committing to the full thing, I’d certainly recommend giving at least the core experience a try – it’s regularly on sale, so keep your eyes peeled. If you’re an enthusiast, the DLC feels like an easy way to breathe even more life into what was already one of the most packed JRPGs around.

Goals is building an exciting esports ecosystem “where everyone can compete”

Tom is an expert in all things Fortnite or the latest RPG release, but is probably spending too much time on the latest EA FC game.

Published: July 8, 2026

Hitting one million installs within ten days of its free-to-play launch, Goals has proven that there’s a real appetite for a soccer game beyond the established IPs. Now, a month post-launch, Goals has announced its ambitious plans for an esports ecosystem for the game, which will let anyone compete. We spoke exclusively to Goals CEO Andreas Thorstensson to learn more about the system, as well as the future plans for the game’s competitive aspect.

“We want anyone to be able to compete,” is a message Thorstensson reiterated a couple of times. Goals’ esports ecosystem will not be a closed shop, both in terms of competing and spectating. “At the grassroots level, anyone can enter the Goals Open through regional single-elimination qualifiers and earn a place in the regional finals. At the top end, the best players qualify for Goals Majors through the in-game leaderboard and official qualifiers, leading up to our live Goals Masters championship.”

That level of inclusion is made possible because the game’s competitive aspect will be closely connected to the modes in the game. “Competitive play is built around the in-game leaderboard, and over time, we’ll introduce more esports-related content like team kits, celebrations, and other cosmetics. And who knows, maybe one day an esports legend becomes an Original in Goals,” Thorstensson explains. You’ll be able to represent teams when you play, showcase your fandom, and try to join the ranks of competitive play directly from Goals.

What’s extremely interesting is how accessible Goals wants to make it for players to build their own tournaments. “Community has been at the center of Goals from day one,” Thorstensson says. To that end, it wants to “make it easy for people to organize tournaments, create content, and build local communities around the game.” That’s easier said than done, and requires a lot of tools to be provided to fans who want to be more involved in the competitive space. They’ll need basic tools to create events, as well as spectator features and broadcast support, which Goals have committed to providing. That creates wider interest in the Goals competitive scene, and more opportunities for players to get involved, which is exciting.

That personalization expands to how in-game teams are utilized in the esports ecosystem. Unlike competitive scenes in similar games, you’ll use your own unique players in Goals esports events. Players won’t be provided a pool of players, instead having to ensure their own team is as good as it can be. “That’s part of what makes Goals different,” the game’s CEO told us. “Your generated players become your stars over time. Fairness comes from matchmaking, progression balance, and making sure skill remains the deciding factor rather than simply having the strongest squad,” he continued.

Since a big part of team building in Goals is luck, it’ll be interesting to see how balanced squads are. Thankfully, we won’t see the same midfields running around on every team, and Claudia Pina in every attack. That’s the most refreshing aspect of Goals, and it’s great to hear it being carried over to competitive play.

When it comes to official events, for the best players in the world, there will be a €10,000 prize pool. However, Goals plans to expand the prize offering with the help of players. “Longer term, we want to build a sustainable ecosystem where players and fans can help grow the competitive scene, for example through tournament-specific cosmetic items that contribute to future prize pools,” Thorstensson explained.

He was keen to stress that Goals’ competitive play will remain inclusive as time goes on. “We want to build an ecosystem where everyone can compete, regardless of skill level. Whether you’re playing in your first community tournament or competing on the biggest stage, there should always be a clear path forward,” he said. That makes it clear that Goals esports will be more than just a closed tournament for the top ten in the world. There will be opportunities to showcase your skills no matter who you are, no matter where you are in the world.

The studio is making the esports scene more accessible when it comes to following teams and watching the action. The Open events will be broadcast officially on Twitch and YouTube, but they’ll also be shown in-game, allowing you to tune into the action without leaving Goals. There will be an “in-game esports hub where players can follow tournaments, watch matches, discover upcoming events, and stay connected to the competitive scene.” The Goals Open live Grand Final will take place in Stockholm on Saturday September 12, 2026.

More will be revealed on Goals’ esports scene in the coming weeks, and keep an eye on the news in-game for further details on how you can get involved yourself. For now, keep trying to improve your level in Ranked play.

Subnautica 2’s olive branch to fend off threats is just enough to preserve the terror

A new Subnautica 2 update arrives today – the first big overhaul from Unknown Worlds since it pushed the ocean survival game out into early access. The focus for now is very much on quality-of-life improvements, with bigger implementations like multiplayer features and new biomes further down the line. The patch does at least address an issue that’s been top of the priority list for a large swathe of the playerbase, by giving us ways to better fend off hostile predators and other underwater pests, although the developer seems firm in its intent to keep you from any permanent solutions.

While you still won’t be able to kill the various animals bothering you in Subnautica 2, the deterrents at your disposal will feel a lot more valuable. Game Director Anthony Gallegos notes that “most creatures in the game now have good flinches, so if you smack them with the survival multitool, you’ll get a reaction out of them before they flee.” This should make it more easily apparent that you’re fending them off. The other mode of dissuading would-be attackers is the Sonic Resonator, and this will now cause many creature types to go into a distinct stun state when struck, causing them to float awkwardly downwards.

In accordance with this, Unknown Worlds has been working to tone down nasty surprises. In the blighted regions, the Bloom Parasites that guard Angel Combs now more clearly communicate when they’ve noticed you and are shifting into aggressive mode. Improved voice line prioritization will help ensure that the most important messages come through immediately, instead of queueing up a whole list of lines. Field notes will now have a play button in your data bank, rather than automatically rolling when you collect them.

I’m largely on board with the direction Subnautica 2 is moving. While I can see the argument that allowing players to kill creatures directly offers a more immersive survival experience, I’ve always (tentatively) embraced the inherent terror of the great blue in Subnautica. This is their home, not yours, and hoping to merely deter potential threats from considering you as a snack feels much more conducive to that. I never want to feel like I’m the one who’s in control of an encounter.

As for the rest of the update, biomods are being expanded. Look out for “a bunch of new biolabs” across the early game to let you discover new biomods (and swap out those you have equipped). In the later stages of the current progression, you’ll be able to scan creatures with a new tool to unlock more passive biomod slots, meaning you’ll no longer be limited to just a single one.

Gallegos teases new things to discover among the wrecks: “a little bit more puzzle solving, very light, a little bit more gameplay, and a lot more work on the visual cohesion.” The PDA has been reorganized with new categorization and a fresh UI. Also included is a personal storage chest – this one isn’t connected to fabricators or processors, because it’s designed to keep your own things separate from the other players in your game.

Looking further afield, Gallegos notes that Subnautica 1.2, its “co-op centric update,” will come a non-specific “some weeks after” today’s release. That’ll include player trade and reviving, proximity voice chat, and features like new emotes. He then clarifies that the big ‘EA2’ drop the team previously discussed is set for later in the year. This is where we’ll be heading into the actual home of the Collector Leviathan (its current hangout spot is merely temporary). The artwork seen above also shows multiple Great Jaws, including a particularly colossal one, but worryingly lacks many other places to hide.

Gallegos adds that the region will play home to the next stage in the progression, additional story content, and another vehicle chassis to unlock. We’ve already been promised that we’ll be able to “get stompy” in the new zone, and the teaser art seems to all but confirm a new incarnation of the PRAWN Suit for Subnautica 2. Going back to our earlier conversation, I’m curious to see how its introduction impacts our relationship with the local wildlife – although I suspect the Collector will see it as little more than another shiny trinket.

Subnautica update 1.1 launches today, Wednesday, July 8. “Again, this is just the first of all of our updates that we’re going to be doing,” Gallegos notes, “so if you want to continue to make your voices heard, please communicate with us anywhere you can.”

building the next era of World of Warcraft

Lauren spends most of her time dead in League of Legends, or equally as dead in Valorant. Don’t ask her about Vampire: The Masquerade.

Published: July 8, 2026

Game Director Ion Hazzikostas is, perhaps, the perfect person to ask about World of Warcraft. Having joined Blizzard in 2008, he’s spent almost 18 years working on the game, with ten of them as its Game Director. His tagline is ‘Watcher,’ and it makes a lot of sense: he is the backbone of WoW; its caretaker and its driver.

It makes an equal amount of sense, then, that when we chose to relaunch PCGamesN, we set up a chat with Hazzikostas. World of Warcraft is a seminal PC gaming experience – it’s still limited to Blizzard’s Battle.net client, and while rumors swirl that it’ll appear on Xbox Game Pass at some point™, it remains a PC staple. It’s also a game that spans across every iteration of PCGamesN – in 2024, WoW turned 20, and the Warcraft franchise hit 30. World of Warcraft is a game that’s older than a lot of people, but in the same vein, it’s a game that unites generations.

Yet, in 2026, it feels like the MMO is in somewhat of a transition state, akin to how Dragonflight felt following Shadowlands. It’s not a bad thing – Midnight is the Worldsoul Saga’s middle child, and we’ve still got The Last Titan to go. It does, however, feel like the perfect time to check in and ask how Hazzikostas believes things are going.

I think there couldn’t be a better time to jump in than right now.

Ion Hazzikostas – WoW Game Director

Midnight, you see, feels like the meeting point of OG World of Warcraft and modern Retail. Gone are the celestial, multiversal themes of Shadowlands; Azeroth and its plight take center stage here, and we’ve spent a lot of time revisiting old, iconic zones like Quel’Thalas. Yet, in terms of features, Midnight – and the Worldsoul Saga as a whole – has ramped things up to eleven. We finally have player housing – something Blizzard certainly took its time with, but that I’d argue has paid off massively. The War Within also saw the introduction of Delves, single-player-oriented content that has helped expand the solo experience. It’s a meld of the familiar and the unfamiliar, wrapped in a coat of violet paint.

I ask Hazzikostas about Midnight’s launch, as well as that fusion of old and new. “Overall, we’re really happy [with Midnight],” he says. “I’m very proud of the team’s hard work and what they pulled off. It was really exciting to return to the lands of Quel’Thalas, Silvermoon, and Zul’Aman, and to see players’ enthusiasm for returning to some iconic locations.

“I think that [returning to the past] was something that was a little bit of a question mark – like a little bit of slight doubt or concern on the team’s part,” he confesses. “[We wondered] whether the players would embrace returning to familiar locations that have been reimagined, or whether they would see it as just ‘oh, this is rehashing old stuff.’ We’re very excited to see them embrace it, because it opens so many doors in terms of our ability to revisit, update, and reimagine iconic locations that are so central to World of Warcraft’s history, and tell new stories in them.

“The story of modern World of Warcraft, for many years now, has been about broadening our approach to try and offer for all the different types of players that have decided to make Azeroth their home. Midnight takes that to an all-new level.”

Midnight, however, hasn’t been without its faults. The launch of Patch 12.0.5, Revelations, marked one of the most bug-ridden periods in the game’s history, with housing being taken offline entirely due to a glitch that saw decor snap to the floor and save there. The bug – which Hazzikostas explains was the knock-on effect of a change to Mists of Pandaria’s Siege of Orgrimmar – is one of the ugliest in WoW history, and that’s without mentioning drops in performance in Silvermoon, among myriad other trials and tribulations.

In a separate interview, I asked Hazzikostas about the team’s learnings from 12.0.5, and how the upcoming 12.1 update plans to continue squashing bugs. The TLDR is that Blizzard knows Revelations’ lack of polish wasn’t up to snuff, but that it has streamlined and refined its internal processes to catch issues quicker. “We’re only going to do absolutely critical bug fixes because of the risk that has to the stability of the product,” he says.

“That’s not to say that we’re not going to fix things once we’re live – we’re constantly rolling out fixes and updates to the service. But that risk of doing something that messes up a release isn’t really fair for us to take.”

Where Midnight has also made waves, however, is with its UI. WoW addons have been a part of the game’s community almost since its inception, as players attempted to plug the holes in Blizzard’s UI with their own creations. WeakAuras, GTFO, BigWigs, Deadly Boss Mods; we’ve all heard of them, and we’ve all used them at some point in our WoW career.

While most addons simply provide missing, trackable information, Blizzard has taken aim at the ones that give you a little too much of a helping hand. Hazzikostas admits that addons were having an impact on encounter creation, with the team often having to “design [instances] around the addons.” He stresses that mechanics have never been created “with the intent that addons would be used to solve them. Instead, “players have been looking for ways to solve in real time the different challenges we were throwing at [them], and that was not leading the game’s encounter and class design down a good path.”

As such, WeakAuras has bit the dust, as have myriad other community-made creations. It’s an attempt by Blizzard to “level the playing field” for newer players, while ensuring that we’re not getting too much behind-the-scenes information.

It’s a move that’s divided the community; addon creators have seen years of work collapse, while longtime players have lost some of the core systems that they’ve been reliant on. I ask Hazzikostas about this decision – it’s not as damning as Final Fantasy 14’s no-addon policy, but it’s a huge step for WoW’s UI.

“I know this may be a controversial statement, but I will say that, overall, [the new UI] has been successful so far. It’s not done, it’s not perfect; there’s more work to go, and we are continuing to undertake that work. But I think that, by and large, the vast majority of people are completing the same level of content that they were before, and far more are doing it without feeling like they need to seek out external tools. There have been some exceptions to that where the community has figured out ways of making some computational logic work, and we didn’t want to keep breaking things in the middle of a patch.

“The 12.1 update has what we think is a more comprehensive overhaul of the security backend of our addon interface, which should make it a little easier for addon authors to write addons, but also close some of the loopholes we’ve seen pop up here and there. Alongside that, we’re continuing to improve our base user interface.

“All of this has been in service of a more approachable experience and a more level playing field,” he says. “It was a challenging concept to explain in some ways. In the lead up to Midnight players took it as ‘Blizzard is killing addons, they’re getting rid of all addons,’ and that led to a very understandable, very negative reaction around that idea because addons have been a part of WoW for 20 years. We’re looking forward to them continuing to be a part of WoW for many years to come.

“I think, while it’s certainly been a transition with its challenges, we’re excited to have this new baseline and foundation, and things will only continue to get better from here, both as we continue to add functionality to the base UI, and we continue to empower addon authors to add customization options,” he continues. “And as we, frankly, internally relearn some aspects of how we can build encounters in this new world. I think that’s going to open up new doors and possibilities for players in raids, dungeons, Delves, and everything in between.”

As I mentioned at the beginning of this article: Ion Hazzikostas has worked on World of Warcraft for 18 years. He’s seen WoW in so many different states, times, and iterations; he’s watched the game grow and evolve. I ask if he’s happy with the state the MMO has landed in, and more generally why a player should play WoW in 2026, even if they’ve never stepped foot in Azeroth before.

He gives a nod to WoW Classic, where you can “revisit where it all began.” But in terms of Retail, he notes that Blizzard “has been learning for 20 years, and refining [its] ability to serve players, tell stories, offer depth, offer meaningful rewards, and offer increasing flexibility.

World of Warcraft today, in 2026, is still a game that will absolutely give you as much as you put into it

Ion Hazzikostas – WoW Game Director

“World of Warcraft used to be known as a game that would consume your life, and as a game that, if you didn’t have tons and tons of time to play it, you shouldn’t even bother picking it up because it required tons and tons of time to get anything out of it. World of Warcraft today, in 2026, is still a game that will absolutely give you as much as you put into it; that you can sink a ton of time into if you’re looking to really go deep and immerse yourself in a game. It’s also a game where you can log in for 20 minutes or so after lunch and accomplish something meaningful.

“It’s a game where you can play solo; it’s a game where you can play with a large group of friends. We haven’t moved away from something we used to be into something new; we’ve broadened and expanded our focus so that it’s all of those things and more. With an epic story going on; an updated new player experience to get them right into the latest content; a wide variety of ways to adventure, progress, collect, decorate, roleplay, PvP and so forth, I think there’s something for everyone in WoW today.

“I’m biased,” he says with a smile. “But I think there couldn’t be a better time to jump in than right now.”

Minecraft finally adds seats after 17 years, but the potential for builders is even bigger

A new Minecraft update is here, and after 17 years, Steve can finally sit down. That’s right, Mojang has officially added the ability to plonk your butt down onto a comfy cushion as part of its latest Java Snapshot and Bedrock Preview patches. The latest incarnation of what will eventually become the third Game Drop of 2026 actually introduces two new ways to rest, one for the home and one for the field. Both have potential that stretches beyond simple utility, however, as the developer continues to hand building enthusiasts more tools to be creative.

“Weary from all that hiking? Seek out an abandoned camp to rest your blocky bones on the Cushion,” Mojang teases. The new point of interest was introduced two weeks ago with the first test build for the upcoming Minecraft Game Drop, alongside the arrival of a new Dappled Forest biome. It’s been a great time to be a builder, giving us long-requested additions like the Poplar Wood set, Wool Stairs and Slabs, and even bouncy Shelf Mushrooms that are ideal for establishing both form and function. Mojang even confirms that, yes, it’s seen you using the Poplar Trapdoor as a toilet seat, and it’s impressed by your creativity.

If you need to take a load off after all that construction, now you can. Enter the Cushion. After decades of squatting awkwardly in ‘chairs’ made from Wood Stairs, Minecraft finally has a proper, official seat. Take three Wool Slabs (in any of the 16 colors), and you can make a square Cushion to rest on. They need to lie on a supporting block, but they don’t have collision, which means you can put it on the lower part of Wood Stairs to make an instant chair design. Mojang has clearly already anticipated this as a popular trick, ensuring there’s no awkward clipping.

The Cushion is actually remarkably flexible in what you can place it on, meaning it’s perfect for all manner of decorative purposes, whether you’re setting a carpet or rug to relax on, or using it to top off an object’s design. You can place one on a Button or Pressure Plate, although it’ll depress and break the Cushion when you sit on it. This doesn’t seem to happen with Trapdoors, however, so that’s yet more potential for seat creation. How about a lovely, gentle stair set in the color of your choosing when combined with snow stacks? The possibilities keep coming.

What if you’ve had enough rest and want to explore? The Straw Bed is your new best friend. Take three Hay Bales placed in a row, and you’ll get four of these (which stack up to 16). These allow you to sleep through the night, but won’t set a spawn point, so they’re perfect to take on your adventures for those moments when you wish you could fast-forward to morning without committing to your new location. They’re single-use and break when you wake up, but cheap enough to bring several with you. Plus they can also make nice decorative items in their own right.

Minecraft Java 26.3 Snapshot 3 and Bedrock Preview 26.40.30 are live now, including the new Cushion and Straw Bed items. You can simply switch to the test build via the Minecraft launcher if you’re ready to take a load off your feet. I’m already impressed with the creative ways people are discovering to use these in their builds, so it promises to be an exciting time ahead.

Steam Machine review – it’s all about the games you play

Edward Chester is PCGamesN’s hardware editor. He writes the site’s hardware news, reviews, and guides.

Published: July 7, 2026

Verdict

A massively inflated price right now is in some ways the least of the Steam Machine’s worries, as its meagre performance and TV/controller-focused gameplay means it has plenty of other limitations too. It’s a fantastic bit of hardware with some great features, but its appeal is going to be very niche.

Pros

  • Fantastic hardware design
  • Runs cool and quiet
  • SteamOS interface is fantastic on a TV
  • Performance is good enough for 1080p gaming

Cons

  • Advertised 4K gaming often doesn’t deliver
  • Only certain games suit a controller/TV setup
  • Price is simply too high

Everybody knows the story so far with the Steam Machine. When it was revealed, there was a great hope that it would transform living room PC gaming, bringing console ease of use for a Steam Deck-like price. However, by the time it finally landed, PC price rises had taken their toll, and the Steam Machine was arriving overpriced and underpowered. However, while that is largely the story of the so-called Gabe Cube, so much of what should determine your choice to buy one actually comes down to the games you play.

Unlike most of the best gaming PC options, the Steam Machine’s use of SteamOS and its focus on living room gaming, with the Machine connected to a TV and played via a controller, means that while it can play most of the great wealth of games that exist on Steam, it excels only at some.

Specs

 
Steam Machine specs

CPU
Semi-custom AMD Zen 4 six-core/12-thread (up to 4.8 GHz, 30W TDP)

GPU
Semi-Custom AMD RDNA 3 28CUs (2.45GHz max sustained clock, 110W TDP)

RAM
16GB DDR5 + 8GB GDDR6 VRAM

Storage
512GB NVMe SSD or 2TB NVMe SSD

Networking
2×2 Wi-Fi 6E, Bluetooth 5.3, integrated 2.4GHz Steam Controller wireless adapter, gigabit Ethernet

Extras
17 individually addressable RGB LEDs for system status and customizability

Front ports
2 x USB-A 3.2 Gen 1, microSD

Rear ports
Rear: 1 x DisplayPort 1.4, 1 x HDMI 2.0, 2 x USB-A 2.0, 1 x USB-C 3.2 Gen 2

Warranty
One year

Dimensions (W x D x H)
156 x 162.4 x 152mm

Weight
2.6kg / 5.7lbs

Price
Starting at $1,049 / £879

As has long been established, the Steam Machine’s specs aren’t exactly its strongest suit. While its GPU is roughly four times as powerful as that of the Steam Deck, and its CPU is ~50% faster too, the specs of this machine are modest by modern gaming PC standards.

Specifically, the semi-custom AMD CPU (i.e., a slightly modified version of an existing AMD design) is based on the company’s last-generation architecture, and while it has six cores – plenty enough for gaming – only two of these are fully optimized for speed, with the other four being slower-clocked cores aimed at more power-efficient multi-core operations.

Meanwhile, the GPU is again a previous-generation design that’s basically equivalent to the laptop version of the Radeon RX 7600. A quick look at our RX 7600 review reveals just how modest that card’s performance was, even at its release over three years ago.

Crucially, for anyone considering the Steam Machine and who would be willing to upgrade the device’s components, neither the CPU nor the GPU is upgradeable. Not only do they not use conventional desktop PC parts, but they’re in fact soldered in place.

What is upgradeable are the SSD (above left) and RAM, though the latter uses laptop RAM modules. The SSD, though, is a conventional M.2 drive, such as you’ll find in our best SSD guide, so that is an easy swap, though you’ll need to manually copy the data from one drive to the other using another PC.

Otherwise, in terms of form factor, the Steam Machine is astonishingly tiny. At 156 x 162.4 x 152mm, it’s dwarfed by both the PS5 and latest Xboxes, and it is far smaller than any mini-ITX gaming PC. It also weighs just 5.7lbs. That’s still a decent amount of weight that makes for a dense-feeling cube, but it’s a quarter of what a typical small PC weighs.

As for connectivity, the Steam Machine provides a decent balance. The two USB-A and one USB-C ports around the back are just enough for any extra peripherals – a wireless headset adapter and emergency keyboard, perhaps – while the one HDMI and one DisplayPort should be enough for most typical single TV or single monitor setups. The use of a built-in power supply needing just a figure-of-eight mains cable means there’s no bulky power brick to hide away.

A wired Ethernet port also means you don’t have to rely on WiFi, and Valve makes a point of noting that the Machine includes dedicated WiFi and Bluetooth antennas for reliable connections. There’s also a Steam Controller adapter built right into the system.

Round the front, two more USB-A ports are enough for temporary connections, such as extra wired controllers or USB thumb drives, while a microSD slot provides a quick and simple way to expand the device’s storage. The choice of microSD, rather than full-size SD, is an intriguing one, as while it makes it easy to swap drives with a Steam Deck, I question how many people will actually want to do that.

You can pick up the Steam Machine in 512GB or 2TB versions, either with a Steam Controller or without. If you’re happy to only have one or two triple-A games downloaded at a time, and the rest of your library is smaller indie titles, 512GB is going to be enough. Otherwise, the 2TB will be enough that you almost never have to worry about uninstalling one game to accommodate another. However, considering the 2TB model costs $300 extra, and the SSD is technically upgradeable, it’s an expensive luxury.

Design and build

If there’s one area where all the fuss over the Steam Machine was entirely justified, it’s in its design. Its simple cuboid form factor is utterly charming, and while being limited to black only might disappoint a few fans of other gaming gear color schemes, the fact that you can swap out the front plate opens up what should be enough design-tweaking options for most.

What’s more, there’s loads of potential for easy modding of the cover. You could 3D print your own, add a custom paint job, apply stickers, and more, all without ever affecting the main PC unit.

Valve included a solid walnut wood and an orange flocked/felt cover with our review model, and both look good in and of themselves. However, they don’t particularly match the rest of the black cube. The wood is a dark enough color that it lacks the contrast to set off the black – a lighter wood, such as beech, seems like it would’ve worked better – while the orange again just looks a bit out of place.

It’s hard to tell based on these two plates whether it’s just those particular colors/finishes that don’t quite work, or if any of the custom plates will look a bit out of place. Time will tell on that front. However, one thing I did notice is that stacking the wooden plate on top of the black plate (the magnets embedded in them connect to each other), as you can see below, resulted in a look I found to work a little better – the slight overhang it creates somehow makes it look more purposeful.

Otherwise, the Machine is a very solidly built item with a design that’s easy to take apart for upgrades and maintenance. The device uses Torx head screws, but otherwise, all the screws are easy to access, and Valve has even gone so far as to have the rubber feet on the underside have holes in the middle, so you can access the screws below – such feet are so often used to hide screws, to limit user tampering.

Inside, a single 120mm fan is used to cool the entire system, with air pulled from underneath the device – so it isn’t suitable for placing on a carpet or other soft surface – and blowing it out the back. The device runs remarkably cool and quiet. Under full load, the CPU hit just shy of 70°C and the GPU just 75°C, all while that single fan only hit under 35dB.

The experience – SteamOS and game compatibility

The overall experience of the Steam Machine isn’t one that can be summarized purely in specs and benchmarks. Valve’s use of its own SteamOS operating system, instead of Windows, means it has some major advantages and some major disadvantages that set it apart.

On the plus side, as anyone who has used a Steam Deck will know, SteamOS is still streets ahead of Windows when it comes to providing a slick console-like gaming experience. The device boots quickly, bringing you straight to your game library, it can be put to sleep mid-game, the various menu overlays for adjusting the device mid-game all work intuitively and quickly, and there’s just generally none of the sense of this being a normal desktop PC with a flaky interface bolted on top, but rather the experience is built from the ground up to make it easy to just get gaming.

This also extends to the fact that Valve has added HDMI CEC support (which means the Machine can communicate with your TV and other AV gear to automatically switch inputs) and that the Steam Controller can power on the Machine remotely. These things aren’t down to SteamOS as such, but are features simply not available to a typical gaming PC.

The fact that this cube only needs two cables to get up and running can’t be overstated either. Being able to pick up the cube, its power cable, a spare HDMI (though even that’s often not necessary, if you have another device you can unplug from your TV/monitor), and a controller, and know that in most situations, you’ll be able to get set up at a friend’s house is just so compelling. It’s somewhat possible to do the same with an equivalent tiny PC, but the likelihood that you need to keep a keyboard and mouse with you just in case, that you need to carefully carry the WiFi antenna from your motherboard (or bring an Ethernet cable), and that such a system is likely to be at least twice as large and heavy just makes it feel so much less viable.

However, on the flip side, SteamOS and the Steam Machine experience have some major limitations. For a start, most games that have an anti-cheat simply won’t work on SteamOS. The likes of Fortnite, Apex Legends, Rainbow Six Siege, and League of Legends can’t be played on this device.

For several of those, the fact that they’re keyboard and mouse-focused titles will mean a lack of compatibility on a purely living room/TV-focused PC isn’t a major factor – the number of people wanting to play League on a TV with a keyboard and mouse balanced on their lap is presumably vanishingly small. However, the likes of Apex and Fortnite are widely played with controllers, and for more casual rounds, the setup here would otherwise be viable if it had that compatibility.

What’s more, despite the Steam Controller’s trackpads enabling reasonable mouse-like input, playing a lot of keyboard and mouse-focused games is still quite awkward. Given the choice, a PC with a desk is still going to be preferable for a lot of games.

This leaves a far from small, but still limited number of game types for which the Steam Machine feels like a device you’d naturally want to use. Third-person action RPGs, casual racing games (where a controller suffices as opposed to a racing wheel), platformers, and all the other types of games that lend themselves to a console/controller/TV experience work great, but a lot of those tend to be modern triple-A titles. If you want to fire up Forza Horizon 6, go on an adventure with Indy in Indiana Jones and the Great Circle, or you’re desperately waiting for GTA 6, all these games will work on the Steam Machine, but these experiences then bump up against the other limitation with this device, which is its performance.

Performance/benchmarks

 

Let’s be quite clear, the Steam Machine has enough horsepower to play basically any game on Steam right now. Just about everything will run, and for thousands and thousands of games, it will run them perfectly well, at playable and even fast frame rates at 4K. If you want to have a chill game of Balatro or Stardew Valley, or you’re looking to play through Half-Life 2 again, performance is not an issue.

In fact, even for triple-A titles that aren’t overly new, you’ll still get solid performance. However, if you’re hoping the Steam Machine can be both an easy way to play your indie/old game library and play the latest triple-A titles, well, it has its limitations.

For a start, the Steam Machine defaults to running all games at 1080p, rather than 4K. Considering Valve famously advertised the Steam Machine as being able to provide 4K gaming at 60fps – something it has since pulled back on, now simply saying you can get “Up to 4k gaming” – the fact that the device defaults to 1080p is more than a little surprising. To enable 4K gaming, you’ll have to jump into the settings to change the default resolution.

Once you’ve done this, you’ll be able to fire up your games in 4K, but when it comes to actual in-game image quality, it more often than not won’t be true 4K. That’s because, to run any reasonably modern, graphically demanding game at 4K, you nearly always have to rely on FSR upscaling, and quite aggressive upscaling at that. You’ll generally need to use FSR Performance (rather than Quality or Balanced), which upscales from 1080p to 4K, with FSR frame generation sometimes also required to get a 60fps+ frame rate.

What’s more, ray tracing in particular is a huge weakness of this device. AMD’s Radeon RX 7000 series always had relatively weak ray tracing performance compared to Nvidia’s cards at the time, and the RX 7600-class GPU here is the entry-level version of that generation of cards. As such, ray tracing is largely not a viable option, which is a major drawback as games steadily start to embrace ray tracing more and more (for better or worse).

Another point to note is that most games default to settings far lower than they need to. Forza Horizon 6, for instance, defaulted to Low settings and looked, frankly, terrible. However, the game is actually playable at medium to high settings. So, again, unlike most consoles, you may find there’s a fair amount of settings tweaking to get your games running right.

To demonstrate just where the Steam Machine’s performance sits, we fired up a few benchmarks:

Cyberpunk

Cyberpunk is notoriously still quite a demanding game, despite being a few years old now. However, it serves as a great baseline for performance testing any PC, and it really shows the limitations of the Steam Machine.

For a start, using the demanding Ultra Ray Tracing preset with which we normally test desktop graphics cards, it’s a total non-starter. At just 1080p, it struggles to 15fps average. Dropping back to just High detail settings without ray tracing, though, and performance leaps up to 80fps at 1080p.

This would suggest that using FSR to upscale from 1080p to 4K might be a breeze for the Machine. However, this wasn’t the case. At 4K with FSR performance, the game hit just 38fps average. Adding in-frame gen got this to 61fps, but by this point, the experience is quite compromised, with motion that’s not as smooth as you’d expect for 61fps to feel.

Realistically, you’re looking at dropping further to Medium settings to get a smooth 45fps+ frame rate at 4K with Performance upscaling.

Forza Horizon 6

Forza Horizon 6 is, in some ways, an ideal potential showcase for the Steam Machine. Casual racing games like this are classic console fodder that lend themselves to playing with a controller on a TV. Sure enough, it’s a very playable game, but again, only at certain settings.

Engage the game’s ray-traced global illumination mode, and you’ll experience a chugging 25fps even at 1080p. Switch this mode off, though, and just run the game at High settings, and you’ll get 69fps at 1080p.

At 4K High, you’ll get 37fps, which is actually reasonably playable, although, oddly, engaging FSR upscaling to try to get a slightly higher frame rate only got us a 1fps increase. So, again, we’re still not quite hitting really convincing 4K gaming without dropping to Medium settings or lower.

Indiana Jones and Great Circle

Another great controller and TV game is the easy-going, cinematic adventure that is Indiana Jones and Great Circle. However, this is another perfect example of where the Steam Machine isn’t entirely convincing. It copes just fine at lower settings, with our test at 1080p with Medium details delivering a steady 77fps.

However, jump up to 4K and performance tanks. At 4K Medium, the game struggles to 20fps, and 4K High is a slideshow at 7fps. Even engaging FSR set to Performance, High detail settings are a no-go, with just an 11fps frame rate. However, 4K at Medium detail settings with FSR set to Performance does finally get us to 50fps. At Medium, the game still looks decent, but there’s a clear step up with High detail settings. 

Price

The Steam Machine price starts at $1,049 / £879 for the 512GB version without a controller and rises to $1,428 / £1,208 for the 2TB version with a controller, making it far more expensive than Valve ever planned it to be. Recent RAM and other PC component prices have risen so much that what was widely believed to be a device meant to launch at ~$750 / £600 has had to launch for far more.

This high price is largely the biggest limitation of the Steam Machine, with it being far more than other game consoles, and not overly competitive compared to a normal PC of similar power. There are several other factors that come into play when it comes to making your buying decision, but based on pure value alone, the Steam Machine struggles.

It’s worth noting that part of the reason the Steam Machine is so expensive is that Valve isn’t able to subsidize the cost of the Steam Machine in the same way that Nintendo, Sony, and Xbox can with their consoles, as Valve has no way to guarantee a buyer will ever actually use Steam to buy games and thus make back its money through game sales. Because it’s just a normal PC in terms of functionality, a buyer could, for instance, install Windows and only ever play Xbox Game Pass games.

However, comparably priced conventional gaming PCs can offer a lot more performance. A ~$1,050 PC can get you an RX 9060 XT or GeForce RTX 5060, both of which offer far more performance than available here.

Verdict

Much as I want to love the Steam Machine, it’s effectively DOA as a genuinely compelling, good-value mini gaming PC. Yes, the entire gaming PC industry is being affected by component price rises, but whereas most PC users can navigate that by choosing to only upgrade certain components, buying secondhand, and generally taking advantage of the swappable, upgradable platform that is PC gaming, the Steam Machine doesn’t offer that. It’s a $1,000+ lump sum, up front.

Crucially, though, it struggles in two further areas. For one, even at its originally intended/hoped-for price of somewhere around $700, it would still have been quite expensive compared to the likes of the PS5, while delivering performance that is inferior. It would have been a much closer fight, and overall been a more compelling option, but still far from the utopian ultra-budget mini gaming PC of which some might have dreamed.

Finally, there’s the fact that, even though you absolutely can use this as a desktop PC – whether by installing Windows or using SteamOS’ own Linux-based desktop interface – it is quite explicitly being sold as a living room machine as an alternative to consoles, and that simply means it bumps up against quite a different type of gaming experience and user.  There’s a reason gaming PCs in the living room haven’t really taken off, and it’s not just because Windows was a poor interface for use with a controller and TV. It’s also because they just feel so fundamentally different, and most users have a game library that isn’t really meant for TV.

The impact of this will depend on the games you like to play, so if you absolutely know there’s a long list of controller/TV-friendly titles you’d like to play that are also not too graphically demanding, well then the Steam Machine could be ideal for you, if still overpriced right now. However, if you already own a PS5 for TV gaming and/or a PC for PC-focused games, there’s a good chance the Steam Machine will end up being little more than a glorified indie/casual game box.

The Steam Deck arguably had the same issue, but its compelling combination of delivering your Steam library in an easy-to-use but also portable and touchscreen form factor transcended this limitation. Plus, it could double as a TV console when docked, so it could already unlock that casual/indie/retro experience on a bigger screen.

In contrast, the big sell of the Steam Machine is that it delivers that slick SteamOS interface but with the horsepower for more demanding games, and it just falls short. Not that far short, but short enough. By the time you’re limited to playing the latest games at 1080p medium settings when spending $1,000, I think most PC gamers would compromise a fancy SteamOS interface for just spending their money on a GPU upgrade and plugging their regular PC into their TV (or streaming over Steam via their Steam Deck).

The Blood of Dawnwalker is an uncompromising, human RPG

Coolly serves the hottest news stories and has played, we think, every game ever made.

Published: July 7, 2026

The highest compliment I can pay The Blood of Dawnwalker is that the moments where it least feels like The Witcher 3 are those where it pushes above and beyond its closest point of comparison. I’ve been given but a taste of the upcoming RPG from Rebel Wolves, and yet it’s become that first drop of blood to a newly minted vampire – leaving me scratching and clawing at my calendar, desperate to sink my fangs into the full-bodied experience. Vicious, glorious, and uncompromising in its vision, I’m now convinced this is going to be one of the most talked-about games by the time the year is out.

Rebel Wolves now numbers 160 developers, but many of its key figures are veterans of The Witcher and Cyberpunk 2077 studio CD Projekt Red, right down to Game Director Konrad Tomaszkiewicz, who was previously one of the leads for The Witcher 3. The team isn’t shy of that heritage. From the question marks dotting the map, to Coen’s ability to scour the environment for clues with a monochromatic investigation filter, and even the way dialogue options are presented as yellow if they’ll move the conversation forward and white if they won’t, this is a setup that will feel immediately familiar to Witcher fans.

Ultimately, however, those are minor presentation notes, and why fix what isn’t broken? Where The Blood of Dawnwalker stands apart is where it truly matters: in its escalation of choice and consequence to tell a player-driven story that should feel unique to everyone, and in a frantic combat system that had me grinning from ear to ear, even as I fell to Murohn the Malformed Monstrosity for the fourth attempt in a row. It’s a game that had me constantly reaching for the quick-save key, and yet was still able to push me into situations and decisions I wasn’t fully comfortable with.

Before I get too deep into that, let’s set the scene. We’re in 14th-century Vale Sangora, a fictional region in the Carpathian Mountains pulling from Slavic and Balkan influences. The area is in the vice grip of a powerful vampire – a Vrakhir, in Dawnwalker’s parlance – called Brencis. Each month, he visits your village for a simple but unrefusable trade: a font full of blood, taken ‘willingly’ from all the adults, each paid in return with a sip of his own, which is capable of curing all diseases.

This is of little comfort to protagonist Coen and his family, however. The Vrakhiri blood can’t help Coen’s mother Esme, who is suffering from mental trauma and refusing to eat. This is where our tale begins, with a desperate plea to local herbalist Anca, who prepares a stronger drink to get Esme through the upcoming Blood Mass. It will cost twice what we usually pay; I can’t afford this, and I tell Anca as much. Reluctantly, but warmly, she lets it slide for the lower price. She also invites me to stay a while and catch up, at which point the game informs me this will double the time my visit takes.

Time is everything in The Blood of Dawnwalker. It doesn’t progress automatically, but rather with every key action you take – everything from advancing a side quest to learning a new skill comes with an hourglass count. Eight of these make a day, and another eight the night, with the world on a constant cycle. I have to help my mother and be at Blood Mass by sundown, so I reluctantly decline the offer. Even in this introductory segment, there are far more activities than I have time to complete, and speaking to others at the preview event it becomes clear that what you choose to do matters. Some options feel so immediately essential to me, however, that my typical choice paralysis barely even rears its head.

Esme makes it to Blood Mass, and is able to offer her requisite blood, but not before Brencis clocks that she’s struggling. “It appears this herd shall soon need culling,” he snarls. Coen can’t help it; he snaps back: “Monster.” Brencis offers a chilling response: “Offend me ever again, young man, and you shall find out I truly am one.” At this point, I’m going to fast-forward us slightly and establish that this pointed threat doesn’t take too long to manifest, resulting in Coen’s life being torn apart; his family are snatched away to captivity in Greifberg Castle, and his body is twisted into a new form.

The Vrakhiri transformation bestowed upon you doesn’t take as it should, leaving you half vampire, half human – a Dawnwalker. This isn’t under your control; it’s tied directly to that day/night cycle, forcing you to think smartly about your actions and when you choose to undertake certain activities. In the dark, traditional food and medicine do nothing for you. Your only method of healing is to drink blood, whether human or animal. Fail to do so, and you’ll begin to succumb to your primal instincts.

This can have serious ramifications – while in conversation with other characters, dialogue choices will begin to flicker: “Give in to the hunger.” Mistakenly click one of these – or grow so thirsty that your other options simply fade away altogether – and you might find yourself going to chow town on someone you’d rather have kept around. Within mere minutes, I was desperately snatching at rats on the ground, draining one after another dry in an attempt to keep myself from more serious consequences.

The good news is that you gain some powerful abilities as a Vrakhir – we’re talking instant teleportation and walking on walls and ceilings, and that’s just what you learn five minutes in. Peering at the skill tree I see the potential to learn mind control, a blood-fuelled rage mode called “Crimson Rush,” instant-kill moves on enemies below me, and even the ability to shapeshift into a wolf any time I’m running about the world. From night one, unleashing the vampire within feels immensely freeing, giving me easy access to locations I would be awkwardly locked out of in human form.

That doesn’t mean Coen is powerless in the daytime. Under the guidance of Anca – surprise, she’s actually a witch – I’m taught magical abilities, earned by carving hexes into my skin. Again, Dawnwalker wastes no time in starting small; my first trick is the ability to compel the dead to speak. This won’t hurt, Anca emphasizes, although she warns that it comes with an unshakable trauma that won’t soon leave. Why did she learn it, then? “To see if I could – it seemed exciting,” she responds, with a grim sarcasm. “Curiosity, famous killer of cats.”

Both your Witchcraft and Vampirism powers offer plenty of ways to amplify your battlefield potential, but Dawnwalker’s real ace is its directional combat. Every attack you deliver comes from the left, right, top, or bottom, and every block or dodge must be angled to match those of your enemies. It’s not the first of its type, but the implementation is sublime – I’m playing on mouse and keyboard, and after a few flubbed attempts I’m dancing in and out of groups. It doesn’t rely on heavy animation locks, so you can quickly shift gears to counter an incoming threat, and when you get it right you feel incredible.

The action is relentless and lethal, however, even on the standard difficulty, and quick-save quickly becomes my best friend. Stronger enemies, such as the aforementioned Murohn, throw out moves in rapid succession, and having to deal with even three enemies at once forces you to think carefully about your positioning. One thing is certain: it’s absolutely exhilarating. The successes and the mistakes are mine. It’s the sort of battle system where even after dying three or four times to the same encounter, I’m gleefully smacking the reload key and running back in for more. Fighting was always more a necessity than a joy in The Witcher 3, but here it’s possibly my favorite part of the game.

If the chaos gets too much, you can block without a directional input, which guarantees a safe response but at the cost of more stamina. If you’re less of a fighter, there are accessibility features to mitigate the challenge further, such as the ability for incorrect directional inputs to still work with a stamina penalty, or the freedom to access your full inventory of consumables mid-combat, not only those in your quick slots. Should you prefer to make things harder, you can hide the directional input indicators, forcing you to rely on watching animations alone – the toughest difficulty setting also enables this, and makes the action more lethal for both Coen and his opponents.

Dawnwalker’s dialogue comes out swinging in similar fashion. I’m frequently presented with multiple ways to handle a situation, and the optional beats strike a good balance of informative and chatty, including several lines that I deliberately avoid picking for role-playing purposes. One aspect that lands particularly well is the ability to embrace vulnerability: “I’m scared,” I have Coen tell Anca as she attempts to parse what’s happening inside his body. There’s real humanity at play here, most notably with the dynamic between this particular pair, and I find myself hanging onto every word.

Prior to the Blood Mass, I took a moment to teach the kids to fish, which turned into a tense standoff with one of Brencis’s soldiers. Fortunately, his senior arrives: Uriash, a gruff beastman. “I give orders. You follow.” The leering guardsman is forced to stand down from his threats. Uriash hands us a small gift for our young sister Lunka: he tells us he doesn’t want to have to kill people. “Valley big. Big enough for all.” It’s an unexpectedly sweet moment, and much the same subversion of expectations that The Witcher 3 often delivered so well.

Later, I stumble onto some farmland at night, looking for the cousin of an accomplice of Coen’s. This turns out to be a mistake: the place is crawling with guards. One asks Coen’s name. I deflect, he persists. I attempt a bluff with my young brother’s name: “I’m Mirto, sir, a local farmhand.” Unfortunately, his companion remembers it as one of their captives. Fortunately, I’m able to convince him that it’s commonplace, and am let off with a warning. Elsewhere, I stumble into another soldier camp, and one draws steel with a shout, only to relax when I quickly turn tail and step away. There’s a pleasing nuance to these encounters, the kind of ‘dancing around danger’ that makes poking the boundaries of Hitman feel so good.

Back to the story, and in the wake of Coen’s transformation, he learns that Brencis plans to keep his family in captivity for 30 days and 30 nights, ready for his grand coronation. Rebel Wolves note that the game doesn’t immediately end after this deadline – you’re free to keep playing and exploring the world – but it is a hard line in the sand, limiting how long you have to prepare for your assault on Greifberg Castle. Outside of that main goal, everything else you choose to pursue is up to you.

You can gather allies, you can work to build your own strength and skills, but you cannot do it all. “You will not unlock everything in one playthrough,” Tomaszkiewicz tells me at the event. “Giving this freedom to the players, the way of shaping their character and experience through the game, I think that this is very important. Because on the one hand, you need to accept that people will not see everything we created in one playthrough – that’s for sure. But on the other hand it gives a lot of possibilities, a lot of replay potential, and a lot of conversations between the players. We cannot wait to read and see what people will do.”

You could, if you want, throw all of that aside and head straight for the castle. “It’s doable, but hard as hell,” Tomaskiewicz remarks. He motions to the fact that I’ve already faced Brencis in battle during the prologue – an encounter that didn’t go well for me, to put it lightly. Had I defeated him there, he says, my mission would have already been a success. Environment Artist Adam Payet adds, “If you think about it, in the village, he’s just in a village, not in his castle. A significantly more defensible position, where all of his generals are.” Point taken: I’m going to have my work cut out for me to get ready for this one.

Rebel Wolves seems willing to routinely throw you into the fire and see if you’re prepared. While making the herbal concoction for my mother, I’m asked for the correct steps to take, and realize that I’ve failed to read the recipe book as instructed. I take the safest option: I hit Escape and load my most recent save. It’s the coward’s way out this time, but be warned that you’ll be asked to use some intuition on occasion; even once I have studied the correct method, I have to actually remember it when putting the process into practice.

With The Blood of Dawnwalker, the studio has done an excellent job of putting its own unique spin on its mythos, crafting a tale that feels fresh and exciting. Its characters feel well grounded in the world, and its decisions carry a weight that ensures you’ll want to make every last second count. At the same time, the intense action had me ready and willing to face every encounter head-on. As the final minutes of my hands-on time tick away, I’m left charging across the landscape in my newfound wolf form, looking for any trouble I can find, just to get one last taste of its sublime swordplay.

I’ll close by touching briefly on performance, just to say that I ran into no issues during my preview time. I was obviously on a fairly controlled build, with a well-equipped machine, but I had no complaints there. The most awkward thing I saw was Coen’s animations struggling to keep up when I attempted to push my luck and scramble over some rocks that probably weren’t designed for climbing, instead of walking around the path, but I still managed to pull it off, and the brief experience was more fun than frustrating. Other than that, it’s looking in fantastic shape already.

The Blood of Dawnwalker releases on Monday September 3, 2026. It’s unquestionably the game I’m most eager to play right now. I can tell its deadly combination of time pressure and meaningful choice is going to tear me apart, but at the same time its full commitment to that ethos is strangely freeing. How much of a monster will you become? When it’s this much fun to embrace your bloodthirsty side, I’m not sure I know myself.

Xbox setting Compulsion and Double Fine free is the only good thing to come out of Microsoft’s layoffs

Lauren spends most of her time dead in League of Legends, or equally as dead in Valorant. Don’t ask her about Vampire: The Masquerade.

Published: July 7, 2026

Xbox‘s layoffs are catastrophic. 1,600 people lost their jobs in one day. 3,200 will lose their jobs by June 2027. If you include all of Microsoft, that number jumps to a staggering 4,800 – around 2.1% of the company’s overall workforce (as surveyed in 2025). We all knew that Xbox’s ominous July 6 ‘layoff day’ would be bad; I’m not sure we quite expected something of this scale.

The immediate repercussions are obviously gut-wrenching; people have and will lose their jobs. It’s important to keep the human cost of all of this in mind; the games industry can’t function without developer passion. On the flip side, however, some of the best studios out there are either going independent, or will be overseen by new management. The latter is still a slightly scarier prospect, but at least it’s a freshish start. The former, however, means more independent videogame studios, and I’m all for that.

Let’s take Compulsion as an example. While I’ll never say it was flawless, I have very fond memories of We Happy Few. As a videogame experience, it wasn’t great: it was janky, the survival loop was overly punishing, and it struggled with performance. What made it so iconic, however, was the sheer imagination on display; the neo-dystopian, post-war Britain themes; the stiff-upper-lip mentality, carefully moderated and curated via systemic drug use. I wanted it to be a better videogame – I still do when I play it every few years – but I can’t help but applaud the ingenuity.

It’s that same creative spirit that drew me to South of Midnight. Aesthetically, it was gorgeous, and in terms of narrative, it told a truly unique, meaningful Black story. Yet again, however, it really struggled with the gameplay; the stop-motion movement was great in principle, but vaguely headache inducing in practice, and the repetitive, uninteresting combat grew old very, very quickly. The final boss fight remains a huge fumble, and the game felt like it wrapped up a little too quickly – I suspect a money pot ran out somewhere.

I don’t entirely lay the blame with Compulsion for South of Midnight’s lackluster launch, however. It’s no secret that triple-A developers – Ubisoft, Xbox, EA – have consistently tried to make games for everyone over the past few years. It feels, in many ways, like there’s a tickbox: open world? Check. Combat? Check – after all, everybody loves combat. South of Midnight didn’t need any of that; in some ways I wish it had gone in a similar direction to the likes of Death Stranding or Indika. As someone who loves Compulsion for its storytelling abilities, I’d rather have just spent time wandering around soaking in the bayou, parkouring up magical, living trees while hearing its stories.

That idea flies in the face of triple-A development, however; it breaks away from the established ‘what makes a good videogame’ plan. Double Fine’s Keeper – also published by Xbox Game Studios – took that route, and received a woeful lack of advertising and promotion despite rave reviews. These aren’t the types of games triple-A wants to publish, so perhaps it’s good that Xbox has simply let them go.

It’s no secret that the independent and double-A spheres are where the innovation is at; Expedition 33, Kingdom Come: Deliverance 2, and Blue Prince proved that. Compulsion and Double Fine returning to a world where they have the creative freedom to do whatever they want is a good thing – no more red tape, no more checkboxes. I hope that this means we’ll finally see games that are authentically them; the ones that made us fall in love with them as developers in the first place. I know that I’ll be doing whatever I can to support them – be that buying their games, or writing about them here. Every little thing helps.

Epic Games makes peace with ex-Fortnite insider as huge leak lawsuit comes to an end

After uncovering former Epic Games contractor Hayden Cohen as a Fortnite leaker, the gaming giant has put its ongoing lawsuit to bed. The high-profile case, which began in March, emerged when Epic learned that Cohen had been breaching NDAs surrounding upcoming content. From new skins to in-game events, Cohen had previously signed documentation in September 2025 that forbade him from talking about unannounced aspects of the massive battle royale.

As reported by Game File, court filings show both sides agreed to a proposed settlement that would permanently ban Cohen from possessing, accessing, using, or sharing Epic Games’ confidential or trade secret information. The agreement also prevents him from helping anyone else leak anything surrounding Fortnite. A judge still needs to approve the settlement, though.

The settlement does not include any public payment, even though Epic originally sought financial damages. Epic said it has nothing more to share about compensation. Cohen originally operated under the alias ‘AdiraFNInfo’, before Epic began accusing him of repeatedly leaking unreleased Fortnite content while working as an associate producer on the game.

Epic claims Cohen revealed dozens of upcoming collaborations before they were announced, including Minecraft, South Park, Peak, Overwatch, Game of Thrones, Kingdom Hearts, and Solo Leveling. The company said he shared details about new characters, cosmetics, release dates, and development plans across X and Discord, including leaking the South Park crossover just two days before its official reveal.

Cohen’s access to internal systems was later revoked, as Epic sent him a cease-and-desist letter, but claimed he continued to violate his obligations. The company argued that the leaks hurt its relationships with partners, reduced the excitement of future announcements, and forced Epic to spend significant time and money investigating the leaks.

Speaking to Game File, Epic Games spokesperson Natalie Munoz says that “we’ve asked the court to approve the stipulated injunction to ensure they cannot publish or share Epic’s confidential information again.” There are still other notable scoopers in the game’s community, such as ‘ShiinaBR’ and ‘HYPEX’, so it remains to be seen how Epic interacts with them in the future.

Some of Cohen’s leaks are yet to materialize in Fortnite, notably Kingdom Hearts. It’s possible the leaks have pushed back or caused Epic to cancel them entirely, but that’s currently unconfirmed.

Esports Manager 2026 Free Download (v1.0.0)

Download File

Esports Manager 2026 Direct Download:

Welcome to Esports Manager 2026, a strategy-simulation game where you take charge of a competitive esports organization from the inside out Serpent’s Gaze

Start from scratch or take over one of the existing teams. Navigate the complexities of player recruitment, team development, tournament schedules, and business operations. Whether you’re optimizing training, making key transfer decisions, or managing the mental health and motivation of your roster, every move counts toward your legacy. There’s no scripted campaign or forced ending—your journey continues as long as your manager stays active. Grow, adapt, and lead your team to the top.

  • Realism and Depth
    Inspired by the real-world challenges of esports management—balancing financial, psychological, legal, and organizational responsibilities with no hand-holding.

  • Real Organizations, Real Players
    Choose from a wide range of authentic teams and manage a roster filled with real professional players. Build your lineup your way.

  • Player Market and Transfers
    Buy, sell, and loan players to create the best roster for your goals. Market dynamics, contract negotiations, and timing all matter.

  • Player Development and Morale
    Design weekly training plans that target both skill growth and well-being. Use team-building, psychology sessions, and smart scheduling to shape high-performance athletes.

  • Leadership and Player Interaction
    Get to know your players. Understand their needs and motivations, and guide them through ups and downs both on and off the stage. Use the in-depth Talk module to communicate with players and staff, understand their needs, and leverage the result of the conversation into something truly unique and useful.

  • Tournaments and Rankings
    Enter your organization into a full calendar of events, from smaller competitions to major championships. Aim for the Grand Slam and leave your mark.

Screenshots

System Requirements

Minimum
Requires a 64-bit processor and operating system
Memory: 2 GB RAM
DirectX: Version 10
Storage: 4 GB available space
Support the game developers by purchasing the game on Steam

Installation Guide

Turn Off Your Antivirus Before Installing Any Game

1 :: Download Game
2 :: Extract Game
3 :: Launch The Game
4 :: Have Fun 🙂

Download File

Chronic Blunt Punch Free Download

Download File

Jay and Silent Bob: Chronic Blunt Punch Direct Download:

Brawl your way through the streets and mall in the View Askewniverse as Jay and Silent Bob where you unleash a dizzying array of irreverent combos, special moves, collect and summon assists, in this over-the-top beat ‘em up. You’ll need to harness every ounce of smoke-fueled creativity to get past the throngs of hockey-stick wielding teenage thugs, dookie demons, hipsters with babies, old grumpy danglers and massive, movie-inspired boss battles.  Salt and Sanctuary

Jay and Silent Bob: Chronic Blunt Punch combines incredible stylized, hand drawn animation, character design, and over the top combat and badass catchphrases in a side-scrolling, tag-team, beat-’em-up. Our heroes embark on an epic adventure from their humble, suburban New Jersey Quick Stop to an unearthed mystical mall that has unleashed an evil hold on the city.

No matter if you play solo and tag swap between characters or with your hetero lifemate in couch co-op, you’ll be performing special moves and outrageous combos.Developed with the full blessing, enthusiasm and voice-acting quips from Jason Mewes and Kevin Smith themselves, Chronic Blunt Punch gives players the ultimate, profound, and profane Jay and Silent Bob experience.

Features

  • Hand-Drawn Art and Animation: Incredibly detailed, expressive and highly inspired hand-drawn animations.
  • Insane combos: Bust out a cornucopia of irreverent special moves and combos that link together to create explosive finishers.
  • Super Moves: Build up your super meter to launch video game inspired super attacks or save up your super meter and transform Jay and Silent Bob into Bluntman and Chronic to freeze time and deliver a devastating attack.
  • Local Co-Op: Play solo or with your hetero lifemate with two-player couch co-op. Tag you’re it, snackpack.
  • Cameo-palooza: During your journey, interact with cameo characters from the Viewaskewniverse and call them in to help you during intense moments.

Screenshots

System Requirements

Minimum
Requires a 64-bit processor and operating system
OS: Windows 11
Processor: Intel Core i3-540 or AMD FX-4350
Memory: 8 GB RAM
Graphics: NVIDIA GeForce GT 640, 4GB or AMD Radeon HD 5750, 1GB
Storage: 8 GB available space
Support the game developers by purchasing the game on Steam

Installation Guide

Turn Off Your Antivirus Before Installing Any Game

1 :: Download Game
2 :: Extract Game
3 :: Launch The Game
4 :: Have Fun 🙂

Download File

Limmy has finally been banned from Dead by Daylight, but he’ll be back very soon

“It has finally happened,” Limmy says. “Hello everybody; I have been banned from Dead by Daylight for having a laugh.” It’s official: Limmy has, indeed, been banned from playing Behaviour’s iconic horror game. For now.

The alert on-screen is pretty simple: “You have been banned” it warns, framed aptly by the current loading screen’s raging fire. The reason? “Griefing: intentional game play abuse.” Limmy’s response? “Oh dear.”

“How many years did that take exactly?” He asks. “About four. What’s the crime? I don’t know, just saying things like ‘let’s have some malice bets; let’s jump into Dead by Daylight and ruin the game for people.'” That’ll probably do it.

He then spots, however, that the gameplay ban is only for a couple of days – until Tuesday July 7 at “01:41:21 UTC” to be precise. “I’m unbanned in two fucking days,” he grins. “That’s not a ban; that’s a suspension. Easy. I’ll do the time standing on my fucking head.” More accurately: “al do the time stauning on ma fucking heed.” I’m also Glaswegian, I’m allowed to write that.

What exactly has he been banned for, though? As mentioned, Limmy loves a good ‘malice bet’ – essentially allowing people to spend accumulated Twitch channel points to bet on a game’s outcome. I’ll flag that there’s no actual money changing hands or being lost here; channel points are purely accumulated through viewership.

Sometimes, the bet is simply “will two or more escape?” when he’s playing Killer (probably The Nurse), but when he plays as a Survivor he often attempts to either befriend the Killer and rat out his teammates, or annoy his colleagues enough that they eventually retaliate.

An example is his tendency to jump in front of other Survivors and block their escape path, making catching them easier. He’ll also jump in and out of lockers near where players are doing generators to attract the Killer’s attention. If you see a mischievous-looking Dwelf in your game, expect some psychic damage.

Now don’t get me wrong: I absolutely love watching Limmy play Dead by Daylight. His downright troll behaviour is genuinely funny (and, some might say, down to earth). I can admit, however, that, if he was on my team, I’d probably want to kill him.

It’s a fine balance between entertainment, and genuinely ruining people’s games. Generally most players don’t rise to it, and simply don’t help him if he does get hooked. Others will retaliate with the same behavior, but it feels like it’s largely in the same, playful spirit as Limmy himself.

It’s a difficult line to tread, but I’ve been expecting a Limmy ban for quite some time, even if it’ll ruin my lunch breaks for the next few days. I’m sure he’ll be back with a vengeance, however, and I’m equal parts terrified and excited to see what that looks like.

Will Gabe Newell bring a Steam Machine onboard his $800 million deep-sea vessel? I hope so

Valve co-founder, president, and all-round chill guy Gabe Newell is putting his gigantic fortune behind deep-sea exploration with an $800 million research vessel that could become one of the most capable ocean science ships ever built. Rather than another luxury yacht, the 531-foot RV11000 is going to Inkfish, Newell’s marine research organization, and will house up to 130 scientists, engineers, crew members, and operators. Surely he’s bringing a Steam Machine with him?

When he’s not working on the Steam Machine or giving us copium for a Steam Deck 2, the project is another reminder that Newell’s interests stretch far beyond Valve. Built by Norwegian shipbuilder Vard, the project is the largest single-vessel order in the company’s history and aims to push research into parts of the ocean that remain largely unexplored. RV11000 is built to reach places few vessels can. According to Pubity, it will support missions at depths of up to 36,000 feet, enough to reach the Challenger Deep in the Mariana Trench.

It will also feature the largest battery system ever installed on a ship, allowing up to 12 hours of silent operation to reduce emissions and underwater noise during scientific missions. While fans continue to speculate about future Valve games and hardware, the billionaire has spent years investing in marine science through Inkfish, funding research and several expeditions.  At a glance, it may come across as an unusual direction for one of gaming’s most influential figures, but this is the man who delivered Steam Decks to customers’ doors personally.

The vessel is the latest addition to Inkfish’s growing research fleet, joining the smaller RV6000, as well as Newell’s existing research ships, Hydra and Dagon. Inkfish says the data gathered by its expeditions will be shared through open scientific repositories, helping researchers around the world study an environment where less than 30% of the seafloor has been mapped to modern standards.

While RV11000 is the centerpiece of Newell’s ocean ambitions, it won’t be working alone. His 364-foot superyacht Leviathan serves as the flagship for exploration missions, supported by the recently rebuilt 304-foot Draak. Formerly the luxury yacht Tranquility, Draak has been transformed into a dedicated expedition support vessel with dive facilities, heavy-lift cranes, specialist equipment, and extra accommodation for scientists and crew, allowing Leviathan to focus on research while Draak handles the logistics behind each expedition.

Meanwhile, on the shore, chaos is swirling around Valve’s latest hardware offering. Steam Machine reservations are appearing on eBay at eye-watering prices, while Valve itself is killing off promising merch like Dbrand’s Steam Machine Companion Cube. Amid the ongoing RAM crisis and ever-increasing hardware prices, I’m still hopeful that a Steam Deck 2 is on the horizon. While I’m a ROG Ally Z1E user, with BazziteOS installed, I’m eager to see what Valve’s learned as more rivals have entered the market.

You can check out our list of the best handheld gaming PCs if you’re in the market to take your games on the go.

Gakuran codes (July 2026) – PCGamesN

Whether you’re looking to beat that short king reputation with a lucky race reroll or pay off a debt through your nostalgic flip phone, these new Gakuran codes might just get you what you need to survive another day of school.

Gakuran is a Japanese high school life simulator. That means it’s as much about running a part-time job as it is about attending a basically mandatory after-school club. While there’s a lot to do, its obtuse systems and convoluted controls make it a natural juvenile delinquent simulator. As soon as you figure out how to leave your desk, you’ll soon learn that most students rush to the iconic rooftops to duke it out well into the night. It’s a real “put up or shut up!” situation, where farming aura on a bench reads like you’re begging for a beatdown.

Here are the new Gakuran codes:

  • 15REROLLS – 15 rerolls (new!)
  • GAKURAN – ten rerolls (new!)

Once you think you’re safe out in the courtyard, cowering away in the corner of the first-floor hallway, or resting up in the nurse’s office after an embarrassing beatdown, take a load off and click here to follow us on Google. You’ll find loads more code guides, which could give you reason to leave the brutal high school life behind you for good.

How do I redeem Gakuran codes?

Even if you manage to jump through the hoops required to enroll in Gakuran, you might struggle to redeem new Gakuran codes if you don’t follow these steps:

  • Launch Gakuran.
  • Click the tiny arrow on the left side of the screen to open the menu.
  • Click ‘Codes’ at the bottom.
  • Enter a working code in the small window.
  • Click ‘Redeem’ to claim your freebies.

How do I reroll in Gakuran?

To reroll in Gakuran, follow the code redemption steps above up until the point where you pop open the menu. Rather than click the codes button, tap into the stats screen at the top. Here, you can reroll almost any stat at the same cost, from your race and height, right down to your fighting style and accessories.

Note that height reroll ranges are tied to your character’s ethnicity. With a 95% chance of spawning as a Japanese student, you’ll only have a 4% chance of hitting that coveted 6ft mark. And with around a 2% chance to roll any race that can break that boundary without resorting to breaking their own legs, the odds of you towering over the other students are minuscule.

How do I get more codes in Gakuran?

Like most Roblox games these days, you’ll find a simple list of new codes on the Gakuran Discord server. To join, look for the Discord icon at the bottom of the game page. If you can’t see it, make sure your Roblox account is appropriately age-verified and try again. Once you’re in, look for the ‘codes’ channel. You’ll find any new and active codes there.

With a few new Gakuran codes in your pocket, you should be all set to take on the dreaded days of high school.

Roll to Defend codes (July 2026)

If you’re in need of a mountain of coins or even some spare brains, these new Roll to Defend codes can save you time, rolls, and ammunition. You’re only a supervisor in this slow and steady base defense game, but you’ll feel like an admin after redeeming a code or two.

Roll to Defend adds a little bit of luck to the standard wave-based defense simulator. It’s far from an original Roblox experience. Still, by borrowing the upgrade tile mechanic popularized during the glory days of Pet Simulator, it’s taken on a life of its own, amassing tens of thousands of concurrent players who are happy enough to roll their way to a sturdy lineup of staunch defenders.

Here are the working Roll to Defend codes right now:

  • ADMINABUSED – 1m coins and 35k brains (new!)
  • JULY4TH – 10k coins, 5k brains, traits, and rerolls (new!)

Instead of simply watching your gun-totting fellas blast the undead back into the ground, why not click here to follow us on Google? You’ll find loads more codes to redeem in some of the biggest Roblox games around. Once you’re up and running, this one barely needs your attention, making it the perfect excuse to redeem codes elsewhere.

How do I redeem Roll to Defend codes?

Follow these steps, and you’ll be redeeming Roll to Defend codes before you’ve even hired a single noob:

  • Launch Roll to Defend.
  • Click the ‘Shop’ button.
  • Scroll all the way down to the bottom.
  • Enter a working code from the list above.
  • Click the ‘redeem’ button to the right.

Is there a max rebirth level in Roll to Defend?

According to one very active player in the Roll to Defend Discord server, there’s no max rebirth level in Roll to Defend right now. It’s quite literally an endless grind to the top. And with the best players amassing a whopping 32k Luck boost by fighting back against the zombie horde, it won’t be easy to catch up.

How do I get more Roll to Defend codes?

We source our list of codes almost entirely from the Roll to Defend Discord server. If you want to check it out for yourself, click the link at the bottom of the game page. If you don’t see it, chances are you just need to verify your Roblox account to unlock the appropriate external chat permissions.

If you don’t know how to do that, you’re likely not old enough to use Discord in the first place. For that reason, check back here whenever you need more coins, brains, traits, and rerolls. Any code we find on the Roll to Defend Discord is added to the list above. Check back often, and you’ll never miss out on any freebies simply because you’re not in the Discord community.

All set? With the Roll to Defend codes above, you should be.

Project Mirror Labyrinth codes (July 2026)

Looking for new Project Mirror Labyrinth codes? You’re either a fresh face on these neon-lit streets or a hunter hoping for any competitive edge after a hard time in the dungeons. Either way, we can accommodate your needs – if you’re quick enough to redeem the codes below, that is.

With an addictive citypop synthwave soundtrack, meandering around the streets of this suburban adventure is like stepping into the closest thing to a cyberpunk landscape as you’ll find in Roblox. It’s not a bandit beater. In fact, from the second you spawn in, there’s little chance of you understanding this one at all. From the mouths of its caretakers, it’s Slay the Spire, Library of Ruina, and Limbus Company all rolled into one – a roguelike deck builder built around the Project Moon universe and specifically set “shortly after” a particular bad ending from one of its key inspirations. We’ll let you figure that out.

Here are the working Project Mirror Labyrinth codes:

  • NEPOFFICE – 405 fragments
  • WORKSHOPRELEASE – 405 Fragments
  • DieciUpscale – 405 fragments
  • ENTER – 405 fragments
  • UpperLibrary – one Mega Reflection ticket
  • 5MVisits! – one SR guaranteed mega ticket
  • FellBulletUpscale – 405 fragments
  • AprilRoadmap – 405 fragments
  • LCCBManager – 405 fragments
  • UIUpscale – 405 fragments

Too scared to step out onto the mean streets of Project Mirror Labyrinth? While you regain your composure, consider clicking here to follow us on Google, where you’ll find many more code guides that might just whisk you away from this world and straight into a more relaxing adventure. We suggest one of the platform’s many fishing games, for example.

How do I use Project Mirror Labyrinth codes?

If you know your way around Roblox, you probably won’t even need to read the following steps to redeem new Project Mirror Labyrinth codes:

  • Launch Project Mirror Labyrinth on Roblox.
  • Close the game.
  • Like the game and click the author name.
  • Join the group.
  • Relaunch the game.
  • Click the ‘Settings’ button on the left menu column.
  • Enter a working PML code in the ‘Codes’ box that appears.
  • Click the ‘Confirm’ button.

How do I get more Project Mirror Labyrinth codes?

Though the code on the game page would suggest it’s the best place to find new PML freebies, attempting to use it will perfectly highlight why it’s never a good idea to rely on the developers to stick to a simple plan. The code expired a long time ago, with many more being published in the weeks and months since.

So, what’s plan B? Click the Discord button at the bottom of the game page to join the Project Mirror Labyrinth Discord server, where you’ll find every working code in a dedicated channel along the left side of the screen.

If you don’t want to open yourself up to a world of 3am pings, just check back in with us whenever you’re ready to play. Time it with a new update, and you’re sure to find new codes in the list above.

Expired codes:

TeamIndex | TeamMiddle | ILOVEEGG | Luxcavation | Bloxpurgis1End | 1MVisits! | WaywardUpscale | NewYears2026 | Roadmap2026 | DawnAdjustment | PrescriptTime | Jolly2025 | TechLiberation | HCFix | Testing | DarkCloud | Release | TechLiberation | GlobalResetFix | NailsSweep | AlmostValentines | Unchanging | AbnoBreach | FirstEverBloxpurgis | 4MFChange | SkoshiUpscake | FULL-STOP | Welcome

There you have it – new Project Mirror Labyrinth codes to get you free fragments and reflection tickets.

Overwatch’s Steam reviews creep up to “mixed” as playercount surges

Ah, Overwatch, what are you up to now? Well, apart from cosmetic prices that give my wallet the shakes, it seems that Blizzard Entertainment’s shooter is having a bit of a moment again, at least on Steam. Between new heroes like Shion and an upcoming YOASOBI collaboration, there’s enough there to certainly get me to redownload it. However, despite Blizzard’s best efforts, players are dealing quite a beating to the game’s overall reception on the Steam Marketplace.

It isn’t uncommon to see new PC games or existing titles have a cultural shift on Steam. That’s especially true of FPS games, with genre titans like Call of Duty proving they’re not immune to the voices of disgruntled players. Remember when the launch of Warzone 2 was immediately sent to the Steam gulag? Well, Overwatch is still feeling that same wrath, as it’s currently sitting at “mixed” when it comes to recent reviews.

To be fair, it’s actually an improvement. Before Overwatch 2 rebranded itself to simply Overwatch, reviews on Steam sat in the “mostly negative” range. Out of over 7k recent additions and 136k reviews left in English, Overwatch is creeping back up ever so slightly. However, a glance at what people are saying paints a different picture. As you’re probably expecting, a lot of it is aimed at Blizzard’s aggressive microtransactions.

One example calls Blizzard a “greedy trash company, now charging $100 for a bundle, bonkers even $60 is unreasonable.” If you’re wondering just how bad things are on that front, the Overwatch Nyan Cafe Ultra skins are a particularly egregious case of money getting in the way of enjoyment. Do you have $100 / £84.99 spare to get dripped up for your next skirmish in the arena?

With the new Overwatch season currently underway, it is seeing a steady stream of teams head into battle. According to Steam Charts, Overwatch has seen a recent 24-hour peak of just over 74k players. That has fallen to the 66k mark at the time of writing, but it’s still a sturdy foundation. Comparatively, June saw one of the biggest peaks yet, with over 102k players booting up the game. It’s not quite near the high of 164,636, but it’s a start.

Considering that the numbers lingered between 45k and 50k between January 2025 and January 2026, with some occasional spikes in the 60k range, it’s a notable improvement. Whether Blizzard can maintain this momentum is another question. We’ll have to see what upcoming Overwatch events can do to keep players interested.

Fortnite’s American Dad bundle is missing one crucial thing, so save yourself 2,700 V-Bucks

With Family Guy making its debut in Fortnite in December 2023, it was only a matter of time before American Dad landed in the Item Shop. That moment is here, as Epic Games has cooked up another bundle of Seth MacFarlane-inspired cosmetics. It might be tempting to top up your V-Bucks for this one, but compared to the likes of The Simpsons crossover last year, it feels like more of an afterthought.

I don’t know about you, but I expect Fortnite collaborations to come with a certain pedigree of quality. Some of the best crossovers, like John Wick or last year’s addition of David Corenswet’s Superman, pay tribute to these characters well. The big blue boy scout even got an entire season themed around his arrival, marking a drastic change from the usual focus on Marvel superheroes. In the case of American Dad, it just seems lackluster.

For 2.7k V-Bucks, you get Fortnite skins of Stan and Francine Smith, Stan’s Foam Finger pickaxe, Threat Level Fridge Magnet backbling, Francine’s Purse pickaxe, a Klaus Heisler, and Stan’s Jam as an emote. While the Fridge Magnet is an admittedly nice nod to a pretty niche and often overlooked running gag in the show, I wish the bundle dug a little deeper. The absence of Roger is a sorely missed opportunity. Epic could easily whip up some nods to Outer Space Land, a theme park that Roger comes to adore as it resembles his homeland.

Considering Fortnite is increasing its presence of themed vehicles, such as the DeLorean or James Bond’s Aston Martin DB5, it’s surprising that Stan’s SUV doesn’t get a mention here. However, there’s one sin that this bundle is committing, and that’s the lack of a Jam Track. The Simpsons gave us both Danny Elfman’s theme and The Monorail Song, both available to use in Festival and on the Jam Stage.

I can’t tell you how much laughter I’ve gotten out of concocting cursed beats using the stems of these tracks in the latter mode.

Again, it’s an opportunity the hit battle royale game could have easily grasped. A shame, really. However, if you feel compelled to add Stan or Francine to your locker, you can purchase them individually for 1.5 V-Bucks. They’re both available until July 18, 2026, in the Item Shop, so there’s plenty of time to decide.

In the meantime, check whether there are some new Fortnite codes, and be sure to let us know if you’re hopping into the current season over at the PCGamesN Discord server.

Boss themes, sagas, and Goblin Jazz: How World of Warcraft’s music reflects a shifting Azeroth

World of Warcraft and music go hand in hand. It’s been three decades since the original Warcraft: Orcs and Humans introduced us to Azeroth, and in that time its soundtracks have grown and shifted. In 2026, we’re smack-bang in the middle of the Worldsoul Saga, marking the first ‘connected trilogy’ of expansions. How does modern WoW reflect the journey it and its players have taken? I recently had the chance to speak with current World of Warcraft Lead Composer Leo Kaliski, alongside Blizzard’s Music Director Derek Duke and Principal Producer Charlotte Pyle, about how sound has evolved with the MMORPG over the years.

Music has been synonymous with World of Warcraft since its inception, and much of that carried over from the previous Warcraft games. We’re now 22 years deep on the MMO, and 32 for the full series. That’s a heavy legacy, and a lot to keep track of. “WoW has such a long history of music and so many themes – that was probably one of the most daunting things when I came on as the lead,” Kaliski admits. “There’s a patch about the Night Elves, wanting to make sure I know all the Night Elf Music really well and decide what we reference and what we don’t.

“We’re definitely always looking back, because the fans know the WoW music really well,” Kaliski continues. “If we ever do something that doesn’t feel faithful to the original cultures’ music, they pick up on it.” As Blizzard’s Music Director for the past 25 years, Duke also plays a key role in overseeing this process. “Even something as simple as Troll music being too different from these Trolls, or too much like those Trolls, you can get pretty nitpicky,” he adds, “It’s too much like Forest Trolls, it’s too much like Amani Trolls.”

Production quality has long been one of Blizzard’s strengths, and Duke says the team thinks of itself “as game developers more than composers, because we write the music, but it’s so much more than just writing music. It’s not just a single element to add to the games, it’s not just something to add in at the last minute. It’s something that’s integral to the games themselves – it’s a piece of the puzzle.”

“I think a big part of it, especially in recent years, is how many composers we have working on it,” Kaliski tells me. WoW Midnight features nine composers; “It really creates this melting pot sound to it. It’s not one person’s voice, it’s a lot of different voices.” Blizzard likes that variety, he explains, “because it’s such a big world, and having more musical voices makes the world feel bigger.”

One thing that has become more prominent across the World of Warcraft soundtrack as the years have gone by is the presence of strong, defined themes. In the early years, when WoW was less focused on its main story, there were a lot of ambient tracks that enhanced the worldbuilding and let the community elements shine. “It was more about the social experience,” Kalinski recalls.

“The further it’s come along, the more there are now really strong cinematic narratives with each expansion, and that kind of demands the music to become more cinematic, more thematic, bolder,” Kalinski muses. However, he says the team is cognizant that there’s still a demand for that older style of ambience. “We don’t want to get away from the ambient roots – I’m always trying to find ways to infuse that. If there are players that are just out in the world, picking flowers, leveling their Herbalism, they don’t need to hear some big, cinematic piece of music.”

Duke agrees. “I don’t think we’ve abandoned creating the ambient stuff, and I think you’ll hear more of that coming through in expansions to come.” Right now, however, the connected trilogy of the Worldsoul Saga – The War Within, Midnight, and The Last Titan – gives the team the potential to create an audio throughline. “Previously, with just one expansion at a time, you’re confined to just one theme at a time,” he notes, “but being able to work on longer-arcing storylines opens that up a bit more.”

Kalinski says Blizzard approached the Worldsoul theme “as if it was a new game, almost.” The team established a base, and then came up with varying thematic adaptations of it: “Something that’s sad, something that’s an action version, an evil version, an uplifting version.” He notes that The War Within didn’t offer “as many opportunities to show it,” but that there’s been more space for it to “live within the game” during Midnight. “Certainly it’ll be a major theme in the next expansion, too.”

Some of WoW’s greatest musical successes in recent years have come from more dramatic experimentation. “The Goblin Jazz album was a pretty big departure, and the community absolutely loved it,” Kalinski remarks. Goblin music has always been “a bit jazzier,” but when it came to Undermine, the capital city, “it felt really appropriate to take that even further. It was full jazz music, we hired a jazz band… there was no orchestral music in that patch. It was pretty different, but it felt right.”

Another personal favorite of Kalinski was the boss track he composed for Dimensius, at the climax of The War Within’s final raid, Manaforge Omega. “That was a very involved, very cinematic, multi-phase, narrative-focused track that WoW doesn’t normally do,” he recalls. “It was such a big time investment. I hoped the community would love it, but you never know, especially in a boss fight with a bunch of sound effects and stuff going on. Do they even notice that extra work you did?”

The good news is that players did notice, and their enthusiasm has spurred Kalinski and his team onward. “It was great, and it has reinforced us to continue trying to do that with bosses going forward,” he tells me. “I definitely think we pay attention to the community response – the stuff that is working for them and not working for them – and then we think about that as we move to the next thing.”

As an MMO, players spend a lot of time in World of Warcraft, often doing the same things or revisiting the same areas over and over. To keep the music feeling fresh, the team crafts a suite of alternative renditions. “We’ll take a three-minute piece of music and turn it into 20 to 30 minutes with a bunch of variations that are trying to be as creative as possible,” Kalinski says. “Not just ‘remove the melody’ or ‘this one has the melody under the accompaniment.’ Really trying to do more ambient or bolder changes to it, so it still feels related but almost like a new piece of music.”

Pyle explains the process, which starts with a ‘hero’ version. Then, in the recording sessions, the recordings are separated out by instruments – the strings, wind, brass, percussion, and so on. This helps give the composer more freedom to create distinct variations. “There’s a lot of depth that goes into that creative process. For Midnight, as an example, I think we did about three hours of hero music across that expansion, but with the alternate arrangements that turned into 15 hours of music that was actually implemented.”

“Fatigue is a big thing we look for in music,” Kalinski adds. “As soon as someone is getting bored of the music and it’s starting to wear on them, that’s when they’re going to turn it off and put on their own music.” In Midnight’s Voidstorm zone, for example, the Devouring Host themes might have been fantastic, “but the campaign was really sending you to these spots and not much in between, so you kept hearing that music over and over again,” he recalls. After some back and forth with its composer, they queued up some more ambient alts that push out the driving melody, while remaining tonally similar, providing a much kinder long-term experience on the ears.

For as much as World of Warcraft and its soundtrack continue to grow and change, there will always be importance in nostalgia. “There’s always a legacy with Blizzard games,” Duke emphasizes. “We always want to evolve the music as we go – but we always like to balance nostalgia with whatever the goals are. Whether it’s nostalgia or whether we just want to hint at something from the past, there’s always some sort of motivation – we’re always quite careful with those.”

“There’s so much legacy with Blizzard,” Pyle agrees, “and making sure that’s an important part of what happens, but also moving forward and keeping it fresh – and making sure that everybody has what they need to be able to do that creatively – that’s the most important thing.” Whatever the future may hold for World of Warcraft, Duke concludes, “We are always looking to level up. We never rest on our laurels, we are always trying to keep moving forward. We never just stand still.”

Epic Games makes peace with ex-Fortnite insider as huge leak lawsuit comes to an end

After uncovering former Epic Games contractor Hayden Cohen as a Fortnite leaker, the gaming giant has put its ongoing lawsuit to bed. The high-profile case, which began in March, emerged when Epic learned that Cohen had been breaching NDAs surrounding upcoming content. From new skins to in-game events, Cohen had previously signed documentation in September 2025 that forbade him from talking about unannounced aspects of the massive battle royale.

As reported by Game File, court filings show both sides agreed to a proposed settlement that would permanently ban Cohen from possessing, accessing, using, or sharing Epic Games’ confidential or trade secret information. The agreement also prevents him from helping anyone else leak anything surrounding Fortnite. A judge still needs to approve the settlement, though.

The settlement does not include any public payment, even though Epic originally sought financial damages. Epic said it has nothing more to share about compensation. Cohen originally operated under the alias ‘AdiraFNInfo’, before Epic began accusing him of repeatedly leaking unreleased Fortnite content while working as an associate producer on the game.

Epic claims Cohen revealed dozens of upcoming collaborations before they were announced, including Minecraft, South Park, Peak, Overwatch, Game of Thrones, Kingdom Hearts, and Solo Leveling. The company said he shared details about new characters, cosmetics, release dates, and development plans across X and Discord, including leaking the South Park crossover just two days before its official reveal.

Cohen’s access to internal systems was later revoked, as Epic sent him a cease-and-desist letter, but claimed he continued to violate his obligations. The company argued that the leaks hurt its relationships with partners, reduced the excitement of future announcements, and forced Epic to spend significant time and money investigating the leaks.

Speaking to Game File, Epic Games spokesperson Natalie Munoz says that “we’ve asked the court to approve the stipulated injunction to ensure they cannot publish or share Epic’s confidential information again.” There are still other notable scoopers in the game’s community, such as ‘ShiinaBR’ and ‘HYPEX’, so it remains to be seen how Epic interacts with them in the future.

Some of Cohen’s leaks are yet to materialize in Fortnite, notably Kingdom Hearts. It’s possible the leaks have pushed back or caused Epic to cancel them entirely, but that’s currently unconfirmed.

My Dino Park codes (July 2026)

Running out of meat for your carnivorous creatures? Veggies for your voracious herbivores? Simply need a little extra moolah for another Mussaurus? These new My Dino Park codes can help you build the park you (and your visitors) have always dreamed of.

Feed your dinos and show the world that Jurassic Park wasn’t such a terrible idea after all – My Dino Park is all about building your perfect prehistoric playground. Hatch eggs, build enticing enclosures, and reinvest the profits of your dino delight back into making it the best possible place to see the creatures of yesterday today.

Here are the new My Dino Park codes:

  • UPDATE2 – 20k and 200 teeth (new!)
  • BESTDINOGAME – 300 teeth (new!)
  • DINOSLOVESU – free Frozen Egg and 10k cash (new!)
  • THX4PLAYING – 650 cash
  • WELCOME – 1k cash

While Spider-Man checks out your biggest and best dinosaurs, why not take a moment to follow us on Google? We’re not trying to whisk you away to another game, but if it’s codes you’re here for, you’ll find loads more freebies for the biggest Roblox experiences around right there.

How do I redeem My Dino Park codes?

Once you complete the short and sweet tutorial, just follow these steps to redeem new My Dino Park codes:

  • Launch My Dino Park on Roblox.
  • Click the ‘Store’ button.
  • On the same tab, scroll to the bottom.
  • Enter a working code in the ‘Redeem a gift code’ box.
  • Hit Enter on your keyboard.

How do I get more My Dino Park codes?

Just as your best dinos have comfy enclosures, so too do the latest codes for My Dino Park. If your Roblox account is appropriately age-verified for chat permissions, you’ll find a link to the My Dino Park Discord at the bottom of the game page. Join it, then look for the ‘codes’ channel along the left-hand side. There, you’ll find every working code for the game in one simple spot.

New codes – usually around three – arrive with each major update to the game. Keep an eye on the game’s events page, and you’ll know exactly when to expect a few more. If that all sounds a little too much to handle, focus on your park and just check back here whenever you need a boost. There’s a decent chance you’ll find a new code ready to go.

Not sure what to do after redeeming the new My Dino Park codes above? The quests on the right side of the screen can keep you earning more cash and teeth.

Build a Soccer Squad codes (July 2026)

If the pulls from the past update aren’t cutting it on the field in the current season, it’s time to redeem new Build a Soccer Squad codes. Keep up with the latest list of free rerolls and refreshes, and you might just pull a top-tier striker to show off in the plaza.

Build a Soccer Squad is a natural extension of the Roblox pack-ripping meta, and one that reunites it with the virtual team-building game mode of the big-budget soccer games that forever crowd console best-sellers lists. You roll for the best players from across the ages, then build your vision of an unstoppable soccer squad. It’s less about putting the team to work and more about hoping another player acknowledges your rare rolls and strategic squad formation.

Here are the latest Build a Soccer Squad codes:

  • DOUBLE – 20 rerolls and refreshes

All out of rerolls? While you wait for your allowance to replenish, why not click here to follow us on Google? You’re only standing around the park anyway. Give us a click, and you’ll find some new codes to redeem in some of the other massive games on the platform.

How do I redeem Build a Soccer Squad codes?

With a simple UI, you don’t need to do much to redeem new Build a Soccer Squad codes other than the following:

  • Launch Build a Soccer Squad on Roblox.
  • Complete the tutorial by building your first team.
  • Click the ‘codes’ button on the right side of the screen.
  • Type (or paste) a working BaSS code into the box.
  • Click the ‘Enter’ button.

How many players are in Build a Soccer Squad?

According to the game page, there are over 1000 players to collect in Build a Soccer Squad. Spanning 56 years of the iconic sport, this one lets you build the Avengers of soccer teams – one that could theoretically put both Pelé and Karim Benzema under the same flag for one legendary season.

How do I get more Build a Soccer Squad codes?

Without any social links littering the bottom of the game page, there isn’t much you can do to source new codes in Build a Soccer Squad. There’s no BaSS Discord server to crowd into, and certainly no Twitter or YouTube page to sift through. Even the game group is completely abandoned.

The game description currently hosts the one working code, but you’ll find it in-game, too. And with no word on why new codes might drop outside of in-game events, there’s no guarantee that giving it a thumbs-up will lead to a new code.

So, the best advice really is this: just come back here whenever you need free rerolls or refreshes. Any new code posted to the game page or the game itself will end up on the list above. You won’t be able to miss them.

There you have it – free rerolls and refreshes courtesy of new Build a Soccer Squad codes.

If you want this free Arc Raiders skin, you need to play the most underrated FPS around

I really dig Arc Raiders, but its cosmetics often leave me wanting more. However, every once in a while, Embark Studios cooks up something rad that I’d love to wear around Blue Gate or Buried City. It’s no surprise that this outfit, the Voltage Marauder set, comes from The Finals – one of, if not the most stylish, dripped-up shooters out there. If you’re willing to test your mettle in the arena, you won’t need to spend a single Raider Token to give yourself a makeover.

To get your hands on the Voltage Marauder set, you need to link your Embark ID in both Arc Raiders and The Finals. Don’t worry, it isn’t too complicated and will take you less than five minutes if you’ve got both games ready to go. Just head to the Embark ID portal here and connect it – it’s really that easy. Once that’s sorted, jump into a match on The Finals, and it’ll automatically award the cosmetics to your account. Embark Studios says it’s the “last chance” to grab them, too.

Whether you’re playing as a cunning Light class or a tanky Heavy, you can equip any of the game’s wearable items across each build. Just be aware that this set is exclusively available in The Finals, so you won’t be able to wear it in Arc Raiders. I know that’s a little lame, but stick with me for a moment. You don’t need to head back to Speranza just yet.

If you haven’t played The Finals, this is Embark Studios’s first title, originally set to release after Arc Raiders. As the latter needed more time in development, The Finals became the debut taste of what the developer is capable of. And it absolutely cooks. I’ve got over 800 hours in The Finals. I’ve hit Emerald One twice, and I intend to do it all over again when Season 11 drops on Thursday, July 9, 2026. The premise is simple: steal a transportable cash vault from other players, deposit it, and defend it until a short timer runs out.

That’s the game’s mode, Cash Out, which splits the action into a chaotic 3v3v3v3 skirmish. Other modes, like Power Shift, take notes from Overwatch, as you defend a moving platform to the finish line. Comprised of ex-Battlefield talent, Point Break taps into the developer’s roots, delivering a mode that’s similar to Conquest. But no matter what mode you pick, the real thrills come from The Finals’ bombastic action. At least 90% of what you see in any of the FPS game’s maps is destroyable, letting you shape the arena to your liking.

Toppling buildings to make steals more difficult? Collapsing apartments to disorientate your enemies? Making bridges of goo to snipe people from afar? All of that and more is just a small taste of what can happen. It’s this unpredictability and scale that keep it fresh for me. I can safely say that no two matches of The Finals are the same, and I hope this continues as we head into Galaxy Masters, the next major update.

Whereas Season Ten gave us a medieval flavor, Season 11 is taking us to space by the looks of it. I’ll see you in the arena, contestant.

Alongside its own big successes, Saber Interactive is sticking with indies – here’s why

Saber Interactive has a long list of recent winners to its name, including the likes of Warhammer 40k: Space Marine 2, Roadcraft, and John Carpenter’s Toxic Commando. Alongside its own creations, however, the studio’s publishing side is adamant about sticking with indie games. At Summer Game Fest, we sat down with Chief Creative Officer Tim Willits and Head of Publishing Todd Hollenshead to discuss why Saber believes so strongly in continuing to support smaller teams.

Saber parted ways with former owner Embracer Group in 2024 after four years, returning control back to co-founder Matthew Karch’s Beacon Interactive. Hollenshead notes that 2025 action-adventure game The Knightling, developed by Twirlbound, is one carry-over from that era. “We signed that game in the Embracer years, when we were just sort of going out and signing lots of different things. I think it was one of the experiments we took on – that style of game, I don’t know that it’s necessarily really where our wheelhouse is.”

As a result, he says that working with Twirlbound “was a good experience for Saber.” Stepping outside its comfort zone has helped the greater studio to grow and evolve, and that extends to its other partnerships as well. “Now that we’ve had the experience of working on smaller games with smaller teams, I think we’ve learned from it. I think we took lessons in working with the guys at Stillalive on Bus Bound.” The blend of driving sim and transport management launched at the end of April.

“We have plans, as they say, to continue to do that in the future,” Hollenshead continues. “We continue to look at independent teams that we would be interested in working with. We are open to signing deals where the fit is right – I think we’ll have more to say about specifics in the future, when those games get closer to where we’re ready to expose them to the public.”

Speaking to Saber’s success more broadly, Willits believes that the secret is in the way it focuses on a key idea rather than aiming too wide. “We have a group of folks that are really passionate about making great games – and we do focus on what’s important in a game, and we scope it correctly. Our games are not over scope, but they’re a heck of a lot of fun.

“We find that thing. Swarms in World War Z. Being Tidus in Space Marine. How to drive through the mud in Snowrunner. How to build a road in Roadcraft. All the way up to how to have crazy, over-the-top, goofy action in Toxic Commando, and to scare people in Hellraiser. We focus on the core of the game, we scope it well, we give the time and resources that they need, and we try to stay small.”

“We’re 3,500 people, and we work on a lot of games, but we try to stay ‘small,’ you know, and energetic,” Willits concludes. “We try to stay small in our decision making by being agile and working on the games that we love, and focusing on what makes those games fun.”

Additional reporting by Tom Hopkins for PCGamesN at Summer Game Fest.

UnLoop Free Download – WorldofPCGames

Download File

UnLoop Direct Download:

Welcome to UnLoop – the most chaotic VR game out there. You need a highly coordinated squad to survive this space station. The catch? YOU ARE THAT SQUAD. Master Healer Kale with useless party

Every time the loop resets, your replica is left behind to repeat your exact physical movements, gestures, and voice in real-time. Yell instructions at your future-self, flip off your uncooperative past-self, and desperately try not to step on your own toes.  Ever wanted to argue with a room full of people who all sound exactly like you? You’ve come to the right place. After a few loops, you will be surrounded by your own past-copies, all screaming the same expletives at each other. They all disagree with you. And worst of all… they are technically correct.

It’s chaotic, it’s loud, and yes – the voices in your head are entirely real.
Ruined the timeline? Didn’t catch a crucial item? No problem. Just raise your laser gun, shoot yourself, and instantly reset the loop. Or shoot your copy who made a bad throw, you are the original one anyway!

Death isn’t a failure here. It’s just a tactical undo button.
Every puzzle is solved by coordinating with your past actions. Which sounds brilliant, until you realize your past-self had no idea what they were doing either. Experience the sheer, unadulterated ego trip of figuring things out all by yourself. When you finally spend 15 minutes coordinating three of your past-copies just to pass a single keycard through a door, you’ll feel like an absolute mastermind solving the mysteries of the universe.

We’ll let you have that. You’re welcome!

Screenshots

System Requirements

Minimum
Requires a 64-bit processor and operating system
OS: Windows 10 64-bit
Processor: Intel Core i5-4590/AMD FX 8350
Memory: 8 GB RAM
Graphics: Nvidia GTX 970 / AMD Radeon R9 290 or greater
DirectX: Version 11
Storage: 2 GB available space
VR Support: OpenXR/SteamVR; Supported controllers & headsets: Meta Quest, Pico, Valve Index, HTC Vive Wands
Support the game developers by purchasing the game on Steam

Installation Guide

Turn Off Your Antivirus Before Installing Any Game

1 :: Download Game
2 :: Extract Game
3 :: Launch The Game
4 :: Have Fun 🙂

Download File

Aura Monster Simulator codes (July 2026)

It’s leg day! Grind aura like you mean it with these new Aura Monster Simulator codes. As one of the most straightforward incremental simulators you’ll find on Roblox right now, new codes will either help you climb faster or reduce how far you need to climb. Either way works. Honestly, it’s largely dependent on how you choose to spend the free gems.

Believe it or not, Aura Monster Simulator is by no means the first Roblox game to task you with simply climbing stairs. It’s the first, that we’ve seen, at least, to offer a straight ascent. These stairs aren’t curved. And sure, that reduces the risk of falling off, but this one’s littered with spikes. One literal misstep and you’ll lose that hard-earned aura. Oh, and stand still, and you’ll surely lose your head. It’s like something out of a Stephen King book.

Here are the working Aura Monster Simulator codes:

  • HUGE1KLIKES – 500 gems (new!)
  • HAPPYBIRTHDAYDANIEL – secret code
  • 500LIKES – 200 gems
  • LATE100LIKES – 100 Gems
  • AURAMONSTER – 2x Aura for one hour

Given there’s a pretty low chance of getting sniped on the staircase, weigh up the risk of your aura and click here to follow us on Google. If you’re safe from a rogue shot in the skull, click around – you’re sure to find a new code guide for what could be your new favorite Roblox experience.

How do I redeem Aura Monster Simulator codes?

Redeeming codes in Aura Monster Simulator really couldn’t be easier. We mean it. Just follow these steps:

  • Launch Aura Monster Simulator.
  • Click the ‘codes’ button on the left.
  • Enter a working code.
  • Click the ‘redeem’ button.

How do I climb faster in Aura Monster Simulator codes?

Almost anything you do in this incremental simulator will boost the potential of your next run. The higher you climb, the stronger you’ll be for your next ascent. Immediately after your first, be sure to equip your new title by clicking the appropriate tab on the inventory page. That’ll get you a few small Aura and Multiplier boosts after your first fall.

After that, speak to the Info/Titles NPC and work toward the nearest title goal. Once you hit 1k gems, grab an Aura from the shop, and you’ll be good to go.

How do I get more Aura Monster Simulator codes?

Every working code for the game can be found on the Aura Monster Simulator Discord. To join, look for the Discord link at the bottom of the game page. If you can’t find it, ensure your Roblox account is appropriately age-verified and give the page a refresh.

Once in, just check the ‘updates’ and ‘announcements’ channels for any working codes, or search “NEW CODE” in the bar at the top. The team is pretty consistent with how they announce new redeemables, so either option should pull up any code that hasn’t been deleted.

That’s exactly how we find new codes for hundreds of Roblox games every week, which means the list above is also the easiest way to spot new codes to claim. Leave it to us, and you won’t have to trawl another Discord server for free gems in Aura Monster Simulator. Save those clicks for the climb.

There you have it: new Aura Monster Simulator codes for free gems and more.

Minecraft shaders 2026 – Java and Bedrock graphics packs

How a game looks is one of its most important factors, especially in an age of photo-realism and ray tracing. So, even if you’re playing one of the most aesthetically uncomplicated video games to come out of recent years, you’re still entitled to want it to look its very best.

With Minecraft shaders, you can instantly level up the look of your Minecraft world, even without an expensive RTX graphics card. By adding special lighting mechanics, realistic raindrops, colored fog, and more, the best Minecraft shaders put a spectacular filter on your favorite game. We’ve tested out the best for both Java and Bedrock editions, and compiled a list of them right here.

Here are the best Minecraft shaders:

Java shaders

Stracciatella Shaders

Designed with Distance Horizons mod in mind, Stracciatella Shaders adds multi-light-sourced colored lighting to make the game look stunning, and it does this without taxing your PC as it’s surprisingly lightweight. Seeing is believing, so check out the video above to get a better idea of what DrDesten has accomplished.

Download Stracciatella Shaders.

Dreamlight

Dreamlight Shaders from HoneyStudios offers a lightweight shader pack that aims for a fantasy-inspired look, featuring realistic sunrises and sunsets coupled with enhanced skies and soft clouds. The result is a picturesque landscape that looks stunning at all times, and there’s even a cinematic tone mapping toggle that is perfect for taking screenshots or recording gameplay capture.

Download Dreamlight Shaders.

Vanilla Plus

Described as giving Minecraft “a modern and streamlined visual overhaul while staying faithful to the original visuals,” Vanilla Plus adds small, subtle tweaks to the base game’s style. We love Vanilla Plus for its beautiful muted tones. While colors remain bright, they have a slight pastel tint to them, making Minecraft easier on the eye. You can see this demonstrated in the image above, which compares Vanilla (center) with Chocopic (right) and SEUS (left).

Download Vanilla Plus.

Cursed Fog

Unlike the other horror-inspired shaders we have in this list, Cursed Fog applies a CRT mask to give Minecraft a creepy ’80s-nostalgia feel, almost as if you were playing the game through a VHS player. Cursed Fog offers a great way of changing up the feel of Minecraft without bogging down your system with heavy effects.

Download Cursed Fog.

Beyond Belief

Like the raindrops in Astralex, perhaps the most appealing feature of the Beyond Belief shader is its wet effect, which shows a subtle surface change on surfaces when it rains. There are also stunning volumetric clouds, motion blur, and slower, more natural animations for flora. To top it off, almost everything is toggleable to your preferences.

Download Beyond Belief shader.

Body Camera Shader

Experience Minecraft in an entirely new way with the Body Camera Shader from LoLip_p that simulates the effects of a traditional body camera. The fisheye effect and auto exposure functionality add a realistic element to the game, providing you with a fresh perspective for your next Minecraft adventure.

Download Body Camera Shader.

Bliss Shaders

With a mystical fog surrounding the whole world, green smog filling swamps, and a whirling storm above your head in The End, playing Minecraft with Bliss Shaders installed is almost like playing an entirely new game.

Download Bliss Shaders.

Rethinking Voxels

Rethinking Voxels improves the light and color in vanilla Minecraft, closely replicating what we might have seen if the official RTX version of our favorite game ever came to fruition.

Download Rethinking Voxels.

Photon Shaders

Photon Shaders really sticks out for its sky details, featuring starry night skies, auroras, and the most beautiful sunsets you could hope to see. The water, shadows, lighting, and other changes are just a bonus, and everything can be toggled on and off.

Download Photon Shaders.

Kappa Shader

Kappa Shader is a realistic shader pack with cute, fluffy clouds and leaves, as well as realistic blocks, water, and more. Some of the best aspects of this shader pack are its lens effects (which can be turned off), including lens flares and customizable depth of field.

Download Kappa Shader.

Spooklementary

Based on Emin’s Complementary Shaders, also featured below, Spooklementary features many of the best-loved things about Complementary: its fluffy clouds, realistic water, and glowing lava, but with a thick layer of grime on top, resulting in what you can see above. And it looks bloody brilliant.

Download Spooklementary.

Complementary Shaders Unbound

Complementary Shaders often stands heads and shoulders above its competition thanks to the customization options granted, including those based on your PC abilities and two different shader variants. Unbound is one of the two Complementary variants, and our favorite. However, you might prefer the Reimagined style which maintains some elements of vanilla Minecraft, like the surface of water and blocky clouds, while still maintaining that gloss of a good shader pack.

Download Complementary Shaders.

Super Duper Vanilla

Many Minecraft shaders are looking to fill the gap left when the Super Duper Graphics update was cancelled, but perhaps none get quite as close as Super Duper Vanilla. This stunning shader pack overhauls the lighting and shadows in every Minecraft realm – we particularly adore the sky in The End – and it even runs well on fairly low-end PCs.

Download Super Duper Vanilla.

Astralex Shaders

Astralex Shaders is a stunning texture pack based on BSL and Continuum. Focused mainly on lighting, water, and effects, this pack literally glows, giving the illusion of ray tracing. What we really love in Astralex is the raindrops that appear as it rains. We also can’t get enough of the toggleable film grain overlays and brilliantly starry night sky, complete with constellations and shooting stars.

Download Astralex Shaders.

Minecraft PSX Shader

The Minecraft PSX shader pack looks incredibly nostalgic, and such great attention to detail has been paid to the feel of the game. We’ve not done it justice with a simple image above, but we’d rather leave the initial feeling for when you load into your world, as even moving has the same shaky feel of ’90s PlayStation games.

Download Minecraft PSX shader pack.

PixelCraft

Similar to the PSX Shader, PixelCraft shaders transform Minecraft into a pixel-style retro game, this time using Complementary shaders as a base to create a truly unique effect. PixelCraft works particularly well when taking beautiful screenshots, but you might find it difficult to play with this on, as it can feel like your eyesight has suddenly gone bad.

Download PixelCraft shaders.

Continuum Shaders

Upon installing Continuum, you’ll be greeted with photo-realistic lighting effects: color gradients across the skybox, true-to-life clouds, and shadows that adjust in shape and angle with the sun’s position.

Download Continuum.

Sildurs Vibrant Shaders

Sildurs Vibrant Shaders offers plenty for budding graphics enthusiasts, overhauling the lighting tech to add the holiest volumetric lighting imaginable, gorgeous reflections, and bloom effects. Alternatively, there’s the Enhanced pack, which has some neat effects and can be tuned in case your rig resembles a potato with some jump leads attached to it.

Download Sildurs Vibrant Shaders.

Werrus

While most will rightly point out the impressive shadow work in the Werrus Shader Pack, the water effects merit its inclusion on this list. The color, gentle waves, and sense of depth are difficult to beat, and it runs on pretty much any PC. The lighting and shadows are at their best at night and make encountering a skeleton archer in pitch-black terrifying.

Download Werrus Shader Pack.

BSL Shaders

BSL Shaders deliver some of the best visuals you can get in Minecraft without breaking your rig. The lighting is warm and welcoming, the water is realistic without contrasting too much with the blocky environment, and there’s a tangible atmosphere wherever you look.

Download BSL Shaders.

Solas Shaders

Solas Shaders were created as an offshoot of BSL Shaders, the successor to the Prismarine shaders. What makes Solas stand out is its fancy sky effects, including the aurora borealis, the Milky Way, and the Ender Nebula. If you aren’t too afraid to venture out into the overworld after dark, there are some splendid sights to behold with these shaders installed.

Download Solas Shaders.

Pastel Shaders

The Minecraft Pastel shaders feature a subtle color change to the world around you. With various color profiles to choose from, you can give your world a pink, blue, or yellow hue. From there, you can decide whether to add other shaders and texture packs to further alter your world or stick to the slightly more pastel-tinged vanilla environment.

Download Minecraft Pastel shaders.

Insanity Shader

Perfect for the horror fans, Elocin’s Insanity Shader Pack adds a spooky look to any Minecraft game but is a particularly great addition to a horror mod pack. A nice, blue sky becomes grey and gloomy, rain becomes a deep, dense fog, and every scene, night or day, just has that lick of eerie paint over it.

Download Insanity Shader.

Ebin Resurrected

Ebin Resurrected shaders were inspired by SEUS, although out of the box, they look very different. The most noticeable change is that the clouds and foliage are impressively realistic, but there are some slight visual improvements everywhere you look.

Download Ebin Resurrected.

Nostalgia Shader

The Nostalgia Minecraft shader has a retro vibe and plenty of upgrades for performance and new features. We particularly like how it looks at dawn and during sunsets. Like a few other teams and packs on this list, the Nostalgia creators are also working on an RTX-like shader pack, NostalgiaVX.

Download Nostalgia.

Unreal Shaders

Unreal Shaders is a combination of shaders and textures that you can mix and match to perfect your Minecraft world to your liking. Including three different shaders and texture packs, as well as new biomes, immersive sounds, and more, Unreal is a simple way to change the look of Minecraft with just one download – you don’t even need Optifine.

Download Unreal Shaders.

Oceano

Oceano is renowned for its water effects because of its respect for the original, vanilla look of Minecraft. The landscape surrounding its realistic waters maintains a more vanilla look. That said, you’ll notice some other nice changes, like full grass blocks and textured trees.

Download Oceano.

SEUS

Named SEUS for short, Sonic Ether’s Unbelievable Shaders improves the realism of your Minecraft. Soft natural lighting, rain that adds a glossy sheen to every surface it touches, procedurally generated clouds, and much more await you in SEUS. While Sonic Ether does continue to work on modding projects, their shaders haven’t been updated for modern Minecraft. Fortunately, someone has converted the shaders to work with the latest versions of the game over at ResourcePack. Forget Minecraft RTX, this is true beauty.

Download SEUS.

How to install Java shaders

Getting Minecraft shaders up and running is a simple enough process. Before you start installing a shader pack, though, you’ll want to download and install Forge or Optifine. Remember that these aren’t always updated, so your options are limited if you want to run shaders on the latest version of Minecraft Java. Likewise, you must ensure the shader you’re downloading is for the same version of Minecraft Java you’re running.

To install Minecraft shaders in Java edition:

  • Download the desired shader pack.
  • Place the shader pack zip file in the Minecraft > .shaderpacks folder.
  • .shaderpacks should be located in your AppData folder. If you can’t find it, type %appdata% in your search bar and locate the .minecraft folder within it.
  • From the Minecraft Launcher, select the Optifine or Minecraft game version you need to run the shader and hit ‘Play’.
  • Load your world or create a new world, and go to Options – Video Options – Shaders, then ensure the shader you want is selected, as seen in the image above.

Bedrock shaders

Vibrant Visuals

Vibrant Visuals is an official graphics option within Minecraft that is, according to Minecraft.net “a dazzling visual refresh” that leads to stunning shadows, reflections, and fogs. You can turn Vibrant Visuals on in the in-game ‘Video’ settings, and you can combine it with many of the shader packs below.

Revolution Vibrant Visuals

This improvement on the vanilla Vibrant Visuals provides a warm glow over your whole world, as you can see in the image above – you’ve never seen sunsets quite like these. The goal of Revolution is to bring the look of Bedrock as close to that of Java as possible, and you’ll barely be able to tell the difference.

Download Revolution.

Lumenix Shader

For something a little more saturated, Lumenix is a great pick, adding a pop of color to your Minecraft world. Most of the shaders on this list are more toned down and realistic, but we can’t help but be drawn to something with a bit more vibrancy. Make sure you have the base Vibrant Visuals setting turned on to get the most out of Lumenix.

Download Lumenix.

BSLB Shaders

BLS Shaders is one of the most popular Java edition shaders, but what if you’re playing on Bedrock? Well, luckily, celebrated Bedrock creators Honey Studios have created BSLB, or BSL Bedrock, offering the same warm and realistic lighting, fog, and clouds as the original BSL.

Download BSL Bedrock.

How to install Bedrock shaders

To install Minecraft shaders in Bedrock edition:

  • Check for any prerequisite downloads before downloading your desired shader pack.
  • Locate the .mcpack in your downloads and double-click it to install it, then launch Minecraft.
  • For a new world, click ‘Play’, then ‘Create New World’.
  • For an existing world, click ‘Play’, locate your world and hit the ‘Edit’ button next to it.
  • Scroll down to ‘Resource Packs’ and find your newly installed shader pack. Hit the ‘Activate’ button next to it.
  • Complete any other settings you want for your new world, and click ‘Create’.

And there you go, the best Minecraft shaders to upgrade the game’s visuals and improve all of your favorite Minecraft biomes. If you’re looking to add a unique atmosphere to your favorite Minecraft maps, you can’t go wrong with any of our hand-picked shaders.

Slay the Spire 2 just got 15 new cards out of nowhere, including some big co-op heavy hitters

A new Slay the Spire 2 patch has just hit the beta branch, and this is a big one. In fact, you might want to pay attention even if you aren’t one to toy around with the testing side of the roguelike deckbuilder, because there’s a whole heap of additional cards that are designed to enhance co-op play, and some of them sound particularly strong. There are also a bunch of fresh balance changes in the works, a shiny visual overhaul for the latest boss Aeonglass, and some modding fixes that are planned “to come to the main branch soon.” Let’s take a look at exactly what’s in store.

The most exciting element of this Slay the Spire 2 update is the new cards. They might be specific to co-op, but playing with friends has quickly established itself as one of the best ways to enjoy StS 2, and if you haven’t tried it out yet, I’d highly encourage it. There’s one new colorless card, two for the Regent, and three for all of the other classes. Alongside this, Mega Crit has nerfed how much enemy block values scale up in two-player multiplayer specifically, making foes a little less tanky when you’re just in a pair.

You can read through the full list below, but the most notable takeaway is that a lot of them feel really strong, which seems to lean into the vibe of co-op Slay the Spire 2 being more about setting up cool combos and synergies rather than careful strategy. A lot of them will require you to communicate with your teammates that you’re going to play them (as they’ll affect the strength of their cards). The notable risk on some, such as Outrage, is that you’ll want to be careful you don’t accidentally mess up your teammate’s carefully built deck.

Here are all the new Slay the Spire 2 co-op cards:

Ironclad

  • Midnight (rare attack): Cost 12 – Deal 99 (120) damage. Costs one less for each card exhausted this combat by anyone.
  • Blaze (uncommon skill): Cost 2 – Give another player 5 (7) strength.
  • Outrage (uncommon attack): Cost 0 – Deal 9 (13) damage. Add a copy of this card into everyone’s discard pile.

Silent

  • Blade Symphony (uncommon skill): Cost 1 – Add 2 (3) Shivs to all players hands.
  • Concoct (uncommon skill): Cost 0 – Another player’s attacks apply 3 (4) poison this turn.
  • Fade (uncommon skill): Cost 0. Retain. Another player gains 6 (9) dexterity this turn.

Regent

  • Plot (uncommon skill): Cost 1 – Next turn, all players draw 2 (3) cards.
  • Constellation (uncommon skill): Cost 0 – Another player draws one card, gains one energy, and gains 9 (12) block.

Necrobinder

  • Underworld (uncommon skill): Cost 2 – Whenever other players deal attack damage this turn, apply that much doom. Exhaust (upgrade removes exhaust).
  • Soulbound (uncommon power): Cost 1 – (Upgrade adds Innate.) Choose an ally. Whenever you create a Soul, add a Soul to their draw pile.
  • Cacophony (rare power): Cost 2 – Every 33 cards drawn by all players, deal 66 (99) damage to a random enemy.

Defect

  • Hibernate (uncommon skill): Cost 2 – Channel 2 (3) Frost. This turn, your Frost grants all allies block.
  • One For All (rare power): Cost 1 – Everyone’s zero-energy attacks deal 3 (4) additional damage.
  • Imitation Learning (rare skill): Cost 1 – Choose another player. The next 2 (3) times they play a power, you play a copy of it. Exhaust.

Colorless

  • The Ball (uncommon attack): Cost 1 – Deal 10 damage. Increase this card’s damage by 15 (25) this combat and give it to a random ally.

That’s an incredible amount of power across the board. Being able to create double the Souls, duplicate power effects, or enhance all of your partners’ attacks with the likes of doom or poison is almost assuredly going to lead to some very broken combos. I’m curious to see whether Mega Crit is just pushing the boat out to test whether this is a fun setup designed to embrace the more casual nature of co-op, or if it starts reining things in over future patches.

Across the rest of the balance changes, the most notable are a re-ordering of end-of-turn effects to help keep you safe from doom. Both the healing effect of the Regen Potion and the passive effects of Defect’s Orbs now trigger before doom is calculated, meaning you will now stay alive in cases where doom on your character would have previously killed you. This also means Orbs will be more effective at finishing off a doomed enemy.

Most of the other balance tweaks are buffs, although there are a few small block nerfs for the Ironclad and Regent, along with a cutback to the Silent’s Tracking. There’s also a randomize button for custom runs that will shuffle in two good modifiers and one bad one, along with picking a character for you. The Bestiary continues to expand with a stats section and event combat encounters, and there’s a handful of new art and animations.

Finally, Mega Crit has introduced a few major modding improvements, along with a handful of more niche minor ones that are specific to mod creators. It notes that modded and unmodded saves are kept separate from one another “as a protective measure,” which previously made it look as though progress had been wiped. Now, instead of starting fresh, your modded save will import a copy of your unmodded one (although progress after that will be kept separate). There should also be fewer ‘version conflict’ errors in modded multiplayer.

Slay the Spire 2 patch 0.108.0 is live now on the beta branch. You can take part via the properties menu, accessed through your Steam Library. Mega Crit is hoping to bring those big modding upgrades to the live version of StS 2 as soon as it can, while the other changes will likely arrive a little further down the road.

Windrose’s new Ashlands biome will expand your pirate escapades “significantly in scope”

Now that the post-launch waters have settled, Kraken Express is steering the ship towards its first big Windrose update. The pirate survival game exploded onto the scene in April in fittingly dramatic fashion – racking up more than two million sales and even briefly outstripping the pace of the mighty Rust on Steam. That’s a lot of adventurers ready for their next outing across the water, and the studio promises that our journey to the Windrose Ashlands will see “the main story and side quests grow significantly in scope.”

The Windrose developer makes clear up front that work on this next update “is still in its early stages,” and longer-term plans beyond that “are still taking shape.” However, it emphasizes, “We have always wanted Windrose to be a survival adventure with a strong narrative layer,” and with Ashlands that comes in the form of navigating the arrival of new factions in your hunt for the next of the Obols. “Hidden somewhere among the ruins of a long-forgotten Spanish colony, the Obol’s power has twisted lands already ravaged by volcanic eruptions, making them more dangerous than ever,” it teases, “and let’s just say you’re not the only one searching for the artifact.”

The Ashlands, unsurprisingly, are covered with volcanic ash, which preserves all manner of relics and secrets beneath it. As with other regions, it will comprise multiple islands, playing home to all the usuals: new enemies, items, resources, recipes, and a big boss showdown. “We want every biome to feel and play differently,” Kraken notes, “so on top of all the new content, we’re also looking into new biome mechanics to experiment with.”

Alongside this map expansion, the team believes that the core ship gameplay of Windrose “has a lot of room for expansions,” and it’s already pulled together a big list of community ideas and requests. While it doesn’t expect to get to all of these for the Ashlands update, it is currently investigating “at least one” more ship class (the brigantine, fluyt, and galleon are all in the works right now) along with faction-specific variants. It’s cooking up improvements to ship combat, and enhancements to the AI “such as NPC ships behaving more naturally, sailing in formations, and so on.”

What about wind? It’s obviously a fundamental aspect of real-life sailing, and Kraken Express is “aware” that it’s a popular request. “We’ll definitely be exploring this idea as well, and we originally intended to. But let us be crystal clear: we want it to be fun and simple. Windrose aims to be an adventure, without some of the more hardcore simulation aspects.” There’s also the promise of our sea shanty selection being “significantly expanded.” The developer thanks players for their enthusiastic response: “We were deeply touched by how well these were received.”

Also on the cards for the update is improved base building. Taking notes from the “amazingly creative builds you showcased,” Kraken is working on “a plethora of new decorations,” functional additions to existing building sets to help address gaps in the current lineup, and some building quality-of-life improvements. “We’re also happy to see that our camp NPCs were well received,” it concludes, “so we’ll be looking to expand this system as well.”

This is all still more of a “general direction” for the time being, Kraken Express reiterates, although it’s says it’s happy to take additional suggestions and questions from the community as it works on the Ashlands. “We’ll be sharing more details, including an estimated release window, as development progresses.”

The best WoW addons July 2026

What are the best WoW addons? Blizzard’s critically acclaimed MMORPG hides a lot of useful data it collects, and picking up a mod that offers a peek behind the curtain can be a literal game-changer when going up against deadly bosses. Of course, the best World of Warcraft addons aren’t just aimed at avid raiders. Some are more focused on utility and freshening up the MMO’s UI, while others help track material nodes for professions, décor pieces to be collected for your player home, or adds a GPS-style navigation tool to help you move around Azeroth and beyond.

With so many options, it’s tough to know which WoW addons are worth your time – or even work following Blizzard’s controversial mod crackdown for the Midnight expansion. We’ve dug deep and tracked down the best of the bunch for general, all-purpose use in one of the best PC games of all time. These must-have World of Warcraft addons will make your experience much more pleasant, whether you’re a raider, trader, or simply keen to level up fast.

WoW Midnight addons

Before we dive in, our list of WoW addons comes with a big caveat. Some addons that track real-time combat data, such as WeakAuras, no longer work following Midnight’s launch. While it’s typical for older and abandoned addons to be incompatible after new expansions drop, this ‘addon purge’ was a concerted effort from Blizzard to introduce new in-house tools and “level the playing field” for its players.

Here are the best WoW addons:

ElvUI

One of the most popular all-in-one addon collections, ElvUI earned its unique status as one of the best WoW addons. It provides a sleek revamp of the entire default WoW user interface, combining many of the most popular improvements to spell bar placement, inventory view, portraits, and basic utility. It automatically configures your display based on your role, and provides easy options for changing configurations, moving windows, binding keys, and a host of other tweaks to display and function.

Text windows are helpfully divided between chat channels, loot, and other screen-scrolling information. At the bottom of those windows and your mini-map, tiny configurable status displays tell you everything, including your resources, durability, and bag space. They can also give one-click access to your bags, your guild, or your friends list.

ElvUI is updated ridiculously often. Unlike most WoW addons, this package can’t be added to the Curse client; instead, you’ll need to update separately. There’s a paid client to do that automatically, but the ElvUI collection is available to install manually for free.

Waypoint UI

Bumper packs are all well and good, but sometimes, the best WoW addon is the one that points you in the right direction without any of the extra bells and whistles. Waypoint UI does just that, spawning a beam of light at the location of your tracked objective. As minimalist as it seems, there’s a ton of built-in customization and toggleable information, including sound effects, icons, contextual descriptions, and estimated arrival times.

And if you’re looking for an alternative, TomTom is another great choice, allowing you to also enter coordinates into the chat window (like those in our Decor Treasure Hunt riddle solutions guide), instantly spawning a location tracker for you to follow.

Home Bound

Home Bound is a relatively new addon that’s surged in popularity in WoW leading up to and following on from the release of Midnight, with over 4.9 million downloads as of July 2026. If player housing is something that’s right up your street and you’re looking to collect as many pieces of décor that you possibly can, this addon is it.

Providing handy 3D models of each individual item, as well as giving details on exactly what needs to be done to get it, you’re able to hide completed achievements easily to focus on what you’ve got left to do, as well as tracking additional items available through vendors, professions, and drops. With this one in tow, you’ll have the best decorated house your neighborhood has ever seen.

Plumber

Plumber is the QoL addon pack you’ve always wanted, extending WoW’s UI functions beyond the base game’s capabilities. With this mod installed, you can track items by adding them to the backpack currency counter bar, convert talking head frames to clean subtitles, create drawer macros to group spells together, enjoy seamless auto-loot, and more. Be warned: once you enable Plumber, you won’t be able to go back.

All The Things

Want to track those achievements, rare kills, items, treasures, pets, transmogs – or anything else you’re missing – and display them by the zone or area you’re in? The All The Things WoW addon has come to your rescue. It identifies everything you’re missing and presents them to you in one simple interface, allowing you to feed your inner Warcraft completionist obsession.

The mod gives you a nice heads-up for game content you might be missing and also provides extra tooltip information about the things you’re collecting. A fanfare of chimes announces when you’ve collected or lost new appearances, pets, or items. All The Things is a must for Warcraft collectors and a fun addon for most players.

Separate databases keep All The Things from slowing down your gameplay, too.

Deadly Boss Mods

For five-man dungeons, Deadly Boss Mods is a great quality of life improvement, giving you warnings about important things – the boss is about to use a spell, you need to interrupt that mob’s cast to save your buddy – and generally acting as your gameplay guide.

For raids, DBM is essential, helping you to navigate tricky boss mechanics, giving you timers for when important events are coming in a fight, and generally giving you advance notice about all the things you need to do to keep your groupmates from yelling at you.

DBM is our choice because of the funny choices in its sound files; for example, a mechanic that makes you scatter from your teammates is typically accompanied by Karazhan’s Big Bad Wolf yelling at you to “Run away, little girl, run away!” If you find that obnoxious, BigWigs Bossmods is another solid choice with less whimsy.

Details!

There are plenty of damage and healing counters out there, but Details! is our favorite for its flexible displays, intuitive handling of things like pet damage, and lightweight installation. This mod allows you to track your damage or healing output (including absorbs like shields) based on the spells you cast and the abilities you use, how they hit your opponents, and how you compare against your group.

We especially like the ability to mouse over individual players to quickly glance at what they’re casting and why they’re doing bigger numbers than you are. You can easily see segments like a single boss fight, or totals for an entire dungeon.

GTFO

This simple WoW addon does one thing: bark at you when you’re standing in something awful. A lifesaver for hectic boss fights, GTFO sounds a blaring alarm when you’re standing in fire and a warning tone when you’ve been hit by a single ability you could have avoided.

Simple, lightweight, and a shortcut to looking very smart in groups. This is largely an audio addon that is now ostensibly only usable in boss encounters post-Midnight. Nonetheless, it’s still very handy.

Auctioneer

There’s a lot of money to be made via the WoW auction house – if you know what you’re doing. Auctioneer goes some way to streamline the process. This addon for WoW effectively appraises items, providing you with an intelligent price to sell a product for, making it easy to undercut others in the auction house.

It doesn’t stop there, though. The Auctioneer suite also tracks your bidding, postings, and mail, making it a breeze to list plenty of items at once. There’s also extensive support for enchanting, with figures available for disenchanting as well as selling enchantments. Used correctly, it’s quite the moneymaker while saving you the effort of completing market analysis yourself.

Auctioneer boasts a truly impressive toolset, but it can be overwhelming if you use the Auction House on a more casual basis. If you find that many of the options available through Auctioneer are surplus to requirements, Auctionator is a lightweight alternative that’s guaranteed to fit the bill.

That said, if you really want to feed your inner goblin, TradeSkill Master is the state-of-the-art for tracking and placing auctions, undercutting, combining raw materials from the auction house into items that sell for more, and the like. It comes with its own desktop app for maximum gold-making analysis and requires a separate download. It’ll identify good deals currently posted for sale and tell you what things should be worth. Using TSM correctly is a skill in itself, so we don’t recommend it for beginners.

Bagnon

Keeping an eye on your inventory is a complex business once you own a few large bags, or you have multiple characters. Bagnon is a lifesaver in this context. Instead of having to view items bag by bag, it collates all your items together in one simple-to-view inventory screen.

Each item has a different color assigned to it, depending on item quality, and there’s an intelligent search engine, too. This means you can see at a glance what’s going on inside your bags and that makes it easier for you to tidy them up.

Going one step further, the WoW addon also shows what all your characters possess, from how much gold they own to if certain items are duplicated across multiple characters. If you’re trying to move possessions from your main to an alt, it’s the perfect way to keep on top of everything.

Mythic Dungeon Tools

Mythic dungeons are WoW’s equivalent to military operations. They demand careful planning and forethought to complete, and going in unprepared can result in a quick wipe. If you’d prefer to skip homework, the Mythic Dungeon Tools mod is the ideal addon. This extensive dungeon planner maps out all NPCs on interactive map, which you can use to build a dungeon route to share with your party members. It even has a note system to let you communicate more complex strategies, too.

Rarity

Finding a rare item drop is immensely satisfying, but often it can be quite frustrating, too. The Rarity addon for WoW acknowledges that you want to know what the odds are of getting a good drop, tracking how many times you’ve tried to obtain everything from mounts to toys and battle pets.

In each case, it tells you how likely you are to obtain the item, tracks how long you’ve been trying, and determines how lucky you’ve been so far. No longer will you have to question whether you’re making progress or not, as you’ll have a proper idea of your chances through statistical analysis. Basically, it’ll keep you sane.

Due to a change in the way Warcraft handles looting, Rarity does poorly at tracking items that drop from mobs that come in groups or drop nothing at all. If they drop gold, you’ll get the correct count; if they don’t, that ‘attempt’ won’t register. Still, it’s a useful tool.

HandyNotes

World of Warcraft’s map is fairly good at showing you where you need to go, but it’s not perfect. HandyNotes fills an important gap in the form of being able to add notes as you go along. A quick alt-right click on the world map lets you type in whatever you need to remember. More importantly, published collections of HandyNotes allow you to keep track of everything from the locations of treasure chests in Battle for Azeroth to the location (and whether you’ve killed them!) of rare creatures in Nazjatar or Mechagon.

As a result, HandyNotes is great for keeping track of locations such as secret entrances or even particularly scenic spots for light roleplaying. Prepackaged HandyNotes collections are their own WoW addons, but they all require HandyNotes to run. Alongside the Midnight HandyNotes, we highly recommend the Battle for Azeroth Treasures collection, and Nazjatar or Mechagon by TomCat’s Tours.

Angrier World Quests

WoW Legion brought with it World Quests: special daily and weekly quests for maximum-level characters. The problem was that World of Warcraft’s UI did a poor job of highlighting them and making them easy to track. Angrier World Quests does the job for Blizzard, tracking quests in previous zones as well as those in Battle for Azeroth.

It lists quests directly on the world map, showing what the rewards will be and allowing easy filtering for quests that fulfill today’s emissary requirements and those that award gold, Azerite power, loot, or War Resources.

While the original Angry World Quests has been effectively abandoned since 2018, Angrier World Quests is a worthy successor that continues to implement fixes and received regular updates into The War Within. However, if you’re looking for an alternative, we’d recommend World Quests List or World Quest Tracker, both of which offer similar functionality.

Bartender 4

Bartender 4 is a very useful mod that allows you to customize your action bars. It gives you full control over ten action bars, allowing you to customize their scale, position, fade-out settings, and more.

RareScanner

Never miss a nearby rare enemy again – RareScanner triumphantly announces rare monsters, treasures, and events in your immediate vicinity. Whenever a ‘vignette’ appears on the minimap – a star that denotes a rare, an event, or a treasure – an alert will sound, and a button will appear in the middle of your screen with the rare’s name and the loot that it drops. If you want to go after it, click the button, and a skull will appear over the NPC so you can track it down. RareScanner also adds icons for everything rare you discover and will show extra information about it on a tooltip.

BugGrabber / BugSack

If you’re a WoW addon fiend, odds are you’ve encountered the dreaded LUA error pop-up. This error usually occurs when one of your addons requires an update, and often appears at the most inopportune moments. BugGrabber and BugSack work together to catch these LUA pop-ups before they happen and produce a bug report to pass on to your favorite WoW addon creators. The more addons you have installed, the more likely you are to run into a bug, so these two are well worth picking up if you’d rather not have to deal with a pesky pop-up while you’re on the cusp of a raid wipe.

LiteMount

LiteMount is the best WoW addon for avid mount collectors, offering smart customization that outstrips WoW’s own mount randomizer button. Instead, LiteMount lets you summon rarer mounts more often, and can even identify the most thematically appropriate mounts to summon based on your location, faction, and class. It even takes into account druid travel forms, as well as item and journal mounts, so you can experience the full scope of your stable as you play.

Plater Nameplates

Plater Nameplates are an OP tool in World of Warcraft. With the game’s default UI, all you’ll see is an enemy’s health bar. However, once you’ve slapped Plater Nameplates on you’ll gain access to a world of information, including debuff tracking, enemy cast bars, and more. This is incredibly important if you’re whittling away at M+ or are looking to make a name for yourself in your raid group, as it’ll help you perfect your timings and understand AI behavior better. You can also color-code your plates, which is great when you need to quickly mark priority targets on a pull for your own reference.

Immersion

Immersion is the ideal WoW addon for players who find it difficult to parse the constant walls of text that appear when taking on quests or picking through lore. Instead, Immersion breaks it into bite-sized paragraphs you can click through at leisure. It also splits WoW’s bulky, old-fashioned quest frame into individual frames, complete with talking heads and dialogue selection buttons, allowing you to take in your surroundings (and the words on the screen) without sacrificing your immersion. If you prefer a clean UI that gets right to the heart of any matter in Azeroth, then Immersion is a must-have mod.

If you’re looking for an alternative in the same vein as Immersion but still want something feeling similar to vanilla WoW, DialogueUI adds a beautiful, modern-feeling parchment-paper replacement for the default quest window and Azeroth’s many books. It also adds a swooping camera the pulls in towards you and an NPC as you chat to them for that familiar RPG feel.

Narcissus

If you’re trying to showcase your transmog as if you’re at Stormwind fashion week, then Narcissus makes capturing your blue steel incredibly simple. It comes bundled with plenty of other character UI QoL improvements, too, including a cleaner way to compare gear, parse through different NPCs in a dedicated viewer, and take group selfies with the gang.

Clique

Clique is one for the macro lovers in the audience, allowing you to bind spells and macros to mouse and keyboard combinations, then ‘click-cast’ or ‘hover-cast’ over unit frames and other in-game elements. The value you get out of this WoW addon directly correlates with how much you put into it – healers and raid-ready spellcasters will have the most to gain from this addon, but Clique is guaranteed to cut down on reaction times across all classes.

Raider.IO

Raider.IO is a companion addon that accompanies the popular raid rankings site of the same name. Naturally, you’ll only see the benefit if you’re a dedicated Raider.IO user – but if you are, it’s well worth the installation. Instead of endlessly switching tabs to look up the raid progress and mythic scores of other players, you can see all that information in their in-game name panel, so you can spend less time in your web browser and more time raiding.

Scrap

Do you love to pack your inventory with junk but hate the arduous process of selling it all off? Scrap is a lightweight WoW addon that automatically sells off all your junk items whenever you speak to a merchant, with optional junk filters that identify any other non-grey items you typically prefer to sell as well. This lightweight WoW addon also repairs your equipment for you, leaving you with an empty bag and fresh gear at the click of a button.

Pawn

Are you tired of making endless mathematical calculations to decide whether to replace your equipment with the latest gear in your bag? No need to give up and equip any old item – Pawn is here to ensure that your gear score is always in tip-top shape. This lightweight WoW addon helps you to easily differentiate between items and see how they can benefit your specific class and spec by running all those calculations and spitting out a value in each item’s window pane, which you can easily compare and contrast at a glance.

Pawn even comes with an extensive site of options to import custom stat weights and track multiple specs at once if you switch your build on the regular. Unfortunately, previous WoW updates have disabled Pawn’s signature green arrows, but creator TravisSpomer assures that you can still get them back with your favorite bag addon.

Altoholic

If you have a ton of alt characters and keep losing track of them, salvation has arrived in the form of Altoholic. This f-alt-less add-on collates every data point you could possibly want across each of your characters, displaying them in an easily-parsable UI. Whether you want to check how breaded your alts are, or what they’ve got stashed away, Altoholic provides the goods.

OPie

Cluttered action bars can be an absolute nightmare to navigate, and a messy UI can more than mar your immersion. OPie offers a pretty slick solution, granting you the ability to stack bindings into action rings – action rings that only appear on your screen when their keybind is pressed. It might take some getting used to, but the drag and release element of selecting what to use in each ring is really slick when you get the muscle memory down.

RCLootCouncil

Dishing out loot after a raid can often become a contentious moment for any guild. The Loot Council system certainly has its pros and cons, but at the very least, with RCLootCouncil, it won’t take an age to divvy up the goods. Based on the need/greed/pass system, RCLootCouncil sends all of the loot to a Master Looter (typically the group leader), who then opens a session. Once gear candidates have made their choice, council members can then make an executive decision on who gets what. Simple.

Ultimate Mouse Cursor

WoW’s default cursor can be a bit of a pain to keep track of, especially in certain environments and during hectic encounters. Ultimate Mouse Cursor is the perfect pointer panacea, adding a set of rings around your clicker that not only add clarity, but show your cast and global cooldowns.

SenseiClassResourceBar

SenseiClassResourceBar is a bit of a mouthful, but this plugin is anything but obtuse. Providing crisp, clean resource bars that automatically detect your character’s class, this is a great set-and-forget addon that will help keep your UI crystal clear. It’s also incredibly customizable and resizable, so you can really go to town on making it fit your setup.

Now you’ve got the best WoW addons up and running, be sure to brush up on the best World of Warcraft console commands.

Additional contributions by Ava Thompson-Powell, Heather Newman, and Jennifer Allen.

Stuntman Hollywood is a genius idea with a massive amount of replayability

A new Stuntman game, the first one in 19 years, was one of the last things I expected to be revealed at PlayStation’s summer showcase. The more I thought about it, though, the more it became clear that Stuntman Hollywood is a genius idea. A nostalgic racing series that is good for both casual and hardcore fans, which utilizes Universal’s near-endless suite of IPs, is such a smart game to develop.

I spoke to Todd Hollenshead, Saber Interactive’s Head of Publishing, and Tim Willits, Chief Creative Officer, about the process behind the racing game’s conception, and it’s fascinatingly simple. “Literally, there was this database you could search through all the names of all the different IPs,” Willits said about Saber’s time under the Embracer group banner. “And it’s kind of like, whoa, Stuntman, that’s interesting,” he continued, suggesting Saber stumbled across the idea for Stuntman Hollywood when looking through what they had access to.

Still, they had to partner with Universal, having already worked closely with them on the Turok and Jurassic Park games. Hollenshead said “when we went to Universal, they were like, ‘we’ve got 1,000 movies, like, take your pick,’ and because we were using slivers of them, like it’s not a Fast and Furious game. It’s Fast and Furious; it’s Back to the Future; it’s Miami Vice; it’s Earthquake; it was great because the franchise owners thought it was cool.”

And that’s probably the most exciting aspect of Stuntman Hollywood. During my hands-on time with the game at SGF, I played levels from all of the films Hollenshead mentions, and it’s wonderful to live out both iconic scenes from billion-dollar blockbusters and reimaginings of oft-forgotten cult classics like Earthquake.

It’s a simple game. You jump into a car as the resident Stuntman erm… stuntman, and the director tells you what to do as you speed through the set. Get as close as you can to that parked car, take that jump as high as you can, or nail that drift between parked police cruisers. It’s fast-paced, chaotic, and extremely nostalgic. There’s not a whole lot that’s new for the series; you’ll know what you’re doing if you’ve played the previous game – it’s the IP tie-ins that are the new selling point.

The cars feel great, whether that’s the iconic DeLorean or Fast and Furious’ muscle cars, so you’re able to weave between obstacles with ease. There’s a level of precision that’s needed, but that only increases as you try to hit high scores and get all of the stars in each scene.

Both the original Stuntman game and Ignition were intensely tough games. “It’s important for us to make this as broad a base as possible,” Willits tells me, but that doesn’t mean the game is easy. While getting through a level with a mediocre score is simple enough, hitting green on every stunt in every scene will be reserved for only the most dedicated of players. Hollywood has a huge amount of replay value, not just for the hits of nostalgia, but to try and better your score again and again. Since it’s quite a simple game at heart, replayability is vital to making the game something you stick with and don’t just delete once you’ve beaten every level.

Getting that difficulty balance right wasn’t easy, though. The developers needed to ensure Hollywood isn’t as hard as the original game and not too easy for embattled racing fans. I spoke to Hollenshead and Willits about this to understand how tough it was for them.

“It’s funny you said that, because Todd will back me up on this. We have had so many discussions about that exactly, and it is tricky, because then there are people that say ‘I gotta get all the stars, I got this,’ but sometimes, for normal muggles it may be too difficult, so we’ve been spending an enormous amount of time balancing the game.

“We don’t want to discourage people from having fun, you know, so we have the different difficulty settings, but then you can go kind of hardcore, so we have the director scenes, and then we have some free-form stunts, so for folks like you that want to maybe have a little more challenge, we have those opportunities.”

I’m excited to get to grips with the challenging side of Stuntman Hollywood in full, and I want to see how many unexpected movies appear in the game. Stuntman is one of the most unique racing series ever released, and I’m glad it’s making a comeback.

The best Minecraft mods – PCGamesN

While vanilla Minecraft is amazing all on its own, its modding community has shipped a colossal amount of custom content over the years. The sheer volume of free Minecraft mods allows for endless possibilities, from massive texture packs to scary mods that introduce stalker enemies.

Before we begin, we must point out that we’ve stayed away from recent Minecraft mods built using AI tools, so you don’t need to worry about your computer being infected with potentially malicious files. Our ultimate list of the best Minecraft mods takes your game to another level, letting you reshape the sandbox game to your exact specifications. We’ve been curating our mod collection for quite some time, and it includes essential mods for everyone alongside new Minecraft mods stealing the spotlight.

Here are the best Minecraft mods right now:

Minecraft modpacks

Quark

For most experienced players, Quark is practically essential to any Minecraft playthrough. Quark is a huge modpack with a variety of features that significantly improve the base game across practically every aspect. From small quality-of-life tweaks that show exactly how much health items provide, to major changes like adding new biomes, mobs, and blocks, Quark offers everything you could want in one pack.

All the Mods 10

With around 500 mods included, All the Mods 10 features some of the best Minecraft mods around. There are automation mods, shaders, resource packs, and plenty of other world, optimization, and vanilla mods. If you aren’t sure what you want and are sick of scrolling through thousands of mods, All the Mods takes out a lot of the work.

Liminal Industries

Trapped inside the backrooms, a seemingly endless maze of office-like walls, Liminal Industries is essentially a giant escape room that you can only break free from by building a factory using the scraps from old, wooden office parts. The sheer size of the backrooms is daunting enough making it easy to get lost, but things really begin to heat up when you discover some of the monsters lurking in the darkness.

This modpack is definitely for more experienced Minecraft players due to its technical factory-building elements, which may force less knowledgeable players to reach for a wiki. Liminal Industries may be built in Minecraft, but the core gameplay loop couldn’t be further from the base game. Surviving in this strange space is only half the battle – the other half is trying to work out what you need to do to escape.

Minecraft world mods

Botania

If you’re wildly enthusiastic about magic and nature, then don’t sleep on the Botania Minecraft mod. Using the power of the earth, you can grow new mystical flowers and magical devices that can be used for automation. In comparison to other automation mods like Immersive Engineering, Botania is more natural in focus, so if you prefer dirt to metal, this is the engineering mod for you.

Aquaculture 2

If you love a bit of peaceful fishing in Minecraft but are tired of pulling up the same salmon and cod, then give Aquaculture 2 a try. This Minecraft mod adds over 30 new fish, the ability to fish while swimming, new fishing rods, bobbins, and bait. There’s also an incredible new treasure loot table for fishing, which includes the mod’s own Neptunium tools and armor.

Cobblemon

As the latest Pokemon x Minecraft mod, Cobblemon has crafted new models for each Pokemon using Minecraft’s pixelated style, so these cute critters look more like actual Minecraft mobs. The world itself is fairly similar to Pixelmon, with the usual Minecraft world generation only slightly altered by a few new textures, including apricorns growing on normal vanilla Minecraft trees.

Alex’s Mobs

We know from the now-defunct Minecraft mob vote that players are always clamoring for additional animals, monsters, and humanoids to be added to vanilla Minecraft. Well, you don’t need to wait for the next big Minecraft update with Alex’s Mobs’ 89 new animals. This mix of realistic and fictional creatures includes skunks, tigers, sugar gliders, and a bone serpent, many of which have unique mechanics and drops.

Mystical Oak Tree

Next up is the Mystical Oak Tree mod by Supplementaries. We couldn’t resist including this mini-mod, where you can interact with a wise old talking oak with over 300 custom lines. Keep your eyes peeled for an oak tree with a face in any of the overworld biomes, and interact with the tree to hear jokes, facts, and more. Be careful not to talk to them during the day, as they don’t take it well to be woken from their sleep.

Ars Nouveau

The massive magical Ars Nouveau mod brings an incredible array of new features to Minecraft, allowing you to perform rituals to invoke weather patterns, craft your own spells to aid your survival, create different artifacts, and even summon magical mobs to use in automation.

Tinkers’ Construct

In Tinkers’ Construct, one of the best tool mods for Minecraft around, slime is an essential resource. There’s new slime, there are slime islands, and you can use them all to create smelteries and manufacture a range of new items, tools, and gear.

RLCraft

Still one of the most popular Minecraft mods of all time, RLCraft plays into the world’s love of fantasy with dragons, fairies, and more added to your Minecraft world. In addition to the range of terrifying and adorable new mobs, RLCraft features new biomes, new auto-generated structures like towers and dungeons, and an all-new survival experience.

Twilight Forest

This gorgeous mod adds a new portal and an entirely new dimension: the Twilight Forest. You’ll need to play as normal until you’ve gathered the materials to build the portal shown in the image above, but then you can completely overhaul your Minecraft experience with new dungeons, mythical creatures, and unique types of loot.

MCA Reborn

Replacing the identical villagers of old, MCA Reborn introduces you to uniquely named villagers, like Samantha shown above – but the changes don’t stop at appearance. As you interact with these new villagers, you build a relationship with them, ask them to follow you, carry out tasks for you, and once you’ve nurtured that relationship enough, ask them to marry you. Expanding on the original Minecraft Comes Alive, MCA Reborn takes inspiration from the likes of The Sims, giving your villagers moods and personalities that define your relationships with them.

Better Archeology

Expanding the Minecraft archeology mechanic, Better Archeology adds several new fossils to discover, and there are entirely new structures to scope out. The Temple of Light and the Catacombs add a certain Lara Croft element to Minecraft, tasking you with uncovering the secrets and hidden items within the walls of these spooky areas.

The archeology table, which you can see above, is required to unlock the secrets of unknown artifacts. Brush away the dirt, and you can find a unique new enchantment, including tunneling, which allows you to dig two blocks at a time. There’s so much more to find in Better Archeology, so we recommend you just dig in.

BetterEnd

The BetterEnd mod from BetterX overhauls The End into a spectacularly beautiful world with an incredible 24 biomes, new mobs, and stunning new flora. The End is an entire game within a game with this mod, and you’ll lose hours exploring the glittering new environment.

Better MC

The maker’s vision of what Minecraft should have been, Better MC is a collection that adds multiple bosses, mobs, crops, items, dimensions, quests, and more to give you the comprehensive Minecraft experience you never knew you needed. Minecraft will never be the same again once you’ve tried Better MC.

Serene Seasons

While you can get from winter to summer in Minecraft by traveling between a Snowy Taiga and a Desert biome, the Serene Seasons mod brings seasonal changes to biomes, including amended crop growth and weather patterns. Biomes that aren’t usually snowy will see snowfall with Serene Seasons turned on, and you’ll see brown and orange leaves throughout autumn.

Minecraft horror mods

From the Fog

Do you ever wish the Herobrine myth were real? In case you’re unaware, this myth is about a creepy NPC that stalks you as you roam the world at night, with its bright white eyes peering out at you from behind trees. From the Fog is a terrifying Minecraft mod that not only bring the myth to life, but zombie sculk Herobrine along with it.

Weeping Angels

If you’ve ever seen the incredible Doctor Who episode that inspired this mod, then you’ll know exactly what you’re in for. The Weeping Angels mod introduces the new Weeping Angel mob, a stony statue that looks harmless enough all the time you’re looking at it. Turn your back, though, and the once-static entities turn deadly.

Cave Dweller

Most Minecraft horror mods simply add new and terrifying mobs to freak you out as you play. Of those, Cave Dweller is among the best. Adding another deadly creature to the survival game’s cave system might not seem like much when you’re used to skeletons and zombies, but this is something else entirely.

The Cave Dweller is a dark creature that’s difficult to see hiding in the shadows and can follow you down corridors as if appearing from nowhere. And if that weren’t enough, there are new scary sounds to accompany it. This Cave Dweller mod is the original, but it’s so popular that there are plenty of spin-offs and extended versions to try, too.

The Knocker

So, you’ve got Cave Dweller installed, you’ve survived another day underground, and you peacefully head back to your home above ground. Doesn’t that seem just a tad too simple? Add The Knocker into the mix, a terrifying above-ground mob that knows where you live and isn’t afraid to let himself in.

Nyf’s Spiders

The Nyf’s Spiders mod changes the behavior of Minecraft’s eight-legged creatures to make them more realistic. They climb walls and ceilings in a more realistic manner than in the vanilla game, and their pathing has been improved to make them less janky – meaning they can reach you more easily. Quick, run away!

Minecraft performance mods

Optifine

You’ll likely need Optifine installed before you can run Minecraft shaders, but even on its own, it provides dynamic lighting, improved textures, and a performance boost. Optifine should be fine on most PC setups, but if you’re playing on a potato, grab Fastcraft instead. It significantly improves performance on lower-end machines, particularly with many Minecraft mods installed.

Sodium

Sodium is one of the most popular Minecraft optimization mods, downloaded by millions of players to help run the game more smoothly. Essentially, thanks to lots of smart technical stuff in the background, Sodium improves the stability of Minecraft on many PCs, decreasing the number of lag spikes while playing and improving the way traversing your Minecraft world and battling monsters both look and feel.

Distant Horizons

The Distant Horizons mod allows you to up that render distance without majorly affecting your frame rate. Naturally, to do so, it’s not quite the same view as what you’d get from just upping the in-game distance, and the distant horizons, if I may, are made up of simplified terrain.

Rather than being used to scope out structures, Distant Horizons makes your world look that much more beautiful – instead of cutting off at a sharp cliff. For reference, the image above has a standard render distance of 12 chunks, with a mod render distance of 512, with anything past 12 being rendered at the simplified level.

Mouse Tweaks

When you’re an expert Minecraft player, you should know all the tricks of the trade to get the job done as fast as possible. With the Mouse Tweaks mod, you can add a whole new set of shortcuts to your arsenal with a revamped right-click dragging mechanic, new left-click dragging tricks, and tweaks to the scroll wheel.

Minecraft survival mods

Waystones

With such a massive open world, getting back to where your home base is can sometimes be a giant hassle. However, with the Waystones mod, you can craft Waystones in survival mode and place them to allow travel between them. You can also make Warp Scrolls or Warp Stones to teleport from anywhere. The mod also allows for random generation in the world of these items and global Waystones for Minecraft servers or Minecraft adventure maps.

Traveler’s Backpacks

While the crafting recipe for bundles might be tough to complete, they’re an essential addition for adventuring and mining – but that doesn’t mean Tiviacz’s cute Traveler’s Backpacks aren’t still worth playing with instead. This adorable mod not only increases your storage capacity when you’re exploring the world, but it does so in style, giving you a choice of cute backpacks to match your environment.

Immersive Engineering

Where other automation mods might have fantastical machines that make extraction and crafting simpler, Immersive Engineering has realistic, resource-intensive machines that look and feel better. Sure, you might have to actually dig ores out of the ground with the massive, multi-block excavator that in itself requires building from scratch, but think how good it’s going to feel when it’s chugging along.

Supplementaries

The Supplementaries mod is an excellent complementary mod to use alongside vanilla Minecraft and adds many new Redstone items, decorative blocks, and other tools and equipment. If you ever felt like you needed a pulley system or a weather vane that produces a Redstone signal, then Supplementaries has it. Make sure to also keep in mind that you’ll need to also install the Moonlight Library to use this mod.

Biomes O’Plenty

If there aren’t enough vanilla Minecraft Biomes to keep you busy, Biomes O’Plenty adds masses of new areas across both the Overworld and the Nether: from the Alps to the Wasteland and everything in between. It adds a little more variety to tools, armor, food, and color while also adding a few extra blocks to build with.

Better Caves

After playing Minecraft for hundreds of hours, you’ll start to recognize how the game generates the world. Once that illusion has been shattered, things inevitably start to feel boring. That’s where Yung’s Better Caves mod comes in, providing a new way to reexperience the mystery of exploring caves. You’ll find underground lakes, flooded caverns, and lava-filled pools, among other things, in this essential mod.

Dungeons Enhanced

Minecraft has always been fairly limited in terms of the structures or dungeons you can happen upon in the open-world game. It stands to reason, then, that this could get repetitive. Enter the Dungeons Enhanced mod. This mod adds new dungeons and structures, increasing the total types to 27, and they all fit a medieval or fantasy theme. Download this mod, and you’ll soon be stumbling upon huge mazes, castles, or even a pyramid or two.

Better Fortresses

As illustrated by the image above, Yung’s Better Fortresses transforms the terrifying Nether by greatly extending its existing fortresses into even bigger, more magnificent structures, spanning multiple floors and featuring castle-like main buildings.

Better Mineshafts

With Yung’s Better Mineshafts mod installed, mineshafts now vary to match their biomes, and a rare mushroom biome can even be found if you explore enough. There are also new places to find valuable loot. On top of the usual minecart chests, you can also find materials at workstations and in cellars.

HarvestCraft

Pam’s HarvestCraft brings some serious variation to your Minecraft diet, giving you more to eat than the usual beef and carrots. Pam’s HarvestCraft is split into four separate mods: Food Core, Crops, Trees, and Food Extended, resulting in a Minecraft diet that is both lavish and balanced. If you want to make this a necessity rather than just a fun extension to vanilla Minecraft, use it alongside The Spice of Life, which both punish your poor eating habits.

Farmer’s Delight

If HarvestCraft isn’t for you, Farmer’s Delight by vectorwing is a perfect mod for Survival, letting you don your metaphorical chef’s hat and apron to cook up more tasty-looking voxel meals, including everything from salads to desserts. That’s not all, though, as perhaps the most important part of this mod for the mode is the addition of a brand new tool to help you scavenge resources with, as well as specific types of meals providing different buffs like Comfort for regenerating health, or Nourishment to prevent hunger.

Minecraft vanilla mods

Hole Filler

Arguably one of the best mods for anyone who hates messy environments, the Hole Filler mod from DannyBoyThomas instantly fills any holes that you have in your world. This is particularly useful after a creeper attack that has left the environment in ruins; now you can throw a Hole Filler into the chasm and immediately repair the damage.

Journeymap

With Journeymap, your map opens up as you explore, and you can view it on a full-screen map and a minimap, both of which are super customizable. While there are more Minecraft tools for finding your way than ever, from the recovery compass to the Lodestone, it’s still incredibly helpful to have a full map at your disposal.

Xaero’s Minimap

Xaero’s Minimap maps your world as you explore, letting you mark waypoints of interest and even warning you when Minecraft mobs sneak up behind you. The resultant minimap can be a unique rotating square or a classic circle, depending on your preferences, and while the minimap is kept as minimal as possible to avoid affecting performance, you can get even more features by adding Xaero’s World Map.

Nature’s Compass

Nature’s Compass and the Explorer’s Compass can be used to find any biome you’re after. Use the compass to bring up a list of biomes, select the one you want, and follow your compass. Shift-right-click to reset the compass to world spawn, or choose a new biome to change its direction. It’s as simple as that and feels a little less like cheating. The Explorer’s Compass works in the same way, leading you to structures instead of biomes.

Immersive Portals

It can be pretty scary throwing yourself headfirst into a Minecraft Nether or End Portal without knowing what’s on the other side. Thankfully, Immersive Portals changes that by showing you precisely what awaits on the other side.

Better Combat

The Better Combat mod has taken inspiration from Minecraft Dungeons’ combat animations, adding some much-needed flair to Steve’s fighting skills. With this mod, your Minecraft avatar can now swing, jab, and slice any which way you like – and even show off a combo with certain weapons. With a range of one-handed, two-handed, and even dual-wielding attack animations included, your fighting style has never looked or felt better.

Better F3

Better F3 doesn’t change gameplay, but it changes the incredibly useful F3 interface. If you have trouble parsing the information when it’s all the same color (we certainly do), Better F3 adds colored sections. This allows you to better differentiate between all those details and find exactly the information you’re looking for.

Peaceful Progression

The jump between creative and survival mode can be daunting, and while you do have access to peaceful difficulty, some elements aren’t available in this setting. With xen_42’s Peaceful Progression mod, you gain access to several items that require specific hostile mobs without needing to harm anything in the process. It also adds hunger to peaceful difficulty, but the effects are purely cosmetic and will not cause you to lose any health if you can’t eat anything.

Enchantment Descriptions

For those who need a reminder of what the Minecraft enchantments do at a glance, the Enchantment Descriptions mod gives you the description of any enchanted book in your inventory. This mod also supports modded enchantments and will display these tooltips in over 13 languages.

Carpet

Carpet is a complex peek behind the curtain of your vanilla world, and we wouldn’t recommend it to players new to the modding world. However, if you’re familiar with some of the more intricate aspects of the game, then you can use the Carpet mod to alter and mess with your own vanilla world, risk-free.

With Carpet installed, you automatically load into any of your existing Minecraft worlds, and nothing has changed. However, you can use Minecraft commands to meddle with things, including fixing bugs, changing mechanics, and utilizing creative tools. Carpet is fully customizable and compatible with vanilla Minecraft, so you can turn commands on and off at will, including all of them at any time, simply reverting to your vanilla world.

Not Enough Animations

When it comes to playing in third-person, not a lot of love and care has been placed into making the animations truly shine. Created by tr7zw, the Not Enough Animations mod fixes this glaring issue by adding in some much-needed animations. Simple things like being able to watch your player model eat and drink, or even read maps, have been addressed. Our personal favorite fix is the change to boat rowing, making it so that the player in the boat isn’t sitting there staring into the void.

Physics Mod

Haubna’s Physics Mod can be smoothly implemented into a vanilla world without changing much, but the crumbling structure mechanic is a pretty darn cool addition to have. Break a few blocks, and, depending on gravity and the surrounding blocks, the area comes crashing down. This won’t deal any damage to you and doesn’t impact resource collection.

This isn’t the only feature, though, as there are also crumbling mods or ragdoll mods, whichever you prefer, and items no longer float about the ground as they fall to the floor in a more natural way.

Veinminer

Veinminer might be a mod you’ve seen content creators using, allowing you to mine an entire vein in one go, which makes mining so much faster. Even better, Veinminer is vastly customizable, so you can make sure the settings suit your needs and give yourself the option to mine a single mine or a full vein depending on the situation.

World Edit

World Edit gives players an easy way of building magnificent creations in Minecraft, with copy, paste, and move features and the ability to switch out one block type for another. Whether you’re playing in Creative or Survival mode, this is one Minecraft mod to know about if you’re a builder.

Just Enough Items

If you need an antidote to the pain of alt-tabbing to a wiki while playing Minecraft, then turn to Just Enough Items (or JEI). It lets you look up the recipe for any item through a nifty interface on Minecraft’s inventory screen.

Presence Footsteps

Mojang is making a concerted effort to improve the overall atmosphere of vanilla Minecraft right now. The 1.21.5 update released in 2025 introduced falling leaves, desert sound effects, and pretty firefly bushes, along with wildflowers and leaf litter. What they haven’t yet added, though, are crunchy footsteps as you walk through those leaves or step on the desert’s dead bushes.

That’s where Presence Footsteps comes in. This mod, based on a mod by Huricaaan, doesn’t only add satisfying underfoot sound effects but also includes creaky chests and bubbling magma. A perfect addition to the base game.

The One Probe

The One Probe, or TOP, is a more highly configurable version of Waila and Jade. The others have the UI available at all times, which you might like, but you may also find it a little intrusive. TOP, on the other hand, can be configured to only show what you’re looking at when you are holding the probe. This gives you more control over the appearance of the interface. What’s more, you can further customize just which information you want to see, including block break progress and mob health.

How to install Minecraft mods

There are several ways to install Minecraft mods, depending on whether you want to install a management app or implement each mod individually. It might also depend on the mod itself, so check individual mod pages for specific instructions; for example, BetterEnd can only be installed via Fabric.

To install Minecraft mods using a mod manager:

  • Download your chosen mod manager. We recommend Modrinth, Forge, Fabric, or Curseforge.
  • Open your chosen launcher, and find and install mods within the app.
  • Create separate profiles to load multiple mods at once.
  • Load Minecraft through your mod manager.

The benefit to this option is that you can see all your downloaded mods in one place, and group them together into mod packs easily. It’s also much easier to run more than one mod at once through a manager.

To install Minecraft mods manually:

  • Download your chosen mods using the links above.
  • Unzip files, and move unzipped files into your Minecraft mods folder.
  • Launch Minecraft.
  • If you are unsure where to find your Minecraft folder, type %appdata% into your search bar, and find the folder named .minecraft.

Now that you’ve got the best Minecraft mods, install Minecraft Forge for a handy tool to manage them all. We’ve also got the best Minecraft seeds to take your new mods for a spin in community worlds. Finally, don’t forget to check what’s coming in the next Minecraft update, or when we expect the next Minecraft Live.

WW2 RTS Company of Heroes has just been totally reimagined as a new, standalone roguelike

This is Company of Heroes, but like you’ve never seen it before. Company of Heroes 3: Final Stand is a new, standalone expansion that takes the fundamentals of the WW2 RTS series and reimagines it with a roguelite twist. Despite the naming, it’s a fully separate thing, meaning you won’t need to own CoH 3 to get in on the action (although you’ll benefit from a discount if you do). It supports single-player and co-op runs with a persistent progression system that lets your squad and tactics gradually evolve over time.

If you’re looking for a more replayable PvE strategy offering that keeps you on your toes, Company of Heroes 3: Final Stand is an idea I can support. The most recent entry in the series has long split fan opinion, but Relic Entertainment has been gradually evolving and improving it since launch, and the PvE side is in a good place nowadays. Final Stand takes that robust core and injects the run-based randomness of roguelikes, tasking you with surviving against a dozen increasingly challenging waves of enemy attacks.

As your run continues, you’ll be routinely offered the choice between potential upgrades. That could mean deciding if you should incorporate the ranger squad and their bonus weapon drops, or an M4 Sherman Bulldozer tank designed to crush through enemy infantry. Or it might ask you to decide between command abilities, from recon marking that makes your targets more vulnerable to attack, to airstrikes and long-ranged bombardments.

Final Stand brings in four stalwarts from the Company of Heroes lineup: the US Forces, the British Forces, the Wehrmacht, and the Deutsches Afrikakorps. Each faction has its own unique progression tree that you’ll be able to unlock as you complete runs and achieve certain goals, permanently increasing their power in various ways. To help ensure you don’t become too overpowered, there are a total of eight difficulty levels to work your way through, along with an optional endless mode.

The action takes place across five distinct battlegrounds, built by Relic to support the more wave-based nature of Final Stand versus more traditional RTS campaigns. It boasts a total of 36 boss units and 18 dynamic events that you can encounter over the course of the run. Whether you’re curious for a fresh spin on the tried-and-true format, or are interested in what should be a more approachable take on WW2 strategy, Company of Heroes 3: Final Stand is sounding like a good way to answer the call of duty.

Company of Heroes 3: Final Stand will be released on Wednesday July 29 via Steam, priced at $29.99 / £23.99. You can wishlist it now. There will be a 10% discount for everyone at launch, while anyone who already owns Company of Heroes 3 will get a bonus 20% bundle saving.

The series turns 20 in September this year, and Relic also recently announced that it would be giving the first entry a fresh coat of paint via the Company of Heroes: Definitive Edition. It’s also rolled out numerous additional pieces of battlegroup DLC for CoH 3 in recent months, and promises “continued support, update, and new content across the franchise” for the future.

Rust’s Common Ground update lets you set up clans, a shop, or kick back in your apartment

The July update for Rust, ‘Common Ground’ is finally here, bringing with it a set of patch notes and a huge amount of new features. Now, Facepunch is looking to its Monuments, adding two brand new ones: The Apartment Complex, which lets you rent rooms when getting started with a wipe, and Rentable Shops to sell items to other players.

A brand new Clan system is also arriving in Rust, proving that common ground can be found anywhere – well, as long as you manage it at the new Clan Tables. But that’s not all, as progression changes to the survival game’s Softcore mode also show up, with adjustments to when raids can actually take place, too.

The Apartment Complex lets you rent rooms that offer their own perks, all the way from basements up to penthouses. You’ll also be able to find a master key if you’re feeling particularly light-fingered, whether you’re looking to steal from a room or at the second Monument. On the other side of the fence, if you’re feeling business savvy, Rentable Shops let you set up and modify what’s in stock, and you can even show off your personal style by changing up what appears on the shop’s sign.

Softcore fans get a way to earn resources a bit faster, as a 2x multiplier has been added for animals, food, ore, and wood. And if you’re someone who dreads raiding getting in the way of your decorating, you can now set aside plenty of time for creating a cozy space before setting out on a raid between 6 and 9pm on your server’s local time. Just make sure you’re inside a Tool Cupboard’s radius.

According to Facepunch’s patch notes, “Clans are a more advanced version of teams where you can have more members with different roles/permissions. There is a separate clan chat channel and announcement/MoTD text for communicating with clan members.”

While the system is unavailable in hardcore mode (because you lot definitely don’t want to make anything easier for yourselves), you’re otherwise able to set these up and manage them at Clan Tables, and it’ll give you functionality like seeing your members’ locations if they’re nearby when looking at a map.

Elsewhere, you’ll find updated player animations when sprinting with a rifle or with one handed melee weapons, alongside 27 wallpapers to use within your base. The update also comes alongside plenty of improvements and fixes to dive into.

The Rust Common Ground update is live now.

Rumors claim Xbox wants to close Obsidian, but Jason Schreier says otherwise

It’s been a weird year for Xbox. While new CEO Asha Sharma’s commitment to returning to a better of era of Xbox has tickled many, the company has been plagued with concern of late, as myriad reports allege that it’s trying to sell off or shutter some of its most beloved studios. Compulsion Games, Arkane, and Double Fine have all been caught in the crossfire, with Ninja Theory and Undead Labs potentially getting hit with cuts despite new trailers for Senua and State of Decay 3. The most recent name to be added to the list, however, is Obsidian. Yes, the developer of Fallout: New Vegas.

According to a new report from The Game Business, Obsidian may also fall victim to Xbox’s new cuts. “Studios such as Compulsion, Ninja Theory, Double Fine, Obsidian, Undead Labs, and others are deep in negotiation with Microsoft to avoid closure,” Chris Dring reports. Obsidian released three titles last year: Avowed, Grounded 2, and The Outer Worlds 2, all of which debuted to critically positive, if not somewhat muted response.

Dring claims that frustrations are running high at Xbox, which is allegedly fighting to return to profitability. He writes that Sharma has brought a “start-up mentality” to the company, prioritizing speed over methodical development. “Certain studio heads feel Sharma is listening too much to the consultants, and not enough to the people building the games,” he writes.

Some studios also allege that they’re being punished for the poor performance of Call of Duty: Black Ops 7, which was lambasted for its poor campaign, Endgame, and use of AI generated art, even if Jamie found its multiplayer segment genuinely fun.

“Even if Obsidian had delivered an incredible year, even if The Outer Worlds 2 and Avowed had performed five times the numbers that they did, it wouldn’t have offset the drop on Call of Duty,” Dring writes. “A game like that, and Candy Crush, and Minecraft, and Warcraft, make a lot of Xbox’s output seem almost insignificant.”

This is where things get a little more complex, however. Bloomberg’s Jason Schreier has since taken to Bluesky, claiming that he “can confirm Obsidian is not in negotiations to avoid shutting down. Plenty of details are still up in the air surrounding the layoffs (picture will be clear on Monday) but Xbox is keeping Obsidian, according to people familiar with the situation.”

It certainly feels like it’d be a colossal mistake: a Fallout: New Vegas remaster or remake would send the gaming sphere into meltdown – especially in the wake of Amazon’s Fallout TV show’s success. As he says, we’ll have to wait and see on Monday, but if Obsidian does go, I’ll have to pick my jaw up off of the floor.

Equally, if Xbox chose to sell Obsidian, I’m sure it’d manage to find a buyer somewhere. It’s a stellar studio with an equally-stellar developer roster. We’ll have to wait and see what the coming weeks bring, but between Compulsion, and Arkane, it looks like some of gaming’s greatest may bite the dust.

This week’s Epic Games Store free games include a nightmarish piece of PC gaming history, and a way to cleanse your brain afterwards

Dark, disturbing, and controversial, I Have No Mouth, And I Must Scream is one of those essential touchstones of PC gaming history. It’s an experience to be recommended with caution – a refrain you could apply to many classic adventure games – but one that ardent point-and-click enthusiasts will want to see. If you’ve yet to tread Harlan Ellison’s twisted dystopia, the Epic Games Store is giving you the chance to do so for free, and it’s even throwing in the stylish, brash beat-em-up River City Girls 2 to clear your head afterwards.

Harlan Ellison’s digital adaptation of his own bestselling, post-apocalyptic short story might share the same name, but the I Have No Mouth, And I Must Scream game is a different beast; not quite a sequel, but rather a reimagining. In a future where humanity is all but wiped out by a supercomputer intelligence known as ‘AM,’ you take charge of its final five victims, each trapped in a terrifying extended lifespan where they are submitted to psychological torture based on their respective pasts.

The result is always unsettling, often upsetting, and something I’d only recommend with caveats of the extreme subject matter it dips into. Nevertheless, it’s a striking tale that will speak to those who love delving into the darker aspects of horror and the human condition. Re-released under the care of Nightdive Studios in 2013, it’s a hallmark on the shelf of grimdark point-and-click adventures, sitting alongside the likes of Sanitarium and Phantasmagoria, and those eager to round out their collection will certainly want to grab it while it’s available for free.

Whether you’ve journeyed through the horrors of Harlan Ellison’s creation and need something to wash away the nightmares, or would simply prefer to dodge that particular minefield altogether, River City Girls 2 is ready for the job. This high-octane beat-em-up combines bright, pixel-art action with a storming soundtrack. WayForward’s modern spin-off from the Kunio-kun series (known best in the west for its third entry, which was localized as River City Ransom) proves that there’s still space for the genre today, standing tall alongside hits such as Streets of Rage 4, Absolum, and TMNT: Shredder’s Revenge.

River City Girls 2 steps up from the sequel by adding four more playable characters to bring the total to six, along with support for up to four-player co-op either locally or online. It’s got a bigger environment, deeper combat systems, a whole heap of NPCs to chat with, and a gleefully tongue-in-cheek sense of style. If you were left questioning your existence by this week’s other free giveaway, this is the ideal antidote, so thanks to Epic for preparing it in advance.

The I Have No Mouth, And I Must Scream game and River City Girls 2 are both available for free via the Epic Games Store between Thursday July 2 and Thursday July 9 at 8am PT / 11am ET / 4pm BST / 5pm CEST. They’re yours to keep once claimed, so head here to grab them while the offer lasts.

Notoriety codes (July 2026) – PCGamesN

See something in the store you can’t afford? These new Notoriety codes might ease the sting. In fact, with some codes awarding free chips on top of unique skins, redeem enough over time, and you could come out with some premium products without ever opening up your wallet. It’s a steal. You’re roleplaying a master criminal in this one, so it’s ok.

Notoriety is an officially sanctioned take on bringing the world of Payday – one of gaming’s most resilient and iconic co-op PvE experiences – to the Roblox platform. Though you don’t have to go through the trouble of scouting out the location of your next heist before breaking and entering, you still get to go in guns. That’s if you like to sign off on your criminality with a bang. You’re really supposed to play it cool. Those weapons are there to get you out of a jam, not put you into it.

Here are the working Notoriety codes for the game’s 12th anniversary:

  • notoriety12 – Chicago Typewriter weapon skin and 100 free chips (new!)
  • hotsauce – ‘Top Secret’ badge
  • next – 100k cash
  • d4rkn1njarx – 500k cash
  • whatadeal – 600k cash
  • ninja – free Nightmare Shadow Bank contract
  • banksy – free Nightmare Downtown Bank contract
  • test – Cardboard Safe
  • 100m – three Ruby Safes
  • shinysafe – Diamond Safe
  • hellodarkness – free Normal Shadow Raid contract
  • downtown – free Normal Downtown Bank contract
  • gunupdate – two Diamond Safes
  • nighttime – free Nightmare Haunted Forest contract
  • onehundredk – 100k cash
  • robber – 5k cash
  • transport – a Nightmare Transport contract
  • mutation – two Mutation Points
  • 100kmembers – free 100% EXP/Moeny boosters 1 h/r
  • moonstone – 25 Infamous safes

Sitting back while you leave the rest of the crew to nab the goods? We know you’re actually on the floor and seconds away from an arrest, but we won’t judge your methods. It’s a distraction, right? Just do us a solid and click here to follow us on Google. Who knows? Maybe you’ll find something new to play while you’re in the back of a patrol car.

How do I redeem Notoriety codes?

You barely need to lift a finger to redeem codes in Notoriety. Just follow these steps:

  • Launch Notoriety on Roblox.
  • On the main menu, click the Store button.
  • Click the ‘Codes’ tab along the right-hand side.
  • Enter a working code.
  • Hit ‘Redeem’ to claim the freebies.

How do I get more Notoriety codes?

For the first time in a while, the redeem code hint in-game is actually accurate – outside of it respectfully deadnaming X as Twitter, anyway. That means following realEvanPickett on the ailing social media platform really is the best way to spot new Notoriety codes as they come.

Second to that is Discord – as it always is. To join the Notoriety Discord, look for the link at the bottom of the game page. If you don’t see it, make sure your Roblox account is appropriately age-verified and refresh the page. You should see it now.

From there, you’ll have to click through to the Roblox devforum links on the main Notoriety channel to spot new codes. They’re included in the published patch notes.

Of course, if you don’t want to mess around with social media platforms, just come back here whenever a new update drops. Before Notoriety’s 12th anniversary code, we hadn’t had a new one in quite some time. And while there’s no guarantee that will change, the revival spurred by a single new code could be enough to have more codes drop with its usual monthly updates.

Expired codes

thanksepic | favorite | bigbank | medic | boosterseat | safes | cookingoff | 600kvisits | shadows | bmoney | stealthy | masked | gundate | evan | 1milk

Now, get spending those free chips. We recommend a six-hour boost and the Gold Rush safe.

Next Minecraft Live date estimate – here’s how to watch it

When is the next Minecraft Live 2026? As the spiritual successor to Minecon, Mojang’s bi-annual livestream event is a major landmark on the Minecraft community calendar. It covers the latest content updates, developer insights, and exclusive previews for spin-off games and other ancillary projects.

In short, the next Minecraft Live is a must-see event for any Minecraft fan, especially if you’re looking forward to the next update. The Tiny Takeover stole the spotlight at the first Minecraft Live of this year, triggering an avalanche of adorable Minecraft mobs alongside the Chaos Cubed update available in Java. We expect an update of similar scope to be announced in the next livestream – but when is it? Here’s how to tune in and see the reveals for yourself.

When is the next Minecraft Live?

Currently, we estimate that the next Minecraft Live will air sometime in September 2026.

This is because the most recent Minecraft Live was held on Saturday, March 21, 2026. The livestream runs on a bi-annual cycle, so the next one is almost certain to arrive around six months after that, putting its air date sometime this fall, around the end of September. What’s more, the air dates for 2025’s Minecraft Live were also held in March and September – lining up with our expectation for this year’s remaining event.

Contrary to its name, Minecraft Live is a pre recorded broadcast. It’ll last between thirty minutes and an hour, so tune in early to avoid missing out on any big reveals!

How to watch Minecraft Live 2026

You’ll be able to watch the next Minecraft Live right here on PCGamesN – we’ll embed the official YouTube broadcast above. Simply click on it to start watching.

Minecraft Live is also available to view on YouTube, Twitch, and the official website.

The pre-show event kicks off around half an hour before Minecraft Live’s official event time. Traditionally, this segment includes a recap featuring well-known Minecraft content creators looking back on everything that’s happened since the previous livestream.

Minecraft Live announcements, leaks, and rumors

It’s a little too early for Mojang to offer any clues or teasers for the next Minecraft Live, but we have a general idea of what to expect based on previous livestreams.

The broadcast usually includes at least one content drop, plus a roadmap update and a surprise reveal. During the last Minecraft Live broadcast, these announcements consisted of Tiny Takeover, Chaos Cubed, and Minecraft Dungeons 2.

Since Chaos Cubed is still in the testing phase, it’s almost certain that Minecraft Live September 2026 will include the full release version alongside a snapshot of what comes next. We wouldn’t be surprised to see a new biome or experimental mechanic to extend the uses for the sulfur cube.

Since the Minecraft Dungeons 2 reveal only consisted of a brief announcement trailer, the next Minecraft Live will likely include an in-depth look and actual gameplay footage ahead of its release date on September 29, 2026. A late-2026 livestream would also be the perfect opportunity for Mojang to launch a marketing push for Minecraft World, a theme park area opening next year at Chessington World of Adventures in the UK.

You’re all prepared for Minecraft Live! Be there and be square. We’ll bring you a full rundown of everything announced after the livestream wraps, along with all the latest news for the next Minecraft Live after that. In the meantime, hop into our favorite Minecraft servers and install the best Minecraft mods to dive into new experiences ahead of the livestream.

Tour de France 2026 Free Download

Download File

Tour de France 2026 Direct Download:

FACE THE ELEMENTS Supermarket Chaos
Each Tour de France is unique, and it never goes the same way twice. Under the blazing sun or in the pouring rain, each stage becomes a new challenge. Slippery roads, technical descents and changing conditions will test your reflexes and control: on the Tour, the slightest mistake can cost you the victory.

Just like in real life, the weather can change at any moment. A stage that begins under clear skies can end in heavy rain, forcing you to adapt your strategy mid-stage. In the rain, the agility and technique of your riders makes all the difference: control your lines, manage risks and use your rider’s balance skills to stay in the lead.

NEW RACES AND AN EXTENDED CALENDAR
In Tour de France 2026, enhance your season with an even more comprehensive calendar and the arrival of two new licensed races, offering new challenges and trophies to collect. Kick off your year far away from traditional European landscapes on the scorching roads of Oman with the Muscat Classic. With intense heat and climbs exceeding 10%, this explosive race will showcase the puncheurs. Finish your season on the demanding dirt roads of Paris-Tours. Your bike handling and positioning skills will be essential if you are to take the lead in the muddy sections, surprise the sprinters and be the one to cross the finish line.

EVEN MORE NEW FEATURES TO DISCOVER

  • • New in-race interface
  • • Official route of the 2026 Tour de France, with iconic landmarks such as the Sagrada Família and Montmartre
  • • Improved AI for more realistic peloton behaviour
  • • New routes for the World Championships (Oman, Italy, Basque Country, France)
  • • 100 playable stages

Screenshots

System Requirements

Minimum
Requires a 64-bit processor and operating system
OS: Windows 10
Processor: Intel Core i5-3470 or AMD Ryzen 3 1200
Memory: 12 GB RAM
Graphics: NVIDIA GeForce GTX 960, 4 GB or AMD Radeon RX 570, 4 GB or Intel Arc A310, 4 GB
DirectX: Version 12
Storage: 32 GB available space
Support the game developers by purchasing the game on Steam

Installation Guide

Turn Off Your Antivirus Before Installing Any Game

1 :: Download Game
2 :: Extract Game
3 :: Launch The Game
4 :: Have Fun 🙂

Download File

AMD graphics cards likely to rise by 10%, according to new leak

AMD graphics cards could be set for a significant price increase in the near future, if a recent report turns out to be true. With AMD apparently charging its board partners 10% more for the combined GPU and VRAM packages that it sells to graphics card makers, that extra cost likely to be passed on to gamers.

This isn’t the first time we’ve seen AMD increase its prices to its board partners, and, given the way the industry is going, it might not be the last. However, despite this, the AMD RX 9070 still remains the best graphics card you can buy right not in terms of overall value. It just remains to be seen how long that remains the case.

News of this AMD GPU price increase comes from Chinese chip industry forum, Board Channels, with a post from user “Expert No.1” claiming that “recent news from the storage supply chain indicates that the graphics card industry is about to enter a new round of price adjustments.”

They go on to say that “AMD has officially issued price increase notices” to the likes of Asus, Sapphire, and XFX, notifying them that GPU and VRAM bundles will increase in price by 10%. Which GPUs are affected isn’t specified, so it’s unclear if AMD’s whole product stack will get a 10% increase, or if the ratio will change depending on the product type. After all, it’s the VRAM that has so increased in cost recently, so an entry-level GPU with 16GB of RAM is going to be disproportionately affected by VRAM getting more expensive than a high-end GPU with the same amount of RAM.

It’s because of this imbalance that we’ve already seen a reduction in the supply of entry-level GPUs with higher amounts of VRAM, as they’re just no longer cost-effective. Indeed, that’s largely seen as the reason why Nvidia is believed to have cancelled its RTX 5000 Super series of graphics cards. These were expected to get increases in VRAM for several cards, such as the RTX 5070, but that might not happen.

Speaking of Nvidia cards, this report doesn’t make any mention of Nvidia also increasing its GPU+VRAM packages right now. However, it’s possible the company will make its own price adjustment in the coming months.

This all follows a generally extremely negative outlook for RAM and GPU prices, and the PC gaming space in general over the last few weeks and months. From severe Steam Deck price increases and the Steam Machine arriving at a far higher price than people expected, to RTX 5090 cards costing $4,000, and predictions from suppliers that prices will stay this high for years to come. The AI bubble bursting could have negative consequences for many, but it can’t come soon enough for PC gamers.

Doom The Dark Ages’ new Revelations DLC is “the culmination of 35 years of Doom” and movement is back

Shorn of his armor, Shield Saw smashed, the Slayer of the new Doom: The Dark Ages Revelations DLC is less of a tank than in the main game, and that’s a good thing, because it means movement is back. In this new paid-for DLC, id Software has drawn on 35 years of Doom, delivering an expansion that looks like it could be the perfect balance of TDA’s fearless tanky combat and Doom Eternal’s more movement-focused gameplay.

The key to Doom: The Dark Ages Revelations movement is a new Chain Spear weapon that evokes memories of the Meathook chain grapple of Doom Eternal, but cranks it up a notch. It lets you swing, stab, and sling your way to victory over the ultra-challenging new arenas of combat in this “10 to 12 hour” expansion. We recently got a sneak peek of what to expect, and spoke to both id Software’s Game Director, Hugo Martin, and the game’s Executive Producer, Marty Stratton.

Commencing with the Slayer having been condemned to his tomb, Revelations is, in part, a campaign-driven expansion. You’ll follow the Slayer as he regains his strength and powers following his downfall, building back up to be the all-conquering demon stomper that he is and culminating in a moment where “the Slayer’s action will change the world around him forever.”

The remaining 40% of the game, though, is all about endgame experiences, with Master Level challenges, new ways to traverse the single sprawling map that makes up the DLC, Praetor suit challenge arenas for upgrades, Slayer Trials, puzzles, new resources, and classic levels. The latter are literally levels from the earliest Doom games – mostly Doom 2 – recreated on the new engine and packed with demons.

The endgame culminates in unlocking the Astral Key that lets you try and take on the Uber Boss, which, once defeated, then unlocks four further “super intense” combat spaces. These, id says, are the hardest encounters in the game.

Back to that movement, though, and the Chain Spear is a new weapon that can be wielded instead of the Shield Saw, and which provides “most of the skill expression” in the new DLC, according to Martin. With it equipped, you can parry enemy fire, throw it at enemies for extra damage, or use it as a grappling hook. It’s the latter that really opens up a whole new world of movement tech into the game, with you able to sling the Spear into enemies, then leap upwards to fly over them or come crashing down on them, plus you can swing around them, pummelling them with gunfire as you do so.

What’s more, a dash/double jump feature has been added, so you can use the grapple to fling yourself into the sky, then redirect your movement in mid-air. It’s not quite the overall movement combination of Doom Eternal, but the Chain Spear is so much more powerful than the Meathook, with you able to wield any weapon with it, not just the super shotgun.

So much potential skill expression does this new feature add that Stratton suggests you’ll struggle to really master it in one playthrough, and that “you’re learning things [in the] second, third playthrough.”

A handful of new enemies also join the fray, with the Archvile and Pain Elemental from previous Doom games added back in, plus the Whiplash gets an “invisible” Spectre version, and there are purple (for example, buffed and explosive) Hell Knights and Zombies. A new Wizard character also presents a particular challenge as they’re very evasive and can buff other demons.

Filling out the DLC, a new Slayer’s Hub provides a base for upgrading the Slayer – a bit like the Doom Eternal ship – and also includes some encounters, “Metroidvania-esque elements,” and puzzles that “make it worth your time to explore,” we were told. There’s also an update to TDA’s Ripatorium endless arena mode that adds new maps, the new Revelations demons, and the Chain Spear – all the other weapons are the same as in the core game.

Doom: The Dark Ages Revelations is available July 7 for $19.99, with the base game required to access the DLC. However, right now, the full game is only $23.09 on Steam, thanks to the Steam Summer Sale, so you can grab the full game and DLC for under $45.

World of Warcraft patch 12.1 tackles bug fixes and housing decor costs, as Blizzard focuses on delivering a “polished experience”

It’s no secret that World of Warcraft‘s latest expansion, Midnight, has had its struggles. While, on paper, it opened the doors to a brave new Azeroth with the addition of player housing and improved UI, in practice, it’s been one of the buggiest WoW releases to date. With said housing being disabled for an entire day due to a weird bug that spawned from Mists of Pandaria’s Siege of Orgrimmar raid, Blizzard’s classic MMO has begun to buckle under the sheer weight of its old code; in many instances, fixing something means breaking something else.

Blizzard has been quick to make adjustments, however. Patch 12.0.7 fixed issues with performance drops in Silvermoon City, squashed a bug that prevented area and auto-looting (that one was a kicker), and finally reduced repair costs by nuking ‘wear and tear’ from swinging your swords.

World of Warcraft’s next update, 12.1, continues that work, taking aim at even more bugs and improving the overall UI experience. It also reduces the cost of earnable housing items, allowing for more creativity than ever before, while simultaneously introducing a one-time Professions reset to help give your Profession choice some extra weight. It’s not a silver-bullet fix; it’s impossible to crush every single bug, but it continues to be a step in the right direction.

Ahead of Blizzard’s latest blog post, I caught up with WoW veteran and Game Director Ion Hazzikostas to discuss the current state of Midnight, and how Curse of Ula’tek hopes to fix some of the game’s biggest issues.

We start on patch 12.0.5, which was dubbed by many a player as being somewhat of a disaster. The aforementioned housing downtime kicked off an update riddled with bugs, from issues with Holy Paladin’s justice, to loot duplication problems with Nebulous Voidcore. At the time, Blizzard said that the patch simply “wasn’t up to standard,” so I asked Hazzikostas about the team’s learnings, and how it plans to ensure this doesn’t happen again.

“12.0.5 was not the smoothest release to say the least,” he says. “While we got the experience to a pretty stable place within a few days, there were more bugs at launch than we found acceptable. To some extent, given the sheer breadth of WoW, some number of bugs are inevitable – you poke at one piece of the code, and something breaks in a far-off location. But, at the end of the day, our players aren’t interested in the intricacies of maintaining a 20-year-old game: they want a good, polished experience.

“A lot of what contributed to 12.0.5 and the way it played out was actually aspects of our internal processes involving fixing bugs, where I think we were fixing bugs too late in the process in ways that made it nearly impossible for ourselves and our quality assurance analysts to catch some knock-on effects from those fixes.”

He gives the example of the game-breaking housing bug, which caused items to lock to the floor and save there. “It wasn’t something we could fix right away, but we didn’t want to hold the entire game down, so we disabled housing.

“How does that happen?” he asks, rhetorically. “How does that bug sneak into the system so late? Did we not test it? Did we not have people checking housing? Of course we did. But there was another tricky bug that got caught late in the process that actually involved, of all things, the elevator in the Siege of Orgrimmar raid from Mists of Pandaria, which suddenly was broken and players weren’t properly attaching to it. Turns out that that was broken by some earlier fixes to the housing code involving attaching objects to other objects.

“A fix was done to the Siege of Orgrimmar elevator very late in the process, just a few days before the patch was supposed to go live. QA checked it; the elevator worked perfectly fine. We did not, at the time, go back to recheck housing, and a fix to one bug caused an issue elsewhere. I could cue all of the ‘spaghetti code’ memes that the internet will come up with,” he says with a smile. “But sometimes game development is very much a set of moving targets.”

12.1 is, in some ways, more about adjusting the game’s quality of life versus shiny, new features. Hazzikostas tells me that a lot of the major features and campaign beats are, of course, “pre-planned,” but that there’s still room to be “reactive” in order to “listen to what players are telling [them].” This allows the team to “focus on addressing pain points, improving quality of life, and fixing bugs when they crop up.”

One of the main QoL improvements with 12.1 is the decrease in housing decor prices. While this is only for earnable decor versus items you can purchase with actual cash, it’s great news all around – while I’m no stranger to a good ol’ grind, it has felt like collecting items from some of the older pieces of content has been a bit of a slog.

Hazzikostas says it’s all about “striking the balance. We want this to be a meaningful progression; something that people can really dig into as they revisit old locations and as they go through new content to earn the decor that they want. But, at the end of the day, if you feel like it’s too tedious or you can’t get enough of the things you want, that’s just going to undermine your enjoyment in the whole system.

“As we often do, and I think that we are, at times, very fairly criticized by the community for this – when building a system like this that has to stand the test of time, we tend to start on the conservative side because, if we overshoot as we did, it’s not that challenging to lower the prices and that’s how they’ll be going forward. If we came in too low, we really couldn’t justify raising the prices of the decor. We really want to make sure that there’s enough depth to the system to make the time that people spend, and the differentiation in the decor collections that people have, be something that has some substance to it.”

12.1 also comes with a Profession reset. We saw one in The War Within, and Midnight is once again allowing you to respec all of your Knowledge Points. “We want the choices players make to be meaningful and help them differentiate themselves from other crafters,” Hazzikostas says.

“There are very, very, very, very few choices – especially in the progression space – that you can make in WoW today that aren’t freely resettable and swappable. But, with Professions, because of the macroeconomic community here, it’s important that there’ll be some people who are better at making this type of craft, versus others who are better at making that type of craft. People have niches where they can make and sell things for a profit.

“If you could respec freely with no restrictions, you could always just respec to be the best at making the thing you want to craft in the moment. Complete flexibility wouldn’t really work,” he continues. “It would undermine a lot of the goals of the system.”

In response to player concerns and the general movement of the game, however, Blizzard has opted to “give everybody a chance to reallocate their points knowing what they know now,” but he stresses that “from there it will still be locked for the rest of the expansion, and how you spent those points this time around needs to be a meaningful choice.”

World of Warcraft patch 12.1 doesn’t have a release date just yet, but will also fix a few noticeable bugs – Valeera will no longer randomly die in Delves, and you won’t casually be booted off your mount in transit from Zul’Aman to Eversong. There are also a slew of UI improvements, with a new account-wide autolooting feature, the option to display map coordinates, and a tidy up of the currencies tab with new collapsible menus.

There’s also all of the new content, including The Coiled Isle, a new Troll-focused questline, and various raids, dungeons, Delves, and more.

Krafton agrees to pay bonuses to Subnautica 2 devs following a year-long legal battle

Krafton Inc has finally brought the curtain down on a year-long legal battle with its subsidiary Unknown Worlds, agreeing to a settlement with the studio’s co-founders to pay bonuses to every member of staff following the success of Subnautica 2.

In July 2025, the relationship between publisher Krafton and developer Unknown Worlds exploded when CEO Ted Gill and other members of senior staff were fired. Krafton’s deal to publish Subnautica 2 included sales targets that would trigger a $250 million payout to Unknown Worlds, something that the company allegedly wanted to avoid. This was speculated to be the reason behind the survival game’s delay from 2025 to May 2026, and the reason given for why Gill and other senior staff were let go.

Gill and the fired staff members responded by filing a lawsuit against Krafton, accusing the company of terminating their employment to avoid paying the fee. The judge in the case agreed and reinstated those sacked, following testimony that claimed Krafton CEO Changhan Kim used ChatGPT to brainstorm ways to avoid the massive payout.

Following claims that Krafton would be forced to pay the $250 million fee due to the success of Subnautica 2, Bloomberg is now reporting that Krafton and Unknown Worlds have come to a legal settlement that will see every employee receive a bonus and bring an end to the legal proceedings.

In an interview with Jason Schreier, Gill stated that the development team will be “compensated significantly more” than under Krafton’s initial acquisition agreement back in 2021, and that there will be “further incentives” throughout the game’s lifecycle. The original deal only included payments for top executives at Unknown Worlds, whereas this settlement includes everyone working at the company.

As part of this settlement, Ted Gill will depart the company just four months after his dramatic return. He claims that he and Krafton “mutually agreed to part ways,” with Gill stating that he felt “new leadership is the best way for the studio to move forward.” The report suggests that Unknown World’s next CEO will be appointed from outside both companies.

According to Unknown Worlds, Subnautica 2 has been a massive success and sold over four million copies. The game is still in early access, with a full launch and more updates still to come.

Battlefield 6 accidentally announced an XP Booster change that everyone loved, and now it’s not doing it

Sometimes, it feels like game developers rarely make popular decisions. As someone who has spent most of their life playing Call of Duty games, I’ve lost count of how many times I’ve read patch notes for an update and immediately rolled my eyes. So, when Dice announced a great change to the way XP Boosters work in Battlefield 6, I was delighted. Unfortunately, that joy wouldn’t last for too long.

XP Boosters are fairly easy to explain: Players can activate them to earn double the XP for a period of time. These boosts make it easier to rank up, unlocking new weapons and earning seasonal content. Before the announcements, XP Boosters in the popular FPS game lasted for a specific amount of time. For example, if you had a 20-minute Booster, then for 20 minutes, any XP you earned in-game would be doubled. This was great, but it also meant that any time you spent in lobbies between matches, your Booster was still counting down.

But on June 30, an in-game message appeared announcing that Dice was changing how they worked, saying that it was improving the feature by making it “count down based on in-game time instead of real time.” Unsurprisingly, Battlefield 6 players loved this change, calling it a “neat surprise” and a “Big W.”

Unfortunately, players found that even though the announcement said it would only count down during matches, it was still wasting time in menus when they tested. While some believed it was a bug, a few pessimists figured that the announcement was an error, and as it turns out, they were right.

In two posts on X, Battlefield Comms confirmed that both an update to an in-game text description and an in-game message had been sent in error, saying that the message had since been removed and “there are no changes to how XP Boosters currently work.” The developer then thanked players for their feedback on the topic and said they would continue to pass on feedback to relevant teams.

How you accidentally send an in-game message to everyone with information you don’t intend to follow through on is beyond me, but that appears to be what has happened. XP Boosters work the way they always have, and we all got our hopes up for nothing.

Still, the comms team did promise to pass on feedback to the devs, so maybe if we all complain enough, they’ll actually follow through and make the change happen. It’s worth a try, I guess.

Ex-PlayStation boss explains why PC releases were a good thing, as reports claim Sony is ending blockbuster launches

Former President of Sony Interactive Entertainment of America Shawn Layden has explained why PC releases were a good thing for PlayStation, as reports continue to circulate that the company intends to stop releasing its blockbuster narrative games on the platform.

For a long time, PlayStation-exclusive games weren’t available on PC, meaning the only way to enjoy the best that the company had to offer was by owning one of its consoles. That came to an end in 2020, when Sony started porting its offerings to PC, although they usually released a year after their PS5 releases.

Unfortunately, that is all coming to an end, as reports suggest that PlayStation will only release online multiplayer and live-service games on PC moving forward, with its narrative games reserved for the console. Layden says that decision will make their future projects more difficult and defends PlayStation games on PC, explaining why it was actually a good thing for other parts of their business.

Speaking to PSI on YouTube, he said that the original strategy behind releasing Sony games on PC wasn’t to make money, but to get its biggest games in front of more players, saying his focus was on how to get properties like Horizon in front of people who didn’t own PlayStations.

“The PC thing, in my mind at the time, was not to make money, frankly. It was ‘How do I get my intellectual property in front of people who wouldn’t normally see it? How do I get the world of Horizon to be seen by people who aren’t in the PlayStation world?’ Not necessarily because they’re going to buy a PlayStation, I wasn’t that crazy. But as we take our [IP] across other media, whether it’s into film, television, comic books; you need to have as many eyeballs that are aware of this character.”

“Just concentrating on the PlayStation population and only telling them these stories, and then trying to bring it off that platform into other media, that’s going to be a hell of a jump.”

Layden also argued that it wasn’t costing PlayStation hardware sales either, as if someone was truly desperate to play a game, they’d buy a console to do so, saying: “If someone’s waiting 18 months for something to come to PC, we didn’t lose a sale to them. They weren’t going to buy the hardware anyway.”

The former Sony of America boss makes a good point, especially when you consider that games like Uncharted, Gran Turismo, Until Dawn, and The Last of Us have all been made into movies or TV shows in the last five years. Getting those games in front of as many gamers as possible could only have helped build hype, but they may find it more difficult to generate excitement for upcoming projects if they’re locked behind one ecosystem.

PlayStation, however, doesn’t see it that way, and reports suggest it felt that the quality of the ports was inconsistent and didn’t drive enough revenue to make it worth continuing. Whether that’ll have an effect on upcoming media projects that are in development like Astro Bot or Bloodborne remains to be seen.

Modern Warfare 4 is coming to Xbox Game Pass, but not for a long time

As hype continues to build for Call of Duty: Modern Warfare 4, a new notification from Xbox has confirmed that the next installment of the franchise will arrive on Game Pass, although it won’t be on launch day. In fact, it won’t appear on the service for another year, after the release of the next CoD title.

For the last two years, new Call of Duty games have been released on Xbox Game Pass on launch day, giving those with an Ultimate subscription the ability to play the FPS game without buying the full thing outright. While both Black Ops 6 and 7 were included in the membership, Xbox confirmed earlier this year that Modern Warfare 4 would not follow them to Game Pass.

While some assumed that the days of Call of Duty on Xbox Game Pass might be completely over, it has now been confirmed that that won’t be the case. Modern Warfare 4 will arrive on the service – but not for a long, long time.

As Xbox continues to advertise Modern Warfare 4 ahead of its October 23 release date, it has been sending out notifications to Game Pass subscribers urging them to buy the full game and warning them that MW4 won’t be on the platform at launch.

As spotted by CharlieIntel, it reads: “Xbox Game Pass members: Call of Duty: Modern Warfare 4 won’t be available in Game Pass at launch. Game Pass availability starts Holiday 2027. If you’d like to jump in on day one, you’ll need to purchase the game.”

So while it won’t be on Game Pass at launch, it will come to the service eventually. That Holiday 2027 window is a long way away, though, especially when you consider that a new CoD game will launch in Fall 2027, unless there’s a major change to the franchise’s yearly release schedule. 2027’s game is currently believed to be developed by Sledgehammer Games and to feature a new franchise away from the likes of Black Ops and Modern Warfare, and will be out and playable before MW4 hits Game Pass.

So, whether you want to wait around for MW4 to launch on Game Pass and miss out on a year of FPS action is really up to you. Activision and Xbox are trying their best to entice people into buying the full game though, as Microsoft’s gaming arm continues to struggle. Accepting the fact that Xbox isn’t sustainable and a need to cut costs, which includes the reported closure of studios under their umbrella, they’ll be hoping for an influx of cash from this year’s big CoD launch.

Modern Warfare 4 includes new bullet tech, a new movement system, and major upgrades to DMZ, and launches on October 23, 2026.

Heroes of the Storm esports is back, but it’s just for one day

Not a day goes by without me lamenting the death of Heroes of the Storm. While League of Legends will always be the premier MOBA, HoTS took all of my favorite games and smushed them into one, perfect place. It’s a game that I have far too many fond memories of; I used to be an absolute beast on Sylvanas Windrunner, but could happily spend games healing up my squadmates as Diablo’s Auriel or WoW’s Alexstrasza. But HotS is effectively in stasis at the moment, kept alive with the odd balance patch and update, but nothing more. I think we’re all secretly hoping that Blizzard brings it back, but BlizzCon 2026 is doing the next best thing.

BlizzCon 2026 will host the brand new Blizzard Classic Cup; a cross-title esports tournament that includes WoW Arena and Mythic Dungeon International, as well as the Overwatch World Cup. That’s pretty standard fare, but the Classic Cup also sees reruns of old legacy matches for StarCraft, StarCraft 2, and – you guessed it – Heroes of the Storm.

Let’s start with HoTS. The Classic Cup will be a rerun of the ever-iconic 2018 HGC finale, where Dignitas faced off against Gen.G. Four members of the original Dignitas roster will be taking the stage, while Jeong ‘KyoCha’ Won-ho will be the only returning Gen.G member. The rest of the squads are made up of BlizzCon alumni, though, so there are a lot of famous faces.

The 2018 finale lives in my head rent-free. I vividly remember being on the edge of my seat – as a Dignitas fan (I’m UK-based) I was so excited to see a British squad make it to the finale, even if they did get absolutely obliterated. 2018 marked the end of a somewhat rocky run for HotS esports, and while I’d liked to have seen something a little more competitive to close things out, I can’t help but smile at the memory.

But it’s not just HoTS that’s back: Blizzard is also reigniting two of StarCraft and StarCraft 2’s most heated rivalries. Lim ‘BoxeR’ Yo-hwan and Kang ‘Nal_rA’ Min are back for a StarCraft Remastered rematch, and these two esports veterans have a long, intertwined history. It’s a similar story with Gregory ‘IdrA’ Fields and Jang ‘MC’ Min-chul, who take to the stage once more for a good ol’ fashioned StarCraft 2 bout. The sparks are going to fly.

Warcraft 3 is also back, with Yoan ‘ToD’ Merlo and Zeng ‘TeD’ Zhou returning for yet another bout. TeD’s won four out of six of the duo’s skirmishes, so it’ll be interesting to see if he can make it five.

Blizzard claims that these three matches “are just a taste of what’s in store with the Blizzard Classic Cup.” That could mean that there’s more to be added to the roster – imagine a rerun of a GOATs-era match in Overwatch Classic. The possibilities are endless.

As someone who loves esports and spends far too much of her time on Twitch, this is very exciting. Bar World of Warcraft, Blizzard’s struggled to break into the competitive gaming sphere – even OWL didn’t really make a mark. Yet, I truly believe that its esports scene was truly special; partly because of the communities around it, but partly because Blizzard’s games are so beloved and unique. I’d love to see the company give it another bash, but that one feels like somewhat of a pipe dream. But, then again, never say never – maybe the Classic Cup with spark a revolution.

Anime Card Farm codes (July 2026)

With the genre showing no signs of slowing down, these Anime Card Farm codes might be the only way to make good progress out of the gate. Given it’s another in a long line of AFK/works offline tycoon-style games, you won’t really have to do much to pull some top-tier cards, but ACF codes can at least speed things up a little.

Anime Card Farm is a true amalgamation of all three key Roblox sub-genres. There’s anime, there’s cards, and there’s a farm – in the Roblox sense of it, anyway. That last part is where the AFK mechanic falls into place. Ripped packs aren’t immediately chucked in the bin. Instead, they continue to generate cards for as long as they have a place on your farm. And while it makes sense to upgrade them for short-term gains, you’ll want to swap them out for rarer packs down the line.

Here are the latest Anime Card Farm codes:

  • BRUTALCOMEBACK! – Potions and Gems (new!)
  • TRAITS! – 100 Trait Gems and some potions (new!)
  • POTIONS – three different potions (new!)

While your farm rips packs for you, why not click here to follow us on Google? You’ll find codes for the biggest and best Roblox games right there – perfect if you’re the multi-boxing type looking for another game to play while this one essentially plays itself.

How do I redeem Anime Card Farm codes?

You only need to follow these short steps to redeem codes in Anime Card Farm:

  • Launch Anime Card Farm on Roblox.
  • Click the ‘Shop’ button.
  • Scroll to the bottom.
  • Enter a working code in the ‘redeem code’ section.
  • Hit the ‘Redeem’ button.

How do I get more Anime Card Farm codes?

Codes for Anime Card Farm can be found on the game’s Discord server. You’ll find a link to it at the bottom of the game page. If you don’t see it, ensure your Roblox account is appropriately age-verified for external chat permissions and refresh the page.

Once you’re in the server, just look for the ‘codes’ channel. If you don’t trust the developer to list new codes there as they drop, which happens more often than you’d think, just check around the ‘announcement’ and ‘update-log’ channels, too.

If you don’t want all that hassle, leave it to us. There’s a reason this ACF codes page exists. Come back whenever you catch wind of an update, and there’s a good chance you’ll find a new code in the list above. New codes drop for reasons including concurrent player and total visitor milestones, as well as to mark major updates or apologize for downtime and bug fixes. Update timeframes are typically posted as events on the game page, so you’ll know exactly when a new code might drop.

So, if you need a few extra gems, potions, or trait rolls, the Anime Card Farm codes above should be able to help.

Minecraft servers are apparently “illegal,” according to the Vice President of America’s biggest gaming association

Minecraft servers are “illegal” and “not in any way affiliated with Microsoft or Mojang.” At least, that’s what Jennifer Gibbons, Vice President of State Government Affairs at the Entertainment Software Association, told the California State Senate’s Professions and Economic Development Committee on Monday, June 29.

The committee was voting on Assembly Bill 1921, which you may know better as the Protect Our Games Act. The legislation aims to prevent publishers from making server-dependent games unplayable, requiring full, advance notice from developers before service is terminated. It would also force developers to provide support that ensures the game is playable when servers go offline, or offer refunds to consumers if that isn’t possible.

The bill passed through the California State Assembly on June 1, but faced the State Senate on June 29. Present at the hearing was Jennifer Gibbons, Vice President of the Entertainment Software Association. The ESA is the trade association of the videogame industry in the United States and represents the interests of developers and publishers when it comes to legislation like this. In California, she was there to convince members of the committee to vote against AB 1921, which is where she made the bizarre comment about Minecraft servers.

In opposition to the bill, Gibbons stated that no other digital product faced the same scrutiny that AB 1921 would bring to videogames, and suggested that the requirement for refunds did not consider the years of enjoyment that consumers would have received from the game before it was sunset.

When asked by the committee about the possibility of community servers being used to keep games alive, and whether that would be a breach of copyright and technically possible, California Assembly Member Chris Ward stated that popular games like Minecraft and Call of Duty currently use community-hosted servers, and confirmed that it was an option.

In response, Gibbons claimed: “They’re illegal, and they are not in any way affiliated with Microsoft. Microsoft, for Minecraft, has gotten a lot of criticism because of those community servers not employing the same safety standards as Microsoft servers.” When asked by a committee if community servers were “the black market of videogames,” Gibbons replied: “Yes, we consider it piracy.”

Unsurprisingly, this raised quite a few eyebrows among the gaming community. If you’ve played Minecraft, you’ll know that not only are community servers a huge part of the sandbox game, but they are actually promoted by Mojang and Microsoft. For example, on the official Minecraft website, there is a section dedicated to playing with friends that includes a mention of community-run servers.

On top of that, the official Minecraft website literally provides players with the software required to create and run their own server. Odd behaviour if Microsoft and Mojang view them as “illegal,” as suggested by Gibbons. PCGamesN has reached out to Mojang for comment on the matter, and will update this story should we receive a response.

In the end, AB 1921 did not pass through the State Senate; however, the Stop Killing Games initiative, which brought the act, stated that it had “never expected to get this far” and would return with amendments to the bill in the future.

Minecraft creator Markus ‘Notch’ Persson has previously thrown his support behind the initiative, calling on gamers to “host your own servers” and saying that “if buying a game is not a purchase, then pirating them is not theft.”

Rockstar devs could go on strike before GTA 6 launch as unionization talks grow

Developers at Rockstar Games are attempting to gain official union recognition following mass firings last year, with hopes of pushing it through before Grand Theft Auto 6 drops later this year. The move not only includes those who have helped to create GTA 6, but also employees who work at the company on other projects and in other roles.

Work is continuing at pace on the game, as the Grand Theft Auto 6 release date on November 19 continues to loom large. There have already been allegations of crunch conditions at the company as it pushes to complete GTA 6 production on time, but it appears there could be another issue for Rockstar in the run-up to launch.

That could come in the form of a strike by employees at the firm, who suggest that the possibility is not off the table if Rockstar doesn’t voluntarily recognize the union before the fall.

Reported by The Guardian, employees are looking to unionize in the wake of 31 firings in October 2025. While Rockstar says that those firings were related to the distribution of confidential information in a public forum, those who were let go accused the company of union-busting, as every person let go was a union member. Rockstar has denied these allegations, calling them “entirely false and misleading.”

Jordan Garland, who was one of the 31 let go last year, says that employees are trying to “ensure this sort of thing never happens again, not just at Rockstar but anywhere in the industry,” and calls on Rockstar to voluntarily recognize the union, meet with them, and “make it a celebration of people who make the games possible.”

Shanti Easton-Steel, a Production Coordinator at Rockstar North in Edinburgh, Scotland, praised both current and former members of the team, saying that because of their hard work “[they] are now in a strong enough position to pursue formal recognition.” She continued by saying that while “it’s painful that our dismissed colleagues are not here to share this milestone moment, the best way we can honor their contribution now is by succeeding in the fight they helped us to start.”

The Guardian understands that, while the members hope Rockstar voluntarily recognizes the union, they are prepared to take further action to ensure that it happens. This could result in more action, including a possible strike in the run-up to release day.

The union hopes to secure “formal channels for collective bargaining with management” and additional workplace protections and rights for members and union representatives. With just over four months until GTA 6’s big launch, the ball seems firmly in Rockstar’s court if it wishes to avoid any action that could hamper the release.

Star Wars Galactic Racer is surprisingly deep and pod racing at its finest

“I don’t know why,” Kieran Crimmins, Creative Director at Fuse Games, told me when I asked why he thinks no-one has made a Star Wars racing game in a long time. To me, it seems like an obvious win for a lot of studios, and having got an hour of hands-on time with Star Wars Galactic Racer at SGF, the developers behind Need for Speed and Burnout have done a phenomenal job with it.

“I’d say that it’s a very difficult type of game to do from a development skill point of view… we were ready to make a new game, and that was one of the most obvious ones,” Crimmins continues. They know what they’re doing when it comes to racing games, being led by a lot of ex-Criterion senior developers.

It’s the scale of the Galactic Racer’s locations that amazed me more than anything else. Even though there are defined boundaries, they’ve been cleverly woven into the wider planets, so you often feel like you’re racing in massive open spaces. Moon-sized ships loom large over the horizon, and the desert of Jakku rolls off into the distance as you speed between wrecks. The sense of wonder you get is unrivaled for a racing game, which fits the world of Star Wars perfectly.

Crimmins explained how important that was to the Fuse Games team. “One of the classic kinds of cinematic things is that everything is big; it literally doesn’t fit on the screen. So we just tried to replicate that, really. So, all the tracks are absolutely massive mega structures.” Everything I played looked incredible visually.

However, you don’t get a lot of time to marvel at your surroundings. Galactic Racer is an intense experience. It’s not a simple accelerate-and-brake racing game. This isn’t Burnout. There’s a boost, a kinetic boost for certain speeder types, and a whole pre-race preparation quick-time event that lets you boost without having to wait for it to recharge, and even combat to think about. Winning races is a real battle, and you need to use everything at your disposal to come out on top. It’s fast and frenetic, which makes the action consistently fun.

Fuse Games has “a kind of mantra: pick up and play, so you know, easy to learn, hard to master kind of thing,” Crimmins tells me. You can have a lot of fun messing around in the single-race modes, but getting through the campaign while building a speeder that fits your style is a lot trickier.

The team wanted “all those extra systems and different vehicles to represent the breadth of vehicles,” and to ensure you’re experimenting with the best builds possible. As you work through Galactic Racer’s interestingly roguelike-esque story mode, you’ll wander around hub areas in third-person, get invested in a brand-new Star Wars plot, and choose between a variety of parts and upgrades to improve your speeder. Those parts can upgrade your speeder’s stats, improve your boost, or make your chassis more durable. “The combinations are in the trillions for different builds,” I was told. Fuse Games wants to “encourage people to experiment, whereas, in like a [racing] traditional game, you will build up your car to the top, and then you will win everything.” Even from my short time with the game, it’s clear that you’ll want to tinker with your speeder all the time, making changes for each event type and location. Improvement is much more involved, and that’s rare for a racing game.

Causing your opponents to crash is immensely enjoyable, too. I can see hints of Burnout Paradise and Need for Speed Hot Pursuit in the presentation of said crashing, and there’s a very satisfying ding sound when you take someone out. It sounds authentically Star Wars, but also makes you want to be a bit of a menace on track.

That’s even more the case in Galactic Racer’s pod racing. It’s something Star Wars fans have wanted for a long time, and Fuse knows it has to get it right. Thankfully, it feels great, the action being significantly faster and more intense than the standard racing. “You cannot have a Star Wars racing game without pod racing in it. Pod racing has got to embody the fantasy that’s displayed in those movies. It’s the pinnacle of racing; it’s the pinnacle of racing in Star Wars,” Crimmins said, and he’s not wrong. It’s promising that the studio knows that, and I’m interested to see how prominent a role it plays in the story mode.

Star Wars Galactic Racer isn’t just a wonderful representation of racing in a Star Wars world, but it’s a racing game with some truly unique features. The complex racing mechanics, the unique structure of the campaign mode, and the deep upgrade system all make for a far more engaging game than I expected. This isn’t a game for people who like to just hold the accelerator button and relax, which is both surprising and exciting.

Don’t panic, Discord isn’t losing GIFs as Google shuts down Tenor API

I’ve said it many times here: I’m old. Recently, my little cousin mocked me for using a reaction GIF because “those are for old people.” While he may not care for the animated images, if you’ve been on social media today, you’ll have seen word that Google is shutting down Tenor’s API, and you may be concerned that your favorite apps like Discord are suddenly going to become GIF-less. Thankfully, that’s not the case.

Tenor is a library of GIFs that has been used across the internet for over a decade. Users can go in and search for one that matches an emotion or references something being discussed and post it on social media. For a long time, Tenor has been the home of GIFs online, and was acquired by Google in 2018.

Its place at the top of the GIF mountain came to an end earlier this year, however, when Google announced plans to make the API, which apps like Discord and Twitter/X used to incorporate the library into their systems, private, essentially signalling the end of Tenor on those platforms.

Now, on June 30, Google has confirmed that Tenor’s API is going offline today, and if you’ve been browsing X today, you’ll see hundreds of people in sheer panic that their ability to use GIFs is about to be taken away permanently. Well, I’m here to confirm that isn’t the case, and many of your favorite apps have already stopped using Tenor in the build-up to this announcement.

For example, Discord has been testing both Klipy and Giphy since the Spring, moving away from Tenor before the API stopped working. The changeover has been extremely smooth, with your favorite GIFs still appearing in the search box, so many people haven’t noticed. However, if you go to Discord right now and look for a GIF, you’ll see the box now says “Search Klipy.”

WhatsApp also switched off Tenor back in January and opted to go to Klipy, while X has moved to a currently unknown GIF library.

So, if you use GIFs as a form of communication, or just love posting them in response to any questions you’re asked, don’t panic, as they’ll still be available, just from a new provider. I, however, will be limiting my use of them, at least when my judgmental family is around.

If you’re not a GIF fiend, though, you should definitely test out Discord’s new Spatial Audio system, which makes it sound like you’re sitting in the same room as your buddies when you’re shouting at each other while playing games.

All Minecraft biomes in 26.2

Minecraft Biomes are the different areas of Minecraft, across the overworld, Nether, and The End. Each is vast, varied, and full of things you need to survive, from the buried treasures found in the oceans to the exotic loot found in the Deep Dark. As you randomly generate each world, there are never any guarantees about where you’ll find the Minecraft biome you’re looking for, but there are clues to follow if you pay close enough attention.

Each Minecraft biome offers different resources that you may require in your journey, whether that’s to beat the Ender Dragon or simply to create the best Minecraft house in the land. They also house different creatures, building blocks and materials, NPCs, and even loot. This means that, while finding all of them is rarely essential to your progress, it can make things a bit easier.

All Minecraft overworld Biomes

All the primary Minecraft biomes in the overworld are:

Dappled Forest

Added in June 2026, the Dappled Forest is a new iteration of the forest biome, and it can be found near other cold biomes. You’ll be able to find Poplar Trees, both fallen and standing, as well as Shelf Mushrooms around them.

You’ll also find various passive and neutral mobs in the biome. You’ll find Sheep, Chicken, Cow, Pig, Rabbit, and Fox, with their cold variants spawning when relevant. The Dappled Forest biome was added to Minecraft at the same time as the Abandoned Camp structure, and there’s a special variant of those camps for the new biome.

Plains

The plains are one of the most common biomes in Minecraft, and are home to lots of wide open spaces, grass, flowers, farm animals such as sheep, cows, and pigs, and the occasional oak tree. You might also be lucky enough to stumble upon a Minecraft village or two while exploring a plains biome.

The plains biome is probably most appealing for its building options, thanks to the mostly flat land. You can also decorate your Minecraft house with some of the colorful flowers found around the area, and use them to make dyes. Speaking of flowers, one of the variants of the plains biome is the sunflower plains, which is full of tall yellow flower.

Forest

Forest biomes are, funnily enough, full of trees. The basic forest is specifically home to oak and birch trees. While you can find animals within them, they’re mostly good for farming wood. Forests are also home to many flower variants as well, including tulips of all colors, two-block peonies, and lilac.

Speaking of flowers, there is also a flower forest variant of this biome. You’ll know you’re in one from the masses of flowers across a vast area. While you can find Minecraft bees in most plains and forest biomes, you’re also incredibly likely to find them in flower forests thanks to their love of pretty plants.

Dark Forest

Now we’re getting into the good stuff – or the good wood variants to be precise. Unlike oak or birch forests, dark forests house huge dark oak trees. Dark oak are great for farming wood thanks to their 2×2 trunks, but their wood type also looks great in Minecraft builds owing to its darker brown tone.

Dark forests are also recognizable by huge mushrooms interspersed throughout the trees, making this biome look like something out of a fairytale.

Another key difference between these and normal forests is that this biome is dangerous – more hostile Minecraft mobs can spawn due to the lack of light. That said, it’s always worth taking a stroll through a Dark Forest as they can also spawn a rare woodland mansion, and is the only biome in which they can be found.

Cherry Grove

The Cherry Grove is one of the newer biomes, added in the 1.20 update in 2023. This stunning area is also the first to bring a more colorful tree and wood variant to the overworld with pink Sakura trees aplenty. There are also pretty petals strewn across the ground that can be picked up and placed wherever you want them, even in another biome, so be sure to collect some while you’re there.

Of course, the main draws of this biome are its cherry trees and the pink wood variant they drop. That said, they can also provide some stunning backdrops on which to build your base. Most often found high up near mountain biomes, you can frequently find cherry biomes surrounded by snow-topped peaks, making for an incredible view.

The Pale Garden

This incredibly unique biome was added in December 2024 and is the first of its kind. Adding dynamic features to Minecraft, the Pale Garden changes between night and day and even has its own atmospheric sound changes that trigger as soon as you set foot in the spooky forest.

Eyeblossom flowers can only be found in this biome, and they open up at night, showing off a different design depending on the time of day. What’s more, this biome comes with another wood type: Pale Oak. This white wood is a beautiful building material – but watch out for The Creaking, a dangerous mob unique to the Pale Garden, when you’re out sourcing logs.

By successfully killing Creakings, you might notice that some of the trees around you change their texture, too. This is because the essence of those Creakings find their way into the wood, forming Resin. This material can be gathered from these wood blocks and turned into Resin building blocks.

Swamp

Normal Minecraft Swamps don’t contain a wood variant, as they are also home to oak trees, but they do have long vines growing from them here, which can be obtained with shears. You can also gather lilypads from the green-tinged waters here, so it’s perfect if you’re gathering materials for a more natural or overgrown build – keep your eyes peeled for some beautiful, blue, swamp-exclusive orchids, as well.

Aside from pretty rare flowers and other plants, the swamp is also the only place you might come across a witch hut. These small structures aren’t all that useful, but it’s pretty cool to say you’ve found one. Just be careful that the dangerous witch resident isn’t at home.

Finally, swamps are also the only place slime spawns overground. They only appear at night, but if you’re kitted up with armor and weapons, trawling a swamp after dark is a great way to farm Minecraft slime. You can find plenty of clay here, too, thanks to all the shallow water.

Mangrove Swamp

This rare biome always makes us think of that Kiss the Girl scene in The Little Mermaid. Added in The Wild Update 1.19 in 2022, the Mangrove Swamp is a watery biome with winding tree roots arching across its muddy floor. There are a heap of unique blocks to pick up here, including mud itself, which can be used to produce mud bricks, mangrove wood, which has an interesting purple tint, and hollow Mangrove root blocks.

Unless you’ve got a specific idea in mind for a cool mangrove swamp base, this isn’t the best biome to make home: it’s dark, dangerous, and very difficult to traverse. That said, it’s very cool, and we’d certainly recommend seeking one out to have a look around, and perhaps to row your own boat through the weaving vines and roots, just like Ariel and Eric. Surely there’s a Minecraft mod to add singing wildlife…

Jungle

Jungles are full of huge, towering trees covered in vines and can be a great place to find unique resources. Along with ocelots, this is the place where you can find cocoa pods and melons, making this biome a useful source of food. Occasionally, you can also find jungle temples here, which are fun little dungeons full of stone and loot.

Taiga

The taiga features yet another type of tree: the spruce. This variant is another dark brown and one of our personal favorite types of wood for building. The taiga comes in a few variants, but the most obvious are normal and snowy. While taiga villages can spawn in either, snowy taiga villages are objectively the best, with berries and campfires surrounding snowy wood cabins. We won’t hear anything to the contrary.

Another completely unique biome, the taiga is also where you can find podzol, a unique type of dirt block. To take any elsewhere, you must have a tool enchanted with Silk Touch or it’ll just turn to normal dirt. Podzol is the perfect environment for mushrooms to grow, but you’ll also find plenty of berries around this biome, and Minecraft foxes and wolves are the major wildlife attraction here.

Snowy Plains

Snowy tundras are covered in snow and ice blocks. These areas are often similar to plains in terms of underlying structure, but everything is a lot colder. Instead of rain, snowy tundras have snow falling, and you’ll often find a spattering of spruce trees and roaming wolves. There’s a variant of this Minecraft biome called the ‘Ice Spikes Plains’, which is covered with spikes of packed ice. A great place to host your Minecraft Christmas.

Ice Spikes

One of the most interesting Minecraft biomes, Ice Spikes are immediately recognizable, even from a distance, from their tall spires of ice. Other than these formulaic pointed structures, there isn’t much that’s different about ice spikes than other icy biomes, and they’re usually found adjacent to others, so you’ll see polar bears, strays, and other such entities around here.

Desert

It might surprise you to learn that deserts are full of sand and sandstone. Along with things like cacti, you can occasionally find desert wells and desert temples. It’s not the most exciting area in the game, but glass can be made from sand, so if you’re planning on a Minecraft build with windows, it’ll be good to keep an eye out for your nearest desert biome.

Badlands

The badlands are a completely unique, barren, hot biome, home to red sand and terracotta. While these orange deserts were neglected for a long time, the addition of the Minecraft Armadillo in 2024 brought some life to the wasteland.

As well as being a gorgeous sight, badlands are actually an amazing biome to explore. You’ll find that gold ore spawns more generously underground here, as do mineshafts, with the interconnecting passageways taking over most of the area. They’re even accessible from above ground, and you’re likely to find minecart loot chests abandoned on the surface.

Savanna

Savannas can often be found adjacent to either deserts or badlands and is a sort of halfway point between the more vibrant plains and the wastelands. Along with acacia trees, you can also find villages, horses, and even llamas. It also never rains here, which is nice.

Mushroom fields

Mushroom fields are strange islands, usually away from the main landmass of any given world, covered in a variant of dirt called mycelium. You can find giant mushrooms here, along with a mob called a Mooshroom, a cow made of mushrooms that you should protect/destroy at all costs because it is cute/deeply haunting.

Mountains

Mountain areas feature huge stone hills that often conceal hidden caves and can lead to some more spectacular sights in the crafting game. Waterfalls, lava falls, huge cliffs and deep valleys are all fairly commonplace here. This is a great biome to visit for early-game access to ore, as the caves that spawn here are often easy to see from a distance.

Ocean

Surprising absolutely no one, the ocean is a big old mass of water. It’s genuinely huge and is full of aquatic animals, which vary depending on how deep you are and also how warm or cold it is. The deep ocean is a variant that goes much deeper but can also have abandoned mineshafts, ocean monuments, and other opportunities for exploration, provided you can hold your breath for long enough.

We recommend brewing some potions to help with that: while you’re down there, keep an eye out for the infamous Minecraft trident as well!

All underground Minecraft biomes

The Deep Dark

The Deep Dark is the most dangerous and exciting underground biome – perhaps the most dangerous and exciting biome period. This glittering turquoise biome is identified by the presence of the Sculk family of blocks, so if you see any while mining away, you know you’re in the Deep Dark. This could also be a sign that you’re near an Ancient city, as this is the only place in which they spawn, and they themselves are home to the terrifying Minecraft Warden mob, so there’s a lot going on here.

Dripstone Caves

The Caves and Cliffs update of 2021 completely overhauled the underground cave system, making them larger and more incredible, while adding two cave biomes: Dripstone Caves and Lush Caves.

The star of Dripstone Caves are the Dripstone stalagmites and stalactites hanging from the ceiling and rising from the floor. Not only do they look cool, they also deal damage when they fall onto entities or entities fall onto them (yourself and mobs included), so they can make for pretty interesting traps and treacherous adventures.

Lush Caves

Incredible lush caves can be among the most stunning views you’ll come across in Minecraft, all while underground. In contrast to the dark and gloomy caves elsewhere, glow berries hang from the ceiling of Lush Caves, lighting the area, while the more dim Glow Lichen adds a more subtle glow.

Speaking of glowing things, you might even be lucky enough to find some Glow Squid in these flora-filled caves, as well as Minecraft axalotl, tropical fish, flowering azalea, and dripleaves. The whole area is also likely to be covered in pretty, atmospheric particles as well, dripping from spore blossoms growing above your head.

Despite all of this, perhaps the most interesting thing about these caves is that you can locate them from above ground. Azalea oak trees with pink flowering leaves can appear in any biome and are an indicator that their roots are set in a lush cave beneath your feet.

Minecraft Nether biomes

Another huge update that added a bunch of biomes was the Nether update of 2020. This update transformed the barren hellish landscape of netherrack into a beautiful and varied realm – but it’s still pretty hellish.

Crimson Forest

The Nether was already a pretty red-heavy realm, and the Crimson Forest takes that one step further with nether wart, crimson trees, and weeping crimson vines. Almost everything you can see here is a bright shade of red, lit by orange-tinted Shroomlights.

You can find plenty of Piglins to trade with here, but you might also come across plenty of Hoglins, too, and these can charge at you and deal serious damage. Piglins themselves aren’t safe either, as they’ll attack unless you’re wearing something gold – sadly, Hoglins aren’t distracted the same way and attack regardless.

Warped Forest

The Picturesque turquoise alternative to the Crimson Forest, the Warped Forest features aqua-tinted nylium and fungus. Be careful as you take in your surroundings, though – instead of Hoglins, the Warped Forest is home to Endermen, and looking around casually could accidentally rile them up. It does, however, make it the perfect place to farm some of their eyes.

Nether Wastes

The Nether Wastes are essentially the old Nether. Filled with netherrack and lava, these biomes are home to most Nether mobs, including Pigmen, Skeletons, and Ghasts.

Soul Sand Valley

Of course, every biome in the Nether is dangerous, but we’d take extra care when venturing into a Soul Sand Valley. Skeletons reside here more than any other mob, so you need to be aware of ranged attacks coming from every side. What’s more, you’re slowed down significantly on soul sand, so it’s harder to get away once one locks onto you.

This gray and gloomy biome is instantly recognizable from the dull soul sand and bright-blue flames, but you can also find large fossils here, perfect for farming plenty of bonemeal.

Basalt Delta

If you’re wondering why we haven’t mentioned those adorable-but-deadly Magma Cubes yet, don’t worry, they’re all here in the Basalt Delta.

Probably the most difficult Nether terrain to cross, Basalt Deltas are full of jagged mounds of basalt. The uneven ground isn’t the thing to be aware of here, as small, one-block wells of lava are also common, and one wrong step could spell your doom. That’s if a Magma Cube doesn’t get you first.

How to know which biome you’re in

On Java Edition on PC, there is a simple way to know which biome you’re currently in: press F3. This keybind opens a menu with all sorts of information, including your current coordinates, light level, and which block you’re looking at. On the right-hand side, as shown in the image above, you can also see exactly which biome you’re in.

Minecraft biome finder

Looking for a particular biome in your Minecraft seed? You can use the Minecraft biome finder command to locate the nearest instance of each biome. Simply type /locate biome [biome name] into the chat window, and you’ll be given the biome’s coordinates, which you can use to teleport yourself there (or walk, of course).

If you search for a biome that is not present in your current dimension or can’t be found nearby, the game tells you it “could not find [biome] in reasonable distance.”

That’s everything you need to know about Minecraft Biomes. We tend to see brand-new biomes or variants alongside major updates to one of the best PC games, so we’ll keep adding to this guide as we hear more information about upcoming features. For Minecraft tips, make sure you check out the best Minecraft skins so you can dress your best no matter the location.

Portal 2 just got a Steam Frame compatibility rating, hinting at the VR headset’s imminent launch

Valve has already committed to the Steam Frame launch sometime this summer, and a fresh clue has just appeared. Portal 2 just got given its Steam Frame compatibility rating, which shows the classic Valve puzzler is rated as Playable.

This rating is surprising, as Portal 2 has long been a favorite for VR gamers. However, Valve cites the game’s lack of support for the Steam Frame’s native resolution as the main reason for it only getting a Playable rating.

Regarding the rest of the game, Valve notes that it does support the headset’s default controller configuration, handles Steam Frame controller icons properly, has default graphics settings that perform well, and has readable interface text. In other words, the game runs perfectly well, but you won’t be able to play at the full resolution of the headset.

As to that resolution, the Steam Frame is a big step up in resolution from the Valve Index. That headset came with a 1,440 × 1,600 resolution display for each eye, while the Steam Frame jumps up to 2,160 × 2,160.

The new headset also adds standalone gaming capabilities, so you can use the headset either connected to a PC or on its own – in a similar vein to the Meta Quest 3, for instance. In contrast, the Valve Index could only be used when connected to a PC. It’s this standalone gaming ability that is being tested with the Steam Frame compatibility rating, with compatibility when connected to a PC, depending on the rest of your PCs hardware, which Valve can’t test.

These specs mean this headset isn’t set to become one of the best VR headsets for sheer image quality. However, it should be a big upgrade over the Index, and expectations are high that it will offer a smooth, easy-to-use experience, as gamers have become accustomed to with recent Valve hardware.

The new Steam Frame compatibility rating, meanwhile, works in just the same way as the Steam Deck compatibility rating and the newly-added Steam Machine rating. Valve will test each game with the devices and provide a rating of Unsupported, Playable, or Verified, where Unsupported means the game is effectively unplayable, perhaps due to a complete lack of support, an anti-cheat that is incompatible with SteamOS, or due to controls not working, for instance.

Meanwhile, Playable means just that: the game will work, but, as demonstrated above, some aspects of the game might not perform in an ideal manner. Finally, Verified is Valve’s official seal of approval that a game works perfectly well on the device.

Valve confirmed the Steam Frame release window a few weeks ago, confirming it would be arriving this summer. However, it hasn’t further clarified exactly when that will be. The Steam Machine just launched, around eight weeks after the Steam Controller, so a release towards the tail end of August seems likely, giving Valve a few weeks to allow the Steam Machine launch to pass before moving on to the Steam Frame.

Bad news, Blizzard won’t be running a fresh Season of Discovery server in WoW Classic

Season of Discovery has seen a resurgence in popularity thanks to the recent Fresh community event on Wild Growth. As players flock to the server, leakers discovered some new WoW Classic builds, prompting many to believe that a fresh SoD server was on the way. Unfortunately, that’s been shut down by Blizzard developer Josh Greenfield, who confirmed that there are no plans for a fresh Season of Discovery Server.

Season of Discovery is a fun World of Warcraft Classic server that breaks all the rules. It includes new talents, dungeons, and raids separate from the main experience. Items are different and have interesting new twists, and you can even combine talents that you wouldn’t normally be able to to create a unique experience unlike anything else in World of Warcraft.

While Blizzard ended active development in June 2025, WoW fans haven’t been able to let go just yet. The community banded together to create the Fake Fresh event, which attempts to create the feeling of a brand-new server without actually being one. Players have flooded back in, with player numbers doubling to 4,600 since the event started. Many hoped this would grab the attention of the MMO’s developer and prompt them to create an official fresh server. Unfortunately, those hopes have been dashed.

On June 27, as reported by WoWhead, players found a new WoW Classic build with the name “1.15.9.68185.” While this collection of numbers may not mean anything to you, those with an in-depth knowledge of the game immediately spotted that Season of Discover was released on build 1.15. With this appearing to be an update to that build, it’s no surprise that we all got excited.

Sadly, WoW Classic Senior Game Designer Josh Greenfield confirmed that wasn’t the case, stating that there were no plans for a fresh Season of Discovery server while responding to a player who was concerned about starting to grind the Fake Fresh event, only for their progress to disappear if an official fresh start came.

“There will be no fresh SoD,” he answered. “‘Just open a new server’ is not as trivial as most people think it is. It requires many teams and a large portion of the Classic team to make that happen. Then there’s an ongoing effort to manage each phase as it rolls out. With other things we have going on, that’s a distraction we can’t afford.

“I hate to come in and definitively say things like this but as you say, it would suck to NOT play this current revival in the vain hope some fresh realm will spin up and yeah, that just isn’t happening right now. While I obviously love SoD and I’m very excited about the current event that’s happening, it would be irresponsible for us to split our time on this right now.”

So, there you have it. Blizzard has no plans for Season of Discovery, but on the plus side, we now know for certain that we can jump into SoD and enjoy the Fake Fresh event with no fear of losing our progress. It’s not ideal, but it’s definitely better than nothing.

Fake Fresh events are running on both NA and EU servers, so jump into the action and relive all the fun of Season of Discovery right now.

Valve just killed the Steam Machine Companion Cube

Both prospective Steam Machine buyers and new owners alike have just been dealt a huge blow: Valve has stepped in to stop Drband from producing its much-coveted Companion Cube case.

After developing the product off its own back, without initially seeking licensing approval, Dbrand has been denied retroactive licensing for the project, forcing it to completely pull the plug on what has been one of the most celebrated potential add-ons to the Steam Machine.

The case was a plastic cube into which the Steam Machine could be fitted, giving the mini PC the look of the much-loved Weighted Companion Cube from Valve’s Portal games. It’s a simple, and in some ways obvious idea, but brilliant nonetheless.

However, with thousands of people having placed orders for the cube, the company has been forced to refund buyers and completely down tools on further continuing the project. Taking to Reddit, the company posted a statement explaining the situation:

“As you’ve probably noticed, the Steam Machine Companion Cube was eviscerated from our website, YouTube, and other social media platforms last week.

“The blunt version is that we made the Companion Cube without a license from Valve. Everyone who purchased a Companion Cube will have their refund issued by end-of-day. Everything else beyond this is just detail. If you want the full story, keep reading.”

In that further reading, Dbrand explains that it launched the Companion Cube project on November 12, 2025, the day the Steam Machine was announced, and that 15,000 people signed up to show interest in the cube (myself included). It then developed the product, taking over 1,000 hours and requiring the development of 44 injection moulds, eventually launching it on June 22.

However, despite it becoming “the second-fastest selling product in our 15-year history, behind only the Switch 2 Killswitch” the story quickly took a negative turn. Valve’s legal team reached out, forcing Dbrand to pull the plug on the project. The company requested a retroactive licensing agreement, but Valve said no.

Dbrand goes on to admit that the situation is entirely its own fault, and that Valve shouldn’t be blamed, saying, “Valve didn’t do anything wrong here. They built a game franchise a lot of people love and they alone get to decide how it’s used.” However, it’s not clear why Valve didn’t reach out much earlier, as Dbrand was public about its intentions from the outset.

This is a decidedly sad turn of events for what seemed like such a positive, fun celebration of a beloved gaming character/entity/object. It’s possible Dbrand and Valve may be able to resolve the situation, but the suggestion from Dbrand’s post is that the ship truly has sailed. To quote Portal’s GLaDOS, “You euthanized your faithful Companion Cube more quickly than any test subject on record.”

Tomb Raider: Underworld Free Download

Download File

Tomb Raider: Underworld Direct Download:

Tomb Raider: Underworld represents a new advancement in exploration-based gameplay. As fearless adventurer Lara Croft explore exotic locations around the world, each designed with an incredible attention to detail resulting in breathtaking high-definition visual fidelity that creates a truly believable world and delivers a new level of challenge and choice. SpaceCraft

  • Master your surroundings: Reach new heights with the broadest range of acrobatic abilities and utilize objects within the environment to uncover new paths to explore.
  • Explore epic and unknown worlds: Discover ancient mysteries of the underworld hidden within the coast of Thailand, frozen islands of the Arctic Sea, the jungles of Mexico, and more.
  • Treacherous and unpredictable challenges: Each level is an elaborate multi-stage puzzle masked within an interactive environmental playground offering more flexibility over how the area is solved.
  • New range of combat options: Choose to pacify or kill, target multiple enemies at once with the new dual-target system, and shoot with one hand while suspended with the other.
  • New state-of-the-art gear: Utilize the latest technology in Lara’s upgraded inventory to navigate the world including:
    – Active Sonar map: A revolutionary new tool that emits an active sonar ping to create a 3D image of Lara’s surroundings, perfect for uncovering hidden items and locations.
    – Multi-purpose grapple: A claw-like device with a high-tension cable designed for climbing, rappelling, performing wall runs and manipulating objects within the environment.
    – All-terrain hybrid motorbike: A unique vehicle design built to drive on everything from mud to snow and ice.

Screenshots

System Requirements

Minimum
Supported OS: Microsoft Windows XP (admin rights required)/Microsoft Windows Vista (admin rights required)
Processor: Intel Pentium 4 3+GHz or AMD Athlon 2.5+GHz
Memory: 1GB (Windows XP) / 2GB (Windows Vista) system memory
Graphics Card: NVIDIA GeForce 6 series 6800GT (or better) / ATI 1800XT (or better)
Sound Card: Direct X 9.0c compatible sound card and drivers
Hard Drive Space: 8 GB Free Space
Support the game developers by purchasing the game on Steam

Installation Guide

Turn Off Your Antivirus Before Installing Any Game

1 :: Download Game
2 :: Extract Game
3 :: Launch The Game
4 :: Have Fun 🙂

Download File

The Lost Adventures codes (June 2026)

These new The Lost Adventures codes should serve to get you ahead in this popular new urban adventure. You wouldn’t guess from the name alone, but this is yet another Roblox anime adventure based wholly around JoJo’s Bizarre Adventure. Ok, maybe the last part would give it away, but only if you’re a seasoned JoJo nut. For anyone else, you thought you were getting something original, but it was this: another JoJo game on Roblox!

As of its Gold Experience Requiem update, you can get that very same Stand to appear before you. Diavolo makes an appearance as an end-game boss, and an iconic colosseum emerges as a new place of interest on a huge new map. With the TLA codes below, you’ll get the yen you need to fund meaningful combat upgrades, as well as the keys needed to tackle loot-laden bosses.

Here are the new The Lost Adventure codes:

  • REQUIEM – 5k yen, keys, and more (new!)

Need to sit down after all that standing up? Take a rest break and click here to follow us on Google, where you’ll find hundreds of other active Roblox code guides ready to get you freebies in some of the biggest experiences on the platform.

How do I claim The Lost Adventures codes?

You’ll need to jump through a few hoops to claim codes in The Lost Adventures. Here’s how it’s done:

  • Launch The Lost Adventures on Roblox.
  • Close the game.
  • Like the game.
  • Click the author link beneath the game name.
  • Join the game group.
  • Launch The Lost Adventures again.
  • Click the house icon under your health bar.
  • Click ‘Codes’
  • Enter a working code.
  • Click ‘Use code’ to claim your rewards.

How do I get more The Lost Adventures codes?

We’ll admit that finding new codes in The Lost Adventures codes isn’t easy. Though they’re on the The Lost Adventures Discord server, which you’ll find a link to at the bottom of the game page, they’re scattered about its various channels. You won’t find a dedicated code channel on there. Instead, you have to rummage through months of old posts. It’s a pain.

What’s the alternative? You can trust us to do our job in providing an up-to-date list of new The Lost Adventures codes – like the one you’ll see above.

Expired codes

STARBOUND | SORRYFORDELAY1 | SORRYFORDELAY2 | THANKSFOR6KMEMBERS

Need more yen? Come back here from time to time. There’s a good chance you’ll find new The Lost Adventures codes to give you a little boost.

Valorant’s Neon is “curbed” for now, but Riot says “balancing her is definitely challenging”

Balance will always be the primary talking point when it comes to online multiplayer games. There’s never a silver-bullet solution: someone somewhere is going to hate that 0.1% nerf, or that 10% buff. Valorant is a game that’s seen myriad OP characters come and go: remember Chamber on release, and even the original version of Jett. One of the most frustrating Agents to deal with, however, has always been Neon. Give her a Bucky or a Judge and away she goes, tearing down anyone in her path and planting the Spike before you even know she’s on-site. She’s always been a menace, but in 2026, she’s been absolutely disgusting.

The issue with Neon is, perhaps unsurprisingly, her raw speed. Using her High Gear she can zip across the map, with her slide allowing her to duck out of harm’s way, while her Fast Lane walls obscure her. Then there’s the bunny hopping. With Neon’s High Gear, she was able to bhop around the map popping heads with ease. 2026 has been a rough one for non-Neon enjoyers like me.

Following a brief period on the bench, the Filipina Duelist has (thankfully) been hit with the nerf hammer; High Gear’s jump speed now matches every other Agent’s, and her fuel gauge can only be replenished when she scores kills with her ultimate. She’s taken a little bit of a tumble down the Valorant tier list as a result, replaced by the ever-dominant Clove, but generally, these changes have been for the better.

On the ground at Valorant Masters London – where Neon had a pick rate of just 32% compared to 45% in Santiago – I asked Lead Agent Designer Dan ‘penguin’ Hardison and Agents & Live Product Manager Tiffy ‘TiffyMunchsnax’ Tsay about the Neon saga, and if they’re happy with where she’s landed.

“Balancing Neon is definitely challenging,” Hardison says. “I think Duelists are some of our harder characters to balance because our internal expectation for them is that they that go forward, take space, and take risks for their team. That can obviously come with challenges, and over time as we’ve balance the game, we’ve found that getting players to move off of Jett and Raze – the mobility Duelists that can fly over setups or take space really quickly – is really challenging.”

Patch 8.11 marked the team’s “first experimental design swing to get characters who are grounded to take space in the same, effective ways.” Said update was accompanied by the controversial Neon and Iso buffs, with Hardison admitting that there were some “tuning challenges as a result of those changes” but notes that he believes “[the game] ended up in a decent spot.”

“The recent changes for Neon were mostly what we call game health-oriented changes; it wasn’t strictly like we just wanted a bar graph of Neon’s power to go down,” he continues. “We wanted to improve the ‘playing against’ experience for Neon’s opponents. The hypothesis was that she could take too much space without expending abilities or having to use similar tools compared to other characters because of her bunnyhopping while sprinting.

“That was the change we ended up making, and I think we’ve done a decent job curbing some of her power. She’s still really, really powerful, but we’ve seen a much more spread out set out Duelists at this tournament so far, so from my lens I think the changes were successful in the short term. We’ll have to see if she crops back up, but in general, every time we do a game-health-oriented list and it seems to curb some player frustration and make the ecosystem more varied, we consider that a win on the dev side.”

Tsay agrees, noting that it’s all about “what is the right way to have the player playing as a Duelist, but also give the players playing against it a reasonable expectation. This is where we thought the new fuel system with Neon might be the best swing of it for now.” She stresses that the team doesn’t want to hamper Neon’s “expressive movement,” but acknowledges that the bunnyhopping needed a “hit.”

While Neon’s reign of terror is somewhat over, she’s an Agent that’ll always either feel completely broken, or completely useless. It’s a balancing dance that I don’t envy, but for now at least I’m just glad she’s not obliterating me a minute into the round.

RAM prices “will never be like last year again,” predicts PC maker Lenovo

High PC RAM prices really are here to stay, it seems, as Lenovo is the latest PC maker to admit that it could be years before the AI data center-induced rise in RAM and SSD prices begins to fall. In a recent presentation at ISC 2026, the company stated that RAM prices “will never be like last year again,” and while the delivery of this line was made in a somewhat joking manner, the underlying message was clear.

Elaborating on when the best RAM might become more affordable again, Lenovo referred to a “new normal” that could appear from 2030 onwards, although even this is likely to see higher prices than in 2024 and 2025.

More troublingly, the Legion Go maker’s prediction already takes into account that production capacity from memory manufacturers is expected to increase significantly in the coming years. The likes of SK Hynix and Samsung are due to open new manufacturing plants as quickly as possible, but demand is expected to be so high that it won’t see prices fall.

It’s worth noting that RAM prices in recent years, particularly just before the big RAM price increases at the end of last year, were so low that manufacturers were sometimes losing money. As such, a new norm arguably should be at a higher price. However, 32GB of DDR5 RAM going from costing as little as $70 to now typically costing $400 is well beyond what most would consider a reasonable reset.

The news of Lenovo’s comments comes from German tech site Computerbase, which reports that Lenovo also gave advice on how to survive the current RAMpocalypse. Talking more specifically about business/server applications, but with advice that’s somewhat applicable to PC buyers too, the company explained that buyers should consider their requirements carefully and consider optimizing their operation in other ways before exploring options for how much RAM they need.

In terms of gaming PCs, this could be applied by considering whether you really do need 32GB of RAM, for instance, or whether 16GB is enough. For the last few years, we’ve recommended opting for 32GB, mainly to provide a bit of headroom, given that RAM prices were so cheap. However, when it comes to gaming, 32GB is still far from necessary, and 16GB is enough to run any modern title at maxed-out settings. You just might need to close every other application on your system so you don’t run out of memory, but otherwise you’ll be fine.

Conversely, if you’re regularly streaming, like to record your gaming sessions, have multiple browser tabs open in the background while you game, or have video editing projects still sitting open in Premiere, that’s when you might want to stump up the cash for 32GB or more.

Steam Machine reservations are already being resold on Ebay for up to $2900

Valve tried its best with the Steam Machine launch, but not even a randomized queue and limit of one device per buyer has stopped the mini gaming PC from falling victim to scalpers. Several of those lucky enough to obtain a Steam Machine reservation slot have already taken to the likes of Ebay to resell their units for prices as high as double that of the device itself.

In one example, a 2TB Steam Machine with a controller is listed for $2,899.99, just over double its official $1,428 price. With many considering the Steam Machine price to already be far higher than they hoped, these listings put further strain buyers that can’t wait for the next restock.

In a couple of examples spotted by Videocardz.com, two 2TB Steam Machines with controllers were apparently listed for $2,899.99 and $2,700, while we’ve spotted a still-live listing for a 512GB Steam Machine without a controller being sold for $1,800.

These Steam Machine reservation listings are essentially a promise that the seller will pass on the device to the buyer once they have the product in hand. Technically, they are legal on Ebay, so long as the listing makes it clear in the title and description that the product isn’t in-hand, which most of the listings spotted so far have done.

We saw similar reselling of as-yet-not-obtained devices following the Steam Controller launch. However, Valve initially allowed buyers to order two Steam Controllers at once, making the option of buying two controllers then selling one a much more tempting option.

Also, with those devices costing a-not-exactly-budget, but reasonable value $99, the $200 to $300 price range seen for resold units was a much more affordable one that likely tempted many buyers. However, the Steam Machine is a much more expensive device, with prices starting at $1,049, so paying double that is simply not going to be an option for even the keenest Valve hardware fans.

Those who didn’t get a Steam Machine purchase slot on the original randomized reservation list may still be able to buy direct from Valve, avoiding having to pay scalper prices or wait many months for fresh stock. I missed out on that first run, and the email I received from Valve notes that, “As we work our way through the reservation queue, some customers may cancel their reservations. If that happens, you may be moved into the reservation queue, and you’ll be notified via email that you have a reservation after all.”

All this leaves me very intrigued to see how the launch for Valve’s upcoming VR headset, the Steam Frame, goes. Is there enough latent demand for fresh VR hardware – and anything made by Valve – that there will be a frenzy for that device too, or are there simply too many other great options now available for VR enthusiasts? The best VR headsets already comfortably surpass its capabilities, are SteamVR compatible, and have been out for a long time. Time will tell.

Monkey Soccer codes (June 2026)

Looking for new Monkey Soccer codes? Anything to gain an on-pitch advantage, right? We can’t blame you. When a feather touch gone wrong can derail an entire match in seconds, you need to look for any sort of leg up.

Monkey Soccer takes the boot-iful game and adds the high-flying fun of being a master acrobat to the mix. The result is a multi-dimensional take on one of the world’s biggest sports, adding vertical shots, strikes, and satisfying curveballs to an already complex and hard-to-master attempt to get a ball around a small army and into a faraway net.

Here are the latest Monkey Soccer codes:

  • Brazil – 1k bananas (new!)
  • sixseven – a lucky spin and 670 bananas (new!)
  • lucky – a lucky spin (new!)

Need a break? Grab a banana and click here to follow us on Google, where you’ll find loads more code guides for some of the biggest Roblox games around.

How do I redeem Monkey Soccer codes?

You barely need to step foot on the pitch to start claiming Monkey Soccer codes – just follow these steps:

  • Launch Monkey Soccer on Roblox.
  • Click the ‘shop’ icon.
  • Scroll to the bottom.
  • Enter a working code in the text box.
  • Click the ‘redeem’ button.

How do I get more Monkey Soccer codes?

You’ll find the majority of the new codes hidden away on the Monkey Soccer Discord server. To join it, just look for the link at the bottom of the game page. It won’t be visible if your Roblox account isn’t appropriately age-verified for chat permissions. If that’s a problem, don’t worry: that’s what the code list above is for.

If you can join the Discord, just hang around the “game-announcements” channel. Each new update log includes new codes highlighted in their own section.

How do I spin in Monkey Soccer?

Once you’ve used a couple codes to add some free spins to your account, you just need to spend them on style rolls. Click the ‘Styles’ button at the bottom, pick whether you want to use a regular or a lucky spin, and go.

A single normal spin costs 250 bananas, so consider those code rewards as a handful of less potent style spins. A lucky spin, on the other hand, has a boosted chance to unlock a rarer Monkey Soccer style, like the legendary Banana Sentinal ability. Those cost Robux, but you can get a few with the codes above.

There you have it – new Monkey Soccer codes to claim all the ripe bananas and the odd free spin to keep your scoring.

Delta Force’s “biggest update of the year” adds a radioactive map, Terminator-style enemy agents, and a transport chopper

A new season of Delta Force is imminent, and the free-to-play shooter remains a quietly serious challenger to many of the more talked-about names. Offering both large-scale, Battlefield-style action with its Havoc Warfare mode, and an extraction format courtesy of Hazard Operations, the FPS game continues to outpace many of its rivals on Steam. This weekend alone, its peak player count matches that of Call of Duty, the standalone CoD MW2, and Battlefield 6 combined, and that’s before Team Jade has dropped what it’s dubbing the “biggest update of the year.”

The new Delta Force update is ‘Season Meltdown,’ and arrives on Tuesday June 30. The developer has just unveiled exactly what’s being added, and there’s certainly a lot to look forward to, whichever side of the multiplayer game you prefer. In Havoc Warfare, there’s a new map, Coliseum, which has a branching event where a Haavk rocket targets the giant arena. If it gets intercepted, debris will rain down on the streets, while if it lands as intended, both sides will push inside for a final showdown.

There are two extra weapons – the RM277 Assault Rifle, and the SVCH Marksman Rifle – plus a range of additional attachments and ammo types. Alongside this comes the new CSV-35 transport helicopter, offering the combination of vertical takeoff and landing with fixed-wing flight speeds. That makes it great at quickly getting soldiers and small vehicles across the map, and it also comes equipped with modifiable weapon systems.

New operator Gabriel ‘N-Two’ Mercier joins the fray with a rather frosty disposition. His signature grenade launcher fires freezing projectiles that get faster with consecutive shots, and he also carries a tracking stun grenade and a cryo-flask that deploys a freezing gas. This can lock down closed doors along with disrupting enemies in its radius. As your victims get colder, their movement slows until they are completely frozen. This effect also reduces fracture resistance in Operations, and limits vehicle handling in Warfare.

Over in the land of Hazard Ops, there’s a new location to visit, the AZ3 Nuclear Plant. This plays host to both easy and normal operations, and as you might expect, boasts some serious radiation hazards. Stepping into leak zones or searching through radiation containers will build up your exposure level. Fortunately, there’s a new Decontamination Chamber that you can unlock in your Black Site to improve your radiation tolerance and recovery.

Also lurking in the AZ3 Nuclear Plant is a new enemy boss type – the Neural Device Agent H1000. In what seems to be a pretty clear nod to the Terminator (Studio 369 even describes them as “outfitted with neural devices and jacked into Skynet”), these agents are “fast, lethal, and unpredictable.”

The Delta Force ‘Season Meltdown’ update launches on Tuesday June 30, alongside the season ten mission line. Studio 369 notes that the patch requires a 33.5 GB download, with a Steam update package of approximately 57.3 GB. If you haven’t checked in with the shooter for some time, or are yet to do so, this should be a good moment to jump in. Just keep your eyes peeled for those Agents.

Medieval town-building sim Noble Legacy ramps up the realism with a transformative survival update

Medieval colony sim Noble Legacy has just become a lot more demanding and realistic, incorporating all manner of survival game elements into its existing blend of town building and people management. This major overhaul is “one of the largest changes since entering early access,” including improved starting progression, faster access to dedicated player homes, an expansion to the wider world, and a range of stats to monitor and maintain such as hunger, warmth, energy, and hygiene. Best of all, you can even get a free dog.

Noble Legacy is approaching a full year in early access, and in that time developer Studio 369 has responded to player feedback with a gradual ramping up of more ‘realistic’ elements. Earlier this year, it introduced factors such as sickness and death, and this new, fittingly named Survival Update expands on those basics dramatically. That means you’ll need to start a new save if you’re playing in the main, progression-led Kingdom Mode, although Creative Mode worlds will be unaffected.

The changes begin right from your first night, where you’ll now have to survive your first days in Greenwood before you can start establishing a proper settlement. This also serves as a way to establish the new systems and some other fundamentals: cooking, warmth, shelter, hunting, crafting, and storage will all be introduced as you learn to keep yourself alive in the wilderness. From now on, you’ll need to eat enough, watch your temperature, get regular rest, and bathe yourself to wash off the grime of a hard day’s graft.

As you wander the world, you’ll encounter all-new lakes, ponds, and freshwater locations, along with the ability to discover a poplar forest biome (we’re having a real poplar renaissance right now, with the wood variety also coming to Minecraft of late). Resources have been redistributed and rebalanced “to create a more logical and immersive gathering experience, while encouraging players to explore different regions of the map.”

Wild flax has been added as a resource, and there are several more recipes to learn – roasted mushrooms, wild meat skewers, and basic craftable torches, bandages, and salves. You’ll now be able to build a house of your own much earlier on, rather than having to wait for the fancier Lord’s Manor to become available. You can set up a steward’s workbench and desk here, and also assign your own personal bed to rest in (more on that in a second). Studio 369 says these are “the foundation for future marriage and legacy features.”

As part of this transition, traditional manual saves have been traded out for a system where you record your progress by going to bed. You’re free to do this during the daytime if you simply want to check in, while doing so at night will have you rest, restoring your health and energy along with removing any minor afflictions, and pushing the activity in your camp forward. “Our goal is to create greater tension, encourage preparation, and make exploration, hunting, and survival decisions feel more meaningful,” the developer explains.

Still not intense enough for you? There’s also the option to switch on permadeath as part of the expanded Custom Game options. “As Noble Legacy’s marriage, family, and heir systems come into play, death will eventually become part of a broader legacy system where players may continue their story through a surviving heir rather than losing their entire kingdom,” Studio 369 notes. “Until then, permadeath remains an optional challenge designed for players seeking a harsher survival experience.”

Those elements shouldn’t be too far off, either, as the team is now looking ahead to its next big milestone, which will be the Hearth and Heart Update. “While this update focuses on enduring the wilderness, Hearth and Heart will focus on the people who inhabit your kingdom,” it teases. “Marriage, households, children, heirs, and legacy progression will play a much larger role in shaping your story.”

The Noble Legacy Survival Update is live now, and the game is 30% off in the Steam Summer Sale, which ends on Thursday July 9, so expect to pay just $17.49 / £14.69. As a token of thanks for early access adopters, the developer is giving all existing owners the Alaunt War Dog companion DLC for free for a limited time.

“We know the journey hasn’t always been smooth,” it writes. “Many of you have endured bugs, balancing changes, major gameplay overhauls, save wipes, and experimental systems as we’ve continued building Noble Legacy into the game we envision it becoming. The Survival Update represents one of the largest transformations the game has undergone so far, and many of the systems included exist because of feedback directly from the community.” It concludes, “As a small development team, we simply could not do this without you. Thank you for your patience, your support, and for believing in our vision.”

Control Resonant lets Remedy’s creativity shine, so avoiding generative AI was a “pretty natural” decision

Control Resonant is looking set to deliver that beautiful fusion of visuals, sound, and narrative that makes Remedy Entertainment’s games such a treat for the senses. I came away from my recent preview of the action game very satisfied that the developer is continuing to excel in the areas it always has done. While I was there, I had the opportunity to chat with Lead Gameplay Designer Sergey Mohov, so I took the chance to ask him about the likes of the new enemy designs, the studio’s decision to steer clear of gen AI use, and whether we can expect a similar musical spectacle to the first game’s iconic Ashtray Maze.

We got confirmation that Remedy did not make any use of generative-AI content in the creation of Control Resonant several months ago, but I was curious to ask whether that was a decision the team had to actively labor over. Mohov’s response suggests it was an easy answer: “It just comes down to, we are creative individuals at Remedy. We’re very much artists and designers, and everybody really cares about making sure that the game is made by us,” he tells me. “We believe in the creative freedom of the artist to make the art, so I think it was a pretty natural thing overall for the company.”

While it steps out of the Oldest House and onto the streets of a twisted Manhattan, Control Resonant maintains all the hallmarks of its predecessor’s aesthetic, from the signature reds and blacks of its color palette to the unsettling sound designs of the Hiss, and the crackly real-life FMV through which it deploys nuggets of story. One of the most important changes from the first Control, however, is an expansion of the enemy variety, which previously felt a little too one-note in the monsters it constantly threw your way.

“I love the bus,” Mohov tells me. The Hiss-infested vehicle is one of the recurring larger enemies you’ll encounter, and it floats jarringly off the ground, tipped vertically, with desperate passengers clawing out of its windows. These lost souls actually act as weak spots, and destroying them can fast-track you to taking down the full bus, which does its best to slam violently into the floor and disorient you with shockwaves in the meantime.

“It’s my personal favorite,” Mohov says, “because I think it is a really fun encounter whenever you find it – especially if it is in a gravity anomaly – and then it is spawning bus seats that are attacking you. I like a good summoner-type enemy, but also, I think that aesthetically, it’s really cool that it shows how the Hiss has evolved from the first game.” One of many major threats in Control Resonant, this returning force has greatly expanded its capacity for carnage.

“It used to be that it would only possess individuals and control their will, and they could only do mostly the things that they were able to do while they were human, plus some telekinetic tricks that the Hiss would give them,” he explains. ” In this game, the Hiss can actually merge people with buses and geometry, and morph the environment as well, and this enemy is a really great example of this. Plus it has a really cool execution animation where you jump inside and make it explode from the inside.” I’ll vouch for that one too.

In a similar vein, music has always played a key role in Remedy’s catalogue. 23 years ago, Max Payne 2 enhanced its emotional storytelling with a slow-build of the Poets of the Fall song ‘Late Goodbye,’ which can be encountered in various forms, scattered throughout key moments in the story. That particular band has now become almost synonymous with Remedy, and features heavily in the form of its in-universe alter egos, Old Gods of Asgard.

Both the ‘Herald of Darkness’ musical scene in Alan Wake 2 and Control’s Ashtray Maze, where you navigate a shifting labyrinth to the sounds of ‘Take Control,’ are frequently cited among their most memorable moments – so can we expect a similar sequence in Control Resonant? Mohov obviously isn’t going to give anything too specific away here: “I think one big reason why those work is that we never spoiled those.” He does, however, acknowledge, “it’s always been important to us to use music well in our games.”

Mohov recalls, “As far back as Max Payne, we used music quite a lot in those, it was already quite iconic. Then we just started integrating it more and more inside the gameplay, and building real levels around it, that sort of thing.” He points to the ‘Paranatural Manhattan’ trailer that debuted during the Summer Game Fest showcase, which features an exclusive track, ‘Manalan Mailla,’ from Finnish folk singer Vilma Jää.

“That song was custom-written for Control Resonant,” he notes, ” so it actually has to do with the story of this game – it’s very important to the game. Generally music plays a big part in Control Resonant, but I don’t want to go too much into detail.” I’m told that translating the lyrics from Finnish – which helpful Remedy enthusiasts have of course already done – might be a good way to get some more hints about what awaits Dylan as his journey unfolds. I’ll get you started: “Manalan Mailla” simply means “the land of Manala,” which is one of several names for the underworld in Finnish mythology.

Control Resonant launches on September 24. You can read my full preview if you’re curious for more of a deep-dive into how it actually plays, but suffice it to say that I’m very much looking forward to what Remedy has been cooking up.

Minecraft’s new, free inventory-expanding backpack has been eating players’ loot

Your Minecraft inventory can fill up rather quickly once you start exploring, so having a bit more space to hand is a welcome boon. There have almost always been ways to do this with the help of Minecraft mods, but this week Mojang showed off a new addition to the Minecraft Marketplace that is too good to pass up. The Herschel Backpack Trials add-on is free, and when you’ve finished upgrading it you’ll have access to 16 pages of space, for a total of 384 slots. There’s just one problem: some players are logging in to find their bags mysteriously empty.

The new add-on is a collaboration with Herschel, and arrived alongside an actual backpack of the same design, which is just one of a wide variety of Minecraft-themed accessories being sold by the company. The real-world dirt block edition sold out rather rapidly, but you can easily get your in-game version for free from the Minecraft Marketplace. It comes with a series of challenges to complete, which gradually upgrade the amount of pages in your bag, along with adding other useful optional features such as automatic sorting, depositing, restocking, smelting, and even a handy lantern.

There’s a soul bound feature, too, ensuring the backpack stays with you if your exploration turns fatal. Unfortunately, some players have reported that after logging out and then returning to their worlds later, the items they had left in their backpack were all gone. One user even says that they tested this a second time: “I tried to repeat this by loading the pack up with stuff, exiting the game, and entering again, and once again, the pack items were gone.”

Several other players have responded saying that they have also fallen foul of this item-snatching bug. “I had been mining for five hours,” writes one distraught adventurer. Another says they still ran into the issue with the soul bond upgrade enabled. The original poster has also submitted a bug report for this via Mojang’s support system, which remains marked as ‘unresolved’ at the time of writing.

It’s worth noting that the number of reports for this are relatively few, while the backpack add-on boasts a very respectable 4.5 stars on the Minecraft Marketplace, so it’s likely that the issue is only affecting a small number of players. With the sheer amount of stuff you could theoretically be cramming into the backpack over the course of a play session, however, even a tiny chance of having it all vanish is potentially morale-shattering.

Given that Mojang has been promoting the new Herschel Backpack add-on via its main channel, this nasty bug will probably get priority attention soon enough. For the time being, however, you might want to just play it safe and make sure that you empty out your backpack before logging off for the day.

12 years on, roguelike royalty The Binding of Isaac is suddenly bigger than ever

I love seeing new releases explode in popularity, and this year has been filled with such stories, from returning favorites like Slay the Spire 2 to fresh names: Meccha Chameleon, Super Battle Golf, Far Far West. There’s something just as pleasing in watching a familiar face rise back up the ranks. The Binding of Isaac, not only one of the best roguelikes but among the most influential, is serving as a reminder that even 12 years on (and 15 since its original Flash release), it’s every bit as good as it always was. Bolstered by a huge Steam Sale saving, Isaac has just exploded in popularity to reach all-new highs on the Valve store.

If there were a Mount Rushmore of roguelikes, The Binding of Isaac would certainly make the list. It merges Zelda-style room-by-room dungeon crawling, twin-stick shooter combat, the run-based and mystery elements of Rogue, and a signature gross-out cartoon style heavily inspired by creator Edmund McMillen’s Christian upbringing. The result is a foundational entry in a genre that has since grown into one of the most popular around, particularly among indie games.

After it was rebuilt by Nicalis in a custom engine, The Binding of Isaac: Rebirth continued to grow through multiple expansions. Honestly, the base game alone has enough replayability to keep you going for hundreds, if not thousands, of hours – but the option to pack even more weird and wonderful weapon and item combinations in there, along with new challenges to face, means you’ll never run out of possible permutations. It’s even introduced online multiplayer.

Right now, you can get The Binding of Isaac: Rebirth at a frankly ridiculous 90% discount. If you only want the base game, it’ll set you back just $1.49 / £1.09. For the complete package with everything that’s been added since launch, you’re looking at $5.06 / £3.70. I’ll stress again: the original release by itself can easily keep you going for hundreds of hours if you’re a roguelike fiend.

The result of this significant saving is that The Binding of Isaac: Rebirth is now pulling in more players at once than ever – substantially so, and right amid the chaos of all the other deals up for grabs in the Steam Summer Sale. In the past 24 hours, it’s broken the 100,000 concurrent user mark for the first time, dramatically surpassing its previous record of 70,000 to reach a new peak of 109,557. We could see that number climb even higher if the sales continue to pull in new people.

Perhaps you missed The Binding of Isaac at the time, and are curious why it was such a key influence on the genre. Maybe you got hooked on Mewgenics, McMillen’s 2026 cat-breeding tactics extravaganza, and want to see his older work. Whatever the reason, you’ll struggle to find a better-value offering among the Steam sales than this one.

Omen Exitio: Hunger Free Download

Download File

Omen Exitio: Hunger Direct Download:

February 11, 1927. Brooklyn. Ratty Catty

A boy named Billy Gaffney disappears from his apartment building. The case is real. The killer is real. The man who took him was real. But his purpose was from another plane of existence. Omen Exitio: Hunger is a Lovecraftian investigative gamebook set in the darkest corners of 1927 New York. You are a journalist. The city needs you to find the truth. The truth needs you to go somewhere you cannot come back from.

Your Choices Shape the Case
Omen Exitio: Hunger is a gamebook, and every decision you make leaves a mark. You cannot be everywhere, and what you choose to pursue shapes not just the investigation but the story itself. Paths you ignored three scenes ago will close quietly, without warning. As the investigation deepens it will pull you beyond the streets of New York, into dreams, other worlds, and the Lovecraftian mythology that underpins everything. Multiple endings await, shaped by every choice you made and every one you did not.

Every Word Is a Clue. Every Silence, Too.
Not every witness wants to be found. Not every suspect will tell you the truth. Talk to suspects and persons of interest, extract what they know, and persuade them to collaborate when they would rather not. New dialogue mechanics let you push, empathize, or apply pressure depending on who is sitting across from you and what the case demands. What people say matters. What they choose not to say matters more.

Key Features

  • Branching narrative inspired by true events from 1927 New York
  • A story that remembers every decision you make, from the first scene to the last
  • Interactive city map: choose where to direct your investigation
  • Investigative Hidden Objects: examine locations and search for clues
  • Investigative dialogue system built around deception, empathy and pressure
  • 5 unique endings
  • Over 900 original illustrations, inspired by the work of Frank Miller and Corrado Roi
  • Cinematic sound design crafted to immerse you in the atmosphere of 1927

Screenshots

System Requirements

Minimum
Requires a 64-bit processor and operating system
OS *: Windows 7
Processor: 1.8GHz Dual-Core CPU
Memory: 4 GB RAM
Graphics: Integrated graphics
Storage: 900 MB available space
Support the game developers by purchasing the game on Steam

Installation Guide

Turn Off Your Antivirus Before Installing Any Game

1 :: Download Game
2 :: Extract Game
3 :: Launch The Game
4 :: Have Fun 🙂

Download File

Card Chronicles codes (June 2026)

If you can picture yourself at the top of your server’s highest spins board, you’re going to want to start using these new Card Chronicles codes fast. Claim the lot, and the long list of luck potions should have you pulling a decent bit of virtual cardboard in no time. The free trait rerolls can’t be passed up, either.

Card Chronicles feels very much like an updated attempt at the card RNG genre that swept Roblox in early 2026. You roll, you earn cards, and you keep rolling. Why? To earn rarer cards, of course. It’s a largely one-click AFK game where your role (heh) is to sit back, relax, and bank on pulling something with lower odds than a lottery win. At least you get to pop Luck potions here. A lottery win doesn’t come with a cool cutscene now, does it?

Here are the working Card Chronicles codes right now:

  • MemoryCompensation! – requires 25k rolls
  • Tyfor3kccu! – loads of potions, boosts, gems, and rerolls
  • Tyfor400kvisits! – requires 25k rolls
  • AvailableForEveryoneNow – 100 trait rerolls
  • EarlyAccess! – requires early access
  • Sorry! – loads of potions, boosts, gems, and rerolls
  • Sorry2! – requires 25k rolls

Got the auto roll going? With all that free time on your hands, why not click here to follow us on Google. You’ll find loads more code guides for the biggest Roblox games around right there – perfect for multi-boxing on a second device.

How do I redeem Card Chronicles codes?

Can’t figure out how to claim codes in Card Chronicles? We don’t blame you: it’s a little hard to spot. Follow these steps, and you’ll get your rewards in no time:

  • Open Card Chronicles on Roblox.
  • Click the cog icon in the bottom-left corner of the screen.
  • Scroll down to the bottom of the settings menu.
  • Enter a working code.
  • Hit enter on your keyboard.

How do I get more Card Chronicles codes?

While you won’t find any new codes on the game page, you will find a dedicated section for codes on the Card Chronicles Discord server.

If joining yet another chat channel is something you’re ok with, click the link at the bottom of the game page to jump in. If you can’t see it, ensure your Roblox account is age-verified for chat privileges in your region. Give the page a refresh, and it should show up.

From there, look for the ‘codes’ channel along the left column, and… you’re in! Codes for days. You can also check the ‘announcements’ and ‘update-logs’ channels – Roblox devs have a knack for dropping new codes there, too.

Not feeling all that? Whatever your reason for not joining, just know that we’re always scuttling around Roblox Discord servers for the latest codes. That’s why a quick revisit to this page will often be a slightly more convenient way to get new Card Chronicles codes as they come.

If there’s a game update, there’s probably a new Card Chronicles code. Load up this page, and bam – freebies galore.

Star Wars Galactic Racer is “a marriage made in heaven” for its creators at Fuse Games

We’ve got a packed year ahead of us, but few games have me quite as excited as Star Wars: Galactic Racer. Former Burnout developers – including many names behind my favorite racing games of all time – making a spiritual successor to the best Star Wars game, Episode I: Racer. It’s so far up my alley that I have to pinch myself every time I see it to make sure I’m not dreaming. At Summer Game Fest, we sat down with Kieran Crimmins, Creative Director at Fuse Games, to discuss why Galactic Racer is such a perfect fit for the studio, and how important it was to get the feel of podracing right.

Star Wars: Galactic Racer spreads its action across four different styles of vehicle. To start with, you’ve got landspeeders, skim speeders, and speeder bikes, each bringing a different speciality to the table. Landspeeders are more sturdy and excel at drifting, speeder bikes can employ a ‘kinetic burst’ to overcome awkward terrain, and skim speeders give you the most maneuverability. Crimmins admits it was tough balancing these against one another, but was eager to represent the way you see them flying around one another in the movies.

“We wanted to balance them all together – so being in a tiny little speeder bike and going for a shortcut, but then having a skim speeder fly around you.” Then, there are the podracers. “Balancing pods against the skimmers is so hard,” Crimmins laughs, “so the pods are kind of in a slightly different league of their own.” That’s to be expected: they might as well be the Star Wars equivalent of F1 cars, after all. Despite this, there was never any question whether they would be anything other than an integral part of the Galactic Racer experience.

“You cannot have a Star Wars racing game without podracing in it,” Crimmins emphasizes. “Podracing has got to embody the fantasy that is displayed in the movies: it’s the pinnacle of racing in Star Wars.” He says the team at Fuse loves the old Episode I: Racer and Racer Revenge games; “We play them all the time. Not only the games, but also the movie sequences – I just can’t imagine a game where we didn’t get the podracing in.”

Fuse Games certainly has the chops to deliver – it’s a big part of why I’m so excited to get my own hands on Galactic Racer. A studio built from former Criterion devs, it boasts arguably the most impressive history in the genre (at least for my money), from the still-unmatched Burnout series through to its work on peak Need For Speed entries such as Hot Pursuit and Most Wanted. You can see that heritage shining through in everything here, from the sheer pace to the glorious racer-on-racer impacts and the tumbling crashes.

“Yeah, I mean, we made all of those [games],” Crimmins responds with a chuckle. “It’s kind of part of the DNA of the studio – we love arcade racers, we live and breathe them. That kind of ‘elbows-out, smash people into the wall, have these kinds of amazing cinematic moments,’ it’s something that’s baked into our DNA.”

He points to the original, defining podracing scene in Episode I and how much aggression is shown between the racers, implying that it was likely an important influence back when the team was first building Burnout. “If anything, it’s a marriage made in heaven, where this is what Star Wars are doing, and it’s right up our street – and also we’ve got this DNA in this style of racing, so we know the intricacies of those mechanics.”

Another very important thing to capture, Crimmins adds, is the value of building rivalries. “I think when you race in any racing game, and particularly this one, you want to know who you’re racing against. You want that wonderful satisfaction of beating someone – and if those people don’t have personalities and you don’t know who they are, I think the satisfaction of beating them is lost.”

You can certainly expect some familiar fan favorites – we couldn’t have a podracing tale without Sebulba showing his ugly mug, of course – but Crimmins promises a “rich cast of new characters” as well. You can expect both the fresh and returning faces to display both their personalities and unique racing styles as you encounter them through the campaign, but then in multiplayer, you’ll have the ability to step into their shoes for yourself.

To close, we ask Crimmins what Fuse Games plans for Galactic Racer after launch. “I wish I had a good answer,” he says. “We’ve thought of many places we can be, but we’re focused on making the game.” He stresses the importance of ensuring the launch game feels complete and satisfying first. Beyond that, “watch this space – we’ll definitely do something, but I honestly don’t know what it’s going to be, and I think some of it will be reactive to how fans react.”

Star Wars: Galactic Racer is set to be released on Tuesday October 6. You can wishlist it now to be kept up to date. I’m already checking my oil and polishing my goggles so I can secure my spot on the starting grid.

Additional Reporting by Tom Hopkins for PCGamesN at Summer Game Fest.

Legacy of Atlantis is “perfect” for newcomers, because it’s “the foundation of where Tomb Raider is going”

Tomb Raider: Legacy of Atlantis is a game caught between two, or arguably even three, audiences. There are those like me who grew up with the ’90s originals, and still hold that affinity for ‘classic’ Lara Croft, the sharp-edged explorer. Then you have the group that came in with the 2013 reboot trilogy, where the iconic lead is treated more as a survivor on the back foot. Now, another decade-plus on, Legacy of Atlantis is striking a balance between them. We’ve also got Tomb Raider: Catalyst on the horizon, however – so if you’re new to the series, is this throwback to the olden days still worth your time?

“I say yes,” Experience Director Jeff Adams remarks. Tomb Raider: Legacy of Atlantis is a reimagining of the first game – albeit one operating at a “much deeper” level – while the upcoming Catalyst will tell a brand-new adventure. If you’ve never played the action-adventure games before, you might assume that this means Catalyst will be the better point for you to jump on board, but the teams at Crystal Dynamics and Flying Wild Hog want to emphasize that this is the place to start.

Speaking to PCGamesN at Summer Game Fest, Art Director Arek Tomaszewski tells us that he believes the almost ten-year gap since Shadow of the Tomb Raider is beneficial to the level of interest in Legacy of Atlantis. “This is just my gut feeling, but people need to get hungry enough for a new one. It’s actually really good timing, because people are hungry for it, and we were hungry to make it.” That’s presumably doubly true when you’re planning two games in relatively close proximity.

Adams plays coy on how the Lara we see in Legacy of Atlantis will compare to her Catalyst incarnation, but he does say that “Legacy of Atlantis provides the foundation of where Tomb Raider is going, so it’s actually the perfect place to come in and get seated.” Game Director Raul Siqueira adds, “It’s also a ‘no homework needed’ type of entry point.

“If you’ve played the other games, you’re probably going to grab a lot more of the Easter Eggs and little nods that we’re doing,” Siqueira continues. “Because we’re all fans, so obviously we put a bunch of them in the game. But if you know absolutely nothing about Tomb Raider, Legacy of Atlantis stands on its own feet and does a great job of introducing who Lara is as a character, and what her journey is all about.”

Looking to the future, has the team thought about the possibility of more reimaginings in this format? “If it’s up to us, we consider all of them forever,” Siqueira answers. “Making Tomb Raider games, it’s one of the greatest privileges that I have in my career, and if it’s up to me I’ll keep making them until someone takes it off us.”

Before Crystal Dynamics can think too hard about what’s next, however, it needs to deliver on Legacy of Atlantis. “Let’s get this right,” Adams chimes in. “You get this right, reintroduce Lara to her core fans, present her for new fans, and establish this really great foundational starting point. Then the world is wide open.”

Tomb Raider Legacy of Atlantis will release on Friday February 12, 2027. You can wishlist it on Steam to be notified when it arrives – whether you’re there for nostalgia purposes or as a fresh-faced adventurer.

Additional reporting by Tom Hopkins for PCGamesN at Summer Game Fest.

Jujutsu Legacy codes (June 2026)

Looking to get ahead in the next big Jujutsu Kaisen-inspired Roblox adventure game? These Jujutsu Legacy codes could help. Just don’t expect miracles. This one has actually been around for a while now, meaning any veterans returning for its rework update will likely still be a bit too tough for you to tackle in a fair fight.

Welcome back to Jujutsu Legacy, where “exploits will result in a permanent ban.” That’s the enticing first line on the game page expected to warn cheaters and potentially draw in players who just want a clean scuffle. Back for a second round, this 2023 Roblox action RPG doesn’t do anything massively different, but it’s an old favorite bandit beater with a heavy PvP hook, and one that’s staging a coup against the growing list of modern JJK Roblox games.

Here are the latest Jujutsu Legacy codes:

  • SkillIssue – three technique spins
  • Just This Once – ten technique spins
  • Cursed – ten technique spins
  • SkyManipulation – 20 technique spins
  • Takaba – 20 technique spins
  • Sorry – 20 technique Spins
  • AlwaysBetOnHakari – 20 clan spins

If someone blocks you in the reroll dojo with a Domain Expansion, you’ll have to wait around two minutes to make your escape. With that time, you can easily click here to follow us on Google. And, if they do it again, you’ll have a few minutes to search for code guides for a game that isn’t rife with spawn campers and annoying griefers. Sometimes you just have to make the most out of a bad situation.

How do I use Jujutsu Legacy codes?

Once you hit the level requirement, follow these steps to redeem codes in Jujutsu Legacy:

  • Launch Jujutsu Legacy on Roblox.
  • Complete quests to reach level five.
  • Click the ‘Menu’ button.
  • Enter a code where it says “insert the code.”
  • Click the ‘OK’ button.

How do I get more Jujutsu Legacy codes?

If you don’t want to come back here time and again to check for new codes, our advice is to join the Jujutsu Legacy Discord server. You’ll find a link to it at the bottom of the game page if your Roblox account is age-verified.

From there, you only need to check the dedicated ‘codes’ channel for a regularly updated list of new redeemables. It’s also a good idea to check both the ‘updates’ and ‘announcements’ channels, too.

How do I spin and reroll in Jujutsu Legacy?

You only need to make a mad dash to the dojo to spend any Jujutsu Legacy spins you might have. From the spawn point, just look for the larger building with the staircase and head inside.

Run straight to the back, and you’ll find three NPCs who’ll gladly help you spend your technique, race, and clan spins. And make yourself comfortable: there’s a good chance someone will use a Domain Expansion to lock you in there.

Turns out you don’t need to grind quests to gather up rerolls – Jujutsu Legacy codes will do the trick.

Payday 2’s next update is “a massive undertaking” to modernize the FPS, stop crashes, and cut its install size by 60%

It’s been nine months since Starbreeze handed the Payday 2 reins over to Sidetrack Games to continue supporting it, while the original developer focused on improving Payday 3. So far, the numbers are very much in Sidetrack’s favor, with Payday 2 still routinely pulling 30,000-player peaks on Steam as its successor struggles to stay at just 1,000. Rather than simply rest easy, however, the new team is preparing for its biggest overhaul yet, transporting the heist shooter across to a fresh engine that should result in smoother gameplay at a massively reduced file size.

Arguably, Sidetrack had an easy enough job – Payday 2 already had over a decade of development under its belt when it was passed along, and remains among the most beloved co-op FPS games on PC. It is now 13 years old, however, and so the new shepherds are earning their keep by giving it a full under-the-hood makeover. Lead Engine and Tools Developer Leon Theodoridis confirms that the much-requested switch to a 64-bit engine is actually happening, and it’ll kick off with an open beta at the end of June.

“We’ve seen all your comments, and they’ve been bugging us for quite a while,” Theodoridis says with a smile. “You guys have practically been begging us to port the engine to 64-bit, reduce the game’s file size, as well as make it run better in general on more modern hardware. Now, after nine months of development on Payday 2 at Sidetrack Games, I am finally able to share what we’ve been working on for so long.”

This “massive engine upgrade” will be branded Diesel 3.0. “It’s a massive rewrite of the entire code base,” Theodoridis explains. He notes that the backend nature of this update means you might not immediately notice every single improvement that comes as a result, but you’ll certainly benefit from a lot of them.

The first and most impactful change is the switch to the more modern 64-bit architecture, which should bring the plague of out-of-memory crashes to an end. Theodoridis calls this “by far one of the biggest requests over the last ten years.” The rendering has moved from DX9 to DX11; “This will not lead to a visual improvement, but it’ll use a lot less texture memory on your graphics card,” he notes. That’s especially good news if you’re on older hardware, but everyone should benefit to some extent.

Making those changes means asking players to re-download the whole game, so Sidetrack ‘took the opportunity to revamp the game’s packaging and bundling system.” The result of this is a reduction in install size from 86 GB down to just 32 GB – that’s a 63% drop. If you weren’t running the game on an SSD, Theodoridis recommends you now do so, as you should see more benefits from the faster loading times.

The Payday 2 Diesel 3.0 open beta begins on Tuesday June 30, and will run until the end of July. Full details on how to take part will be provided at launch, but I would expect that you’ll be able to join through the ‘game versions and betas’ tab in the properties menu, accessed via your Steam library.

There’s one small caveat. “With such a substantial engine change, sadly it’s inevitable that some mods will break,” Theodoridis notes. “During the beta period, we encourage modders to try and repair what can be repaired, and we will be there to help out with new file formats where we can.” It’s a small price to pay, but with all these promised improvements, likely a worthwhile one for most.

League of Legends Classic is real: “This was the right time”

League of Legends Classic is official. We weren’t really supposed to know yet, but Riot Games had a bit of a slip-up and accidentally leaked a significant enough chunk of it onto the PBE that it was impossible to keep pretending. Instead, the developer did the best thing it possibly could: embrace the meme, and drop an incredible LoL Classic update video featuring Executive Producer Paul “Pabro’ Bellezza and Head of League Studio Andrei ‘Meddler’ van Roon. “I mean, everyone else seemed to be announcing it,” van Roon jokes, “so we figured we’d get in on the action.”

Rumors about League of Legends Classic have been circling for quite some time now. As someone who got into the game during its early years, back when I was in uni and still had the sort of free time needed to learn a MOBA from scratch, I’ve certainly got my rose-tinted nostalgia glasses for the era. LoL Classic promises a return to those ‘good old days’ before we had literally hundreds of champions at our disposal. Remember classic Runes, or the old Summoner Mastery trees? Oh, to hold them in my hands again, one more time.

Meddler reveals that Riot’s original plan was to put out its League Classic teaser video just ahead of the upcoming MSI Finals on Sunday July 12. However, he then acknowledges via Reddit that “Given we leaked a lot onto PBE today we figured better to just start the train rolling properly.” The resulting dev update is an incredible bit, with Pabro playing the part of a manic researcher, complete with scattered pinboard and red string. “When is it, you know? Let me ask you this, Andrei: What is League to you?”

Pabro grows increasingly erratic (Meddler notes that “he let slip he’d done a little bit of theater in college”). “Two Shens in the game! Is it OG Beta when there were 40 champions? Look at Lux – look at the way she used to look.” Meddler strokes his chin thoughtfully; “I mean, I would kind of like to play old Graves again. What would you call this thing if we did it, though?” A few answers are tossed around, and then it comes. “League… Classic.”

So what does it actually mean? The leaked PBE details showed more than just the original League roster, and Meddler confirms in that Reddit thread that it’s “not just the original 40” that we’re dealing with, although he says you’ll have to wait a bit longer for the full lineup. Graves, of course, will be among them (and notably didn’t appear in the leaks, implying that you shouldn’t take what you might see floating around online as the final version).

There will be old gameplay kits. “I’m going to hold off on gameplay specifics generally for now,” Meddler adds, “want to see exactly how much we leaked and how much we can still hold as something to reveal next month.” The PBE release did point to both old-style Runes and the Summoner Mastery system making a return, although again, nothing is set in stone. Meddler remarks that Riot is willing to change things as it goes. “We’ll always do some contingency planning in case we’re wrong about some of our assumptions and need to make adjustments post launch.”

Meddler admits that having the big moment spoiled hurts. “Not going to lie, little grumpy we got so close to the planned reveal and then leaked some stuff at the last minute. But bigger picture, not a big deal, and we do some contingency planning in case things like this happen.” He notes that League Classic will take place in the same client, with “modern tech under the hood,” and therefore will have the 2026 LoL system requirements.

“It has meant some extra work,” he says of the integration. “In some cases we were able to resurrect old client functionality, in others we had to rebuild it.” As for why now, he simply explains, “We figured this was the right time for Classic (celebrate the OG days before looking to the future).”

The full League Classic reveal is set for Saturday July 11 at 11pm PDT, which is Sunday July 12 at 2am EDT / 7am BST / 8am CEST. More news on League Next will be unveiled at Worlds in October.

Dear Rockstar: Please stop dancing around the GTA 6 PC release, it deserves better than this

In a parallel universe where GTA 6 came out in late 2025 as initially planned, there’s a chance we would be playing it on PC right now. That’s obviously a slightly pointless hypothetical; Rockstar Games decided there was more work to be done to get the biggest-budget game ever made up to the level of polish it wanted to achieve, and I’ll take a delay over developer crunch every single time. Yet I can’t help but feel some frustration around the studio’s continued intent to pretend that its next behemoth won’t be coming to PC eventually.

We’ve seen the trends before, and people aren’t stupid. GTA 5 came to PC in April 2015, 19 months after its original launch on PS3 and Xbox 360 (and five after its move to PS4 and Xbox One). Red Dead Redemption 2 took a little over a year to make it from consoles to PC; GTA 4 was even faster at just seven months. Grand Theft Auto 6 will do the same, sooner or later, and it’ll almost inevitably end up being the best-looking version of the open-world game for those with enough hardware heft to max out its settings.

If we all know that a GTA 6 PC version is on the horizon, does Rockstar even need to say it? No, but it feels rather childish to play this game of ‘hide the port’ in 2026. We can speculate all day on the reason the developer has continued to adopt this staggered release schedule with all of its recent games. Perhaps it simply wishes to focus on getting the console builds perfect before turning its attention to the PC. Maybe it doesn’t want the fanciest-looking edition to be overshadowing the others on day one.

There might be concerns about an increased vulnerability to potential piracy with the more open-ended nature of PCs… Or Rockstar could just be hoping that as many people as possible give in to the temptation of buying the game on console, only to double-dip when it lands on PC later. My money’s on that last one. Even if that were true, however, I don’t think confirming those plans would change much.

Most GTA 6 buyers will fall into one of two camps: ‘I need to play it on day one,’ and ‘I’m happy to wait for my preferred platform.’ If you can’t bear to miss out on the Zeitgeist, you’re still going to stump up your hard-earned $80 (or more likely $100, given the number of things Rockstar is stacking into the ultimate edition) for the console launch, even if you know for sure it’s coming to PC later on. If you’re content to wait, well, you’ve already made your choice.

In my heart, I’d like to tell Rockstar that the PC version deserves to come out right alongside the console ones, and I suspect many of the developers who have been working their butts off to perfect a game the world has spent years dreaming of would probably feel the same way. It seems a shame to not deliver what should ultimately end up as the best version of your game on day one. I’m prepared to give the benefit of the doubt, however, and let the console release be the testbed that ensures GTA 6 is absolutely sparkling when it does land on PC.

I only wish we didn’t have to all sit on our hands and speculate about its very existence. A date would be nice, certainly, or at least a rough window, so I have room to think about whether I can squeeze in an upgrade for my rig in time. I’d settle for just a simple “it’s coming,” though. Rockstar’s PC audience deserves at least that much – and the game itself does as well.

Dota 2’s Dark Carnival has begun, with a huge story chapter and five automaton hero personas

At last, weeks of speculation and mystery can finally be put to bed: the Dota 2 Dark Carnival has begun. Valve’s latest big event is here, and as many were hoping (myself included), it’s a full-scale story campaign in a similar format to 2024’s Crownfall. This time, the tale opens with Legion Commander and Hoodwink trapped on board a clanking circus train, imprisoned by the dastardly Ringmaster.

The first chapter of the Dota 2 Dark Carnival is ‘Midnight Run,’ which follows our unfortunate duo as they attempt to work their way along the spider-legged convoy to reach the very front. It comes with a comic to set things up, and full voice acting across the entire event. From there, you’ll track a pathway from the rear of the train across multiple rooms in each carriage, earning rewards and learning more about the Ringmaster’s plans as you progress.

At given stages along the route, you’ll need to insert particular ticket types to progress. These are earned by actually playing the MOBA, with the hero you choose determining the tickets you’ll get. Every character is tied to three of the possible options (some guarantee three different ones, while others include duplicates – Tiny offers two Stars and a Fool, while Chaos Knight fittingly brandishes a trio of Wheel of Fortune tickets).

Win a regular match and you’ll earn all three of their tickets. Lose, and you’ll instead receive just one of them, selected at random. Play a round of Turbo Dota 2 instead and you’ll get two tickets for a win, but none if you lose. There’s also a trade feature, which allows you to turn in either a set of three matching spares, or four different ones, in an attempt to pick up those that might be assigned to characters you’re less fond of.

Along your journey, you’ll earn Discount Coins, Candy, and Treasures of Wonder. Once you’ve collected ten Discount Coins, you can trade these in for a real-money saving on items in the Dark Carnival store. The exact value of this varies by region, but the US amount is $7.99, while the UK one is £5.89. The item or bundle you buy must cost at least that much in order to be eligible for the deal – but if it’s priced at exactly that, you’ll get it for free.

Crack open a Treasures of Wonder chest and you’ll get one of 15 new hero cosmetic sets. Among the full collection, you’ll find Drow Ranger’s harlequin-style ‘Motley Marauder,’ Queen of Pain as the ‘Mistress of Ceremonies,’ Monkey King’s ‘Bonobo the Clown’ outfit, the lion-like ‘Mane Attraction’ for Primal Beast, Io as a ‘Madame Scrio’ crystal ball, and a ‘Fairy Godmummer’ design for Dark Willow. There’s even a clockwork ‘Woodcutter’ look for the Toy Pudge persona (which you’ll get thrown in as a bonus if you don’t have it).

Speaking of personas, there are five new automaton-themed overhauls for Axe (which you may have seen yesterday), Oracle, Legion Commander, Morphling, and Bristleback. These come complete with a full set of custom animations, effects, and ability icons, along with re-processed voice lines to capture their unfortunate fates. They’ll set you back $14.99 / £11.09 per character, although they are therefore each eligible for the Discount Coins offer.

There are four more themed sets that you won’t find in the store – instead, you can get your hands on the outfits for Phantom Assassin, Crystal Maiden, Invoker, and Magnus by discovering them hidden throughout Ringmaster’s train as you progress the Dark Carnival storyline. Expect plenty of other showcase decorations, loading screens, sprays, and emoticons to collect as well. The familiar Candyworks is back too, with the ability to grab a variety of rewards from hero sets to wards and couriers.

Last but not least in the Dark Carnival shop is the Secret Rooms Pack, priced at $14.99 / £11.09. “All Dota players are free to explore the main story event,” Valve notes, “but there are hidden areas to explore as well, filled with secrets and side quests.” Grab this and you’ll get immediate access to themed creeps and an event music pack, along with a selection of Secret Room Tickets granting you passage into these bonus sections of the map.

The Dota 2 Dark Carnival is live now. The first two carriages are already open for business, with another pair becoming available two weeks from now, and the final duo two weeks after that.

10 great games to grab during the Steam Summer Sale 2026

June is a hot one, and not just in terms of the weather. After a huge start to the year with the likes of Resident Evil Requiem, Slay the Spire 2, Monster Hunter Stories 3, Forza Horizon 6, and Mina the Hollower, we’ve got just a smidge of breathing room before ‘big release season’ comes crashing in on us from September onwards. If you’re looking to beat the heat and stay inside, the Steam Summer Sale is here to deliver us some incredible deals. The Valve store right now is absolutely stacked full of huge discounts across many of the best PC games in recent years, making it tough to know where to start.

To help you out, I’ve rounded up ten of the top picks among everything featured in the ongoing Steam sale, including several big names at their lowest recorded price, and a handful of hidden gems that you might have missed. As always, I’ve tried to include a broad mix of genres, and I would love for this list to be even longer than it is, but hopefully whatever you’re into you’ll find something worth checking out here. If anything catches your eye, be sure to pick it up by Thursday July 9, when this run of Steam savings ends.

Final Fantasy 7 Rebirth: 60% off – $19.99 / £15.99

FF7 Revelation is real, and we’re getting a same-day launch on PC this time around, with no need to wait for exclusivity windows. With the final act set for Spring 2027, now is the time to catch up on the first two installments of this grand reimagining if you’ve been waiting to do so. This is a dramatic drop in price from the game’s previous biggest Steam discount of 40%, and there’s also a similar saving if you want to buy Remake Intergrade – or you can get the pair together for just $31.99 / £25.59.

Dave the Diver: 50% off – $9.99 / £8.49

Dave the Diver is the gift that keeps on giving. What starts out as a simple blend of underwater spear fishing and managing a sushi restaurant quickly grows into something far greater. Developer Mintrocket continues to surprise and delight with new mechanics and story beats at every turn. On top of that, it’s just delivered a delicious Dave DLC dessert, In the Jungle, which whisks you away for another ten-hour bonus adventure. This is the cheapest the base game has ever been, and there’s even a 42% saving if you buy the complete collection to get it all.

Skin Deep: 40% off – $11.99 / £9.29

Immersive sims are an oft-underappreciated segment of PC gaming, bringing us classics like Deus Ex and 2017’s Prey. Skin Deep combines the freeform, experimental nature of the genre with developer Blendo Games’ penchant for silliness. Sneak around in the vents and pickpocket key items, or go loud and disarm guards with a cloud of pepper, before leaping onto their back and smashing them through a table as they sneeze uncontrollably. Tear their head off and dunk it into a trash chute to ensure their automated recovery gear can’t reach the ship’s respawn chambers – or cut out the middle man and simply shatter a window to suck your would-be captors directly out into space.

Blasphemous 2: 75% off – $7.49 / £6.24

The Penitent One’s second grisly outing just got even bigger, courtesy of the free Third Sin expansion. The Game Kitchen’s latest gift introduces a new weapon, a trio of helpful familiars, and a castle roughly the quarter of the size of the base game and its Mea Culpa DLC combined. Instead of pushing the price up, the studio has in fact cut Blasphemous 2 down to its cheapest ever for the Steam Summer Sale. You’ll want a firm will and a strong stomach to battle through its grotesque, grimdark world, but you don’t need to have played the original to enjoy this one (although it’s 90% off right now, so you might as well).

Robocop: Rogue City: 90% off – $3.99 / £3.49

We’ve extolled the virtues of Teyon’s bombastic Robocop FPS on numerous occasions here at PCGamesN, and here I am once again asking you to play Rogue City. This is very much a game that understands its source material – you are not the underdog here. You are Robocop. Where others might duck behind cover, you punch down walls and barrel through enemy goons with an M60. It’s glorious and satisfying, and yours for the price of a coffee. There’s also a 60% saving on standalone expansion Unfinished Business, if you want more.

Death Howl: 25% off – $14.99 / £12.59

A deckbuilder that embraces permanence among myriad run-based offerings, Death Howl can be more closely compared to soulslikes than the Slay the Spires of the world. It’s a grim but gorgeous dark fantasy tale following Ro, a solitary hunter on a journey into the depths of the Spirit World to try and bring her son back from the dead. Its grid-based combat is packed with positional considerations and strategic planning, and your exploration will bring you into contact with all manner of spirits seeking your help – some friendly, others decidedly not. This is one that will stick with you long after the credits roll.

MIO: Memories in Orbit: 25% off – $14.99 / £12.47

I’m a little torn on this one, with French news outlet Le Figaro reporting this week that developer Douze Dixièmes is set to shut down. That being the case, their latest entry deserves to be seen and appreciated; it’s one of the most hauntingly beautiful, narratively memorable, and mechanically fulfilling Metroidvanias I’ve ever played (and I’ve played a lot). It boasts some of the strongest ability and encounter design around, and its subtle storytelling worms its way under your skin and into your soul. Push past the slightly slow-burn starting hours, and I promise you won’t regret it.

Roboquest: 50% off – $12.49 / £9.99

Roboquest is simply a good time. This roguelite FPS embraces the cartoonish aesthetic and varied gun designs of Borderlands, wrapped into a slickly paced run-based formula. The builds you can craft range dramatically, from high-speed movement shooting to precise sniping out of cover, and you’ll feel yourself getting tangibly better with each attempt. It’s a game I dipped into on a whim when it first arrived in early access, only to rapidly pour dozens of hours into. Since then, developer RyseUp Studios has massively expanded what’s on offer, before neatly putting a bow on it almost five years after launch.

Hotline Miami: 90% off – $0.99 / £0.85

Check your pockets. If you have a dollar to your name, and you don’t have a copy of the Dennaton Games masterpiece that is Hotline Miami, you should correct that equation right now. A neon-stained bloodbath that bounces relentlessly along to its mesmeric electronic soundtrack of techno and synthwave, Hotline Miami is essential: breakneck, brutal, and brilliant. You’ve probably heard enough people praise it to realize it’s more than worth 99 cents, but if you haven’t, you’re in for a true treat at its lowest-ever price on Steam.

The Witcher 3: Wild Hunt: 90% off – $3.99 / £2.49

There’s also a record-low 70% saving on CDPR’s Cyberpunk 2077, but given that we recently got confirmation of a third Witcher 3 DLC set to arrive in 2027, this feels like the more fitting pick. It’s a disgustingly small amount to ask for one of the best RPGs of all time, and you can even grab the complete edition with both previous expansions at 80% off ($9.99 / £6.99). 11 years on (mandatory ‘oh no, I’m old’), Geralt’s climactic tale remains nigh-unmatched in how it weaves main and side quests seamlessly together, creating a fantastical yet believable world where every choice feels like it actually matters.

The Steam Summer Sale 2026 runs from Thursday June 25 until Thursday July 9. It ends at 10am PT / 1pm ET / 6pm BST / 7pm CEST, so be sure to buy anything you want before then. Hopefully this list has set you up with some great ideas, but I’m always eager for more heartfelt recommendations if you have them.

Terraria 1.4.5.7 is finally giving my favorite weapon type the love it’s deserved for years

There’s not much you could have said to get me more excited for the next Terraria update than this. Re-Logic is currently working on a big round of balancing and additional weapon changes for the upcoming patch 1.4.5.7, with the goal of making every class feel worthwhile and fun to play. As part of that, it’s finally taking a look at what is unquestionably the most fun offensive option in the sandbox indie game – yoyos. In a new Terraria State of the Game for June 2026, Head of Business Strategy Ted ‘Loki’ Murphy talks about yoyo upgrades, crossplay plans, and the largest hotfix in Terraria’s history.

“Another month in the books,” Murphy begins, calling June “a hectic one indeed.” He says the team is “very ready to get what we hope will be the last (or darn close to it) hotfix update for Bigger and Boulder into your hands and then to get rolling on what comes next.” It truly seems as though Re-Logic is ready to put the perpetual ‘will they, won’t they’ jokes about ‘final updates’ behind it and admit that Terraria will simply keep chugging along indefinitely. “Crossplay and beyond, the future is going to be a fun one,” Murphy adds.

Before we get to that future, however, the studio is “getting ever closer to wrapping up what has to be the largest ‘hotfix’ type update in Terraria’s history.” It’s been a pretty long wait for this one – 1.4.5.6 launched in early March – but Murphy promises that “the time taken will be well worth it, as we are trying to tackle a number of outstanding topics at once.” A big part of that is balancing: “We have spent a lot of time this go-around looking into entire classes of weapons – making sure things feel fun, relevant, and worthwhile.”

The team then specifically calls out a video made by Terraria YouTuber James ‘Chippy Gaming’ Bennett, titled “Terraria has a yoyo problem.” I am a huge advocate of the yoyo, and find myself almost inevitably falling back on it every time I play. It’s a perfect sweet spot between melee and ranged, feels very satisfying to use on a mouse, and lets you do some real cheesy nonsense with attacking enemies around corners or through tiny gaps in otherwise impassable barriers that you’ve built.

The problem with yoyos, as Chippy elegantly explains, is that their progression is all over the place. The rate at which you move from each tier of yoyo to the next is remarkably uneven, and often reliant on either some seriously rough RNG and drop luck, or a deliberate step outside of the more natural path through the game. Things get even worse in hardmode (Terraria’s ‘halfway mark’ through the main game), where you get access to over half of the yoyo upgrades immediately and then almost nothing of note for the rest of the game until its final boss.

That’s exacerbated by the fact that the effects of different yoyo types range from pretty underwhelming to nonexistent, so there isn’t much incentive to switch between them. Fortunately, it sounds as though that’s all about to change. “We’ve seen this feedback before and have decided to go ahead and finally take action on it,” Murphy acknowledges. “We’re looking into making some yoyos more interesting/unique.”

There’s one other small 1.4.5.7 spoiler this week, which appears to be some sort of ice projectile. To me, it looks more like a gun with the speed that it fires, but it could fall into another category too. After that patch hits, Murphy says the team is already in the planning phase to establish its “internal roadmap for what comes next,” with the hope that “what we come up with there should flow seamlessly into development work right after crossplay.

That leaves the delicate matter of Terraria crossplay itself. Re-Logic is still not ready to set a date, but Murphy reveals that its rollout plan (which will come “post 1.4.5.7”) is already in place. “As for what the plan might entail? Well, you will have to wait and see there.” Frustratingly teasing, perhaps, but I’m glad to hear that the mode is in a good place and should arrive in the (relatively) near future. In the meantime, you’ll find me practicing my best yoyo tricks.

Haunted Chocolatier is taking a long time because it “has to be perfect,” creator Eric Barone explains: “I torture myself over every last detail”

“I know it’s taking a long time.” Haunted Chocolatier was first announced back in 2021 by Stardew Valley creator Eric ‘ConcernedApe’ Barone, yet we’ve still seen relatively little of the upcoming sandbox life game. In a fresh update on development, Barone reassures his ever-eager audience that he’s still very much working on the project alongside continued efforts on Stardew, but says he’s reluctant to share “too many screenshots” along the way. “It feels like I’m serving a half-baked bread,” he remarks. “I would rather serve a fully baked bread.”

“I’m still working on the game,” Barone writes in his newest blog post. “Feels kinda dumb posting this same thing over and over, but that’s the reality.” He’s aware it’s a slow process from the outside, but says this is in large part due to him “being very thoughtful about every aspect of the game.” He explains: “The things in the game which the player will be interacting with or using very often need to be ‘perfect.’ They need to be seamless, clear, intuitive, satisfying, and aesthetic.”

Barone adds that Haunted Chocolatier “is a big game. So there are many things for me to fuss over. But this is what it will take to make a game I’m satisfied with.” He has previously stated that its world is larger than that of Stardew Valley, and he now gives one detailed example of a single, particular system that he’s been working on: the recipe book used for making chocolates. Obviously, this will be a pretty central element.

“As with many things in the game, I’ve iterated on this many times, each time bringing it closer to its final form,” Barone muses. “To me, it’s not a simple task, as I torture myself over every last detail. This is a UI you will be using fairly often, so it has to be perfect. You need to be able to accomplish your goal with the minimal number of clicks. There needs to be just the right amount of data presented to the player: not so much as to be overwhelming, but not so little as to be trivial or mundane.

“The way that this data is laid out on the page is crucial,” he continues. “If the data is all clustered together, it will be disgusting to look at. The data needs to be grouped into compelling, intuitive, and easy to read and understand groupings. It needs to look appealing and intriguing. And this is just the bare minimum, which players will likely take for granted. If all of that is accomplished then the player is now comfortable while perusing the recipe book. But I want more than just comfort. I want to delight the player.”

Barone says that the pursuit of this perfection – not simply to satisfy, but to delight – often requires multiple iterations for every single system, of which there are many. It’s a meticulous approach, but I can certainly respect the process. There’s a reason Stardew Valley continues to stand as a shining example of its genre, even as many other contenders step up with variations on the formula.

As mentioned earlier, Barone is also reluctant to show off too much ahead of time. This is partly because he doesn’t want to present “half-baked” goods, but also because elements are likely to change as his work continues. “If I reveal them early, I risk disappointing players if the final product does not match their expectation.”

Don’t expect to see huge swathes of Haunted Chocolatier screenshots until the game is actually ready, then. Nor should you expect Barone to rush it to release until he’s fully satisfied. “Fortunately, I’m in a position where I don’t need to market the game, so I can take my preferred approach,” he concludes. “As always, I really appreciate your patience.”

Best Minecraft seeds 2026 – updated for 26.2

Starting a new Minecraft world requires making plenty of tough decisions: in which direction to head, where to build, when to start mining, and more. Before any of that, though, do you allow Minecraft to pick your world generation for you, or do you improve your odds of survival with the best Minecraft seeds?

Whether you’re looking for the best Minecraft seeds for survival, somewhere truly beautiful to build your home, or the easiest way to mine diamonds fast, the world seeds we’ve listed here offer what you need.  Once you’ve picked your favorite from the selection below, pop it into the advanced world options when creating a new game, and get ready to punch some trees.

Best Minecraft Seeds

All the seeds we’ve listed below have been tested using the latest Minecraft version in Java, and we’ve also verified that these seeds can be used in Bedrock. The biome layout should be mostly the same; just be warned that some structures may differ.

Looking for the best of the best seeds? We’ve picked out five excellent experiences that will provide you with a great time in Minecraft. That said, we still have plenty to offer as we highlight several seeds across the five major categories: Village, Survival, Speedrun, Cool, and Beautiful.

Here are the best Minecraft seeds:

Category
Seed Name
Seed

Village
Pillagers and Villagers
8110137054462309706

Speedrun
Speedrun WR
-8717682453392808086

Cool
Underground Lava Temple
2482490754905255652

Beautiful
Flower Forest Island
2048005618087379093

Survival
Survival Structures
-7417157268905316998

Pillagers and Villagers

Seed: 8110137054462309706

If you want a challenge as soon as you spawn in, this seed is a good way to test your skills. Head east from spawn to find a handy savanna village to get started and find some loot before turning your attention south, where you can find a pillager outpost and ruined portal. Those pillagers will be on you almost as soon as you spawn in.

What makes this seed even better is that you can get to know the recent armadillo mob addition in the spawn savanna biome, and there are some incredibly interesting cave entrances all around this dangerous area. There are also loads of surface ore nearby and plenty of passive mob spawns to keep you fed.

Great finds: Village (225, 0), Pillager Outpost (215, 261), Ruined Portal (347, 242), Second Village (523, 266), Cherry Grove (202, -382), Bamboo Jungle (524, -299)

Speedrun WR

Seed: -8717682453392808086

If you want to test your mettle as a speedrunner, this is the seed used by the current record holder, lowkey. It might not look the best with those Stronghold coordinates above, but take a look at lowkey’s speedrun video to see how it’s done by the very best, and then practice in the seed itself. Due to changes to the vanilla game, speedruns are generally completed in Minecraft 1.16, so you’ll need to change and double-check your game version before loading up this seed.

Great finds: Village (648, 1,128), Nether Fortress (-101, 203), Stronghold West (1,612, 372), Stronghold East (980, 1,076)

Underground Lava Temple

Seed: 2482490754905255652

Yep, that’s a desert temple floating in lava in a lush cave. What’s more, this wonderful area is directly beneath you at spawn. There are lush caves for miles around, mineshafts and amethyst geodes aplenty, and the nearest Trial Chamber is only 300 blocks away. You have to go a little further to your closest village, but it’s still not too bad.

Great finds: Desert Temple in Lava (21, -46, 16), Nearest Village (281, -281), Trial Chamber (176, -512)

Flower Forest Island

Seed: 2048005618087379093

If you’re not sure where to build your perfect home, this could be it. We can’t think of a better place to build a cute Minecraft house, a spectacular tower, or even an incredible castle than on the island on which you spawn in this seed. Surrounded by a lake and further encircled by a pretty cherry grove, this spawn island offers such incredible views that you may never want to leave. If you do, there’s plenty more to see, with a village just outside the cherry grove, plenty of Ancient Cities underground, and a warmer climate, should you want it, to the north.

Great finds: Nearby Village (-272, 112), Ancient City (8, -51, 232), Badlands (910, -1,265), Pillager Outpost (192, -192)

Survival Structures

Seed: -7417157268905316998

We love an easy Minecraft survival seed, which is why we love this seed. A village is always the perfect place to find early on so that you can set a spawn point, sleep through the night, and hide from terrifying mobs. This plains village is just a short walk southeast from spawn.

The village is also near some important structures and the biomes. There’s a ruined portal in the village, so you have easy and safe access to the Nether. A Trial Chamber can be found directly below the spawn zone, giving you access to incredibly valuable loot once you’re geared up enough to take it on. And we personally love that ravine in the village too, perfect for building a unique ravine base.

Great finds: Village (315, 343), Ruined Portal (297, 340), Trial Chamber (294, 2, 290), Ocean Ruins (435, 661)

Minecraft village seeds

Ultimate Desert

Seed: 486362209

The Ultimate Desert has four desert villages and two desert pyramids within 300 blocks from spawn. To give you an idea of how close everything is, you can see Villages 1 and 2 and Desert Temple 1 in the image above.

There are also mineshafts under the surface, so there’s loads of great gear to be found within just a few chunks of launching the world. Desert pyramids are a great way to get started with Minecraft archeology as well, so make sure you craft a Minecraft brush as soon as you can.

Great finds: Village 1 (-192, 32), Village 2 (-144, -176), Village 3 (48, -144), Desert Temple 1 (-136, 24), Desert Temple 2 (24, -232)

Rare Swamp Village

Seed: -2295595817529477063

Swamp and jungle villages don’t spawn naturally in Minecraft, but they do have unique villager trades. This usually means you either have to be lucky enough to find your ‘parent’ villagers close to one of these biomes or transport them via Nether portal, boat, minecart, or a combination of all three.

In this rare seed, however, a normal taiga village just happens to generate at the edge of the biome, overlapping with a swamp. Not only does this make it easy to create a villager farm in the swamp, but it also means swamp villagers, with a unique look, may even spawn naturally, making this a very handy seed.

Great finds: Swamp Village (704, 672)

Cliffside Village

Seed: 6391130274229160289

This may not look all that spectacular, but it’s all about the vision, especially if you’re into terraforming the land. Imagine a cliffside being sculpted into a ragged, stony, zig-zagged staircase. Maybe add a small sandy beach, then rework the buildings. We’d also make that midway village meeting area the focal point of your new village home.

Great finds: Spawn Village (112, -144), Cliffside Village
(5,404, 64), Pillager Outpost (5,330, -215)

Overpowered Loot

Seed: 2059666523504992

This overpowered Minecraft seed hands you three nearby villages (and their valuable loot) on a silver platter. Village 1 is in the east, Village 2 is in the southwest, and Village 3 is in the northeast. They’re close to trees, cave systems, water, and various other biomes, so you won’t suffer any shortages.

Furthermore, there’s a ton of buried treasure on the beach to the north and a Ruined Portal to the southeast (x=150, z=210). The Nether Portal spawns you right inside a Nether Fortress, making it easy to grab even more loot.

Great finds: Village 1 (-176, 80), Village 2 (128, 32), Village 3 (144, -208)

Frozen River Village

Seed: 9009245503860775875

We love a snowy taiga village; it’s our favorite place to set up an early game home in Minecraft, but they’re not always that easy to find. Well, this seed changes that. This cute, large, snowy taiga village is nestled in a normal taiga biome but gathers a light dusting of snow thanks to being perched on a frozen river. It might not be the safest place to build houses, but it looks gorgeous and allows for a bit of ice skating in your spare time, too.

Great finds: Taiga Village (0, -368), Swamp Biome (136, 20), Underground Ruined Portal (85, 16, -264)

Cherry Grove Lake

Seed: 69420018030897796

This is a great seed for Cherry Grove lovers, as this huge lake village is located just below a large cherry blossom biome. Even better, YourLocalKnight on Reddit has found the Bedrock equivalent, -2032795982907864146, so you can enjoy a Cherry Grove lake village seed on whichever platform you play.

Great finds: Village (64, 48)

Minecraft survival seeds

Ruined Portal at Spawn

Seed: -128114970508797305

It’s incredibly rare to find a Ruined Portal at spawn, and it’s even more unusual to find the obsidian, flint, and steel needed to trigger the portal right away. Redditor ‘LiteralG0D’ has discovered a seed that has both of these elements right next to your spawn point, making this perfect for anyone looking to speedrun the game.

Great finds: Ruined Portal (21, 67, 14)

Structure Island

Seed: -3420545464665791887

This Minecraft island seed provides one of the most challenging and unique places to start your game. It’s only a small island, but it houses a large taiga village and a woodland mansion. Thanks to the taiga and dark forest biomes, you won’t suffer from a shortage of trees. We won’t tell you where they are, but the nearest Strongholds are pretty handy, too.

Great finds: Woodland Mansion (120, 56), Village (128, 176), Ancient City (1,160, 792)

Easy Nether

Seed: -4517475607999363428

Don’t take us too seriously when we say “easy”; nothing in the Nether is ever easy, but this seed certainly sets you up for success. When launching into this world, you spawn on a small island, which itself is home to some vital resources like coal, iron, and gravel.

Place a Nether Portal on this island, and you’ll find yourself right inside (or close to) a Nether Fortress. That’s not all, as there’s also a Bastion Remnant located just 100 blocks to the North. Just make sure you’re kitted out with gold, armor, and other essentials before you try to venture into the underworld.

Great finds: Fortress (13, 27), Bastion (25, -119)

Survival Shipwreck

Seed: -8065848147699287859

While finding shipwrecks is one of the best ways of gathering valuable resources early on, there’s still a significant challenge involved in being stranded on a shipwreck in a completely open ocean, and that’s precisely what this seed offers. Carefully go underwater to loot the shipwreck’s chests for all you can get, which does, thankfully, include some iron; grab some of its wood to make a boat, and see how far you can make it.

Great finds: Shipwreck (64, -544)

Minecraft speedrun seeds

Set Seed Speedrun

Seed: -6405782700478242821

Lowkey, the holder of the speedrun record above, is only third for the set seed run. In first place at the time of writing is KenanKardes, and you can watch their run here. Given the ability to practice and knowledge of structure locations before starting, set seed speedruns are obviously much faster, and Kenan’s record is just 1:29. Again, you’ll need to play this one in version 1.16.

Great finds: Village (184, 168), Nether Fortress (-69, 123)

Snowy Speedrun

Seed: -4496590507308278848

If you’re looking for a chilly seed to speedrun through, then look no further than this one. Perfect for jumping into and completing while you’re off for the holidays, or even just if you’re not a fan of the summer, this seed has a basement igloo not too far from spawn, directly over not only an Ancient City but also a Stronghold, meaning you can check out three of the rarest Minecraft structures in quick succession and complete the game.

Of course, you also need a Nether Fortress to do this, but as luck would have it, head into the Nether from the coordinates above, and you are only a short walk from the nearest Nether Fortress, at x = 126, z = 274. To get back to your stronghold location, we recommend building your way to the fortress with a path that you can follow back to your portal.

Great finds: Igloo (648, 1,544), Stronghold (548, 1,540), Ancient City (548, 1,736)

Cool Minecraft seeds

The Question Mark

Seed:-39006482427340374

This seed isn’t going to help you with survival, getting to The End, or speedrunning, but it’s another one of those really cool Minecraft sights, and it’s worth seeing for yourself. This is a naturally generated question mark dug into the sand. What does this Minecraft seed want to know?

Whether you have the answers or not, this is sadly a difficult sight to see in survival Minecraft, being over 10,000 blocks from spawn. You can always play in Creative and use Minecraft commands to teleport to the location shown above. If you’re dedicated, you can still find this site in survival mode – it may just take some time and commitment.

Great finds: Question Mark (-1,854, -11,407)

Herobrine Seed

Seed: 478868574082066804

The infamous Herobrine seed, also known as the one where the urban legend was supposedly sighted. You can now visit the creepy forest yourself – as long as you use Minecraft’s Java Alpha 1.0.16_02 version. Of course, the myth of Herobrine is merely a decade-old copypasta, so we shouldn’t expect to find an actual ghost here… Right?

Great finds: Herobrine Forest (5, -298)

Title Screen Seed

Seed: 2151901553968352745

While the Minecraft title screen now rotates, changing with every new major update, there’s one classic title screen seed that players spent years hunting down. The seed in question is for the panorama that can be seen on the title screen from versions 1.8 through 1.13.1, a period that lasted from 2011 until 2018. However, it took eagle-eyed players until 2020 to find it in-game, but now, thanks to them, you can still play it today. It doesn’t look the same in newer versions, so, for a real nostalgia trip, you must load this one up in the ancient Beta 1.7.3 version.

Great finds: Title Screen View (61.48, 75, -68.73)

Ancient City Spawn

Seed: 1606377695512438131

We don’t mean to alarm you, but we might have a new contender for the coolest Minecraft seed that spawns you in an Ancient City. If you weren’t aware, there’s a chance you can spawn close to bedrock if there’s nothing but air above you, and thus the first solid ground at those coordinates is on a low y-level. That’s precisely what happens here as you spawn in on y-level -49 with natural light pouring down to illuminate the Ancient City (and diamonds) around you. Just don’t forget to go quietly if you would rather not awaken the deadly Minecraft Warden.

Great finds: Ancient City (spawn), Cherry Grove village (173, -12), Mineshaft (-80, 31, -33), Trial Chamber (-238, -16, -20)

Infinite Mineshaft

Seed: 107038380838084

Once you’ve kitted yourself out, head underground anywhere on the z-axis 8, and you’ll find one long mineshaft that spans the world’s entire x-axis. Right near spawn, it even opens into a lush cave, lighting the path ahead with glow berries. Our only advice: try not to get lost.

Great find: Mineshaft Intersection (0, 8), Early-Game Village (96, 192), Nearby Trial Chamber (41, -31, 9)

Tiny Ocean

Seed: -1996523481016217001

What sets this seed apart from the best is one very specific location, approximately 2,000 blocks south of spawn. Here, you’ll find a small, round ocean biome, complete with an underwater shipwreck. There’s the potential for some seriously amazing builds here, perhaps a fishing village around the edge or an abandoned town, lost to time and encroached upon by Mother Nature.

Great finds: Shipwreck (-360, 2,712), Ruined Portal (-312, 2,632)

Desert Surrounded By Ice

Seed: 8888929339822832972

On this unique seed, we recommend building a massive Minecraft tower in the middle of the desert, providing a spectacular view of the surrounding ice areas. You start right in the center of this desert, as outlined in the coordinates above, and we’ve included the location of a nearby village to get you started with some basic gear fast.

Great finds: Desert Center (-343, 72), Village (48, 176)

Giant Cheese Cave

Seed: -5172090044501194762

Since the Caves and Cliffs update, we’ve seen some pretty big cheese caves, but this might just be the biggest yet. Just off spawn, this is the perfect cave for those of us who get a bit too scared in those dark caves, as you can make your way down to diamond with daylight still streaming in. Okay, of course, it’s still pretty dark at the bottom, but it’s a lot easier to roam around this cave than normal, and it’s much easier to find your way back out of it.

Great finds: Giant Cave Entrance (-100, 60, 130), Trial Chamber (39, -9), Closest Village (832, -240)

Perfect Pale Garden

Seed: -3930782522362688416

The Pale Garden is a new biome that arrived with the Winter drop in December 2024. The update added not only this creepy, dynamic new biome but also a new mob to boot. The Pale Garden biome is fairly rare and usually small, but we found this great Pale Garden seed, which features a decent-sized section of the biome, plus it’s combined with one of our other favorite areas in beautiful surroundings.

Through the Dark Forest just to the southwest of spawn, you’ll soon stumble across a ruined Nether portal that marks the border between the forest and the Pale Garden. This in itself is pretty useful; even if you don’t use it to later enter the Nether, there’s an almost full set of enchanted golden armor in there, which is great for a starter set. There’s also a village to the west of spawn, so you could take a detour through there for an even better survival head start.

Great finds: Village (-304, 0), Nether Portal (-296, 216), Pale Garden (-296, 216)

Temple Lake

Seed: -2332803749585407299

First off, there’s that jungle lake with a little island that would make a great base location. Then there’s the jungle temple just 200 blocks northwest of the lake. Back at spawn, there’s a desert temple and village in one. Then, if that wasn’t enough, head into that crevice in the village, and you’ll find a huge, stunning, lush cave that we’ll leave you to explore.

Great finds: Desert Pyramid (42, 60), Village (80, 90), Lake Island (-39, 73), Jungle Temple (-218, -200)

Woodland Mansion Spawn

Seed: 844424960210770

Why search for a Woodland Mansion if you can spawn on top of one? This Minecraft Woodland Mansion seed does exactly that. Moreover, the mansion is situated right in the middle of a river, with a large nearby cave area and easy access to the ocean. Just be careful when climbing down from the rooftop; the west side of the building offers the safest way to descend.

The downside to this seed, we must warn you, is that there aren’t any villages around the area for miles, so you’ll have to hope you can get kitted up enough to survive the dangerous mansion another way. Perhaps down in some of the surrounding mineshafts.

Great finds: Woodland Mansion (24, 8), Mineshaft (264, -104), Trial Chamber (55, -22, 281), Nearest Village (256, -960)

Witch Huts Galore

Seed: -9215772017318341931

This amazing Minecraft witch hut seed spawns four nearby witch huts. As a nice bonus, they surround a massive Woodland Mansion. All four huts are close to the Mansion (500, 420), so it’s best to look for this hard-to-miss landmark first, just a one-minute walk south of the original spawn point. Once there, circle the swampland around the giant building to find the witch huts (north, south, and west of the mansion).

Great finds: Woodland Mansion (504, 456), Witch Hut 1 (360, 376), Witch Hut 2 (376, 520), Witch Hut 3 (536, 536), Witch Hut 4 (536, 344)

Village Monolith

Seed: -6537256334104833826

You can find this peculiar village to the west of the island where you spawn. These intrepid villagers have made a home around a tall, jagged cliff jutting out of the sea, with harbors on every side, buildings perched on top, and farmland carved into the cliffside. While it looks cool, it’ll take a while to scale this huge vertical island.

Great finds: Village (-416, 128)

All Biomes Near Spawn

Seed: 4405134068028

Don’t want to be stuck in the same biome for too long, do we? This legendary Minecraft seed, contains every biome within 1,000 meters of the original spawn point (yes, every single one).

Great finds: Dark Forest (192, 112), Taiga (150, 150)
Mushroom Fields (312, -112), Swamp (-240, -662), Desert (950, -777), Badlands (819, -891), Cherry Grove (752, 81), Snowy Plains (-731, 971)

Zombie Villager Prison

Seed: 8014621782944328921

If you’re someone who worries about having somewhere to rest your head on your first Minecraft night, and you like to find rare structures, then look no further than this Minecraft seed with an igloo at spawn. With a bed, a chest, some food, and even a villager to trade with, you’re off to a good start with this seed before you’ve really even started.

From here, we recommend heading southwest, either underground or above ground, but you’ll find a mineshaft ripe for looting if you travel underground. There’s a shipwreck just under the water’s surface, full of other valuable gear, including a treasure map and armor-smithing templates.

Great finds: Igloo (168, -136), Shipwreck (5, 126)

Mega Ancient City

Seed: 111111111111111111

We’re calling this the Mega Ancient City, but do let it be known that there is some space between some of them, so you might think it a little misleading. That said, there’s still no denying that 26 Ancient Cities within 5,000 blocks is spectacular, especially considering how big each individual structure is.

What makes this seed even better is that these underground structures start quite close to spawn, and there’s a picturesque snowy village on your way to the first. Stop here, make yourself at home, and prepare for your adventure, then head underground towards -210, -700 to start your ancient city exploration. Head west, and the majority of the cities are on a straight line.

Great finds: Village (0, -464), Mineshaft (-203, -26, -653), First Ancient City (-210, -52, -700)

Ancient Trial Stronghold

Seed: 1669984371247603308

This amazing seed puts the three rarest and most valuable overworld structures together in one place: an Ancient City, a Trial Chamber, and even a Stronghold. What you can’t see is the Stronghold just 300 blocks behind you to the northwest. Once you’ve kitted yourself out in your best armor and are ready to face the Ender Dragon, you can kill two birds with one stone, or explore three structures in one adventure.

Great finds: Ancient City (8,920, -51, 6,648), Trial Chamber (8,951, 6,631), Stronghold (8,676, 6,756)

Easy Armor Trims

Seed: -3700836276160199646

Minecraft armor trims arrived with the Minecraft 1.20 update and allow you to flex an armor fit as you battle monsters and mine precious ores. Getting these armor trims, or the smithing templates used to forge your armor, is no easy task. Most are looted from well-protected chests in dangerous locations.

If you don’t want to stray too far from your base, or even spawn, for some of the most hard-to-find smithing templates, then this seed makes things easy and has a lot more to offer, too. Just a short walk to the southwest, you find an outpost on an island, the significance of the island being that it makes this outpost much safer to be near, as pillagers struggle to cross water.

Great finds: Outpost (-192, 80), Ruined Portal (-328, 120), Village (-496, 176), Nether Fortress (27, 27), Bastion Treasure Room (288, -160)

Beautiful Minecraft seeds

Lush Cave Island

Seed: -950547527103331411

This may be one of the most breathtaking natural seeds we’ve ever laid eyes on – huge thanks to ‘gaberdo_84’ on Reddit for spotting this gem. The Lush Cave Island seed features an almost castle-like aesthetic inside the cave, providing you with a picturesque view that lets you see across the ocean directly from your new home. We’ve included coordinates so you don’t have to track down this scenic site, placing you at a safe location inside the cave.

Great finds: Inside Cave (-216,  99, -281)

Lush Pale Garden lake

Seed: 2231252140388046750

This might just be the best Pale Garden seed we’ve seen so far – just look at that stunning Lush Cave grotto! There are so many options for building a base here, whether you choose to reside in the mountains among the Pale Garden and its Creakers, on top of the lake itself, or even in the lush cave.

Wherever you choose to build, the other good news is that this area is only 500 blocks from spawn, so you can start right away. The only downside with the seed is that the nearest villages are quite far, but the view nearly makes up for it, while the nearby Woodland Mansion and Ancient City definitely do.

Great finds: Pale Garden Lake (-200, 500), Ancient City (-312, 584), Woodland Mansion (-600, 600), Nearby Village (830, 880)

Ice Rink

Seed: -123456793079414942

Get into the winter spirit with this Ice Rink seed, featuring a perfect pool of water surrounded by mountains. This is similar to the Tiny Ocean seed further up in the list, except this ice-rink-style pool gives you the ideal environment to create a wintery village. Getting to the water requires quite the trek, so use our coordinates to get to the location in our screenshot right away.

Great finds: Ice Rink (691, 120, 116), Local Village (1408, 144), Trial Chamber (1079, -28, 311)

River Ring

Seed: -6018321323546593994

This stunning River Ring seed has been shared around the Minecraft community a fair amount, and we unfortunately don’t know who originally discovered it, but it’s a truly remarkable location for your next build. It’s close to spawn, and it’s available on both Java and Bedrock editions.

Great finds: River Ring Island (-300, -20)

Badlands Lake

Seed: 7598363429859286340

Sure, there are plenty of stunning icy views and expansive cherry groves you can go after for a beautiful base location, but we’re not sure we’ve seen a cooler place for building in Minecraft than this Badlands Lake.

The flat land around the lake, against a background of steep terracotta cliffs, makes for the perfect building canvas, while the aesthetic of the location itself is entirely different from anything we’ve seen before. Plus, the Badlands’ exposed mineshaft areas bleed into the neighboring jungle, which also makes for a pretty unique sight.

Great finds: Badlands Lake (0, 72), Exposed Mineshaft Chests (20, 69), Ruined Portal (-6, 212), Exposed Lush Cave (-96, 236)

Broken Cove

Seed: 11297487

In perhaps the most beautiful landscape we’ve seen in Minecraft in our ten-plus years of playing, this majestic broken cove features floating pieces of land, multiple waterfalls, and even a ruined portal floating in the center of the water below.

This location gives us so many ideas for stunning builds we don’t know where to start, but the first step is loading our next new world here. What makes this even better is that you don’t have to go far to find it, as this cove is situated right at spawn.

Great finds: Cove (83, 23), Ruined Portal (68, 138), Village (224, 576)

Skull Island

Seed: 1040934860

This incredibly cool find features a large island that looks like a skull, complete with a cute little opening for a nose. What makes this even better is that the skull island houses a gorgeous Minecraft lush cave, which looks beautiful and is home to some rare loot.

Still not enough to sell it to you? Well, how about the fact that you spawn directly on top of this cool seed into a massive desert village? Oh, and there’s a mineshaft below ground. You can get just about everything you need for an easy start to your survival adventure right here on Skull Island.

Great finds: Skull Island (spawn), Nearest Village (-160, -144)

Perfect Building Seed

Seed: -3899835130120818196

For a seed that offers building locations and survivability right at spawn, we’ve got you covered. This perfect seed spawns you right near a plains village, where you can pick up plenty of materials to get you started. However, the real draw of this seed is the large surrounding plains, which offer perfect plateaus for building on.

This plains biome is surrounded by tiny cherry grove, forest, and even jungle biomes as well, so you can gather most of the wood types without straying too far from your home base.

Great finds: Village (-144, -144)

Snowy Mountains

Seed: 7050622155736149866

There’s no prettier color combo than pink and white, right? So grab a few saplings and pink petals from the Cherry Grove, head back to the gorgeous building plot above, and turn that circular meadow into a snowy pink wonderland.

Great finds: Vantage Point (93, 2,655), Cherry Grove (-694, 2,846)

Beautiful Frozen Lake

Seed: 5488656216511509290

This winter wonderland seed is beautiful for any time of year, whether you can look out your window onto a white blanket or are after some respite from the summer heat.

Load into a 1.19 world or newer, head up the mountain right next to you on spawn, and you can descend into a dripstone cave or build a festive town or icy-cool castle on the gorgeous frozen lake above. Plenty of rare structures near spawn, including a Pillager Outpost at -192, 117, also help you get essential loot in the early days.

Great finds: Frozen Lake (-170, -20), Pillager Outpost (-192, 117)

Elsewhere on PCGamesN, there’s plenty to keep you busy exploring, but with something new to find around every corner, equip one of our favorite Minecraft skins and perhaps even load up one of the best Minecraft shaders to see one of the best PC games ever made in a whole new light, or browse our favorite Minecraft maps for something altogether different.

Path of Exile 2 just added yet another skill tree, because why the heck not

A new Path of Exile 2 update just dropped, and Grinding Gear Games has outdone itself again, throwing an entire extra skill tree into the mix just for the sake of it. PoE’s passive ‘skill forests’ have been synonymous with the action RPG since time immemorial – glimpsing its vast web of upgrade nodes was what first inspired me to install the original way back during its 2013 open beta. Since then, the introduction of ever-more paths to fill out has become a running joke of the developer, and now there’s yet another, this time giving you more control over how its seasonal mechanic plays.

The new Atlas Passive tree is just one of many additions in the Path of Exile 2 0.5.4 patch notes. It’s largely focused around the Expedition mechanic, as that’s most closely tied to the Runes of Aldur seasonal league, and you’ll earn points to unlock the various nodes by defeating the bosses along the Grand Expedition questline. As with the rest of the Atlas trees since PoE 2’s latest update, you’ll be able to earn the full thing, although many of them offer a choice between several possible modifiers that you can flip between at will.

To start with, the ‘Feeling Lucky?’ node causes seasonal NPC Farrow to start selling a new item called Liquid Verisium, which can be used to start Remnant encounters with a random roll of runes instead of the ones on offer. If you don’t like the look of any of the rewards, simply roll the dice with this. You can also grab an upgrade to the rate of Logbook drops, or introduce a bonus mechanic in the form of buried Sentinels, which infuse enemies around them with additional runic power when uncovered, escalating both the potential danger and rewards.

Most of the rest of the options allow you to change the way Expedition encounters play. Would you prefer an extra explosive to plant when setting up each encounter, or an additional Remnant to be present? Would you like the explosions to chain more quickly for a faster encounter rate, or cause each one to remove 25% of every enemy’s health when they go off? Should Remnant chains have a one-in-four chance to activate twice, ramping the risk/reward up higher, or are you having a tough enough time already that you’d prefer they never activate at all? The choice is yours.

Elsewhere, Path of Exile 2 update 0.5.4 also makes a very interesting change to unique items. Any of these that grant you additional skills when equipped will now scale them down to match lower-level characters. “There are so many uniques with interesting skills that only drop from high levels, and it was a real shame you couldn’t use them until the late endgame,” Game Director Jonathan Rogers explains. “This should open up a whole bunch of builds available to play much earlier.”

Do you like to gamble? Then get ready for some bonus corruption antics. After defeating Atziri in the Temple, you can now get your hands on four special Orbs of Sacrifice, each of which will significantly upgrade corrupted enchantments on an item at the cost of stripping away a randomly selected modifier. If you’ve double-corrupted the item, you can upgrade both of its enchantments by using two of the new orbs.

Last week, GGG promised it would be adding some new unique drops to Abyss pinnacle boss The Vessel of Kulemak; the first of these has now arrived. The Master’s Reach are gloves that reveal weaknesses on your enemies. This works much the same way as the Huntress’s ‘Predatory Instinct’ Ascendancy passive, displaying marked segments on targets’ health bars. When in these regions, any hits you land will recoup all damage as life, and eat their soul to grant you bonus skill speed. Delicious.

The Master’s Reach also grants a skill of its own, Untether. This lets you “plant a seed of Abyssal Energy on the enemy’s heart.” Hurt them enough after applying this, or kill them outright, and their heart will detonate, dealing heavy physical damage to anything nearby. Rogers notes that this is just the first of several Vessel of Kulemak uniques to come. It also brings us to the end of the new additions, although you’ll find plenty more bug fixes and minor tweaks scattered through the remaining patch notes, such as the ability to hide the ‘You Have Died’ message; this will not save you from your fate.

Path of Exile 2 patch 0.5.4 is live now. I shouldn’t be surprised by how quickly Grinding Gear Games rolls out new features after so many years, yet I continue to be caught off guard. PoE 2’s Return of the Ancients update is already a real winner, and sets us up for a very exciting 1.0 launch at the end of 2026. Who knows what next week will bring?

PC RAM prices could stay this high for years, hints memory maker Micron’s latest earnings

Micron has just revealed its latest earnings, reporting record revenue and profits, along with some very long-lasting deals that lock in prices for memory for years to come. While Micron shuttered its Crucial consumer RAM brand already, its allocation of memory production to data centers for years to come, and the guarantee of high prices for those chips, suggest PC RAM could remain expensive and hard to come by for a long time.

In its Q3 earnings report, Micron revealed it had signed 16 “strategic customer agreements” (SCAs), which are long-term agreements with customers that lock in floor and ceiling prices for its memory, in this case for five years at a time. The overall production capacity of this could mean the best PC RAM remains at least as expensive as it currently is for years to come.

Micron isn’t the only maker of memory, with Samsung and SK Hynix making up the other two names of the big three. Samsung and SK Hynix are both based in Korea, with Samsung being the largest manufacturer of memory products overall, which include PC RAM, SSDs, and VRAM. Micron, meanwhile, is an American company that used to include the Crucial consumer memory/SSD brand, but which has now switched completely to business-to-business production.

Speaking about the benefits of these SCAs in its earning call, Micron CEO, president, and chairman Sanjay Mehrotra explained, “Our customers are recognizing that supply shortages in memory and storage will take considerable time to improve” and that “as we expect industry supply to improve gradually in 2028, we currently do not have line of sight as to when memory supply will be able to catch up with increasing demand.”

Regarding the latter point about supply, companies like Micron aren’t sitting idle just producing at their current rate. They are building new chip fabs and looking at ways to improve production capacity. However, Mehrotra explains that “supply is structurally constrained in its growth and ability to meet industry demand, despite our comprehensive efforts to increase supply”.

Exactly how this will play out over the coming years depends on a large number of factors, including whether production can be improved, whether the AI bubble bursts to some extent, and whether AI infrastructure shifts to different models (both in terms of how data centers work, and if we all just end up running AI locally instead). However, it’s looking likely that any tech product that requires a reasonable amount of RAM is going to remain at an inflated price for longer than we hoped.

Titanfall spiritual successor Empulse is out now, but it’s got a lot to prove

I’m quietly resigned to the likelihood that we’ll never see Titanfall 3. The good news is that other studios are taking up the mantle, and one of them – movement shooter Empulse – has just launched on Steam. It’s built by 1047 Games, the team behind Splitgate, which has immediately put it on my radar. The new multiplayer FPS is now in early access, with the studio keeping microtransactions and battle passes out of the equation to focus on “building with you, the community” in these starting stages.

The simple fact of the matter is that Empulse has to prove itself through its actions. I loved the original Splitgate, and I’ve had a lot of fun with Splitgate 2 and its stripped-back reboot, Arena Royale; I’d absolutely rank them among the best multiplayer games around. The developer’s attempt to go bigger with its second outing backfired, however. A combination of its infamously overzealous debut stage presentation, overpriced launch microtransactions (that were quickly and dramatically reduced), and a questionable class system failed to enamour its target audience.

Empulse is the team’s attempt to capture a slightly different segment of the multiplayer crowd: 1047 CEO Ian Proulx specifically called out both Titanfall and Black Ops 3 as key design inspirations during his initial teaser. It’s got wall-running, grapples, and plenty of verticality, and does a good job of adapting Splitgate’s excellent high-speed movement to the format. It even has mechs – rather than individual rewards, two of these spawn at the center of the map at the same time, and they’re “built to take over a round.”

Empulse looks to have captured enough attention to stand a chance, with a strong Steam Next Fest showing helping it to land on 250,000 wishlists. 1047 remarks that the feedback survey “averaged an 8.1 out of ten on fun,” though also notes that this left “room for improvement.” If you tried the demo, you’ll also find a new map (Drainage) has been added to the early access launch version, along with the VIP-style ‘Mech Bounty’ mode, the Requiem sniper rifle, and a ranked 4v4 playlist.

Moving forward, 1047 is planning “new modes, maps, weapons, mechs, and meta playstyles,” but says the roadmap will follow player sentiment rather than being “locked in months ago.” It’s aiming to be as open as possible with development and balance decisions to ensure people aren’t caught by surprise, and adds that there will be “no store, no battle pass, and no microtransactions at the early access launch.”

1047 has responded to some of the initial feedback, which includes a desire for a stronger and more defined visual style that stands apart from Splitgate. It’s also working on “two new maps, both of which are bigger than anything in the game today,” which should land in an experimental form in the coming weeks for testing. The team is planning to test the implementation of aim-down-sight functionality as well, but promises this won’t come “at the cost of the accurate hipfire that makes the movement feel good.”

Empulse is out now in early access on Steam, with a 25% launch discount available for the first week. Expect to pay $14.99 / £12.74 if you buy it by Wednesday, July 1. You can find it right here.

Whether 1047 Games ends up sticking the landing or not, I will certainly be diving in to find out. I still get the cravings for Titanfall multiplayer in a way that nothing else quite satisfies, and I’ve never had less than a good time playing Splitgate, for all its ups and downs. Here’s hoping the team manages to pull this one off, for its sake and ours.

After mysteriously vanishing from the game, Dota 2’s Axe has been ‘replaced’ by a fake

Dota 2 has a new hero – or should that be an old one? It’s tough to be sure. If you logged into the Valve MOBA this week, you might have been surprised to find that Axe, one of its longest-standing and most iconic faces, was completely absent from the roster. You couldn’t play him, and his spot in the lineup was replaced by the sort of poster you might find asking for help finding a missing person. All of a sudden, however, Axe has returned, just as quickly as he left… but something’s not quite right.

This latest update comes in the wake of last week’s rumors about the onset of the ‘Dark Carnival’ – thought to be the theming for the next big Dota 2 event. With Axe seemingly susceptible to his “sense of foreboding,” especially when dropped into matches across from unsettling puppeteer Ringmaster, his disappearance was yet another clue that Valve is setting up some big story moment. Fortunately for fans of the dunk master, he wasn’t gone for too long – but he seems to have changed rather significantly in the meantime.

The Dota 2 roster now lists the hero as ‘Axe?’ (with the question mark), and he doesn’t appear to be the flesh-and-blood favorite we’re all familiar with. In his place is a mechanical construct, complete with a giant clockwork key in his back and a rather jarring, jolting movement style. If you had any question as to who was responsible for his disappearance, I’m pointing my finger squarely at Ringmaster. Perhaps most upsetting of all is the fact that he no longer has an axe, which has been replaced with a hammer.

I do rather like the new style, if I’m honest – he can even spin his, um, hammer in a full 360 simply by rotating his hand completely around at the wrist. The replicant design, which also comes with a whole new set of ability icons, is presumably Valve’s attempt at finally returning to the rather horrifying launch trailer for Ringmaster from two years ago. In that, a circus-style ‘test your strength’ contraption lures the unsuspecting Axe in, before dragging him bodily inside its clanking void of gears and smog.

Enhancing the effect even more was the fact that almost any attempt to test out ‘Axe?’ or use him in an actual game led to a crash. That part probably wasn’t intentional, however, and appears to have been related to effects targeting the hero (I’d imagine this boils down to some backend shenanigans related to the name change). It’s now been fixed, so you should be able to give the ‘newcomer’ a run for yourself – he might have a new look, but I suspect he still earns his place on our list of the best Dota 2 heroes in the current meta.

All of this begs the question: when will the (now seemingly inevitable) event begin? Whether it’s actually the Dark Carnival we’ve all been speculating about, or something entirely new, it must be pretty close to launch at this point. Will other heroes be affected before we get there? Hold your favorites close to your chest, lest the robots and puppetmasters come for us all.

Iron Sky: Invasion Free Download

Iron Sky: Invasion Direct Download

Do not be afraid. Or maybe do. How to Make an Atomic Bomb in Your Garden In 1945, a group of Nazis escaped to the dark side of the Moon. There they waited, built a secret moon base, and spent more than 70 years planning a comeback absolutely nobody asked for. Bad ideas rarely disappear on their own.

In 2018, they finally made their move: the Fourth Reich attacked Earth. From lunar orbit came an invasion fleet proving that, with enough Helium-3, megalomania can apparently become spaceworthy. Humanity faced an overwhelming threat — and, as usual, the rescue plan was alarmingly improvised.

That is where you come in.
Take control, pilot, and fight the Moon Nazis in Earth’s orbit in Iron Sky: Invasion. Explore an open space map, survive enemy attack waves, complete missions, upgrade your ships, and prove that one elite pilot can sometimes be the difference between “Earth saved” and “historically catastrophic relapse, now with spaceships.” Become the next legend of space combat — or at least the person who survives long enough to face the Götterdämmerung in the final battle.

Key Features:

  • Dozens of missions centered on the invasion of the Fourth Reich
  • Seamless open-world space battlefield between Earth and the Moon — unfortunately, exactly where the Moon Nazis are currently invading
  • Five different playable spacecraft: Dundee, Spitfire, Banzai, Canadarm³, and Xerg, each with its own strengths, weaknesses, and combat roles
  • Lasers, missiles, plasma weapons, and tactical nuclear arguments against historically questionable targets
  • Defend satellites, space stations, and the last remaining scraps of orbital order
  • Dogfights, capital-ship assaults, and everything else the Moon Reich has coming

Screenshots

System Requirements

Minimum
OS *:Windows XP
Processor:Intel/AMD 2 GHz
Memory:2 GB RAM
Graphics:Per-Pixel-Shader 3.0, 512 MB RAM
DirectX®:9.0c
Hard Drive:1500 MB HD space
Other Requirements:Broadband Internet connection
Support the game developers by purchasing the game on Steam

Installation Guide

Turn Off Your Antivirus Before Installing Any Game

1 :: Download Game
2 :: Extract Game
3 :: Launch The Game
4 :: Have Fun 🙂

Build the theme park of your dreams and battle cosmic nightmares in this week’s Epic Games Store free games

It’s Thursday, which means it’s time to check in with what free giveaways the Epic Games Store is serving up for the week. We’ve got a real spectrum-spanning pair of free PC games on the table, with both Roller Coaster Tycoon 3 and Voidwrought up for grabs. Whether you’re looking to live out the fantasy of growing your very own theme park from the ground up, or want to prove yourself against untold horrors and wrest the might of the gods to your side, you’ll be well served here.

Roller Coaster Tycoon 3 is the last mainline entry in the legendary series of theme park management games (I’m choosing to forget the failed attempt at a fourth, mobile-exclusive installment). Built under the guidance of its original creator, Chris Sawyer, RCT3 comes from Frontier Developments, which has continued to cement its reputation as a mainstay of the genre ever since with the likes of Planet Coaster, Planet Zoo, and Jurassic World Evolution. It trades out the classic isometric look for full 3D park creation, and even lets you test your custom rides in first person.

It might be 22 years old now, but the Roller Coaster Tycoon 3 Complete Edition we’re getting here arrived in 2020, and has been polished up and enhanced for modern PCs. It also throws in both expansion packs – ‘Soaked’ for all your waterpark needs, and ‘Wild’ to let you build a range of animal habitats. In total, you’re looking at over 300 coasters and rides, 500 scenery items, 60 shops and customer service facilities, and 20 different animal types, so you’re only really limited by your imagination.

If you’re feeling a bit more action-oriented, 2D Metroidvania Voidwrought is an excellent alternative. Awakening in the thawing ruins of the First Civilization, you have just one goal in mind: gather the very blood of the gods from the nightmarish monstrosities that wield it. With a tight blend of platforming and combat brought together by some stunning art design and a momentous soundtrack, Voidwrought is great if you’re looking to crave that action-platforming itch while we wait for word of the first Silksong DLC.

Roller Coaster Tycoon 3 Complete Edition and Voidwrought are both free via the Epic Games Store between Thursday, June 25, and Thursday, July 2 at 8am PT / 11am ET / 4pm BST / 5pm CEST. They’re yours to keep once claimed, so head here to grab them while the offer lasts.

Epic has handed out RCT3 once before – in fact, it did so back at the Complete Edition’s launch in September 2020 – but if you missed that chance and don’t already own this PC classic, it’s definitely worth checking out. Voidwrought, meanwhile, is worth investigating on the strength of Powersnake’s art direction alone, and it’s packed with all manner of powers and artifacts to help you overcome the dark, Lovecraftian horrors lurking within.

DEAD OR ALIVE 6 Last Round Free Download

DEAD OR ALIVE 6 Last Round Direct Download:

Intense Fighting Entertainment is back!!
Fan-favorite 3D fighting game DEAD OR ALIVE 6 is back with stylish moves, striking animations, and a cast of colorful characters to go head-to-head in the fighting game world’s most extreme battles! Place, pose, and take picture-perfect screenshots of your favorite characters in the new Photo Mode. Play with the classic DOA6 roster and 5 additional DLC characters from the original version, along with new costumes. Whether you’re a new player or a longtime veteran, DEAD OR ALIVE 6 Last Round has the action you’re looking for. Orb of Creation

Includes five additional characters released in the original version!
Play with a lineup of 29 characters, including five characters originally released as bonuses or DLC for the original version: Nyotengu, Phase 4, Momiji, Rachel, and Tamaki.

Stage your own battles in the NEW Photo Mode!
Choose your stage and characters, position them freely, change their poses and expressions, and create your own legendary moments in the brand-new Photo Mode.

From simple skirmishes to serious strategy, DOA6LR is THE definitive 3D fighting game!
Use Holds at the perfect moment to cripple your opponent. Build your Break Gauge and unleash powerful special moves. Mash through a Fatal Rush for an easy yet highly satisfying combo. Toss your opponent into a Danger Zone to deal extra damage. From first-time players to long-time strategists, DEAD OR ALIVE 6 Last Round has something for everyone.

Note:

  • This version includes a Character Unlock Keys for 29 characters and Story Unlock Key. Be careful not to accidentally make duplicate purchases.
  • A free-to-play version is available as DEAD OR ALIVE 6 Last Round Core Fighters.
    Costumes unlocked or purchased in DEAD OR ALIVE 6 may be transferred to this version. Some costumes may not be transferrable. For more information on transferring data from DEAD OR ALIVE 6, see our official website.

Screenshots

System Requirements

Minimum
Requires a 64-bit processor and operating system
OS: Windows® 11
Processor: Intel Core i5-8400 or higher, AMD Ryzen3 3100 or higher
Memory: 8 GB RAM
Graphics: GeForce GTX 1060 (VRAM 6GB) or higher, Radeon RX 590 (VRAM 8GB) or higher
DirectX: Version 12
Storage: 80 GB available space
Additional Notes: SSD required
Support the game developers by purchasing the game on Steam

Installation Guide

Turn Off Your Antivirus Before Installing Any Game

1 :: Download Game
2 :: Extract Game
3 :: Launch The Game
4 :: Have Fun 🙂

You can put Minecraft’s gorgeous new biome and building blocks to the test right now

It’s hard to beat the joy of discovering a new biome in Minecraft, so the news that Mojang has opened the metaphorical doors to its Dappled Forest region is very welcome. We were teased with its gorgeous fall hues during May’s Minecraft live, promising all manner of must-have building materials from Poplar Wood to the addition of Wool Stairs and Slabs. The wait is finally over, as Game Drop Three is now available to test in both the latest Bedrock preview and Java snapshot builds.

We don’t have a name for the next Minecraft Game Drop yet, but it’s looking set to arrive perfectly in fall, bringing orange-tinged leaves and bright red shrubs into the sandbox game. The main addition is the Dappled Forest, a new biome that can be found near to cold regions. There you’ll find Poplar Trees, which introduce a rather fetching new off-gray shade of wood for all your construction needs. I’m already envisioning some rather modern designs making ample use of it.

The leaves of the Poplar Trees come in red, orange, and yellow varieties, offering some excellent decoration potential – the variant you’ll get is chosen at random when planting a fresh sapling. Also new to the region are Shelf Mushrooms, which naturally grow on Poplar Trees – both living and fallen ones. These can be used for standard mushroom meal recipes, and they’re also slightly bouncy, reducing fall damage if you land on them.

The decoration potential doesn’t stop there. Also found in the new biome are Red Shrubs, which you can gather and place anywhere else. They’ll keep their color no matter where you choose to grow them, and you can use Bone Meal on them to generate another shrub in an adjacent space. The other big additions are Wool Stairs and Wool Slabs, which you can craft in any of the sixteen colors the standard material supports.

Those Wool pieces are used in a new structure type that can be encountered in many different regions across Minecraft – the abandoned camp. Mojang asks the obvious question: “If nobody’s been to the Dappled Forest before, who built the abandoned camp? And what loot did they leave?” The camp’s design varies based on the biome it spawns in, and you’ll find various chests and barrels stuffed with goodies in the vicinity.

The Dappled Forest is also home to a standard set of wildlife – sheep, chickens, cows, pigs, rabbits, and foxes – although they will use their cold-weather variants where relevant. While the new update isn’t as gameplay-focused as the recent Chaos Cubed drop, I’m already eager to see how people make use of the new cosmetic options at our disposal.

Minecraft’s third Game Drop of 2026 is live now for testing in both Minecraft Bedrock preview 26.40.27 and Minecraft Java snapshot 26.3. Be sure to switch over to the appropriate test build in the launcher before you start playing.

Riot walks back putting League of Legends’ controversial ‘last hit indicators’ into ranked play, for now

It’s been a whirlwind few hours for League of Legends, with Riot Games announcing that its most controversial player assist tool was about to be implemented in ranked play, only for them to rapidly reverse the decision in response to public outcry. The ‘last hit indicator’ system, which clearly marks when minions are within lethal damage range for your champion, has been available in swiftplay and co-op versus AI for several months, but its implementation into the more competitive side of LoL has sparked heated debate, and with good reason.

I’ll come down on one side of this argument: I’m all for the feature as a way to learn, but I don’t think last hit indicators have a place in ranked League of Legends. Last hitting – the act of scoring the killing blow on enemy minions and jungle creeps to secure the maximum gold bounty from them – is the very heart of the laning phase. Being good at CS (that’s ‘creep score,’ not Counter-Strike), while also attempting to stop your opponents from landing their own last hits on your minions, is therefore fundamental to being a good laner, especially if you play in the carry role.

A big part of learning each champion is understanding when to attack to get the kill, as acting too early can cause you to miss the final blow and lose out on the gold. The last hit indicator is an assist tool designed to help players become more familiar with the system: it shows a clearly darker segment on minion health bars to denote the ‘last hit range,’ and once their life falls below that the meter clearly changes color to show that they’re vulnerable for you to finish off.

Last hitting in League of Legends is already a little more generous than in other MOBAs like Dota 2, and that’s fine. In fact, it only further emphasizes the value of being able to rack up a high CS in the early stages of the game to push your economy ahead of the opponents’. Putting this assist into co-op versus AI matches, and even into swiftplay, is a nice way to help players who are new learn the ropes before stepping into the big leagues, where you’re likely to be going up against veterans for whom it’s second nature.

Improved tutorials are great; pushing those systems into ranked feels like a mistake. With League of Legends patch 26.13, Riot announced that it would be enabling last hit indicators in both normal draft and ranked SR games. In the patch notes, it wrote, “We think it’s better to focus on skill expression in other parts of the game – rather than understanding exactly when you can last-hit a minion – and are pretty confident that these don’t degrade skill expression in lane.”

Clearly the community disagreed with this statement, with a discussion on the topic rising to the top of the game’s Reddit page. Fortunately, the outcry was loud enough that Riot quickly responded. “We’ve seen a lot of conversation around last hit indicators coming to ranked, and we’ve decided to enable them in non-ranked SR queues only for continued testing,” it announces.

“We want to get more data and feedback to decide if we should make them an option for ranked before making that call,” Riot continues. “So we’ll keep them enabled, but off by default, for swiftplay, co-op versus AI, and normal draft, to collect data and iterate. We’ll keep you updated about performance and progress in dev updates before making any future calls.” It has also adjusted its original statement in the 26.13 patch notes.

I’ve already made my stance clear, but I’m in agreement with Reddit thread poster ‘XpMonsterS’ that putting last hit indicators into ranked would be “a bad precedent.” Does it remove all skill expression from laning? No. Does it dramatically reduce it? Yes. In its original post, Riot noted, “You still need to be mindful of positioning, harassing your opponent, considering where both jungles are, understanding power spikes, and more.” That’s all true, but all of those revolve around the core fundamentals of landing your CS.

Being able to be mindful of your last hit range – and the way it changes through the match as you buy items and level up abilities – is a big factor in what makes the ‘dance’ in lane so satisfying. That’s doubly true as the chaos ramps up; players who never miss a CS even as ganks and pushes come in are a special breed. I’m all for training wheels, but I do believe that they should remain exactly that. Eventually, if you want to compete in the big leagues, you have to learn to ride without them.

Rockstar confirms the GTA 6 price, pre-order bonuses, and its ultimate edition

Rockstar Games has just announced what the GTA 6 price and pre-order bonuses will look like, alongside confirmation that we will be getting an ultimate edition of the open-world game. The developer gave us a date for pre-orders to open last week, and has now gone one step further, noting that availability will open at “midnight local time on June 25.” Here’s what you can get if you jump in early – oh, and expect to pay $79.99 for the regular edition, or $99.99 for the ultimate.

I’m as sad as anyone that this latest update is yet another affirmation that Grand Theft Auto 6 isn’t going to be on PC any time soon. However, it does answer quite a few questions around the nature of the premium editions and bonus packages. First up is the GTA 6 Vintage Vice City Pack, which you’ll get if you pre-order the game. This promises “unique benefits that flash back to when the neon burned brightest,” which will certainly be appreciated by those who are sad we’re not returning to the ’80s setting of Tommy Vercetti’s adventure.

The GTA 6 pre-order bonuses include:

  • The ’55 Vapid Stanier: “Cruise Shore Drive in this classic sedan and store it in the Shore Court personal garage that’s just a stone’s throw from the glistening sands of Ocean Beach.” It includes a weapon locker and a secure stash point for stolen goods before they’re fenced.
  • Outfits and hairstyles: Jason gets an “effortlessly chic linen suit in vintage pastel, complemented by the cut and coif of the decade of decadence.” Lucia, meanwhile, sports a classy “red sequin mini dress and curls.”
  • Gun skins: Want an even more direct Vice City throwback? You’ll have access to a blue palm-tree design inspired by Tommy’s iconic shirt, which can be applied to “most guns.”
  • One month of GTA Plus: Digital pre-orders only will get a month’s subscription to the GTA Online premium package.

Then we have the GTA 6 ultimate edition. This looks to be the only other version outside of the basic offering, and Rockstar promises “an exclusive collection of premium vehicles, weapons, apparel, and action.” It notes that the bonuses from this are “threaded across all aspects of Jason and Lucia’s story, with new items uncovered behind each chapter.” Don’t expect to get access to it all at once, then.

The GTA 6 ultimate edition bonuses include:

  • The ’95 Grotti Cheetah: This classic mid-’90s sports car comes with “a minimalist, retro-futuristic livery.” Rockstar says it will be “available to punctuate later-stage action,” suggesting you’ll have to wait a while to get your hands on it.
  • Hawk & Little Morgan revolvers: These “his and hers” guns feature “classic Vice City stylings sourced from the Vercetti Estate, including palm tree etched grips, engraved detailing, and a high-performance scope.”
  • Personalized pistols: Our pair of protagonists each gets a custom gun design: Jason for the Girardi ES9, Lucis for the Klose K17.
  • Vice City style: “Exclusive outfits, tattoos, and more” will give you more ways to customize both characters’ look to fit the decadent vibe.

  • Jason’s safehouse vehicles: An army fatigue tinged Dinka Enduro motorcycle and Crest Kayak will be available.
  • Custom car mods: Along with an exclusive modkit for the Vapid Ganado, you can look forward to “detailed interiors, exquisite rims, and donk stylings” just for ultimate edition owners, and access to specialist mod shop One-Eyed Willie’s in Lake Leonida.
  • The ’67 Vapid Dominator buggy: This “Mud Club monster” can be found at the Paradise Garage in Watson Bay, and is perfect for off-roading in the backwoods of Mount Kalaga.
  • Classic Car collection: This special commission with “eccentric car collector” Wyman will see you tracking down abandoned classics and project cars, before bringing them back to their former glory.
  • Shitzu Squalo: A pink-and-blue luxury speedboat can be found docked at Washington Beach: Rockstar promises that it’s “open-ocean ready with an explosives-laden weapons crate.”
  • Sara’s Unisex Salon: This special business offers “signature salon styles” for both leads, with facial hair options for Jason, and makeup and nails for Lucia.
  • Stock 305 clothing store: Yet another exclusive club, this home for “elevated streetwear” promises even more unique looks for our leading pair.
  • Electric Fang Tattoo: You guessed it: another exclusive shop, this time offering more than 50 signature tattoos designed by artist collective FAILE.
  • Goodttime Gear: For something a little more light-hearted, try out these accessories inspired by the Goodtime State TV show Macca the Gator.
  • PTT Youngin$ Illegal Goods Store: “Raid the compound of one of Southside Vice City’s loudest and most socially active gangs and escape safely,” and you can net a range of special items and contraband.

GTA 6 will retail for $79.99 for the standard edition, and $99.99 for the premium edition. Pre-orders will open at midnight in your local region on Thursday June 25. We might be watching with envy from PC land, but I’ll certainly be keeping a close eye.

Diablo 4 finally adds a mode it should have had on day one, but all I can think about is skinny Roadhog

Diablo 4 Season 14 is upon us, and it’s an important moment for Blizzard. Its Lord of Hatred expansion has largely been a triumph, rounding out the ongoing story arc and bringing a bit more needed structure to the endgame. The big question now is whether the studio can carry that momentum forward into its first big reset, keeping players coming back for more. There’s certainly a lot to look forward to in the ‘Season of Death Awakening,’ from the finalized implementation of proper leaderboards and SSF mode to a Warlock free trial and an Overwatch collab, although that latter addition has left me rather unsettled.

At the center of the new Diablo 4 season are “Dark Rituals creating multiple Ruptures throughout Sanctuary.” These Ruptures can appear anywhere, but most commonly spawn during the Helltide, and you want to keep them open for as long as possible by plowing through the creatures they spawn to maximize your rewards. If you’re a Path of Exile player, this feels a lot like Breach, one of PoE’s longest-running and most successful mechanics; it’s certainly a format I’m eager to try Diablo’s own take on.

Ruptures include a new family of monsters, the Risen. The more dangerous variants, ‘Surging’ and ‘Colossal’ Ruptures, have a chance to spawn a Realmwalker when completed (it’s guaranteed for the latter). Defeat this, and you’ll unlock a portal to the ‘Deathtoll Chamber,’ a “one-room mini-dungeon” that promises even more valuable loot. It’s also the main source for Superior Lair Keys, which you’ll need to open the seasonal Lair Boss hoard in Torment difficulties. The treadmill ticks ever onward.

After literally years of requests, Diablo 4 SSF mode is finally here. Solo Self-Found is a character toggle you can set when starting out. It can be used in either normal or hardcore, although must be made in the current season of the RPG. Activating this locks the character out of parties and trade, and restricts their shared stash, currency, and Paragon level to other SSF characters on the same account. There’s no way to turn it off, although it will be reverted at the end of the season when they move to the Eternal realm.

As someone who already plays most of my Diablo 4 this way (and typically makes separate characters for any co-op I engage in), I’m all for this mode. It ensures every loot drop counts, because you have to rely on what you find or craft yourself. Prove you’re the best, and you’ll get access to SSF-exclusive Tower leaderboards, now that the feature is finally out of beta. There will also be leaderboard cosmetics and titles based on both your progression through the Tower, and your finishing rank among other players.

If you prefer to run with others, there’s good news there. War Plans have been overhauled for co-op play and now offer the ability to sync up your current board with your party. To do this, you’ll need to all be in Temis, and the player who selects the ‘New Plan for Party’ prompt will roll a fresh War Plans board, which will then be shared with all other people in the group. Blizzard notes that this sync ignores player-specific factors such as your War Plans level, Torment tier, or campaign completion.

Every unique in the game now has the ability to drop as a mythic unique, at least in name. In practice, this is basically akin to Diablo 3’s ‘primal legendaries.’ They’re a guaranteed ancestral with a complete set of maximum rolls, and their unique powers are 30% stronger. Horadric Cube crafting now gives you the ability to make your own mythic uniques, although you’re only allowed to wear one crafted mythic at a time (again, this is exactly how D3’s primal legendary crafting works).

If you haven’t yet bought Lord of Hatred and are interested in trying out its new Warlock class, you can do so for free between Tuesday, June 30, and Tuesday, July 7. Unfortunately, it’s a bit too limited for my tastes – it only goes up to level 30, meaning you can’t really experience the class to its fullest. The trial is also limited to Battlenet, Xbox, and PlayStation, leaving Steam players out in the cold. If you do jump in and enjoy it, progress at least carries over, should you buy the expansion.

Okay, I’ve tried to put it out of my head, but I simply cannot. Let’s talk about the Diablo 4 Overwatch collab. I’m doing a bit of guesswork-matching here, but I feel confident that our loadout is: Genji as the Rogue, Reaper as the Necromancer, Brigitte as the Paladin, Moira as the Warlock, Reinhardt as the Barbarian, Kiriko as the Spiritborn, Roadhog as the Druid, and Mercy as the Sorcerer.

I can put aside the fact that some of these simply don’t look right due to Diablo 4’s pre-defined class face shapes, and that the likes of Mercy, Brigitte, and Moira look more like cosplayers than their original inspirations. We’re zoomed out pretty far, after all. But Roadhog just looks wrong. The Druid might be Diablo 4’s bulkiest class, but it still pales in comparison to the Australian tank’s iconic silhouette, and I simply do not like looking at it.

Personally, I might have opted for the likes of Hazard or Mauga, and let Roadhog take the place of the Butcher at random intervals – he even has the hook. Anyway, what’s done is done. Other than that, I think the cosmetics team at Blizzard has done a fairly admirable job of incorporating these new Overwatch skins into Diablo 4 in a way that doesn’t detract too much from its core art style. Certainly no more so than the Starcraft or World of Warcraft crossovers did, at least. Call me when we get D4 K-pop skins, or an equivalent to the new Nyan Café designs over in Overwatch land.

Diablo 4 Season 14, Season of Death Awakening, begins on Tuesday, June 30 at 10am PT / 1am ET / 6pm BST / 7pm CEST. There will be new seasonal journey rewards to earn, along with a fresh Battle Pass Reliquary. Blizzard has also announced extra Twitch Drops in the form of the ‘Final Headache’ two-handed mace, which can be claimed after watching two hours of eligible streams between June 30 and July 14.

The new Overwatch Nyan Café skins claw their way to eye-watering prices

What’s the most you’ve paid for an in-game cosmetic? Overwatch is looking to test your resolve with a fresh set of skins that are stretching the price point beyond anything we’ve seen in the multiplayer game before. The new Nyan Café bundle is headlined by a pair of outfits that Blizzard has dubbed ‘ultra skins,’ and it’s certainly put a price tag on to match. The pink cat outfits for Sierra and Kiriko come with some extra touches around the edge like custom sounds and kill effects, but that hasn’t been enough to convince the community of the dramatically increased cost.

The new line of ‘Nyan Café’ Overwatch skins are available in-game right now, but you’ll need to have quite the stack of Overwatch Coins to get your hands on them. The complete bundle includes the two ultra skins on Kiriko and Sierra, new highlight intros for the pair, three legendary outfits for Orisa, Ashe, and Reaper, and a selection of other emotes, sprays, weapon charms, and name cards to fill out the list. It will cost you 9,900 Overwatch Coins. Getting only the items designed for either Kiriko or Sierra sets you back 4,500, while each of the ultra skins by themselves come in at 3,500.

For calculation purposes, 500 Overwatch Coins costs $5 / £4.39, and 1,000 is $10 / £8.39. There is some ‘bonus currency’ thrown in if you buy bigger bundles, but none of these give enough to get you to that 3,500 mark. If you don’t already have any on your account, you’d therefore need to spend $35 / £29.56 for each ultra skin, excluding bundle savings. Spend $40 / £34.99 and you can reach the 4,500 bundle. Due to the way the tiers are structured, the best option for the full package is 11,800 Coins for $100 / £84.99, leaving you with 1,900 to spare (conveniently, this is the price of many modern legendary skins). Currently, you can earn a maximum of 600 Overwatch Coins for free from each of the seasonal battle passes.

Naturally, this has quickly become the main talking point among the community. On Reddit, user ‘Lirodes32’ posts, “And I thought $60 bundles were expensive.” Similar topics fill the rest of the forum, with players pointing out that the new highlight intros for Kiriko and Sierra are just close-up camera shots of their emotes from the same bundle, rather than unique animations. Perhaps most telling, however, is ‘ExtensionSoil3801,’ who writes: “I think we’re doomed. The literal first game of Overwatch I played and everyone has the pink cat skins…”

What makes these particular cosmetics ‘ultra’ (and therefore worth almost twice the price of legendary skins, according to Blizzard)? As far as I can tell, it’s just the addition of unique sound effects and custom ‘kill animations.’ These are basically holograms that flash up when you defeat an enemy, which seem more distracting than entertaining. I can’t say I’m convinced of the value proposition here, but ultimately I’m not the arbiter of aesthetics, and if people are prepared to pay, then we can expect more of these in the future.

I will give some credit where it’s due for the five emotes, all of which have the featured characters playing with pet cats in fun and thematic ways (Sierra teases hers with a drone, for example, while Ashe distracts hers with a laser pointer). I don’t think that justifies them also being incorporated as the highlight intros, however – and if Blizzard is going to do that, why not include the ones for Orisa, Reaper, and Ashe alongside the two co-stars?

Overwatch streamer ‘Flats’ sums up the community consensus best: “It’s just legendary skins with some extra sounds on it and a kill animation. Normally skins are $19, now it’s going to be $35? That is actually diabolical. There is no defending that. That is the price of a very good indie studio game.” I certainly won’t tell you how to spend your money, but I can safely say where I’d rather be putting mine.

PC price rises to slow this year, says Asus, though not in time for the Steam Machine launch

With gaming PC components having risen in price so much over the last six months, Asus has given a tiny glimmer of hope for the months ahead. According to Economic Daily News, Asus Systems Business General Manager Liao Yi-hsiang has declared that, thanks to some component prices already falling, any price increases in the coming months for Asus “PC products” would be small.

Specifically, Yi-hsiang says that they would be single-digit increases, referring to a 1-9% potential increase in price for affected Asus products. That’s still potentially a significant increase, particularly given the price of the best gaming laptops, for instance. However, it pales in comparison to the 300%+ increase we’ve seen for RAM and 40%+ increases we’ve seen for PC systems in recent months, such as the recent massive Steam Deck price increases and, of course, the notoriously higher-than-expected Steam Machine price.

The Economic Daily News reports that “Liao Yi-hsiang analyzed that PC product prices will still be slightly adjusted in the third quarter, but the increase is expected to be only in the single digits. The main reason is that the prices of components such as memory and hard drives have recently fallen back, and considering consumer acceptance, a large increase may exceed the market’s tolerance.”

The last line here is an interesting one, as it suggests Asus would like to increase prices more (whether out of the desire for extra profit or necessity not to lose money), but that it feels people simply wouldn’t buy the products. Given the general downturn in the market – and the reaction to the Steam Machine launching at such a high price – Asus is probably right on this assumption.

The specifics of this report refer to the Taiwanese market, which is both where Asus is based and where Economic Daily News reports from. However, the broader trends are likely to be reflected worldwide.

As to when any actual further price increases might occur, Liao Yi-hsiang refers to them being “slightly adjusted in the third quarter,” suggesting some price increase could happen ahead of peak tech sales in Fall/Winter.

When it comes to what might happen even further out from this, Asus didn’t offer any suggestion. However, there is a growing sense that the market is consolidating around current pricing, simply because demand for components being used in data centers isn’t letting up. We may see RAM prices fall back further from their peak, but don’t expect the Steam Deck to return to its original price this year, if ever.

Path of Exile 2’s incredible new build guide feature just got even easier to use

Path of Exile 2 has become much easier to recommend to my friends and any interested new players since the launch of its 0.5 update, Return of the Ancients. That’s partly thanks to Grinding Gear Games’ endgame rework, which transforms what was once an intimidating and endless grind into a handy list of clear, defined goals that help you learn how to progress. The other big piece of the puzzle, however, is the in-game integration of build guides, making it much easier to follow advice from the pros – and that particular tool is now easier than ever to take advantage of.

You don’t need to follow a build guide to enjoy Path of Exile 2; indeed, I’d generally encourage first-timers to just go in fresh and experiment for themselves. I know that can feel rather intimidating given how large the passive skill tree is, and the number of possible skill gems, supports, and item stats there are to learn, however. If you’d rather start out with some guidance, you can now import a build guide that will highlight your path through the passive tree, recommend specific stat priorities for each gear slot, and so on.

It’s a tremendous boon for learning the action RPG’s ins and outs. Even as someone with years of experience, I’ve been using a Whirling Assault Martial Artist build from ‘havoc616’ to assist my first foray into the PoE 2 Monk this season. Seeing the tree clearly highlighted, with nodes marked in priority order, has made it vastly simpler to adapt on the fly. I can follow the recommendations, making more informed decisions about where it’s worth deviating based on my current loadout, without having to constantly cross-reference back to a browser tab.

Now, using PoE 2 build guides is even easier. Grinding Gear Games has enabled the ability for guide creators to implement a ‘subscribe’ button on their build pages, which connects to your account on the Path of Exile website. You can then sign up to as many of these as you wish (in many cases, creators might include several versions to account for different stages of the progression), and they’ll automatically be updated in-game for you. If you’ve ever used loot filter subscriptions, it works in much the same way.

This is a twofold benefit: firstly, it cuts out the hassle of having to download a build file and then make sure you’re putting it in the right place on your PC. Secondly, these build subscriptions will automatically update, so you won’t need to worry that you might be missing any potentially important changes. You’re also free to upload your own creation, if you’ve planned one out yourself and want to have it incorporated into the game (or share it with others).

The other good news is that this opens up the build guide importing feature to PoE 2 players on consoles, who previously couldn’t use the tool due to the inability to copy files across. Unfortunately, GGG notes that it ran into some issues with the initial deployment of this on console and had to perform a rollback, so it may not be operating as intended at the time of writing. The dev says, “We’re working on getting this resolved as soon as possible.”

Bubsy 4D Free Download – WorldofPCGames

Download File

Bubsy 4D Direct Download:

Join Bubsy on a new, intergalactic, platforming adventure! Yeah, we couldn’t believe it either. The world’s most infamous, wise-cracking bobcat has returned to 3D with new challenges, new moves, and even more purrsonality – in space! Run, jump, glide, and roll across alien planets, battle robotic sheep, and collect tons and tons of yarn. What could possibly go wrong? Imperial Bureaucracy Hero Free Download (v0.3.21)

Bubsy’s longstanding enemies, the fleece-obsessed Woolies, have stolen all of the Earth’s sheep. Oh well, that ain’t Bubsy’s problem. Until the sheep overthrow their captors and return as deadly BaaBots, empowered by Woolie technology, determined to steal Bubsy’s most prized possession, The Golden Fleece.

With the help of his motley crew of acquaintances, Bubsy must journey through space to defeat the BaaBots and take back the Golden Fleece. Luckily, he’s acquired some new skills to navigate the expansive, craft-themed levels. Bubsy can leap, glide, claw his way up walls, and pounce off enemies. He can also puff up into a new hairball form to roll at blistering speeds. The team at Fabraz crafted this expressive new moveset to cater to beginners and speedrun enthusiasts alike. Once you’ve mastered Bubsy’s clawsome new moves, show off your skills by uploading your best level times to the online leaderboards for other players to race against!

Features

  • Explore intergalactic, craft-themed worlds, each ending in a BaaBot boss battle
  • New hairball form allows you to roll, bounce, and launch your way around
  • An expressive platforming moveset supports both beginner and advanced levels of play
  • Spend yarn to purrchase stylish new outfits, or collect a hidden blueprint in each level to unlock new moves and upgrades
  • Tackle each level’s time trial, upload your best run, and race against other players’ ghost data
  • Chat with a cast of furmiliar friends including Terri, Terry, Virgil, and Oblivia
  • Pawsitively funky soundtrack by Fat Bard, incorporating elements of jazz, big band, electro-swing and more

Screenshots

System Requirements

Minimum
OS: Windows 10 or later
Processor: 3.0 GHz
Memory: 2 GB RAM
Graphics: GeForce GT 740 or equivalent
Storage: 3 GB available space
Support the game developers by purchasing the game on Steam

Installation Guide

Turn Off Your Antivirus Before Installing Any Game

1 :: Download Game
2 :: Extract Game
3 :: Launch The Game
4 :: Have Fun 🙂

Download File

Arc Raiders map – best Expedition loot spots

Loading into a new area in Arc Raiders is pretty impressive, with each one offering a different challenge and a different set of loot you can get your grubby little hands on. We’ve visited each of the maps in Arc Raiders and have all the information you could need.

Access to the Arc Raiders maps is staggered, with more becoming available as you complete rounds. This is to ensure you have a firm grip of the basics covered, we assume, because the later locations can eat a Raider alive if they don’t know what they’re doing. Here are all the maps in Arc Raiders and the best loot spots if you’re attempting an expedition.

Best expedition loot spots

Although gearing up for an Arc Raiders expedition can be a gradual process, there will be a time when you have to go out there with a specific goal in mind. We have the best, most convenient loot spots for each stage of each expedition, so you can complete it as quickly as possible. We have narrowed most items down to Dam Battlegrounds, as it is generally the easiest map to get around, and is usually home to the least aggressive players.

Expedition 1

Stage One

Item
Type
Map
Location

Metal Parts
Mechanical, Industrial, Electrical, Technological
Dam Battlegrounds
Water Treatment Control, Power Generation Complex, Research & Administration

Rubber Parts
Mechanical, Industrial, Electrical
Dam Battlegrounds
Water Treatment Control, Power Generation Complex

Arc Alloy
Arc
Dam Battlegrounds
Old Battleground

Steel Spring
Industrial
Dam Battlegrounds
Water Treatment Control, Hydroponic Dome Complex

Stage Two

Item
Type
Map
Location

Durable Cloth
Medical, Commercial
Dam Battlegrounds
Testing Annex

Wires
Electrical, Technological
Dam Battlegrounds
Power Generation Complex, Research & Administration

Electrical Components
Electrical
Dam Battlegrounds
Power Generation Complex

Cooling Fan
Technological
Dam Battlegrounds
Research & Administration

Stage Three

Item
Type
Map
Location

Lightbulbs
Electrical
Dam Battlegrounds
Power Generation Complex

Batteries
Technological, Electrical
Dam Battlegrounds
Power Generation Complex, Research & Administration

Sensors
Security, Technological
Dam Battlegrounds
Control Tower

Exodus Modules
Exodus
Spaceport
Rocket Assembly

Stage Four

Item
Type
Map
Location

Humidifiers
Residential
Dam Battlegrounds
Ruby Residence, Pale Apartments

Advanced Electrical Components
Electrical
Dam Battlegrounds
Power Generation Complex

Magnetic Accelerators
Exodus
Spaceport
Rocket Assembly

Leaper Pulse Units
Arc
Any
Found on destroyed Leapers

Expedition 2

Stage One

Item
Type
Map
Location

Metal Parts
Mechanical, Industrial, Electrical, Technological
Dam Battlegrounds
Water Treatment Control, Power Generation Complex, Research & Administration

Plastic Parts
Commercial, Residential, Technological
Dam Battlegrounds
Research & Administration

Arc Alloy
Arc
Dam Battlegrounds
Old Battleground

Steel Spring
Industrial
Dam Battlegrounds
Water Treatment Control, Hydroponic Dome Complex

Stage Two

Item
Type
Map
Location

Durable Cloth
Medical, Commercial
Dam Battlegrounds
Testing Annex

Wires
Electrical, Technological
Dam Battlegrounds
Power Generation Complex, Research & Administration

Electrical Components
Electrical
Dam Battlegrounds
Power Generation Complex

Cooling Coils
Industrial
Dam Battlegrounds
Power Generation Complex

Stage Three

Item
Type
Map
Location

Light Bulbs
Electrical
Dam Battlegrounds
Power Generation Complex

Battery
Technological, Electrical
Dam Battlegrounds
Power Generation Complex, Research & Administration

Shredder Gyro
Arc
Any
Looted from destroyed Shredders

Exodus Module
Exodus
Spaceport
Rocket Assembly

Stage Four

Item
Type
Map
Location

Frequency Mod Box
Exodus
Spaceport
Rocket Assembly

Advanced Electrical Components
Electrical
Dam Battlegrounds
Power Generation Complex

Ion Sputters
Exodus
Spaceport
Rocket Assembly

Leaper Pulse Units
Arc
Any
Looted from destroyed Leapers

Expedition 3

Stage One

Item
Type
Map
Location

Metal Parts
Mechanical, Industrial, Electrical, Technological
Dam Battlegrounds
Water Treatment Control, Power Generation Complex, Research & Administration

Chemicals
Mechanical, Residential, Medical
Dam Battlegrounds
Testing Annex, Water Treatment Control

Arc Alloy
Arc
Dam Battlegrounds
Old Battleground

Steel Spring
Industrial
Dam Battlegrounds
Water Treatment Control, Hydroponic Dome Complex

Stage Two

Item
Type
Map
Location

Durable Cloth
Medical, Commercial
Dam Battlegrounds
Testing Annex

Wires
Electrical, Technological
Dam Battlegrounds
Power Generation Complex, Research & Administration

Electrical Components
Electrical
Dam Battlegrounds
Power Generation Complex

Industrial Chargers
Industrial
Dam Battlegrounds
Water Treatment Control

Stage Three

Item
Type
Map
Location

Coffee Pot
Residential
Dam Battlegrounds
Ruby Residence, Pale Apartments

Battery
Technological, Electrical
Dam Battlegrounds
Power Generation Complex, Research & Administration

Firefly Burners
Arc
Any
Can be looted from destroyed Fireflies

Exodus Modules
Exodus
Spaceport
Rocket Assembly

Stage Four

Item
Type
Map
Location

Broken Guidance System
Industrial
Dam Battlegrounds
Power Generation Complex, Hydroponic Dome Complex

Advanced Electrical Components
Electrical
Dam Battlegrounds
Power Generation Complex

Breathtaking Snow Globe
Residential, Old World, Commercial
Dam Battlegrounds
Ruby Residence, Pale Apartments

Bombardier Cell
Arc
Any
Can be looted from destroyed Bombardiers

New Arc Raiders map

With Riven Tides only recently washing up on our shores, it’s currently unclear what direction the next Arc Raiders map will take. We know the next update is called Frozen Trails, which suggests a chillier excursion. The new map is due in October.

All Arc Raiders maps

There are six maps in total, and a practice range for you to try out your new gear.

The Arc Raiders maps are:

  • Dam Battlegrounds
  • Buried City
  • Spaceport
  • The Blue Gate
  • Stella Montis
  • Riven Tides

Best Arc Raiders loot spots

Dam Battlegrounds

Here are the most important POIs in Dam Battlegrounds:

POI
Loot Rarity
Loot Type

Hydroponic Dome Complex
High
Nature, Industrial, Security

Control Tower
High
Technological, Security

Research & Administration
High
Commercial, Technological

Generator Hall
Medium
General

Power Generation Complex
Medium
Electrical, Industrial

Water Treatment Control
Medium
Industrial, Mechanical

Testing Annex
Medium
Medical, Commercial

Buried City

Here are the most important POIs in Buried City:

POI
Loot Rarity
Loot Type

Hospital
High
Medical

Space Travel
High
Commercial, Technological

Town Hall
High
Old World

Library
Medium
Commercial, Old World

Research
Medium
Medical, Technological

Grandioso Apartments
Medium
Residential

Plaza Rosa
Medium
Medical, Commercial

Spaceport

Here are the most important POIs in Spaceport:

POI
Loot Rarity
Loot Type

Arrival Building
High
Commercial, Technological

Launch Towers
High
Technological, Security

Departure Building
High
Commercial, Technological

Control Tower
High
Technological, Commercial

Container Storage
High
Industrial, Mechanical

Rocket Assembly
Medium
Security, Industrial

Vehicle Maintenance
Medium
Mechanical, Industrial

The Blue Gate

Here are the most important POIs in The Blue Gate:

POI
Loot Rarity
Loot Type

Pilgrim’s Peak
High
Technological, Electrical

Checkpoint
High
Mechanical

Village
Medium
Commercial, Residential

Raider’s Refuge
Medium
Residential

Warehouse Complex
Medium
Industrial

Ancient Fort
Medium
Old World, Technological

Stella Montis

Here are the most important POIs in Stella Montis:

POI
Loot Rarity
Loot Type

Cultural Archives
High
Old World

Medical Research
High
Medical, Technological

Seed Vault
High
Nature

Sandbox
Medium
Mechanical, Technological

Assembly Workshops
Medium
Technological

Lobby
Medium
Security, Technological

Riven Tides

Here are the most important POIs in Riven Tides:

POI
Loot Rarity
Loot Type

Hotel Panorama Azzurro
High
Commercial, Residential

Port Authority Building
High
Technological, Exodus

Stacking yard
Medium
Industrial, Exodus

Customs House
Medium
Industrial, Electrical

Now you know where to go on the Arc Raiders maps, it’s time to figure out how you’ll survive. Check out our best Arc Raiders builds guide for the optimal skill point allocation for your playstyle, make sure you bring backup with our Arc Raiders crossplay guide, and ensure you always have an escape plan with our Arc Raiders Hatch Key guide.

Civ 7 adds new maps, hotseat multiplayer, and more impactful governments – plus another pricey DLC bundle

A new Civilization 7 update has just followed up Firaxis’ recent Test of Time overhaul with continued upgrades to core systems, a new map type designed to craft more organic-feeling locales, and the introduction of hotseat multiplayer. Alongside it comes the launch of the latest piece of Civ 7 DLC, Brush and Blade, which introduces new factions and leaders from the history of both Japan and Korea. The early response to that expansion has been one of frustration, however, with many users criticizing the price at a time when the fundamentals of the game are still being adjusted.

The Civilization 7 Test of Time update was supposed to be the start of a brand new era for the historical 4X game. So far, it hasn’t exactly set the world on fire, at least when it comes to shifting the narrative among those submitting Steam reviews, which remain just marginally above the 50% positive mark. It is still a marked improvement, however, and Firaxis isn’t stopping there, with Civ 7 update 1.4.1 designed to continue that work.

The most significant change here is the ongoing improvements to the Happiness stat, which we’ll get to in a moment, but first comes a few other features of note. Hotseat multiplayer has been introduced as an extra option, allowing you to have multiple people playing on the same device, switching out once your turn is finished. I can’t imagine the market for this is huge these days, but it fires up my nostalgia neurons, and I can appreciate that.

There’s a new archipelago map type, which takes over from the old incarnation (that one, which had a rather distinct east-west split, has been renamed to ‘archipelago hemispheres’). The updated variant incorporates “two regions of archipelagos that are randomly placed, with a smattering of distant lands elsewhere on the map.” It’s built using the game’s new Voronoi map generation tech, which should result in “less repetition, more randomness, and a more organic feel overall.”

Let’s talk about Happiness. Rather than simply being a binary yes/no, this has now reverted to a more nuanced system akin to older games, with five stages ranging from ‘angry’ to ‘ecstatic.’ Alongside that change, governmental choices now have more of a direct impact on how this is calculated, with each option offering a passive ability that becomes immediately active as well as the two possible celebrations. Celebrations, meanwhile, will now be harder to earn and shorter when they occur, because they were too easy to activate before.

Alongside all of those improvements comes the new DLC package, Brush and Blade Collection. This is available now, although you’ll only get access to the Japan side of things at launch. There’s new leader Toyotomi Hideyoshi, known as the nation’s “second great unifier” from the late Sengoku period, along with the Heian Japan and Sengoku Japan civs. You’ll also get all four wonders in the bundle out of the gate: Mireuksa, Nirayama Reverberatory Furnace, Seongsan Ilchulbong, and Nachi Falls.

At some point between now and September, the Korean side of the equation will arrive. This includes famed Admiral Yi Sun-Sin, regarded as a national hero for his success against the Japanese navy during its attempted invasions of Korea in the late 16th century. The two Korean civs will be the dynasties of Goryeo and Joseon, which together carried the nation through nearly a millenium.

Civilization 7 DLC Brush and Blade Collection is out now, priced at $29.99 / £24.99. That puts it in line with other existing packs, and much like those, its early reviews have put it into the negative, with just 38% of the players who have submitted a response so far recommending it. A lot of the comments are positive about the actual content, but most note that the price is too high for what’s here, especially given that it isn’t included in the premium Civ 7 Founder’s Edition, and the core game is still being improved at the same time.

Sineus Arena Survivors Free Download (v1.0.1)

Sineus Arena Survivors Direct Download:

NO DOWNTIME 💥 JUST REAL-TIME CHAOS Bubsy 4D

Sineus Arena Survivors takes the chaotic thrill of the survivor genre and expands it with co-op, building and base defense. This is a fast-paced, third-person 3D bullet heaven, playable solo or in 2-4 player co-op. Fight hordes of the Khmar, level up your hero, collect weapons and artifacts and build structures and towers right in the middle of combat. There are no calm pauses for decisions – combat, building and survival all happen at the same time.  

At the center of the arena stands the Beacon – the heart of your settlement and your last line of defense. As long as it burns, your team still has a chance. If the Beacon falls, darkness consumes everything. Venture beyond the base to search for rare resources, chests, altars, trials and enemy lairs. The farther you go from the Beacon, the greater the risk – and the more valuable the reward. At launch, expect 10+ heroes with different archetypes and combat styles, 5 factions with unique allies and visual identities, 13 building types, 25 weapons, 18 types of upgrades, 50+ artifacts, skins, quests, achievements and meta-progression.

KEY FEATURES

Co-op and Team Survival
Play solo or team up in 2-4 player co-op. Revive fallen allies, split roles and decide who holds the line while another player pushes out for loot.

Meta-Progression and Rewards
Earn currency by surviving, killing enemies and completing quests. Unlock heroes, weapons, skins, boosts and other rewards through the Magic Chest and its upgrade collection – every run brings you closer to new content.

The Beacon and Base Defense
Your base is not scenery – it is the heart of survival. Upgrade your settlement, reinforce its defenses and stop enemies from reaching the Beacon.

No-Pause Building. Zero Buzzkills
Slap down towers and buildings mid-wave without losing your momentum. Building is so fast and intuitive it never distracts you from the core bullet heaven loop. You focus on the intense survivors-like action; the base has your back.

Screenshots

System Requirements

Minimum
Requires a 64-bit processor and operating system
OS: Windows 10 (64-bit) or newer
Processor: Intel i5-4590 or better
Memory: 8 GB RAM
Graphics: Geforce GTX 1050 or better
DirectX: Version 11
Storage: 2 GB available space
Support the game developers by purchasing the game on Steam

Installation Guide

Turn Off Your Antivirus Before Installing Any Game

1 :: Download Game
2 :: Extract Game
3 :: Launch The Game
4 :: Have Fun 🙂

Download File

Grab a free Radeon RX 9070 XT, or one of five other GPUs, thanks to AMD

If current PC prices are getting you down, AMD might have the perfect way to perk you back up. Enter its sweepstakes, and you could win a free AMD GPU, with six cards up for grabs, including two Radeon RX 9070 XT and an RX 7900 XTX.

Sure, we’d all love an RTX 5090, like Nvidia has been giving away every now and then in its own giveaways, but the RX 9070 XT and RX 7900 XTX are plenty capable cards. In fact, AMD’s current-generation flagship is one of the best graphics cards you can currently buy, in terms of pure value, thanks to the ludicrous price of GPUs these days.

Top prize in this draw is actually the RX 7900 XTX, as despite being a last-generation design, it’s still AMD’s fastest card. One of those is up for grabs, followed by two RX 9070 XT cards, then three RX 9060 XT cards. AMD hasn’t specified exactly which model of each card you’ll get, but has said the total prize value is exactly $3,939.94.

AMD is calling the giveaway “JACK’S AMD RADEON™ GPU DROP” after Jack Huynh, the company’s senior vice president and general manager of the computing and graphics group. Ostensibly, the event is in celebration of AMD FSR 4.1 now being available on RX 7000 GPUs, which makes it slightly odd that the company is only giving away one RX 7000 series GPU.

FSR 4.1 is the latest version of the company’s upscaling algorithm, which brings proper machine learning (like that used in DLSS) to greatly enhance the quality of its upscaling. Previously only available on RX 9000 series GPUs, now owners of the likes of the RX 7600 and RX 9070 – and prospective Steam Machine buyers – can enjoy these enhancements. It’s also now available on the Steam Deck.

To be in with a chance of winning one of these cards, all you have to do is head over to this page on AMD’s website and sign up for a free AMDGaming account. After that, you can also enter by following AMD and Jack on various social media platforms, including LinkedIn, Instagram, and TikTok. Full T&Cs can be found on the entry page, including that you’ll have to be over 18 to enter, and you can only enter if you live in certain countries.

All entries need to be in by July 5, 2026, with the prizes drawn shortly thereafter. While you wait to see if you’ve won, why not check out our RX 9070 XT review, RX 9070 XTX review, and RX 9060 XT to see what you might be getting, if you’re lucky enough to win.

Deer & Boy Free Download

Download File

Deer & Boy Direct Download:

Deer & Boy is a narrative cinematic adventure that tells a silent story through stunning visuals and evocative music. Dustwind: Resistance

With no dialogue to distract, every moment speaks directly to the heart, making it accessible to players of all ages and backgrounds. A runaway boy meets a fragile fawn. Experience their silent bond through stunning visuals and music in this poetic cinematic adventure that speaks directly to the heart. Your companion grows from vulnerable fawn to majestic deer, changing how you play together. Protect your fragile friend early on, then work as equals with evolving abilities.

Young players will see a beautiful friendship between a boy and his deer. Adult players may discover deeper themes about healing and finding strength through companionship. Everyone finds their own meaning in this contemplative experience.

Deer & Boy offers understanding layers that make it perfect for solo play or sharing with family.

  • Silent Storytelling: No dialogue. Pure visual and musical emotion
  • Evolving Companion: The animal will gradually grow throughout the story and will become an essential and protective companion.
  • Play An Animated Film: Cinematic adventure with breathtaking art direction.
  • Engaging puzzles: Clever challenges integrated into your journey.
  • Cinematic Adventure: Beautiful 3D environments with movie-like presentation
  • Family-Friendly: Suitable for all ages with no graphic violence or complex text
  • Complete Journey: A complete adventure you can finish in a few play sessions

Experience a unique cinematic adventure where an animal truly grows up alongside you, bringing invaluable support during your journey through a world of wonder, challenge, and hope. “To everyone who has shown interest in Deer & Boy, thank you from the bottom of our hearts. It means the world to us to see so many of you moved by the little glimpse we’ve shared. We feel the weight of your expectations, and we’re pouring everything we have into bringing our vision to life and sharing something truly meaningful with you.”

Screenshots

System Requirements

Minimum
Requires a 64-bit processor and operating system
OS: Windows 10
Processor: FX 6300 x6 / Core i3-8100
Memory: 8 GB RAM
Graphics: GeForce GTX 750Ti / Radeon RX 560
DirectX: Version 12
Storage: 6 GB available space
Support the game developers by purchasing the game on Steam

Installation Guide

Turn Off Your Antivirus Before Installing Any Game

1 :: Download Game
2 :: Extract Game
3 :: Launch The Game
4 :: Have Fun 🙂

Download File

Minecraft’s new IRL backpack comes with a game-changing update to your inventory

Minecraft has teamed up with Herschel Supply to create a new line of themed backpacks, but it’s not just your real life where you can use them to carry items. Mojang and Herschel have teamed up to create a special in-game version of the backpack that you can download right now, and with a little work, it’ll expand your inventory to sizes never before seen.

The collaboration sees some classic Herschel Supply bags redesigned to feature Minecraft elements, from a bright green Creeper version to one that’s created to look like the face of an Enderman, complete with those bright purple eyes that I still hate seeing when I play the sandbox game.

The rarest of them all is the Herschel Little America Cube backpack, which has a custom print designed to look like a dirt block. Unfortunately, this limited-edition bag has already sold out, but that doesn’t mean you can’t get your hands on it in the world of Minecraft, as it’s available to download right now.

Available from the Minecraft Marketplace, the Herschel Backpack Trials Add-On can be downloaded for free right now. When equipped, players can complete Trials challenges to upgrade the bag, with features such as Auto Sort, which automatically sorts items when you place them in the backpack, or Auto Restock, which refills your hand with matching items from your bag when building. With certain upgrades, it can even repair your tools as you travel, making the Mending enchantment redundant if you have one of these on your back.

The biggest change, however, comes to its size. Completing challenges lets you unlock another page of space with another 24 slots, with a total size of 16 pages. That makes it the biggest and easiest way to carry items in the game, as it has 288 total slots compared to your normal inventory, which has 40 in total. To put that into perspective, you can carry 442,368 items when fully stacked. I’m not sure I’ve ever had that many items in any of my Minecraft saves, to be honest.

Seeing as Minecraft’s 26.2 Chaos Cubed update just dropped, I’m getting the urge to jump back in and start a new world. One of my biggest problems is hoarding blocks I’ll never use just in case I need them in the future, so having this huge backpack could be a good fix to the massive storage rooms I have to build every time.

Unfortunately, however, this add-on is only available to those on Minecraft Bedrock, so if you’re a Java player, you’ll have to miss out on this one.

Wizzerd Quest 2 Free Download

Download File

Wizzerd Quest 2 Direct Download:

Wizzerd Quest Is BACK! The House of Da Vinci

Kondoorsoft returns with the long-awaited sequel to the shareware sleeper hit Wizzerd Quest! How did we manage to top such a strange and charming game?! By quadrupling the scope, building an brand new entirely 3D open world to explore, and adding LIVE-ACTION FULL-MOTION VIDEO CUTSCENES into the mix!

STORY: The Emperor Is Dead!
Good news! You beat Wizzerd Quest and saved the island of Wayword! Or maybe you’re new, so you didn’t do any of that! Either way, bad news! – The mainland is in even worse shape! A necromancer cult has taken the Emperor’s body into an evil cathedral to do who-knows-what to it, and it’s your job to drive them back, region by region, rescue the Emperor’s remains, and bring peace and freedom to the land of Evenfall! You can do this solo, or call in a buddy to help with Wizzerd Quest 2’s full split-screen co-op mode!

GAMEPLAY: Wizzerd Quest gets a BIG upgrade!
Let’s face it: you liked Wizzerd Quest, but the jank gave you a headache. Well good news, sport. You can now experience the iconic Wizzerd Quest writing and optional co-op gameplay paired with major enhancements:

  • Full 3D movement and camera controls, including full key remapping and mouse sensitivity adjustment!
  • A vastly improved inventory and bartering system anchored by mouse or controller-driven menus that no longer require awkward button mashing!
  • A proper map system with full player and landmark location (but no yellow paint, and if you ask us for quest waypoints we will cry so please respect our choice to Daggerfall-up these quest objectives)
  • A rich collection of minigames, dungeons, factions and side quests, so you can tackle the game at your own pace!
  • Unique, hand-written dialogue for every NPC in the game, rich worlds full of hand-placed landmarks and lore, and absolutely zero microtransactions, invasive DRM or AI slop.

Screenshots

System Requirements

Minimum
Requires a 64-bit processor and operating system
OS: Windows 10 x64
Processor: Intel Pentium G4560 or AMD Athlon 3000G
Graphics: Radeon RX 550 or GeForce GT 1030 2GB
Storage: 2 GB available space
Support the game developers by purchasing the game on Steam

Installation Guide

Turn Off Your Antivirus Before Installing Any Game

1 :: Download Game
2 :: Extract Game
3 :: Launch The Game
4 :: Have Fun 🙂

Download File

Fan-favorite map returns to CS2 competitive play in Premier Season Five

Valve has confirmed that Cache is returning to the Active Duty pool in Counter-Strike 2, replacing Overpass when Premier Season Four ends on July 6. It’s a major return for the map, which hasn’t featured in competitive play for seven years, but after remaking the map and updating it for CS2, Valve has finally pulled the trigger.

Cache returned to the popular FPS game on Tuesday, April 28, seven years after it was removed from the game. During that time, Valve announced and released Counter-Strike 2, transitioning the game from the original Source engine to Source 2 and improving its graphics. With the new engine, classic CS:GO maps looked dated, so work on remaking them began with Inferno, Train, and Overpass, with Cache joining the ranks this year.

Now, it’ll be available in CS2’s Premier mode, the game’s Competitive playlist, where players fight to earn rating points in the same maps and rulesets as the professional game.

In a tweet on June 22, Valve confirmed that the Season Five Active Duty map pool will see one of those remakes removed, with Overpass making way for Cache when it kicks off. Valve also confirmed that Season Four is coming to a close, with Monday, July 6, announced as the end date.

If you haven’t earned your Premier Season Four medal yet, then you’ll need to have 25 wins this season before it ends. Your CS Rating also needs to be visible, which means you’ll need to win a match within 14 days of July 6.

Season Four of Premier ends on July 6th.

You must have 25 Season Four Premier wins and a visible CSR when the Season concludes to earn your Premier Season Four medal.

For the Season Five Active Duty map pool:

– Overpass
+ Cache pic.twitter.com/W5NLTHweok

– CS2 (@CounterStrike) June 22, 2026

The map changes mean there will be seven maps in the Active Duty pool in Season Five: Dust 2, Inferno, Mirage, Nuke, Ancient, Anubis, and Cache. These maps will also be used in professional matches, starting with BLAST Bounty on July 21.

The community feedback on the news has been mixed, with many frustrated that Overpass has been removed just a year after it joined the Active Duty pool. There’s also some frustration over the fact that Mirage remains in the pool, as it is consistently one of the most-played maps in CS2, and many have grown bored of it.

Regardless, Cache is officially back, and it’s time to get practicing. Unfortunately, I’ve forgotten every smoke grenade lineup I ever knew on the map, so I’ll need to get into a private lobby and start learning them all over again.

Steam Machine review roundup: Hefty pricetag for a niche product

The Steam Machine is almost here. Valve has finally announced the price of their latest hardware release, with the interest list for purchasing one of the four options available open until June 25. Valve has sent review models to journalists around the world, and while some are fans of the Steam Machine, they all share the same opinion: It’s very expensive.

The base 512GB model of the Steam Machine costs $1,049, while the 2TB version comes in at $1,428. Neither of those comes with a controller, so you’ll need to add an extra $69 if you want one of those, too. The price reflects the cost of buying the hardware required to build the Steam Machine, with memory shortages making it difficult to procure RAM and suppliers charging a massive markup.

The Steam Machine’s specs aren’t terrible, and it comes with a semi-custom AMD Zen 4 six-core CPU and a semi-custom AMD RDNA 3 GPU, but both chips use older AMD architecture, which has raised some eyebrows among PC gamers. It also comes with 16GB of DDR5 and 8GB of GDDR6 VRAM, and a surprisingly small case that is just 152mm tall, making it a fraction of the size of both gaming PCs and consoles.

For reviewers who got to test out the Steam Machine early, it’s been difficult to look past the cost of Valve’s latest hardware offering. In their 8/10 review, IGN’s Jacqueline Thomas praised the machine as the “easiest way to get into PC gaming right now,” but at $1049, it is going to be too expensive for gamers who plan on using it like a console in their living room, with the PS5 and Xbox Series X both significantly cheaper.

Tom’s Hardware Andrew Freedman focused more on the internals, though, saying that while they felt the price was competitive based on the current market, the Steam Machine’s hardware was already aging, and that many will feel that the 8GB of DDR6 RAM isn’t good enough for gaming above 1080p today, never mind in the future.

Linus Sebastian from Linus Tech Tips called the Steam Machine “by far the best solution to PC gaming on the couch” in his review, and praised Valve for how smoothly SteamOS runs on the device. He did, however, admit that he found that the Steam Machine’s raw gaming power left a lot to be desired, and that he felt the parts found inside did not match what he would expect from a 4K gaming machine.

Eurogamer’s Chris Tapsell is a fan of the Steam Machine and believes that there is a place for bringing PC gaming into the living room, but also struggles with the pricetag, saying it would have been a “genuine competitor” to the PS5 and Xbox Series X if it arrived at a cheaper price point. The Verge shared that feeling, with Sean Hollister calling it the “best attempt [he’s] seen at a PC that actually fits into a living room,” but ponders if it’s “good enough” for that $1,049 pricepoint in their 6/10 review.

Whether the Steam Machine is worth your money is difficult to say. If you have a Steam library full of games that you want to play while relaxing in your living room, then yeah, it might be. It may also be a good option if you want to start PC gaming but don’t want to build your own computer. If, at this price point, you just want a powerful device that you can play games on while sitting on your sofa, you’re probably better off looking at Xbox and Sony’s offerings.

Arc Raiders trials – what’s on this week

Arc Raiders trials are important for any seasoned topside veteran; not only do they gift you some free loot, but they offer up challenges that can put you head and shoulders above the rest on the leaderboards. With updates now few and far between, becoming an expert at trials can keep you locked in while you wait for the next expansion.

It’s okay if you’re looking for things to do in Arc Raiders now it’s gone a little quiet – the expeditions are worthwhile, but take a long time to complete, and the maps aren’t exactly coming thick and fast. Trials offer consistent challenge and a ton of free loot for those who can prove themselves. Here is every trial in Arc Raiders this week, and the best place to complete them.

All Arc Raiders trials this week

Trials in Arc Raiders are a set of weekly challenges that test you in various aspects of the extraction shooter. It could be dealing damage to a specific type of Arc threat, or it could be looting a specific type of container. These are passive challenges and are ongoing, so if you don’t do well on one run, you can simply load up again and give it another go.

The Arc Raiders trials for 22 June – 28 June are:

  • Damage flying Arc enemies inside the Spaceport walls: Fairly self-explanatory, this one. Waiting for a Close Scrutiny event will dramatically increase the amount of flying Arc inside the walls, as they drop to protect the Assessors. You won’t be alone here, though, as other players will also want to dispatch the flying enemies to get access to the high-value loot.
  • Search Arc Probes, Couriers, and Assessors: Prospecting Probes isn’t scheduled for this week, so there’s that idea out the window. Riven Tides tends to see its fair share of Probes near the beach area, but really, they can be anywhere. Keep an eye out for black smoke emanating from the crashed Arc.
  • Search Supply Drops: Spaceport is a good place for this, as there is usually a supply drop point near the tower. Call it in and watch your back while you wait for it to drop.
  • Damage Leapers: Riven Tides near the cranes is an excellent vantage point to complete this trial. With easy cover and a lot of elevation, you can wail on the Leapers without them being able to do much back.
  • Destroy Pops: Head inside any building, and you’re likely to be accosted by several pops. The big buildings on Spaceport and Dam Battlegrounds are an excellent place to farm these rolling threats.

With the Arc Raiders trials changing every Monday, make sure you check back in each week to see how you can top the leaderboards. If you want to go hunting Topside, then you’ll need to be prepared – check out our best Arc Raiders skills guide so you don’t get caught short.

All LoL skins tiers, how to get them on sale

I remember the good ol’ days when League of Legends only had Standard, Deluxe, Epic, Legendary, and Ultimate skins; now there’s Transcendent, Mythic Variants, Exalted – the list feels like it goes on and on. If you’re a returning player who’s wondering what the heck has happened, or a brand new one confused by all of the jargon, don’t worry: our League of Legends skin guide has you covered. We’ve got everything from a list of the cosmetics that are currently on sale to the dates of the next Your Shop. Strap in.

All LoL skin tiers and how to get them

Here’s a full list of all the League of Legends skin tiers (listed from most expensive to least), and where you can acquire skins of that level. Note that there are some exceptions, which I’ll mention later on.

Skin Tier
Acquisition
Cost
Unique Traits
Examples

Transcendent
Hall of Legends store
Between $50 – $500 depending on the bundle purchased.
All of Ultimate-tier level traits, unique gameplay elements, tied to external in-game and IRL events
Immortalized Legend Ahri, Immortilized Legend Kai’Sa

Exalted
Sanctum
80 Ancient Sparks for guaranteed skin (400RP / $3.08 per Spark)
“Hyper-exclusive luxury items,” multiple forms, unique animations
Arcane Fractured Jinx, Revenant Reign Viego

Mythic Variant
Sanctum
40 Ancient Sparks for guaranteed skin (400RP / $3.08 per Spark)
New voicelines, recalls, animations, and model changes to previously existing skins
Peacemaker High Noon Yone, Divine Architect Porcelain Aurelion Sol

Ultimate
Store, Hextech Chests, Loot Drops
3,250RP / $25
Complete re-imagining of the character with new, unique mechanics (evolving skins that change form, for example)
DJ Sona, Elementalist Lux

Mythic
Mythic Store, Mythic skin tokens
100 Mythic Essence (earnable currency)
Enhanced animations
Sunken Shadows Nami, Hextech Poppy

Prestige
Mythic Store, paid battle pass completion
150 Mythic Essence, or 1,650 RP / $12.96 for battle pass
Gold and white variation of an existing skin with a unique border, VFX, and splash art
Prestige K/DA Akali, Prestige True Damage Senna

Legendary
Store, Hextech Chests, Loot Drops
1,820RP / $14
Complete re-imagining of the character with new animations, visuals, sounds, voice lines
Primordian Aatrox, Spirit Blossom Ahri

Epic
Store, Hextech Chests, Loot Drops
1,350RP / $10
New model, animations, visuals, sounds, some new voice lines
Firecracker Ashe, Dark Star Karma

Standard
Store, Hextech Chests, Loot Drops (effectively retired)
975RP / $7.50
Simple model changes, some unique animations
Moo Cow Alistair, Definitely Not Blitzcrank

Budget
Store, Hextech Chests, Loot Drops (effectively retired)
750RP / $5.77
Simple model changes
Little Knight Amumu, Sweetheart Annie

There are, of course, some exceptions to these rules. Some older Ultimate skins (Gun Goddess Miss Fortune) are a little cheaper, and event-only skins like Pax Sivir, Pax Jax, and Pax Twisted Fate are now inaccessible. The original launch and beta skins, including Black Alistair, Silver Kayle, Young Ryze, and King Rammus are also unobtainable via any means.

Riot is also no longer releasing Standard or Budget skins, with these primarily being obtainable via the store or Hextech Chests. Epic-tier skins are now the lowest level of purchasable skin.

Which League of Legends skins are currently on sale?

Now, I’m pretty guilty of buying skins, and while I did check how much I’d spent on League of Legends once, I have no plans to do so anytime soon – the psychic damage was real.

If you’re more responsible than I am, I’d advise getting cosmetics when they’re on sale as part of the weekly store rotation. Here’s a list of the League of Legends skins that are currently on sale:

Skin
Cost (RP)

Primordian Bel’Veth
1,012

Astronaut Teemo
877

Dark Star Yorick
877

La Illusion Renata Glasc
877

PROJECT: Gangplank
810

Spirit Blossom Akali
810

Pizza Delivery Sivir
742

Spirit Blossom Soraka
742

Dunkmaster Ivern
742

HEARTSTEEL K’Sante
742

Infernal Vel’Koz
675

Cosmic Reaver Kassadin
540

Piltover Customs Blitzcrank
540

Woad King Darius
390

Beast Hunter Tryndamere
337

These skins will be on sale until Monday June 29 at 10am PST / 1pm EST / 6pm BST / 7pm CEST.

It’s worth noting that you can also unlock champions in the store using RP, but I would advise against doing so. You’ll earn enough skin shards and Blue Essence to fill out your own unique roster pretty quickly, so save your RP for skins.

When is the next League of Legends Your Shop?

League of Legends’ Your Shop is currently live. You have until  9am PDT / 12pm EDT / 5pm BST / 6pm CEST on Tuesday, June 2 to grab your discounted skins. I hope yours was better than mine this time around.

So that’s everything you need to know about League of Legends skins, their tiers, and how to buy them. You can also check out our dedicated League of Legends Mythic shop guide if you want to keep up with the latest rotation.

Warframe dev explains why it’s not celebrating the end of its biggest rival, Destiny 2

It’s rare to hear someone mourn the downfall of a rival. You don’t hear boxers get on the microphone and talk about how sad they are that their opponent got knocked out. Politicians are rarely deflated when they’ve won an election against a fierce adversary. Yet for those behind Warframe, Bungie’s decision to stop supporting Destiny 2 isn’t a moment of joy or relief, but rather “heartbreak,” according to Community Director Megan Everett.

Destiny 2 fans were devastated to hear that Bungie was ending live support for the game, with June 9’s Monument of Triumph the last major update for the FPS game. With players flooding back for one last hurrah on the game, you’d be forgiven for thinking that the developers behind Warframe, seen as Destiny 2’s biggest competition, would be glad to hear that the game was coming to an end, but that’s far from the case.

In fact, the Warframe team is extremely saddened by the news, calling it “earth-shattering” and stating that “no one is celebrating.” In fact, Digital Extremes was so sad, they created a special tribute to Destiny 2.

Speaking to Eurogamer, Community Director and Live Ops Lead Megan Everett said that they never “thought [they’d] see the day where I’d read an article from Bungie about Destiny 2 essentially shutting down.”

“I’m speaking personally, but I know people would echo it as well. No one is celebrating the fact that this has happened to Destiny, and its players, and that story,” Everett continued. “I know people have obviously compared us in terms of being ‘direct competitors’ and stuff like that, but I think a game is healthy when you have competitors, and [Destiny’s devs] have done such an amazing job trying to grow that story regardless of whatever situation they were in.”

“Overall, I hate to see that happen to them. I have close friends who play Destiny over Warframe. We have friends over there; to see this happen to them is devastating to the industry. To live in a reality where they’re gone isn’t a positive one.”

For Warframe, it’s clear that the team felt having competition from a giant like Bungie and Destiny 2 was good for it, and pushed it to continue improving the game to try to match up with its rival. They also view the two as different, each scratching a specific itch that the other didn’t.

“I think we’re so used to seeing a Warframe and Destiny comparison almost every single day working on the community team,” she said. “This can be a conversation that’s beneficial, seeing two games that are similar but are so different elsewhere, catering to two very different crowds. We tried the PvP thing, and we’re not a PvP game. If you’re coming to Warframe trying to scratch that itch, you’re going to have that itch for a long time.”

I think I would never say that what has happened to Destiny is a good thing, even though it ‘eliminates a competitor.’ I think competition is healthy. I’ve said forever, I never expect anyone to only play Warframe. You would burn out so fast if you did. So having other games that scratch a similar itch is healthy for our genre. Having Destiny is healthy for us.”

While their “competition” may be gone, Warframe will continue on, and just dropped its Jade Shadows: Constellations update on June 17.

Erosion’s time-bending twist stands out, but it’s also a great roguelike twin-stick shooter

Erosion‘s unique selling point is obvious. You can completely alter the future of the game’s world simply by dying or clearing out a little town. As the game’s Steam description reads, “Die in a dungeon? Wake up ten years later. That peaceful farm is now a cultist compound worshipping the Great Ol’ Rooster. That store owner you helped? They’ve built an empire.” It’s a fascinating feature that makes you think about everything you do, and while the focus was on other aspects during my hands-on time at SGF, it seems to be really smartly implemented. 

Erosion is more than a time-bending gimmick; it is a genuinely fun twin-stick shooter and a throwback to classics of the genre. The developer who was on hand while I played the game wanted to show me as much of the actual gameplay as he could, to make it clear that Erosion isn’t just a one-trick pony.

While you’ll be regularly exploring the hub world and taking on a variety of enemies, the core of the action takes place in Erosion’s dungeons. That overworld, though- there’s so much to see and do. You can race your speeder, gamble at the local casino, go sand fishing, or hunt for bounties. It’s where you alter the game’s story and build your own world, but it’s not where you’ll find the best of the game’s chaotic combat.

It’s fast, responsive, and challenging, with enemies and all manner of breakable items flying around the room as you fight. The dungeons are procedurally generated, too, so you’ll need to figure out the makeup of the area you’re in before diving into the action. Of course, you aim with the left stick and shoot with the right; the actual mechanics are standard twin-stick stuff, but where Erosion shines is in its build variety.

There are loads of unique weapons, more than 100 different skills to unlock, and many modifiers to change how your attacks work. There are rocket launchers, standard rifles, and even the Ebony Rooster that shoots bouncy eggs around the arena, taking out anything in their path. You also get the chance to switch skills up by opening certain chests and defeating bosses, potentially creating a wild build.

That chance of creating something overpowered is the best part of Erosion’s combat. To close out my demo, I was spawned into a later game save, in which I had access to all of the skills in the game, and the developers had created a build to really show off what’s possible. So much was going on during combat that I wasn’t sure exactly what skill was doing what, but multiple abilities were reacting to each other to create even more powerful attacks. 

For example, one attack spawned a ball that would bounce around the stage to inflict additional damage, and I had a skill that made those balls duplicate whenever they hit an enemy. Suddenly, the room was full of projectiles, numbers flying around the screen as I did damage. Enemies melted before my eyes. I was flying through the rooms of the dungeon and even beat the boss in a matter of seconds. While that’s not how the majority of the game will feel, it shows what’s possible in Erosion. You’re not limited in your builds; you have the freedom to play around with whatever you unlock to create something truly broken. I’m sure there’ll be countless different options for each run – some experimentation will be needed to find your ideal playstyle, though.

My only concern so far was the underwhelming visual design of the dungeons. While the overworld oozes style, the dungeons I saw were pretty dull. Imagine smaller versions of the Horizon series’ Cauldrons; lots of grey and very little to catch the eye. Hopefully, I was just limited by the sections of the game I saw, and more variety is added to the dungeons as you progress, and the time-travelling aspect starts to take effect.

I’m glad Erosion doesn’t lean on that unique aspect too much, though. To really stand out, it needed to be a good twin-stick shooter as well, and from what I’ve played, it does that with aplomb.

Black Ops 7’s incredibly popular Classic mode is here to stay, and it’s getting four new maps

Call of Duty: Black Ops 7 Season 4 introduced three new multiplayer maps, new weapons, and the Rogue Run Zombies experience, but to be brutally honest, I’ve seen very little of any of those additions. That’s because the Classic mode, introduced in the same update, has captured my heart, and Treyarch has now confirmed it’s here to stay.

If you’re old and miss the feeling of the Call of Duty games from the 2010s like me, then Black Ops Classic is the mode for you. It removes movement features like Omnimovement, which allows you to move and dive in any direction, wall jumps, Tactical Spring, and sliding, taking us back to the good old days when you could only move in eight directions.

On top of that, loadouts, perks, and scorestreaks are all restricted too, with only certain items available in this mode to keep that old-school feel. Introduced at the start of Black Ops 7 Season 4, it was an immediate hit with players and has proved to be so popular that the mode is being made permanent.

Thanks to the great community response, Black Ops Classic is now a permanent addition to Black Ops 7! 🤝

With the arrival of Season 04 Reloaded, four more iconic maps from previous games will be added to the rotation: Launch, Fringe, Hacienda, and Gridlock. pic.twitter.com/9s01Hqx9Rg

– Treyarch (@Treyarch) June 22, 2026

In a post on June 22, Treyarch announced that thanks to “the great community response,” Black Ops Classic will become a permanent addition as part of the Season 4 Reloaded patch on June 25. That means we no longer have to worry about it disappearing in a playlist update, which is great news.

That’s not all, either, as Treyarch also announced that four classic maps will be added to the mode too, with Launch, Fringe, Hacienda, and Gridlock from the Black Ops series all getting inserted into the rotation. Fringe, Hacienda, and Gridlock have already been available in BO7, with Fringe included in this week’s patch.

It’s no surprise that the mode is here to stay, because the reaction to Black Ops Classic has been hugely positive. Players have enjoyed reliving the classic experience, and it’s clear that Activision has been listening because not only are they making this playlist permanent in Black Ops 7, but they’re also porting Black Ops 1 and 2 to PS5 in July. Clearly, they see that there’s an appetite for legacy Call of Duty, and they’re willing to provide the experience.

Black Ops Classic is live in Black Ops 7 right now, with the four new maps coming as part of Season 4 Reloaded on Thursday, June 25.

Arc Raiders Nomadic Envoys stock – what does the new trader have for sale this week?

With the news that Arc Raiders updates will be fewer and further between, it might be easy to think the game will suffer as a consequence, but thankfully, there’s a new trader in town, and they’re selling some pretty decent stuff. From legendary collectibles to skins and emotes, the Nomadic Envoys have a lot to offer for those with the coin to spare.

The Nomadic Envoys are an absolute godsend for those who struggle to pin down loot; the shop rotates weekly and offers some really powerful gear for those who need a leg up – or for those who are missing a few specific items from their collection. Here is what the new Arc Raiders trader has for sale this week.

Arc Raiders Nomadic Envoy stock

To purchase items from the new Arc Raiders trader, you pay with loot rather than with coins. There is a list of eligible goods next to each of the products for sale, with the stock rotating on a weekly basis. Here is what the Nomadic Envoys have for sale this week:

Traveler (backpack)

200,000 coins worth of eligible items:

  • Queen Reactor
  • Matriarch Reactor
  • Bombardier Cell
  • Assessor Matrix
  • Turbine Compressor
  • Leaper Pulse Unit
  • Bastion Cell
  • Vaporizer Regulator
  • Rocketeer Driver

Field Kitchen (backpack attachment)

100,000 coins worth of eligible items:

  • Queen Reactor
  • Matriarch Reactor
  • Bombardier Cell
  • Assessor Matrix
  • Turbine Compressor
  • Leaper Pulse Unit
  • Bastion Cell
  • Vaporizer Regulator
  • Rocketeer Driver

Aphelion

  • 1x Elephant Obelisk
  • 1x Playing Cards
  • 1x Lance’s Mixtape (5th edition)

Venator Blueprint

  • 1x Colorful Shoes
  • 2x Red Coral Jewelry
  • 3x Music Album

Sextant

Equatorial Sundial

  • 2x Broken Guidance System

Metal Plating

Raider Tokens

150,000 coins worth of eligible items:

  • Queen Reactor
  • Matriarch Reactor
  • Bombardier Cell
  • Assessor Matrix
  • Turbine Compressor
  • Leaper Pulse Unit
  • Bastion Cell
  • Vaporizer Regulator
  • Rocketeer Driver

Nomadic Envoy services

The Nomadic Envoy, Ermal, offers two services in addition to their wares that are extremely valuable to high-level players, enabling those who choose to complete Expeditions to keep their most valuable items and others to horde more loot from runs. They are:

Stash Expansion

Expands your stash beyond its ordinary limits.

  • +12 Stash slots
  • Cost: 200,000 coins’ worth of eligible items

Expedition Vault

After departing on an Expedition, any items placed in the Vault will be available to your next Raider.

  • +1 Expedition Vault slots (up to five)
  • Cost: 200,000 coins’ worth of eligible items

We’ll be keeping on top of the Nomadic Envoy’s stock, so check back each week to see what valuables you can get your hands on. Also, if you want to put their services to good use, check out our Arc Raiders Expedition guide to get the lowdown on the powerful resets.

Gamesir G7 Pro review – a fantastically capable PC controller for a great price

Verdict

While the Gamesir G7 Pro is far from a truly budget game controller, its sub-$80 price is amazing value for the amount of features this controller offers. It’s also well-built, if not quite on par with truly premium controllers that pack in similar numbers of features. However, it’s also half the price of those options.

Pros

  • Quality TMR thumbsticks
  • Excellent value for money
  • Premium build quality
  • Loads of features, including a charging dock

Cons

  • Wired connection required on Xbox
  • Face buttons can feel unusual initially
  • Battery life is only average

If you’re looking for a controller upgrade that can give you more than just the basics you get with a standard Xbox controller, but you’re not able or willing to push your budget to $150 or more, the Gamesir G7 Pro is probably for you. It takes that Xbox controller format and adds switchable rapid triggers, switchable rear paddles, a removable faceplate, TMR thumbsticks, an internal rechargeable battery, and a convenient docking station, all for just $30 more than a standard Xbox controller.

Add in that this is a well-built controller available in some smart-looking color combinations, and Gamesir has created easily the best PC controller in its class. Good game, sir, indeed.

Specs

Gamesir G7 Pro specs

Connections
2.4GHz wireless, wired (USB-C), Bluetooth

Power
Rechargeable battery and USB

Platforms
Xbox, PC

Layout
Xbox

Dimensions
152 x 103 x 58mm

Weight
272g

Price
$79.99

Features

It’s the sheer number of features packed into this $80 controller that make it standout. It competes with the sort of feature set available in the Xbox Elite Controller Series 2 or the Scuf Valor Pro Wireless, but for half the price.

For a start, it has TMR thumbsticks, which means this controller should offer better accuracy than old-style ones, and it will never develop dead spots. Similarly, its triggers use Hall Effect sensing, so again they shouldn’t lose accuracy and responsiveness over time. The triggers can also switch between analog mode and a short-throw, mouse button-like clicky mode for fast non-analog inputs (such as firing a gun).

The trigger mode is controlled by sliding switches on the back of the controller, and here there are also switches for enabling or disabling the rear paddle buttons, of which there are two.

Four gold contact points also hint at the fact that this controller can be charged via its convenient docking station, which can transfer power as well as provide a connection to your PC.

A USB-C port at the back provides this connection while a flap on the underside of the dock gets you access to the wireless dongle. Remove this, and you could, for instance, connect the dongle directly to your PC while having the charging dock be used just for charging and plugged into a dedicated outlet.

Back to the controller, and it gets its own USB-C port on its front edge, so you can play wired (required for Xbox) as well as wirelessly (along with over Bluetooth). On this front surface, there are also the bumpers, triggers, and two tiny extra buttons hidden between the bumpers and triggers.

The controller’s main face buttons and controls are pure standard Xbox, in terms of layout and main abilities. However, the buttons use optical microswitch buttons for a faster, clickier feel. The d-pad can also be removed and swapped for a concave disc or cross-style pad.

Also removable is the faceplate, which here on this black version is a translucent black and red color that I’d be inclined to give a bit of a custom paint job. Underneath this plate, though, is a neat feature, which is that the controller is transparent, so you can see its insides through the dark plastic.

Design and comfort

The Gamesir G7 Pro is available in some fantastic designs. There’s the stunning Wuchang: Fallen Feathers Edition (available here), and the plain white and gray one looks great too (here). This black and red one doesn’t quite hit home as much for me – thus the desire for a custom paint job on the faceplate – but it’s still a reasonably smart-looking controller.

Crucially, it’s a well-made unit, too. The main body feels rock solid, with no flex or creaking, while the controls all feel good and the faceplate fits precisely, attaching with magnets.

The grips have a textured, rubberized coating that does feel great and aids grip, but these coatings can go a bit sticky over time. Valve, for instance, chose not to use such a coating in its Steam Controller, seemingly at least partly because of this. Still, you should get several years of use before encountering this, and it’s not guaranteed to happen.

Otherwise, the rest of the controls and features all fall into place just as you’d expect. The core Xbox controller shape is there and feels as familiar and comfortable as ever, while the extra bumper buttons and rear features are all easy to reach.

Performance

While this controller doesn’t claim to compete with the very highest-speed controllers, with features such as 8kHz polling, this is still a very capable controller that will satisfy all but the most elite players.

Starting with the thumbsticks, their tops have really good grippy rubber finishes, and the feel of the sticks is smooth and somewhat on the light side, but without feeling like you can’t easily control them. I particularly liked that the central section that the stick snaps to doesn’t have too strong a breakout force – it’s easy to smoothly transition across the middle, without the stick feeling like it’s forcing you back to the middle.

Their accuracy is immediately noticeable in competitive games. Tracking opponents in Call of Duty or Apex Legends, the sticks feel smooth, predictable, and exceptionally precise. There’s a confidence to the inputs that cheaper controllers often struggle to replicate.

Likewise, the triggers feel really good. Smooth and precise with well-weighted resistance. The rapid trigger mode doesn’t feel as snappy as some, with less of a defined click, but it’s still better than controllers that simply shorten the throw of the trigger without adding an extra switch.

As for the microswitch face buttons, they feel nice and tight and snappy, though not quite as clicky as some that we’ve encountered – it’s not like clicking a mouse button. Still, if you’re used to a standard controller, you may find the ones here – including those under the d-pad – more reactive than initially feels comfortable. After a while though, the responsiveness feels so much better than standard buttons.

Battery life

The Gamesir G7 Pro’s battery life is merely adequate rather than exceptional: at around 10-12 hours of use it doesn’t break any records. However, the included charging dock offsets this limitation in many ways. Obviously it doesn’t help if you’re caught short mid-game, but having a place to drop the controller in between sessions means the battery should always be fully charged when you pick it up.

Price

The Gamesir G7 Pro price is $79.99, making it more expensive than a standard Xbox controller, and considerably more than truly budget units, such as the EasySMX X05. However, the number of features it packs in is on a completely different level to those controllers, and the vast majority of competing options are around twice the price. As such, despite its small premium, it’s fantastic value. What’s more, right now you can get 20% off thanks to Amazon Prime Day.

Verdict

If you’re in the market for a gamepad for your PC and Xbox that provides a meaningful upgrade over a standard or budget controller, the Gamesir G7 Pro absolutely delivers. The reliability and precision of TMR thumbsticks and Hall Effect triggers, the extra buttons, the customization options, the docking station, and an internal rechargeable battery. It all adds up to a lot more functionality.

Crucially, all this functionality doesn’t come at a huge price premium. Yes, it’s more than a standard controller, but you’ll be paying a minimum of $50 more for most alternatives with similar feature sets – and many of those still don’t come with a charging dock.

Steam Machine release date, specs, and price

Find out everything you need to know about the Steam Machine with our comprehensive guide to arguably the biggest gaming PC hardware launch of 2026. The Steam Machine is set to revolutionize the living room gaming space, thanks to Valve creating an incredibly compact console-like system that you’ll be able to game on from the comfort of your couch.

If you’re just getting started on Valve hardware then be sure to check out our Steam Controller review to see what they just shipped, and our Steam Deck review too. Combining the best of that kit and SteamOS, the Steam Machine should make it easier than ever to play your Steam game library without needing to fire up your main gaming PC or resort to using a keyboard and mouse. The Steam Machine was expected to be one of the best gaming PC options around when it was announced, thanks to its compact size, claimed 4K-capable gaming performance, and expected low price. With recent PC component price rises, though, the Steam Machine price is high, and its feat as a world-changing device seems set to hang in the balance. Read on below to find out everything you need to know about the Steam Machine.

Steam Machine specs

These are the Steam Machine specs:

Steam Machine specs

CPU
Semi-custom AMD Zen 4 six-core/12-thread (up to 4.8 GHz, 30W TDP)

GPU
Semi-Custom AMD RDNA 3 28CUs (2.45GHz max sustained clock, 110W TDP)

RAM
16GB DDR5 + 8GB GDDR6 VRAM

Storage
512GB NVMe SSD or 2TB NVMe SSD

Networking
2×2 Wi-Fi 6E, Bluetooth 5.3, integrated 2.4GHz Steam Controller wireless adapter, gigabit Ethernet

Ports
Rear: 1 x DisplayPort 1.4, 1 x HDMI 2.0, 2 x USB-A 2.0, 1 x USB-C 3.2 Gen 2
Front: 2 x USB-A 3.2 Gen 1

Extras
17 individually addressable RGB LEDs for system status and customizability

Dimensions (WxDxH)
156 x 162.4 x 152mm

Weight
2.6 kg / 5.7lbs

Steam Machine size

The most remarkable spec of the Steam Machine is its size. Measuring just 152mm tall (148mm without feet), 162.4mm deep, and 156mm wide, it’s a fraction of the size of even most mini gaming PCs, let alone typical full-size systems. For comparison, the likes of the hugely popular Fractal Design Terra mini-ITX case measures 343 x 153 x 218mm, while a typical ATX case like the NZXT H6 Flow measures 287 x 415 x 435mm.

This incredibly compact size means the Steam Machine can easily sit unobtrusively on a desk – no need to hide your PC under it – alongside a work laptop, for instance. Or, it can nestle in amongst your PS5, Xbox Series X, and AV equipment next to your TV.

Steam Machine Graphics

This size does come with some compromises, though. Yes, not even Valve can fit an all-conquering RTX 5090 graphics card and AMD Ryzen 9850X3D CPU into a box of this size. Instead, the Steam Machine relies on semi-custom AMD chips for its gaming horsepower. The company hasn’t explicitly said whether these are separate CPU and GPU chips, or whether they are integrated into a single APU like on the Steam Deck. However, what we do know is they have much higher specs than the Steam Deck, but much lower specs than truly top-tier gaming PCs.

The CPU uses AMD’s older Zen 4 architecture, rather than its latest Zen 5 design, which is a significant upgrade over the Steam Deck’s even older Zen 2 design, but still means the Steam Machine is not truly cutting edge. The chip also has just six cores, putting it on par with the Ryzen 5 7600X. That’s more than the four cores of the Steam Deck, but behind the eight you’ll find on the best gaming CPUs, such as the Ryzen 7 9800X3D.

These cores can handle two application threads at once, though, so the chip appears to SteamOS as though it has 12 cores. It also runs at up to 4.8GHz, which is much faster than the 3.5GHz limit of the four-core CPU in the Steam Deck.

As for the GPU, this is again based on the older AMD RDNA 3 architecture, rather than the RDNA 4 design used in the company’s latest graphics card, such as the RX 9700 XT. Again, though, it’s much newer than the GPU in the Steam Deck, which uses AMD’s RDNA 2 architecture.

What’s more, this GPU has far more compute units (CUs) than that of the Steam Deck. It has 28 CUs compared to the Deck’s eight CUs. Along with a much higher peak clock speed of 2.45GHz and a total power envelope of 110W (compared to the Deck’s 15W), this is altogether a far more powerful unit.

For comparisons to a desktop graphics card, the Steam Machine’s GPU is close to the spec of the RX 7600. That card also uses RDNA 3 but has 32 CUs. Meanwhile, the laptop RX 7600M has the same 28CUs as the Steam Machine, and that chip typically can hit around 60-100fps in mode games running at 1080p.

Steam Machine performance

Here lies the crux of the expected performance of the Steam Machine. Its GPU simply won’t have the power for native 4k gaming in any but the most graphically basic games. Instead, by Valve’s own admission, the system relies on AMD’s FSR upscaling to upscale from 1080p to 4K, to hit 60fps.

In general, we’ve not been all that impressed by AMD FSR upscaling, and certainly would be wary of using it to try and play faster-paced games with a keyboard and mouse on a gaming monitor, when upscaling from 1080p to 4K. However, for use on a TV and when relying on the more forgiving inputs of a Steam Controller – or other gamepad – it should mean acceptable performance.

Early performance tests show the machine is able to hit its upscaled to 4K performance target in a decent number of modern games, although its weak ray tracing performance means it struggles in games where this is required. The likes of Indiana Jones and the Great Circle and Doom: The Dark Ages struggle to hit 40fps even on low settings.

As for other aspects of the Steam Machine’s specs, it’s set to ship with 16GB of RAM and have a dedicated 8GB of VRAM, both of which should be adequate for running most modern games. There has been a lot of talk recently about graphics cards with only 8GB of VRAM being performance-limited in modern games, but SteamOS is far more efficient than Windows, so we don’t foresee this being an issue for the Steam Machine.

In terms of IO, you’ll get one DisplayPort 1.4, one HDMI 2.0, two USB-A 2.0, one USB-C 3.2 Gen 2, and a gigabit Ethernet port on the back, plus there are two USB-A 3.2 Gen 1 ports on the front.

Livening up the otherwise simple black box is a lighting strip on the front edge, which has 17 individually addressable RGB LEDs “for system status and customizability.” You can also swap the front panel for other funky designs, plus, of course, many companies have already developed skins for the Steam Machine, such as those by Dbrand. Oh, and how could we forget the Dbrand case that makes the Steam Machine look like a companion cube.

Steam Machine release date

The Steam Machine release date is June 25, 2026. Valve has opened a pre-order queue system where you sign up – via this link – then, on June 25th, there will be a random draw that will determine who gets to buy one of the units. You’ll need to sign up before June 25 to be in with a chance of buying straight away.

Steam Machine price

The Steam Machine price starts at $1,049 / £879 for the 512GB model without a controller. This rises to $1,428 / £1,208 for the 2TB model with a Steam Controller. The full list of options are:

  • 512GB model without a controller – $1,049 / £879
  • 512GB model with a Steam Controller – $1,128 / £938
  • 2TB model without a controller – $1,349 / £1,149
  • 2TB model with a Steam Controller for $1,428 / £1,208

These prices are far higher than many people predicted when the Steam Machine was first announced, and even Valve has admitted it’s more than it had thought it would have to charge. However, unfortunately, the current situation with PC gaming is that many components are just too expensive right now. RAM quadrupled in price mere weeks after the Steam Machine was announced, and its price has hardly dropped back down much since. SSDs, VRAM, GPUs, and more are also much more expensive right now than this time last year.

You might hope that Valve could charge less than this and make back its losses on commission from games sold via Steam, just like console makers sell the devices at a loss to make back money on the games. However, the Steam Machine is just a PC. Someone could buy one, load Windows onto it and never use Steam again. Valve has to sell them at a price that at least breaks even.

Meanwhile, for comparison, a typical pre-built gaming PC with an RX 7600 and 16GB of RAM costs in the region of $900-$1200 right now, depending on a few factors, including the amount of SSD storage. The Steam Machine comes with a few advantages like HDMI CEC and wake via controller, but the above PC will simply be more powerful as well as cheaper.

That’s all you need to know! Now follow PCGamesN for more of the latest PC gaming news.

Marathon dev Bungie thinks you’re getting too much loot, and it wants to change that

Bad news, Marathon fans, we’re all too rich. At least, that’s what Bungie is saying. It says that player Vaults are filling up too fast in Season 2, and that despite making a concerted effort to increase progression speeds, things have simply gone too far and require a change.

After some early launch issues, Season 2 of the popular FPS game has found its feet and turned into a really solid update. The experimental Sponsored Survival mode has been a particular success, with the lower-stakes gameplay really working well.

Unfortunately, Bungie has discovered a pretty significant issue that’s happening in Marathon right now, as an issue that’s causing higher rarity loot to appear more often than expected means that we’re all getting too rich for Bungie’s liking.

According to a Steam post, Bungie says that while the situation is definitely happening in-game, it hasn’t been an issue in internal playtests, making the entire scenario a lot more confusing. The developer says it is currently trying to unravel what’s causing the issue, with an investigation ongoing.

It’s not just this bug that’s causing an influx of riches, though, as Bungie admits that the “influx of Sponsored Kits at the start of the season bolstered progression speeds,” while players grinding Sponsored Survival, combined with an issue with Complex Control chests, has also led to what it calls “bloated Vaults” as players chose the PvE mode over those which are more PvP-focused.

This isn’t just a little problem making players a little too rich, though, as Bungie states that the issue is causing eye-watering wealth gain. In the post, the developer says that “the average wealth in week two of Season 2 is similar to what we saw in weeks 11 and 12 of Season 1.” That’s three months’ worth of grinding condensed into a fortnight.

As they attempt to address the situation, Bungie has fixed a bug that was dropping gold in places that shouldn’t have, and has made some tweaks to player progression, which they hope to reverse later in the season once they’ve figured out what’s causing the influx of high-tier loot. For now, though, if you’ve been grinding Marathon and got yourself a nice full Vault, it’s time to enjoy it, because it seems the days of finding awesome gear everywhere we go are coming to an end.

Following Summer Game Fest, Gothic Remake is the standout new release in June 2026

Every year, Summer Game Fest, E3, or whatever it is called at the time, is the highlight of June’s gaming news. All of the big publishers come together to show off what new games they’ll be releasing this year and next. It’s an exciting time, giving everyone a chance to get hyped about what’s coming soon. Guild Wars 3, Resident Evil Veronica, and Final Fantasy 7 Revelation are just some of the highlights that were revealed during the week of showcases this year, and we can’t wait to get our hands on them.

That doesn’t mean June is always devoid of actual releases, though, and June 2026 is no different. There are a handful of great new games you can pick up this month. The highlight of the month is the release of Gothic Remake on June 5. Developed by Alkimia Interactive, it’s a massive remake of the 2001 game. The action role-playing game boasts modernized controls, more welcoming tutorial features, an expanded inventory management system, and more reliable dodging.

If you played the original, you’ll also be happy to hear that the combat system isn’t as clunky as it used to be, either. While movement is still limited at times, you can now use minor magic attacks while moving around the world. Action isn’t as stop-start as it was in the 2001 game, making it feel a lot more like other modern ARPGs. You can pick it up on PC now, including on G2A.COM. The platform, which is used by 35 million people worldwide, allows you to buy games, gift cards, subscriptions, and more from a selection of sellers, all of which have been verified as trustworthy.

You’ll also be able to buy June 2026’s other big new release, which is Square Enix’s The Adventures of Elliott: Millennium Tales. Another action RPG, the game is developed by Team Asano, who also created the Octopath Traveler series. The two games share similar art styles, boasting gorgeous modern pixel graphics. However, instead of being a turn-based RPG, it’s more like the Legend of Zelda series, with faster-paced combat and puzzle-solving. As a brand new series for Square Enix, we’re intrigued to see whether The Adventures of Elliott reaches the same level of quality as their other recent titles.

Now is also the perfect time to pick up last month’s best games, which are some of the highest-rated games released so far this year. First of all, there’s Forza Horizon 6, which takes the series to Japan for the first time. Much like the previous open-world adventures, the sixth game lets you explore the tight city streets, open fields, and beautiful mountain passes that make up the world’s map.

Forza Horizon 6 is one of the highest-rated racing games of all time, hitting record player count numbers for the series on Steam. Japan is also a setting that fans have been asking for for years. Who doesn’t want to race through roads lined with the country’s iconic cherry blossom trees?

The other big recent release is IO Interactive’s 007: First Light, which sees the return of James Bond to the world of video games. In this globetrotting adventure, you play as James Bond as a brand-new agent. You see him recruited to the service for the first time, learn the mysterious ways of MI6, try to pass the brutal training sessions, and head out for his first missions.

While it’s predominantly a linear action game, First Light takes a lot of what IO’s Hitman games do so well and implements it seamlessly. Between all of the car chases, shootouts, and flirting you’d expect from a Bond game, you’ll need to use your wits to infiltrate bases, find clues, and work out the best way to get the job done. It’s a masterclass in storytelling and level design, and is one of the best James Bond games of all time.

We’ll inevitably get another Forza Horizon game before too long, but First Light also seems like the perfect debut for a potential long-running franchise. Having been successful at launch, don’t be surprised to see IO make more 007 games in the next few years.

Whether you want to relive the early 2000s with Gothic Remake, head to the streets of Japan in Forza Horizon 6, or jump into James Bond’s shoes for his first-ever mission, there are plenty of games worth picking up in June 2026, and they’re all available for purchase on G2A.COM.

Best Amazon Prime Day deals for PC gaming

Amazon Prime Day is nearly upon us again, with its usual raft of some genuinely great deals, but some not-so-great ones. Trying to find out which is which is always a time-consuming chore, but fear not, as we’ve done the labor for you. Below is a list of only the most genuinely excellent early Prime Day deals we’ve seen so far, and we’ll be back tomorrow when the big day kicks off to bring you the best Prime Day deals as they appear.

Before we get started, remember that you need a Prime membership subscription to access most of the deals in this sale event. Some retailers and manufacturers do price matching on their own websites (such as Logitech and SteelSeries), but if you’re shopping on Amazon, you will need that membership. However, if you don’t fancy paying for another subscription service, you can just sign up, enjoy the 30-day free trial, access the deals, and cancel before you have to start paying.

Best gaming laptop deals

Acer Aspire 16 A16-71GM with RTX 3050 – save 22%

This 16-inch gaming laptop packs in a 1,920 x 1,200 resolution screen, an Intel Core Ultra 5 125H CPU, 16GB of RAM, a 1TB SSD, and an Nvidia GeForce RTX 3050 GPU, all for just £699.99, down from £899.99. Considering today’s RAM and SSD prices alone, this is an absolute bargain for a properly gaming-capable laptop. This deal is UK-only and goes live on Prime Day. Link here: Amazon UK.

Acer Nitro V15 ANV15-52 with RTX 5050 – save 28%

This 15-inch gaming laptop boasts a 1,920 x 1,080 display with an Intel Core i7-13620H CPU, 16GB RAM, and 512GB SSD but steps up to the more powerful Nvidia GeForce RTX 5050 GPU. Normally priced at £909.66, it will be just £679.99 on Prime Day. This is a UK-only deal that goes live on Prime Day. Link here: Amazon UK.

MSI Cyborg 15 – save 21%

Another impressively affordable 15-inch gaming laptop, this MSI Cyborg 15 comes with a 1080p resolution screen, an Intel Core i7-13620H, 16GB of RAM, a 512GB SSD, and an Nvidia GeForce RTX 5050, plus its screen has a refresh rate of up to 144Hz. Normally priced at £1,399, it will be down to just £1,099 tomorrow when the deal goes live. Link here: Amazon UK.

Best gaming mouse deals

Logitech G502 X Plus – save 41%

Logitech’s gaming/productivity hybrid mouse is still among the most overall capable gaming mice around. Its free-spinning and tilting scroll wheel and extra buttons bring so much utility that most other gaming mice simply can’t match. Logitech has knocked a massive 41% off this mouse for UK buyers, bringing its price down to just £89 from its usual £149.99. This deal will be live tomorrow – Amazon US, Amazon UK.

Logitech G Pro Superlight 2 SE – save 42%

Logitech’s current flagship lightweight gaming mouse is a fantastic choice if you like a simple symmetrical shape and no-nonsense design, and when this deal goes live, you’ll be able to save a massive £50 when you buy one, with Logitech dropping its price from £119.99 to £69. Like the above deal, this one goes live tomorrow, but you can bookmark it today – Amazon US, Amazon UK.

Best gaming keyboard deals

Logitech G213 – save 52%

Logitech’s speedy and simple G213 gaming keyboard was already an affordable option, but its massive Prime Day saving makes it a great choice if you simply want gaming features (a quick response, programmable keys, media controls, and support from Logitech’s G Hub software) but don’t want to spend big. At just £31, it is less than half price. This deal goes live tomorrow – Amazon US, Amazon UK.

Best gaming headphone and headset deals

Logitech Astro A50 Lightspeed – save 34%

Logitech’s Astro series of headsets are a fantastic option for those with both a gaming PC and one or more consoles or other devices that they want to hook up to their headset. It can easily switch between several devices at the touch of a button, saving you from reconnecting any cables when you switch machines. With a £90 saving this Prime Day, you’ll be saving 34% off its usual £289.99 price. This deal goes live on Prime Day – Amazon US, Amazon UK.

Best gaming monitor deals

LG 27GX790B-B – save 30%

If you’re in the market for a super-fast OLED gaming monitor, this LG Prime Day deal is a doozy. The 27GX790B-B is an OLED 27-inch display with a 2,506 x 1,440 resolution and a truly ludicrous 540Hz refresh rate. What’s more, you can even run it at 720Hz, if you’re happy to drop it to 720p. Normally priced at $999.99, you can save a massive $300 right now via this link.

Corsair Xeneon Edge – save 20%

The Corsair Xeneon Edge is an ultrawide 14.5-inch touchscreen display that you can use on your desk or even mount in your PC, making it ideal for controlling your gear or displaying system information. Normally a major luxury addition to any gaming setup, with a $50 saving right now, it’s considerably more affordable. Grab this deal on Corsair’s website.

Best PC component deals

Samsung 990 Pro 1TB SSD – save 31%

When was the last time you heard about an SSD being a decent price!? Ok, so this one is still a $200 drive, but it is a super-fast PCIe Gen 4 model and just a month or so ago it was $300. Teeechnically, it’s not actually a Prime Day deal, but it is a good price for an SSD right now. Grab this deal here.

Other gaming deals

GamerSir G7 Pro controller – save 20%

The GameSir G7 Pro is overall one of the best PC controllers around. Its super versatile thanks to its Xbox, PC, and Bluetooth compatibility, plus it comes with a convenient charging dock and packs in TMR sticks and 1000Hz polling, for top performance too. Tomorrow, it’s set to gain a 20% discount when Prime Day deals go live. You can find it here: Amazon US, Amazon UK.

Amazon Prime Day FAQs

What is Amazon Prime Day?

Amazon Prime Day is a special sales event that occurs multiple times throughout the year. While there are various versions of it, the main one usually arrives in the Summer, like the ongoing event right now.

When is Amazon Prime Day?

Amazon Prime Day officially starts on Tuesday, June 23, 2026 and concludes on Friday, June 26, 2026. This is much longer than the Prime Days of old, which, despite what you might assume based on their name, actually lasted for two days.

How do I get the best Prime Day deals?

Join Amazon Prime if you want to be able to access these Prime Day deals. Then check out our selection of deals above, which we’ll update regularly. You can also use tools like CamelCamelCamel which will show you the price history of different Amazon products.

Some retailers opt to hike prices just before a deals event, in a bid to make the discounts being offered seem better than they are. This is the crucial trick that you can fall foul of come Prime Day, and it’s why we’ve checked historical pricing of all the deals shown on this page – these are all genuinely great deals.

Steam’s “most expensive game” is $1000, and you can’t actually do anything

A popular saying in my house growing up was “more money than sense.” It was aimed at celebrities who were in the news for buying megayachts or mansions, or me, this year, when I admitted to spending $50 on FIFA World Cup sticker packs. Now, I’m the one using it, because if you spend $1000 on Steam’s most expensive game, named Congratulations On Your Purchase, you truly have more money than sense.

First released on May 28, 2026, Congratulations On Your Purchase is less of a Steam game and more of a statement of wealth. That’s because, while coming in at an eyewatering $999.99, there are no gameplay mechanics here. No combat, no enemies, no quests. This is a “first-person luxury experience” that few can afford – and presumably even fewer would actually want to buy.

Developer Minimum Viable Prestige says that Congratulations On Your Purchase is “set inside a palace,” with a red carpet, chandeliers, and velvet rope barriers to keep you separated from “the wrong kind of people.” After that, what the game actually entails is pretty vague, and according to the developer itself, it only lasts 10 minutes.

In terms of what’s included, Minimum Viable Prestige says that it features “A palace interior rendered with the care and attention your investment deserves, other guests, ambient music, and a beginning and ending of sorts.” From what I can tell, it looks like you walk into a room where NPCs are held behind a red velvet rope, walk up and down a red carpet, and leave a message on a wall for others who spent a grand on this game.

In terms of the $1000 price tag, the developer says that the “question of whether this experience is worth $999.99 is, philosophically speaking, unanswerable. Worth is constructed. Price is arbitrary.” They also say that if you are reading the description, “you’re already considering it,” which they are definitely mistaken about.

It does appear that some people have decided that they would like to part with $1000, though, as on the game’s official website, you can see a live look at the wall where players can write messages in-game. So far, three messages have popped up there, including one from someone called “Dave.” Whether these are real, though, it’s impossible to know for sure. The game has zero reviews, and doesn’t appear to have had any active players according to SteamDB.

It is, by default, the most expensive game on Steam, but not the most expensive thing on the platform overall. That honor goes to MolCollabo v2, a VR app that enables “the 3D display of biomolecules” and costs $1,900.

The developer says that no AI was used in the development of the game, but it was used to create some of the artwork that appears on the game’s Steam store page. Whether that encourages you to buy the game is up to you, although I wouldn’t recommend it.

Unsurprisingly, the Steam forum for the game is rife with people calling it a scam and calling for it to be removed, arguing that it’s not a real game and therefore shouldn’t be available for purchase. What Valve will do remains to be seen, but I can assure you that I’ll not be buying a copy regardless.

Crab Tycoon codes (June 2026)

Look, we’re not sure if the Roblox community is suddenly warming up to the crab game trend at long last or if it’s just one huge coincidence, but we’re hoping for the latter, and we have new Crab Tycoon codes to support the movement.

Crab Tycoon may not be coming after the throne of roguelike crab blasters, or even the soulslike crabby adventures of a few years back, but crabs equal content. That’s just how the world works, apparently. And don’t worry, you’re not cooking crabs as they travel along an assembly line: you’re recruiting crabs to farm shells. It’s cute. Oh, but then you smash your best crabs together to make even better crabs. That’s… fine. Right?

Here are the Crab Tycoon codes for launch:

  • THANKSFORPLAYING – cash (new!)

While your army of crustaceans sifts through the waters for top-tier shells, consider clicking here to follow us on Google, where you’ll find code guides for the latest and greatest Roblox games around.

How do I redeem new Crab Tycoon codes?

You won’t even need to complete the tutorial to claim codes in Crab Tycoon if you just follow these steps:

  • Open Crab Tycoon on Roblox.
  • Click the cog/gear button in the top-right corner to open the settings menu.
  • Enter a code in the box at the bottom.
  • Click the ‘Claim’ button.

What are Crab Tycoon codes?

Codes in Crab Tycoon are simply redeemable strings of text you enter into a box to claim some limited-time freebies. Outside of the inevitable admin abuse events, they can be the best way to get things like free cash, unique crabs, and boosts without spending Robux.

New codes drop alongside major updates. If you see anything new in-game, come back here, and there’s a good chance you’ll spot a new code to claim.

How do I get more Crab Tycoon codes?

Though they’re few and far between at the moment, we’ve had decent luck finding new codes on the Crab Tycoon Discord server. We won’t link it here, but you’ll find the link at the bottom of the game page if your Roblox account is age-verified. It’s a chat permission thing.

From there, just click into the ‘updates’ channel, and you should spot codes toward the bottom of any changelog.

If you don’t want to hop into yet another Roblox game server just for the odd freebie, come back here whenever you’re ready to collect new crabs. We search all over for new codes just for you.

All set for Crab Tycoon codes now? Click that link just under the list to find yourself another new game to play.

CD Projekt Red boss believes Cyberpunk 2077 cost developer fans, pins hopes on The Witcher 4

CD Projekt Red’s co-CEO Michał Nowakowski has admitted that the disastrous launch of Cyberpunk 2077 cost the developer fans, saying that he understands it “lost the faith of some people indefinitely,” but hopes that it can win some of them back with The Witcher 4, or whatever they release after that.

It’s fair to see that Cyberpunk 2077 had one of the most difficult game launches ever. With hype around the game at an extremely high level, fans ended up with a buggy mess that was poorly optimized. In fact, the game was in such a bad state that the PS4 version had to be pulled from the PlayStation Store so CDPR could work on fixing it.

CD Projekt Red did eventually turn things around and spent the profits made from the original release of the single-player game on fixing it. Now, it’s in a great place, and a game I highly recommend to anyone who has never played it, or who packed it in when the release debacle happened.

Five years on, and gaming fans around the world are getting hyped for The Witcher 4, but while we’re all looking towards the future, Nowakowski still has one eye on the past, explaining to Jörg Tittel in Edge’s Knowledge newsletter that he’s “not 100 percent convinced [they] went through the full redemption arc.”

As reported by GamesRadar, Nowakowski called Cyberpunk 2077’s release “heartbreaking,” and felt that it had damaged the company’s biggest asset – its reputation. “I’m convinced we lost the faith of some people indefinitely, and that’s a fair thing,” he continued. “I do hope we will be able to make it back – if not with The Witcher 4, then with whatever comes next.”

For now, The Witcher 4 has no release window, so we have no idea when we’ll get our hands on it. We do know that CDPR has decided that the game is console-first, though, blaming Cyberpunk’s launch woes for the decision. We do know, however, that the game will focus on Ceri, a big departure for the series.

For Nowakowski, keeping the launch of Cyberpunk 2077 in his mind throughout this development project may be both a blessing and a curse. While the fear of a repeat may loom large, he should also keep in mind that the 2.0 update for the game really turned it around, and the Phantom Liberty expansion was a success both critically and with fans. There’s a balance between the two, and if CD Projekt Red can find it, we could be onto a winner with The Witcher 4.

The Mimic codes (June 2026)

If you’re looking to better your last run in the woods, these The Mimic codes might just be the ticket. While rare, they occasionally offer free revive credits – perfect for letting your corpse drag through a tricky moment, or even shake off a silly stunt.

Inspired by Japanese folklore and its horror movie heritage, The Mimic drops you into a dilemma not unlike that of 99 Nights in the Forest; complete with a spooky woodland hub camp full of survivors destined to become the next warm body for a mythical beast of the night to chow down on. Survive long enough, and you’ll come out a little richer for it. Take a wrong turn and, well… Goodbye.

Here are the working The Mimic codes right now:

  • RAGERELEASE – 800 spirits (new!)

Once you’ve been gobbled up and sent back to camp, you can ponder your next great idea while you click here to follow us on Google. That way, you’ll have an idea of which Roblox game to play once you’re all out of revives and waiting on a new code to get you back into the action.

How do I redeem The Mimic codes?

You’ll need to follow these quick and easy steps to claim codes in The Mimic:

  • Launch The Mimic on Roblox.
  • Walk through the tunnel.
  • Descend the rope.
  • Walk into the ‘codes’ aura ring.
  • Press ‘E’ on your keyboard.
  • Enter a working code.
  • Click the ‘Enter’ button to claim it.

How do I get more revive credits in The Mimic?

Beyond codes, log-in rewards, and via gameplay achievements, you can buy more Revive Credits in The Mimic through the in-game shop.

Rather than heading straight down the shaft when you spawn in, turn right as you approach the tunnel entrance. Interact with the spooky shrine and a shop window should appear, offering a way to buy Revive Credits for various currencies.

How do I get more The Mimic codes?

Whenever a new update drops, there’s a good chance you’ll find new codes in the ‘game-announcements’ channel on the official The Mimic codes. That’s where the code for the Book 3, Chapter 1 update dropped in late June 2026.

Can’t find the Discord? If your Roblox account is verified with chat permissions unlocked, you’ll find the link at the bottom of the Mimic game page.

Don’t want to join a potentially spooky chat channel? That’s not a problem. In that case, just check back here whenever you need a new code. There’s every chance a new one will drop outside a major update, so it never hurts to look.

Expired codes:

ThankYouForBeingPatient | ChenooReturns | NetamoPossessedMe | SpookyMonth | 4freelives | Sorryforwait

Think you’re ready to take on Gatas? With these new The Mimic codes, at least you’ll be able to get back up after being proven very, very wrong.

Valor Mortis is the first soulslike I’ve immediately enjoyed, and not just because it’s in first-person

I’ve tried a lot of soulslikes over the years. I enjoyed Elden Ring once I got to grips with the lack of direction; I found Sekiro overwhelmingly difficult, and I’ve always wished I enjoyed Bloodborne because the tone and setting are brilliant. In just 30 minutes of hands-on time with Valor Mortis at SGF, I fell in love with the game faster than I have with any other in the genre.

 

A large part of this is down to the game’s first-person perspective. I’ve played more than my fair share of third-person games, but as someone who’s put thousands of hours into the likes of Call of Duty and Battlefield over the years, I’m comfortable in first person. I feel more in control of my movements and more aware of my enemies in the more zoomed-in perspective. The combat in Valor Mortis just feels right in first-person.

The hand-to-hand combat is pretty standard first-person action stuff mixed with soulslike staples. Swinging swords, dodging attacks, and stamina are all core to the encounters, with parrying more important than anything. It is soulslike action, as you’d expect, but it feels more claustrophobic. You’re close to your foe, managing your position in relation to them really carefully. You don’t have to worry too much about your surroundings, but success is down to learning your opponent’s attacks and countering them at the right time, much like in many third-person soulslikes.

More first-person staple aspects are woven in, too. There are guns, which feel immensely satisfying to shoot, and a fire magic attack that’s essentially a flame-thrower directly from the palm of your hand. You can dual-wield and mix-and-match, with different weapons being useful in different situations. I can see it giving inexperienced soulslike players a comfort blanket.

Valor Mortis makes soulslike features feel natural in first-person, without abandoning what first-person shooter fans would expect to see. Guns and Bioshock-style elemental attacks lay a familiar foundation for those who may struggle with the parry and counter mechanics.

I spoke to Radosław Ratusznik, the game’s Director, about the combat variety, and he said: “I think the freedom of choice is a big factor here. If you want, you can just play with your saber, but if you wish, you can rely more on your shooting ability, and swapping between them is, of course, the most efficient way to deal with the enemies, but I think we created something that’s a bit different, and that’s what I really like.”

I think that’s all helped by One More Level’s unique first-person experience. As the developer of the Ghostrunner games, movement and fluidity have always been key to their titles, and that has translated well to Valor Mortis. That’s not just in the central combat, but in how you get around the world. There are parkour-style traversal sections, swinging across branches and leaping over caverns, and none of it feels out of place. One More Level is good at making things feel fast and fluid, and they’ve managed it again with Valor Mortis.

I asked Ratusznik why they decided to make a soulslike in first-person, and he also put it down to their experience and wanting to create something new. He said, “Switching the perspective, it gives us a lot of new opportunities. It plays a bit differently than the rest of the soulslikes, like it’s not also a regular first-person shooter. It’s a mix of different things, so it wasn’t like we were taking all these soulslike features blindly, just to tick all of the features on the list to just become a soulslike, it’s more like what fits the best for our vision for creating this game to still have this kind of DNA of our games.”

You also don’t feel quite as weak as you often do at the start of soulslikes. Playing the game’s opening, I was quite powerful quite quickly, which stops the world from becoming overwhelming. I asked if that was an idea from early in Valor Mortis’ development. “Yes, yes, I think so,” he said, “I think that in our case, from the very beginning, you feel that you are a special entity.” I think that’s something else that’ll make the game feel more welcoming than its traditional competition, hopefully interesting players who’ve stayed away in the past.

Valor Mortis’ setting is unique, too. “Actually, that’s the reason, I think,” Ratusznik said when I commented on the lack of games set in the Napoleonic era and why the studio settled on it as the setting for Valor Mortis. Of course, it’s not entirely historically accurate, even beyond the fire powers and respawning.

It’s set in an alternate universe where Napoleon won the Battle of Waterloo, and his troops are taking over. The world is strewn with enemies wearing the iconic blue and red outfits, but there’s something a little off. Once I started fighting enemies with glowing orange pustules on their heads, or enemies bent over backwards to the point they’re acting like a dog, I knew there was more freaky stuff on the way.

I’m not sure what is causing these grotesque feats of contortion, but it grabbed me immediately and is an interesting tweak on an already underused time period. Some of the enemies are genuinely creepy, too, not only visually but in how they move. Valor Mortis is gorgeous, and it has a distinct style that plays into everything you do.

One More Level’s first-person soulslike has more than enough quality and personality to stand out in a busy genre. Not only that, but it seems to be making perfect use of its alternate perspective, grabbing me from the get-go, unlike any soulslike before it.

Fortnite is getting five new Sprites this week after Gummy Zero Point madness

Sprites have taken over Fortnite in Chapter 7, Season 3. Over a year after their first introduction to the game, they’ve become the focal point for players as they attempt to extract them all and earn their unique abilities. Now, Epic Games is adding five new sprites to the game on June 25, just days after a million players logged on to get their hands on special Gummy variants.

Sprites are cute little guys who have their own unique passive abilities, from granting shields to helping you find better loot items. The best part is that they have their own slot in your inventory just for them, so you don’t need to ditch a weapon or a Shield Potion to carry them around with you. Like everything in the popular battle royale, they come in different variants and rarities, with everyone trying to get their hands on the elusive Gummy Zero Point Sprite.

That’s why on Saturday, June 20, 1.2 million players jumped into the Gummy Power Hour, a special event where the chance of getting Gummy Sprites was increased. Now, we’ve got more Sprites to look forward to, thanks to Fortnite’s Gone Wild event.

In a post on June 20, Epic Games confirmed that this Thursday would see five new Sprites added to the game, showing off four of them in a graphic. These include the Fishstick Sprite, based on the classic skin, the Boss Sprite, and the Football Sprite, which arrives in the midst of the ongoing World Cup tournament. There’s also what leakers are calling the “Reaper” Sprite, which is visible in the Galaxy Hour section.

According to those seam leakers, the final Sprite comes as part of another pop-culture crossover, with a John Wick-themed critter coming to the game as the fifth member of this ragtag crew.

🌀 Elementais que chegarão na próxima quinta-feira, 25 de junho! #Fortnite

• Elemental Chefe
• Elemental Bola de Futebol
• Elemental John Wick
• Elemental Peixoto
• Elemental Ceifador https://t.co/dsEqvIWsvn pic.twitter.com/Y8Dl8P7R0u

– sandiski (@sandiskifn) June 21, 2026

Unfortunately, it has not been announced yet what their passive abilities will be, so we’ll just have to wait until Thursday, June 25, to find out when they launch in-game. This weekend will also feature the aforementioned Galaxy Power Hour, so you’ll have a chance to get your hands on more powerful versions of new and existing Sprites for a limited time.

So with all that in mind, make sure you log into Fortnite this Thursday and try to extract the new Sprites. Seeing as I’ve come down with a huge dose of “World Cup Fever,” I’ll be targeting the Football-themed Sprite first. See you out there.

PUBG’s new AI teammate is somehow more useless than my friends

PUBG‘s new Ally Duo game mode is a creepy letdown. The battle royale game has a limited-time experience right now that pairs you up with an LLM-powered teammate, Ella, who, on paper, behaves (and chats) like a regular human. It calls out enemy players, shoots at said players, and tells me every five minutes that it’s just a PUBG encyclopedia with legs.

Ally Duo takes place on Sanhok, with the smallest full PUBG map presumably giving the artificial teammate less room to get lost. Ella drops in with me like any other teammate, looting and chatting – I can ask it to keep an eye out for bits of equipment I need, weapons, and the like. I need a suppressor, so I asked Ella to look for one for me.

After wandering around the docks for a while, my teammate tells me they see another enemy and marks them on the map. This mark is over 200m away through some trees – an impressive spot. I ask them to engage the enemy at range, but am then told there are no enemies in sight. I can see them; they’re right there. I kill both myself.

Wandering further inland, Ella wanders off and tells me about a care package. I made my way across, but then I was told the care package had gone. Who took it, I asked – no new information. Cresting the hill, I can see the care package is still intact, so I approach only to be blasted by an enemy player in full sight of my AI companion.

“You’re down,” I’m told. Yeah, I got that, thanks, Ella. My time with PUBG’s artificial teammate was a disaster, and not only that, it refused to talk about anything outside of the game. No recipes, no popular tourist hotspots I should visit, nothing. At least when I’m getting blasted with my buddies, we can talk about the latest Everton defeat, you know?

The point of this AI excursion is totally lost on me until I factor in Krafton’s wider portfolio. It could be that its one billion dollar investment in a South Korean defense company specializing in AI is a complete coincidence, but after it came to light that Pokémon Go data trained AI to potentially assist military drones, I’m really skeptical.

Assuming the experiment is totally benign, which I’m sure we all hope it is, it doesn’t change the fact that Ella is rubbish. It’s a soulless companion that feeds me inconsistent information with zero banter – which is only a slight downgrade on what I usually play with. Sorry lads.

Riot went a bit “out there” with some of League of Legends’ recent champions. Locke is a welcome return to what players “want.”

Locke straddles two worlds; literally. He’s an exorcist with a keen knowledge of the occult; someone who exists in both the material plane and a spiritual realm beyond our own. But he also does so in terms of design: his kit, while hyper-mobile, plays like a traditional assassin, reliant on a strong early game and skillful stacking. Then you see his ultimate, where he throws out an AoE slow, but for every champion killed within it, the execution cap increases permanently for the rest of the game. There’s no cap; you could theoretically reach 100% execute. It’s a prospect that’s largely a pipe dream, but it exists.

Locke, then, is a fusion of old school League of Legends meets new school; he’s got a more traditional base kit, but a flashy ultimate. He joins the roster in the wake of toplaner Zaahen, and ADC Yunara, both of which also sport somewhat more traditional, mechanics-heavy kits. It seems like, post-Mel, Riot has stripped back its focus on creating new – sometimes broken – mechanics, and is looking to its past. I, for one, don’t think that’s a bad thing at all.

I ask Lead Game Designer Blake ‘Squad5’ Smith if this return to more traditional mechanics is intentional – he contributed to Zaahen’s kit, too. “When we design any champion, we have different approaches,” he says. “One is to make something completely new and give opportunity for expansion of gameplay elements for League of Legends as a whole. The other side of that is giving players something that they just kind of want.

“I think, for a while, we were focused more on unique, more out there elements,” he continues. “But recently we kind of realized that we actually haven’t made some of these champions for our core audience in a while. Yunara was that, Locke is that. This is for a playerbase that wants something that is familiar to them, but still new enough that it feels like a new experience, but isn’t necessarily trying to reinvent the class or anything like that.”

I ask how you design that champion experience: how do you balance that shiny newness with creating a more traditional kit? “I’ve got this thing that I’ve focused on, especially as the Lead of Champion Design: experiential uniqueness,” Smith says. “There’s uniqueness as far as a champion doing new mechanics, like Mel, but I think the most important thing is that, when you’re playing as the champion, it feels distinct and unique from other champions. That’s the main thing that we focus on when we’re not trying to do something like a big, new mechanic.

“It’s like ‘okay, when taken as a whole this champion feels very distinct in and of itself,’ and Locke fits that criteria with his pattern – he has the setup with the nails into the cash out, he has the AoE ultimate that seals [enemies] away. These mechanics are known to League of Legends, but when you’re playing as assassin Locke, he feels distinct from the other assassins in the game. That’s the main important thing that we try to look for.”

Locke being an assassin is equal parts terrifying and exciting. We haven’t really seen a new assassin since the addition of Naafiri in 2023, and even then, she’s an AD champion, not AP. Assassins will always be controversial – their high-risk, high-reward playstyle is hard to master and, in turn, combat: a good assassin player can easily wipe out the tankiest of toplaners. It’s a class that divides the playerbase down the middle, and one that has, for some, been a source of constant frustration.

I ask how the team goes about mitigating power creep, especially in a class that can be so inherently strong, and how it’s managed to address some of players’ biggest assassin-related frustrations with Locke.

“It’s really just about remembering that everything that the character does needs to have some sort of trade-off,” he replies. “This character will do something new, something unique, have that powerful moment – every character needs that, right? If a character released in League of Legends and didn’t have something that, when you looked at it, you were like ‘wow, that sounds really strong,’ it would probably not end up being a very fun character. Especially considering it has to compare itself to over 100 other characters that do those things.

“The main thing to say is: ‘okay, everything that this champion does, what is the thing that the other player is actually supposed to do in this scenario? What are the weaknesses that the character has that mitigate its strengths?’ As long as we keep that in mind, that’s the main thing that makes sure the character doesn’t end up being too egregious.

“I will say, assassins are definitely a more visible class in terms of player frustration, and the things that they do I think are generally very frustrating: they’re very obvious about how they kill you and approach it, and it can sometimes feel like there’s not great answers to them. I’m not trying to claim that Locke won’t be frustrating for players because I think, as an assassin, he will be,” he laughs. “But hopefully he won’t be significantly over the line.”

Visually, the team has worked to make Locke’s abilities easier to read than some other characters, so I ask if this is in response to some of that aforementioned frustration. “We’ve been looking at the assassin class and the frustration that a lot of the champions like Zed have in the space. When we’re making a new assassin, part of the thing that was called out by our leadership that we wanted to do was identify the elements that we think are a type of frustration that are unacceptable.

“The reason I specify is, as I said before, we know that an assassin killing you is frustrating; that’s not something that we’re not claiming. But there are things about some of the assassins that we think probably go over the line in terms of causing a level of frustration for players that is more than what we would want. One of the big things that we identified was trackability as far as the kit goes. There are characters that, especially for a newer player, will find it very difficult to understand what they’re doing. Something like Zed’s Shadows is probably a big reason why Zed is one of the higher-banned champions in the game and one of the ones that players would call out as a frustrating character. It’s very hard to check what he’s doing; he has multiple positions on the field that he can go to; he’s blinking around, so you can’t actually tell what he’s going to do.

“Those are the sorts of things that end up being hard for players to understand, so we wanted to make sure that Locke was clear in terms of what he could do to you and his signalling for that. That’s how we ended up with the gameplay around the nail mark, into the follow-up to kill you, or the execution mark that’s an AoE that sort of announces that he’s going to try and kill you. When you look at Locke, he’s sort of telling you what he’s about to try to do to you, and that should give you the opportunity to make plays against it. But we also want Locke to feel like he has the ability to follow through on those kills, so that’s the delicate balance there.”

I ask, jokingly, if Smith and the team are ready for the inevitable ‘ultimate OP comments,’ and he laughs. “Definitely. Players should be calling that out as something that sounds really powerful because it is, and that’s what you want to play Locke for.”

Locke releases in League of Legends on Wednesday, June 14, alongside patch 26.13. Check out our full rundown of Locke’s abilities, with some additional comments from Riot. Even the team knows he’s stylin’.

Roblox introduces age-based kids accounts, giving parents even more control

Roblox has announced that age-based accounts are launching in the game today, introducing additional restrictions and safeguarding measures designed to keep children and teenagers safe online.

As conversation around online security continues to dominate headlines – with the UK government planning to ban under-16s form various social media and gaming platforms –  Roblox has continued to roll out more security tools to parents. Announced back in April, the game’s two new account types – Roblox Kids and Roblox Select – have launched today.

Available from today, Roblox’s Chief Safety Officer Matt Kaufman says these accounts will “align users’ access to games and features with their age.” Both Kids and Select accounts will have restrictions, including the inability to upload gameplay to the Moments service, the removal of social media links from any account that hasn’t been verified to belong to someone 16 or older, and constraints on the Roblox games they can play. Any developer that wishes to publish games for Kids or Select accounts will be required to go through additional moderation systems and reviews, and will need to provide ID and secure their account through two-factor authentication.

The ability for under-16s to communicate with strangers on Roblox has also been targeted. Kids accounts, which are for children between five and eight years old, will not have any ability to chat in-game, while Select accounts, those up to the age of 15, will see their access increase gradually.

All of these settings can be altered by parents, so they can stay in control of their children online. Roblox says that, where available, users will still be able to chat to “Trusted Friends,” which is a “special designation for people they know and trust.” Text filters will remain, and Roblox says they monitor all chat for child exploitation. Once a player turns 16 and has gone through the age-verification process, chat will be turned on fully.

Parents can link their accounts to their child’s, and up until the age of 13, can check their friends list, block, and report users they don’t want connected to their child. Parents will also be able to set screen-time limits and spend limits. Parents are able to change chat settings and block specific games up until the age of 16.

Six years after its announcement, SiN Reloaded finally has a Steam demo

The ’90s were a utopia for 3D shooter fanatics. The likes of Doom, Duke Nukem, and Quake were king, and even Star Wars got pulled in with the amazing Dark Forces. As the decade drew to a close, Ritual Entertainment delivered its own mutant-mashing experience, SiN. It’s certainly not an all-timer like many of its contemporaries, but SiN had its own, rugged charm. In 2020, remaster maestro Nightdive Studios revealed SiN Reloaded, and now it’s finally ready to let you get hands-on with its latest refresh as part of Steam Next Fest.

Forget the Doomslayer, it’s time to meet John SiN – I mean John Blade, as he seeks to foil the devious designs of evil CEO Elexis Sinclair. Sinclair’s been pumping the people full of DNA-altering drugs, transforming them into mutants, and only Blade can put an end to her schemes. As you can probably tell, SiN is very much a product of its time, but the remaster brings with it some modern bells and whistles.

Nightdive’s KEX Engine is a true piece of wizardry, allowing the studio to take classic game code and juice it up. SiN Reloaded sports higher resolution textures, 4K resolution and 144 FPS support, as well as a modernized UI. You’ll also find an overhauled control scheme, better maps, and even some brand new achievements if you’re all about the hunt. Obviously, you’re not getting photorealistic fidelity here, and seeing the models go from PS1 Hagrid to a FaceApp’d PS1 Hagrid in its latest trailer is quite funny, but it’s still a marked improvement to the FPS game that you should definitely try out.

SiN Reloaded has had more than a tricky development cycle. Speaking to freelance critic Peter Glagowski last year, Nightdive studio head Stephen Kick explained that, initially, the remaster was being co-developed with 3D Realms. Its slated 2021 launch window, however, became untenable after its partner in polygonal shine was snapped up by Embracer Group. According to Kick, “there just wasn’t enough bandwidth” on either side to make it work, so they “called it quits on that particular iteration of the game.”

By the time 2023 rolled around, the project was in limbo. Nightdive was full-throttle on getting its splendid System Shock remake over the line, and it had clearly reached its already limited capacity. At the time, it posted on SiN Reloaded’s Steam page that it would return to the remaster “at a later date.” Judging from Kick’s comment in the Glagowski interview, that Nightdive had picked development back up “not too long ago,” as of July 2025, I can’t imagine that this version of the remaster was in the oven for more than a couple of years.

That is, however, all in the past – put to bed after Nightdive formally announced SiN Reloaded back in March. The SiN Reloaded demo is now available on Steam, and you can head here to check it out. Nightdive has yet to slap on a full launch date, but we do know that it’s due before the year’s out.

Valor Mortis’ first-person perspective opens up “new opportunities” within the soulslike genre

There’s a lot to get excited about with Valor Mortis. Aesthetically, it’s gorgeous – the eerie juxtaposition of 1800s France with weird, mysterious red magic; the intense violence of a world at war, enveloped in smog. It’s easily one of the most interesting soulslikes I’ve seen in a while – and let’s be real, they’re a dime a dozen these days. But beyond its looks, Valor Mortis is also first-person; something we don’t really see in the genre. It’s perhaps to be expected – One More Level created parkour hack-and-slasher Ghostrunner, which is all first-person, with faster action than the traditional soulslike. It’s a new approach, but it works.

I was bowled over by Valor Mortis at Gamescom last year, expecting to hate every minute of it (I’m not very good at soulslikes), but eventually placing it in my top three games of the show. It was the first-person perspective that caught my eye, as well as areas of parkour that felt reminiscent of One More Level’s hardcore sci-fi romp, yet somehow uniquely Valor Mortis.

My colleague Tom was also impressed by his Summer Game Fest playthrough (more on that later), and took the time to ask Game Director Radosław Ratusznik why the team went for a first-person approach.

“The decision was pretty easy for us because we made both Ghostrunners, and we want to get better and better at creating first-person action games. [Valor Mortis] is another step on this road to create the best first-person action game that we can. It’s a huge step forward for us; it’s a game that’s way more complex in a genre that’s very popular. But switching the perspective gives us a lot of new opportunities.

“Valor Mortis plays a bit different from the rest of the soulslikes, but it’s not a regular first-person shooter. It’s a mixture of different things. It wasn’t like we were taking all of these soulslike features blindly to tick all of the [boxes] on the list to become a soulslike. It was more, what best fits with our vision of creating this game to still have the DNA of our games like Ghostrunner. You have the powers and a bit of parkour mechanics, you get to wall run – it adds a bit of variety.

“It’s a soulslike, but it’s not a first-person soulslike, it’s a soulslike from the first-person,” he highlights. “There are some features that are expected from soulslikes – stamina management, the bonfire checkpoints. But it’s pretty cool to merge it with our own dual wielding, switching between guns, and superpowers. You can swap between weapons and how you approach the enemy. The freedom of choice is a big factor here.

“I think we’ve created something that’s a bit different from the other soulslikes, and that’s what I really like about Valor Mortis.”

Valor Mortis launches on PC and console on Tuesday October 13, 2026. This is slightly later than expected, as the team had initially locked in a September launch date ahead of Summer Game Fest.

As every videogame and its dog attempts to avoid the GTA 6 release date, however, September has become pretty hectic, with the likes of Insomniac’s Wolverine, Konami’s Silent Hill: Townfall, and Rebel Wolves’ debut title Blood of Dawnwalker all releasing that month – and that’s to name but a few. Moving Valor Mortis was the right call, and hopefully it’ll get the attention it deserves.

Additional reporting from Summer Game Fest by Tom Hopkins.

Fortnite’s Gummy Power Hour is getting doubled because some Sprites are just so hard to find

Gummy Zero Point Sprite. Four words that until recently meant nothing to me at all. Today? All I hear is Gummy Zero Point Sprite. I see it on social media, I hear it in games, even my little cousin is asking me about it. You can count the number of Fortnite fans who have managed to extract a Gummy Zero Point Sprite on one hand, but that could all change this Saturday when the Gummy Power Hour takes place.

Sprites were first introduced back in Fortnite Chapter 6, Season 1, all the way back in December 2024. Since then, they’ve been a consistent feature in the game, but it’s only with Chapter 7, Season 3, which kicked off on June 6, that they’ve become a huge facet of the game.

These adorable little critters are equippable items that are assigned to their own unique spot in your inventory. Each Sprite gives you passive abilities during matches, from granting shields to increasing your chance of finding a rare item. Find them in a match, and you can extract them, unlocking them and their abilities permanently. While certain Sprites can be quite common, some are rarer than others, and one of the most sought-after in the battle royale right now is the Gummy Zero Point Sprite.

The normal version of the Zero Point Sprite, which spawns a Shield Bubble Jr. around you when you are using a healing item, is rare enough, with a base drop rate of just 1.044% every time you open a Sprite Chest. If that doesn’t sound tough already, each Sprite has variants, and the Gummy version is the rarest of all.

In fact, according to Fortnite.gg, which has been gathering stats, it appears in Sprite Chests just 0.006% of the time, and in Rare Chests 0.0021% of the time. To put that into perspective, your odds of finding a Gummy Zero Point Sprite in a Sprite Chest are only slightly higher than your odds of getting struck by lightning in your lifetime, which is 0.005%. Shocking stuff.

At the time of writing, there has only been one confirmed extraction of the Gummy Zero Point Sprite, although there have been a couple of people claiming to have done it floating around on social media. Thankfully, that may change, as this week’s Power Hour is all about Gummy Sprites.

Power Hours are events usually held on Saturdays where Epic tinkers with gameplay. This can mean introducing a classic weapon for a short period of time, altering damage stats, or making certain items easier to find. Last week, Epic made it more common for Gold Sprites to be found in chests, and this week, Gummy Sprites are getting the same treatment. Not only that, the developer confirmed they’d be doubling the length of the Power Hour to two hours, giving players extra time to find one.

Like many, I’ll be jumping on this weekend in a desperate attempt to try and find a Gummy Zero Point Sprite of my own. And no, I won’t be giving it to my little cousin if I find one. Good luck, and happy hunting – you’ll need it.

New Overwatch season – latest hero, maps, and changes

What’s in the new Overwatch season? Every two months, a new Overwatch season takes place, introducing new heroes, skins, maps, and more. At the beginning of the year, Blizzard wiped the seasonal numbering and established the narrative arc in 2026 as ‘The Reign of Talon’, marking a new era for the hero shooter.

There used to be big gaps between the launches of new Overwatch characters, but that has changed with The Reign of Talon. As for Overwatch maps, the release cadence isn’t as frequent, but there are map reworks to look forward to, in addition to brand-new releases.

New Overwatch season release date

Overwatch Season 3, Into the Tiger’s Den, arrived on Tuesday, June 16, 2026. Blizzard originally confirmed the date with the reveal of new hero Shion, who debuted at the same time.

Blizzard usually teases details about the new hero in the weeks leading up to the new season. In Shion’s case, we got an initial reveal trailer exactly one week before its launch, followed by a gameplay teaser and kit rundown a couple of days later.

Overwatch Season 3 overview

Season 3 follows the success of its second season with yet another DPS hero, Shion, plus new Hybrid map Neon Junction, which is being bedded in with the three-week-long Anima Strike Overwatch event. Venture’s also helping you scoop up more loot in Excavation Initiative, while there’s a new Overwatch battle pass to grind for goodies.

Blizzard is continuing to hunt for alternative gameplay angles for certain heroes. The studio’s worked with content creators to make ‘Community Crafted’ adjustments to Reinhardt, Baptiste, Ashe, and Sombra, which will temporarily be playable from June 30 – July 13.

As Overwatch’s roster has continued to expand, it’s necessitated a bit of a UI/UX rethink when it comes to hero select. This has now been redesigned in a big way, and should hopefully be a marked improvement over its predecessor.

New hero

Shion is the latest hero added in Overwatch Season 3, and she has quite the kit. Be sure to check out the full Shion abilities list before you go and first time her in ranked – we know what you’re like, probably. It remains to be seen how high she’ll climb on our Overwatch tier list, but we’re confident she’ll be popular.

New map

Overwatch doesn’t typically launch new maps on a regular basis. There’s already a solid rotation, and we can imagine creating and testing whole new environs is incredibly resource-intensive.

However, after plenty of community badgering for a new Hybrid map, Blizzard has come up with the goods in the form of Neon Junction. Set in the beating heart of Tokyo, you’ll find all the usual cyberpunk trimmings, big ol’ mechas, and some less-enticing alleyways. Be sure to spend some time exploring it in quick play first, lest you tank your Overwatch rank.

Stadium changes

As for Overwatch Stadium, Season 3 is going hard. We’re talking roster-wide refreshes, and larger reworks for Doomfist, Hazard, Kiriko, Sojourn, Tracer, and more. Grouping restrictions for ranked have been removed, so you’re free to play with any of your pals – perfect timing considering Oasis University has joined the map pool.

New skins

There’s a brand new tier of Overwatch skins in Season 3: Ultra. These are touted to be the cream of the crop cosmetics, with top tier audiovisuals that are unique from skin to skin, from hero to hero. The first two Ultra skins have gone to Kiriko and Sierra, as part of the new Nyan Café line. Orisa, Reaper, and Ashe are also in line for standard variations of the theme.

If kawaii is not for thee, then Street Rebels might be more up your alley. Blending oni vibes with fresh streetwear, Jetpack Cat, Junker Queen, Mercy, Mizuki, and Wuyang are all looking real slick.

The headliner on the skin front, though, is the Ascendant Phoenix Illari Mythic. This is a multi-level, multi-form skin that allows you to progressively customize Illari through her ascent. It’s giving Elementalist Lux from League of Legends – iykyk.

That’s all there is to know about the latest Overwatch season. If you’ve been away from the multiplayer game for some time, you may want to check out our best Overwatch settings guide to maximize your frame rate during hectic battles.

Overwatch events – all active events in 2026

June 16, 2026: We updated this guide to reflect the arrival of Overwatch Season 3.

What Overwatch events are currently running? Events give you the chance to try out some heroes that you may not use regularly, challenging you to win games by meeting certain requirements. It doesn’t matter if you can repeatedly land headshots as your favorite DPS heroes; you’ll need to be well-rounded to complete all the Overwatch events.

The easiest way to earn in-game rewards and experience points to level up your Overwatch battle pass is by completing event challenges. You typically won’t be able to complete most of the Overwatch events unless you know what the challenges are, which is why this helpful guide should make that process easier.

Current Overwatch events

Here are the latest Overwatch events:

Anima Strike

Anima Strike is an introductory three-week event designed to get you used to new map Neon Junction. Conquer daily and weekly challenges to explore more of Shion’s stomping ground, and with it the Hashimoto, Yokai, and Subway locations. Throughout, you’ll learn of the growing unrest bubbling away beneath the neon-drenched surface.

Of course, lore’s all well and good, but rewards make the world go round. By delving deeper and making choices on branching paths, you’ll be able to rack up over 50 themed rewards. After clearing the main event, you’ll gain access to the prestige path which brings with it, you guessed it, more rewards.

Availability: Tuesday, June 16, 2026 – Monday, July 6, 2026

Excavation Initiative

There’s plenty of treasure afoot in Overwatch Season 3, and Venture’s here to lead the hunt. For the duration of the new Overwatch season, you can earn loot boxes by logging in, completing challenges, winning games, and staying active week-on-week – you know, the usual stuff. There are 17 standard boxes, plus one Epic and one Legendary box to nab, so get going.

Availability: Tuesday, June 16, 2026 – Season end (August 2026)

Past Overwatch events

Here are the past Overwatch events in 2026:

  • 10th Anniversary: May 12, 2026 – June 16, 2026
  • Hatred’s Reckoning: April 28, 2026 – May 19, 2026
  • Operation: Grand Mesa: April 28, 2026 – May 5, 2026
  • Underwatch: April 1, 2026 – April 13, 2026
  • Project Yorha – March 10, 2026 – March 23, 2026
  • Conquest: February 10, 2026 – March 17, 2026
  • Hello Kitty and Friends – February 10, 2026 – February 23, 2026
  • Showdown Shuffle: January 13, 2026 – January 27, 2026

10th Anniversary

It’s been ten years of Overwatch, and as is the case every year, there’s an event to celebrate the occasion. The main rewards on offer are anniversary loot boxes, featuring recolors of some of the best outfits around.

On June 1, Blizzard announced changes to the 10th Anniversary event, extending the duration until the end of the season. More importantly, the number of challenges you need to complete to unlock a special player title has been reduced from 48 to 38. If you already unlocked all 48 challenges, you will be awarded another player title to reward you for your efforts.

Availability: Tuesday, May 12, 2026 – Tuesday, June 16, 2026

Here are the challenges in the 10th Anniversary event:

Challenge
Description
Reward

Meta Challenge – Answering the Call
Collect 15 Anniversary Loot Boxes
Tracer – 10-Years Cheers

Meta Challenge – Anniversary Ace
Complete 24 Challenges in Anniversary 2026 Event
Player Title – Ten-Year Titan

Meta Challenge – Ten-Year Titan
Complete 36 Challenges in Anniversary 2026 Event
Player Title – :3

Meta Challenge – Decennial Hero
Complete 38 Challenges in Anniversary 2026 Event
Player Title –     (/°□ °)/︵ ┻━┻

The Scientist
Complete one game.
1 Anniversary Loot Box

Gonna Be Mei
Complete ten games. Wins grant double progress. Stadium grants double progress.
1 Anniversary Loot Box

Have Mercy
Complete twenty games. Wins grant double progress. Stadium grants double progress.
1 Anniversary Loot Box

Thanks for the Cassidys
Complete thirty games. Wins grant double progress. Stadium grants double progress.
1 Anniversary Loot Box

Hardt To Hardt
Complete fifty games. Wins grant double progress. Stadium grants double progress.
1 Anniversary Loot Box

Decennium Contributor – Repeating

Requires: Hardt To Hardt

Complete ten games. Wins grant double progress. Stadium grants double progress.
1 Anniversary Loot Box

Classic 2026: Offense or Defense
Play five games as any Offense or Defense Hero in Overwatch Classic.
10,000 XP

Classic 2026: Support
Play five games as any Support Hero in Overwatch Classic.
10,000 XP

Classic 2026: Tank
Play five games as any Tank Hero in Overwatch Classic.
10,000 XP

Base Lootbox Reached!
Unlocks at the start of Anniversary: Week 2 if the Base Lootbox was reached via Challenge contributions in the Global Lootbox Charge.
1 Loot Box

Epic Lootbox Reached!
Unlocks at the start of Anniversary: Week 2 if the Epic Lootbox was reached via Challenge contributions in the Global Lootbox Charge.
1 Epic Loot Box

Legendary Lootbox Reached!
Unlocks at the start of Anniversary: Week 2 if the Legendary Lootbox was reached via Challenge contributions in the Global Lootbox Charge.
1 Legendary Loot Box

Adieu, Cherie
Complete one game.
1 Anniversary Loot Box

I’m A Rocket Queen
Complete five games. Wins grant double progress. Stadium grants double progress.
1 Anniversary Loot Box

Glad I Symmet-ya
Complete ten games. Wins grant double progress. Stadium grants double progress.
1 Anniversary Loot Box

Perfect Harmony
Complete fifteen games. Wins grant double progress. Stadium grants double progress.
1 Anniversary Loot Box

Pump You Up
Complete twenty games. Wins grant double progress. Stadium grants double progress.
1 Anniversary Loot Box

Mystery Showdown: Damage
Complete five games as any Damage Hero in Mystery Showdown.
10,000 XP

Mystery Showdown: Tank
Complete five games as any Tank Hero in Mystery Showdown.
10,000 XP

Mystery Showdown: Support
Complete five games as any Support Hero in Mystery Showdown.
10,000 XP

Shimada Bros
Complete one game.
1 Anniversary Loot Box

Tokki In The Club
Complete five games. Wins grant double progress. Stadium grants double progress.
1 Anniversary Loot Box

Old Soldiers
Complete ten games. Wins grant double progress. Stadium grants double progress.
1 Anniversary Loot Box

Sus Rattus
Complete fifteen games. Wins grant double progress. Stadium grants double progress.
1 Anniversary Loot Box

Nuts & Bolts
Complete twenty games. Wins grant double progress. Stadium grants double progress.
1 Anniversary Loot Box

Classic 2020: Damage
Complete five games as any Damage Hero in Overwatch Classic.
10,000 XP

Classic 2020: Tank
Complete five games as any Tank Hero in Overwatch Classic.
10,000 XP

Classic 2020: Support
Complete five games as any Support Hero in Overwatch Classic.
10,000 XP

Hatred’s Reckoning

Celebrate the launch of the new Diablo 4 expansion, Lord of Hatred, with a set of challenges that unlock Diablo-themed rewards. If you want to show off your appreciation for the legendary RPG series, you should check out the latest Overwatch skins to see how Blizzard has transformed heroes like Mauga, Moira, and Lifeweaver.

Availability: Tuesday, April 28, 2026 – Tuesday, May 19, 2026

Here are the challenges in the Hatred’s Reckoning event:

Challenge
Description
Reward

Blood and Ash
Play ten games. Wins grant double progress. Stadium grants double progress.

Weapon Charm – Enraged Mask

10,000 XP

Burning Hatred
Play ten games. Wins grant double progress. Stadium grants double progress.

Weapon Charm – Crab with a Knife

10,000 XP

Ancient Awakening
Play five games. Wins grant double progress. Stadium grants double progress.
Name Card – Blessed Mother

Sanctuary’s Trial
Play five games. Wins grant double progress. Stadium grants double progress.
Player Icon – Inarius’s Helm
Player Icon – Halloween Terror 2023

Evil’s Call
Play five games. Wins grant double progress. Stadium grants double progress.

Spray -Lilith’s Curse

5,000 XP

Twilight Descent
Play five games. Wins grant double progress. Stadium grants double progress.
Spray – Inarius’s Blessing
5,000 XP

Shadow Rising
Play five games. Wins grant double progress. Stadium grants double progress.

Voice Line – Be Beautiful

Voice Line – In the Shadows

Operation: Grand Mesa

Sierra has arrived, bringing the total number of Overwatch characters in the game up to 51. As the chief security officer of Grand Mesa, this event tells the story about Talon’s attack on the watchpoint and how Sierra handled the situation. This event comes with an event pass, with each challenge awarding Event XP which unlocks items on the pass.

Here are the rewards on the Operation: Grand Mesa event pass:

  • Tier 1: 1 Battle Pass Tier skip
  • Tier 2: Voice Line – You and me Dorothy
  • Tier 3: Spray – Anchor’s out!
  • Tier 4: Player Icon – DoR.O.T.H.y
  • Tier 5: 1x Epic Loot Box
  • Tier 6: 1 Battle Pass Tier Skip
  • Tier 7: Voice Line – Teamwork is worth it
  • Tier 8: 1 Battle Pass Tier Skip
  • Tier 9: Name Card – Pop DoR.O.T.H.y
  • Tier 10: 1x Legendary Loot Box

Availability: Tuesday, April 28, 2026 – Tuesday, May 5, 2026

Here are the challenges in the Operation: Grand Mesa event:

Challenge
Description
Reward

Damage Assessment
Play three games. Wins grant double progress. Playing as Sierra grants extra progress.
50 Event XP 

Assign Perimeter Guard
Earn ten eliminations/assists within three seconds of using a movement ability. (Excludes Total Mayhem and co-op)
100 Event XP

Triage
Play ten games queued as All Roles. Wins grant double progress. Stadium grants double progress.
100 Event XP

Sweep and Clear
Play 40 games. Wins grant double progress. Stadium grants double progress.
200 Event XP

Deploy Tactical
Play 30 games. Wins grant double progress. Stadium grants double progress.
150 Event XP

Establish FCP
Play 20 games. Wins grant double progress. Stadium grants double progress.
100 Event XP

Sitrep
Play 10 games. Wins grant double progress. Stadium grants double progress.
50 Event XP

Meta Challenge: Lockdown Protocol
Play 60 games. Wins grant double progress. Stadium grants double progress. 
Epic Loot Box

Meta Challenge: Containment
Play 60 games. Wins grant double progress. Stadium grants double progress. 
Player Title – Head of Security

Squad Leader

Requires: Complete all non-meta tier 1 challenges.

Earn six eliminations or assists with Ultimates. Sierra’s Ultimate grants double progress.
100 Event XP

United

Requires: Complete all non-meta tier 1 challenges.

Play ten games queued as All Roles. Wins grant double progress. Stadium grants double progress.
100 Event XP

Precision Armaments

Requires: Complete all non-meta tier 1 challenges.

Deal 2,500 Critical Damage
50 Event XP

Track Target Location

Requires: Complete all non-meta tier 1 challenges.

Play 40 games. Wins grant double progress. Stadium grants double progress. 
200 Event XP

Compartmentalize

Requires: Complete all non-meta tier 1 challenges.

Play 30 games. Wins grant double progress. Stadium grants double progress. 
150 Event XP

Identify Gaps

Requires: Complete all non-meta tier 1 challenges.

Play 20 games. Wins grant double progress. Stadium grants double progress. 
100 Event XP

Begin Debrief

Requires: Complete all non-meta tier 1 challenges.

Play 10 games. Wins grant double progress. Stadium grants double progress. 
50 Event XP

Meta Challenge: Strike

Requires: Complete all non-meta tier 1 challenges.

Play 80 games. Wins grant double progress. Stadium grants double progress. 
1x Legendary Loot Box

Those are all the Overwatch events currently active. While you’re still here, you should check out our Overwatch tier list to find out which heroes are dominating the multiplayer game right now.

Dota 2 heroes – best picks for the June 2026 meta

With 128 characters to choose from, picking the best Dota 2 heroes can be difficult. The draft screen flicks to you, and you realize that the person you had your heart set on has already been picked or banned by the enemy team. Who should you choose? Dota 2 is quite flexible, allowing you to succeed with anyone on the roster if played well enough, especially in lower ranks. As you win more games and climb the ranked ladder, however, you’ll want to consider who the current meta picks are – both for your own benefit, and so you can know what to watch out for.

The most important aspect to picking your Dota 2 hero is how comfortable you are playing it. Valve’s MOBA is a sprawling beast filled with tremendous potential, and many characters can be used in multiple different roles. While I have categorized the heroes below into their most popular slots, keep in mind that some will be equally capable of fitting into other areas. Unless you’re pushing into the top ranks, using someone you know will always be better than trying to wing it on a character you’re unfamiliar with.

It’s also important to consider your overall team composition and who you’re going up against. Generally speaking, Dota teams are thought of in positions one to five, which equate to Carry, Midlane, Offlane, Soft Support, and Hard Support. Carries typically need protecting early on, but funnel them enough gold and experience and they’ll ‘carry’ your team to victory. Supports, on the other hand, often start with strong spells that can disrupt and disable your foes, but will tend to sacrifice their own gains to ensure their teammates get the most benefit possible.

The best Carry heroes in Dota 2

Here are the best Dota 2 heroes to play in the Carry position:

  • Anti-Mage: A reliable counter to ability-reliant heroes, capable of burning away their mana with each strike. Also has great utility thanks to his Blink skill and reflecting Counterspell.
  • Chaos Knight: Do you like to live dangerously? Chaos Knight can spawn clones of himself, reposition enemies, and sustain with lifesteal – but the strength of everything he does hinges on a roll of the dice.
  • Lifestealer: Simple and effective. Get in close, slash opponents to keep yourself healed, and make yourself immune to all debuffs. Pair him with Armlet of Mordiggian for the best results.
  • Naga Siren: Comes with basically a built-in Manta Style, and a handy snare. Her ultimate takes some practice – you cannot attack opponents under its effect, so use it to divide the enemy team.
  • Phantom Assassin: Easy to learn and lives up to her name. Pick a squishy target, leap onto them, focus them down, and use her natural evasiveness to get out alive.
  • Phantom Lancer: Few heroes are as annoying to face as a farmed PL. His constantly spawning clones make him difficult to pin down, and Doppelganger lets him avoid major incoming threats.
  • Spectre: The Queen of ‘divide and conquer.’ Her ultimate allows her to instantly appear next to any enemy hero, and her passive grants bonus damage against foes that are alone. Appear to swing teamfights, or melt isolated targets. Don’t feel bad for them; just get back to farming.
  • Wraith King: A reliable go-to for newcomers, with the ability to come back at full strength after death. Use his durability and skeleton summons to farm safely, or to wade headfirst into teamfights without fear.

The best Midlane heroes in Dota 2

Here are the best Dota 2 heroes to play in the Midlane position:

  • Broodmother: With webs that give her free movement (even across typically impassable terrain), Broodmother and her spiderlings are nasty if you have good map knowledge and micromanagement skills. Just don’t queue her into a team full of AoE abilities.
  • Invoker: Not for the faint of heart. With the power to cook up ten different abilities using three distinct elements, Invoker is one of the most flexible and adaptable characters in Dota 2’s roster. You’ll want to spend some time in the practice room first, though.
  • Lone Druid: A good entry point to multi-unit heroes, Lone Druid combines his ranged spellcasting with the raw tankiness of his bear companion. Excellent in lane and deadly at demolishing towers.
  • Necrophos: Necrophos is all about outlasting your enemies. Stay in lane, keep your units alive, and pressure even the tankiest opponents to keep their distance with his health-melting Heaertsopper Aura.
  • Sniper: If getting in the thick of things scares you, why not pick the character who lurks in the back and picks his targets off before they can react? Keep your eyes peeled to finish vulnerable foes off with a well-timed Assassinate before they can escape.
  • Templar Assassin: Incredible burst damage combined with map intel to deadly effect. Her Psionic Traps let her scout and lay, well, traps, while Refraction brushes off the scariest incoming threats.
  • Visage: Visage is all about tempo. Look for early pressure, then try to get to level six quickly and unlock his two Familiars, which give him huge damage and a pair of mini-stuns. Requires some level of micromanagement, as letting the gargoyles die kills your momentum.
  • Zeus: Become the god of thunder himself. Utilize the True Sight from Lightning Bolt to catch sneaky heroes or deward. His ultimate hits all enemies, anywhere on the map, so be ready to use it if an ally is fighting to swing the balance or ensure their target can’t escape.

The best Offlane heroes in Dota 2

Here are the best Dota 2 heroes to play in the Offlane position:

  • Axe: Axe. One of the most traditional tank-style heroes. Force your enemies to fight, and counter their hits with whirlwind spins. Watch your opponents’ health totals closely and dunk on them with Culling Blade for a full cooldown reset and bonus armor.
  • Dawnbreaker: Resilient, with ranged poke and healing capabilities, Dawnbreaker can leap to the location of any ally at a moment’s notice, letting her farm while remaining an ever-present threat.
  • Legion Commander: You know you can win that fight. Prove it. Force your victim into a vicious duel, earning a permanent damage bonus upon your inevitable victory. Just make sure you’re certain before locking in.
  • Night Stalker: Half of every Dota 2 match takes place in the dark, and as the Night Stalker your foes will fear each sundown. Oh, and you can even turn the day to night with his ultimate, in case you need to become the map’s dominant force on command.
  • Nyx Assassin: Capable of becoming invisible for lengthy durations only to emerge with a burst of damage and vicious stun. Use Mind Flare to demolish mana-stacking heroes, and Spiked Carapace to punish careless AoEs or overzealous carries.
  • Pudge: Possibly Dota 2’s most iconic hero. Hook your poor victim into a toxic cloud of rot, then lock them in place while you dismember them. You can even yoink allies to safety instead, if you’re feeling kind.
  • Techies: Dota 2’s other icon, and its biggest troll. Cover key objectives and escape routes in hidden Proximity Mines, or hurl yourself bodily into the enemy line to disrupt and stun. Liable to wind up your own team as much as your foes, so pick with care.
  • Tidehunter: If you love to turn the tide of battle with a giant, impactful ultimate, few are as satisfying (or as effective) as Ravage. Grab a Blink Dagger to ensure you deliver it in the perfect place, at the perfect time.

The best Support heroes in Dota 2

Here are the best Dota 2 heroes to play in the Support position:

  • Crystal Maiden: Map-wide mana regen for your team, slows, disables, and a powerful ultimate; CM is old reliable among the support cast for a good reason.
  • Lich: Kind of a fancier take on Crystal Maiden. Learn to get the most out of sacrificing your own allied creeps, pester lane opponents with Frost Blast, then obliterate teams with his chain-bouncing ult. Find combo partners like Magnus or Enigma for maximum results.
  • Rubick: One of Dota 2’s most creative options, capable of stealing enemy spells to use as his own. Grab a game-changing ultimate or a valuable utility skill. On top of that, Telekinesis lets you put opponents right where you want them.
  • Shadow Shaman: Hex and Shackles are two of the most powerful single-target disable skills in Dota 2, and Shadow Shaman gets them both. His Mass Serpent Wards let him solo-push lanes with relative ease, or melt through Roshan’s health.
  • Silencer: While he can work as a carry, Silencer’s signature spell-stopping utility and ability to frustrate opponents out of lane from range make him excel in the supporting roles. Keep note of the opposing team’s biggest threats and make sure to shut them down.
  • Spirit Breaker: Traditionally more of an offlaner, but support SB can be one of the most satisfying and devastating forces in the right hands. Charge across the entire map at speed and crash into lane for a gank – just make sure your teammates know you’re coming.
  • Vengeful Spirit: Simply being near teammates as VS makes them stronger, and her armor-wrecking Wave of Terror only amplifies that. Don’t be afraid to sacrifice yourself swapping position with a high-value target you need to kill, or an ally that’s important to keep alive.
  • Witch Doctor: If you like a support that can carve through enemy health, Witch Doctor is a great pick. Maledict and Death Ward can both ruin an opponent’s day, and a well-placed Paralyzing Cask will scupper your foes’ entire teamfight strategy.

Those are our top Dota 2 hero picks for the June 2026 meta. As I mentioned up top, however, there’s nothing more important when choosing a character than making sure you’re comfortable with them. Stumbling around on a ‘strong’ hero that you don’t understand will never end well, so take it step by step and find your own comfort zone before experimenting.

If someone new takes your fancy, the best idea is to head into the training area or a match with bots just to get familiar with your skill set. Use our list of Dota 2 console commands to set up the ideal conditions. You should also check the best Dota 2 settings that we recommend to ensure your UI and controls are optimized for success.

All Minecraft mobs in 26.2 and beyond

How many Minecraft mobs are there? Short for ‘mobile’, Minecraft mobs are the creatures that can be found around the sandbox game, be they hostile or friendly. As of Minecraft 26.2, there are now over 80 unique mobs in vanilla Minecraft.

If that’s not enough for you, even more can be added with some of the best Minecraft mods, but we’re purely talking about the vanilla base game here. With that in mind, we’ve listed every single mob in the survival game, where they can be found, and whether they’re passive, hostile, or neutral. You can also read more about mob variants in Minecraft and catch up on the newest arrivals to the overworld.

Here are all the Minecraft mobs:

New Minecraft mobs

The latest Minecraft update introduced the sulfur cave biome, which features a brand-new mob: the Sulfur Cube. The Sulfur Cube can absorb blocks, changing the way it interacts with the world. You can choose what items are absorbed by the Sulfur Cube to discover the range of properties it can take on.

If the Sulfur Cube absorbs an ice block, it will slide around the ground, whereas absorbing metal will weigh the block down, causing it to move slower. Check out this interesting new mob before it arrives in the base game by trying out the latest Minecraft snapshot.

Here’s the newest mob in Minecraft:

All Minecraft mob types

There are three types of Minecraft mobs:

Passive mobs never attack the player, and many even run away when attacked. Hostile mobs, meanwhile, will attack without provocation.

Neutral mobs are those that don’t attack unless provoked. For example, if a player hits a wild wolf, it will attack. Similarly, llamas spit when they or their wandering trader is attacked, and Iron Golems protect their villagers, attacking anyone who hits one.

Many passive mobs can be tamed and bred, and we’ve got separate guides on many of the mobs below that detail these mechanics and more.

Mob variants

For some mobs listed below, there are a few different variants to find if you want a complete collection for your farm.

Here are all the Minecraft mobs that have variants:

  • Sheep
  • Cow
    • Warm variant
    • Temperate variant
    • Cool variant
  • Chicken
    • Warm variant
    • Temperate variant
    • Cool variant
  • Pig
    • Warm variant
    • Temperate variant
    • Cool variant
  • Frog
    • Warm variant
    • Temperate variant
    • Cool variant

All Overworld mobs

Here’s every mob you can encounter in the overworld:

Above-ground mobs

  • Zombie Horse (passive)
  • Camel Husk (passive)
  • Nautilus (passive)
  • Sheep (passive)
  • Lamb (passive)
  • Cow (passive)
  • Calf (passive)
  • Mooshroom (passive)
  • Pig (passive)
  • Piglet (passive)
  • Chicken (passive)
  • Chick (passive)
  • Fox (passive)
  • Baby Fox (passive)
  • Wolf (neutral)
  • Puppy (neutral)
  • Cat (passive)
  • Kitten (passive)
  • Ocelot (passive)
  • Baby Ocelot (passive)
  • Rabbit (passive)
  • Bunny (passive)
  • Horse (passive)
  • Baby Horse (passive)
  • Donkey (passive)
  • Baby Donkey (passive)
  • Mule (passive)
  • Baby Mule (passive)
  • Cod (passive)
  • Tadpole (passive)
  • Salmon (passive)
  • Parrot (passive)
  • Allay (passive)
  • Glow Squid (passive)
  • Squid (passive)
  • Baby Squid (passive)
  • Dolphin (passive)
  • Baby Dolphin (passive)
  • Polar Bear (neutral)
  • Baby Polar Bear (neutral)
  • Llama (neutral)
  • Baby Llama (neutral)
  • Panda (passive)
  • Baby Panda (passive)
  • Bee (neutral)
  • Baby Bee (neutral)
  • Goat (neutral)
  • Baby Goat (neutral)
  • Tropical fish (passive)
  • Turtle (passive)
  • Baby Turtle (passive)
  • Villager (passive)
  • Baby Villager (passive)
  • Pufferfish (neutral)
  • Axolotl (passive)
  • Baby Axolotl (passive)
  • Frog (passive)
  • Armadillo (passive)
  • Baby Armadillo (passive)
  • Spider (neutral)
  • Bogged (hostile)
  • Skeleton (hostile)
  • Enderman (neutral)
  • Guardian (hostile)
  • Elder Guardian (hostile)
  • Husk (hostile)
  • Baby Husk (hostile)
  • Parched (hostile)
  • Stray (hostile)
  • Phantom (hostile)
  • Creeper (hostile)
  • Minecraft Slime (hostile)
  • Zombie (hostile)
  • Zombie Villager (hostile)
  • Baby Zombified Piglin (hostile)
  • Drowned (hostile)
  • Baby Gurgle (hostile)
  • Witch (hostile)
  • The Creaking (hostile)
  • Pillager (hostile)

Cave mobs

  • Bat (passive)
  • Spider (neutral)
  • Cave Spider (hostile)
  • Enderman (neutral)
  • Creeper (hostile)
  • Minecraft slime (hostile)
  • Zombie (hostile)
  • Skeleton (hostile)
  • Minecraft Warden (hostile)

Dungeon mobs

  • Spider (hostile)
  • Skeleton (hostile)
  • Zombie (hostile)

Trial Chamber mobs

  • Bogged (hostile)
  • Breeze (hostile)
  • Skeleton (hostile)
  • Cave spider (hostile)

Special condition mobs

  • Copper Golem (passive)
  • Skeleton horse (passive)
  • Snow golem (passive)
  • Trader llama (neutral)
  • Iron Golem (neutral)
  • Wandering trader (passive)
  • Sniffer (passive)
  • Snifflet (passive)
  • Camel (passive)
  • Evoker (hostile)
  • Vindicator (hostile)
  • Ravager (hostile)
  • Ravager Jockey (hostile)
  • Vex (hostile)
  • Chicken Jockey (hostile)
  • Skeleton Horseman (hostile)
  • Happy Ghast (passive)
  • Silverfish (hostile)
  • Skeleton (hostile)
  • Spider Jockey (hostile)
  • Zoglin (hostile)
  • Baby Zoglin (hostile)
  • Zombified Piglin (neutral)
  • Wither (hostile)

All Nether mobs

Here’s every mob you can encounter in The Nether:

  • Skeleton (hostile)
  • Wither Skeleton (hostile)
  • Blaze (hostile)
  • Ghast (hostile)
  • Magma Cube (hostile)
  • Enderman (neutral)
  • Piglin Brute (hostile)
  • Piglin (neutral)
  • Baby Piglin (neutral)
  • Baby Zombified Piglin (neutral)
  • Zombie Pigman (neutral)
  • Baby Zombie (neutral)
  • Hoglin (hostile)
  • Baby Hoglin (hostile)
  • Strider (passive)
  • Baby Strider (passive)

All The End mobs

Here’s every mob you can encounter in The End mobs:

  • Ender Dragon (hostile)
  • Enderman (neutral)
  • Endermite (hostile)
  • Shulker (hostile)

Other Minecraft mobs

There are plenty of easter eggs in the form of special mobs that you should seek out – all you need are some name tags and an anvil. Check out VIPmanYT’s video above to discover all of the secret name tag mobs in Minecraft.

Jeb

Name any sheep ‘Jeb_’ using a name tag to magically change its color on rotation, sweeping beautifully between 16 colors. Keep in mind that the sheep will only drop its original color when sheared.

Dinnerbone

Applying the name ‘Dinnerbone’ to a name tag and giving it to any mob turns that mob upside down. It will continue to act as normal, just on its head.

Toast

Toast is a cute and harmless reskin, turning any rabbit into a black and white bunny, an homage to the real Toast on Reddit, and implemented by former Mojang developer, Ryan Holtz. Rename a name tag to ‘Toast’ and give it to your favorite bunny to instantly change its appearance.

Johnny

Naming a Vindicator ‘Johnny’ causes it to become hostile to all other mobs except fellow illagers, not just the player. This easter egg is a reference to the axe-wielding lead character from The Shining.

Killer Bunny

Unfortunately, this one requires a Minecraft command, meaning cheats must be on. For the Monty Python-inspired killer rabbit to spawn, you must use the command ‘/summon rabbit ~ ~ ~ {RabbitType:99}’ in the text box on Java edition.

Upon summoning the mob, a white rabbit with red eyes appears, sporting the name tag ‘The Killer Bunny.’ This deceptively cute creature openly attacks players, foxes, and wolves, dealing a whopping eight damage on normal difficulty.

That’s everything you need to know about all the Minecraft mobs currently in the game. Our Minecraft shield guide provides the perfect defense if you want to be better equipped when dealing with the most hostile Minecraft mobs. If you’re not sure how to find The Breeze or even what Minecraft Trial Chambers are, feel free to check out our dedicated guide.

Next Minecraft update – upcoming release date estimate

June 17, 2026: With Chaos Cubed now live, we have added the latest information about the Minecraft drop set to arrive later this fall.

Ever since Minecraft launched over a decade ago, it has constantly evolved with each passing year, adding more content, features, and functionality to the core experience. In 2024, Mojang, the game’s developers, announced a radical change to bring more frequent updates to Minecraft called ‘drops,’ set to arrive every few months to ensure the game remains fresh.

The current Minecraft update is Chaos Cubed, which was just released in June 2026. The next Minecraft update in the pipeline doesn’t have a name yet, but we got our first look at the 26.3 update during Minecraft Live, showing off the Dappled Forest biome for the first time.

Next Minecraft update release date estimate

The Minecraft 1.26.3 update will likely arrive in September, 2026, but it is yet to be confirmed.

Mojang has been sticking closely to a quarterly schedule for its game content drops, with Minecraft Live airing every six months to coincide with a new drop release.

Minecraft updates, patches, and snapshots rarely have a set launch time, but they usually take place on or around 8am PT / 11am ET / 4pm GMT.

Minecraft Chaos Cubed new features

Minecraft 1.26.2, officially titled Chaos Cubed, comes boasting a new cave biome consisting of sulfur caves packed with two new block sets: cinnabar and sulfur. Along with this new biome, we’re introduced to the newest Minecraft mob, the Sulfur Cube.

This bouncy block has a unique feature where it will absorb any nearby block and take on unique properties based on whatever it was. For example, if it absorbs an ice block, the Sulfur Cube will become almost frictionless, capable of sliding for long distances whenever struck.

The Sulfur Cube mobs open up a whole host of possibilities for other activities, with the Minecraft Live video showing us various carnival games, using the Sulfur Cubes as curling stones and bouncing platforms for parkour antics.

Everything arriving in Minecraft 26.3

When the season turns to fall, we’ll be closer to the Minecraft 26.3 update, which is set to include a new forest biome: Dappled Forest. We got our first glimpse of the colorful forest at Minecraft Live in May 2026, showing off the new poplar tree with its autumnal leaves descending slowly in the wind.

The poplar blocks feature a grayish hue, a color that the developers say matches well with both stone and the pale oak wood set. Decorating the area are red shrubs, fallen logs, and mushrooms scattered across the ground. The red shrubs are unique in that they aren’t tinted by the biome you’re in, meaning you can place these anywhere and they will always maintain their red vibrancy.

We’re also getting a new structure known as the Abandoned Camp. These new structures come equipped with a chest, a fire, and cover to protect you from the dangers lurking in the outside world. The roof is made from wool stairs, a new addition to the game that can be dyed any color, alongside wool slabs, which fans have been desperate for.

You’ll be able to see the Dappled Forest for yourself later this summer when it hits the latest Minecraft snapshots. Based on the previous Minecraft drop dates, we believe this update should be live sometime between September and October.

Previous Minecraft drop dates

The dates of previous Minecraft drops are as follows:

  • Chaos Cubed – Tuesday, June 16, 2026
  • Tiny Takeover – Wednesday, March 25, 2026
  • Mounts of Mayhem – Tuesday, December 9, 2025
  • The Copper Age – Tuesday, September 30, 2025
  • Lava Chicken – Monday, June 30, 2025
  • Chase the Skies – Tuesday, June 17, 2025
  • Spring to Life – Tuesday, March 25, 2025
  • The Garden Awakens – Tuesday, December 3, 2024
  • Bundles of Bravery – Tuesday, October 22, 2024
  • Armored Paws – Tuesday, April 23, 2024
  • Bats and Decorated Pots – Tuesday, December 5, 2023

Now that you’re prepared for the Chaos Cubed, you can enjoy your time with the most recent drop while you wait for the next Minecraft update to arrive. If you’re looking for an altogether new experience in the survival game, we highly recommend checking out some of the best Minecraft mods around.

Original article by Danielle Rose.

Control Resonant might be a new direction for the studio, but it still feels like a Remedy game at heart

I’m lost in a maze of apartments, room after room stretching out in all directions – suspended high in the air, yet somehow hundreds of feet under the streets of Manhattan. An unfortunate resident named Anne floats high above me, twisted into a reality-warping threat by the malicious Hiss. I’m playing Control Resonant, and unlike in its predecessor, I can’t rely on guns here – so instead I leap up to the ceiling and flip gravity on its head, bringing Hiss-Anne within reach of my dual-wielded blades. Remedy might be stepping outside its comfort zone for this sequel, but from minute one it’s unmistakably still Control, and that’s all I needed to know.

Having spent three hours experimenting with the core mechanics and combat systems of Control Resonant, my biggest takeaway is that this is a new Control game that branches out into a melee-first action RPG, rather than a stylish slasher that’s been draped in a Remedy coating. That might seem like a small distinction, but it’s a tremendously important one; Remedy’s games all have an unmistakable flavor to them, and any concerns that might have been lost with this gameplay shift away from the staples the studio is known for are quickly washed away.

During my preview time, I also had the opportunity to speak with Lead Gameplay Designer Sergey Mohov, who was previously a Senior Gameplay Designer on the original Control. He tells me those big, dramatic shifts – from prior protagonist Jesse Faden to her brother Dylan, from ranged to melee combat, and from the brilliantly bizarre Oldest House out onto the streets of Manhattan – were all part of Control Resonant’s first pitch.

“The first game is Jesse, who is an outsider coming into the FBC, and the player discovering what’s going on beyond the veil – it’s this Alice in Wonderland sort of story,” Mohov tells me. “Now everybody knows what’s going on in there.” Control Resonant inverts that setup, instead pushing you out into the world as Dylan, who has spent basically his entire life trapped inside the FBC headquarters and has no real understanding of what the ‘real world’ is.

Mohov remarks that one benefit of this is being able to show what the FBC actually looks like when it moves into action. “How do they contain something of this magnitude? How do they go out and deal with Altered World Events? How do they try to cover things up?” I would have been quite content for a Control sequel to play things safe – the first installment is my favorite of Remedy’s entire catalog – but after this initial glimpse, I’ve realized that, yes, this new perspective is actually the correct way to handle a second game.

Taking control of Dylan also gives Remedy an excuse to present information to players without assuming knowledge of the first game, or of other closely connected Remedy stories like Alan Wake 2. This works in both directions – one of your first points of contact is an FBC special agent called Zoe de Vera, and while she comes across as very competent, it’s immediately clear that she doesn’t know what’s been going on inside the Oldest House for potentially several years.

“The philosophy of it is that it should enrich your experience if you do know these things, but you should also be able to just come in fresh and discover things on your own,” Mohov remarks. “To play Control Resonance, I don’t think you need to play Control – you can just be a completely new player, and this game serves as a really good introduction to this world.”

One element of the original I will certainly miss are the Objects of Power that defined key points in Jesse’s story. They’re not completely absent, but Mohov tells me the focus is now instead on ‘People of Power’ – and rather than binding them as Jesse did, Dylan is actually putting a stop to these monsters, and gathering his abilities that way. The good news is that the enemy variety here is far greater, and there are some spectacular designs, such as the floating bus filled with passengers clawing at you from the windows.

Between experiencing the opening and closing missions of my demo, I’m let loose in a wide section of the map, with most of the side activities stripped out, to experiment with the combat and traversal. Mohov notes that, while the team has certainly played many action RPGs over the years, it never set out to make ‘game X with a twist.’ The result, as I mentioned earlier, feels unmistakably like a melee-driven Control, much more so than an adaptation of any familiar genre staples such as Devil May Cry or Ninja Gaiden.

Perhaps unsurprisingly, Mohov reveals that Remedy came close to including a melee form for the Service Weapon in Control, but decided “it would be too different of a game.” Now, it has put all of its effort into that design to ensure it shines to its fullest. “We had to figure out: ‘What does it mean to make a Control game?'” The answer, he says, is “Dynamic interplay between weapons and supernatural abilities, and that you are aggressive and constantly on the move – offense is the best defense.”

That mantra was certainly true in the first game, and it’s even more so here. The enemy count in most encounters is high, and the smaller fodder creatures will keep respawning until you’ve cleared out the bigger threats. You have to be on the front foot, and Dylan’s abilities are almost universally designed for aggression – even his ‘shield’ is mostly used as a battering ram to dash through enemies. There’s no manual lock-on, but for the most part this was rarely an issue, with targeting surprisingly reliable even when I was in the air, or standing on an altogether different plane from my target.

Heavy weapon attacks and abilities build up a ‘falter’ meter, causing opponents to be staggered once it’s filled. This opens them up to an execution, delivered (even from some range) with a single key tap, and doing this puts Dylan into a ‘bloodlust’ state where he grows stronger and earns more health drops from kills for a short while. The resulting flow actually reminds me most of modern Doom, and that rhythm of perpetual aggression and scoring glory kills to keep your resources topped up. It worked superbly there, and it feels good here.

It’s certainly not perfect – indeed, it can be clunky at times in a similar fashion to the first Control. Dylan’s combination of two jumps, two dashes, a float, and the ability to zip to pre-designated ‘grapple’ points in the environment still aren’t enough to keep some of the platforming and combat from feeling a little awkward. There were multiple moments where I had to take several attempts at a climb, or fell because I mistimed holding the button to hover, but these are issues that should fade away once I’ve had more time to play.

The bumpy platforming is doubly troublesome when using the gravity-shifting ability – it’s limited to specific areas, which should keep the novelty fresh enough to distract from how many times I ended up unsure of where I actually was in the space. “We don’t want you to feel sick from it, we don’t want you to lose your point of reference completely,” Mohov remarks, “but I think it is supposed to be a bit disorienting – otherwise it wouldn’t be very fun.” I think I can get on board with that sentiment.

There’s also no getting around the fact that the open-world sections (Remedy is keen to stress these are limited in size and it’s not a full map), while absolutely gorgeous, simply aren’t as interesting as the stunning and calculated brutalism of the Oldest House. Ultimately, that’s an unavoidable trade-off for stepping outside, but the good news is that many of the story set-pieces will take you into specific, authored environments, and these are where Remedy can work its familiar magic.

My time with Control Resonant concludes with one such mission – riding a drill down into a giant sinkhole. This notable AWE has appeared in the place of an apartment building, and as Dylan descends, he’s met with swirling crowds of floating furniture and that twisted, gravity-defying complex of rooms that I described up top. For as lost as I get, I’ll give the developer credit – it never takes me long to find my way back to the lift, and keep pushing downwards. At the bottom, there’s a little puzzle-platforming to deploy some probes, and a short combat encounter; enjoyable, but unremarkable.

Finally, however, the mission climaxes with an escape sequence. This is peak Remedy – a perfect fusion of audio and visual design – and I’m distraught when the end-of-demo screen tears me away at the last moment. I suspect this section is just an early taste; I highly doubt the team would be so eager to spoil the equivalent of Control’s Ashtray Maze, or Alan Wake 2’s Herald of Darkness scene. If there’s more like this to come, we’re in for a treat.

I ended up really enjoying the act of playing Control, but it isn’t why the game holds such a special place in my heart. I suspect I’ll feel much the same way about Control Resonant. Providing Remedy sticks the landing, it’ll be the mysteries, character work, and set pieces that pull me through its tale – but I came away from my preview feeling rather confident that I’ll have a good time hacking its denizens to pieces along the way too.

Launch a Wheel codes (June 2026)

When you’re out of ways to boost your strength without wearing down your fingers with repeated clicks, it’s time to redeem new Launch a Wheel codes. Typically good for Luck/Power potions, fruits, vegetables, and just about any kind of free egg you can think of, they’re well worth keeping an eye on.

Based on a viral pastime, like most Roblox games these days, Launch a Wheel offers a frankly safer way to experience the thrill of sticking a tire on an engine and using raw horsepower to fling said rubber ring off into the distance. Do they bounce in this game? Nope. Instead, they crater into the ground a little like everyone’s favorite anime underdog, Yamcha. Think of it like a trebuchet, except the distance matters more than the destination.

500k – cocktail potionHere’s the list of Launch a Wheel codes:

  • clovercarrot – five Luck Potions and ten Carrots
  • applecharge – five Power Potions and ten Apples
  • bananabank – five Cash Potions and ten Bananas
  • juicyboost – three Cocktail Potions
  • Voidspark – a Void Egg
  • Voidtwins – two Void Eggs
  • clockstorm – five Timeless Eggs
  • timetravel – ten Timeless Eggs
  • eggclipse – two Void Eggs and five Timeless Eggs
  • thankbrew – five Cocktail Potions
  • royalspell – a Royal Potion
  • voidyy – 2x void eggs
  • 500k – cocktail potion
  • update3 – two cocktails!
  • banana – bananas
  • apple – apples
  • update1 – three cash potions
  • money – 25k cash
  • release – two power potion
  • lucky – two luck potion
  • power – three power potion
  • cash – three cash potion
  • time – three timeless eggs
  • void – void egg

While you wait for a particularly good launch to come crashing back down, please do consider clicking here to follow us on Google, where you’ll find more code guides for the biggest and best Roblox games around.

How do I redeem Launch a Wheel codes?

You can claim codes in Launch a Wheel well before you send your first ring flying by following these steps:

  • Boot up Launch a Wheel on Roblox.
  • Click the ‘Shop’ icon on the left side of the screen.
  • Scroll to the bottom.
  • Enter a working code into the text box.
  • Click the ‘Redeem’ button.

How do I get more Launch a Wheel codes?

You can find a list of every code for Launch a Wheel on its Discord. To find that, just scroll to the bottom of the game page. If your Roblox account is appropriately age-verified, you’ll spot a link to it there. At that point, click the ‘codes-wheel’ channel, and you’ll see many, many messages with new and old codes ready to test.

Of course, with so many codes scattered about the channel, there’s a good chance you’ll waste your own time redeeming codes that expired weeks ago. That’s why we always suggest letting us take on that dilemma instead. You just focus on redeeming the codes in our own curated list – the one you clicked onto this page to find.

Expired codes

voidyy | 500k | apple | banana | update3 | update2 | void | time | cash | power | lucky | release | money

Now crack those eggs and chug those potions before more Launch a Wheel codes are found in the mountains.

Classic ARPG fans, rejoice – Titan Quest 2’s fourth chapter is here, and it’s the biggest yet

If you enjoy old-school ARPGs and aren’t playing Titan Quest 2 yet, you’re missing out. Grimlore’s sequel to one of the best games like Diablo might still be in early access, but it’s moving at an impressive pace. It offers an experience that stands apart from its peers, whether that be the genre heavy hitters of Diablo 4 and Path of Exile 2, or plucky contenders Last Epoch and Torchlight Infinite. Titan Quest 2’s fundamentals, structure, and pacing feel like the classic ARPGs of the ’90s and ’00s, albeit brought to life with gorgeous modern graphics, and its biggest update yet has just arrived.

Titan Quest 2 Chapter 4 drags its tale of Greek mythology into the depths of the Wild Lands, a place “few mortals have dared tread.” Grimlore says this new act is its largest yet, and boasts a huge list of new content to get stuck into: five more of its main ‘fated quests,’ 13 world quests including “four huge featured side quests”, 18 new dungeons, over 20 hidden events and secrets, and more than 20 extra randomized encounters.

To make sure even existing players have progression ahead, it’s raised the level cap by five, and unlocked the fifth and final tier of passive abilities for its mastery classes. The new chapter’s environments lean more into “open-world freedom and exploration,” but remain fully hand-crafted in line with Grimlore’s desire for Titan Quest 2 to be a more traditional, structured ARPG. I’m all for blasting through procedurally generated maps in PoE 2, but I’m glad TQ2 is bringing something different to the table; it’s a style of ARPG I’d hate to lose.

The team has also upgraded the various factions of the world in new ways, with a range of extra enemy types. Among them are three more full-scale bosses (one promised as “a fan-favorite mythological character”), ten mini-bosses, and four ‘hero monsters.’ This last category are essentially unique, named champion variants that bring dedicated abilities into play. I’m particularly curious about “the loathsome Dung Thrower, a Boarman known for one thing and one thing only,” although I might admire him from a safe distance.

Grimlore has continued polishing Titan Quest 2 around the edges, too. This update includes the addition of multiplayer text chat, and the first implementation of a loot filter: “We just wanted to give you something simple to start out with,” the team notes, “it will grow into a much more powerful version with future updates.” There’s also the ability to mark items as ‘junk’ or ‘favorite,’ and an improved UI with new item icons, tooltips, and reworked telegraphs to provide “better information about when an enemy attack will hit.”

Titan Quest 2 Chapter 4 is live now, and the game is 30% off on Steam until Thursday June 25, so expect to pay just $24.49 / £20.65 for your copy if you buy it while the discount lasts. Head here to begin your great Greek adventure.

It might still be in early access, but I would encourage people to give Titan Quest 2 a try if it appeals to you. For one, Grimlore is designing the game to be a complete experience at its full launch rather than a live-service churn of seasonal updates, so any assistance in perfecting what it has to offer by the time it reaches 1.0 will benefit all players. As a bonus, the team has said it will gradually increase the price of entry as more updates are rolled out, so getting in now might even save you a bit of money.

Slay the Spire 2’s creator reveals the inspiration for its most controversial foe: “I was playing too much Deadlock.”

Slay the Spire 2 is full of strange and sinister creatures, and I’m always curious where the ideas for them originated. Mega Crit Co-Founder Casey Yano has provided us with some answers in a new edition of the developer’s ‘Neowsletter’ blog, and he claims its most notoriously balanced threat actually came about after spending too much time with Valve’s Deadlock. My personal favorite reveal, however, is the origins of elegant fairy Ancient Nonupeipe, who has a rather less glamorous claim to fame according 388win top games app in Pakistan.

Keeping track of every tiny terror and big, bad beastie in Slay the Spire 2 just got a lot more straightforward, courtesy of the first implementation of the Bestiary in its second major update. Currently, it’s mostly just for art and animations, but Mega Crit has promised that it will be introducing stats and lore. After this latest update from Yano, however, I’m hankering for some juicy behind-the-scenes trivia to be incorporated as well.

At the top of the question list is Doormaker – the boss so awkward to find a balancing sweet spot for that Mega Crit ended up wiping it from the game and starting fresh with newcomer Aeonglass. Yano is asked whether it’s a nod to web serial Worm, by John C. McCrae, but denies this, simply answering, “I was playing too much Deadlock.” I can’t blame anyone who’s been pouring hours into Valve’s latest from having some lingering Doorman trauma, but I didn’t expect it to have manifested in quite this way.

 

As for Nonoupiepe, Yano’s explanation is one that has me smacking my head: “Her name is an easter egg reference to the NOPE placeholder icon we use for content.” You’ve probably seen this if you played early test builds where relic icons were missing, or tackled some of the roguelike deckbuilder’s daily challenge runs. “When two of these icons line up next to each other (for instance, the relics in the top bar), it reads NONOPEPE.”

Among the rest of the responses, Yano comments that the Ceremonial Beast boss was based on Princess Mononoke’s Forest Spirit, and was initially more “solemn and grotesque” in its concept stages. He adds that it was the first boss designed for Slay the Spire 2, and says he can see why people compare it to Valheim’s Eikthyr. “I’m a big fan of Valheim, actually!”

Yano chimes in on naming as well, explaining that Kaiser Crab was branded thus “because I’m tired of things being ‘Emperor X’ and ‘King Y.’ We have all these wacky words for kings, sultans, etc, and it’s always the bland western one. The world feels small when we use the most accessible titles.” He also responds to concerns about multiplayer matches where several players pick the same character, noting that the team is “messing with a bit of color change stuff” to help you distinguish between one another.

New Valorant map Summit breaks some core FPS rules, forcing you to “adapt on the fly”

We’ve all been avidly watching Valorant‘s social media account over the past few days, lapping up Sage-related easter eggs in an attempt to piece together what the shooter’s new map will look like. We’ve seen clips of a light show at Tianmen Mountain in Zhangjiajie; a photo collage spelling out the word ‘Summit’ appeared at Valorant Masters London. Now, we’ve got our first look at the next addition to the FPS game’s ever-expanding map roster: Summit, a training ground and meditation center hybrid, nestled amid the stars.

Located high in the mountains of China, Summit is one part meditation facility, one part world-renowned Radiant training ground. Formerly the site of the monastery that Sage studied in before she joined Valorant, it’s a stunning mashup of traditional Asian aesthetics and the brutalist, grungy designs that the game is known for. It really is a feast for the eyes.

On the dev side, however, Game Designer Diego Varona tells me that there was one main focus: “What if a map could change permanently during a round?” Summit has two plant sites and three lanes, which, on paper, sounds like the usual fare. Where it diverges, however, is with closable doors (triggered by shootable switches). These don’t operate like Lotus: when they’re shut, they’re shut, permanently altering the terrain and cutting off once-viable sightlines and retake paths. “You can’t shoot the wall down, you can’t raise it back up,” Varona stresses. “The map is technically changed until the end of the round.”

You may have the perfect Operator setup, then, which gets binned as the walls begin to move. Your climactic Chamber Tour de Force is reduced to ruins, your attack routes cut off. “How do we force players to adapt on the fly? ‘Hey, you have an Op? Your Op’s no good anymore because your angle’s gone – it’s never going to come back.'” Varona says with a cheeky smile. I sense that he’s shut down many an Op play during testing.

This gives Summit a more skirmish-heavy feel. Varona tells me that the map itself is a little smaller than more recent locations like Corrode and Abyss. “We definitely wanted some tight spaces,” he recalls. “I think a lot of our maps are starting to get a lot bigger, which isn’t a bad thing – I think big maps are fine. We just don’t want to do so many of them back-to-back.

“I wanted to be more intentional with close-to-medium range,” he continues. “There are some long-range engagements; when the doors are open, that’s all the long-range engagements on the map. But other than that, when the doors are closed, it’s a lot more medium-to-close range.” He highlights that characters like Omen, Iso, and “Agents who like to skirmish a bit” will be the real winners here, with “fights on this map being very fast.”

Beyond the sightlines, however, Summit also features curved walls in its meditation center area – “it doesn’t make sense to have really sharp edges in a meditation garden, right?” he says. Anyone who plays Valorant, Counter-Strike, or tactical shooters in general, however, is probably quivering: corners are king. In that sense, Summit is unique; it’s breaking a few rules in the same way the likes of Breeze did, but on a larger scale. I ask Varona how the team has designed the walls to ensure they remain competitive, while upholding the general, flowing aesthetic that’s so prominent in Eastern architecture.

“In Valorant, corners are sacred, obviously. Combat corners are sacred, and those have to be 90 degrees. There are times obviously, if you think of Breeze B, where it’s big and circular, we plan around that: ‘okay, we know the cover here is a bit non-traditional because it’s circular: it’s fine, we’ll work around that and our players will get used to that. But when it’s every single corner, it gets a little bit weird because it feels like you can’t peek properly.

“So we want to make sure that the combat corners you’re fighting on are still 90 degrees and still tactical shooter, but everything else is okay. If this is just a normal corner that you would sit in, can we make that curved? How much wiggle room do we have? We found that, when I was putting in the curved corners and curved walls, we actually have a decent amount of leeway to do stuff like that.”

Summit will be added to Valorant’s map pool on Wednesday, June 24, and is available as part of the competitive roster from launch. For the first two weeks, players will lose 50% less RR for every loss on Summit, but will earn the full 100% on a win. There’ll be a dedicated Summit Only queue, too.

Retake – the 3v3, post-Spike plant mode – will drop at the same time, tasking one team with defending while the other attempts to retake. Loadouts are fully randomized, and you’ll constantly be switching sides, keeping you on your toes. Finally, there are the new Blackspyre skins, as well as a fresh Battle Pass.

Having seen all of the hype around Summit at VCT Masters London, I’m really excited to dive in myself – even if those curved walls and permanent structural changes sound like they’re going to test my non-existent mettle. If nothing else, I can happily take in the sights and chill; Summit is gorgeous, after all, so maybe I’ll find some zen amid the chaos.

Escape From Tarkov is adding ready stances, as Battlestate pushes for even more immersion

Escape From Tarkov felt special because it embraced a more punishing realism at a time where the predominant trend in FPS games was towards faster, more arcade-like action. More recently, we’ve seen the likes of Gray Zone Warfare and Road to Vostok lean in that direction, yet Battlestate Games continues to push its own design forward. In a new developer diary, Tarkov Technical 3D Animator Mikhail Ivanov fields community questions, revealing one much-requested addition in the works as he talks about how the team is elevating that sense of realism even higher.

A feature that’s long been absent from Escape From Tarkov – one it seemed might be introduced several years ago, but never materialized – is CQB gun stances. Specifically, this refers to the ability to shift between High Ready, where your weapon is raised and held close so you’re prepared to fire instantly, and Low Ready, where you hold the gun with a proper grip but keep it more relaxed to conserve your stamina and avoid muscle fatigue, at the cost of a delayed reaction should a response be needed.

What we have now in Tarkov is essentially a High Ready stance, but given that it’s a shooter built around stretches of downtime, having the option to trade off some of your responsiveness to adopt a stamina-saving posture would be welcome. The feature is even found in Roblox tactical shooter TTK, which went viral this week, so I’m pleased to hear Ivanov confirm that it is indeed on the cards. “Yes, we’re planning to add that in the future,” he says. “It’ll add immersion for players themselves, and make bots feel more human and believable.”

As an animator, Ivanov naturally has plenty to say about how Tarkov’s weapons’ look and feel, and one question he fields is about updated animations and reworked modding for the AK platform, arguably the most iconic weapon set in the game. “The AK animations, as well as the modding overall, are already finished,” he remarks. “You’ll be able to nicely combine handguards and gas tube covers. You’ll even be able to operate the weapon without a gas tube cover if you want. The trigger groups got a visual upgrade.”

Unfortunately, Battlestate has run into some implementation issues, due to the huge number of AK presets in the game and a change to the weapon skeleton. “Implementing everything properly without negatively affecting any players is something we really need to work hard on,” Ivanov explains, “But we believe we’ll be able to get the Kalash into one of the major upcoming patches.” He adds that other weapon models are also getting a full animation overhaul: “The Mosin rifle is next in line, we’ll make it feel nicer.”

Ivanov is also asked about mag loading animations. He says these are “heavily in development,” but notes that it’s a challenging process due to the sheer number of different magazines in Tarkov. “We’ve got tons of them in the game, and some of them have unusual shapes, like drum magazines or the P90 magazine, for example. That’s the main challenge right now, fitting all of that together properly. We believe that this year we’ll be able to roll out some beautiful loading animations for you.”

Looking ahead, Battlestate has delivered an updated Escape From Tarkov roadmap for the coming months. July is set to kick off with a ‘Blackout’ event before the arrival of Tarkov Season 1. This will bring a task rework, group-shared kill objectives, rebalancing to hideout progression and the insurance system, and improved enemy AI. You can also expect some new weapons, gear, and PMC customization, along with additional assistance for beginners.

Moving into the third quarter of 2026, Battlestate is looking to implement ranked leagues, a Lighthouse rework, and those aforementioned mag loading animations. It’s also considering a “simplified GPS system,” new invite-a-friend incentives, trader reputation changes, containers with gear presets, and the ability to skip Prestige requirements “for a large in-game fee.” Alongside that will be the move to Unity 6 and implementation of FSR 4.0.

In closing, Ivanov stresses that while realism remains fundamental to Tarkov, the team at Battlestate makes sure to incorporate “a bit of theatrical flair” to its animations, in pursuit of making weapons feel as satisfying as possible to use. I’m certainly eager to watch what Season 1 brings to Tarkov; it needs a bit of a shakeup to recapture the spark of those early days, and Battlestate’s long list of changes might be just the thing.

Ark Genesis Ascended and the Tides of Fortune DLC have been delayed for “a smoother launch”

There’s a running joke among Ark: Survival Ascended players that the first date given for any new DLC is never the final one. While I would always caution against universal truth, Studio Wildcard has just confirmed that the free Ark: Genesis Ascended expansion and its accompanying Tides of Fortune DLC have been delayed into July. Previously scheduled to arrive this coming week on Thursday June 25, they’ve now been nudged back by seven days “to ensure a smoother launch for everyone.”

The new pair of add-ons pack in plenty to look forward to. Genesis Ascended Part One is the first half of the Evolved DLC of the same name, remade as a free expansion for Ark: Survival Ascended. It will introduce a cluster of new creatures and biome-specific variants of existing ones, spread across five distinct mini-maps. These include cosmic whale the Astrocetus, vicious underwater predator the Bloodstalker, and even the Kraken – sorry, Palaeoctopus.

Tides of Fortune, meanwhile, is a pirate-themed adventure that essentially wraps the short-lived 2018 survival game Atlas into Ark. Developed by Studio Wildcard’s sister team Grapeshot Games, Atlas never escaped the shadow of its older sibling, and was eventually left to sail out into the horizon. However, the expertise gained there has since been brought back across to Ark: Survival Ascended for this new, boat-building naval escapade.

Unfortunately, we’ll have to wait another week to get our hands on the pair. “We’re incredibly excited to get Ark: Genesis Ascended Part 1 and Ark: Tides of Fortune into your hands, with all of the new features and gameplay systems that they add,” Studio Wildcard writes. “To ensure the experience is where we want it to be across all platforms, we need a few extra days to complete final certification and apply the finishing touches ahead of launch.”

This isn’t the first time the launch window has moved – Genesis Part One was originally loosely pinned for February 2025 back in the original Survival Ascended roadmap – although given that we just recently got a concrete date, I was quietly hoping this one would stick. “The team has been hard at work bringing these expansions to life, and this additional time will allow us to ensure a smoother launch for everyone,” Studio Wildcard explains. “We know you’re eager to set sail, and we truly appreciate your patience and support as we navigate the final stretch.”

The new Ark Genesis Ascended release date is Thursday July 2, and Bob’s True Tales: Tides of Fortune will release on the same day. I’m always in favor of games taking the extra time needed to ensure a release lands smoothly, although it can certainly feel frustrating if you’d already made plans for launch. Hopefully this delay will at least iron out any major teething problems.

League of Legends patch 26.13 is finally dealing with its Senna problem

Of all of League of Legends‘ 170+ champions, few have caused as many balancing headaches as Senna. I cannot tell you how many times I’ve seen The Redeemer rise and fall from prominence over the years, and her passive, Absolution, must be one of the MOBA’s most-tweaked at this point. Well, Senna’s turned into a soloq monster once again, and Riot Games is coming in with some hefty nerfs in League’s latest patch.

“Senna is the big winner of the Season 2 changes,” League of Legends’ Lead Gameplay Designer Matt Leung-Harrison notes on X. “[She’s] synergizing well with Doran’s Helm (gets a lot of effective health from her Q heal synergizing with the resists) as well as getting a lot of stats from Jack of All Trades. She also synergizes well with Stattik Shiv on-hit, and we’ve made the decision to not support this interaction (Q CD reduction on-hit), even though it is pretty cool.”

Basically, Senna is too tanky for how much damage she’s able to pump out. Alongside the removal of the Stattik Shiv interaction, Senna’s soul drop rate for minions and monsters she kills has been cut in half, down to 5% from 10%. Conversely, the spawn rate on creatures she doesn’t last hit has been upped from 28% to 32%. Compounded with the incoming nerf to her crit damage ratio, which impacts her scaling, alongside the slight reworking of Doran’s Helm’s stats, Senna’s about to lose a fair amount of juice at all stages of the game.

Riot has historically struggled to balance Senna’s duality as both an ADC and a support, and these changes could push her back to being played as the latter. Considering Senna currently rocks a massive 54% win-rate and an 18.8% pick rate in Emerald and above – the highest in their respective categories according to U.GG – it’s probably for the best. I’m personally sick to death of playing against her most games, but I’m a Rell savant so the distaste tracks.

Elsewhere in League of Legends 26.13, Phroxzon says the team is aiming to make “some of the fringe picks a little more viable” heading into MSI. Aphelios, Kindred, LeBlanc, and Qiyana are all set to benefit from buffs – Lee ‘Faker’ Sang-hyeok LeBlanc, anyone? On the other side of the coin, Bard’s Meep damage has finally been curtailed, making it a big day for anyone who has personally been impacted by The Wandering Caretaker near-soloing them with Dead Man’s Plate. The likes of Brand, Cassiopeia, and even Rek’Sai have failed to avoid the nerfhammer this time around.

The final thing of note is that Imperial Mandate’s getting another buff, following its rework on 26.11. While its flat AP is down, it now provides even more Ability Haste on immobilizing abilities, and champions made vulnerable now take an extra 1% damage. On paper, it doesn’t look like much, but considering just how much haste it gives to champs with immobilization tools in their kits, especially midlaners like Galio, Twisted Fate and Lissandra who it’s already seeing play on, I can see it becoming a problem in the near future.

LoL patch 26.13 is set to arrive next Wednesday, June 24. So make sure you soak up as much Senna LP as possible before she ends up back in support purgatory. Also, Bard players, tell your Meeps you love them.

Dead by Daylight hits new all-time peak player count, proving live service isn’t dead

Dead by Daylight is a game developer’s dream (or nightmare) come true. Akin to Warframe, it launched to somewhat lukewarm reviews, but has continued to expand as the years have gone on, cementing itself as perhaps the premier multiplayer horror experience on both PC and console. Myriad DBD-likes have popped up in its wake, but none of them have quite had the staying power despite their strong IP licenses and gory throwbacks. Ten years on, DBD is very much here to stay, and the launch of Friday the 13th’s Jason Voorhees proves it.

Jason’s late addition to the DBD Killer roster is, perhaps surprising – we’ve already got horror staples like Freddy Kreuger and Michael Myers. Players have been asking for him for some time, and his debut has been nothing short of jaw-dropping. While Dead by Daylight’s player count was already on the rise following a stacked tenth anniversary showcase, it’s exploded overnight, shattering expectations and, by proxy, in-house records.

Per SteamDB, the horror game has reached its highest concurrent player count ever, with over 125,820 players logging in on Valve’s platform last night. That’s not the only record it’s beaten, though, as over 250k players haven taken to The Fog across all platforms. Likely a combination of Jason’s release, a free week (which runs until Monday, June 22), and a deep 60% discount, it’s been an absolutely amazing week for Behaviour Interactive, and I can honestly say I’m beyond excited for them.

“There’s no better way to celebrate ten years in The Fog than with a new record!” writes the official DBD X account. “Dead by Daylight has now surpassed its highest concurrent player count across all platforms, with over 250K players! Thank you for stepping into The Fog. We can’t wait to continue the celebrations with the release of Shane Wiigwaas and our tenth Anniversary in-game Event on June 25.”

Dead by Daylight’s Jason chapter is live now, and is available for $4.99 / £4.29, or as part of the game’s Jason Edition, which includes the DLC and DBD. That’s priced at $11.68 / £10.04 as part of Dead by Daylight’s wider 60% off sale, that lasts until Thursday June 25. You can pick it up here.

The future of Dead by Daylight is genuinely exciting. There’s the huge, ground-up overhaul that fully reworks character animations (I can’t wait to see The Trickster in 4k), map visuals, and ambient audio. Behaviour is also opening Dead by Daylight up to modding, while backfilling Survivor voiceover and collaborating with even more iconic IPs. I rarely find myself getting excited over multiplayer games these days, but Dead by Daylight is the sole exception.

More generally, however, I’m just excited to see a little bit of celebration. Gaming has felt a little doom and gloom these days – especially the live service sphere – so to see something doing well really does make me smile. I’m excited for the next ten years of DBD; I want more K-pop songs and jump scares.

Minecraft’s 26.2 update just fixed a bug that’s 14 years old

Look, I’m a big believer in better late than never. A job done, even if it took a while to complete, is better than it never being completed. That’s why I’m proud of Mojang, because 14 years after a bug related to dropped items was first reported, the team behind Minecraft has finally dropped a fix with the 26.2 update, bringing an end to one of the game’s longest-running errors.

Minecraft’s 26.2 Chaos Cubed update launched on Tuesday, June 16, bringing with it the new Sulfur Caves biome, the Sulfur Cube mob, and a host of bug fixes and tweaks to the sandbox game. While many of them are welcome changes, such as the move to make cheating in Hardcore mode impossible, there was one specific fix that caught many people’s attention.

Why? It finally squashes a bug that was first reported 14 years ago. But after all this time, Mojang has proved it hasn’t forgotten about it, dropping the fix 4,983 days later.

The bug was first reported on Wednesday, October 24, 2012, and was given the name “MC-4” because it was the fourth bug ever reported on Mojang’s bug tracker. The issue involved items that were dropped on the edge of the block in online servers. When dropped, the client sometimes made the item drop off the edge, while the server left it on the block it originally landed on.

Over the years, Mojang thought it had found fixes for this issue, with Minecraft Lead Designer and Mojang CCO Jens ‘Jeb’ Bergensten commenting back in 2016 that it was “fixed to the point that I can’t reproduce it anymore.” Still, it took another ten years for Mojang to finally mark it as resolved on its bug tracker, indicating that it is completely finished with this issue.

I tried to find an example of a bug that has run for this long, but my research came up empty-handed. The closest I could find was the GTA 5 loading screen issue. With loading times taking ages, a fan of the game with the username ‘t0st’ looked into the game’s code and found a CPU bottleneck that, when fixed, lowered load times by 70%. Eight years after the game’s launch, Rockstar gave t0st $10,000 for their work.

Still, there’s more work to be done for Mojang, as bug MC-14, which reports an issue with minecarts that occupy the same space maintaining their momentum, was reported on the same day as MC-4, and remains unresolved.

New League of Legends champion – Locke release date

After months and months of secrecy, we’ve finally caught our first glimpse of Locke, the new League of Legends champion. An AP midlane assassin with a high-mobility kit that’s primed for popping healthbars, he’s a powerful addition to the roster, and man does he ooze style. With lashings of Devil May Cry’s Dante and Vergil, the Ashen Exorcist certainly looks the part, so here’s everything you need to know about Locke and his release date.

Who is the new League of Legends champion?

The new League of Legends champion is Locke, and is confirmed to be an AP mid assassin. He will be champion 173.

I attended a roundtable with Riot ahead of Locke’s official reveal, where it described him as a “cool, stylistic” addition to the roster that “relates really well to his target audience.” Here’s a full rundown of Locke’s abilities, and what you can expect.

When does the new League of Legends champion release?

Locke is set to release on Wednesday June 24, 2026. Riot has officially confirmed that Locke is the only character releasing this year.

This is likely a result of Riot pivoting focus to League Next, the game’s colossal new update that’s set to be revealed at MSI in July.

League of Legends Locke: Lore

Locke’s mission statement is a simple one: demons are bad, but humans are worse. Locke (full name Corvin Locke) is well-versed in all-things supernatural, having grown up among some of Demacia’s most ruthless occultists. Realizing that demons are simply the by-product of humanity’s sins, he’s intent on making the world more righteous and honest, and he’s not afraid to use violence to do so.

In Back from the Brink, his cinematic debut, we see him face off against a demon-possessed Vayne. As the fight ensues, it becomes pretty clear that Locke can tap into some otherworldly powers himself, with the artifact that’s used during his ultimate seemingly trapping souls in one place. As he uses these powers, he pays a price: slowly but surely he’s being consumed by them, and one day, there likely won’t be anything left.

He seems to already know Vayne, however, who greets him with a somewhat sulky “this doesn’t mean we’re even” post-brawl. These two have history, then; complex history, by the sound of it. He also seems to have some serious mommy issues, based on some of his voicelines. But, you didn’t hear that from me.

Given that he’s well versed with the supernatural, it’s also unsurprising that he’s tangoed with Evelynn, League of Legends’ resident demonic temptress. In his official biography, he catches the purple menace preying on a farmer in a Brookhollow tavern, disguised as a beautiful young woman, who turns out to be the man’s dead wife. After a brief battle, Evelynn informs Locke that she’d had a “huntress” on her tail, identifying Vayne in exchange for release. As Evelynn vanishes into the night, we see Locke head into the Wyldwoods, where it’s safe to presume the battle in Back from the Brink takes place.

Take-Two boss asserts GTA 6 launch date in ‘man-on-the-street’-style TikTok interview

Take-Two Boss Strauss Zelnick has reaffirmed his belief that Grand Theft Auto 6 will arrive this year in a TikTok interview with ‘The School of Hard Knocks,’ while also revealing why he thinks the game has taken so long to develop.

Without doubt, the launch of GTA 6 is the biggest gaming news of 2026, with fans desperate to get their hands on it and hype for a game launch at an all-time high. With multiple delays over the past few years, it’s no surprise that gamers are still nervous about the proposed GTA 6 release date on November 19, but Take-Two CEO Strauss Zelnick has been doing the rounds in recent weeks to try and put those concerns to bed.

Appearing in a TikTok with The School of Hard Knocks, who goes around interviewing wealthy businesspeople to find out more about how they made their wealth, Zelnick doubled down on the date again, while also discussing the development process.

The supposedly off-the-cuff video, which appears to show Zelnick being approached on the street by the TikTok star as he exits a building, sees the Take-Two’s head honcho being asked about when Grand Theft Auto 6 will come out, with Zelnick swiftly replying “November 19.”

When asked why the development of the game has taken so long, the 68-year-old said that “the team at Rockstar really does seek to do something that’s never been done before. That’s really hard, and it takes a lot of time.” Zelnick went on to discuss the business of Take-Two, revealing that the company made $6.7 billion in revenue last year and expects to see that jump up to $8 billion this year.

@theschoolofhardknocks

$8 BILLION from WHAT 🤯 I interviewed the CEO of one of the biggest video game companies in the world, Strauss Zelnick and I asked him how he got RICH! Since his company publishes the “GTA” video games, I asked him when GTA XI is coming out! I also asked him the number one lesson about business he would teach to people that’s not taught in a classroom. Lastly, I asked him the best advice he’d give the younger generation. #wealth #entrepreneur #financialfreedom #motivation

♬ original sound – The School of Hard Knocks

This is the second time in a month that Zelnick has doubled down on the release date. In an interview with business podcaster David Zenra, the CEO of Take-Two said that he knew GTA 6 would drop on November 19.

Even with the 18-month delay, it appears that Rockstar is in a race against time to finish the game for the fall, with reports of crunch first surfacing back in May. With less than six months to go, time is ticking away, and the pressure is on for Rockstar and Take-Two to avoid any more delays to what must be the most highly anticipated game of all time. No pressure, guys.

Slayblade lets rip a huge Y2K nostalgia trip, and the battle top roguelike’s Steam Next Fest demo is a must-try

Nostalgia is arguably the most powerful selling force in the world (aside from FOMO). If you told a Millennial (like myself) that there’s a demo for a Beyblade roguelite game with PS1-era audiovisuals at Steam Next Fest, they’d have it wishlisted before you got to finish your sentence. Questionable Obey-inspired logo aside, Slayblade is here to make you wish you hadn’t sold your Dragoon, Drigger, and Dranzer at that yard sale all those years ago.

Beyblade was certainly a formative part of my youth. I fondly remember snapping up the last Draciel on the shelves of my local toy store during the height of its craze. Spamming duel after duel against neighborhood kids in those flimsy plastic Beyarenas was peak 2000s behavior, and Slayblade is looking to recapture that by having you become the king of the streets, while uncovering the truth behind your dad’s disappearance.

Starting at the bottom of the chain, you’ll have to work your way up the indie game’s circuit, clearing out the local riff-raff and mowing lawns to accrue the funds necessary to compete in larger tournaments and secure upgrades for your top. If you’re lucky, you’ll find a few extra bucks laying around on the sidewalk. If your hubris gets the better of you, you could challenge a back alley demon who is substantially stronger, resulting in a swift battering and a return to the title screen. You’ll want to do some serious tweaking before taking on the big guns.

With 60 interchangeable parts to collect, divided across heads, bodies, and tips, Slayblade is all about building the right tool for the job. Each piece has its own modifier, so, for example, using the winged Vampire Body in nighttime battles decreases your opponent’s spin by 50%. Meanwhile, the Dart Lord’s Bod puts up barriers around the arena, which is ideal if, like me, you’re prone to flinging yourself out of it.

You can also theme setups around specific effects, like mid-round power-ups and auras. It’s not immediately obvious what everything does, which effectively translated into me swinging my ‘blade around and hoping for the best for my first few attempts; some extra tutorialization or clarity improvements would come in handy here. Nonetheless, going into a fresh run not knowing what sort of ‘blade you’re going to cook up next is rather exciting – the roguelite format is a perfect fit.

While indie developer Henry’s House has yet to confirm Slayblade’s release date, you can at least give it a test spin (sorry) on Steam by heading here. While you can’t enter the first tournament yet, the vibes are already immaculate. With the ongoing revival of Y2K culture, I can see it being a popular pickup among more than just the old heads who were there at Beyblade’s zenith.

Microsoft’s games are bigger than Xbox. So just scrap Xbox.

Xbox looks like a slow motion car-crash. That’s the trouble with airing turnarounds in public: only the bad news filters through. Here’s the economic good news: by applying vast scales of capital and without really seeming to know why, Microsoft has assembled one of the largest entertainment companies on the planet. The problem isn’t the games: it’s the expectations that come with building a platform.

Microsoft should not give up on games. It should just give up on Xbox as a service and platform. It needs to be said: console exclusives are an absurdity. The unit economics of building a game is now so expensive that limiting your audience to those who can buy a box to play them on is an act of financial insanity. And Xbox, with its costs of hardware and software infrastructure, intricate networks, and dependencies doesn’t look like it’s adding value to its customers. Being on Xbox, supporting the platform, driving Game Pass or Live subscriptions is a tax on developers even inside the Xbox business.

As a journalist that’s worked in PC gaming for 25 years, I’ve watched the money furnace of Xbox with a sense of awe and shadenfreude. The irony of Microsoft, a historic PC business, burning cash on competing with Sony, while in their backyard, a little upstart called Valve eats their audience with a slow drip drip of incredible games and seamless distribution has never left me.

So here we are. The Xbox brand is going through a historic restructure. And from the outside it appears it’s all falling apart. Studios are closing, jobs are being lost, and the human price of that is paid in careers and livelihoods up in smoke, art and code abandoned because projects and teams will be quietly dissolved. All for what? To service the expectations of a console and platform that is all sunk cost. Games built hoping to sell consoles that lose money. Why?

There’s an answer to this, and it’s not one that Xbox fans are going to like. Microsoft should give up on Xbox. Hardware is a losing proposition. It’s always going to be a losing proposition. And they will always lose. There isn’t a win here. Console hardware is going to lose them billions. There is no appetite from young consumers for high end hardware. There is no under TV device strategy that can outcompete a phone or tablet that’s placed into a toddler’s hand. The gateway to gaming: Roblox, can run on a potato. You might be able to convince a middle-aged man to part with a thousand dollars for an Xbox Edition Helix Pro X, but will he ever have the time or energy to play on it? No matter how you cut it, this is a losing proposition.

It’s doubly painful because Microsoft’s real attention and excitement is so clearly elsewhere. It sees gold in AI and Azure data centres, and the gaming business is being cut to ribbons to support that investment. Humans are losing their jobs to pay for the trillions the tech industry thinks it deserves to pay for the robots to rule.

But there’s a better option.

The leadership at Microsoft should accept they’ve done one thing right. They have assembled, accidentally and haphazardly, with billions of spare change, and to the ire of regulators across the globe, one of the biggest entertainment companies on the planet. MS don’t split out actual gaming revenues on their annual reports, but if you squint you can see the shape of it. Activision Blizzard, Bethesda, Xbox Game Studios, and Mojang, together, are chucking off 24 billion dollars a year in revenue. In scale, that’s four Take-Twos, Three EA’s, or two Foxes. It’s reaching Netflix proportions. Take the win.

Together, the games, brands, franchises, and IP are an extraordinary jewel. The same business that owns Call of Duty, World of Warcraft, and Candy Crush owns Minecraft and The Elder Scrolls. Halo is practically a footnote to this wild, incredible bit of M&A. Squeezing it into a hardware or platform strategy is just absurd.

So here’s the proposition. Spin it off. Make a new entity, part owned by Microsoft but floated independently. Put the games business in it, and appoint great leadership. Let that be run as a for profit entity. Then, maybe, gamers will all get what they want: great games, released at pace, not tied to a pointless and expensive platform purchase.

Microsoft’s games should, could and can meet any age group, in any environment, in any place in the world. But only if you decouple them from hardware.

A hard-headed games entertainment business would and should focus on making the best possible games and entertainment, making them available to the widest possible audience irrespective of device. There will be a complicated ownership structure here that can make it a win for both Microsoft and gamers. Capitalize it as a business until first, and then float it, having shown success, in a year, whilst MS remain the largest individual shareholder. That way they can share in the success and get the cash value back into Microsoft’s business. I’m pretty sure any share sale of that sort would raise enough cash for an AI data centre or three.

In the meantime, if Microsoft truly believes there’s a future in game devices, they should try that. Surface showed the way for Windows devices. The Xbox hardware team should and could properly attack modern, affordable PC hardware in new formats and styles. I would love to see a bedroom gaming PC built with the same philosophies of the Macbook Neo. Or a handheld to take on the Steam Deck that isn’t a skateboard-sized halfway house abomination like the ROG Ally. But those products should be in service of the games that run on them: not the other way around.

I’ll say it again. The next Xbox console is almost certainly doomed to fail. So will the next one. And if they’re still persisting with this model, so will the next one. The economics of games subsidizing a piece of hardware have fallen apart. That doesn’t mean Microsoft and Xbox have failed. They have created and provided incredible games and memories. Xbox was a brilliant place to play. It has done so much good for gaming. It is those games that will endure. Set them free.

Logitech G305 X Superlight review – the best version yet of this classic gaming mouse

Verdict

The weight reduction, upgradability, and performance of the G305 X Superlight make it by far the best G305 yet. All of those upgrades have increased its cost, but it’s still a good choice if you like super-small, symmetrical-shaped mice.

Pros

  • Weight reduction is a game-changer
  • Overall shape is great for fingertip grip
  • Convenient USB dongle storage
  • Easy-access screws to upgrade battery
  • Massive battery life

Cons

  • Not that light compared to competition
  • Scroll wheel detents not very defined
  • Middling value

The Logitech G305 is a classic of the company’s gaming mouse lineup, with the ultra-compact shape tending to focus on offering a balance of performance with travel-focused convenience and entry-level internals. Now the shape is back in the form of the Logitech G305 X Superlight, and this time it’s much lighter and with a top-tier sensor, making it far more of a genuine contender for those seeking a small but still mighty gaming mouse.

Further giving this the potential to be among the best gaming mouse options for those wanting a compact, slightly travel-focused mouse are that its internals are now easy to access, it offers Bluetooth, it has long battery life, and it includes a convenient in-mouse place to stow its wireless dongle. Read on below to see where else it does and doesn’t shine.

Specs

Logitech G305 X Superlight specs

Sensor
Logitech Hero 44K

Buttons
Six

Switches
Not stated

DPI
Up to 44,000

Weight
61g

Connections
Logitech Lightspeed wireless and Bluetooth

Polling rate
Up to 8kHz wireless and up to 1kHz wired

Battery
Up to 130hrs at 1kHz polling rate

Extras
USB-A wireless dongle, USB-A to USB-C cable

Price
$79.99 / £69.99

Features

While plenty has changed between the cheap and cheerful Logitech G305 Lightspeed and the new G305 X Superlight, the core features are still simple. It offers just five main buttons – left, right, middle, back, forward – and has a DPI switching button just behind the scroll wheel. So, unlike, say, the Turtle Beach Kone series, where you get loads of extra buttons, or the Logitech G502 that has a fancy scroll wheel, this is a ‘normal’ mouse.

What you do get that is missing on many far more expensive, performance-oriented gaming mice like the Razer Viper V4 Pro, however, is some RGB lighting. There’s a little light-up section just behind the DPI button that you can sync up with your games and other Logitech gear, such as the new G316 X keyboard, via the company’s G Hub software.

On the underside of the mouse is a stowage area for the USB-A wireless dongle. This is particularly useful if you plan to use this mouse for travel, but is also helpful if you happen to regularly swap systems or use multiple mice – having a place on the mouse to keep the dongle means you should never lose it. A sliding switch controls power, while a button switches between Bluetooth and the 2.4GHz wireless connection.

The underside also sports of this mouse’s more outstanding features: exposed screws. These allow access to inside the mouse so that you can replace the rechargeable battery. Most other mice need you to remove and then (more often than not) replace the glide pads to access the screws. Plus, the battery is often glued down or generally tricky to swap out. Here, though, it’s held in place by clips, making it easily user-swappable.

That said, actually prying the mouse open once all its screws are removed isn’t for the faint-hearted. It really jams up on its front edge, requiring more forceful persuasion than I’d normally expect – a lot of double-checking by shining a flashlight inside and testing lots of different wrenching angles was required. Still, it’s a really welcome addition.

At the front of the mouse is a USB-C socket for charging and connecting to your PC. The mouse will function the same whether over wireless or wired, other than the wired connection being limited to just 1kHz, instead of the 8kHz of the wireless connection.

Inside, you get an updated version of Logitech’s excellent Hero sensor, which here offers up to 44,000DPI, 40G of acceleration, and a very specific 678IPS tracking speed. Logitech doesn’t mention the brand/model of the main left and right switches in this mouse, nor does it note their longevity.

Design and comfort

I’ll admit, I was never much of a fan of the G305 shape before. However, this new version might have made me a convert. As someone who likes a fairly small mouse for use with a fingertip grip, its compact shape really works.

It’s considerably shorter than the likes of the Viper V4 Pro and a fair bit lower too, all while having a back end that narrows considerably. This all combines to make for loads of space under your palm to maneuver the mouse. Crucially, while it is small, it widens enough at its sides so as not to feel cramped – it’s a comfortable fit for gripping with either just your little finger or both your ring and little finger. There’s a significant overhang that also means your fingers don’t slide up when trying to grip it, but instead tuck underneath it.

What also really makes the difference compared to previous G305 models is the weight of this mouse. At 61g, it’s not setting any weight-saving records, but it’s a massive drop from the 99g of the G305 Lightspeed. This makes the mouse feel nimble and easy to sling around at high speed.

The only caveat to this excellence is that the glide pads/skates/feet on this mouse aren’t the largest or slippiest. They’re fine, but if you really like an ultra-smooth-gliding mouse, you might prefer an alternative.

Performance

In terms of sensor performance, this mouse performs superbly. Mouse sensors are generally very good these days, and this one is no exception. It tracked all my fastest and more intricate movements without issue.

As ever, the addition of 8kHz polling is a bit of a non-event, as it’s only ever useful when gaming at extreme frame rates, and even then, most gamers are unlikely to notice any difference above 4kHz, or even 2kHz. Plus, running at 8kHz tanks battery life. You’ll likely only ever use this mouse at 1kHz. Still, in both wired and wireless modes, it performs as well as any other top gaming mouse these days.

As to the switches, they offer a tightly-tuned feel, so there’s no excess wobble or rattle to the buttons, and they provide a crisp, reliable response, with a resistance that’s on the lighter side. If you prefer a slightly stiffer, even crispier feel, the Razer Viper V4 Pro might suit you better. In terms of noise, these switches are fairly quiet, as tends to be the case with Logitech mice, and which definitely isn’t the case with the Viper V4 Pro.

Battery life lives up to Logitech’s 130-hour claim (at 1kHz), with this compact mouse easily lasting a week between charges. Logitech also points out that you’ll get 3.5 hours of gaming from just two minutes of charging, which is certainly quite an impressive stat.

Price

Logitech has significantly bumped up the price of the 305 X Superlight compared to previous G305 models. At $79.99, it’s well beyond truly budget territory, even if it does undercut the MSRP of the Corsair Sabre V2 Pro and is far cheaper than the Logitech G Pro X2 Superstrike or Razer Viper V4 Pro.

As such, if you’re happy to opt for one of the less well-known brands that you can find on the likes of Amazon and Alibaba, you can save another $10-$20 for similar specs. However, if you want a trusted brand and the option to sync settings and lighting with your other Logitech gear, it’s a decently-priced option.

Verdict

I’m genuinely surprised how much I like this mouse. That’s mainly due to its compact shape and newly low weight making it an ideal fit for my preferred fingertip mousing style. But it’s also just a dependable mouse with solid performance, too.

It also helps that its design, while fitting the classic Logitech style of being somewhat utilitarian but with a toy-like quality (of which I’m often not that much of a fan), has a simple charm to it. Just the small dot of RGB, the simple G Logitech logo, and the symmetry are just enough to make it considerably more charming than the Logitech G Pro Superlight, for instance.

Add in that you get great battery life, a convenient place to stow your wireless dongle, Bluetooth support, and a competitive, if not outright budget, price, and you have a mouse that’s far better value and in many ways just as desirable as ones nearly twice its price, even if it isn’t the bargain of the century.

Genshin Impact codes (June 2026)

June 20, 2026: With Genshin turning into a cover shooter, we have new Genshin Impact codes from the 6.7 update livestream.

Need new Genshin Impact codes? Gathering Primogems and Mora in Genshin Impact can be quite the grind. Fortunately, developer Hoyoverse occasionally sends out gifts in the form of redeem codes. Most codes only work for a limited time, so it’s best to redeem them as soon as possible to avoid missing out.

Codes are released periodically, frequently appearing in Hoyoverse special programs: regular video updates detailing future updates. Redeem codes can also drop to celebrate milestones or to coincide with new Genshin Impact events. You can find all the active Genshin codes below, including what they have to offer, how to redeem them, and where you can look for more.

Here are all the new Genshin Impact codes:

  • Marionette – 100 primogems and ten mystic enhancement ores (new!)
  • TotheMoon – 100 primogems and five Hero’s Wit (new!)
  • TeaPartyTime – 100 primogems and 50k mora (new!)
  • LCXGEA5SX65L – Mora, Adventure’s Experience, Fine Enhancement Ores, and some food
  • NMI20MAJGIBP – 20 Primogems and 160 Geode of Replication
  • PFY1S40I88T9 – 60 primogems and five adventurer’s experience
  • MageNicolesPuzzle – 30 primogems, five chenyu adeptea, one fruit tandem turnovers, and a midsommar torte
  • GENSHINGIFT – 50x Primogems and three Hero’s Wit

Claimed all those primos? Click here to follow us on Google and get the new codes as soon as they land.

What are the Genshin Impact livestream codes?

The Genshin Impact livestreams occur two weeks before a new update, and they always feature three codes containing Primogems and other useful in-game items. All the Genshin Impact 6.6 livestream codes have now expired.

How do I redeem Genshin Impact codes?

Redeeming the latest Genshin codes is a straightforward process if you follow these step-by-step instructions:

  • Create your character.
  • Reach Adventure Rank ten.
  • Visit the redemption page while logged in with your linked account.
  • Copy and paste your Genshin code from the list above.
  • Once you’ve redeemed your code, you will receive your gifts via the in-game mail system.

What are Genshin Impact codes?

Genshin Impact codes are handy gifts from Hoyoverse that grant in-game rewards like free Primogems, Mora, Hero’s Wit, Adventurer’s Experience, and more. As explained above, you have to redeem these codes to unlock their goodies before they expire, so don’t miss out!

How do I get more Genshin Impact codes?

The best way to get more Genshin Impact codes is right here on PCGamesN, so bookmark this page and check back regularly. New Genshin Impact codes don’t come along often, but you can usually expect them to pop up during livestreams for the game’s next update. Beyond that, we’d recommend keeping a close eye on the official Genshin Impact Twitter, Twitch, and YouTube accounts for the latest news.

Keep your eye on this page, as we’ll be sure to keep you updated on the latest Genshin Impact codes. Take a look at the Genshin Impact new characters coming to the game in the next Genshin Impact banners, and see where your party measures up on the Genshin Impact tier list. Once you have enough Primogems, you should be able to create the party of your dreams.

Expired Genshin Impact codes:

PFY1S40I88T9 | PSCA8NL4ZSPD | OHOHONICOLE | BacktoSumeru | NicolaCoCo | WilltoWin | FEOMBCVX6UO7 | A0NBWRZZI3XJ | FairyGirlLinnea | INUH43366326 | 8BHA0KFRG94K | MIXF44DAP7HW | RFVE7Z244V81 | LinneaClassTime | TempleofSpace | Scaleblade | 8X73KH58KDHN | 8BHA0KFRG94K | ZECVVP1DT7Z2 | TSUKINOARIKAE| HUEK68JUUI37 | JTSHBHPPKUSV | GS64YTW65O | P3GXX56W3VG9 | UOEP8CP3D62C  | MoonInvitationLunaIV | GS63YTOO2X | 7TBZAGPP2WRD | DABHTY763DAZ | BLKS3198XVS2 | ComeNightorDay | Zibai0515 | GallopYeah | 4S5RTSV3P5CC | 0FQBAJNXCUFU | XXOJ3294HDY5 | MBEYNDLU3WGZ | 3SXYPDLD3FYV | NTIF4NP4DO89 | XTFPHSEJCFYM | GS62YT82QLCE | 1203Kuunrukous | Dragon1203Durin | GOGOCraftspeople | R4SCAU7CR1G9 | AOZJ2TD5FZPV | GS61RD26W966 | EKLP57EFE4G4 | EPIC2025 | GS61YTEFW9V6 | WUSXOI92X54U | Nefer1022Ashru | LunaII1022 | MiliastraWonderland | CLD6ZWU35GTH | GENSHIN5THSPRADIO | GenshinHigh5Fight | CLD6ZWU35GTH | SWIP9F497X18 | ITSTARTSIN60NODKRAI | GS60YTQ4NT | NODKRAISP0909 | TOUGNK89J77G | LunaI0910 | HiFiveTraveler | LaumaNodKraiFlins | 8QD412QXCEU1 | G9VY57AWQACW | NSXD6FDNHCS5 | GWLN97614C8L | 4BWU6FCNYUSH | GS58YTPGFY | EZIZ8W3J47NA | VSWSRL22S4PD | Ineffa0730Birgitta | Summer0730Asha | TranquilBanquet | FIGHTLIKESKIRK57 | YTYD336W7K77 | GIFTFROMSKIRK57 | GS57YTSNLJ | LWKC638ULB16 | ZT5RJ4AX4WYV | HS4NM7YDGC99 | ZXUY83279WB |  | 56CacucuVSAjaw

If you’re enjoying Hoyoverse’s gacha game, we keep a regularly updated list of all the Honkai Star Rail codes for free rewards.

Battle Piece codes (June 2026)

Thanks to the inclusion of that one little word that tells you all you need to know about a particular Roblox experience, we know Battle Piece codes are what you want. Trait gems and race orbs are hard to come by. Sit on these codes, though, and you’ll have them when you need them.

With a snazzy-looking user interface and some serious setpieces, Battle Piece is one of the better-looking Roblox bandit beaters out there right now. Hit it lucky with the race and trait rerolls, and you’ll be one of the most impressive R6-style avatars running about the place, too.

Here are the new Battle Piece codes:

  • 100KVisitsWow – five trait gems
  • SORRYFORDAILYREWARDBUG – three race orbs
  • 5KLikesLEZZGO – five race orbs
  • 1KLikes – five race orbs
  • 2KTHUMBSUP – five trait gems
  • 3KLIKESSSSS – five trait gems
  • HW_SpecialCode – 2x EXP boost for 15 minutes
  • JixxyJax – 2x EXP boost for 15 minutes
  • Release – 2x EXP for 15 minutes
  • Alpha – 2x EXP for ten minutes

Once these EXP boosters run dry, consider clicking here to follow us on Google. You won’t find more codes for this game there (they’re right here) but you will find codes for other popular Roblox games.

How do I redeem Battle Piece codes?

Follow these steps, and you won’t even need to enter the open world to claim Battle Piece codes:

  • Launch Battle Piece on Roblox.
  • Close the game.
  • Like the game (thumbs up) and join the group by clicking the developer name.
  • Launch Battle Piece again.
  • Click the arrow on either side of the screen once.
  • Click the ‘menu’ button in the bottom-left area
  • Click the ‘Shop’ button on the menu that appears.
  • Scroll to the bottom.
  • Enter a code in the blue banner.
  • Press Enter on your keyboard.

Why can’t I see the menu button on the reroll screen in Battle Piece?

Whether it’s a bug or coding oversight isn’t clear, but there’s a good chance you won’t see the menu button on Battle Piece’s reroll screen. Without it, you’ll struggle to redeem codes without entering the game world.

If that’s the case, there’s a surprisingly simple fix. While on the reroll screen, look for the ‘daily’ button in the top-left corner. Click it to open the daily rewards screen – claiming the rewards if you can – and close it again. After that, the menu button should appear in the bottom-left corner of the screen.

How do I get more Battle Piece codes?

Unlike a few other Roblox games recently, you won’t see new Battle Piece codes sitting pretty on the game page. Instead, you’ll need to follow the link at the bottom of the game page to join the Battle Piece Discord, where you’ll find stacks of codes in their own dedicated channel.

If you don’t see the link, ensure your Roblox account is age-verified appropriately. If your account age matches the Discord age limit in your area, you’ll see the link. If not, you won’t. In that case, just come back here whenever you need a freebie. Chances are, we’ll have new codes listed above.

There you go – enough Battle Piece codes to get you a top-tier roll. Maybe.

 

Path of Exile’s most unique league is back with a chaotic, class-fusing twist

A new Path of Exile event is about to start, as developer Grinding Gear Games attempts to test the limits of just how much action RPG it’s possible to squeeze into your life. The new mini-league is designed to carry us over until the reveal of PoE 3.29 in mid-July, and it combines the squad-building strategy of Trial of the Ancestors with the weird and wonderful alternate class ancestries of Legacy of Phrecia. The result promises to be one of the most chaotic PoE events ever – if you can make space for it in your schedule.

While PoE 2 has finally begun to fulfill its true potential with the ongoing Rise of the Ancients league, there will always be those who have blasted through everything it has to offer, or would simply rather spend their time with the ARPG that already has over a decade of development to its name. The good news for them is that Grinding Gear Games isn’t letting off the gas. It’s dubbed this new Path of Exile event ‘Return of the Ancestors,’ in what I can only assume is a deliberate attempt to troll people that like to shorthand leagues down to their acronym form.

Return of the Ancestors is actually a smashing together of two separate systems. The first is the core league mechanic of Trial of the Ancestors from PoE 3.22, its most unique system to date. Back when I covered its launch in 2023, GGG’s Chris Wilson and Jonathan Rogers told me the mode was inspired by autobattlers and sports games, and it centers around hiring a team of Karui warriors to enter a combat tournament. Each match, you and your computer-controlled squad go up against a rival side, with the ultimate goal of defeating them all.

The other element in play here are the 19 Phrecian ascendancy classes, which replace the usual options for upgrading your character. If you’re unfamiliar with these, they come from the Legacy of Phrecia event in February 2025, and were pitched by GGG as a selection of their “whacky ideas that never quite made it off the brainstorm board.” They proved enticing enough to lift PoE 1 above its newer sibling just months after launch, and I’m glad to see that they haven’t been completely consigned back into storage.

With the return of the Trial of the Ancestors proper, its Tattoos are being put back as a specific reward for that mechanic, meaning they won’t be available through Kingsmarch shipping for the duration of the event. There are also some rather enticing new ones: GGG teases the ‘Forbidden Tattoo of the Ranger,’ which grants a random notable from a Ranger ascendancy. That isn’t class-restricted, essentially opening up the door to some bizarre cross-class combinations, and I imagine we’ll see variants for all of the other options as well.

Path of Exile: Return of the Ancestors launches on Thursday June 25 at 3pm PT / 6pm ET / 11pm BST (Friday June 26 at 12am CEST). It runs until Thursday July 16. You can browse the announcement blog for additional details.

Because this is a special event, you’ll need to make a fresh character for it. You won’t be able to use the Reliquarian ascendancy introduced with the ongoing Mirage league, because it doesn’t have a Phrecian counterpart, but you can finish off any of the current league challenges you have left to complete here. Manage to complete act ten of the campaign, and you’ll be granted a Return of the Ancients Mystery Box, guaranteeing a unique prize that’s available just once per account.

Valve calls out Dota 2 dataminers desperate for Dark Carnival news: “Why are you guys reading our variable names?”

Rumors of a new Dota 2 event called Dark Carnival have been swirling among the MOBA’s community for several months, with the leading speculation being that Valve is preparing a new, large-scale feature in the vein of 2024’s Crownfall. Lately, in-game signs have suggested that something, at least, is on the horizon, and now eager dataminers have dug out a fresh line in the game’s code that doubles down on that promise. In response, Valve has promptly changed the wording, turning it into a direct call-out message instead.

As a self-diagnosed Dota 2 patch notes enjoyer, I was on the frontlines a couple of weeks ago when patch 7.41d threw in a strange curveball that no-one had an explanation for. One line among Axe’s adjustments simply read, “Sense of Foreboding increased from 0 to 0.5.” That doesn’t tie into any actual existing mechanics, so the safe assumption was that it was teasing something for the future.

Following a small update today, players digging through the changed game files discovered a new modifier variable, named “All players loaded for Dark Carnival pre launch modifier application” (it was presented as one intercapped word, but I’ve spaced it out for clarity). That certainly sounds promising, and it was quickly shared among the game’s Reddit community by ‘SirBelvedere’ (a name older players will remember for their regular patch note breakdowns, which they called time on back in 2018).

There were also two additional modifiers to be found: CDOTA_Modifer_Foreboding and CDOTA_Modifier_Foreboding2. Reddit user ‘Glad-Concern1222’ managed to force-apply these through the use of Dota 2 console commands, as seen in the image above, but notes that neither has an icon. The first of them reads “Axe’s Sense of Foreboding increased by 1,” which is notably higher than in those previous patch notes. The latter simply says “Hmmmmm – Everything seems fine.”

Mere hours after this was shared, Valve changed the game files again. That promising new variable has been renamed, and is now called, “Why are you guys reading our variable names” instead. In all honesty, I suspect it’s not much of a surprise on the developer’s part that people are digging through every last line of code in search of tantalizing tidbits of potential news, but it’s fun to see it fire back.

Unfortunately, that’s all the information we have for the time being, so the Dark Carnival event remains a mystery. If it does end up being real and that is the name Valve chooses, it’s a safe assumption that Ringmaster will be involved, as he collects and uses a number of ‘Dark Carnival souvenirs’ as part of his core kit. That also lines up nicely with Axe, who was the hero traumatized by Ringmaster during his 2023 debut cinematic.

Armed with that information, some additional testing in the initial Reddit thread has thrown up one possible way of encountering the ‘Sense of Foreboding’ modifier in a real match, although I’ve yet to try it out myself. According to ‘sikleQQ,’ it requires Axe to be on one team and Ringmaster on the other in a full lobby, with a 30% random chance for it to appear. If it doesn’t show up at the start, it sounds like you’re out of luck, and it doesn’t look to do anything else.

For now we’ll simply have to sit on our hands and hope that Valve spills the beans sooner rather than later. I could certainly go for a fresh narrative-led event to spice things up a bit. If you’re looking to get some games in while we wait, I’ve recently overhauled our guide to the best Dota 2 heroes for the current meta.

Pimax Dream Air review – incredible VR headset visuals and feather light, but the price is a fright

Verdict

If you’re after the best overall VR headset image quality, the Pimax Dream Air delivers. Its twin 3,840 x 3,552 OLED panels are incredibly sharp and deliver all the contrast, deep blacks, and vividness you’d expect from OLED. The view through its optics is very finely dependent on the fit of the face foam, though, so there’s a chance you might not get on with this headset, which is a shame considering its very high price.

Pros

  • Incredibly sharp image
  • Deep blacks, and vivid colors from OLED displays
  • Lightweight design
  • Decently comfortable
  • Fully-featured so doesn’t need any extra gear

Cons

  • Lens view can feel a bit restricted
  • Headset and cable get warm
  • Very expensive

Up until the release of the Dream Air, Pimax has mostly been known for producing VR headsets that err on the side of “big and heavy.” That can have its advantages optically, but not everyone wants to have a 2lbs weight hanging off their face when gaming. The Pimax Dream Air flips that trend around, stripping back its design so that it weighs well under 300g. Add in that it has incredibly high-resolution OLED displays as well, and you have a headset that is going to be high on many a VR gamer’s wishlist.

All this weight-saving and image quality prowess doesn’t come at all cheap, though, and there are some other caveats to note about this headset that mean it’s not a nailed-on certainty to be the best VR headset for all. Read on below to see where Pimax’ latest shines bright, and where it comes up a little dull.

Specs

Pimax Dream Air specs

Display
3,840 x 3,552 per eye, pancake lenses

Max refresh rate
90Hz

FoV
110°

Weight
~263g without cable, ~330g with 1m of hanging cable weight

Tracking
Four-camera SLAM or Steam VR base station tracking

In the box
Headset, cable, power supply

Connections
Single cable with DisplayPort, USB-C, and power

The first thing to note about the Dream Air is that it’s available in two versions. One includes four cameras on its front for inside-out/on-headset tracking (known as Simultaneous Localization and Mapping or SLAM) and comes with two included controllers that the headset itself will track. Meanwhile, the other version uses base stations/lighthouses for outside-in tracking. This version has no cameras on its front and ships on its own, with no controllers, requiring you to either already have existing SteamVR-compatible base stations and controllers or that you buy these with the headset.

For our review, Pimax sent us the base station version with one base station and a set of its Sword controllers, which was rather an unfortunate combination, as these controllers require at least two base stations to function. It’s for this reason I’d immediately recommend most buyers opt for the SLAM version, unless you have an older outside-in VR headset with several base stations/lighthouses. If not, you’ll be forced to buy quite a lot of extra gear to get up and running.

The main caveat to this advice is that, once set up, outside-in tracking tends to be more robust than inside-out tracking – i.e. it’s much more accurate and less likely to lose the position of you or your controllers – but for racing/flight sim rigs and any other VR use where you’re just down, such accuracy often isn’t necessary. Meanwhile, for many simpler VR games, such accuracy is far from essential either – it’s only really room-scale VR with complex VR controller inputs that should tempt you to get the non-SLAM version. That and the fact it is $250 cheaper.

These comparisons aside, the two Dream Airs are essentially identical and packed with some seriously high-end hardware.

The stars of the show are the ultra-high-resolution 3,840 x 3,552  displays used for each eye. These make this headset just fractionally less sharp than the Pimax Crystal Super, but they’re otherwise right at the very top end of resolution compared to other headsets. The Meta Quest 3, for instance, is just 2,064 x 2,208 per eye, while the Bigscreen Beyond 2 (the Dream Air’s main lightweight competitor) is 2,560 x 2,560 per eye and the upcoming Valve Steam Frame is 2,160 x 2,160 per eye.

What’s more, these displays are OLED panels, rather than LCD. This means they boast incredible contrast and the ability to show true blacks, rather than the more washed-out grays that tend to be what you experience with LCDs. Also, because the panels are such high resolution, this headset effectively eliminates the screen door effect (where you can see the lines between rows and columns of pixels) with which some other lower resolution OLED VR headsets have struggled.

To make the most of these displays when packed into such a small headset, Pimax uses multi-layer pancake lenses with a concave element that allows this headset to provide “the widest field of view of any small-form factor headset.” In numbers, its field of view (FoV) is 110°, which is only a tiny bit wider than the 106° of the Bigscreen Beyond 2.

Talking of the size of this headset, it really is tiny. The Crystal Light and Crystal Super both weigh nearly 1kg, but the Dream Air is just 170g for the headset alone, 263g with its strap, and only around 330g once you account for around one meter of the cable tugging on the headset.

This lightness is also reflected in the size of the unit, with it being far smaller than most VR headsets. The Bigscreen Beyond 2 is even lighter and smaller, by some measures, but the Dream Air is still absolutely tiny.

Features

As you might expect for such a small VR headset, the Dream Air isn’t packed with extra features like the swappable optical engine of the Crystal Super. However, it is, as Pimax puts it, still a “full-feature” headset.

What does full-feature mean? Well, for a start, there’s the fact that the headset does include speakers. These are integrated into the side straps, like those of many other VR headsets, but here they don’t hang down in front of your ears but instead project down towards them. This means even less audio privacy, but keeps the overall design of the headset as sleek as possible.

A short length of cable also sprouts from the ends of these straps, joining together around 20cm behind the headset and stretching to a total of five meters. It’s quite a thick cable – making it the most awkward part of using the headset – but does carry video, data, and power. It terminates about a foot from its end at a junction box, from which sprouts an HDMI cable and a USB cable, and into which you plug the cable from the included power adapter.

Adjustability is limited on this headset. The straps split into two sections, offering a degree of vertical grip adjustment, but otherwise there’s not much in the way of adjustment. The facial interface foam is removable but is itself non-adjustable, and Pimax doesn’t include any alternatives in the box. There’s also no manual interpupillary distance (IPD) adjustment, but instead the headset has automatic eye-tracking-based IPD.

Optically, there are mounting points for prescription lenses, with Pimax providing some options for shipping lenses with the headset. Otherwise, there are plenty of third-party lens makers that can make a wide range of prescription lenses for many different headsets.

When it comes to gaming – as opposed to watching video – this headset includes foveated rendering support, which means the headset can feed back to the GPU that only the central portion of the image should be rendered at maximum quality. This can provide a big boost to performance when gaming, without compromising significantly on image quality.

Design and comfort

The Dream Air is an undeniably sleek-looking headset, and in fact the base station version I’m reviewing looks particularly striking, thanks to its lack of cameras. Crucially, this sleek look is matched by a decently comfortable wearing experience. This lightness of this headset means the straps and facial foam simply don’t have to do as much to keep the headset in position while remaining comfortable.

However, while the Dream Air is reasonably comfortable, it’s certainly not perfect. It can’t, understandably, compete with the custom-made facial foam of the Bigscreen Beyond, and the foam here is also quite small and restrictive. In particular, if you wear glasses, you absolutely cannot use this headset with them on. You will need custom optics to fit inside the headset. Custom lenses are a good choice for any headset, but many other headsets at least make wearing glasses an option.

The adjustability of the headbands is limited too. There’s no elasticity to them, so you can’t just slide the headset on and tweak the gripping force. Instead, you have to loosen the straps, position the headset, then tighten them. Once adjusted to your head size, the headset can then be slipped on and off without having to loosen the straps again.

If you have long or thick hair, this headset is reasonably accommodating. The space above the bands means you can wear long hair up in a bun, keeping it out of the way, and there’s enough adjustment for thicker, curly hair, though you’ll likely have to loosen the bands each time you don the headset, before tightening them again.

Performance

The Dream Air offers the best VR image quality you can experience right now. However, there are definitely some caveats.

On the positive side, those OLED panels with their ultra-high resolution deliver just the sort of eye-popping sharpness, contrast, and vividness you’d hope for, making images look more realistic and engrossing than any LCD headset. They’re bright too.

The extra sharpness of the Crystal Super 57PPD is just about discernible, but for most gamers, the vividness and contrast of the  OLED provided here is enough to make up the difference.

Fire up a high-end sim game like Assetto Corsa or Microsoft Flight Sim 2024, or simply watch a high-quality VR video, and the detail and lifelike quality of the image is totally absorbing. You can sometimes truly be in awe of what you’re looking at. Cheaper VR headsets with resolutions under 2,000 x 2,000 pixels per eye or with basic LCD panels (i.e. not the multi-zone backlights of the Crystal Super) can offer an amazing initial VR experience, but the step up to what’s on offer with a headset like this feels otherworldly.

However, optically, this headset is a bit of a challenge. I found the lenses to not really sit close enough to my eyes when using the default facial foam, despite it already being very slim. This made for a sensation of looking through a telescope or tube, with the round edges of the lenses quite visible.

The edges of the lenses when viewed in this way are also quite soft, such that if you look off-center, they lose sharpness. The image also slightly darkens around the edges. This means you need to fully move your head quite a lot to look around, as opposed to just being able to look around the view with your eyes.

Partially, these issues were solved by just really forcing the headset against my face, reducing the distance between my eyes and the lenses. This opened up the view, making for less of a sense of you looking down a tube, improving edge sharpness, and reducing the slightly fisheyed-look of the image. However, this wasn’t at all comfortable, and with no other face foams to try, it left me having to resort to ordering alternatives, which are yet to arrive. I’ve ordered this one from Studioform, and I’ll update this review when I’ve had a chance to try it.

Your experience may vary depending on your face shape and eye position – and to some extent, it might depend on the type of custom prescription lenses you use – but this headset generally felt like it was crying out for a custom facial foam like the Bigscreen Beyond.

In terms of audio, the tiny in-strap speakers work surprisingly well. They don’t exactly provide the deepest bass and most engaging sound, and I’d definitely use a headset instead (a possibility that’s afforded by the small footprint of this headset, and which isn’t viable for Pimax’s larger headsets, unless you opt for in-ear audio) for more cinematic games or longer sim gaming sessions.

As is the case with many VR headsets, the Dream Air does get hot, and so it uses two tiny fans to keep itself cool. These aren’t too obtrusively loud – they’re quieter than those on the Crystal Super – but equally they aren’t the most effective at keeping this headset cool. It’s warm to the touch within seconds of being turned on, and it stays fairly warm in use, though not enough to be uncomfortable on your face.

However, I did notice that the cable, and particularly the junction point where the cable splits to go to each side of the headset (on which, I prefer this arrangement to a single attachment point that pulls on one side of the headset, like on the Crystal Super and Crystal Light), gets surprisingly warm. You can feel it against your neck every now and then, and it’s a little bit alarming that a section of the cable that’s so far back from the headset can get so warm.

Headset tracking with the single base station worked well, despite the inability to use the supplied controllers. It’s noticeable how much less likely a headset is to lose its place and drift when using a base station as opposed to SLAM tracking. I’d still recommend opting for the SLAM version if you don’t already have base stations, but if you do have the base stations, the non-SLAM version is a sensible way to save $250 and ultimately get better tracking.

Price

The Pimax Dream Air price is staggeringly high. The base station/non-SLAM version is $1,999, while the SLAM version with controllers is $2,299. That’s $500 more than the Crystal Super QLED, although only $100 more than the micro-OLED 8K version (i.e. the same displays as the Dream Air).

What’s more, the Dream Air is nearly double the price of the Bigscreen Beyond 2. That headset has lower resolution displays and has fewer features – it doesn’t include speakers, for instance – but its price does include a custom-made face cushion, and it’s quite a bit lighter than the Dream Air.

However, if you order now, you can get 2% off by buying via this link and using the code pcgamesn at checkout.

Verdict

The Pimax Dream Air is an incredible VR headset that delivers arguably the best image quality currently available in any headset. The sharpness, contrast, color vividness, and gaming performance are just fantastic, assuming your GPU is fast enough to render at such high resolutions.

Then there’s the lightweight design and decent comfort of this headset. The Bigscreen Beyond’s custom faceplates mean it still holds a lead on pure comfort, but the fact that the Dream Air is a complete headset, with speakers, microphones, and the option of SLAM tracking is going to be a tempting combination for anyone who doesn’t want to have to use any extra gear.

However, the optical characteristics of this headset are likely to be divisive. The fact that your eyes sitting just a few millimeters too far back – as happened naturally in my use – can create such a narrowly-focused and looking-through-a-tube type of effect, and produce a slightly fish-eyed view, wasn’t what I’d call satisfactory for a $2,000 headset. Out of the box, I simply much preferred the more forgiving view afforded by the Crystal Light, for instance.

Your experience and tolerance for these aspects might vary, though, and I’ll report back when I’ve tried some different face foams – to see how these affect the lens placement.

Otherwise, the big stumbling block here is the price. This is a cutting-edge headset that is understandably only for those seeking the best, but considering you can get decently close to this sharpness – and still far more sharpness than most entry-level headsets – with the $800 Crystal Light, you’ll have to know that you’re absolutely after the best and that you’re prepared to pay whatever it takes to consider this headset.

Brace yourselves: FF14 has just pulled the ripcord and unleashed Dawntrail’s most-wanted fashion item

I just felt a great disturbance in the FF14 fashion scene, as if millions of players’ wallets suddenly cried out in terror. Getting your glamour right is, as we all know, the true endgame of Final Fantasy 14, the thing that pushes people to grand feats of savage raiding, grinding, and even ultimate prog. One of the most reliable (and fastest) ways to look good, however, remains pulling out your credit card and heading to the Online Store. Well, a lot of Warriors of Light are probably going to be doing that now, because the casual Sphene set is finally here.

I’ll do my best to avoid any real Dawntrail spoilers, although there’s somewhat of an inevitability to it when talking about an outfit belonging to a character who doesn’t show up until the back half of the most recent Final Fantasy 14 expansion. It’s safe to say that Sphene has become one of the most universally beloved characters from Dawntrail, and there’s been a ravenous appetite among the MMORPG’s audience for her two main outfits to be made available to us. As we gradually turn our gaze towards Evercold, Square Enix and CS3 have relented at last.

We got the regal ‘Neo Queen’s Attire’ dress back at the end of April, but the real winner, her casual combo of hoody, jean shorts, leggings, and boots, has now arrived. Dubbed the ‘Neo Citizen’s Attire,’ it has one immediate benefit that its more formal counterpart lacks: a divide into three separate pieces for body, legs, and feet. Everything is double-dyeable, with the top half’s channels split between the shirt and jacket (unfortunately, the coat’s inner lining is seemingly forced into being a lighter shade of the outer part). There’s no gender lock either; hopefully that’s now fully a relic of the past.

The one thing it’s most notably lacking is the ability to wear the coat without the bulky hood. Perhaps that’s functionality that could be added with the ‘armor piece toggle’ feature planned as part of upcoming expansion FF14 Evercold. I could see a similar option being popular for the shorts, although arguably the combination of them with the leggings is a big part of the reason it’s such a popular design, as it’s the nicest pairing of those two elements I’ve seen.

The Neo Citizen’s Attire comes in at the standard ‘NPC costume set’ price of $12 / £7.44. However you feel about the presence of paid cosmetics in an MMO with a monthly subscription, one fact seems certain: Queen Sphene’s mean jean machine will clean up in the FF14 fashion scene, and that means it’s basically guaranteed to be a money printer. Square Enix CEO Takashi Kiryu did all but promise more funding for Game Director ‘Yoshi-P’ and his team during Fanfest Anaheim, so I suppose it’s got to show those returns.

“That’s the funding for FF17 sorted,” Reddit user ‘Froglegjoe’ jokes on a post about the new glamour set. It certainly feels as though the FF14 Online Store has been on a real roll of late; the Runway Walk emote is a must-have for fashionistas, and feels as though it should always have been there. Meanwhile, the $30 / £20 Hardy-Daytona motorbike mount is sitting comfortably alongside it atop the best sellers list. Expect the Neo Citizen’s Attire to join them in short order.

If you’d rather grab something a little older, there are a few other items currently going for half price on the Online Store. There’s a real Heavensward theme here, including the 3.0-era designs for Alphinaud, Y’shtola, Thancred, Krile, Ysayle, Aymeric, and even the Knights and Mages of the Heavens’ Ward themselves. Given that Evercold feels rather like the first expansion’s spiritual successor, perhaps that’s fitting.

A decade old and still soaring, 4X space strategy game Stellaris is now free for the weekend and cheap to keep

I’m going to treat the recent ten-year anniversary of Stellaris as a celebration of its longevity rather than musing on my own creeping mortality. For all its ups and downs over the years, the interstellar strategy game has continued to thrive because developer Paradox does things in a way few others have even attempted. There’s a beautiful scale and depth at play here, most recently overhauled via the Stellaris 4.4 ‘Pegasus update’ and its new expansion, Nomads. It’s the ideal time to check in, especially as a free weekend has just begun, with a deep discount on offer if you enjoy yourself.

While a lot of the big new features in Stellaris are introduced with paid DLC, that doesn’t mean the base experience has remained static; far from it. Almost every premium expansion Paradox deploys comes alongside a fundamental overhaul to the core of the space game, and many of these are as every bit as impactful as the add-ons. The biggest in a long while came in 2025, with the 4.0 ‘Phoenix update’ that redesigned how populations were handled, but since then the studio has implemented stat squishes, improvements to make enemy AI more challenging, and most recently the long-requested ability to join and leave wars in progress.

Every overhaul comes with a period of near-inevitable instability, though these are always temporary. When I spoke to Game Director Stephen ‘Eladrin’ Muray about this recurring trend last year, he explained that no amount of internal testing can catch all of the issues that the wider player base will instantly find. Gradually, those problems are resolved, and Stellaris ends up better than it was before. Rinse and repeat over a decade, and it’s a game that has grown significantly. Now, you can experience where it’s at today thanks to a free weekend.

“There’s never been a better time to get your friends into Stellaris,” the developer writes, even going so far as to offer some advice for anyone starting out for the first time and feeling a little overwhelmed by what’s on offer. For example, while there’s a vast possibility space in how you design your starting empire, it recommends the United Nations of Earth for the most approachable playthrough. “They offer many advantages that will help you out while you’re new.”

The Stellaris free weekend runs until Monday June 22 at 10am PT / 1pm ET / 6pm BST / 7pm CEST. The full game is on sale at a 70% discount through Thursday June 25, so expect to pay $14.99 / £12.59. Head here to download it and get started.

If you’re an ardent price-tracker, you might have noticed that the base price of Stellaris actually increased recently; this was part of a repackaging that incorporated three more of the most ‘essential’ add-ons into the base experience. Utopia, Synthetic Dawn, and the Humanoid Species pack are now all part of the core. If you decide to buy in and aren’t sure where to start with other DLC, there’s also the monthly subscription, which lets you access the complete catalogue for a month for $9.99 / £8.50 (or six months for $29.99 / £24.99).

Realistic new FPS feels like Ready or Not and Payday, and has been played millions of times – but it’s made in Roblox

When you think of Roblox games, I promise you’re not imagining this. There’s a huge number of user creations built in Roblox, but the vast majority of them still use its signature cartoonish style with the big, blocky character designs. TTK Testing is a different beast. It’s a prototype for an upcoming tactical squad FPS game, and at a glance you’d be forgiven for mistaking it for the likes of Ready or Not, or the Payday series. It embraces a realistic modern-military aesthetic, packs in the likes of lean and callouts, and it’s already reached six million visits on the platform.

TTK Testing has been designed by Sable Digital, comprising brothers ‘PoptartNoah’ and ‘CanyonJack.’ The dev says its “main inspirations are Ready or Not with slight bodycam-inspired elements,” and I certainly get that vibe right out of the gate. Gone are the telltale signs of Roblox; in their place are the hallmarks of tactical shooters. You creep around brutalist military complexes and sparse residential blocks reminiscent of classic Call of Duty, your gun bouncing and swaying naturally with your movement.

The fundamentals are all here, from left/right leaning to multiple gun stances and weapon fire mode settings. Flick on laser sights, a flashlight, or equip NVGs, and use callouts to keep your teammates in the know. This early build is just a deathmatch-style scenario, but Sable Digital is planning four modes. On the list are co-op PvE wave survival, linear co-op missions with story and “doorkicker scenarios,” standard quick-play competitive multiplayer, and a bigger ‘ground war’ PvP mode with objectives. You can see the current build in action below, courtesy of ‘Jackfrags’ on YouTube.

It might just be a prototype for now, but TTK Testing has caught the algorithm wave and gone viral this week, racking up a total of 6.1 million visits at the time of me writing this. That’s not an exact player count, as Roblox records the total number of times people play the game rather than the unique users, but either way it’s an extremely impressive stat (and one more reminder of the sheer scale of the Roblox audience, in case you needed that).

TTK Testing is live now in Roblox. You can find it here. Sable Digital notes it’s “working on this purely in free time to the best of our ability,” but says new weapons and maps are on the way soon.

For its creators, this is just the start. “It’s honestly been sort of embarrassing (in a funny way) that the algorithm found us in such an early state, but people seem to be enjoying it anyway,” PoptartNoah writes in the comments of the Jackfrags video. “Anything that anyone could possibly be critical of, we are hyper aware of and handling ASAP. As long as people find it fun!”

Football Manager 26 Free Download (HyperVisor)

Download File

Football Manager 26 Direct Download:

New foundations set the stage for you to define your football destiny. Made with the Unity engine, FM26 is the legacy, redefined and where storytelling evolves. A reimagined interface and more immersive match day experience brings you closer to the action and combine to elevate every match-defining moment. Transform your squad with advanced transfer tools and craft your footballing philosophy like never before with new innovations that deliver unrivalled game-changing tactical realism.  Pronoun Palace

Victory in football’s biggest international tournament is within your reach. Explore new tools for managing national teams alongside a competition-specific start date for FIFA World Cup 2026™, now officially licensed with authentic broadcast graphics, tournament branding, match balls and kits.

Explore a new world of possibilities as the women’s game debuts, seamlessly integrated into FM as one footballing world. With 14 playable leagues from 11 nations, including the Women’s Super League and National Women’s Soccer League, there are fresh challenges and new talents to discover in each career.

Harness the power of TransferRoom™ to smartly shape your title-winning squads season after season. Broadcast your recruitment priorities with Requirements and gain direct insight into your rivals’ needs with Pitch Opportunities, giving you more targeted control over every signing and sale.

Screenshots

System Requirements

Minimum
Requires a 64-bit processor and operating system
OS: Windows 10 (with updates 22H2), Windows 11 (with updates 23H2)
Processor: Desktop: Intel Core i3-530 or AMD FX-4100 Laptop: Intel Core i3-330M or AMD A6-5200 Requires SSE4.2 & SSSE3
Memory: 4 GB RAM
Graphics: Desktop: NVIDIA GeForce GTX 960 or AMD Radeon R9 380 or Intel HD 530 Laptop: NVIDIA GeForce GTX 960M or AMD Radeon R9 M375 or Intel HD 530 512MiB VRAM
DirectX: Version 11
Storage: 20 GB available space
Additional Notes: Microsoft no longer supports Windows 10 or older versions.
Support the game developers by purchasing the game on Steam

Installation Guide

Turn Off Your Antivirus Before Installing Any Game

1 :: Download Game
2 :: Extract Game
3 :: Launch The Game
4 :: Have Fun 🙂

Download File

Destiny 2 has a wild “infinite damage” bug, but Bungie isn’t rushing to fix it

With Destiny 2’s final update having dropped on June 9, there’s a real ‘last day of school’ vibe around Bungie right now. That’s going to work out really well for us, because even though a new bug that lets players deal infinite damage has been discovered, Bungie’s encouraging us to enjoy it before it fixes it.

Destiny 2’s run came to an end with the Monument of Triumph update, a final patch created not only to give players one last content drop, but to celebrate the game and those who played it. It also managed to temped lapsed fans back, and even though Bungie has no plans to continue the franchise at this time, it really does feel like a fond farewell to the popular FPS game.

Despite the fact that Bungie is no longer adding content to Destiny 2, it still intends to maintain the game, at least for the time being. That was confirmed on June 16, when the developer announced that it has plans to fix the “infinite damage” glitch, although not before we all get to have some fun.

The “infinite damage” glitch is as simple as it sounds. Destiny 2 players discovered a new bug that lets you have multiple of the same seasonal Artifact mods active at the same time. Stacking these all up makes you incredibly powerful, able to deal out eye-watering amounts of damage in an extremely short space of time.

The combinations can be so powerful that you can literally one-shot bosses, so once it was discovered, most people thought Bungie would be quick to step in.

Surprisingly, this isn’t the case. Bungie says it is working on a fix, but until then, it’s happy for players to exploit and have fun with it. There has been one modification, though, with the developer disabling Artifacts in the Crucible and Gambit PVP modes so that regular players don’t face the wrath of what people are calling “The Stackening.”

“We’ve been seeing some interesting videos where Guardians are doing near infinite damage to bosses thanks in part to unintended Artifact perk stacking,” a post from Bungie on X reads. “Quite hilarious to watch, to be honest! While we’re planning a fix, we think this is a bit fun. Go ahead. Get out there, beat up on Atheon. Destroy some bosses. Do your thing… Have some fun. Be Brave.”

So there you have it. Start stacking seasonal Artifacts and go nuts on any boss you please. You literally have permission from Bungie to do it! Be quick about it, though, because the team behind Destiny 2 says a fix will likely come next week, so the days of infinite damage won’t last forever.

While this is fun from the developers at Bungie, the fact that Destiny 2 will no longer receive new content does mean big changes are coming at the company. New reports suggest that 50% of the workforce could lose their jobs this summer, with both permanent staff and contractors facing layoffs.

Epic Games doubles down on Unreal Engine AI integration, as Fortnite tools jeopardize Vampire Survivors collab

“No tech presentation would be complete without a conversation about AI,” Epic Games Executive VP Marcus Wassmer knowingly remarked during yesterday’s State of Unreal keynote. Regardless of your stance on LLMs and associated models, Epic made it abundantly clear that the controversial tech is not just here to stay, but it’s going to be a fundamental part of Unreal Engine going forward.

For Wassmer and Epic Games, AI is effectively the modern equivalent of the mechanized loom, the printing press, or the combine harvester. “Our goal for UE6 is to greatly reduce the tedious work in authoring content to leave more time for creative exploration,” Wassmer states, “and increase the amount of iterations a team can make to polish their content.” Effectively, it aims to help devs make better games, faster.

The industry is already feeling the effects of the post-pandemic decline, and a never-ending cost-of-living crisis that has drastically reduced player buying power. This has chiefly materialized as consecutive mass layoffs and studio closures over the past several years as firms have rushed to correct course. The simultaneous rise of AI has only complicated matters further, as access to hardware is now prohibitively more expensive.

AI tools have been utilized by devs for decades, so there’s an apparent notion that the adoption of generative AI and large language models (LLMs) is a natural evolution – at least, in Silicon Valley. The likes of Claude and Gemini are being integrated into UE 5.8 via the new Experimental Model Context Protocol (MCP) plugin. This lets devs directly connect models to projects, allowing them to become “active collaborators.” Hopefully, then, we’ll start being able to judge the results of this move before Unreal Engine 6 enters early access; Epic’s currently targeting the end of 2027.

Yet, the perceived savings in time and energy have not been embraced universally.

During the presentation, Epic revealed a slew of upcoming Fortnite crossovers. We’re talking 30+ collaborations with games like Sonic Racing Crossworlds, Control Resonant, and Phantom Blade Zero. Vampire Survivors was also highlighted, though the partnership is currently in jeopardy. A video showcasing Epic’s art concepting pipeline, released earlier this week, revealed just how much it relies on gen-AI tools for everything from character prototyping to concept art for the battle royale game. Compounded with the 16-minute MCP State of Unreal demo, it’s clear just how aggressively Epic is pushing the tech.

As the show drew to a close, a crack formed in the crossover. “Following today’s news about gen AI usage by Epic to create all sorts of game assets, including Fortnite characters, we’re currently ‘reviewing’ our collaboration with Fortnite,” Poncle states on Reddit. “We’ll let you know if anything moves forward.”

Responding to the statement, some are calling on other Fortnite collaborators to break rank online. “Hopefully more IPs follow suit and it actually makes Epic start reconsidering this slop,” writes one X user. “This is a good start to companies backtracking on the use of gen-AI,” says another. “It’s a nice tool to use, but in a way the processing of it is kinda unethical.”

While this wouldn’t be the first time a Fortnite collab has been scrapped, should Poncle pull the plug, the fundamental rejection of Epic’s approach to gamecraft would undoubtedly be a significant moment – a trench being dug. As Epic continues to push harder into AI with Unreal, I’ll be keen to see who matches its energy, and who sticks to tradition.

Steam Controller reservation hopefuls hit by fresh disappointment with Valve’s latest hardware update

In a move that will be hugely disappointing to a lot of PC gamers, Valve has pushed back the “estimated order windows” for Steam Controller reservations to at least September, with some prospective buyers even seeing their estimated order date delayed until 2027. In a new post on its website, Valve has admitted that “initial demand exceeded our expectations” and that in order to “manage expectations as much as we can” it has implemented this new system with these long estimated delivery times.

Valve’s new system means that if you sign up for a spot in the Stream Controller order queue system (or already have a place on it), you’ll be presented with one of three estimated order windows. The earliest date you’ll be given for potentially getting the best PC controller is September 2026, with the next window set for December 2026, and the final window simply marked as some time in 2027.

Valve hadn’t previously provided potential order dates for its reservation queue system, so technically this update isn’t a delay for those in the queue. However, the fact that the earliest estimated order window is September will be a disappointment to those who have already been patiently waiting weeks for their chance to buy the new controller.

In its update post, Valve explains that “We have no plans to stop making Steam Controller. But as we look at the current demand compared to how many we know we can make by the end of the year, we want to manage expectations as much as we can with regards to when folks can expect to receive their order.”

“Starting today, the Steam Controller page will show you a time frame by when you can expect to receive your order email, based on when you reserved,” it continued.

Explaining the exact situation for those who already have an order, Valve says that if you are logged in to your Steam account and go to the Steam Controller page, you’ll see the newly updated expected order window. Depending on when you signed up for the reservation queue, you could see any one of the three time frames mentioned above.

Meanwhile, if you sign up for a place in the queue now, you can still do so, but you’ll immediately be put to the back ot the queue, with an estimated purchase date of some time in 2027.

The way the reservation system works is that you must be signed in to your Steam account (which must have already been active for three months) and visit the Steam Controller page to sign up to the queue system. When your turn in the queue comes around, you’ll have 72 hours to complete your order before losing your place in the queue.

As to why the Steam Controller is so popular, partly it’s simply because Valve has such a cult following, but there’s also the fact that it is a great addition for PC gaming. As I explore in my Steam Controller review, its trackpads open up so many possibilities simply unavailable to most normal controllers.

Valve hasn’t yet said whether a similar system will immediately be implemented for the Steam Frame and Steam Machine launches, despite both being expected to launch “this summer.” Either way, it’s clear Valve’s hardware is exceptionally popular, and you’ll have to be on the ball to be in with a chance of grabbing it when it launches.

Following Summer Game Fest, Gothic Remake is the standout new release in June 2026

Every year, Summer Game Fest, E3, or whatever it is called at the time, is the highlight of June’s gaming news. All of the big publishers come together to show off what new games they’ll be releasing this year and next. It’s an exciting time, giving everyone a chance to get hyped about what’s coming soon. Guild Wars 3, Resident Evil Veronica, and Final Fantasy 7 Revelation are just some of the highlights that were revealed during the week of showcases this year, and we can’t wait to get our hands on them.

That doesn’t mean June is always devoid of actual releases, though, and June 2026 is no different. There are a handful of great new games you can pick up this month. The highlight of the month is the release of Gothic Remake on June 5. Developed by Alkimia Interactive, it’s a massive remake of the 2001 game. The action role-playing game boasts modernized controls, more welcoming tutorial features, an expanded inventory management system, and more reliable dodging.

If you played the original, you’ll also be happy to hear that the combat system isn’t as clunky as it used to be, either. While movement is still limited at times, you can now use minor magic attacks while moving around the world. Action isn’t as stop-start as it was in the 2001 game, making it feel a lot more like other modern ARPGs. You can pick it up on PC now, including on G2A.COM. The platform, which is used by 35 million people worldwide, allows you to buy games, gift cards, subscriptions, and more from a selection of sellers, all of which have been verified as trustworthy. 

You’ll also be able to buy June 2026’s other big new release, which is Square Enix’s The Adventures of Elliott: Millennium Tales. Another action RPG, the game is developed by Team Asano, who also created the Octopath Traveler series. The two games share similar art styles, boasting gorgeous modern pixel graphics. However, instead of being a turn-based RPG, it’s more like the Legend of Zelda series, with faster-paced combat and puzzle-solving. As a brand new series for Square Enix, we’re intrigued to see whether The Adventures of Elliott reaches the same level of quality as their other recent titles.

Now is also the perfect time to pick up last month’s best games, which are some of the highest-rated games released so far this year. First of all, there’s Forza Horizon 6, which takes the series to Japan for the first time. Much like the previous open-world adventures, the sixth game lets you explore the tight city streets, open fields, and beautiful mountain passes that make up the world’s map.

Forza Horizon 6 is one of the highest-rated racing games of all time, hitting record player count numbers for the series on Steam. Japan is also a setting that fans have been asking for for years. Who doesn’t want to race through roads lined with the country’s iconic cherry blossom trees?

The other big recent release is IO Interactive’s 007: First Light, which sees the return of James Bond to the world of video games. In this globetrotting adventure, you play as James Bond as a brand-new agent. You see him recruited to the service for the first time, learn the mysterious ways of MI6, try to pass the brutal training sessions, and head out for his first missions.

While it’s predominantly a linear action game, First Light takes a lot of what IO’s Hitman games do so well and implements it seamlessly. Between all of the car chases, shootouts, and flirting you’d expect from a Bond game, you’ll need to use your wits to infiltrate bases, find clues, and work out the best way to get the job done. It’s a masterclass in storytelling and level design, and is one of the best James Bond games of all time.

We’ll inevitably get another Forza Horizon game before too long, but First Light also seems like the perfect debut for a potential long-running franchise. Having been successful at launch, don’t be surprised to see IO make more 007 games in the next few years.

Whether you want to relive the early 2000s with Gothic Remake, head to the streets of Japan in Forza Horizon 6, or jump into James Bond’s shoes for his first-ever mission, there are plenty of games worth picking up in June 2026, and they’re all available for purchase on G2A.COM.

Unsatisfied with Path of Exile 2’s hugely successful new endgame, GGG raises the risk and reward even further

Path of Exile 2 patch 0.5.3 has just arrived, and it’s clear that developer Grinding Gear Games is pushing to take full advantage of the momentum it’s already built with the Return of the Ancients league. The action RPG’s newest season is a rousing success, with almost universal praise for its redesigned endgame. Instead of resting on its laurels, however, Game Director Jonathan Rogers acknowledges that there’s still plenty of room for improvement, with this latest PoE 2 update helping to ensure you feel rewarded whatever you do.

I’ve talked plenty about how much the new-look Path of Exile 2 endgame has improved its long-term potential, with a range of unique questlines designed to guide you through each of its various mechanics and make sure you know what to expect. Rogers says GGG has been happy with these, but feels that “some leagues needed a bit more attention after the questline.” He explains, “Our goal with this patch is that no matter which type of content you’re a fan of, it’s worth investing into.”

The biggest winner here is Delirium. Not only were the elites spawned by purple mirror shards unable to appear as magic or rare monsters, but using multiple didn’t actually cause more of them to appear. “At the highest juicing levels, the league actually got worse,” Rogers reveals. With the fixes that have been implemented, he notes that the league actually needs another difficulty nerf – this time in the early phases of endgame. It’ll therefore start with half the scaling, but this will gradually ramp up, breaking even once you’re using three Tablets.

Simulacrums in Delirium were also not scaling as intended, so they’ll now start at 100% Delirious and scale up to 200%. Wave modifiers have been removed; “these didn’t actually make anything more rewarding, just made things more difficult,” Rogers says. Now, after each boss room in a Simulacrum, you have a choice between three possible mirror shards. ‘Escalating Threats’ adds another modifier, ‘Apex Predators’ an extra boss fight, and ‘Pure Emotions’ more monster packs.

Grand Expeditions have been deemed too slow, with players often deciding the promised rewards weren’t worth their time. To fix this, the explosive count has been cut by 25% to speed things along, while basic weapon and armor chests have been stripped out in favor of higher-rarity ones, alongside those awarding currency, uniques, and Waystones. You’ll also find a greater number of Runes of Aldur Remnants, and the monster modifiers on them have a bigger effect on rarity and rewards: “These have in most cases been doubled, in some cases significantly more.”

GGG might have lost some of its love for the Temple, but it’d still like you to engage with it. The passive that previously granted Temple rewards in other areas has therefore been removed, and in its place is one that feels more intrinsically ‘Vaal’ in nature. Activating a Vaal Beacon will corrupt a rare or unique monster nearby, changing their nature unpredictably. “The result is a mechanic that creates memorable moments, while leaning much more heavily into the themes of corruption and risk that define the Vaal,” Rogers remarks.

Breach strongholds have been made larger across the wider Atlas, and should now be roughly similar in size to the first one you encounter near the Ziggurat. Alongside this comes additional modifiers to make the mechanic feel more generally rewarding, and Rogers promises further improvements in patch 0.5.4. Over in Abyss, there are new and upgraded rewards from its main boss fights, including pinnacle encounter Vessel of Kulemak. Again, expect even more work here in the coming weeks.

Across the rest of the patch, GGG has addressed concerns that Runeforging your armor becomes too unappealing in the late game, with the amount of Runic Ward on offer not enough to compensate for the other stats you’re losing in the trade. With 0.5.3, you’ll now find that this conversion leaves you with more of the original Armor, Energy Shield, and Evasion than it previously did.

Path of Exile 2 patch 0.5.3 is live now. It includes plenty more additional bug fixes and solutions to some of the more common client crash issues. Files for the build planner are now also able to include a link that will create a button to reach the associated guide; GGG notes that “currently only a subset of domains are whitelisted to appear in the client.”

Mini War codes (June 2026)

While Mini War codes would be a great way to gain a tactical advantage in this strategic server-wide battle simulator, they don’t exist. Yet. There’s every chance we could wake up to the existence of easy freebies, but we’re not holding our breath. In fact, save it for the battlefield.

Mini War turns every scrap of ordnance into a big, chunky number. Running with the classic Roblox R6 look and playing Edvard Grieg’s classic “Morning Wood” just like Grow a Garden, it’s a little on the nose and potentially straight out of something like Good Morning, Vietnam. Even still, it’s a unique take on the battlefield management sim that sees you raise a town, enlist its citizens as soldiers, and send them off to raze another.

Are there any Mini War codes?

Mini War codes don’t exist. There isn’t anywhere to enter them, and the team doesn’t appear to have plans to implement them, either. The focus seems to be on fostering a naturally competitive PVPVE strategy game, where strength is wholly based on the time and effort you put into growing your own country.

Itching to redeem any type of code? Click here to follow us on Google and you’ll find a mountain of new Roblox code guides to satisfy the urge for freebies.

Can you change countries in Mini War?

It doesn’t look like you can change which country you fight for in Mini War. Though we can’t confirm it, spawning in as the country where we’re based is likely enough to confirm that the game checks where you’re logging in from and assigns you to bat for that team. Either that, or we just got very, very lucky.

What you can do, though, is make your own country. If you’re willing to spend 99 Robux, just hop into the Settings menu and click the Empire naming box to get started.

Is there admin abuse in Mini War?

For likely the same reason as why codes don’t exist in Mini War, don’t expect any Admin Abuse events, either. In fact, the Mini War Discord server, which you’ll find a link to at the bottom of the game page, has a bot in the general chat constantly reminding players of the following five things:

  • “Statues don’t stack.”
  • “Everyone’s shop is different” – so no stock checker bots.
  • “There will be no admin abuse” – so you don’t need to worry about falling behind.
  • “No codes” – see above.
  • “No macros” – you have to work for what you want to earn.

If it’s extra cash reserves you need, new Mini War codes won’t help you. They don’t exist. Get out there and grind, soldier.

Evomon codes (June 2026) – PCGamesN

With a swathe of creature collection games running rampant on Roblox right now, these new Evomon codes could be what keeps this one on your ‘Continue’ list. Good for more than just free EXP fruits, they’ll save you loads of time, too.

Beginning with a violent motorcycle crash and hooking you with a probably accidental Skyrim reference, Evomon feels like a slightly more grown-up take on the genre – or as grown-up as a Roblox game ever truly can. That, or it’s just borrowing heavily from the story of the latter half of the best Pokémon game around. Yes, the Hawaii one. It got wild.

Here are the new Evomon codes:

  • THXFOR5K – five Medium EXP Fruit (new!)
  • 2K-LIKES – five Medium EXP Fruit (new!)
  • DCGIFT – ten Medium EXP Fruit, five Advanced Balls, and 1k coins (new!)

Did a rare Evomon just break out of your last ball? Before you spend the next hour finding another worthwhile catch, why not click here to follow us on Google? You’ll find a lot more code guides for some of the biggest Roblox games around. Freebies matter.

How do I redeem Evomon codes?

Once you’re through the tutorial, just follow these steps to redeem codes in Evomon:

  • Launch Evomon on Roblox.
  • Complete the tutorial.
  • When you’re in the open world, click the cog in the top-right to open the settings menu.
  • Scroll to the bottom.
  • Enter a code in the code text box.
  • Click ‘Ok’.

Where’s my inventory in Evomon?

If you’re not too familiar with how Pokémon-style games approach game UI elements, you might struggle to find your hard-earned items in Evomon.

Rather than being a single click away, the Evomon inventory is found on a larger pull-out menu. Click your face in the top-right to access it, then just look for the backpack icon to find your items.

How do I get more Evomon codes?

If you’re only looking for Like-related new Evomon codes, you’ll typically find two of them toward the bottom of the game page. You’ll even notice the goal for the next one, so be sure to click the thumbs up button if you haven’t already.

For the rest, you’ll want to jump into the Evomon Discord. You’ll find a link to that at the very bottom of the game page if your Roblox account is appropriately age-verified. From there, click the Bloxlink verify button, then ‘channels & roles’ at the top, and then look for the ‘announcements’ and ‘update-logs’ channels – new codes are found there when updates come along.

There you have it – Evomon codes for free fruits, balls, and coins. What more could you ask for?

Blizzard isn’t done with Starcraft 2 yet, and it seems committed to big changes

Whoever at Blizzard has been left in charge of Starcraft 2 balance is continuing to firmly shake the meta with wild abandon. May’s sudden, dramatic overhaul threw the RTS game into chaos, led by the most significant change to overall match pacing we’ve seen since the Legacy of the Void expansion launched in 2015. Fortunately, the developers with access to the PTR keys haven’t walked away yet – in fact, a second set of patch notes has just arrived, and they seem committed to finding a sweet spot in this new world.

“Thank you everyone who participated and provided feedback during PTR 1,” the Starcraft 2 team writes. “We have made adjustments based on your feedback and we have also updated the map pool based on community requests.” The biggest and most fundamental change – the shift from 12 starting workers to just eight – remains present and correct. The balance adjustments here are designed to hone in on the new meta that change has spawned, rather than revert things back to the old ways.

Zerg gets some welcome early game buffs. The Larva spawn rate has been increased from 10.7 seconds to nine, demonstrating a continued willingness on Blizzard’s part to treat nothing as sacred or immune to change. The mineral cost of Queens has been lowered from 175 to 150, and the speed of Overlords has been increased from their PTR 1 pace to give them a better chance at staying alive. Terrans, meanwhile, face a small Ghost nerf, with a reduction in both their damage and move speed.

Protoss, which saw the most dramatic redesign, has been nerfed. The Warpgate Research upgrade has been moved back from the Gateway to its original position on the Cybernetics Core, but the transformation cost of individual Gateways into Warpgates has been lowered from 50/50 to 25/25. The Shield Battery’s energy is now always set to 75, rather than 100 inside Nexus fields and 50 outside them, meaning positioning matters less.

Unit warp-in time has been slowed from three seconds to four, whereas the production time boost on regular Gateways from researching Warpgates is up from 35% to 40%. That means yet more homework for Protoss players, as there’s now even more to consider when deciding if and when you should transform your Gateways.

For now, Blizzard appears to be sticking with its plan to shake up the early game with the new, lower worker count. That particular move has proved somewhat divisive, I can understand why. The players who have actually stuck with the game throughout a decade of relative consistency have done so because there’s a comfort to learning and implementing those strategies. It might have got me to reinstall, but should that take priority over catering to the dedicated audience that were still happily playing? I don’t have a good answer.

To have the rug pulled out from under you just for the sake of change can be jarring, unless Blizzard has a plan to follow these changes up with something more dramatic. If it does, we’ll probably hear about it at BlizzCon in September, but I’m not going to hold my breath for that. I will, however, get back to figuring out my new build orders.

Otterly Lost is the cozy exploration game I really needed, and its Steam Next Fest demo is pure bliss

I’m going to level with you, I’ve been going through it a bit recently. Life ain’t easy at the best of times, especially when you’re feeling lost in it all. Videogames have always been my main escape – I’m sure it’s probably the same for you, too. If you’ve peeped my bio, you’ll also know I love otters. The squeaky lil homies never fail to delight, no matter how many hundreds of reels of them I scroll through. When I came across the Steam demo for Otterly Lost, an upcoming sub-aquatic open-world game from Soulworks Interactive, it felt like something out there was giving me an invisible pat on the back.

Otterly Lost’s basic premise is similar to Stray’s. Otto awakens to find they’ve been swept away from their home and must find their way back. On their travels, they’ll forge new friendships while helping out the locals. These relationships prove incredibly beneficial, with all manner of handy items and skills finding their way into Otto’s repertoire.

A piratey crab hands (claws?) me a spade for digging up worms, which the local fisherfrog can use to angle up some cute cosmetics and clam shells (the game’s primary currency). The main thrust of the indie game’s opening section revolves around making a tasty salad for a giant turtle, whose wisdom is invaluable in guiding Otto through their predicament.

Exploring Otterly Lost’s world is an absolute joy. The island-filled demo slice has a vibrant squeeze to it, redolent of something like A Short Hike. There’s a tranquil serenity to mooching around for treasures (and cool rocks) underwater, or floating along the surface, which immediately brought me a sense of peace that has been noticeably absent of late. If you require a bit more urgency, Otto can also zoom along with the press of a key, though you’ll want to find specific items that bolster their stamina. Sea otters may be able to hold their breath for up to five minutes, but Otto’s certainly no Michael Phelps.

At first, Otto’s limited to swimming and hopping around (let’s just say they’re not winning Olympic gold in the latter department, either). Getting a boost from bouncy mushrooms, or making use of underwater jet streams, can only take you so high, but the sunglasses-touting goat at the rock climbing wall may know another way to conquer the hilltops. You’ll uncover even more traversal methods as you go, but I’ll leave their discovery to you.

There’s a really lovely flow to it all, and even after spending an hour-and-change with Otterly Lost, I was still finding new rocks to collect and accessories to don. Seeing Otto in their little sailor hat, dolphin fin strapped to their back, brought a single, manly tear to my eye. Otters may have the densest fur of any animal, but what’s a few extra layers for the sake of looking adorable?

It’s only upon reflection that I realize just how much I needed to play Otterly Lost. For me, it serves as a small reminder that, when you’re a world away from what’s safe and known, whether physically or psychologically, you owe yourself a breather and a bit of time to work things through. When you find yourself facing tumultuous currents, like Otto, turn to your friends and loved ones for help. Or, you know, get back in the swimming pool and get some laps in – happy body, happy mind and all that.

Otterly Lost launches this September. Head here to check out its Steam demo.

PUBG creator’s abandoned survival game Prologue is now free for all, with one final gift

Prologue: Go Wayback might have come to an untimely end, but it will continue to live on for anyone who’s interested in trying it. Development on the survival game from PlayerUnknown Productions was officially halted recently due to funding considerations, with the studio continuing to work on its underlying technology, Melba, at “a smaller size.” Rather than removing it from Steam, however, the team has launched it out of early access with one final update and made it free for all, with the option to claim a refund if you already paid for it.

As a final hurrah, this last Prologue: Go Wayback update introduces trails to its world. These connect cabins and shelters that are in close proximity, and can then link out to other such groups elsewhere. There’s also the potential for them to lead into meadows and cliffs, “with only a small chance of encountering a dead end.” There are settings to increase the distance that these connections will be formed, but doing so runs a greater risk that you’ll encounter paths with unexpected cutoffs.

Alongside this comes two new items. There’s a handheld weather monitor, which displays the current and impending weather conditions, with higher-tier versions that can provide additional details such as humidity and temperature. There’s also a waterproof spray, which can be used to protect everything from clothing to vulnerable items like paper and matches. The studio has also made improvements to the cooking system, liquid handling, item descriptions, visual effects including lighting and fog, and audio consistency.

If you’re interested in messing around with the developer options, you can enable the dev build from the ‘game versions and betas’ menu via your Steam library. PlayerUnknown Productions says this version is similar to live, but includes a menu on the ‘=’ key that lets you “spawn items, change the time of day and the weather, fly across the map or teleport to a location, and much more.”

The game files have been left unencrypted for modders; the team notes it was hoping to provide a measure of official mod support and documentation, “but unfortunately did not have the time or resources to complete those plans.”

“The games industry has been in a tough spot for a while, and we’re not alone in the struggle to find funding,” Brendan ‘PlayerUnknown’ Greene writes. “I’m privileged to have had the choice to keep the studio’s lights on by myself, and I’m very aware that it’s a luxury few developers have when they go independent. I could only do that for so long, and now we must move forward with a smaller team while finding the right partners for the project.”

He thanks his team for their “professionalism,” and says of Prologue, “I’m so very proud of what our team accomplished and truly regret we couldn’t finish the journey we began together.” To the community, he adds, “Your creativity, passion, and enjoyment of the worlds we’ve created was truly heartening. And for all the great suggestions and ideas passed to us over the last year, thank you; you helped us build a game of which I’m immensely proud.”

Prologue: Go Wayback is now a free game on Steam. Just go here and add it to your library, and it’ll be yours to keep and play whenever you want. “Thank you for exploring the wilderness with us,” PlayerUnknown Productions concludes.

If you did buy Prologue and would like a refund, you’re able to claim one through Steam’s standard refund process at any point in the next 60 days, regardless of your playtime or when you purchased it. Simply submit your application before Monday, August 17, marking discontinued development as the reason for your request. The developer says it has informed Steam support, which “should be granting a refund without any questions.” It notes that you can re-add the game to your library for free afterwards, should you wish to.

Hellraiser: Revival is a brutal and smart survival horror, and my biggest surprise of SGF

I didn’t know what to expect from Hellraiser: Revival going into my hands-on session at Summer Game Fest. I knew it was going to be a first-person horror game with a sprinkling of puzzles, but it shares more than a little DNA with Resident Evil.

Shortly after picking up the controller, I found myself in a small open area, complete with locked doors, puzzle boxes, and keys to find. Think of the Care Center in Resident Evil Requiem, but considerably smaller. As I went room to room, taking out the enemies lurking in each of them, I opened cupboards and lockers looking for the snake key I needed to open the door in the area’s lobby.

Of course, Pinhead is more powerful than the likes of Grace, so you’re able to power through enemies with your arsenal of guns and melee weapons, grabbing the keys you need without having to creep around in the shadows. The combat is a bit clunky, but the action is arcade-y and fast-paced, balancing out the flow.

The development team, who were nearby to support me (emotionally after the end of this demo), told me that the game does open up as it goes on, to the point where there are Resi-style open areas. Tim Willits, Saber Interactive’s Chief Creative Officer, insisted that the game “isn’t open world,” but that there are big puzzles to complete in large areas as you progress.

Willits also said to me: “One of the things that I want players to understand is that this game is different than your classic survival horror,” and that was obvious in what I played. There’s an extremely interesting section in the corridors of someone’s house, in which you need to solve environmental puzzles or interact with particular items in the right order as you head to the other end. The next time, the same area will loop, changing if you got things right or remaining unchanged if you got things wrong. It’s almost a gruesome version of Exit 8, mixed with Control’s Ashtray Maze in structure.

Each time you start the loop, the space gets weirder and more terrifying – chains hanging from the ceilings, blood covering more and more of the walls, and doors starting to creak open. It’s a really smart way of ramping up tension and horror, while keeping things unnervingly familiar. 

The iconic puzzle cube is used in smart ways, too. During one demo section, I used the puzzle to rotate parts of the world around me to form a bridge across a gap. Puzzle solving on a larger scale is interesting, and few survival horror games use everything around you as the puzzle itself. Between keys to find for doors, looping sections, and using the whole world, Hellraiser: Revival seems to be keeping its conundrums varied and unique, so it’s exciting to see what else the full game does.

Of course, Revival doesn’t shy away from what makes Hellraiser Hellraiser. The game is brutal, shocking, and oh so gory. The final shot of what I played was vile stuff, in a good way if you’re a Hellraiser fan, but too much to explain in text form, and I’m sure things only get more revolting later in the game.

I also spoke to Todd Hollenshead, Head of Publishing at Saber, about Hellraiser, and he reiterated how important it was to get the tone right. “We didn’t want to shy away from what we thought was the core of the franchise,” he told me when I asked how difficult it was to get the balance right when it comes to gore.

“I think Clive [Barker, Hellraiser’s creator] was always like, you know, ‘more violence, more sex, more sex, and violence,’ to the point where it’s like, ‘okay, I think we’ve hit the line here,'” Hollenshead continued. 

The challenge of this tonal balancing act is, perhaps, why this is the first Hellraiser game ever released. It’s intense in a way few other horror stories are, and Saber’s game had to do it justice. Yes, toning it down a little may have found new audiences or allowed it to play things safe, but the sex, blood, and violence are a part of Hellraiser’s identity. The developers needed to make sure they kept the dedicated fans happy. From what I’ve seen, I think they’ll do that just fine.

I didn’t expect to enjoy Hellraiser: Revival so much before I got my hands-on time with it. It’s my biggest surprise of SGF, full of brutal survival horror and smart puzzle solving that make it stand out from the competition. It has shot up the rankings of the upcoming PC games I’m excited for this Fall, and all horror fans should have it on their radar.

New Borderlands 4 character Loveless fixes Gearbox’s biggest DLC mistake

Gearbox has just lifted the lid on its summer of Borderlands 4 DLC and expansion packs, and the thing I’m most excited for is the introduction of its sixth Vault Hunter. Loveless the Hacker joins robotic bounty hunter C4SH and the rest of the core cast, and she’ll be arriving alongside the looter-shooter’s second big ‘Story Pack.’ Before that, and right around the corner, comes more endgame challenges and raid bosses for free, and a neo-noir, arcade-themed story following Zane into a digital realm. The best news, however, is a change to how you pay for all this.

Back when the first Borderlands 4 story pack arrived, wrapping both the Mad Ellie expansion and C4SH into a $30 bundle, I lamented the fact that you weren’t able to buy the two separately. It might seem like a small thing, but forcing people who might only want one side or the other to pay for them both is a frustration, and I suspect it also ended up hurting the perception of Mad Ellie as a value proposition. Fortunately, Gearbox appears to have learnt its lesson – and not just with its bigger DLC.

When Story Pack 2 arrives, the two parts will be sold separately: Loveless and her cosmetics will be yours for $9.99 (or regional equivalent), and the new zone and story content will be priced at $19.99. A similar split is happening with Bounty Pack 3, which will be $5.99 for the narrative content and core gear, and $5.99 if you want the Vault Card 3 pass. Gearbox says it’s “looking into a similar approach” for past DLC, which would allow you to buy each individual element separately.

Bounty Pack 3 has also been revealed, and while I certainly don’t want to leap to conclusions, it sounds on paper like the most interesting addition to the FPS game yet. ‘A Zane to Kill For’ dives into a classic arcade machine in Moxxi’s bar, where Zane has stashed some of his most treasured memories inside a futuristic, neo-noir game called Private Dick. You’ll warp inside to tackle a murder mystery in a cyberpunk cityscape “that doesn’t adhere to the usual laws of physics.” Great stuff.

That’s here next week, on Thursday, June 25, and arriving on the same day with version 1.8 is the free ‘Takedown at Hadron Abyss’ update. This promises to be the ultimate endgame challenge your builds have faced thus far, an “extremely difficult gauntlet of enemies in a brand-new zone: Hadron Abyss, a secret, fully submerged lab facility that’s coming apart of the seams.” It’ll culminate in a battle against the Child of Terramorphous, the offspring of the notorious Borderlands 2 superboss, and promises among the most powerful loot yet.

Should you manage to overcome the trials within and crave even more challenge, you can ramp up the Takedown with increasing Mayhem levels, which override your other difficulty settings to provide ever-more brutal opponents. Simply beating a tier isn’t enough to unlock the next one; you’ll also have to do it fast enough. The higher you climb, the better the rewards, and at the very pinnacle is a hardcore challenge where any single death means failure, even if other members of your squad are still alive.

Keeping the pace up, Bounty Pack 4 will be here on Thursday, July 30. It’s titled ‘Murders and Acquisitions,’ although that’s the only clue we get to its nature for the time being. It’ll be accompanied by another Vault Card (again, sold separately). Finally, in early September comes Story Pack 2, Bounty Pack 5, and Loveless.

Newcomer Loveless is described as “an ex-Anshin hacker turned assassin,” and boasts high-end cybernetics. Gearbox teases, “Loveless also shares her mind with a digital virus of her own creation, which can digistruct into a physical form that acts as a deadly extension of her shared, perfection-seeking will.” I’m already eager to try her out, even if I can’t read her name without thinking of Wild Wild West.

Borderlands 4 version 1.8 launches on Thursday, June 25, including the free Takedown at Hadron Abyss mission and paid Bounty Pack 3: A Zane to Kill For. The update will also include a rollout of cross-platform saves, letting you use your Shift profile to play across multiple platforms. Note that Golden Keys will not transfer, so you’ll have to use them on the launcher or device that you first activated them for.

Stuntman Hollywood will feature a homage to Fast & Furious’ most ridiculous stunt

When I saw the late, great Paul Walker’s lurid orange Toyota Supra whip around the corner during the Summer Game Fest showcase, I didn’t know what to expect. Was it a new Fast & Furious game? A Forza Horizon 6 DLC? Or even a return to Need For Speed? My queries were quickly answered with the reveal of Stuntman Hollywood – the first instalment in the cult classic action game series for nearly 20 years. While Fast & Furious has only grown more ridiculous in scope over the years, this only makes it the perfect fit for Saber Interactive’s daredevilry. As Chief Creative Officer, Tim Willits, told Tom at this year’s event, it is the IP he had to have in-game.

“Let’s be honest, that’s [Fast & Furious] the greatest car IP in the world,” Willits states. You can tell the dev’s pushed hard for it, judging from the fact that Saber hasn’t only blessed us with the 1994 Supra Turbo MK4 – Stuntman Hollywood’s most prominent motor in its marketing – but the reveal trailer also gives us a glimpse of the iconic Nissan Skyline GT-R R34 that inspired a generation of JDM enthusiasts.

While we don’t currently know exactly how many cars from the storied franchise Saber’s managed to crowbar in, Willits does tease that it’s taking a beat from what I would posit is Fast & Furious’ most ridiculous stunt. Let me, for a moment, take you back to 2015 – a year dominated by Snapchat dog filters, Star Wars’ cinematic revival, and Uptown Funk. It was a simpler time, unless you were a stunt actor in Furious 7.

Imagine this: Vin Diesel and Paul Walker are strapped into one of only seven Lykan HyperSport’s ever made, atop one of Abu Dhabi’s Etihad Towers. Jason Statham is about to cremate the $3.4 million hypercar with a grenade launcher, but Diesel instead rolls the dice of fate by full-sending the luxury machine across three of the monolithic buildings like a game of Frogger. The movie series has had its share of ridiculous set pieces, but for me, none come close to this one.

“We do have a stunt where you jump between buildings,” Willits shares. “It’s not exactly the stunt, but it’s super cool.” Suffice it to say, I’m incredibly stoked to see how it will materialize. Stuntman Hollywood is making full use of Saber’s proficiency in collaborative licensing, securing Universal Pictures staples like the DMC DeLorean (Back to the Future), Ferrari Testarossa (Miami Vice), and Pontiac Firebird Trans Am (Knight Rider). While I’m sure we’ll see many other incredible moments from these historic hits recreated, I’m ready to put the ‘sky’ in ‘Skyline’ as I make my next 1,000-foot attempt.

Additional reporting by Tom Hopkins at Summer Game Fest 2026.

Tattoo Removal Simulator Free Download

Download File

Tattoo Removal Simulator Direct Download:

In Tattoo Removal Simulator, you work as a tattoo removal specialist in a small studio tucked inside a restless city. Outside, life moves fast. Inside, everything slows down. Burger Bots Inc. Your clients all come for the same reason: they want something gone. Behind every piece of ink is a fragment of a life once lived differently – love, mistakes, joy, drama, and everything in between. Your role is to erase what no longer belongs.

GAMEPLAY
Tattoo removal is a slow, deliberate process. You work line by line, layer by layer, watching ink fade and skin reappear. Precision matters. So does patience. Push too hard, and you cause unnecessary pain. Lose control, and clients lose trust and you lose earnings. There is no rush here. Only focus, steady hands, and the quiet satisfaction of making something permanent… less so.

GAME MODES

  • Career Mode: Build and run your own tattoo removal studio. Your income depends on the quality of your work. Careless handling causes pain, leads to mistakes, and results in unhappy clients – and penalties. Reinvest your earnings to upgrade the studio and expand your tools. Progress from basic laser equipment to advanced – and increasingly unconventional – technology, including experimental plasma lasers. Grow your business by earning trust, not by rushing the job.

  • Casual Mode: Step into a relaxed, low-pressure experience. Take on random clients and enjoy the satisfying process of erasing tattoos without worrying about mistakes, penalties, or deadlines. Just focus on the work, the sound of the laser, and the quiet transformation of skin.

  • Story Mode: Witness stories that could fill a movie. Each client brings more than a tattoo – they bring a life. Every session is unpredictable, immersive, and unforgettable. Experience tales of love, loss, humor, and human complexity – all in the chair across from you. Every tattoo erased reveals a story worth remembering.

VR SUPPORTED
Step into your studio like never before. With full VR support, every tattoo, every laser pulse, and every subtle movement of your client feels tangible. It’s the same calm, deliberate process, only now you’re truly in the chair with them.

Screenshots

System Requirements

Minimum
OS: Windows 10 (64-bit) or newer
Processor: Intel Core i5-2400, AMD FX-6300
Graphics: GeForce GTX 760, AMD R7-260X
DirectX: Version 11
Storage: 10 GB available space
VR Support: OpenXR – Meta Quest 2, Meta Quest 3
Support the game developers by purchasing the game on Steam

Installation Guide

Turn Off Your Antivirus Before Installing Any Game

1 :: Download Game
2 :: Extract Game
3 :: Launch The Game
4 :: Have Fun 🙂

Download File

A huge Slay the Spire 2 update makes life harder but fairer, and adds Steam mod support

The time has come. A new Slay the Spire 2 update is now live on the main branch, meaning months of changes that have been in public testing over on the beta build are now here for everyone. Among them are the introduction of the Aeonglass boss fight, the Bestiary, and a whole heap of balance changes, but that’s just the start. Mega Crit has also managed to resolve its most pressing problem since launch with a fix for the ‘correlated RNG’ that was discovered this week, and opened up mod potential dramatically with full Steam Workshop support. Let’s get into it.

I’ll start with the changes that are new to all, even if you’ve been on the Slay the Spire 2 testing branch for a while. First is an RNG rework, coming hot off the presses in the wake of a 7,000-word investigation into how the roguelike deckbuilder’s number generation was falling foul of some overly predictable outcomes. “It turns out that everyone complaining about receiving Debt too often from Neow’s Bones was right,” Programmer Ed Lu writes. “We did, in fact, have some unusual RNG problems.”

You can read my full story on the study by ‘tckmn’ if you’re interested in seeing more examples of what this meant in practice, ranging from chance rolls that vary based on the region you’re in, to cards that were simply unobtainable in the game’s current state. Worry no more: Lu assures that the new implementation of randomness “is evenly distributed. Exhibiting no human-detectable correlation. Rest assured that your suffering is now truly random.”

The other big addition is the launch of the Slay the Spire 2 Steam Workshop. It’s a little barebones for now, but I expect it’ll fill up rather quickly. Lu notes that the game was built “with modding in mind,” and has had an integrated mod loader since day one, but that Mega Crit was purposefully not advertising the feature, “as we knew it still needed some work.” Now, you can take advantage of the straightforward ease of Steam’s mod-browsing solution, allowing you to sign up for any you want with a simple click.

Beyond that, the huge list of remaining patch notes will feel familiar if you’ve been on the beta branch, but let’s go over the most important things to know if you’re not following week by week. The biggest alteration is the removal of the Doormaker boss, who was ultimately determined to be “over the complexity threshold of what we want,” in the words of studio Co-Founder Casey Yano.

In his place is Aeonglass. Its main trick is handing you Wither cards, which deal damage if in your hand at the end of turn. They get gradually more dangerous as the fight goes on, so be careful. Also notably terrifying among the other enemy reworks is Infested Prism. This makes your skill cards ‘tainted,’ causing the damage you take from attacks to increase with each one you play. Original Slay the Spire veterans can think of this fight like the feared Gremlin Nob – you’re going to need to be aggressive to get through.

The Bestiary has arrived in its first form, collecting data on all the creatures you encounter. “This was a much requested feature for the first game, but at the time I didn’t want to create it as there wasn’t a good delivery mechanism for an overarching story,” Yano reveals. “However, in the world of Slay the Spire 2, we have a lot more on the narrative side.” For now, it’s a simple list of models, moves, and animations, but expect the addition of detailed stats and lore in the future.

Beyond that comes a whole heap of class balance adjustments, new artwork, audio, and writing, and changes to a handful of the relics you can get from start-of-act Ancients. Be sure to carefully read everything you come across instead of relying on your old knowledge. On the whole, you can expect the game to feel a little bit tougher – you’ll certainly want to keep both Infested Prism and Aeonglass in mind, as both require more counterplay – but, with the updated RNG, it should also be fairer.

Slay the Spire 2 update 0.107.1 is now live on the main branch. It’s likely that Mega Crit will return to beta patches for the forthcoming weeks as it starts testing other new ideas, giving you a while to learn the current state if you’re sticking to the release build. With the door open to mods, you’re also free to start tweaking other elements of the game to your liking.

Warframe’s Jade Shadows Constellations update has arrived, reviving one of the game’s most beloved quests

Having played through almost the entirety of Warframe‘s extensive story, there are some quests that just hit different. The ominous Chains of Harrow; the cinematic New War: while Digital Extremes’ space RPG requires a pretty hefty grind, its story pays dividends. Jade Shadows was another one of those quests: a tragic tale of loss that, while sci-fi in nature, resonates with players across the Origin System. As a woman, it’s one that’s particularly meaningful: no spoilers here, but it deals with topics that are inherently feminine, and are often left out of the wider videogame world.

Jade Shadows: Constellations is a follow-up to the 2024 quest of the same name, and it deals directly with the Stalker – the vengeful assassin who’s spent his time hunting you – and his two children, Sirius and Orion. Adding the duo as a singular, feuding Warframe, you can flit between them both on the fly, with full customization available for each character, and unique scythes to boot. My colleague Ken did a fantastic roundup of their abilities here, and they’ll be available to play as soon as the update drops.

While Sirus and Orion are, of course, the headliners here, there are two new Protoframes in the mix as well. If you haven’t reached 1999 yet, Protoframes are effectively the ‘human’ versions of Warframes – they’ve been injected with the Helminth strain, but haven’t fully completed their transition into Warframes.

We’ve seen fan-favorites Excalibur, Wisp, and Harrow all get the Protoframe treatment, but now we can add Ash and Garuda to the list. The stealthy assassin is reimagined as a hooded, masked figure called Ryoku, while Garuda becomes a dreadlocked, pierced nightmare in the form of Vena. As a longtime Wytch fan, I can confirm that I am squealing right now.

Both Protoframes will influence the Constellations story: Ash whispers in the ear of Sirius, while Garuda mentors Orion, with the former taking on his mother’s compassion, while the latter embraces the violence. You’ll have to choose which side you’re on, then undertake a series of new, multiplayer-focused Railjack missions. I can hear the sighs of anguish from here, but Creative Director Rebecca Ford promises a more “story-driven” experience, with no Archwing mode to equal things out. Both Ryoku and Vena’s ships have their own unique bells and whistles, though, so you’re not missing out too much.

Speaking of new things, Vectis (the sniper rifle) and Stug (the auto-pistol) are getting Incarnon variants. The former now launches spheres that deal damage over time, or causes an AoE explosion if you score a headshot, while the latter spawns bouncing spheres that radiate outwards from their target to deal AoE damage. There are two new Arcanes, Sculptor and Compression, and new Augments for Dante, Koumei, Nokko, and Temple.

If you want to get into the spirit of Ryoku and Veca, their hairstyles will also be available for your Operator or Drifter. Styanax Prime has also arrived, if you’re looking for something a little more gladiatorial.

Warframe’s Jade Shadows: Constellations quest is live now, as is access to Styanax Prime. You can check out the full rundown here, and don’t forget to grab your free Orion and Sirius-inspired color palettes. All you have to do is choose a side via the official website, and the rewards will be sent to your inbox.

Post-Constellations, all eyes are now primed (pun intended) on TennoCon, where we’ll find out more about our future adventures on Tau. It’s an exciting time; Warframe never seeks to surprise me, and saw an impressive influx of players with The Old Peace update. The Tau storyline has its hooks in me; I want to know what happens next. But, for now, Constellations is more than enough to keep me going (and probably crying, if Jade Shadows was anything to go by).

Hackers are using Steam Workshop and Wallpaper Engine to spread malware and steal accounts

Cybersecurity company Kaspersky has revealed that hackers are using wallpaper packages, downloadable from the Steam Marketplace and designed for the Wallpaper Engine app, to spread malware to users, enabling them to steal Steam accounts.

The company says that Steam users in China and Russia were the primary target for this malware, but it found victims in other countries, including Singapore, Hong Kong, Germany, and Canada. According to the report, Kaspersky researchers found dozens of compromised wallpaper packages on the Steam Workshop, and believe that some of these have been downloaded tens of thousands of times.

Wallpaper Engine is a popular Steam application that allows users to add animated or interactive desktop backgrounds to their PC. These wallpapers are often executable Windows applications that run code on a user’s system. Unfortunately, this leaves them vulnerable and creates a security risk for users – one which attackers have been taking advantage of.

Kaspersky says that hackers are bundling malware into these wallpaper packages, which are then able to run on the computer. Users go to the Steam Workshop looking for options to personalize their PC, and then download the packages. Those who install them think they’re getting the desktop background that they want, while in the background, the malware starts running. It’s important to note that neither Wallpaper Engine nor Steam is creating these packages, but attackers are using the applications and the community workshop. It’s also worth remembering that this only applies to interactive and animated wallpapers.

Attackers are also hiding the malware inside password-protected archives inside these wallpaper packages, which then execute automatically when installed. The company says that the attacks are mainly being used to steal victims’ Steam accounts, but have also been seen installing other information-stealing programs as well.

For now, Kaspersky is warning PC gamers that “trusted platforms can be abused to distribute malware,” and that everyone should exercise caution when downloading any applications, even if you believe the source is legitimate. PCGamesN has reached out to both Wallpaper Engine and Valve for comment, and will update this article with any response.

This isn’t the first malware scheme that has hit gaming recently, as Minecraft was also targeted by hackers. Over 100,000 people were infected by malicious software included in fake clients and mods, which allowed attackers to manage and delete files, hijack webcams, and take remote access over PCs.

UK social media crackdown presents a “threat” to gaming comms innovation, expert warns

This week, UK Prime Minister Keir Starmer laid out the government’s plans to tackle child safety online, with a social media ban for under-16s being the headline measure. However, this restrictive action doesn’t just apply to socials – gaming will also be impacted. ‘Harmful features’ like livestreaming and chatting to strangers (via text or voice chat) will be blocked. Regardless of your stance on the ban, the ripples will inevitably be felt across the industry.

The extent to which gaming will be impacted is certainly a concern, especially considering how quickly the government is moving. Only three weeks have passed since the closing of the national consultation that underpins all of this, and regulation is expected to go into effect early next year. For Dr. Celia Pontin, Director of Public Policy and Public Affairs at video games policy consultancy firm Flux Digital Policy, this rush to act “bears a significant risk of overlooking unintended consequences,” and could have serious knock-ons for developers.

While, ostensibly, videogames with social features have gotten off lighter than social platforms as they won’t receive a blanket ban, firms now face fresh challenges. “To allow children to access multiplayer games, developers may pretty much have to engineer ways of ensuring that children can (if at all) only access chat functions with people they know, to a standard that will meet whatever requirements the law sets out,” Pontin explains. “This isn’t just about age verification, it’s also about enabling this level of control through the structure of the game or platform.”

As socials and gaming have, to an extent, been conflated by the government, there’s an outstanding concern that it may tar both with the same brush. “Social features in games are primarily there to enable and enhance multiplayer experiences, which is a world away from platforms built around social engagement for the sake of it,” Pontin argues. “The government’s separation of social media platforms and other forms of online contact may alleviate this to a certain extent, but there are still major concerns about whether the full diversity of approaches to in-game communications functions will be recognised when it comes to how ‘stranger contact’ restrictions will work in practice.”

Indeed, the devil is very much in the details, and there’s every chance the government’s need for speed will lead to more than a few legislative potholes. This is a breeding ground for uncertainty among developers, which Pontin stresses is “the threat that it [the plan] poses to innovation – even after regulations and guidance are created.”

As a result of this, Pontin posits developers will be “wary of doing new things with communications functions. It also means that smaller studios will be less likely to incorporate comms features because they might not have the resources to implement age verification. With a relatively large proportion of small and medium-sized enterprises (SMEs) in the sector, this will have a significant impact on what games might be developed or brought to market in the UK.” Immediately, I’m thinking about the ever-growing library of co-op indie games – Peak, Lethal Company, and R.E.P.O., for example – that could end up having to nix proximity chat should implementing age verification prove too costly. But it isn’t just comms features at risk.

“Beyond communications functions, there have been concerns that regulation of what’s being termed ‘addictive features’ in social media will spill over to videogames in a way that isn’t appropriate for videogames,” Pontin continues. “Restrictions could limit features such as trophies, log-in bonuses, player performance comparisons, and other elements of game design that, in some instances, pre-date modern online functionality by decades. Although social media may employ some similar techniques to increase engagement, this is a markedly different context and purpose, which means that using blanket interventions across both media types wouldn’t be good regulatory design.”

Potential mechanical impacts aside, there is, for Pontin, a much more fundamental fear that videogames will end up ostracized from other forms of media, depending on how policymakers clamp down on kids’ screentime – something new guidance is being published for this fall.

“My biggest concern on a personal level has been the risk that time spent in-game could be used as a blunt metric for harm,” Pontin says, “since it gets right to the heart of what games are for – they are supposed to be fun and engaging, in exactly the same way as a compelling novel, TV series, or film. Their purpose is to be an entertaining pastime that rewards time with enjoyment, and this is what players are looking for when they choose what to play. If we demonize time, we are particularly turning children away from games with complex narratives or open-ended creative potential – a hugely important part of the videogame landscape.”

It’s currently too early to tell just how thorough the UK government is going to be in its separation of social media and gaming, and Pontin says her queries surrounding how it’ll all be put into practice “should largely be answered in due course” as further information becomes available. Looking forward, Pontin finds herself wondering, “‘what questions will I still have in the spring?'”

Once the regulations have come into effect, we will likely be looking at a very different online gaming landscape in the UK, which, for better or worse, will come under its fair share of scrutiny. Pontin explains that “dozens more” countries are “at various stages” of considering their own social media bans, so don’t be surprised if you’re eventually impacted, too. It all sounds incredibly headache-inducing, and if Pontin’s concerns materialize, then the gaming industry will face some painful trade-offs.

Slay the Spire 2’s ‘randomness’ is broken, you’re not just being superstitious

Slay the Spire 2 has a big problem right now, and you might not even want to spend too long looking into it if you’re having a lot of fun with the year’s landmark roguelike deckbuilder. That’s because this issue, which developer Mega Crit is reportedly looking into as a top priority, relates to the way StS 2 handles many of its random outcomes. Given the inherently randomized nature of the game, that can have incredibly far-reaching implications. It also means that if you’ve been feeling oddly superstitious that a given roll goes badly more often than it should, you might actually be correct.

This so-called ‘correlated randomness’ (or CRNG for short) isn’t completely new to the series, as it also affected the first game. At its core, the term refers to the way that the random number generation systems work in the code for Slay the Spire 2. The problem is that the way such numbers are shuffled in the C# programming language leads to situations where you can reliably connect certain outcomes together, allowing you to predict what will happen in one instance based on the state of another.

Enter hard-working Slay the Spire 2 analyst ‘tckmn,’ who has dropped an almost 7,000-word breakdown discussing exactly how CRNG is impacting randomness. They start with a very simple and striking example: the ‘Neow’s Bones’ relic you can pick up at the beginning of a run, which grants you two other randomly chosen Neow relics and a ‘random’ curse. In reality, however, this roll is currently dependent on which Act One region you are in, to incredibly dramatic effects, as seen in the chart below.

That’s right, you aren’t dreaming it: you really do get saddled with Debt over half the time, at least in the Underdocks. Conversely, in Overgrowth it can’t happen at all, and you’re far more likely to end up with a Writhe in your deck. “People all over Reddit and Discord have been lamenting their terrible luck that they keep rolling Debt from Neow’s Bones,” tckmn writes. They even admit, “It is hard to express how instantaneously my brain automatically dismissed them as textbook confirmation bias. And yet…”

I mentioned up top that you probably don’t want to dig too deep into the numbers here if you’re currently enjoying the game, and that’s because it will almost immediately lead you down a rabbit hole of rethinking every single choice you make. I’ll give a few more basic examples to show you just how far this goes, but beyond that I’d advise caution.

In another early example, the first of the two relics given by ‘Large Capsule’ will never be common – it’s about 70% uncommon, 30% rare in Overgrowth, but 37% uncommon, 63% rare in Underdocks. Sounds good for that latter option, but unfortunately, due to the impact of CRNG, Large Capsule only shows up “about 1.65% of the time” in Underdocks.

This isn’t just limited to opening choices, either. When you’re in the Underdocks as the Defect, there’s a 75% chance your first evoked orb will hit the enemy on the left in fight one. How about the random cards from the Trash Heap event? According to tckmn, on the current 0.107.0 build, there is a 0% chance you can get Rebound in single-player. That’s a big problem if you’re trying to complete your compendium (and it isn’t guaranteed in multiplayer either, as that randomness is influenced by your Steam ID).

I’m going to stop there, because I don’t want to risk spoiling the whole game for you. The good news is that Mega Crit is apparently well aware of the issue. YouTuber Tristan ‘FrostPrime’ Dunham says he has spoken with Community Manager Demi Montes about the problem, and was told it “is at the top of their priority list.” I have reached out to the team for additional comment, and will update the story with any response.

As for tckmn, they say, “I am confident that Mega Crit will address the issue. For one thing, Spire 2 is still in early access, much earlier in its development cycle than when CRNG was discovered in Spire 1. But also, compared to Spire 1, the influence of CRNG is much more directly impactful to players who don’t know or care about it. It would be pretty unreasonable, for example, if it was impossible to complete the in-game compendium.” The good news is that they believe a fix should be relatively simple, once the developer has settled on a solution. In the meantime, you can put your tinfoil hat in the trash.

Steam Frame battery details emerge, showing hot-swappable system and AA batteries for the controllers

Yet another hint about the impending launch of the Steam Frame VR headset has emerged, thanks to a new FCC filing showing details of the battery systems used by both the headset and its controllers. Along with the controllers shown using standard AA batteries, the filing also contains details about a hot-swappable battery system available in a mystery “Frame Enthusiast kit.”

With the Steam Frame set to be competing for the crown of ‘best VR headset’ once it launches at some point this summer, any hints as to its price and release date are like gold dust to prospective buyers, and this latest filing is among the strongest hints yet of just how soon it will arrive. It’s set to launch around the same time as the Steam Machine release date, but the exact launch dates of both devices are still to be nailed down.

This new FCC filing, then, is a publicly disclosed and required submission for certain classes of electronic equipment. It’s intended to show that the product conforms to federal standards, detailing key aspects of the hardware and tests that have been performed to show it is compliant. off. As such, this submission for the Steam Frame controller details its antenna and radio frequency tests, among other details.

As part of this documentation, detailed images are shown of the exterior and internals of the controller, including its two main circuit boards and vibration motor. Not too much can be gleaned from these images, other than the relative simplicity of the controller’s design, but it does clearly show that the controller uses an AA battery.

Meanwhile, buried in the document labelled ‘Users Manual _Statement’, there are several references to an Enthusiast accessory battery pack, Frame Enthusiast kit, and Hot-Swappable Enthusiast battery pack, giving away that there appears to be some sort of official battery pack add-on that users will be able to buy for the Steam Frame.

While the Steam Frame battery pack might have hot-swappable batteries, though, this filing is less clear on the replaceability of the headset’s internal battery. It specifically says that users shouldn’t replace damaged batteries but that a professional should be contacted, but then in a section on repairs, it says that users shouldn’t replace or repair any part of the headset “other than replacing a battery in accordance with Valve’s instructions.”

As to the rest of the Steam Frame’s secrets, the headset isn’t shown in this filing, so it remains to be seen if it will show up in a separate filing, and whether such a filing will disclose any further interesting tidbits.

Here are all the new Overwatch skins released so far in 2026

June 18, 2026: We updated our guide to reflect the latest bundles in the store.

Want to know about the new Overwatch skins? Blizzard has been dabbling with limited-time collaborations over the past few years, introducing skins, highlight intros, and more, partnering up with some of the biggest brands out there. From famous anime and manga series to the world of Hello Kitty and Friends, you never quite know what the developer’s next big collaboration will be.

These limited-time collaborations in Overwatch only ever appear for a few weeks before disappearing, sometimes for several months at a time, and in most cases, they’ve yet to show up a second time in the free PC game. Here are all the new Overwatch skins released throughout 2026, detailing every bundle and collaboration to ensure you never miss a future drop.

Current Overwatch skins and bundles

Here are the latest skins and bundles in the Overwatch shop:

Street Rebels

Availability: Tuesday, June 16 – July 6, 2026
Heroes:
Jetpack Cat, Junker Queen, Mercy, Mizuki, Wuyang
Price: 6,900 Overwatch Coins (1,900 for individual skins)

Poolside

Availability: Tuesday, June 16 – July 6, 2026
Heroes:
Ashe, Junker Queen, Illari, Mercy, Reinhardt
Price: 6,900 Overwatch Coins (1,900 for individual skins)

Esports Unvault Mega Bundle

Availability: Tuesday, June 16 – July 6, 2026
Heroes:
Ana, Echo, Genji, Juno
Price: 4,500 Overwatch Coins (1,900 for individual skins)

Overwatch bundles in 2026

Here are all the Overwatch bundles that have appeared in 2026:

  • Street Rebels: June 16, 2026 – July 6, 2026
  • Poolside: June 16, 2026 – July 6, 2026
  • Esports Unvault Mega Bundle: June 16, 2026 – July 6, 2026
  • Apocalypse Warriors: May 26, 2026 – June 16, 2026
  • Music Festival: May 26, 2026 – June 16, 2026
  • Streetwear: May 26, 2026 – June 16, 2026
  • DIY: May 26, 2026 – June 16, 2026
  • Overwatch World Cup Amer Supporter: May 26, 2026 – June 16, 2026
  • Overwatch World Cup EMEA Supporter: May 26, 2026 – June 16, 2026
  • Overwatch World Cup Asia Supporter: May 26, 2026 – June 16, 2026
  • White Rabbit: May 12, 2026 – June 2, 2026
  • What If?: May 12, 2026 – June 2, 2026
  • Date Night: May 12, 2026 – June 2, 2026
  • Force Fighter: May 5, 2026 – May 26, 2026
  • Flamebound OWL: May 5, 2026 – May 26, 2026
  • Rainy Day: April 22, 2026 – May 12, 2026
  • Court of Roses: April 14, 2026 – May 5, 2026
  • Sakura (Wave Two): April 14, 2026 – May 5, 2026
  • Voidwalker: March 17, 2026 – April 14, 2026
  • Elysian Keeper OWCS Crowdfunding: March 17, 2026 – April 14, 2026
  • Overwatch Academy: March 17, 2026 – April 7, 2026
  • Sakura (Wave One): March 10, 2026 – March 17, 2026
  • OWL All-Stars Collection: March 10, 2026 – March 17, 2026
  • 8-Bit: February 24, 2026 – March 3, 2026
  • Lunar New Year 2026: February 17, 2026 – March 3, 2026
  • Wealth and Prosperity: February 17, 2026 – March 3, 2026
  • Loverwatch: February 13, 2026 – March 1, 2026

Apocalypse Warriors

Availability: Tuesday, May 26, 2026 – June 16, 2026
Heroes: 
Reinhardt, Ramattra, Ana, Venture, Emre
Price: 6,900 Overwatch Coins (1,900 for individual skins)

Music Festival

Availability: Tuesday, May 26, 2026 – June 16, 2026
Heroes: 
Mercy, Juno, Ashe, Pharah, Sombra
Price: 5,900 Overwatch Coins (2,800 for individual skins)

Streetwear

Availability: Tuesday, May 26, 2026 – June 16, 2026
Heroes: 
Freja, Reaper, Sombra, Hazard
Price: 4,500 Overwatch Coins (2,300 for individual skins)

DIY

Availability: Tuesday, May 26, 2026 – June 16, 2026
Heroes: 
D.Va, Brigitte
Price: 3,200 Overwatch Coins (1,900 for individual skins)

Overwatch World Cup Amer Supporter

Availability: May 26, 2026 – June 16, 2026
Heroes: 
Ashe, Cassidy, Sombra, Sierra, Soldier: 76
Price: 3,000 Overwatch Coins (1,000 for individual skins)

Overwatch World Cup EMEA Supporter

Availability: May 26, 2026 – June 16, 2026
Heroes: 
Widowmaker, Moira, Vendetta, Emre, Ana
Price: 3,000 Overwatch Coins (1,000 for individual skins)

Overwatch World Cup Asia Supporter

Availability: May 26, 2026 – June 16, 2026
Heroes: 
Genji, Lifeweaver, D.Va, Mizuki, Anran
Price: 3,000 Overwatch Coins (1,000 for individual skins)

White Rabbit

Availability: May 12, 2026 – June 2, 2026
Heroes: 
Mercy, Domina, Brigette, Juno, Vendetta, Zarya
Price: 6,900 Overwatch Coins (1,900 for individual skins)

What If

Availability: May 12, 2026 – June 2, 2026
Heroes: 
Wuyang, Ramattra, Vendetta
Price: 4,500 Overwatch Coins (3,100 for individual skins)

Date Night

Availability: May 12, 2026 – June 2, 2026
Heroes: 
Genji, Junker Queen, Mauga
Price: 4,500 Overwatch Coins (1,900 for individual skins)

Force Fighter

Availability: May 5, 2026 – May 26, 2026
Heroes: 
Cassidy, Ana, Hanzo
Price: 3,800 Overwatch Coins (1,900 for individual skins)

Flamebound OWL

Availability: May 5, 2026 – May 26, 2026
Heroes: 
Mercy, D.Va, Soldier 76, Tracer
Price: 4,500 Overwatch Coins (1,900 for individual skins)

Rainy Day

We’re fairly confident in saying that rain isn’t coming to any of the Overwatch maps, but if it were ever to rain, these are the skins we would want to use to avoid getting wet. Anran, Roadhog, Freja, and Sombra each have separate bundles, with Roadhog’s setting you back 3,500 Overwatch Coins. As for everyone else, their skins can be purchased for 1,900.

Availability: April 21, 2026 – May 13, 2026
Price:
6,900 Overwatch Coins
Heroes:
Kiriko, Mei, Mercy, Freja, Anran, Sombra, Roadhog, D.Va

Sakura (Wave Two)

The cherry blossom-inspired skins are making a return with a second wave of outfits for our favorite heroes. Hanzo is the only character that doesn’t have a bundle with his skin if you want to purchase it as a standalone item. For everyone else, you’ll have to fork out 2,600 Overwatch Coins for the bundles, which include a player icon and highlight intro.

Availability: April 14, 2026 – May 4, 2026
Price: 6,900 Overwatch Coins
Heroes:
Hanzo, Freja, Genji, Emre, Juno, Junker Queen

Crimson Court

The Court of Roses bundle looks like the classiest set of outfits we’ve seen in a long time, featuring an elegant crimson color palette that wouldn’t look out of place in the home of royalty. Anran and Kiriko have standalone bundles that cost 2,600 Overwatch Coins, complete with a highlight intro and spray. For everyone else, you can purchase the standalone Crimson Court outfits for 1,900 Overwatch Coins.

Availability: April 14, 2026 – May 4, 2026
Price:
5,900 Overwatch Coins
Heroes:
Doomfist, Anran, Pharah, Kiriko, Widowmaker

Voidwalker Mega Bundle

The Voidwalker collection gives a handful of heroes a dark and mysterious vibe, with each hero (except Ashe) covering their faces to maximize their aura. These skins can be purchased separately for 1,900 Overwatch Coins, and like most mega bundles, you won’t receive the weapon charms, name cards, and player icons unless you buy the full bundle.

Availability: March 31, 2026 – April 14, 2026
Price: 5,900 Overwatch Coins
Heroes: Venture, Ashe, Sigma, Illari, Echo

Elysian Keeper OWCS Crowdfunding Mega Bundle

Support your favorite OWCS Champions Clash teams and pick up some fancy skins at the same time with this crowdfunding bundle. Each character skin can be purchased for 1,900 Overwatch Coins, but you’ll miss out on the weapon charms, name cards, and player icons unless you buy the full bundle.

Availability: March 17, 2026 – April 14, 2026
Price: 4,500 Overwatch Coins
Heroes: Lifeweaver, Wuyang, Reinhardt

Overwatch Academy Mega Bundle

The academy bundle has returned, giving players another chance to grab these school-like skins for five heroes. Be warned that these skins can be obtained in loot boxes, so you don’t need to pick up this bundle if you’re worried about them disappearing for an extended period of time.

Availability: March 24, 2026 – April 7, 2026
Price: 5,900 Overwatch Coins
Heroes: Soldier 76, Echo, Sojourn, Tracer, Kiriko

Sakura Mega Bundle (Wave One)

If you’re looking for a collection of skins that gives off heavy Valentine’s Day vibes, the Sakura Mega Bundle sports a white and pink color palette to brighten your day. Wrecking Ball is the only hero to feature an epic skin, but everyone else has a unique design.

Availability: March 10, 2026 – March 17, 2026
Price: 4,500 Overwatch Coins
Heroes: Ashe, Mercy, Lifeweaver, Wrecking Ball

OWL All-Stars Collection Mega Bundle

Relive the glory days of the Overwatch League with this assortment of exclusive skins from 2018 and beyond. Much to the disappointment of some players, Alien Zarya has not been included in this bundle, which highly suggests this skin likely may never return.

Availability: March 3, 2026 – March 17, 2026
Price: 5,900 Overwatch Coins
Heroes: Tracer, Genji, Mercy, Lucio, Reinhardt, D.Va

8-Bit Mega Bundle

Add some retro flair to four Overwatch heroes with the 8-Bit Mega Bundle, featuring colorful designs that are sure to make you pop out on the battlefield. The bundle also contains an emote called Arcade Grove for Venture, letting them bust an 8-bit-inspired move before the match begins.

Availability: February 24, 2026 – March 3, 2026
Price: 4,500 Overwatch Coins
Heroes: Reaper, Venture, Bastion, Echo

Lunar New Year 2026

The Lunar New Year has finally arrived, and no one celebrates harder than Blizzard. In addition to four new skins, Overwatch also has a Year of the Horse event taking place over the next two weeks, giving you a chance to earn XP for your Overwatch battle pass.

Availability: February 17, 2026 – March 3, 2026
Price: 5,900 Overwatch Coins
Heroes: Orisa, Anran, Hanzo, Ana

Wealth and Prosperity

Following on from the Lunar New Year theme, we have two new skins for Genji and Kiriko. There’s a bit of controversy among the Overwatch community as some fans believe these skins are repurposed Christmas skins, but there’s no proof to suggest that is the case. Each skin costs 1,900 Overwatch Coins separately, saving 26% if you purchase the bundle.

Availability: February 17, 2026 – March 3, 2026.
Price: 2,800 Overwatch Coins
Heroes: Genji, Kiriko

Loverwatch (Bundle 29)

We can’t think of a better way to celebrate Valentine’s Day than to drop a bunch of cash on cute skins for our favorite Overwatch characters. To commemorate the romantic season, Blizzard reintroduced Loverwatch 2026, the dating simulator featuring Overwatch heroes, and has released a new bundle of Loverwatch skins. Individually, the price of each Loverwatch skin bundle ranges between 1,900 and 3,100 depending on the character and the items they have available.

Availability: February 13, 2026 – March 1, 2026
Price: 6,900 Overwatch Coins
Heroes: Lifeweaver, Soldier 76, Kiriko, Juno, Domina, Hazard, Symmetra

Overwatch collaboration history

Overwatch has had some big collaboration events since 2023, with the majority of these crossovers only taking place for a short period of time. While Overwatch collaboration reruns aren’t unheard of, they certainly are rare.

Here’s every past Overwatch collaboration:

  • Hatred’s Reckoning (Diablo): April 28, 2026 – May 18, 2026
  • Le Sserafim (Wave Three): April 14, 2026 – April 27, 2026
  • Project Yorha (Nier Automata): March 10, 2026 – March 23, 2026
  • Hello Kitty and Friends: February 10, 2026 – February 23, 2026
  • One-Punch Man (Rerun): October 16, 2025 – October 29, 2025
  • Persona 5 Royal: September 16, 2025 – September 29, 2025
  • Nerf: August 5, 2025 – August 18, 2025
  • G.I. Joe: July 1, 2025 – July 14, 2025
  • Street Fighter 6: May 20, 2025 – June 2, 2025
  • Gundam Wing: April 29, 2025 – May 12, 2025
  • Le Sserafim (Wave Two): March 18, 2025 – March 31, 2025
  • Avatar: The Last Airbender: December 17, 2024 – December 30, 2024
  • My Hero Academia: October 17, 2024 – October 30, 2024
  • Transformers: July 9, 2024 – July 23, 2024
  • Porsche: May 14, 2024 – June 3, 2024
  • Cowboy Bebop: March 12, 2024 – March 25, 2024
  • Le Sserafim (Wave One): November 1, 2023 – November 20, 2023
  • One-Punch Man: March 7, 2023 – April 6, 2023

Hatred’s Reckoning

To celebrate the launch of the second Diablo 4 expansion, Lord of Hatred, Overwatch is once again collaborating with the legendary RPG series. There are several bundles available, including individual bundles for each character that are priced at 2,800 Overwatch Coins.

Availability: Tuesday, April 28, 2026 – May 18, 2026
Heroes:
Reinhardt, Pharah, Moira, Mauga, Ramattra, Brigette, Freja, Lifeweaver
Price: 9,900 Overwatch Coins

Le Sserafim Antifragile

Availability: Tuesday, April 14, 2026 – Monday, April 27, 2026
Price: 6,800 Overwatch Coins
Heroes:
Brigette, D.Va, Kiriko, Sombra, Tracer

Le Sserafim Fearless

Availability: Tuesday, April 14, 2026 – Monday, April 27, 2026
Price: 6,900 Overwatch Coins
Heroes:
Mercy, Juno, Illari, D.Va, Ashe

Le Sserafim Blue Flame

Availability: Tuesday, April 14, 2026 – Monday, April 27, 2026
Price: 4,500 Overwatch Coins
Heroes:
Sombra, Brigitte, Kiriko, Tracer, D.Va

Le Sserafim Ultra

Six new Le Sserafim skins are coming to Overwatch, but that’s not all. If you missed out on any in the first two waves, you’ll be pleased to know all 15 Le Sserafim skins are returning to the game for a short period of time.

Availability: Tuesday, April 14, 2026 – Monday, April 27, 2026
Price: 9,900 Overwatch Coins
Heroes:
Sombra, Brigitte, Kiriko, Tracer, D.Va, Ashe, Mercy, Juno, Illari

Project Yorha Mega Bundle

Several characters from the legendary action RPG, Nier: Automata, have made their way over to Blizzard’s hero shooter, giving you a chance to represent your favorite androids in battle. Each character has a separate bundle worth 2,800 Overwatch Coins, featuring a skin, emote, victory pose, icon, and spray.

Availability: Tuesday, March 10, 2026 – Monday, March 23, 2026
Price: 6,900 Overwatch Coins
Heroes: Kiriko, Mercy, Lifeweaver, Vendetta, Wuyang

Hello Kitty and Friends

The first collaboration of Overwatch’s new era is with Sanrio, the Japanese company responsible for Hello Kitty and Friends. These sickeningly cute skins also come with adorable highlight intros, which will undoubtedly fill your opponents with rage. In case you’re not clued up on the Hello Kitty universe, here’s a quick reminder on who represents who: Juno as Hello Kitty, Lucio as Keroppi, D.Va as My Melody, Mercy as Pompompurin, and Widowmaker as Kuromi.

Availability: Tuesday, February 10, 2026 – Monday, February 23, 2026
Price: 6,900 Overwatch Coins
Heroes: Kiriko, Juno, Lucio, Widowmaker, D.Va, Mercy

Overwatch Mythic skins

Introduced with the launch of Overwatch 2 back in 2022, Mythic skins are the only customizable skins in the multiplayer game, featuring interchangeable colors, custom voice lines, and more. As of October 14, 2025, with the release of Season 19, the developers have confirmed two Mythic skins will be added to the game each season.

While almost everything in the store can be purchased using Overwatch Coins and Overwatch Credits, Mythic skins require you to own Mythic Prisms, a standalone currency. Mythic Prisms can be purchased in the store, and you can acquire them by completing the latest battle pass, earning enough to purchase one full Mythic skin with all of its add-ons.

Due to the amount of work that goes into each Mythic skin, not every character currently has one. With that said, Mercy is the first character to have a second Mythic skin, jumping ahead of heroes like Lucio, Pharah, and Symmetra, to name a few.

Most newly introduced Mythic skins only stick around for the duration of a season before being locked away for two subsequent seasons. As of Season 1 (Reign of Talon), Junkrat, Lifeweaver, and Cassidy’s Mythic skins cannot be purchased right now.

Here’s a list of every Overwatch Mythic skin in release date order:

  • Season 2 (Reign of Talon) – Soldier 76 – Volted Overdrive
  • Season 1 (Reign of Talon) – Mei – Hop Online!
  • Season 1 (Reign of Talon) – Mercy – Celestial Guardian
  • Season 20: Doom Fist – Magma Titan
  • Season 20: Cassidy – Divine Desperado
  • Season 19: Junkrat – Cyberfuel
  • Season 19: Lifeweaver – Divine Druid
  • Season 18: Sojourn – Ultraviolet Sentinel
  • Season 17: D.Va – Horang
  • Season 16: Juno – Heart of Hope
  • Season 15: Zenyatta – Pixiu
  • Season 14: Reinhardt – Thor
  • Season 13: Widowmaker – Spellbinder
  • Season 12: Reaper – Anubis
  • Season 11: Ashe – Calamity Express
  • Season 10: Mercy – Vengeance
  • Season 9: Moira – Ancient Caller
  • Season 8: Orisa – Grand Beast
  • Season 7: Hanzo – Onryō
  • Season 6: Ana – A-7000 Warlord
  • Season 5: Tracer – Adventurer
  • Season 4: Sigma – Galactic Emperor
  • Season 3: Kiriko – Amaterasu
  • Season 2: Junker Queen – Zeus
  • Season 1: Genji – Cyber Demon

Here’s a list of every Overwatch Mythic weapon skin in release date order:

  • Season 2 (Reign of Talon) – Genji – Semi-Ichimonji
  • Season 1 (Reign of Talon) – Juno – Star Shooter
  • Season 20: Orisa – Capsule Cannon
  • Season 19: Kiriko – Spirit Keeper
  • Season 18: Cassidy – Blazing Sunsetter
  • Season 17: Reaper – Steel Death
  • Season 16: Mercy – Merciful Magitech
  • Season 15: Widowmaker – Dame Chance
  • Season 14: Ashe – Lead Rose
  • Season 13: Soldier 76 – Deliverance
  • Season 12: Ana – Midnight Sun
  • Season 11: Reinhardt – Bound Demon

Those are all the latest Overwatch skins you can get your hands on. While you’re here, don’t forget to check out our Overwatch tier list to find out who is dominating the meta in the FPS game right now.

Overwatch tier list – the best heroes in Season 2

June 18, 2026: We added Shion to our Overwatch tier list. Expect further changes as we get to grips with Season 3.

Who are the best Overwatch heroes? With 51 heroes to pick from as of Season 2, knowing where to start in Blizzard’s hero shooter can be pretty daunting. It’s not always easy to tell how strong your chosen character is when you’re constantly coming up against different counters and team comps.

Of course, just because we say a hero is a must-pick doesn’t mean you can’t do a better job with your preferred Overwatch characters. That said, most players should be able to look at this Overwatch tier list for a quick snapshot of who to play and why. Join us as we rank every Overwatch hero in the free PC game, from the titanic tanks to squishy supports.

Overwatch tier list

First off, some housekeeping. S-tier is the highest category and represents heroes at the pinnacle of the game’s meta who don’t require specific team comps or strategies to dominate with. A-tier picks aren’t necessarily worse than their S-tier counterparts, but they’re generally harder to use and get the best out of. B, C, and D tiers follow suit, representing the lower echelons of Overwatch’s roster.

While there are some similarities, it’s worth pointing out that our Overwatch Stadium codes for DPS, support, and tank roles don’t align perfectly with this guide. If you’re interested in Overwatch Stadium, our guides break down what makes each character powerful in this separate game mode.

Here is our Overwatch tier list for Season 2:

Tier
Heroes

S
Domina, Sojourn, Zarya, Illari, Sigma, Echo, Pharah

A
Shion, Vendetta, Emre, Jetpack Cat, Tracer, Lúcio, Juno, Hazard, D’Va, Ramattra, Ashe, Cassidy, Zenyatta, Symmetra, Junker Queen, Brigitte, Mauga, Widowmaker, Kiriko, Wrecking Ball, Ana, Genji, Winston

B
Freja, Sierra, Mizuki, Anran, Wuyang, Doomfist, Venture, Reaper, Soldier 76, Orisa, Mei, Baptiste, Junkrat, Moira, Torbjörn

C
Lifeweaver, Sombra, Reinhardt, Hanzo, Roadhog, Bastion

D
Mercy

S tier

Domina

As a hitscan tank, Domina performs at her best when she’s dishing out damage from range behind her large barrier array shield. Though the shield can be broken into segments, it’s big enough that she can easily reposition herself to stay protected. Strong position awareness is critical with Domina as she’s able to combo all of her main abilities together when she has a wall nearby to stun nearby enemies.

Domina’s ultimate ability is like a reverse Zarya bubble, stopping enemies from dealing damage and receiving healing, culminating in an explosion when the crystal bubble bursts. This can be devastating when used at the correct time, instantly putting a stop to an incoming attack. Just as we suspected, Domina has risen to the highest tier now that players have mastered her abilities.

Sojourn

It’s easy to think of Sojourn as Soldier 76 but with a much higher skill ceiling. Attacking enemies with Sojourn’s primary weapon charges up her railgun, giving you access to a hitscan beam capable of dealing 200 damage if you land a headshot.

Her ultimate provides constant railgun charge for a short period, and each shot can pierce, so if you’re landing shots, you can wipe a team in seconds. Don’t let her overall win rate deceive you: in the right hands, Sojourn is easily one of the best characters in the entire game.

Zarya

Zarya has regularly maintained an excellent standing as one of the best-performing tank heroes. There was a period of time when she wasn’t as popular after receiving a barrage of nerfs, but she has since returned to power.

Zarya has a high skill ceiling, rewarding players who can identify the best time to deploy her barriers. Her cannon deals a lot of damage once it’s gained some charge, and used tactically alongside other ultimates, her Graviton Surge ultimate can easily swing the game in your favor by helping take out multiple enemies.

Illari

Illari has quickly become one of the go-to healers in both competitive and esports-level play. She initially fell down the ranks due to major game changes and has since struggled to be more than a middling pick. Illari has reestablished herself as one of the top support picks thanks to a rather small damage buff, featuring some of the highest win rates across all ranks.

Sigma

Whenever D.Va and Domina receive a hero ban, you can almost guarantee that you’re going to face up against Sigma. He poses a real threat to the majority of heroes, combining his damage abilities to wipe out the bulk of the cast within seconds.

Sigma excels on maps with numerous congested areas as it’s almost impossible to miss his projectiles, and his Gravitic Flux ultimate can separate aggressive enemies from the pack, allowing your hitscan teammates to dispatch them easily.

Echo

Echo received a massive buff in Season 2, allowing her to duplicate allied heroes. This might not seem like a big deal to most casual players, but to organized groups, this will be a game changer moving forward. We’ve already seen her win rate rise across the higher levels of competitive play as a result of this considerable upgrade. In addition, she’s a highly mobile, tank-busting DPS hero with a diverse arsenal of projectiles, a beam that melts barriers, and the unique ability to duplicate an enemy with her ultimate.

Pharah

Pharah has received several incremental buffs to bring her back into the spotlight, with the recent improvements to her Concussive Force perk turning her into a killing machine. On top of this, her incredible aerial mobility makes her a nightmare to deal with, forcing enemies to counterpick to hitscan heroes.

The classic Pharmercy combo used to be deadly at all levels of play, but these days, Pharah pairs best with Illari, creating a destructive force that can control the battlefield.

A tier

Shion

Shion may not necessarily be the most powerful Overwatch hero in the roster, but as 0f her release she’s certainly its most popular. The Hashimoto Clan elder is ridiculously fun to play, with a kit that’s perfect for flanking and isolating targets. In terms of feeling, we reckon she sits somewhere between Tracer and Cassidy – a not overly frenetic, but still decently mobile handgun-touting DPS.

Vendetta

Vendetta is the newest melee DPS hero added to the game in Season 20. Equipped with a greatsword, she receives a movement and attack speed buff with each strike thanks to her passive ability, turning her into a spinning blade of death once you start racking up kills. Vendetta’s sword can be used defensively, capable of reducing incoming fire by 75%, and most importantly, it blocks 100% of physical damage, making her very strong against certain heroes.

While Vendetta should be incredibly easy to counter due to her limited options when being attacked from range, her damage output is so strong she can usually wipe out any of the most dangerous threats with little to no effort. Vendetta received some nerfs in Season 2, and they seem to have worked, knocking her win rate down enough for us to drop her down to A tier.

Emre

During Emre’s initial reveal, he seemed like the most boring of the five heroes announced for Season 1 due to his shared characteristics with Soldier 76. After seeing Emre in action, it’s clear he’s a lot more than a Soldier 76 replacement thanks to his burst rifle’s impressive damage output and lack of recoil.

While his mobility is poor using the rifle, he can switch to his sidearm to gain a speed buff. When combined with his Heat Sink major perk which buffs his pistol even further, he can gun down opponents when they get too close. He also has access to two bouncing grenades, the perfect ender to a 1v1 fight. Emre’s ultimate ability essentially turns him into a stronger version of Pharah for a short period of time, and while he’s vulnerable during this window, this can be mitigated with the help of his support teammates.

Jetpack Cat

Jetpack Cat’s kit is unlike almost every other hero in the game, allowing her to pick up allies and transport them across the battlefield. While her movement in the air is slow, she comes equipped with boosters to fly through the sky at blistering speeds. Her ability to disrupt the enemy team by tethering them away from the action is incredibly strong, though we suspect this may get nerfed down the line.

Jetpack Cat is already disrupting meta, but only on specific maps where you can bypass traditional routes. As a pure support character, her healing is on the lower side, so if you don’t have the opportunity to surprise the enemy team with a stealthy flanking maneuver, it’s difficult to provide any utility to your team. She was incredibly powerful at launch, but has since been toned down after Blizzard noticed players kept banning her at the start of every match.

Tracer

Tracer is the face of Overwatch and one of the most difficult heroes to play in the game. With her paltry health pool, Tracer can be wiped out quickly if you aren’t paying attention. Her excellent mobility makes up for this, allowing you to teleport past explosives and hazards on the battlefield, making her one of the best characters in the meta right now.

On top of this, Tracer can be good for zipping in and destroying squishy heroes with one strong burst of damage. She’s also one of the very few glass cannons fast enough to evade Roadhog’s hook, and she’s a great alternative to mobile flankers like Genji and Sombra.

Lúcio

Playing as Lúcio can sometimes feel like you’re not helping the team all that much, but constant passive healing with well-timed ultimates makes Lúcio an asset for any team. His high mobility is great for attracting attention away from the heroes you’re healing, and his soundwave – or boop – makes him lethal on maps with bottomless pits and cliffs to knock enemies from.

Keep your ultimate handy, and you can effectively cancel enemy ultimates to flip the situation completely in your favor. Timing his projectiles isn’t easy, but once you get the hang of it, you can provide a lot of damage output. Pairing him with Ana can lead to some incredible speed and nano-boosted attacks, and a well-timed anti-nade on top of the sound barrier can swing team fights heavily in your favor.

Juno

Juno shook up the meta when she was introduced in Season 12, and the nerfs she received in Season 13 didn’t stop her from dominating. Juno’s ability to heal from a distance and having the option to dart in and out of combat makes her incredibly useful, and it helps that she has one of the most busted ultimates in the game.

Juno’s Mediblaster was hit by nerfs to its falloff range and overall healing, but her mobility remains untouched, ensuring her viability as one of the game’s best support heroes.

Hazard

An incredibly mobile tank, Hazard excels at diving in and out of combat and can focus on vulnerable enemy backlines with ease. Hazard has both single-target DPS abilities, and his ultimate showers a huge area with spikes, damaging any enemies caught in the radius. He can also scale some walls, giving him unique angles of attack.

D.Va

With one of the most effective ultimates in the game and a rounded kit, D.Va is as strong as ever. Her mobility makes her especially effective at hunting down damage and supporting heroes, and you can do a lot of work if you can successfully breach the enemy backline as part of a dive comp.

In addition to this, D.Va’s Defense Matrix directly counters many powerful abilities, including Moira’s Biotic Orb, Reinhardt’s Fire Strike, and Ana’s Sleep Dart.

Ramattra

As the first tempo tank to debut in Blizzard’s hero shooter, Ramattra’s kit is versatile by design. His Omnic form is a defensive stance, providing you with access to his Void Accelerator staff and Void Barrier, which can be placed to help your team push a fixed point or retreat accordingly.

Alternatively, Ramattra’s Nemesis form can be triggered to deliver an eight-second burst of aggression, imbuing him with the additional armor needed to survive a direct melee assault on the enemy team that ignores shields and barriers.

Ashe

Ashe is a great damage pick, capable of racking up huge amounts of damage in congested areas. That said, you really need to land your shots to get the best out of her now that it’s harder to farm for her ultimate ability with dynamite. Her long-range primary fire means she can apply pressure without the threat of melee heroes, and Bob is an excellent tool for routing the enemy and turning the tide of a match.

Cassidy

Undeniably one of the best flankers in Overwatch, Cassidy excels in the hands of strong aimers who rarely miss their targets. Equipped with a magnetic grenade, he’s able to burst mobile heroes down in a few short clicks. His biggest problem is that he struggles against sturdy shields, rendering his lethal headshot damage practically useless. His ultimate is also difficult to get a lot of value from, requiring other abilities like Zarya’s Graviton Surge to truly shine.

Zenyatta

Zenyatta is the hardest support hero to master due to his high skill ceiling, forcing players to get to grips with his strange abilities. It’s worth learning his gameplay style, though, as his ultimate can single-handedly thwart any coordinated attack by providing the team with constant healing for five seconds.

Symmetra

One of the most polarizing heroes in Overwatch, Symmetra’s turrets allow her to dominate certain maps, rewarding strategic players who can come up with game-winning ideas on the spot. Symmetra’s teleport can swing matches in her team’s favor as it allows her to catch the opposing team off guard, but this is easier said than done. There’s a reason she’s a popular pick at the highest level of play, requiring the team to be built around her unique abilities.

Junker Queen

Proving to be a bit too powerful as both an attacker and tank in the beta, Junker Queen’s abilities were nerfed at launch to make her less of a threat. She’s since received buffs to several abilities, including her passive, which now heals for the additional wound damage remaining on enemies after they die with the wound effect applied. As the Overwatch Seasons have trundled on, Junker Queen has settled into a comfortable spot as a mid-high-tier hero. A safe bet for a tank main, you’ll seldom suffer for playing her.

Brigitte

As a melee support with some tank potential, Brigitte offers her teammates a suite of passive buffs and protection. She can also score kills when you combo her mace attacks and shield bash, though we recommend using the latter as an escape rather than as part of a full-frontal assault. Brigitte is still an incredibly versatile hero and can keep your team topped up on health with each swing of her mace.

Mauga

Mauga can cause players headaches due to his overwhelming power as a tank. While the usual tank counters work against Mauga, you have to play perfectly to take him down. In Season 19, he’s not quite as imposing as he has been in the past, but he remains a decent pick.

Widowmaker

Widowmaker’s ability to take down a support hero with one charged headshot is always going to make her a strong pick in the right hands, especially as that leaves the enemy team’s solo tank vulnerable. Her extreme range means that she can remain at a high vantage point and avoid small skirmishes, with only an opposing Widowmaker serving as an immediate threat, especially thanks to the buff to her shots.

That said, her viability as a team pick is almost entirely map-dependent, she excels on large maps with open spaces but is mostly useless when fighting at close range. If you insist on picking Widowmaker, you need to learn how to play as an additional DPS hero as a backup choice to manage situations where a sniper just won’t cut it.

Kiriko

Kiriko stands out as Blizzard’s way of bringing DPS users to switch to support. Her healing output is already impressive, but it’s also supplemented further by Kiriko’s incredible mobility and shockingly high damage output.

She can provide her team with temporary invulnerability during clutch moments when the game can be decided instantly. It appears the incremental nerfs have finally caught up to Kiriko in Season 20, as we see her win rate take a big hit across all ranks. At a tournament level, Kiriko is still a must-pick hero, but for everyone else, you might have a difficult time with her.

Wrecking Ball

Wrecking Ball has ebbed and flowed in viability since launch. His main strength has always been his mobility, massive health pool, and regenerative shield, making him an exceptionally durable tank that can get about. Featuring one of the highest win rates at grandmaster rank, Wrecking Ball is incredibly powerful thanks to his ability to swing the game state without requiring much help from his teammates.

Ana

Keeping tanks alive is crucial in Overwatch, which is why Ana is one of the best supports available; she can both heal your team’s tank and disrupt the enemy’s with sleep darts. Her ability to seamlessly switch between healing friendly heroes and damaging opposition heroes also makes her versatile and fairly easy to use, even though she’s a sniper. Ana’s Nano Boost ultimate can completely change a game when used at the perfect time, providing a huge damage boost to friendly heroes.

Genji

Genji is at his best when he can slip behind enemy lines to take out vulnerable heroes like Mercy and Widowmaker. His shurikens aren’t particularly strong, but they become lethal when chained together with his dash and melee attacks. To make the most out of Genji’s kit, you must become familiar with the Overwatch maps so you can sneak around more effectively and avoid being caught out.

Winston

Winston is a fantastic diver who can both protect his team with his domed bubble shield and leap into the enemy backline to cause havoc. Equipped with an electrifying Tesla cannon, he can jump into the fray and eliminate weakened heroes without breaking a sweat. Winston’s biggest problem is that he’s easily countered by heroes like Reaper and Bastion, but this is something you can work around with enough experience.

B tier

Freja

Season 16 inductee Freja had a pretty rough landing, not quite living up to her ultra-mobile power fantasy and finding herself buried by heroes like Hanzo and Ashe, who could dish out more DPS. Since the hotfix buffs to her mobility tools, she’s carved out her niche as a top-tier complementary pick to dive comps.

Sierra

The newest arrival in Season 2, Sierra is an agile DPS hero who can reach areas that most heroes struggle to reach using her drone, giving her a target to grapple towards. Her primary weapon is very similar to Sojourn’s gun, except it loses the railgun shot and replaces it with a tracer dart that gives Sierra auto-aim for a short period of time. A downside to the tracer dart is that it stops you from landing headshots, drastically reducing her potential damage output.

Sierra’s ultimate is by far the best part of her kit thanks to its relatively low energy cost, sending her drone to carpet bomb the area directly ahead, causing huge amounts of damage to anyone standing in the area. While she was initially lower down on our tier list, the emergency Sierra buffs have seen her skyrocket up an entire tier. Sierra seems to be strong at low ranks, but she doesn’t quite match up to the best DPS heroes at the highest level.

Mizuki

Mizuki has the highest skill ceiling out of the Season 1 characters due to his risky playstyle, forcing him to get close to the action before he can truly influence the game. While Mizuki’s weapon is strong, it’s difficult to land hits with it consistently due to its slow firing speed, effectively making battles at medium to long range unwinnable.

Mizuki needs to take advantage of his ability to teleport out of danger, but it only lasts five seconds, the movement speed buff is shockingly low, and it pushes him out of the space that he thrives in. His ultimate is useful at stopping enemies from a distance, and it usually maxes out his healing multiplier, increasing the team’s survivability after use. He’s received several buffs to his healing aura since his arrival, making him much better than he once was.

Anran

Anran’s gameplay loop is easy to understand: burn the opponent, then fan the flames until they die. Unfortunately, igniting enemies can be difficult to do unless you’re exceptional at landing headshots or you’re willing to take a huge risk and rush into enemies using Anran’s dash. Without the burn effect active, Anran’s damage is significantly worse, making her largely ineffective.

Anran’s choice of two ultimates, not to mention her phasing ability that makes her invulnerable for a few seconds, makes her exceptionally annoying to contend with. She’s able to revive on the battlefield whenever she has her ultimate available, with the main downside being that the opposing team is made aware that she can resurrect on the spot.

Wuyang

The new support hero introduced in Season 18, Wuyang utilizes healing technology from Wuxing University’s Water College to help keep his teammates alive. There’s clear potential in his water-based abilities, particularly his primary attack, allowing you to control a water orb to deal damage from afar. As of Season 19, Wuyang received slight nerfs, but they weren’t enough to knock him down the ranks.

Doomfist

Doomfist is good at hunting down backliners, snipers, and aerial heroes, but all of his offensive capabilities are only really effective in close-quarters combat. As a dive tank, he doesn’t provide much of a shield for your team, and he’s not as mobile as heroes like Winston. We currently don’t see much of a reason to randomly pick him over the aforementioned monkey.

Venture

Venture can dig through the ground with their drill and emerge from underneath with a huge amount of force. Though they have been rebalanced a few times since joining the roster, this mostly changes impact damage to be lower while damage over time increases, making sense for a drill-based weapon. Venture can potentially one-shot a player, but if you somehow manage to dodge them, they need a while to recover, making them vulnerable to counterattacks.

Reaper

Reaper remains the premier tank-buster and is especially potent against off-tanks like D.Va and Winston. With tons of damage to his name and a kit that allows him to reposition and devastate, Reaper should be in a great spot. However, the speed of the game in the current meta makes it hard for him to have an impact.

Soldier 76

There are plenty of powerful DPS heroes in Overwatch, but Soldier 76 has one of the simplest and most effective kits of the lot. He can sprint and self-heal, which is great for escaping a pinch, but really, his strength lies in the amount of damage he can put out with his standard assault rifle.

His large ammo clip and forgiving rate of fire ensure beginners and pros will get on with this damage stalwart, but in many respects, he can be considered a stepping stone for higher-performing heroes. Soldier 76 received a buff in Season 2, allowing him to reload while sprinting, absorbing one of his major perks into his kit.

Orisa

Orisa’s automatic cannon ensures your front line is always lethal. She can escape imminent death by combining her Fortify and Javelin Spin abilities and disrupting or pushing enemies around with her Energy Javelin. Her Terra Surge ability can also pierce through barriers, so you no longer have to rely on your team to break through enemy defenses. Her ability to stay on the battlefield is practically unrivaled, and she provides enough utility that most teams will benefit from her presence.

Mei

Despite losing her crowd-control prowess, Mei is still exceptional at laying down fire and closing out the objective. With only one tank per team, Mei’s ability to stay alive and soak up damage makes her really deadly, especially if you need to hold an area while your tank is healing up.

Baptiste

If you want to play support on the front line, then Baptiste is an excellent hero. His primary fire makes him genuinely dangerous in the right hands; he can self-heal, and he can provide temporary immortality: roll all that together, and you have a hero that regularly comes in clutch.

His Exo Boots also allow you to reach high vantage points, which pairs brilliantly with his range of support throwables; you can escape some ultimates with it. Dedicated Baptiste mains can certainly justify their place on most team comps, but there’s no denying that Kiriko is also a great alternative pick.

Junkrat

On maps with many tight corridors, Junkrat used to be a devastating pick. While his trap has been heavily nerfed, no longer pinning players who step into it, that hasn’t slowed his roll. On the contrary, he’s got a two-hit combo that’s possible to pull off by dropping a concussion mine at the same time as flinging a grenade, which is lethal to squishier targets that drift into close range. Junkrat’s ultimate has always been strong, capable of wiping out whole teams at bottlenecks or disrupting a reinforced line of defense on the point.

Moira

Moira’s key strengths lie in her survivability thanks to Fade which lets her easily weave in and out of combat, and her ultimate is fantastic for clearing congested areas. Her healing abilities are still as potent as ever, and you don’t need incredible aim to get the most out of Moira. Her Damage Biotic Orb remains a constant threat on the battlefield as it drains health from unsuspecting players in tight areas.

Moira is the type of healer who deals plenty of damage alongside her healing duties, racking up numerous assists for doing very little. Try to pick Moira on smaller maps where it’s easy to heal numerous teammates in enclosed areas.

Torbjörn

The Swedish engineer was once a victim of Overwatch’s fast-paced meta, but no longer. Sporting big DPS with Overload’s reload, as well as two incredibly strong perks that provide tons of power to his turrets, Torb is in a fantastic spot.

C tier

Lifeweaver

Lifeweaver is a more utility-focused support with access to solid healing and abilities that can reposition allies in a pinch. He has a bit more skill expression than, say, Mercy, though there are still plenty of supports who are much more engaging picks.

Lifeweaver received several big buffs with the release of Season 2 that improved his overall healing output with tweaks to his perks and abilities. Judging by his win rates since the updates, it’s finally time to declare that Lifeweaver isn’t the worst character in Overwatch.

Sombra

Sombra received a rework in 2023, placing less emphasis on her disabling abilities while increasing her damage output. Her hacking ability now attaches a massive damage amplifier to the target, which you can apply while invisible, which is ideal for a backline assault.

She excels when paired with dive-oriented heroes such as Winston or Genji, and her EMPs will shut down anyone nearby, making her a great support choice. In Season 2, Sombra received a nerf to her stealth ability, making her noticeably slower whenever she’s revealed. As a result, we’ve dropped her down a tier.

Reinhardt

Arguably the truest tank in Overwatch, Reinhardt is good at soaking up enemy fire and bringing the rest of your team into the fights. A well-timed charge can pick off any squishy targets, while a big ultimate can immediately win a fight.

Hanzo

As always, if you can hit your shots with Hanzo, he’s one of the best damage heroes in the game. That’s a pretty big if, though, especially with the game’s increased mobility and one less enemy hero to aim at. When paired with the right set of heroes, Hanzo’s ultimate is capable of wiping out entire teams on the spot, but his inability to deal with heroes with high mobility makes him a hard sell.

Roadhog

Roadhog easily benefitted the least from the tank changes back in Season 11, which left him lagging behind the rest of the pack. Though he can still stick out a mean hook, he’s not going to have a fun time against the shield-based or high-mobility tanks/off-tanks that are currently dominating the meta.

Bastion

Despite receiving a rework, Bastion is still a little too much of a sitting duck. While he has strong DPS potential against agile tanks like Winston, the odds are he’ll be dismantled before he can do the damage. That said, this potential does extend to support characters, which Bastion can dispatch with ease.

It’s certainly possible to secure a match with Bastion on your team, but his dependence on support heroes to help him perform at his best means sacrificing your team’s composition, and it’s rarely worth the trade-off.

D tier

Mercy

Despite Blizzard’s efforts to improve some old heroes like Mercy by integrating perks into their kits, it ended up doing more harm than good in Season 2 by reducing her mobility in response to the buffs she received.

Mercy still brings value with her ability to boost damage for allies, but this support hero is otherwise not worth bothering with. Here’s hoping you find an excellent Pharah player to pocket, as they can do some work with your involvement, but she’s far from the best support in the game.

That’s all there is to know about the current Overwatch tier list and meta. Alternatively, take a look at the best Overwatch crosshair settings for your chosen character, which can give you the edge while climbing the Overwatch ranks in competitive mode.

All Overwatch characters and abilities detailed

April 22, 2026: We added information about the leaked Overwatch characters to the guide.

Who are the Overwatch characters? The current Overwatch roster boasts 51 heroes, with Sierra being the latest addition to the game. New heroes are typically released every two seasons, so keep an eye on this guide to see who has been added to the game throughout 2026.

As of Overwatch Season 1, every hero has received a sub-role. These sub-roles provide unique buffs to your hero, so it’s important to know what each one does before heading into battle. We should point out that while you can play as all the Overwatch heroes in most game modes, not every hero is available to play in Stadium. Check out our Overwatch Stadium guide to see which characters are available in the MOBA-like game mode.

Here are all the Overwatch characters:

Ana

Overwatch’s resident harmacist, Ana, is a sharpshooting support who, in the right hands, can completely dictate the flow of the game. Ana’s Biotic Grenade applies anti-heal, making tanks considerably easier to get through. Meanwhile, her Nano Boost is traditionally used as a big ‘GO’ button, providing a huge stat boost to her target.

  • Role: Support
  • Sub-Role – Tactician: You can gain excess ultimate charge, which carries over after using your ultimate ability.
  • Biotic Rifle: A sniper rifle with shots that heal teammates and damage enemies. You can scope in by holding the right mouse button.
  • Sleep Dart: Fires a dart that stuns the enemy for a few seconds.
  • Biotic Grenade: A throwable grenade that heals teammates and increases how much healing they can receive while applying the opposite effect on enemies caught in its area of effect.
  • Nano Boost (Ultimate): Supercharges an ally so they deal more damage and take less damage.

Anran

A star student at Wuxing University, Anran uses the fire technology created by Wuxing to burn enemies to a crisp. By joining the Overwatch team, Anran hopes to keep her younger brother, Wuyang, out of trouble. Anran is one of the only heroes with an ultimate ability that triggers when she dies, making her a constant threat.

  • Role: DPS
  • Sub-Role – Flanker: Health packs restore more health.
  • Zhuque Fans: Throw two hand fans that trigger Anran’s passive ability, setting enemies on fire.
  • Fan the Flames: Double the amount of burning damage enemies take with a hot wind blast.
  • Inferno Rush: Launch forward in a blazing inferno, damaging any enemies you rush through.
  • Dancing Blaze: Phase through nearby enemies to deal damage or avoid incoming attacks; the invulnerability window increases with every enemy hit.
  • Vermillion Ascent (Ultimate): Float in the air before diving down, crashing into a zone that pulls together enemies and sets them on fire.
  • Vermillion Revival (Ultimate): If Anran dies with her ultimate ready, she automatically gets revived, triggering a fiery explosion.
  • Ignition (Passive): Anran’s attacks burn enemies upon hit.

Ashe

If you need a little more ‘yeehaw’ in your life, meet Ashe. This crack shot of a DPS can chain big hits from her rifle with the odd stick of dynamite here and there with explosive efficiency. When all else fails, throw in B.O.B. to shake up the fight.

  • Role: DPS
  • Sub-Role – Sharpshooter: Critical hits reduce your movement ability cooldowns.
  • The Viper: A semi-auto rifle that can deliver power shots when scoping in.
  • Coach Gun: A quick-fire, sawn-off shotgun blast that deals lots of damage and knocks Ashe back.
  • Dynamite: A throwable explosive with a short delay. It can be shot for faster detonation.
  • B.O.B. (Ultimate): A robot that can be spawned into the battlefield. He sprints forward, knocking enemies into the sky, and then shoots them with his wrist-mounted guns.

Baptiste

Combat medic Baptiste is the ideal squadmate to have your back out in the field, combining healing and shielding tools to keep you safe. His ultimate, Amplification Matrix, is especially juicy when combo’d with projectile-based heroes, doubling the damage of anything that passes through it.

  • Role: Support
  • Sub-Role – Tactician: You can gain excess ultimate charge, which carries over after using your ultimate ability.
  • Biotic Launcher: The primary weapon is a burst-fire assault rifle that deals moderate damage; the alt-fire is a healing grenade launcher.
  • Regenerative Burst: Heals yourself and nearby allies for an instant burst of health, followed by a slow heal-over-time effect. The instant heal effect is doubled if the target is below half health.
  • Immortality Field: A throwable device that spawns a bubble, shielding any teammates inside from death. The device can be destroyed.
  • Amplification Matrix (Ultimate): A shield that’s projected a couple of meters in front of Baptiste, buffing the healing and damaging effects of any ally projectiles that pass through it.
  • Exo Boots (Passive): A charged leap that can be used to access vantage points. Hold crouch to charge.

Bastion

Everyone’s favorite happy robot of death, Bastion has long been the ideal Overwatch hero for bunkering down points or payloads, turning into a fast-firing mobile turret with the strike of a button. The ultimate glass cannon, only pick Bastion when your team comp is set up to keep you safe.

  • Role: DPS
  • Sub-Role – Specialist: Eliminating an enemy briefly increases your reload speed.
  • Configuration: Assault: In this setup, Bastion is a slow-moving, tank-like hero with a devastating Gatling gun.
  • Configuration: Recon: A more agile, walker-like stance with an accurate rifle.
  • A-36 Tactical Grenade: A ‘nade that can be bounced off walls or explodes on impact with enemies or the floor.
  • Configuration – Artillery (Ultimate): A stationary artillery configuration that lets you select three locations to bombard.
  • Ironclad (Passive): Reduces damage taken while transformed.

Brigitte

Brigitte fundamentally changed the trajectory of Overwatch due to how ridiculously overturned she was – particularly because Shield Bash used to stun struck targets. Nowadays, the plucky Swede is in a healthier spot, healing her team based on the damage she deals with her abilities and rallying them with her ultimate to charge into the enemy.

  • Role: Support
  • Sub-Role – Survivor: Using a movement ability activates passive health regeneration.
  • Rocket Flail: A mace for bashing skulls.
  • Repair Pack: Throw it at an ally to heal them for a short spell.
  • Whip Shot: Knock an enemy back with an extended flail attack.
  • Barrier Shield: Hold the right mouse button to deploy an energy barrier with lots of health.
  • Shield Bash: When using the Barrier Shield you can charge forward to damage and knock enemies back.
  • Rally (Ultimate): Buffs movement speed and health for all nearby allies.
  • Inspire (Passive): This is a passive AoE healing effect that’s triggered whenever you deal damage to enemies.

Cassidy

It’s high noon, and Cassidy is on the case. The rootinest, tootinest cowboy in Overwatch makes expert use of his high-powered revolver, athleticism, and magnetic grenade to take down even the meanest foe.

  • Role: DPS
  • Sub-Role – Sharpshooter: Critical hits reduce your movement ability cooldowns.
  • Peacekeeper: A high-damage revolver.
  • Combat Roll: Get an instant reload and avoid incoming fire with a directional roll.
  • Magnetic Grenade: A short-range grenade that magnetizes towards the nearest enemy and explodes, dealing extra damage if it sticks to them first.
  • Deadeye (Ultimate): Enter a sharpshooter mode where you lock onto every enemy in sight before unloading a volley of lethal, highly accurate shots.

D.Va

Mecha enthusiasts, here’s your perfect Overwatch hero. D.Va is an off-tank that utilizes her mech to dive into backlines, provide anti-projectile support for her team using Defense Matrix, and ultimately kaboom the enemy team by making her robotic counterpart self-destruct. Just be careful when you’re de-meched, as D.Va is incredibly squishy.

  • Role: Tank
  • Sub-Role – Initiator: Staying airborne lightly heals you.
  • Fusion Cannons: Primary damage dealers, work like full-auto shotguns.
  • Light Gun: When out of the mech, D.Va’s primary is an automatic pistol.
  • Boosters: Jet through the air in the direction you’re facing.
  • Defense Matrix: Block incoming fire.
  • Micro Missiles: Fire a small volley of mini rockets.
  • Self-Destruct (Ultimate): Eject from the mech as it hurtles forward, exploding after a short delay.
  • Call Mech (Ultimate): Survive out of the mech for long enough and you can spawn in a replacement.
  • Eject (Passive): Ejects from the mech if it takes too much damage and continues the fight on foot.

Domina

Described as the first ‘Poke Tank’ since Sigma, Domina utilizes the technology created by the Vishkar Corporation to its fullest potential, giving her the tools to protect her teammates with her powerful defensive abilities. She’s also equipped with the longest-range beam in Overwatch, capable of hurting enemies from across the battlefield.

  • Role: Tank
  • Sub-Role – Stalwart: Reduces knockbacks and slows received.
  • Photon Magnum: A medium-range beam that builds to a burst shot when fired.
  • Barrier Array: Deploy a large hard-light barrier with destroyable segments.
  • Crystal Charge: Send forth a crystal that deals AoE damage.
  • Sonic Repulsors: Send enemies flying backwards in a straight line, stunning them if they hit a wall.
  • Panopticon (Ultimate): Contain enemies inside a barrier that blocks their damage and stops them from healing. After a short period of time, the barrier explodes, dealing damage to the imprisoned players.
  • Reconstruction (Passive): Damage dealt using Domina’s abilities restores her shields.

Doomfist

Inspired by popular fighting game characters, Doomfist can punch his way through enemies with ease. This tanky disruptor is not only efficient at clobbering squishies, but he can peel your own high-value targets quickly should they get ganked.

  • Role: Tank
  • Sub-Role – Initiator: Staying airborne lightly heals you.
  • Hand Cannon: A short-range primary weapon with a shotgun-like spread. Reloads automatically.
  • Rocket Punch: Charge power punch that launches you forward and knocks the target back. Extra damage if you knock an enemy into a wall.
  • Seismic Slam: Jump up and then smash back into the ground, dealing AoE damage.
  • Power Block: A small energy shield that blocks damage and converts it into charge for your Rocket Punch.
  • Meteor Strike (Ultimate): Leap through the air and then aim the reticule to decide where you land before striking the targeted area and dealing massive damage.
  • The Best Defense (Passive): Dealing damage with abilities creates temporary overhealth.

Echo

One of the only worthwhile uses of AI we’ve seen, Echo is a highly dangerous robot who can rapidly adapt to any combat situation. She can fly, she has a cool beam, and she can transform into an enemy hero to provide an extra burst of compositional versatility.

  • Role: DPS
  • Sub-Role – Recon: You detect enemies below half health through walls after damaging them.
  • Tri-Shot: Fires three projectiles in a triangular arrangement.
  • Sticky Bombs: A small barrage of sticky bombs detonates after a short fuse.
  • Flight: A quick, forward-facing burst of flight followed by a short duration in which you can fly freely.
  • Focusing Beam: A beam of very high damage that does even more damage to targets who are low on health.
  • Duplicate (Ultimate): Copy a targeted enemy or ally to bolster your ranks.
  • Glide (Passive): Instead of jumping and falling, Echo can glide after jumping.

Emre

A former Overwatch member, Emre left the organization when he felt the group had lost sight of its original purpose. Since parting ways with Overwatch, he’s aligned himself with Vendetta, earning cybernetic upgrades that appear to have brainwashed him. Emre’s abilities aren’t too dissimilar from Soldier 76, sporting a burst rifle, grenades, and exceptional mobility.

  • Role: DPS
  • Sub-Role – Specialist: Eliminating an enemy briefly increases your reload speed.
  • Synthetic Burst Rifle: An assault rifle that fires three-round bursts.
    Take Aim: Aim down the Synthetic Burst Rifle’s sights using a scope, tightening the burst pattern. This ability doesn’t reduce Emre’s movement speed while active.
  • Siphon Blaster: A pistol equipped with life-stealing explosive bullets. Increases movement speed and jump height while equipped.
  • Cyber Frag: Throw a grenade that can bounce off walls before exploding.
  • Override Protocol (Ultimate): Emre transforms into a different being, gaining the ability to temporarily fly. While in this form, Emre equips a cannon that fires explosive shots. You can choose to fire the shots individually, or you can charge the cannon to create a massive explosion.
  • Altered Vitals (Passive): Emre’s passive health regeneration not only triggers faster, but he instantly gains 30 health when it activates.s

Freja

Danish deadshot Freja blends agile movement mechanics with pinpoint precision. She fulfills a similar power fantasy to Hanzo, though she sacrifices information gathering and the raw power of Dragonstrike for her excellent mobility and a layer of crowd control from Bola Shot.

  • Role: DPS
  • Sub-Role – Recon: You detect enemies below half health through walls after damaging them.
  • Redraw Crossbow: Freja’s primary fire rapidly fires automatic bolts from her crossbow. Can be used while Take Aim is reloading.
  • Take Aim: Freja’s secondary fire slows down her momentum before lining up and letting off a fast, explosive bolt. Quick Dash refreshes Take Aim.
  • Quick Dash: Freja vaults in the direction she’s moving, refreshing Take Aim in the process.
  • Updraft: Freja launches upward with a gust of wind.
  • Bola Shot (Ultimate): Freja fires an explosive bola. Hitting an enemy wraps them up and pulls them in, alongside other nearby enemies.
  • Bounty Hunting (Passive): Freja gains bonus ultimate charge every three final blows.

Genji

If farming TikTok clips is your forte, then you’ll love Genji. This ridiculously mobile, high-skill-ceiling hero blends parkour with precise strikes to devastate backlines as he darts about the map. Unleash his Dragonblade for big, choppy action.

  • Role: DPS
  • Sub-Role – Flanker: Health packs restore more health.
  • Shuriken: A precise burst of three shurikens with your left mouse button or an arced horizontal throw if you use the right mouse button.
  • Deflect: Send incoming projectiles back at the enemy, blocking melee and projectile damage too.
  • Swift Strike: A fast dash attack in which you strike an enemy with your sword. Any elimination you get as Genji resets this dash.
  • Dragonblade (Ultimate): Buffs Genji’s sword attack so you deal more damage, can dash further, and strike more often.
  • Cyber-Agility (Passive): Wall-climb and double-jump.

Hanzo

Overwatch’s ranger character, Hanzo makes liberal use of different arrow types to provide info to his team and amp up his damage. Hanzo can be a beast in the hands of certified aimers, but if you’re having an off day, then let his Dragonstrike take care of business for you.

  • Role: DPS
  • Sub-Role – Sharpshooter: Critical hits reduce your movement ability cooldowns.
  • Storm Bow: A bow and arrow that can be charged for a more damaging shot.
  • Storm Arrows: The next five arrows ricochet and fire instantly at reduced damage.
  • Sonic Arrow: Shoot an arrow that detects any nearby enemies for a short duration.
  • Lunge: Double-jump.
  • Dragonstrike (Ultimate): Fires a Dragon Spirit forward, dealing massive damage to any enemy it passes through.
  • Wall Climb (Passive): Jump towards a wall and Hanzo will start scrambling up it.

Hazard

The Scottish mobile tank is a prickly customer, as he can dish out damage with his Bonespur shotgun while creating new terrain to disrupt and isolate targets.

  • Role: Tank
  • Sub-Role – Stalwart: Reduces knockbacks and slows received.
  • Bonespur: Arm-mounted shotgun that fires a burst of spikes.
  • Spike Guard: Hazard protects himself, firing homing spikes at nearby enemies. Hazard gains damage reduction and regenerates ammo while guarding.
  • Jagged Wall: Hazard launches a spiked wall that knocks back and damages enemies with its radius.
  • Violent Leap: Lunge forward. Reactivating slashes enemies, knocking them back.
  • Downpour (Ultimate): Rains down spikes, immobilizing any enemies hit.
  • Vault (Passive): Hazard can scale short walls and grab ledges.

Illari

Illari uses her railgun to either attack enemies or heal allies while utilizing Outburst to reposition or peel away from assailants. Healing Pylon is a pylon that heals, and Captive Sun deals damage and applies a big debuff to struck foes.

  • Role: Support
  • Sub-Role – Survivor: Using a movement ability activates passive health regeneration.
  • Solar Rifle: Fires damaging shots with left click and a healing beam with the right.
  • Outburst: Launches Illari in the direction they are moving and can also blow enemies back.
  • Healing Pylon: Fire an object, a Healing Pylon, which sticks to a surface and provides healing for your team within a certain radius. Lasts until redeployed or destroyed.
  • Captive Sun (Ultimate): Illari launches into the air and fires a ball of energy that deals damage, slows enemies, and marks them. Marked enemies will explode if they take additional damage.

Jetpack Cat

Making her appearance in Gibraltar as a stray cat, Brigitte quickly adopted her and gave her a new home. After being kitted out with the latest technology, she’s now ready to take on the battle against Talon. Jetpack Cat marks the newest type of support hero, allowing her to transport her teammates around the map, opening up possibilities for interesting team combos.

  • Role: Support
  • Sub-Role – Tactician: You can gain excess ultimate charge, which carries over after using your ultimate ability.
  • Biotic Pawjectiles: Fire mid-range projectiles that damage enemies and heal allies.
  • Lifeline: Pick up teammates from the ground and attach them to a tether, transporting them around the map.
  • Frenetic Flight: Burn some fuel to gain a temporary speed boost. Fuel recovery is slower while carrying other players.
  • Purr: Create a pulsing healing area that increases in frequency with time. The zone will knock back nearby enemies when it activates.
  • Catnapper (Ultimate): Dive into the ground and knock down enemies in the blast zone. The closest nearby enemy is attached to Jetpack Cat’s tether, allowing you to temporarily displace the enemy.
  • Jetpack (Passive): Permanent flight.

Junker Queen

The second Overwatch hero to be added to the game during the beta, Junker Queen is a one-woman army who is at her best when facing down multiple enemies at close range. Get in, inflict wounds, and heal from wounds inflicted. Easy.

  • Role: Tank
  • Sub-Role – Stalwart: Reduces knockbacks and slows received.
  • Scattergun: Pump-action shotgun for close-range fights.
  • Jagged Blade: Throw this knife to deal damage, then use the skill again to pull it back to you, tugging any stuck enemy along with it. Inflicts a wounding effect on enemies, which deals damage over time.
  • Commanding Shout: Gain temporary health and movement speed buffs for you and any nearby teammates.
  • Carnage: Wound all enemies in front of you.
  • Rampage (Ultimate): Charge forward, wounding enemies. This deals damage over time and prevents them from healing.
  • Adrenaline Rush (Passive): Convert wound damage into self-heals.

Junkrat

Junkrat is a goofy grenadier whose erratic personality matches his gameplay to perfection. He can use his Concussion Mines to either damage opponents or launch himself into the air, raining down grenades as he repositions. For even bigger, boomier damage, let the Rip-Tire rip into the enemy team.

  • Role: DPS
  • Sub-Role – Specialist: Eliminating an enemy briefly increases your reload speed.
  • Frag Launcher: Fire bouncing grenades at enemies.
  • Concussion Mine: A mine that detonates, knocking enemies back a great distance.
  • Steel Trap: A bear trap prevents anyone caught inside it from moving until it breaks.
  • Rip-Tire (Ultimate): Turn into a spinning tire of death, drive into the enemy ranks, and detonate for huge damage.
  • Total Mayhem (Passive): Drop a cluster of bombs upon being eliminated, and take no damage from your explosives.

Juno

A favorite among Sabrina Carpenter and Clairo fans, Juno is just as good in-game as she sounds. Equipped with gravity-defying boots, Juno’s mobility makes her a great pick on maps with plenty of vertical space. Her ultimate, Orbital Ray, can be fight-deciding due to the healing and allied damage amp it provides.

  • Role: Support
  • Sub-Role – Survivor: Using a movement ability activates passive health regeneration.
  • Mediblaster: Burst-fire weapon that heals allies and damages enemies.
  • Pulsar Torpedoes: Mediblaster’s alt-fire locks onto enemies, firing projectiles that both heal allies and damage enemies.
  • Hyper Ring: Deploys a ring that boosts movement speed for allies passing through.
  • Glide Boost: Glide horizontally with boosted speed.
  • Orbital Ray (Ultimate): Calls down a huge, forward-moving beam, healing allies and increasing their damage.
  • Martian Overboots (Passive): Enables double jump. Hold jump while jumping to hover.

Kiriko

Another support with excellent mobility, Kiriko can zip about the battlefield, healing allies with her Ofuda papers and dealing damage to enemies with her kunai as she goes. Kitsune Rush works similarly to Brigitte’s rally in that it buffs movement speed and encourages an onward charge, though it also offers cooldown reduction and attack speed.

  • Role: Support
  • Sub-Role – Medic: Healing allies with your weapon also heals you.
  • Healing Ofuda: Throw healing Ofuda papers out, which can hone in on targeted allies and deliver HP.
  • Kunai: Throwing knives that deal extra critical damage.
  • Swift Step: Teleport to an ally.
  • Protection Suzu: Throw a charm that makes allies temporarily invulnerable and removes most negative effects.
  • Kitsune Rush (Ultimate): Sends a spirit fox forward. Any allies who follow in its wake gain huge buffs to movement speed, attack speed, and shortening cooldowns.
  • Wall Climb (Passive): Jump towards a wall and Kiriko will start scrambling up it.

Lifeweaver

Lifeweaver can be a thorn in the side of enemy teams thanks to his ability to provide terrain and safety to allies while keeping them topped up with health.

  • Role: Support
  • Sub-Role – Medic: Healing allies with your weapon also heals you.
  • Healing Blossom: Hold down this ability to charge a healing burst. Release the action to heal a targeted ally.
  • Thorn Volley: Rapidly fire a spread of thorns.
  • Petal Platform: Throw a platform towards friends or foes that is activated when stepped on.
  • Rejuvenating Dash: Perform a dash and lightly heal yourself at the same time.
  • Life Grip: Pull an ally towards your location while protecting them from crowd control and damage abilities.
  • Tree of Life (Ultimate): Place a healing tree that instantly restores the health of nearby allies upon sprouting and continues healing as it stays alive.

Lucio

Lucio is a fan-favorite support who can skate across the OW maps in record time, booping opponents off them and healing allies with his aura as he goes. If freneticism is your game, Lucio is your main.

  • Role: Support
  • Sub-Role – Tactician: You can gain excess ultimate charge, which carries over after using your ultimate ability.
  • Sonic Amplifier: Fire a short-range projectile that deals low damage on impact.
  • Soundwave: Alt-fire for the Sonic Amplifier. Shoots a blast of sonic energy that knocks enemies back a considerable distance.
  • Crossfade: Choose between an area of effect heal and a speed boost for you and your nearby allies.
  • Amp It Up: Buffs the effect of Crossfade.
  • Sound Barrier (Ultimate): A temporary shot of extra health for nearby allies.
  • Wall Ride (Passive): A passive movement ability that allows you to glide around walls at great speeds.

Mauga

Welcome to the gun show, the main act being man-mountain Mauga. Trust us when we say Mauga isn’t trapped in his cage with you; you’re trapped in there with him as he grinds you to a pulp with his not-so-miniguns.

  • Role: Tank
  • Sub-Role –  Bruiser: Reduces critical damage received. While at critical health, gain movement speed.
  • Incendiary Chaingun: An automatic weapon that ignites enemies on repeated impacts.
  • Volatile Chaingun: An automatic weapon that deals critical damage to burning enemies.
  • Overrun: Charge forward and stomp to launch enemies. Mauga is unstoppable while charging.
  • Cardiac Overdrive: An aura that reduces the damage nearby allies take and allows them to heal themselves by dealing damage.
  • Cage Fight (Ultimate): Deploy a barrier that traps yourself and your enemies. Gain unlimited ammo while inside.
  • Berserker (Passive): Passive ability that allows Mauga to gain temporary health when dealing critical damage.

Mei

If you love being an absolute menace, then Mei’s freezing powers are the perfect tool to ruin the mental state of anyone you come into contact with. While her Endothermic Blaster doesn’t freeze targets like it did in the original Overwatch, the slow is more than sufficient for dealing the required psychic damage.

  • Role: DPS
  • Sub-Role – Specialist: Eliminating an enemy briefly increases your reload speed.
  • Endothermic Blaster: Short-range hose of frost damage that slows enemy movement. The alt-fire launches a long-range icicle that deals high damage.
  • Cryo-Freeze: Freeze yourself in a block of healing ice, granting invulnerability for as long as the ice block is active.
  • Ice Wall: Erect a wall of ice to block enemy movement and line of sight. Each pillar of the ice wall can be destroyed.
  • Blizzard (Ultimate): Send out a drone that freezes enemies in a wide area of effect.

Mercy

The angel of life, Mercy was renowned for her team-wide resurrection ultimate and propinquity to Pharah at all times in the original Overwatch. Nowadays she’s still just as useful for healing allies and amping damage, though she can only restore one teammate to life at a time.

  • Role: Support
  • Sub-Role – Medic: Healing allies with your weapon also heals you.
  • Caduceus Staff: Hold the left mouse button to shoot a healing ray at a targeted ally.
  • Caduceus Blaster: A low-damage, full-auto pistol.
  • Guardian Angel: Launches mercy towards an ally. While flying towards the ally, Mercy can accelerate the leap by jumping or leap further upwards by crouching.
  • Resurrect: Revive a fallen comrade.
  • Valkyrie (Ultimate): Full flight control for a short duration, with enhanced abilities.
  • Angelic Descent (Passive): Stay high above the battlefield with a very slow descent speed.

Mizuki

Mizuki had to prove his worth the hard way, working through the ranks to establish himself as an important member of the Hashimoto clan. Though he’s an ally of Talon, there’s some speculation among his clan that he could be swayed into joining the Overwatch team. Built as an aggressive support character, Mizuki will be more involved in the action compared to his counterparts.

  • Role: Support
  • Sub-Role – Survivor: Using a movement ability activates passive health regeneration.
  • Spirit Glaive: Fling a spinning blade that can bounce off walls into enemies.
  • Healing Kasa: Throw Mizuki’s hat like a boomerang that bounces from your teammates up to three times, healing you when it returns.
  • Katashiro Return: Drop a paper doll while launching yourself forward, temporarily gaining a movement speed buff before teleporting back to the paper doll.
  • Binding Chain: Stop enemies in their tracks with a chain that grounds airborne threats and slows their movement.
  • Kekkai Sanctuary (Ultimate): Construct a protective zone that absorbs projectiles while healing any teammates standing inside the space.
  • Remedy Aura (Passive): Emre heals his teammates with an aura that grows in strength when he heals allies and deals damage.

Moira

One of the most beginner-friendly Overwatch heroes, give Moira a go if you’re struggling to hit your shots. After all, aiming can be really difficult, which is why many players love to lock in as Moira.

  • Role: Support
  • Sub-Role – Medic: Healing allies with your weapon also heals you.
  • Biotic Grasp: Hold to channel a heal to all allies in front of you. This consumes Moira’s biotic energy resource. The alt-fire turns the channel into a damage-dealing one, which also regenerates your biotic energy.
  • Biotic Orb: Shoot a bouncing orb of biotic energy that either heals allies or hurts enemies in its area of effect.
  • Fade: Turn invisible, invulnerable, and move faster for a short amount of time to escape. You can’t use other abilities while Fade is active.
  • Coalescence (Ultimate): Moira fires a beam that heals allies and damages enemies.

Orisa

Once a specialist at pulling enemies down the Ilios well, Orisa was reworked into a more offensive tank for Overwatch. The guardian robot now wields a mighty javelin alongside her minigun, which can be thrown to stun enemies, twirled to protect herself from damage, and slammed down to pull in her foes with tectonic force.

  • Role: Tank
  • Sub-Role –  Bruiser: Reduces critical damage received. While at critical health, gain movement speed.
  • Augmented Fusion Driver: An energy-based rotary cannon that overheats if firing for an extended period.
  • Energy Javelin: Throw a javelin at an enemy to stun them, deal damage, and knock them back. This deals more damage if you knock them into a wall.
  • Fortify: Buffs your health, reduces damage taken, and slows down how quickly your primary weapon overheats for a short duration.
  • Javelin Spin: Twirl the javelin around in front of you, destroying projectiles, blocking melee damage, buffing your movement speed, and pushing enemies back.
  • Terra Surge (Ultimate): Suck enemies in and trap them in place, before gaining all the buffs of Fortify and unleashing a burst of damage.

Pharah

The other half of the infamous Phar-Mercy combo, Pharah is an airborne terror capable of unleashing justice from above with her arsenal of explosive weaponry. Managing Pharah’s jetpack will separate the good Pharahs from the great ones, so get practicing.

  • Role: DPS
  • Sub-Role – Recon: You detect enemies below half health through walls after damaging them.
  • Rocket Launcher: Rain long-range rocket projectiles down on your enemies.
  • Jump Jet: Fly upwards to gain a good view of the battlefield.
  • Concussive Blast: An explosive blast that knocks enemies back around the area of impact.
  • Jet Dash: Secondary fire gives Pharah a boost of speed in whichever direction she’s moving.
  • Barrage (Ultimate): A huge, continuous volley of mini-rockets.
  • Hover Jets (Passive): Hold jump to hover above the ground.

Ramattra

The leader of the infamous Null Sector, Ramattra has two distinct playstyles, mixing magic and might. While in his Omnic form, Ramattra can fire off Void projectiles and create barriers. However, when he shifts into the tankier, Jojo-esque Nemesis form, he will pummel all in his way with a flurry of blows.

  • Role: Tank
  • Sub-Role – Stalwart: Reduces knockbacks and slows received.
  • Void Accelerator: A projectile-based weapon that fires in a fixed pattern.
  • Void Barrier: Creates a barrier at the targeted location.
  • Nemesis Form: Equip a different set of attacks and gain additional armor when entering Nemesis Form.
  • Pummel: Attack enemies with a punch that pierces through heroes and barriers (exclusive to Nemesis Form).
  • Block: Reduce all incoming damage by 75% and also slow your movement speed by 50% (exclusive to Nemesis Form).
  • Ravenous Vortex: Fire a nano ball that explodes when it hits the ground, creating a damaging field that not only slows targets but also pulls them downwards.
  • Annihilation (Ultimate): Instantly enter Nemesis Form and unleash a swarm of energy that deals 30 damage per second to nearby enemies.

Reaper

Reaper has always been one of the better tank busters in Overwatch. With his akimbo shotguns, Reaper dishes out the pain, healing himself with each round landed. Utilize his teleport in tandem with his ultimate ability to unleash a deathly dance on unsuspecting foes.

  • Role: DPS
  • Sub-Role – Flanker: Health packs restore more health.
  • Hellfire Shotguns: Short-range primary weapon.
  • Shadow Step: Target a location and teleport there.
  • Wraith Form: Gain temporary invulnerability and movement speed buffs. Cannot shoot while active.
  • Death Blossom (Ultimate): Damage all nearby enemies with a spinning barrage of shotgun blasts.
  • The Reaping (Passive): Damage enemies to heal.

Reinhardt

If there’s one Overwatch hero who truly embodies what it means to be a tank, it’s Reinhardt. Sporting a hulking suit of armor and a hammer as big as your house, Reinhardt protects his team with German efficiency, shielding them from any danger that comes their way.

  • Role: Tank
  • Sub-Role – Stalwart: Reduces knockbacks and slows received.
  • Rocket Hammer: A massive, rocket-powered hammer that deals a lot of melee damage.
  • Charge: Run straight head, sweeping up enemies in your way and slamming them into the next wall. You can cancel Charge too and steer it slightly – so you can send enemies flying off the map without joining them.
  • Fire Strike: Sends a projectile of fire at enemies.
  • Barrier Field: Hold the right mouse button to deploy a huge energy shield that blocks all incoming projectiles. The shield has a very large health pool.
  • Earthshatter (Ultimate): Smash the ground in front of you, dealing massive damage and knocking enemies back in a frontal cone.

Roadhog

Overwatch’s hook hero, a good Roadhog can be nightmarish for DPS characters trying to zip into the action and excels at plucking poorly positioned supports out of the enemy backline. Beware Roadhog’s two-piece combo, as he’ll make a quick meal of you if you’re caught.

  • Role: Tank
  • Sub-Role –  Bruiser: Reduces critical damage received. While at critical health, gain movement speed.
  • Scrap Gun: A shotgun that shoots scrap metal – very high spread. Alt-fire launches a ball of scrap that explodes on impact, letting you deal higher damage to far-away enemies.
  • Chain Hook: Throw to latch onto an enemy and drag them towards you.
  • Take a Breather: Temporarily heal yourself and reduce how much damage you take.
  • Whole Hog (Ultimate): Turns the Scrap Gun into a full-auto death machine with no reload, a higher rate of fire, and a huge knockback effect.

Shion

Overwatch Season 3 introduced Shion, the Hashimoto Clan’s most fearsome elder, who has quite the sadistic streak. The oni-coded omnic is quite the powerhouse, utilizing her motorcycle to get around before throwing at her target. Her mobility and low range mean she’s best played as a flanker, so get creative with your angles.

  • Role: DPS
  • Sub-Role – Flanker: Health packs restore more health.
  • Kira Pistols: Rapid-fire anima pistols.
  • Execution: Shion fires an X-shaped volley. Hold cast to tighten its spread.
  • Evade: Shion dashes, briefly gaining overhealth.
  • Joyride: Shion revs her engine, dismounting and launching her bike when reactivated.
  • Satsuriku Spree (Ultimate): Shion rushes forward three times in a storm of gunfire.

Sierra

Sierra is the head of security for Watchpoint: Grand Mesa, inspired by her mother, who has been revealed to be Soldier: 00. Sierra comes packing a giant rifle along with a bird-like drone, providing her with outstanding mobility options in a pinch.

  • Role: DPS
  • Sub-Role – Recon: You detect enemies below half health through walls after damaging them.
  • Helix Rifle: Fires energy particles in a helix pattern, gaining accuracy with sustained fire.
  • Tracking Shot: When attached to an enemy, the tracker automatically aims primary fire shots for a short period of time.
  • Anchor Drone: Throw the drone into the air and grapple towards it. This ability can be held, allowing you to swing in either direction.
  • Tremor Grenade: A standard grenade that creates a shockwave on impact.
  • Trailblazer (Ultimate): The drone deploys several bombs in a straight line.

Sigma

What is that melody?” It’s the sound of Sigma absolutely battering you with rocks, of course. The gravity-defying tank is one of Overwatch’s most satisfying to play, especially when you get that fight-deciding Gravitic Flux off.

  • Role: Tank
  • Sub-Role – Stalwart: Reduces knockbacks and slows received.
  • Hyperspheres: Launch two charges that explode, dealing damage in an area of effect. This deals a huge amount of damage if you can land it consistently.
  • Kinetic Grasp: Absorb incoming projectiles and convert them into shields.
  • Accretion: Throw a mass of rocks and debris at an enemy, knocking them back and dealing damage.
  • Experimental Barrier: Cast a barrier that floats and can be placed very far away. You can recall this if you need to reposition it.
  • Gravitic Flux (Ultimate): Change the laws of gravity for your enemies and then slam them back down into the dirt.

Sojourn

The first character introduced in the Overwatch 2 beta, Sojourn’s gameplay revolves around charging up her railgun before using the alt-fire to unleash a devastating burst of damage. Simple, yet effective.

  • Role: DPS
  • Sub-Role – Sharpshooter: Critical hits reduce your movement ability cooldowns.
  • Railgun: A full-auto energy assault rifle that deals hit-scan damage. As you deal damage, you effectively store energy to launch a more damaging alt-fire shot.
  • Power Slide: Slide across the ground and then cancel to jump through the air.
  • Disruptor Shot: Fires an energy bubble, snaring and damaging enemies inside it.
  • Overclock (Ultimate): Provides infinite charge for the Railgun’s alt-fire.

Soldier 76

Captain Call of Duty himself, Soldier 76 is a self-sufficient hitscan hero who can sprint around the map taking down targets before toggling on his aim hacks (using his ultimate) to ensure no one escapes his vizored vision.

  • Role: DPS
  • Sub-Role – Specialist: Eliminating an enemy briefly increases your reload speed.
  • Heavy Pulse Rifle: A full-auto assault rifle that deals solid damage.
  • Sprint: Hold shift to run faster.
  • Biotic Field: A throwable that deploys a healing area of effect for you and your teammates.
  • Helix Rockets: Shoot a cluster of rockets that deal moderate damage on impact.
  • Tactical Visor (Ultimate): Automatically aims your weapon at targets in view..

Sombra

Sombra is a master of making herself scarce, utilizing her camouflage to sneak in, unload her damage, and teleport back out. Sombra’s EMP has long been one of the best ultimates in Overwatch, so if you love to dish out DPS up close, you need to try her out.

  • Role: DPS
  • Sub-Role – Recon: You detect enemies below half health through walls after damaging them.
  • Machine Pistol: Two short-range machine pistols with a high spread.
  • Hack: Hold to hack enemies, which stops them from using abilities and marks them for your teammates – even through walls. Hack can also be used on health packs to make them spawn faster and stop enemies from using them.
  • Stealth: Become invisible and move faster. You can become detected if you get too close to enemies.
  • Translocator: Toss a beacon out that you can then teleport to.
  • EMP (Ultimate): Deals 40% of all nearby enemies’ health as damage, hacks them, and destroys barriers.
  • Opportunist (Passive): You can see hurt enemies through walls, and you deal an additional 40% damage towards hacked enemies.

Symmetra

Symmetra’s sentries can be a nuisance due to the slowing beams they fire. While they’re doing their job, Symmetra can create teleporters for herself and her teammates to hop through, making for instantaneous rotations.

  • Role: DPS
  • Sub-Role – Specialist: Eliminating an enemy briefly increases your reload speed.
  • Photon Projector: Close-range energy beam that does increasing damage.
  • Sentry Turret: Place up to three turrets that slow and damage enemies in their range. These effects can stack.
  • Teleporter: Create two temporary teleporters for instant map traversal.
  • Photon Barrier (Ultimate): Casts a gigantic energy barrier with so much health it’s almost impossible to destroy.

Torbjorn

Speaking of turrets, turret master number two is Torbjorn (who also happens to be Brigitte’s father). This handy mechanic can slap down an auto turret that churns out damage, but don’t let that fool you into thinking he isn’t more than capable of holding his own.

  • Role: DPS
  • Sub-Role – Specialist: Eliminating an enemy briefly increases your reload speed.
  • Rivet Gun: Essentially a rifle that fires metal bolts. The rate of fire is slow, but it’s highly accurate. The alt-fire is a less accurate, short-range shot.
  • Forge Hammer: Hit an enemy to deal damage and hit your own turret to repair it.
  • Deploy Turret: A self-constructing auto turret that fires at any enemies in sight.
  • Overload: Get extra health, improved attack, movement speed, and reload speed.
  • Molten Core (Ultimate): Launch pools of molten metal that damage enemies that pass through and deal extra damage to armor.

Tracer

Overwatch’s poster girl, Tracer is the perfect pick for daredevil players who enjoy the thrill of frenetic, in-your-face combat. Managing Tracer’s blinks is crucial to getting the most out of her kit, though she does have the magical Recall button if you do find yourself out of juice and in a less-than-optimal position.

  • Role: DPS
  • Sub-Role – Flanker: Health packs restore more health.
  • Pulse Pistols: High-spread, short-range auto pistols.
  • Blink: An instant teleport in the direction you’re traveling in.
  • Recall: Rewind time and go back to your previous location, returning any lost health points in the process.
  • Pulse Bomb (Ultimate): Throw a powerful sticky bomb that deals lots of damage.

Vendetta

To prove herself worthy of joining Talon after she was forced out of the terrorist organization following the passing of her father, Marzia ‘Vendetta’ Bartalotti trained to become a fierce gladiator, earning the title of La Lupa Della Ritorsione (the wolf of retribution). With her newfound reputation as a ruthless warrior, Vendetta aims to rejoin Talon and continue where her father left off.

  • Role: DPS
  • Sub-Role – Flanker: Health packs restore more health.
  • Palatine Fang: Short-range greatsword, capable of dishing out three hit combos when attacking in quick succession.
  • Warding Stance: Block incoming damage and deflect melee attacks; drains Vendetta’s energy bar.
  • Whirlwind Slash: AoE sword slash.
  • Soaring Slice: After throwing her sword, Vendetta flies towards it. The sword can deal damage to enemies that touch it while it floats.
  • Projected Edge: During Warding Stance, fire off a wide projectile; drains Vendetta’s energy bar.
  • Sundering Blade (Ultimate): A chargable attack that splits through defensive barriers, capable of going through multiple enemies within its path.
  • Onslaught (Passive): Strike enemies to increase movement and attack speed.

Venture

Venture’s ability to burrow in and out of the action makes them one slippery character, whether above or below ground. They’re also completely invulnerable to damage while doing their best mole impression, so make sure you’re well-drilled in when to pop up and dive.

  • Role: DPS
  • Sub-Role – Flanker: Health packs restore more health.
  • Smart Excavator: Fires a seismic charge that bursts after a short distance.
  • Drill Dash: Venture dashes forward (above or below ground), pushing back enemies hit. Drill Dash’s cooldown is accelerated while underground.
  • Burrow: Burrow underground, becoming invulnerable. Emerge to deal damage.
  • Tectonic Shock (Ultimate): Venture sends out damaging shockwaves.
  • Explorer’s Resolve (Passive): Venture’s abilities grant them temporary shields.
  • Clobber (Passive): Quick melee attacks deal more damage.

Widowmaker

Sniping is arguably the most satisfying part of any shooter, and Widowmaker’s one-tap potential makes her a go-to for aim monsters. If she finds herself under pressure, Widow can simply grapple out of there.

  • Role: DPS
  • Sub-Role – Sharpshooter: Critical hits reduce your movement ability cooldowns.
  • Widow’s Kiss: Standard fire is an assault rifle; alt-fire turns it into a scoped sniper rifle.
  • Grappling Hook: Grapple to a ledge.
  • Venom Mine: A poison trap that detonates based on proximity, deals damage to affected enemies, and marks them so you can track their movement through walls.
  • Infra-Sight (Ultimate): Provide your team with a view of the enemy’s location.

Winston

“Monkey one” is a classic OW call for when Winston has dove a bit too far into the enemy backline. Fortunately, the genial ape has a big old barrier and, if necessary, his Primal Rage to keep him safe until reinforcements arrive. That or he punches the stuffing out of the enemy backline. *Smiles*.

  • Role: Tank
  • Sub-Role – Initiator: Staying airborne lightly heals you.
  • Tesla Cannon: Shoots electrical damage in a short-range arc in front of you. You can charge a ranged shot that deals extra damage.
  • Jump Pack: Leap through the air; landing on an enemy deals damage to them.
  • Barrier Projector: Deploy a huge dome that protects friendlies inside from enemy projectiles.
  • Primal Rage (Ultimate): Gain a massive health buff and increase your melee speed, jump cooldown, and damage. Once active, Winston can only use melee and jump.

Wrecking Ball

Wrecking Ball is hilariously good fun. After all, what’s more entertaining than rolling around the place as a hamster-controlled robot? He’s also incredibly proficient at disrupting enemy lines with Piledriver and Minefield, so prepare to cause maximum mayhem.

  • Role: Tank
  • Sub-Role – Initiator: Staying airborne lightly heals you.
  • Quad Cannons: Four automatic hit-scan cannons dish out moderate damage. Most effective up close.
  • Grappling Claw: Transform into a rolling metal ball and launch a grappling hook to act as your anchor. Swing around the anchor point dealing collision damage and knockback to enemies. You can use the Grappling Claw for a quick burst of acceleration, or to get up high.
  • Roll: Transform into a metal ball that moves faster.
  • Piledriver: When airborne and rolling, use this ability to slam into the ground, knocking enemies into the air and damaging them.
  • Adaptive Shield: Temporarily buff your health. The amount of health gained increases if there are more enemies nearby.
  • Minefield (Ultimate): Drop a massive cluster of proximity mines that deal high damage.

Wuyang

A healer with a lot of potential, Wuyang can control the flow of water to send orbs hurling towards his enemies, adjusting the trajectory as the projectile is mid-air. Wuyang’s healing abilities aren’t the strongest on this list, but his damage output more than makes up for this.

  • Role: Support
  • Sub-Role – Survivor: Using a movement ability activates passive health regeneration.
  • Xuanwu Staff: Fires a water orb that can be controlled as it travels through the air.
  • Restorative Stream: Places a passive healing stream on an ally. Can be used manually to improve the healing rate further.
  • Rushing Torrent: Use water to move and jump faster.
  • Tidal Blast: Activate a protective shield made of water that detonates, knocking down enemies and massively healing the host.
  • Guardian Blast (Ultimate): Launch a wave that knocks enemies back while also healing any nearby allies.

Zarya

Zarya is one of the only Overwatch heroes who actually wants to get hit, as her barriers soak damage and turn it into more power for her Particle Cannon. Combine Zarya’s Graviton Surge with a Hanzo ultimate and you’re practically guaranteed a free enemy team wipe, if you land it, of course.

  • Role: Tank
  • Sub-Role –  Bruiser: Reduces critical damage received. While at critical health, gain movement speed.
  • Particle Cannon: A short-range beam of damaging energy. Alt-fire launches an orb of damaging energy. Both fire modes are more effective if Zarya has energy charged up.
  • Particle Barrier: Create a barrier around yourself that absorbs incoming damage and charges your cannon. This has two charges but shares its charges with the Projected Barrier ability.
  • Projected Barrier: Create a barrier around a teammate that absorbs incoming damage and charges your cannon.
  • Graviton Surge (Ultimate): Fire a gravity well that sucks all nearby enemies towards it.
  • Energy (Passive): Damage blocked by barriers increases Particle Cannon damage.

Zenyatta

Moira isn’t the only orb-wielding support, and Zenyatta can completely take over a game if piloted properly. Between orb management, hitting your hitscan shots, and coming in with a clutch Transcendence to keep the team alive, it’s well worth putting the time in to learn him.

  • Role: Support
  • Sub-Role – Tactician: You can gain excess ultimate charge, which carries over after using your ultimate ability.
  • Orb of Destruction: Hurl a damage-dealing orb at enemies. Alt-fire is a charge shot that can one-shot some low-health characters.
  • Orb of Discord: Attach an orb to an enemy that increases the amount of damage they take.
  • Orb of Harmony: Attach an orb to a teammate that heals them.
  • Transcendence (Ultimate): Zenyatta creates an AoE that grants healing and faster movement speed to all nearby allies. Zenyatta is invulnerable while using Transcendence.
  • Snap Kick (Passive): Quick melee damage is increased by 50%, and its knockback is significantly increased.

All leaked Overwatch characters

Blizzard revealed at the start of the year that Overwatch would add ten heroes to the roster, with new additions arriving each Season. Not much is known about any of the heroes apart from their silhouettes and clues from the lore found buried in the Overwatch comics and maps. It’s safe to assume that there’s one tank, two supports, and two damage heroes, aligning with the game’s 1:2:2 role ratio.

  • Hero 53 (Season 4)
  • Hero 54 (Season 5)
  • Hero 55 (Season 6)

A recent leak backed up by X user SkaVorah, has revealed more details about the upcoming Overwatch heroes. Of course, this is merely a rumor, so take everything with a grain of salt.

D.Mon will be arriving in Season 4, being the tank counterpart to D.Va. They’re highly mobile and feature a new type of health system – SkaVorah claims D.Mon is Overwatch’s version of Angela from Marvel Rivals. As for Season 5, the support hero will be an Omnic detective that uses a cane as a primary weapon, featuring an anti-healing aura. Lastly, the Season 6 support hero is known as Hivemind, a former Talon agent said to utilize an army of drones.

And there you have it, all the Overwatch characters and what they can do. You can also read up on all the Overwatch maps in the free PC game, as well as our thoughts on the current Overwatch tier list based on our experience with the game.

As Roblox pushes for more ‘adult’ games, it’s focusing on those that keep you coming back

Roblox really wants to keep the 18+ audience playing, and it’s changing the types of games it recommends to you in an attempt to find those that will keep you hooked for longer. The colossal creation platform is awash with meme games, rapid-fire trends, and experiences that have an immediate hook but without the depth to last for more than a few hours. Now, however, Chief Growth Officer John Ciancutti reveals that a new Roblox algorithm has just been put in place, one designed to appeal to a more adult crowd.

Gamers are always getting older, and that means a generation that has grown up with Roblox is now getting to an age where other games might be taking their attention. The company has just launched new accounts for under-16s, aiming to implement additional safeguards for children and teenagers across its platform, while looming regulation such as the UK’s planned social media ban could have a knock-on effect here. But what Roblox is really hoping for is establishing an ecosystem that encourages adults to stick around.

The latest step towards this is aimed at rewarding games that players are “likely to enjoy long term” over those “that win a quick click but don’t offer deeper substance,” Ciancutti explains. He notes that long-term retention has always been a consideration, but while previous recommendation algorithms used a seven-day view, the new ‘Recommended For You’ embraces a broader 28-day range.

“We’ve found in testing that if short-term engagement is overvalued, the system could disproportionately favor games that win attention with exciting thumbnails but don’t deliver long-term value for players,” Ciancutti continues. Under the new system, core statistics like how many days users come back, and their total playtime, will be at the top of the priority list, along with factors like whether players tend to bounce off after a single session or keep returning.

This follows Roblox’s incentive announced in April to reward Roblox creators who design games targeted at players aged 18 and over. Under this program, spending from U.S. players aged 18 and up is now eligible for a 42% higher DevEx rate (the amount that developers earn when converting earned Robux into real money). Simply put, if your game appeals to an adult audience, you’ll get a bigger payout.

That, combined with this new algorithm focused on long-term retention, aims to “level the playing field for ambitious, high-quality games that keep players coming back for years,” according to Chief Creator Ecosystem Officer Vlad Loktev. Ciancutti adds that the studio will continue to provide creators with analytics “so that they know where their game is strong and where it could improve.”

Don’t expect the likes of Grow a Garden to suddenly vanish, of course – it’s likely the quick and accessible favorites will always have their place. The likes of hardcore PvPvE base-builder Fallen Survival, fighter Dueling Grounds, and action-adventure game Bloodlines could be on the rise, however. Whether that’ll be enough to keep adult players returning to Roblox, rather than moving across to traditional games via the likes of Steam, remains to be seen.

This week’s Epic Games Store free games include an RPG you’ll never forget and a stylish rhythm shooter

I shouldn’t have to do too much work to sell you on free gifts, but this week’s Epic Games Store freebies include one I’ll advocate for with my whole heart. We’ve got another pair of rather distinct experiences to look forward to: one a narrative-first RPG where choice is at the heart of the experience, the other a stylish, rhythm-led blast-em up. Don’t delay on this one, snatch up both Citizen Sleeper and Robobeat while you can, because you’ll be in for a good time whichever you choose to play first.

I’ll start by talking about Citizen Sleeper, because it’s an experience that’s stuck with me rather vividly even four years on from its arrival. Part of the beauty of getting it handed to you for free is that you don’t need to read up on the specifics to decide if you’re going to put your hard-earned cash down for it, so if you already know that you love sci-fi and cyberpunk-adjacent tales then I’d highly recommend just dipping in sight unseen. I promise you won’t regret it.

Still need a little more convincing? In that case, I’ll explain the gist: you’re a ‘sleeper,’ a human consciousness placed into a robotic body that was trapped under the control of a capitalist corporation. Having escaped to a fringe space station on the outskirts called Erlin’s Eye, you roll dice and make decisions as to how you’re going to spend your time, doing the best you can to survive while eluding the company that would really like you back. It’s a triumph of mechanics and storytelling that I still think about to this day.

If you’re looking for something a little less thinky and more action-first, Robotbeat is the perfect companion piece. Part rhythm-shooter, part roguelike, it puts you in the shoes of notorious bounty hunter Ace as they bounce through a “twisted techno playground” in pursuit of their latest target. Queue plenty of wall-running, bunny-hopping, and slide-shooting as you blast your way past everyone who stands in your way.

The hook here, quite literally, is that all the action takes place to the music, and you’re able to upload your own custom music and trim it to act as the soundtrack to your next run. If you’d rather stick to what’s already there, you’ll spot some inclusions from boomer-shooter royalty like Dusk and Ultrakill among the existing OST. Robobeat feels like the next evolution of games like Metal: Hellsinger and BPM: Bullets Per Minute – if you like those, you’ll find plenty to love here too.

Citizen Sleeper and Robobeat are both free via the Epic Games Store this week, available to claim between Thursday June 18 and Thursday June 25 at 8am PT / 11am ET / 4pm BST / 5pm CEST. Grab them here while the offer lasts.

This definitely lands for me as one of the best weeks for the Epic Games Store giveaway in quite a while, and we’ve got another winner on the way next time with the upcoming Roller Coaster Tycoon 3, which will be accompanied by 2D action-platformer Voidwrought.

Raid tier list – best champions ranked

June 18, 2026: We added a bunch of newer characters from the last year to an updated Raid tier list – specifically for PVP modes like Arena.

What are the best Raid Shadow Legends champions? We’ve created a comprehensive Raid tier list evaluating the top-ranking units you should be adding to your team. While the meta moves swiftly, we keep our tier lists for PVE and PVP updated regularly.

Whether you’re a new player or a seasoned Raid Shadow Legends veteran, you should check out our Raid codes list to snag some handy freebies. Now, let’s dive into our rankings of the top Raid champions for the current meta.

Raid tier list for PVP

Here is our Raid tier list featuring the best champions for PVP:

Tier
Champion

S+
Marichka, Galathir, Siegfrund, Krixia, Harima, Nais, Arbais, Frolni, Siphi, Taras, Warlord, Alaz, Embrys, Queen of Hearts, Cruetraxa, Fabian

S
Odin, Krisk, Lydia, Graaur, Pythion, Baron, Mithrala, Cardiel, Marius, Androc, Lazarius, Yumeko, Pheidi, Valkyrie, Lady Kimi, Staltus, Lady Mikage (Base), Armanz, Leo, Prince Kymar, Arbiter, Nekhret, Hekaton, Tetsuya

A
Firrol, Seer, Graazur, Underpriest Brogni, Uugo, Whisper, R. N. Archer, Ma’Shallad, Maneater, Lyssandra, Cupidus, Vogoth, Turvold, Godseeker Aniri, Demytha, Ramantu Drakesblood, Riho Bonespear

B
Gnut, Sicia, Hurndig, Venus, Dark Kael, Deacon Armstrong

C
Teumesia, Scyl, Dracomorph, Bad-el-Kazar, Acrizia, Gnut, Teodor, Othorion

With hundreds of units to choose from, each with strengths in specific modes, we’ve created Raid Shadow Legends tier lists for both PVP and PVE to evaluate and grade its complex character roster fairly.

And because you should only worry about meta compositions and character rankings at the upper levels of play, we’ve only included Mythical, Legendary, and Epic heroes – and only the meta ones at that.

Our Raid PVP tier list is designed to get you into Platinum tier. You won’t be doing that with a character pulled from a Chapter 2 stage clear, and blowing upgrade materials on lesser characters certainly won’t help, so it’s better to plan ahead.

From the March 2025 Classic Arena standing, we can see Mythical champions still largely rule the roost. The sheer rarity of these characters adds weight to their tier standing, which is why we see Legendary picks like Marichka and Taras right up there with them.

These two Banner Lords, of Support and HP type respectively, synergize especially well. Taras jumps in to defend a targeted Marichka, with her primary ability calling him in to deal extra damage, giving welcome flexibility to how you build and position the rest of your team.

Best Raid teams

Here are the best Raid Shadow Legends teams for PVP:

Primary champions
Secondary champions

Marichka
Nais, Galathir, Siegfrund

Marichka
Taras, Sephi, Harima

Arbais
Seigfrund, Galathir, Krixia

Marichka
Galathir, Taras, Seigfrund

Armanz
Sephi, Galathir, 

Odin
Marichka, Sephi, Taras

With two very different strategies proving their worth in the March 2025 Classic Arena season, there’s a lot to learn about team synergy and how a higher Team Power number never guarantees you the win. The lack of an HP unit in one of the top-performing teams further cements how the best offense can boil down to a good defense.

For examples of how to build a team with Mythical, Legendary, and Epic units, take a look at the few we’ve pieced together from across the Platinum tier in early 2025 above.

Don’t worry if your Legendary luck isn’t all that (we feel you), as you can still make a solid push for Platinum in the RSL Classic Arena with choice Epic heroes. By being slightly easier to obtain and train up, they naturally sit higher on the tier list than Legendary units with similar skill sets.

Some examples of these top-tier Epic units in PVP are Seer, Maneater, and Deacon Armstrong, who can beat out Legendary characters like Gnut, Dracomorph, and Acrizia when built correctly. You’ll also notice how characters like Teodor, who are commonly used to crush PVE content, struggle to stand out in the Arena, sitting all the way in C tier.

Raid tier list for PVE

Here is our Raid tier list featuring the best champions for PVE:

Tier
Champion

S+
Acrizia, Cardiel, Mithrala, Marichka, Pythion, Gnut, Riho

S
Teodor, Krisk, Duschess Lilitu, Lydia, Siphi, Underpriest Brogni, Taras, Graazur, Androc, Marius, Othorion, Queen of Hearts, Theodosia the Disgraced, Ma’Shalled, Valkyrie, Turvold, Venus, Ukko, Geomancer, Godseeker Aniri, Tuhanarak,

A
Warlord, Yumeko, Lazarius, Firrol, R. N. Archer, Tetsuya the Deliverer, Bad-el-Kazar, Maneater, Dracomorph, Cupidus, Arbiter, Whisper, Nekhret, Harima, Vogoth, Uugo, Sicia, Teumesia, Leorius

B
R. N. Archer, Pheidi, Kawn Branchbreaker, Baron, Seer, Prince Kymar, Lyssandra, Deacon Armstrong, Trunda, Scyl, Ramantu, Hurndig, Lady Kimi,

C
Staltus

Marichka still comes out on top, helping players make great strides in a swathe of PVE modes despite being one rarity grading below the apparent best.

With other high-tier PVP units like Siphi, Taras, and Androc appearing in the upper echelons once again, it’s clear that these multi-purpose units are worth seeking out, upgrading, and investing in long-term.

Note how some units that struggle in PVP combat can shine in most PVE scenarios. Teodor, Acrizia, and Gnut show their strengths here, with Epic units like Seer, Geomancer, and Maneater still putting up a great fight against rarer units.

So if you’re looking to push through Hard Mode story content or take on bosses, some Epic units are still worth powering up. Staltus need not apply.

Need a break from crafting the ultimate Raid Shadow Legends team?  Consider giving one of the other best free PC games a go to clear your mind. With clever card games like Shadowverse and Legends of Runeterra completely free to start, you might just find a new obsession.

Noctua finally made an AIO cooler, decades into making some of the finest PC fans and CPU coolers around

If you’ve followed the PC hardware enthusiast scene over the last few decades, you’ll have encountered the name Noctua. The legendary maker of fans and CPU coolers has created some of the most coveted PC-cooling parts around, with them famed for their efficiency, quietness, and reliability. However, the company is notoriously meticulous about developing new products, which is in part why it is only now that it has finally chosen to release a range of all-in-one (AIO) liquid CPU coolers, in the shape of the Noctua NL-LC1 range.

The new AIO range will be competing with the likes of Noctua’s own NH-D15 cooler – long the best CPU cooler around – to tempt you into ponying up for one of these pricey but powerful coolers. To that end, the NL-LC1 range includes “best-in-class” fans whose speeds are cleverly offset to reduce noise, plus the pump has a “noise absorber” to further help make this one of the quietest AIO coolers around.

As with essentially all AIO coolers, the new Noctua range is based on Asetek’s patented design, specifically the latest Emma V2 variant. This setup cools your CPU by having a metal waterblock mounted to youu CPU with a coolant pump sat right on top of this. The water/coolant is then pumped to the 240, 360, or 420mm radiator where it’s cooled by the included fans (2 x 120mm, 3 x 120mm or 3 x 180mm, respectively).

Where the Noctua differs from the likes of the NZXT Kraken, Corsair Nautilus, Arctic Liquid Freezer, and more, are in the inclusion of Noctua’s own fans, and those noise-reducing tweaks mentioned above.

The pump, for instance, uses a “noise absorber” consisting of “both acoustic soundproofing and [a] tuned-mass damper effect.” These combine to reduce both airborne noise direct from the pump, and vibrations through the pump that can reverberate out via your PC.

Meanwhile, when it comes to fans – the other main source of noise – Noctua’s NF-A12x25 G2 fans are already among the most efficient and quiet PC fans around, but Noctua has gone a step further than just mounting them direct to the radiator and switching them on. Instead, it has offset the speeds of the fans to stop the whole radiator and fan assembly vibrating at harmonic frequencies. You can read more about this beat frequency phenomenon on Noctua’s website.

Available in stores – such as Amazon – now, the Noctua NL-LC1 starts at $219.90 for the 20mm NL-LC1-24, rising through $249.90 for the 360mm NL-LC1-36 and topping out at $279.90 for the 420mm NL-LC1-42. These prices make these among the most expensive AIO coolers around, but they do come with a six-year warranty.

What’s more, early reviews suggest these coolers really are class-leading, with cooling performance from the 240mm version outclassing most other brands’ 360mm models. Now all we need is a version that isn’t brown and beige.

Hide from the Villain codes (June 2026)

Struggling to survive against America’s superhero-turned-supervillain-turned-supergod? We can’t guarantee that all of these new Hide from the Villain codes will help you outlast the clock, but they’ll give you some of the rewards you get for actually doing a good job — and that’s worth something.

If you don’t want to be scared out of your potentially superhuman skin, you might want to turn this game down a tad before “‘omelandah” starts firing those lasers. It’s a loud one: as it should be for a genuine, bona fide, and probably electrified, six-player murder game. After that, just focus on staying out of the madman’s way. Unless you find some Temp V. Then you can at least die trying.

Here are the new Hide from the Villain codes:

  • 100KMembers – 200vc and three phones (new!)
  • 5kCCU – 200vc and three Temp Vs (new!)
  • SORRY4SHUTDOWN – 150vc and a Temp V (new!)

Once you’ve been beamed down and reduced to some sort of sludge, click here to follow us on Google. You’ll have some time before the next match. That’s your cue to check out a few more of our code guides.

How do I redeem Hide from the Villain codes?

You’ll need to follow these steps between rounds to redeem codes in Hide from the Villain:

  • Launch Hide from the Villain on Roblox.
  • Between rounds, while in the lobby, click the ‘codes’ button on the left
  • side of the screen.
  • Enter a working code.
  • Click the ‘Redeem’ button.

How do I get Temp V in Hide from the Villain?

Temp V can be found in shining crates dotted around the map. There’s a much higher chance of these containing Medkits, which can be good if you manage to survive an encounter with Homelander, but you’ll occasionally find a vial of the good stuff inside these uncommon containers, too. But know this: a good Homelander will find them before you.

How do I get more codes in Hide from the Villain?

The dedicated ‘code-list’ channel on the Hide from the Villain Discord is the best place to find new codes as they arrive. The announcements and changelogs’ channels can sometimes host them before they’re moved there, though. It’s best to keep an eye on all three – especially when a new update drops.

You’ll find a link to it at the bottom of the game page if your Roblox account is properly age-verified. If not, just come back here whenever you need more free VC, phones, or the odd hit of Temp V. We list any new codes we find right here on Discord and beyond, because nobody needs to join yet another chat server.

Expired codes

GAMEISBACK | Release | Update1 | 10kmembers | 100kvisits

Redeemed all the new Hide from the Villain codes already? Shoot that Temp V and get to work.

The next Crusader Kings 3 expansion is finally giving religion a complete makeover

I certainly wouldn’t accuse Crusader Kings 3 of feeling shallow; Paradox’s medieval grand strategy game continues to spawn fresh tales of political intrigue and family drama almost six years on from launch. One aspect core to the era that has always felt ripe for expansion, however, is the way it handles religion and faith, and it’s finally time for developer Paradox to do just that. New Crusader Kings 3 DLC By God Alone promises many more ways that belief systems can influence your journey through the ages, and even lets you step into the Papacy for yourself.

Crusader Kings 3: By God Alone is one of two centerpieces of its Chapter Five DLC rollout, alongside the merchant republics and increased trade focus of Silk and Silver. Paradox is promising a big step-up in the ways religious groups and their followers are integrated into your campaigns, forcing your rulers to “tangle with church authorities who have power on earth, as well as heaven.” There’s a particular focus on Christianity’s impact on the era, although there are also improvements to core systems like tenets and holy sites across the board.

If you really want religion at the very forefront of your tale, what better option than playing as a theocracy? You’re able to take control of realms under the head of an archbishop, or even the Pope himself, granting you access to his unique supplies of wealth and influence. CK2 fans will be pleased to see the return of the College of Cardinals, which is ostensibly under the control of the Papacy but can also be influenced by other secular rulers.

Christian realms will face a new persistent Situation that follows the development of the faith over the years, with various tenets and beliefs established through periodical Ecumenical Councils. Choose to start in 867, and the church will be forced to confront the build-up to the Great Schism of 1054, which historically fractured the Western Catholic Church from Eastern Orthodoxy. Will your tale follow suit, or can you find a way to diverge from that path?

The overhauled tenet system will tie your characters’ relationships more closely to their faith and its “appropriate behavior.” While you can push towards rites and beliefs that diverge from that core, you risk being declared a heretic. Of course, you could always instead attempt to manipulate the internal politics of the church to embrace your own personal tastes. Be wary, however; a life of sin runs deep on the soul, and can lead to stress, fractured relationships, and some deep-seated regrets as the prospect of death closes in.

Beyond that, Paradox has continued building out its various supporting systems. Monastic Holy Orders let you craft centers of theological power, offering potent bonuses to those seeking spiritual fulfillment. Holy Sites have been made more dynamic, with the potential to be changed as a religion evolves. Secular rulers will be able to implement clerical puppets to give them inroads to interacting with the church.

Crusader Kings 3: By God Alone will release on Wednesday September 30, 2026. You can wishlist it here – it’ll be available as a standalone purchase, or as part of the Chapter Five DLC pack, priced at $43.99 / £36.99.

With Silk and Silver also scheduled for a launch by the end of 2026, Crusader Kings 3 is set to look very different by the time the year wraps up. Paradox will be hoping it can deliver a more universally loved set of upgrades than last year’s All Under Heaven and Khans of the Steppe, both of which have plenty going for them but required some notable post-launch work to meet the weight of expectation.

Beyond The Dome Free Download

Download File

The Scroll of Taiwu : Beyond The Dome Direct Download:

In the world of “The Scroll of Taiwu”, you will not only play the mysterious “heir of the Taiwu clan,” but also immerse yourself in the complex martial world with varying life stances — whether good, evil, or neutral.

You can visit martial sects around the world to learn a wide variety of martial arts and secret techniques; you can forge brotherhoods or become embroiled in blood feuds. You can build your own village, manage various industries, and even marry your true love, raising children and fulfilling a destined romance. All this leads up to the final confrontation with the Taiwu clan’s greatest enemy, where you will decide the fate of the world! Ember Seeker

A Fusion of Various Gameplay Elements

  • In addition to its RPG gameplay, “The Scroll of Taiwu” also blends in many other game types, such as Roguelike elements filled with random conflicts,
  • and carefully planned simulation and management mechanics: construction, gathering, expansion, management, crafting, and maintenance.
  • It also brings back childhood nostalgia with its cricket fighting gameplay — capture the most combative “General” cricket, then engage it in an “insect diplomacy” duel with the Shaolin Abbot.

Authentic Martial Arts Combat

  • A unique combat system that restores the design of “countering moves,” “using everything as a weapon,” and “the longer the blade, the stronger the strike, the shorter the blade, the more dangerous the gap.”
  • Every slash, sword strike, and palm will land on different parts of your enemy’s body, creating a true-to-life combat experience.
  • Combine your martial arts techniques, channel your inner Qi strength, and refine your skills and strategy.

And there’s much more, waiting for your discovery.

Screenshots

System Requirements

Minimum
Requires a 64-bit processor and operating system
OS *: Windows 7 / Windows 8 / Windows 10 64 bit
Processor: 2.50GHz
Memory: 8 GB RAM
Graphics: HD4400
DirectX: Version 11
Storage: 25 GB available space
Support the game developers by purchasing the game on Steam

Installation Guide

Turn Off Your Antivirus Before Installing Any Game

1 :: Download Game
2 :: Extract Game
3 :: Launch The Game
4 :: Have Fun 🙂

Download File

Aion 2 is an MMO for character creation enthusiasts, and it has the looks to back it up

It’s been almost 18 years since the release of the first AION game in South Korea. While its popularity declined in the West, it was huge in the East for quite some time. At Summer Game Fest, I got an extended look at the long-awaited sequel, Aion 2, which is shaping up to be one of the most sprawling MMOs we’ve ever seen, and the perfect game for people who love spending hours on end in the character creation menus.

A lot of what made the first Aion is back for Aion 2, just on a grander scale. For starters, the world is 36 times the size of the first game’s, according to the developers I spoke to during my preview. NCSoft is putting a lot of emphasis on exploration and its importance with Aion 2, so it makes sense that it’s giving players a huge map to play around in.

Much of what you’ll be doing, away from fighting monsters and completing dungeons, is searching the world for new cosmetic gear, weapons, and pets. That’s because personalization is at the center of everything. It was what the developers spent the most time showing me, and what was the most impressive aspect of what I saw.

The standard character creation tools are incredibly deep, and the avatars you’re able to create are stupidly detailed. Jawline, eye shape, ear height; everything can be changed and mixed and matched easily. You can randomize all the options and create the most beautiful (or the ugliest) creature imaginable.

That personalization goes beyond initial character design, too, even becoming a collection book of sorts. You have wings, which allow you to fly around in the skies of Aion 2, and you can also get pets that follow you around as you complete quests and explore. The wings are majestic, and are a big part in how you convey the personality of your character. Do you want to focus on the impact of scale and beauty, or do you want to be more menacing? It can’t be understated how incredible they look, either. The level of detail and intricacy of how they interact with the world is pretty stunning. 

I asked the dev team how many people were in the Aion 2 art team, and they just laughed and said “a lot yeah, don’t ask.” They were almost exasperated at how much work has gone into making the art in the game look so impressive.

That extends even further to the pets in the game; they’re clearly where NCSoft has had some fun. In just the selection the team showed me, there were massive Ifrit-style monsters, slime balls, a teapot, a moon, and a rabbit-like creature. The range in size, level of menace, and cuteness is massive, and there’ll be something for everyone. Many of the pets are just altered versions of the enemies you’ll face around the world, too.

Much like the weapons, skins, and wings, you’ll be able to get new pets by finding them as you explore, or even as rewards for competing quests and beating dungeons. You’ll have an inventory full of weird and wonderful companions in no time. 

Interestingly, NCSoft is also patenting a technology that allows characters to sit on unusual pets in natural looking ways. Riding moons or rabbits isn’t normal for MMOs, and NCSoft is ensuring your character can ride them in a way that doesn’t look completely wrong.

While I didn’t get my hands on Aion 2’s action, it does some interesting things, even if everything else is pretty standard MMO fare. Of course, the ability to fly anywhere when you’re not in active combat seems like a lot of fun, but I’ll have to wait until I get my hands on the game to form a definitive opinion.

When on the ground, it does some smart things in combat. Co-op dungeons aren’t just an exercise in solo fighting with others nearby, as is often the case in MMOs. Instead, certain classes’ skills can be made more effective if other players interact with them in the right way. In one boss fight I saw, a player was creating a ring around the enemy, and if the other players attacked from inside it, they’d be able to take the boss down quickly. That means the combat in Aion 2 is genuinely cooperative – you’re not just playing the game solo at the same time as others.

I’m excited to actually get my hands on Aion 2 to see how the combat feels, but there’s no doubt that NCSoft has done a great job of making the long-awaited sequel an MMO that’d be perfect for fans of deep character creators. There’s so much that not only lets you personalize your experience, but also looks great. I can’t wait to spread my wings while riding my bright yellow moon pet!

Goofy Gorillas Free Download – WorldofPCGames

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Goofy Gorillas Direct Download:

Welcome to Goofy Gorillas, the biggest nostalgia-driven virtual jungle gym! VMX Take part in a number of action-packed gamemodes with your friends in a selection of different venues, all designed for varying types of gameplay! Craft your own experience by editing the gamemodes to the way you want them to be played!

Do you want to create an all-out brawl using only Dodgeballs, or maybe turn off all of the lights and play Infector in complete darkness? These are just some of the different ways you can alter the Goofy experience! There are endless ways to make Goofy more enjoyable for you and your friends! Taking part in the gamemodes will earn you Goofy Points, which will increase your level, so you can show off your overall goofiness!

While there’s no on-going action, you can take part in some small activities such as the Time Trial events, Four in a Row and the Gravity arcade game. There’s also a wide range of achievements to be completed too, which includes some easter eggs! Compete against your friends in select leaderboard events, such as the Time Trial personal best times, Gravity arcade high score and overall Goofy Points!

After playing and gaining levels, you can personalise your character with a large variety of unlockable cosmetic items so you can make your character be unique and represent you in the way you want! You can unlock new hats, glasses, shirts, pants and different footwear, with some special items unlocked by completing easter eggs and achievements… Want to make the experience more immersive? Goofy Gorillas uses positional proximity voice chat, which may or may not turn Goofy into a horror game at times…

But most importantly… don’t hit each other too hard!

Screenshots

System Requirements

Minimum
Requires a 64-bit processor and operating system
OS: 7, 8.1, 10, 11
Processor: Quad-core Intel or AMD, 2.5 GHz
Memory: 8 GB RAM
Graphics: GTX 1060
DirectX: Version 11
Storage: 1 GB available space
Additional Notes: Targeting 60FPS @ 1080p with the Low graphics preset
Support the game developers by purchasing the game on Steam

Installation Guide

Turn Off Your Antivirus Before Installing Any Game

1 :: Download Game
2 :: Extract Game
3 :: Launch The Game
4 :: Have Fun 🙂

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