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Roblox introduces age-based kids accounts, giving parents even more control

Roblox has announced that age-based accounts are launching in the game today, introducing additional restrictions and safeguarding measures designed to keep children and teenagers safe online.

As conversation around online security continues to dominate headlines – with the UK government planning to ban under-16s form various social media and gaming platforms –  Roblox has continued to roll out more security tools to parents. Announced back in April, the game’s two new account types – Roblox Kids and Roblox Select – have launched today.

Available from today, Roblox’s Chief Safety Officer Matt Kaufman says these accounts will “align users’ access to games and features with their age.” Both Kids and Select accounts will have restrictions, including the inability to upload gameplay to the Moments service, the removal of social media links from any account that hasn’t been verified to belong to someone 16 or older, and constraints on the Roblox games they can play. Any developer that wishes to publish games for Kids or Select accounts will be required to go through additional moderation systems and reviews, and will need to provide ID and secure their account through two-factor authentication.

The ability for under-16s to communicate with strangers on Roblox has also been targeted. Kids accounts, which are for children between five and eight years old, will not have any ability to chat in-game, while Select accounts, those up to the age of 15, will see their access increase gradually.

All of these settings can be altered by parents, so they can stay in control of their children online. Roblox says that, where available, users will still be able to chat to “Trusted Friends,” which is a “special designation for people they know and trust.” Text filters will remain, and Roblox says they monitor all chat for child exploitation. Once a player turns 16 and has gone through the age-verification process, chat will be turned on fully.

Parents can link their accounts to their child’s, and up until the age of 13, can check their friends list, block, and report users they don’t want connected to their child. Parents will also be able to set screen-time limits and spend limits. Parents are able to change chat settings and block specific games up until the age of 16.

Six years after its announcement, SiN Reloaded finally has a Steam demo

The ’90s were a utopia for 3D shooter fanatics. The likes of Doom, Duke Nukem, and Quake were king, and even Star Wars got pulled in with the amazing Dark Forces. As the decade drew to a close, Ritual Entertainment delivered its own mutant-mashing experience, SiN. It’s certainly not an all-timer like many of its contemporaries, but SiN had its own, rugged charm. In 2020, remaster maestro Nightdive Studios revealed SiN Reloaded, and now it’s finally ready to let you get hands-on with its latest refresh as part of Steam Next Fest.

Forget the Doomslayer, it’s time to meet John SiN – I mean John Blade, as he seeks to foil the devious designs of evil CEO Elexis Sinclair. Sinclair’s been pumping the people full of DNA-altering drugs, transforming them into mutants, and only Blade can put an end to her schemes. As you can probably tell, SiN is very much a product of its time, but the remaster brings with it some modern bells and whistles.

Nightdive’s KEX Engine is a true piece of wizardry, allowing the studio to take classic game code and juice it up. SiN Reloaded sports higher resolution textures, 4K resolution and 144 FPS support, as well as a modernized UI. You’ll also find an overhauled control scheme, better maps, and even some brand new achievements if you’re all about the hunt. Obviously, you’re not getting photorealistic fidelity here, and seeing the models go from PS1 Hagrid to a FaceApp’d PS1 Hagrid in its latest trailer is quite funny, but it’s still a marked improvement to the FPS game that you should definitely try out.

SiN Reloaded has had more than a tricky development cycle. Speaking to freelance critic Peter Glagowski last year, Nightdive studio head Stephen Kick explained that, initially, the remaster was being co-developed with 3D Realms. Its slated 2021 launch window, however, became untenable after its partner in polygonal shine was snapped up by Embracer Group. According to Kick, “there just wasn’t enough bandwidth” on either side to make it work, so they “called it quits on that particular iteration of the game.”

By the time 2023 rolled around, the project was in limbo. Nightdive was full-throttle on getting its splendid System Shock remake over the line, and it had clearly reached its already limited capacity. At the time, it posted on SiN Reloaded’s Steam page that it would return to the remaster “at a later date.” Judging from Kick’s comment in the Glagowski interview, that Nightdive had picked development back up “not too long ago,” as of July 2025, I can’t imagine that this version of the remaster was in the oven for more than a couple of years.

That is, however, all in the past – put to bed after Nightdive formally announced SiN Reloaded back in March. The SiN Reloaded demo is now available on Steam, and you can head here to check it out. Nightdive has yet to slap on a full launch date, but we do know that it’s due before the year’s out.

Valor Mortis’ first-person perspective opens up “new opportunities” within the soulslike genre

There’s a lot to get excited about with Valor Mortis. Aesthetically, it’s gorgeous – the eerie juxtaposition of 1800s France with weird, mysterious red magic; the intense violence of a world at war, enveloped in smog. It’s easily one of the most interesting soulslikes I’ve seen in a while – and let’s be real, they’re a dime a dozen these days. But beyond its looks, Valor Mortis is also first-person; something we don’t really see in the genre. It’s perhaps to be expected – One More Level created parkour hack-and-slasher Ghostrunner, which is all first-person, with faster action than the traditional soulslike. It’s a new approach, but it works.

I was bowled over by Valor Mortis at Gamescom last year, expecting to hate every minute of it (I’m not very good at soulslikes), but eventually placing it in my top three games of the show. It was the first-person perspective that caught my eye, as well as areas of parkour that felt reminiscent of One More Level’s hardcore sci-fi romp, yet somehow uniquely Valor Mortis.

My colleague Tom was also impressed by his Summer Game Fest playthrough (more on that later), and took the time to ask Game Director Radosław Ratusznik why the team went for a first-person approach.

“The decision was pretty easy for us because we made both Ghostrunners, and we want to get better and better at creating first-person action games. [Valor Mortis] is another step on this road to create the best first-person action game that we can. It’s a huge step forward for us; it’s a game that’s way more complex in a genre that’s very popular. But switching the perspective gives us a lot of new opportunities.

“Valor Mortis plays a bit different from the rest of the soulslikes, but it’s not a regular first-person shooter. It’s a mixture of different things. It wasn’t like we were taking all of these soulslike features blindly to tick all of the [boxes] on the list to become a soulslike. It was more, what best fits with our vision of creating this game to still have the DNA of our games like Ghostrunner. You have the powers and a bit of parkour mechanics, you get to wall run – it adds a bit of variety.

“It’s a soulslike, but it’s not a first-person soulslike, it’s a soulslike from the first-person,” he highlights. “There are some features that are expected from soulslikes – stamina management, the bonfire checkpoints. But it’s pretty cool to merge it with our own dual wielding, switching between guns, and superpowers. You can swap between weapons and how you approach the enemy. The freedom of choice is a big factor here.

“I think we’ve created something that’s a bit different from the other soulslikes, and that’s what I really like about Valor Mortis.”

Valor Mortis launches on PC and console on Tuesday October 13, 2026. This is slightly later than expected, as the team had initially locked in a September launch date ahead of Summer Game Fest.

As every videogame and its dog attempts to avoid the GTA 6 release date, however, September has become pretty hectic, with the likes of Insomniac’s Wolverine, Konami’s Silent Hill: Townfall, and Rebel Wolves’ debut title Blood of Dawnwalker all releasing that month – and that’s to name but a few. Moving Valor Mortis was the right call, and hopefully it’ll get the attention it deserves.

Additional reporting from Summer Game Fest by Tom Hopkins.

Fortnite’s Gummy Power Hour is getting doubled because some Sprites are just so hard to find

Gummy Zero Point Sprite. Four words that until recently meant nothing to me at all. Today? All I hear is Gummy Zero Point Sprite. I see it on social media, I hear it in games, even my little cousin is asking me about it. You can count the number of Fortnite fans who have managed to extract a Gummy Zero Point Sprite on one hand, but that could all change this Saturday when the Gummy Power Hour takes place.

Sprites were first introduced back in Fortnite Chapter 6, Season 1, all the way back in December 2024. Since then, they’ve been a consistent feature in the game, but it’s only with Chapter 7, Season 3, which kicked off on June 6, that they’ve become a huge facet of the game.

These adorable little critters are equippable items that are assigned to their own unique spot in your inventory. Each Sprite gives you passive abilities during matches, from granting shields to increasing your chance of finding a rare item. Find them in a match, and you can extract them, unlocking them and their abilities permanently. While certain Sprites can be quite common, some are rarer than others, and one of the most sought-after in the battle royale right now is the Gummy Zero Point Sprite.

The normal version of the Zero Point Sprite, which spawns a Shield Bubble Jr. around you when you are using a healing item, is rare enough, with a base drop rate of just 1.044% every time you open a Sprite Chest. If that doesn’t sound tough already, each Sprite has variants, and the Gummy version is the rarest of all.

In fact, according to Fortnite.gg, which has been gathering stats, it appears in Sprite Chests just 0.006% of the time, and in Rare Chests 0.0021% of the time. To put that into perspective, your odds of finding a Gummy Zero Point Sprite in a Sprite Chest are only slightly higher than your odds of getting struck by lightning in your lifetime, which is 0.005%. Shocking stuff.

At the time of writing, there has only been one confirmed extraction of the Gummy Zero Point Sprite, although there have been a couple of people claiming to have done it floating around on social media. Thankfully, that may change, as this week’s Power Hour is all about Gummy Sprites.

Power Hours are events usually held on Saturdays where Epic tinkers with gameplay. This can mean introducing a classic weapon for a short period of time, altering damage stats, or making certain items easier to find. Last week, Epic made it more common for Gold Sprites to be found in chests, and this week, Gummy Sprites are getting the same treatment. Not only that, the developer confirmed they’d be doubling the length of the Power Hour to two hours, giving players extra time to find one.

Like many, I’ll be jumping on this weekend in a desperate attempt to try and find a Gummy Zero Point Sprite of my own. And no, I won’t be giving it to my little cousin if I find one. Good luck, and happy hunting – you’ll need it.

New Overwatch season – latest hero, maps, and changes

What’s in the new Overwatch season? Every two months, a new Overwatch season takes place, introducing new heroes, skins, maps, and more. At the beginning of the year, Blizzard wiped the seasonal numbering and established the narrative arc in 2026 as ‘The Reign of Talon’, marking a new era for the hero shooter.

There used to be big gaps between the launches of new Overwatch characters, but that has changed with The Reign of Talon. As for Overwatch maps, the release cadence isn’t as frequent, but there are map reworks to look forward to, in addition to brand-new releases.

New Overwatch season release date

Overwatch Season 3, Into the Tiger’s Den, arrived on Tuesday, June 16, 2026. Blizzard originally confirmed the date with the reveal of new hero Shion, who debuted at the same time.

Blizzard usually teases details about the new hero in the weeks leading up to the new season. In Shion’s case, we got an initial reveal trailer exactly one week before its launch, followed by a gameplay teaser and kit rundown a couple of days later.

Overwatch Season 3 overview

Season 3 follows the success of its second season with yet another DPS hero, Shion, plus new Hybrid map Neon Junction, which is being bedded in with the three-week-long Anima Strike Overwatch event. Venture’s also helping you scoop up more loot in Excavation Initiative, while there’s a new Overwatch battle pass to grind for goodies.

Blizzard is continuing to hunt for alternative gameplay angles for certain heroes. The studio’s worked with content creators to make ‘Community Crafted’ adjustments to Reinhardt, Baptiste, Ashe, and Sombra, which will temporarily be playable from June 30 – July 13.

As Overwatch’s roster has continued to expand, it’s necessitated a bit of a UI/UX rethink when it comes to hero select. This has now been redesigned in a big way, and should hopefully be a marked improvement over its predecessor.

New hero

Shion is the latest hero added in Overwatch Season 3, and she has quite the kit. Be sure to check out the full Shion abilities list before you go and first time her in ranked – we know what you’re like, probably. It remains to be seen how high she’ll climb on our Overwatch tier list, but we’re confident she’ll be popular.

New map

Overwatch doesn’t typically launch new maps on a regular basis. There’s already a solid rotation, and we can imagine creating and testing whole new environs is incredibly resource-intensive.

However, after plenty of community badgering for a new Hybrid map, Blizzard has come up with the goods in the form of Neon Junction. Set in the beating heart of Tokyo, you’ll find all the usual cyberpunk trimmings, big ol’ mechas, and some less-enticing alleyways. Be sure to spend some time exploring it in quick play first, lest you tank your Overwatch rank.

Stadium changes

As for Overwatch Stadium, Season 3 is going hard. We’re talking roster-wide refreshes, and larger reworks for Doomfist, Hazard, Kiriko, Sojourn, Tracer, and more. Grouping restrictions for ranked have been removed, so you’re free to play with any of your pals – perfect timing considering Oasis University has joined the map pool.

New skins

There’s a brand new tier of Overwatch skins in Season 3: Ultra. These are touted to be the cream of the crop cosmetics, with top tier audiovisuals that are unique from skin to skin, from hero to hero. The first two Ultra skins have gone to Kiriko and Sierra, as part of the new Nyan Café line. Orisa, Reaper, and Ashe are also in line for standard variations of the theme.

If kawaii is not for thee, then Street Rebels might be more up your alley. Blending oni vibes with fresh streetwear, Jetpack Cat, Junker Queen, Mercy, Mizuki, and Wuyang are all looking real slick.

The headliner on the skin front, though, is the Ascendant Phoenix Illari Mythic. This is a multi-level, multi-form skin that allows you to progressively customize Illari through her ascent. It’s giving Elementalist Lux from League of Legends – iykyk.

That’s all there is to know about the latest Overwatch season. If you’ve been away from the multiplayer game for some time, you may want to check out our best Overwatch settings guide to maximize your frame rate during hectic battles.

Overwatch events – all active events in 2026

June 16, 2026: We updated this guide to reflect the arrival of Overwatch Season 3.

What Overwatch events are currently running? Events give you the chance to try out some heroes that you may not use regularly, challenging you to win games by meeting certain requirements. It doesn’t matter if you can repeatedly land headshots as your favorite DPS heroes; you’ll need to be well-rounded to complete all the Overwatch events.

The easiest way to earn in-game rewards and experience points to level up your Overwatch battle pass is by completing event challenges. You typically won’t be able to complete most of the Overwatch events unless you know what the challenges are, which is why this helpful guide should make that process easier.

Current Overwatch events

Here are the latest Overwatch events:

Anima Strike

Anima Strike is an introductory three-week event designed to get you used to new map Neon Junction. Conquer daily and weekly challenges to explore more of Shion’s stomping ground, and with it the Hashimoto, Yokai, and Subway locations. Throughout, you’ll learn of the growing unrest bubbling away beneath the neon-drenched surface.

Of course, lore’s all well and good, but rewards make the world go round. By delving deeper and making choices on branching paths, you’ll be able to rack up over 50 themed rewards. After clearing the main event, you’ll gain access to the prestige path which brings with it, you guessed it, more rewards.

Availability: Tuesday, June 16, 2026 – Monday, July 6, 2026

Excavation Initiative

There’s plenty of treasure afoot in Overwatch Season 3, and Venture’s here to lead the hunt. For the duration of the new Overwatch season, you can earn loot boxes by logging in, completing challenges, winning games, and staying active week-on-week – you know, the usual stuff. There are 17 standard boxes, plus one Epic and one Legendary box to nab, so get going.

Availability: Tuesday, June 16, 2026 – Season end (August 2026)

Past Overwatch events

Here are the past Overwatch events in 2026:

  • 10th Anniversary: May 12, 2026 – June 16, 2026
  • Hatred’s Reckoning: April 28, 2026 – May 19, 2026
  • Operation: Grand Mesa: April 28, 2026 – May 5, 2026
  • Underwatch: April 1, 2026 – April 13, 2026
  • Project Yorha – March 10, 2026 – March 23, 2026
  • Conquest: February 10, 2026 – March 17, 2026
  • Hello Kitty and Friends – February 10, 2026 – February 23, 2026
  • Showdown Shuffle: January 13, 2026 – January 27, 2026

10th Anniversary

It’s been ten years of Overwatch, and as is the case every year, there’s an event to celebrate the occasion. The main rewards on offer are anniversary loot boxes, featuring recolors of some of the best outfits around.

On June 1, Blizzard announced changes to the 10th Anniversary event, extending the duration until the end of the season. More importantly, the number of challenges you need to complete to unlock a special player title has been reduced from 48 to 38. If you already unlocked all 48 challenges, you will be awarded another player title to reward you for your efforts.

Availability: Tuesday, May 12, 2026 – Tuesday, June 16, 2026

Here are the challenges in the 10th Anniversary event:

Challenge
Description
Reward

Meta Challenge – Answering the Call
Collect 15 Anniversary Loot Boxes
Tracer – 10-Years Cheers

Meta Challenge – Anniversary Ace
Complete 24 Challenges in Anniversary 2026 Event
Player Title – Ten-Year Titan

Meta Challenge – Ten-Year Titan
Complete 36 Challenges in Anniversary 2026 Event
Player Title – :3

Meta Challenge – Decennial Hero
Complete 38 Challenges in Anniversary 2026 Event
Player Title –     (/°□ °)/︵ ┻━┻

The Scientist
Complete one game.
1 Anniversary Loot Box

Gonna Be Mei
Complete ten games. Wins grant double progress. Stadium grants double progress.
1 Anniversary Loot Box

Have Mercy
Complete twenty games. Wins grant double progress. Stadium grants double progress.
1 Anniversary Loot Box

Thanks for the Cassidys
Complete thirty games. Wins grant double progress. Stadium grants double progress.
1 Anniversary Loot Box

Hardt To Hardt
Complete fifty games. Wins grant double progress. Stadium grants double progress.
1 Anniversary Loot Box

Decennium Contributor – Repeating

Requires: Hardt To Hardt

Complete ten games. Wins grant double progress. Stadium grants double progress.
1 Anniversary Loot Box

Classic 2026: Offense or Defense
Play five games as any Offense or Defense Hero in Overwatch Classic.
10,000 XP

Classic 2026: Support
Play five games as any Support Hero in Overwatch Classic.
10,000 XP

Classic 2026: Tank
Play five games as any Tank Hero in Overwatch Classic.
10,000 XP

Base Lootbox Reached!
Unlocks at the start of Anniversary: Week 2 if the Base Lootbox was reached via Challenge contributions in the Global Lootbox Charge.
1 Loot Box

Epic Lootbox Reached!
Unlocks at the start of Anniversary: Week 2 if the Epic Lootbox was reached via Challenge contributions in the Global Lootbox Charge.
1 Epic Loot Box

Legendary Lootbox Reached!
Unlocks at the start of Anniversary: Week 2 if the Legendary Lootbox was reached via Challenge contributions in the Global Lootbox Charge.
1 Legendary Loot Box

Adieu, Cherie
Complete one game.
1 Anniversary Loot Box

I’m A Rocket Queen
Complete five games. Wins grant double progress. Stadium grants double progress.
1 Anniversary Loot Box

Glad I Symmet-ya
Complete ten games. Wins grant double progress. Stadium grants double progress.
1 Anniversary Loot Box

Perfect Harmony
Complete fifteen games. Wins grant double progress. Stadium grants double progress.
1 Anniversary Loot Box

Pump You Up
Complete twenty games. Wins grant double progress. Stadium grants double progress.
1 Anniversary Loot Box

Mystery Showdown: Damage
Complete five games as any Damage Hero in Mystery Showdown.
10,000 XP

Mystery Showdown: Tank
Complete five games as any Tank Hero in Mystery Showdown.
10,000 XP

Mystery Showdown: Support
Complete five games as any Support Hero in Mystery Showdown.
10,000 XP

Shimada Bros
Complete one game.
1 Anniversary Loot Box

Tokki In The Club
Complete five games. Wins grant double progress. Stadium grants double progress.
1 Anniversary Loot Box

Old Soldiers
Complete ten games. Wins grant double progress. Stadium grants double progress.
1 Anniversary Loot Box

Sus Rattus
Complete fifteen games. Wins grant double progress. Stadium grants double progress.
1 Anniversary Loot Box

Nuts & Bolts
Complete twenty games. Wins grant double progress. Stadium grants double progress.
1 Anniversary Loot Box

Classic 2020: Damage
Complete five games as any Damage Hero in Overwatch Classic.
10,000 XP

Classic 2020: Tank
Complete five games as any Tank Hero in Overwatch Classic.
10,000 XP

Classic 2020: Support
Complete five games as any Support Hero in Overwatch Classic.
10,000 XP

Hatred’s Reckoning

Celebrate the launch of the new Diablo 4 expansion, Lord of Hatred, with a set of challenges that unlock Diablo-themed rewards. If you want to show off your appreciation for the legendary RPG series, you should check out the latest Overwatch skins to see how Blizzard has transformed heroes like Mauga, Moira, and Lifeweaver.

Availability: Tuesday, April 28, 2026 – Tuesday, May 19, 2026

Here are the challenges in the Hatred’s Reckoning event:

Challenge
Description
Reward

Blood and Ash
Play ten games. Wins grant double progress. Stadium grants double progress.

Weapon Charm – Enraged Mask

10,000 XP

Burning Hatred
Play ten games. Wins grant double progress. Stadium grants double progress.

Weapon Charm – Crab with a Knife

10,000 XP

Ancient Awakening
Play five games. Wins grant double progress. Stadium grants double progress.
Name Card – Blessed Mother

Sanctuary’s Trial
Play five games. Wins grant double progress. Stadium grants double progress.
Player Icon – Inarius’s Helm
Player Icon – Halloween Terror 2023

Evil’s Call
Play five games. Wins grant double progress. Stadium grants double progress.

Spray -Lilith’s Curse

5,000 XP

Twilight Descent
Play five games. Wins grant double progress. Stadium grants double progress.
Spray – Inarius’s Blessing
5,000 XP

Shadow Rising
Play five games. Wins grant double progress. Stadium grants double progress.

Voice Line – Be Beautiful

Voice Line – In the Shadows

Operation: Grand Mesa

Sierra has arrived, bringing the total number of Overwatch characters in the game up to 51. As the chief security officer of Grand Mesa, this event tells the story about Talon’s attack on the watchpoint and how Sierra handled the situation. This event comes with an event pass, with each challenge awarding Event XP which unlocks items on the pass.

Here are the rewards on the Operation: Grand Mesa event pass:

  • Tier 1: 1 Battle Pass Tier skip
  • Tier 2: Voice Line – You and me Dorothy
  • Tier 3: Spray – Anchor’s out!
  • Tier 4: Player Icon – DoR.O.T.H.y
  • Tier 5: 1x Epic Loot Box
  • Tier 6: 1 Battle Pass Tier Skip
  • Tier 7: Voice Line – Teamwork is worth it
  • Tier 8: 1 Battle Pass Tier Skip
  • Tier 9: Name Card – Pop DoR.O.T.H.y
  • Tier 10: 1x Legendary Loot Box

Availability: Tuesday, April 28, 2026 – Tuesday, May 5, 2026

Here are the challenges in the Operation: Grand Mesa event:

Challenge
Description
Reward

Damage Assessment
Play three games. Wins grant double progress. Playing as Sierra grants extra progress.
50 Event XP 

Assign Perimeter Guard
Earn ten eliminations/assists within three seconds of using a movement ability. (Excludes Total Mayhem and co-op)
100 Event XP

Triage
Play ten games queued as All Roles. Wins grant double progress. Stadium grants double progress.
100 Event XP

Sweep and Clear
Play 40 games. Wins grant double progress. Stadium grants double progress.
200 Event XP

Deploy Tactical
Play 30 games. Wins grant double progress. Stadium grants double progress.
150 Event XP

Establish FCP
Play 20 games. Wins grant double progress. Stadium grants double progress.
100 Event XP

Sitrep
Play 10 games. Wins grant double progress. Stadium grants double progress.
50 Event XP

Meta Challenge: Lockdown Protocol
Play 60 games. Wins grant double progress. Stadium grants double progress. 
Epic Loot Box

Meta Challenge: Containment
Play 60 games. Wins grant double progress. Stadium grants double progress. 
Player Title – Head of Security

Squad Leader

Requires: Complete all non-meta tier 1 challenges.

Earn six eliminations or assists with Ultimates. Sierra’s Ultimate grants double progress.
100 Event XP

United

Requires: Complete all non-meta tier 1 challenges.

Play ten games queued as All Roles. Wins grant double progress. Stadium grants double progress.
100 Event XP

Precision Armaments

Requires: Complete all non-meta tier 1 challenges.

Deal 2,500 Critical Damage
50 Event XP

Track Target Location

Requires: Complete all non-meta tier 1 challenges.

Play 40 games. Wins grant double progress. Stadium grants double progress. 
200 Event XP

Compartmentalize

Requires: Complete all non-meta tier 1 challenges.

Play 30 games. Wins grant double progress. Stadium grants double progress. 
150 Event XP

Identify Gaps

Requires: Complete all non-meta tier 1 challenges.

Play 20 games. Wins grant double progress. Stadium grants double progress. 
100 Event XP

Begin Debrief

Requires: Complete all non-meta tier 1 challenges.

Play 10 games. Wins grant double progress. Stadium grants double progress. 
50 Event XP

Meta Challenge: Strike

Requires: Complete all non-meta tier 1 challenges.

Play 80 games. Wins grant double progress. Stadium grants double progress. 
1x Legendary Loot Box

Those are all the Overwatch events currently active. While you’re still here, you should check out our Overwatch tier list to find out which heroes are dominating the multiplayer game right now.

Dota 2 heroes – best picks for the June 2026 meta

With 128 characters to choose from, picking the best Dota 2 heroes can be difficult. The draft screen flicks to you, and you realize that the person you had your heart set on has already been picked or banned by the enemy team. Who should you choose? Dota 2 is quite flexible, allowing you to succeed with anyone on the roster if played well enough, especially in lower ranks. As you win more games and climb the ranked ladder, however, you’ll want to consider who the current meta picks are – both for your own benefit, and so you can know what to watch out for.

The most important aspect to picking your Dota 2 hero is how comfortable you are playing it. Valve’s MOBA is a sprawling beast filled with tremendous potential, and many characters can be used in multiple different roles. While I have categorized the heroes below into their most popular slots, keep in mind that some will be equally capable of fitting into other areas. Unless you’re pushing into the top ranks, using someone you know will always be better than trying to wing it on a character you’re unfamiliar with.

It’s also important to consider your overall team composition and who you’re going up against. Generally speaking, Dota teams are thought of in positions one to five, which equate to Carry, Midlane, Offlane, Soft Support, and Hard Support. Carries typically need protecting early on, but funnel them enough gold and experience and they’ll ‘carry’ your team to victory. Supports, on the other hand, often start with strong spells that can disrupt and disable your foes, but will tend to sacrifice their own gains to ensure their teammates get the most benefit possible.

The best Carry heroes in Dota 2

Here are the best Dota 2 heroes to play in the Carry position:

  • Anti-Mage: A reliable counter to ability-reliant heroes, capable of burning away their mana with each strike. Also has great utility thanks to his Blink skill and reflecting Counterspell.
  • Chaos Knight: Do you like to live dangerously? Chaos Knight can spawn clones of himself, reposition enemies, and sustain with lifesteal – but the strength of everything he does hinges on a roll of the dice.
  • Lifestealer: Simple and effective. Get in close, slash opponents to keep yourself healed, and make yourself immune to all debuffs. Pair him with Armlet of Mordiggian for the best results.
  • Naga Siren: Comes with basically a built-in Manta Style, and a handy snare. Her ultimate takes some practice – you cannot attack opponents under its effect, so use it to divide the enemy team.
  • Phantom Assassin: Easy to learn and lives up to her name. Pick a squishy target, leap onto them, focus them down, and use her natural evasiveness to get out alive.
  • Phantom Lancer: Few heroes are as annoying to face as a farmed PL. His constantly spawning clones make him difficult to pin down, and Doppelganger lets him avoid major incoming threats.
  • Spectre: The Queen of ‘divide and conquer.’ Her ultimate allows her to instantly appear next to any enemy hero, and her passive grants bonus damage against foes that are alone. Appear to swing teamfights, or melt isolated targets. Don’t feel bad for them; just get back to farming.
  • Wraith King: A reliable go-to for newcomers, with the ability to come back at full strength after death. Use his durability and skeleton summons to farm safely, or to wade headfirst into teamfights without fear.

The best Midlane heroes in Dota 2

Here are the best Dota 2 heroes to play in the Midlane position:

  • Broodmother: With webs that give her free movement (even across typically impassable terrain), Broodmother and her spiderlings are nasty if you have good map knowledge and micromanagement skills. Just don’t queue her into a team full of AoE abilities.
  • Invoker: Not for the faint of heart. With the power to cook up ten different abilities using three distinct elements, Invoker is one of the most flexible and adaptable characters in Dota 2’s roster. You’ll want to spend some time in the practice room first, though.
  • Lone Druid: A good entry point to multi-unit heroes, Lone Druid combines his ranged spellcasting with the raw tankiness of his bear companion. Excellent in lane and deadly at demolishing towers.
  • Necrophos: Necrophos is all about outlasting your enemies. Stay in lane, keep your units alive, and pressure even the tankiest opponents to keep their distance with his health-melting Heaertsopper Aura.
  • Sniper: If getting in the thick of things scares you, why not pick the character who lurks in the back and picks his targets off before they can react? Keep your eyes peeled to finish vulnerable foes off with a well-timed Assassinate before they can escape.
  • Templar Assassin: Incredible burst damage combined with map intel to deadly effect. Her Psionic Traps let her scout and lay, well, traps, while Refraction brushes off the scariest incoming threats.
  • Visage: Visage is all about tempo. Look for early pressure, then try to get to level six quickly and unlock his two Familiars, which give him huge damage and a pair of mini-stuns. Requires some level of micromanagement, as letting the gargoyles die kills your momentum.
  • Zeus: Become the god of thunder himself. Utilize the True Sight from Lightning Bolt to catch sneaky heroes or deward. His ultimate hits all enemies, anywhere on the map, so be ready to use it if an ally is fighting to swing the balance or ensure their target can’t escape.

The best Offlane heroes in Dota 2

Here are the best Dota 2 heroes to play in the Offlane position:

  • Axe: Axe. One of the most traditional tank-style heroes. Force your enemies to fight, and counter their hits with whirlwind spins. Watch your opponents’ health totals closely and dunk on them with Culling Blade for a full cooldown reset and bonus armor.
  • Dawnbreaker: Resilient, with ranged poke and healing capabilities, Dawnbreaker can leap to the location of any ally at a moment’s notice, letting her farm while remaining an ever-present threat.
  • Legion Commander: You know you can win that fight. Prove it. Force your victim into a vicious duel, earning a permanent damage bonus upon your inevitable victory. Just make sure you’re certain before locking in.
  • Night Stalker: Half of every Dota 2 match takes place in the dark, and as the Night Stalker your foes will fear each sundown. Oh, and you can even turn the day to night with his ultimate, in case you need to become the map’s dominant force on command.
  • Nyx Assassin: Capable of becoming invisible for lengthy durations only to emerge with a burst of damage and vicious stun. Use Mind Flare to demolish mana-stacking heroes, and Spiked Carapace to punish careless AoEs or overzealous carries.
  • Pudge: Possibly Dota 2’s most iconic hero. Hook your poor victim into a toxic cloud of rot, then lock them in place while you dismember them. You can even yoink allies to safety instead, if you’re feeling kind.
  • Techies: Dota 2’s other icon, and its biggest troll. Cover key objectives and escape routes in hidden Proximity Mines, or hurl yourself bodily into the enemy line to disrupt and stun. Liable to wind up your own team as much as your foes, so pick with care.
  • Tidehunter: If you love to turn the tide of battle with a giant, impactful ultimate, few are as satisfying (or as effective) as Ravage. Grab a Blink Dagger to ensure you deliver it in the perfect place, at the perfect time.

The best Support heroes in Dota 2

Here are the best Dota 2 heroes to play in the Support position:

  • Crystal Maiden: Map-wide mana regen for your team, slows, disables, and a powerful ultimate; CM is old reliable among the support cast for a good reason.
  • Lich: Kind of a fancier take on Crystal Maiden. Learn to get the most out of sacrificing your own allied creeps, pester lane opponents with Frost Blast, then obliterate teams with his chain-bouncing ult. Find combo partners like Magnus or Enigma for maximum results.
  • Rubick: One of Dota 2’s most creative options, capable of stealing enemy spells to use as his own. Grab a game-changing ultimate or a valuable utility skill. On top of that, Telekinesis lets you put opponents right where you want them.
  • Shadow Shaman: Hex and Shackles are two of the most powerful single-target disable skills in Dota 2, and Shadow Shaman gets them both. His Mass Serpent Wards let him solo-push lanes with relative ease, or melt through Roshan’s health.
  • Silencer: While he can work as a carry, Silencer’s signature spell-stopping utility and ability to frustrate opponents out of lane from range make him excel in the supporting roles. Keep note of the opposing team’s biggest threats and make sure to shut them down.
  • Spirit Breaker: Traditionally more of an offlaner, but support SB can be one of the most satisfying and devastating forces in the right hands. Charge across the entire map at speed and crash into lane for a gank – just make sure your teammates know you’re coming.
  • Vengeful Spirit: Simply being near teammates as VS makes them stronger, and her armor-wrecking Wave of Terror only amplifies that. Don’t be afraid to sacrifice yourself swapping position with a high-value target you need to kill, or an ally that’s important to keep alive.
  • Witch Doctor: If you like a support that can carve through enemy health, Witch Doctor is a great pick. Maledict and Death Ward can both ruin an opponent’s day, and a well-placed Paralyzing Cask will scupper your foes’ entire teamfight strategy.

Those are our top Dota 2 hero picks for the June 2026 meta. As I mentioned up top, however, there’s nothing more important when choosing a character than making sure you’re comfortable with them. Stumbling around on a ‘strong’ hero that you don’t understand will never end well, so take it step by step and find your own comfort zone before experimenting.

If someone new takes your fancy, the best idea is to head into the training area or a match with bots just to get familiar with your skill set. Use our list of Dota 2 console commands to set up the ideal conditions. You should also check the best Dota 2 settings that we recommend to ensure your UI and controls are optimized for success.

All Minecraft mobs in 26.2 and beyond

How many Minecraft mobs are there? Short for ‘mobile’, Minecraft mobs are the creatures that can be found around the sandbox game, be they hostile or friendly. As of Minecraft 26.2, there are now over 80 unique mobs in vanilla Minecraft.

If that’s not enough for you, even more can be added with some of the best Minecraft mods, but we’re purely talking about the vanilla base game here. With that in mind, we’ve listed every single mob in the survival game, where they can be found, and whether they’re passive, hostile, or neutral. You can also read more about mob variants in Minecraft and catch up on the newest arrivals to the overworld.

Here are all the Minecraft mobs:

New Minecraft mobs

The latest Minecraft update introduced the sulfur cave biome, which features a brand-new mob: the Sulfur Cube. The Sulfur Cube can absorb blocks, changing the way it interacts with the world. You can choose what items are absorbed by the Sulfur Cube to discover the range of properties it can take on.

If the Sulfur Cube absorbs an ice block, it will slide around the ground, whereas absorbing metal will weigh the block down, causing it to move slower. Check out this interesting new mob before it arrives in the base game by trying out the latest Minecraft snapshot.

Here’s the newest mob in Minecraft:

All Minecraft mob types

There are three types of Minecraft mobs:

Passive mobs never attack the player, and many even run away when attacked. Hostile mobs, meanwhile, will attack without provocation.

Neutral mobs are those that don’t attack unless provoked. For example, if a player hits a wild wolf, it will attack. Similarly, llamas spit when they or their wandering trader is attacked, and Iron Golems protect their villagers, attacking anyone who hits one.

Many passive mobs can be tamed and bred, and we’ve got separate guides on many of the mobs below that detail these mechanics and more.

Mob variants

For some mobs listed below, there are a few different variants to find if you want a complete collection for your farm.

Here are all the Minecraft mobs that have variants:

  • Sheep
  • Cow
    • Warm variant
    • Temperate variant
    • Cool variant
  • Chicken
    • Warm variant
    • Temperate variant
    • Cool variant
  • Pig
    • Warm variant
    • Temperate variant
    • Cool variant
  • Frog
    • Warm variant
    • Temperate variant
    • Cool variant

All Overworld mobs

Here’s every mob you can encounter in the overworld:

Above-ground mobs

  • Zombie Horse (passive)
  • Camel Husk (passive)
  • Nautilus (passive)
  • Sheep (passive)
  • Lamb (passive)
  • Cow (passive)
  • Calf (passive)
  • Mooshroom (passive)
  • Pig (passive)
  • Piglet (passive)
  • Chicken (passive)
  • Chick (passive)
  • Fox (passive)
  • Baby Fox (passive)
  • Wolf (neutral)
  • Puppy (neutral)
  • Cat (passive)
  • Kitten (passive)
  • Ocelot (passive)
  • Baby Ocelot (passive)
  • Rabbit (passive)
  • Bunny (passive)
  • Horse (passive)
  • Baby Horse (passive)
  • Donkey (passive)
  • Baby Donkey (passive)
  • Mule (passive)
  • Baby Mule (passive)
  • Cod (passive)
  • Tadpole (passive)
  • Salmon (passive)
  • Parrot (passive)
  • Allay (passive)
  • Glow Squid (passive)
  • Squid (passive)
  • Baby Squid (passive)
  • Dolphin (passive)
  • Baby Dolphin (passive)
  • Polar Bear (neutral)
  • Baby Polar Bear (neutral)
  • Llama (neutral)
  • Baby Llama (neutral)
  • Panda (passive)
  • Baby Panda (passive)
  • Bee (neutral)
  • Baby Bee (neutral)
  • Goat (neutral)
  • Baby Goat (neutral)
  • Tropical fish (passive)
  • Turtle (passive)
  • Baby Turtle (passive)
  • Villager (passive)
  • Baby Villager (passive)
  • Pufferfish (neutral)
  • Axolotl (passive)
  • Baby Axolotl (passive)
  • Frog (passive)
  • Armadillo (passive)
  • Baby Armadillo (passive)
  • Spider (neutral)
  • Bogged (hostile)
  • Skeleton (hostile)
  • Enderman (neutral)
  • Guardian (hostile)
  • Elder Guardian (hostile)
  • Husk (hostile)
  • Baby Husk (hostile)
  • Parched (hostile)
  • Stray (hostile)
  • Phantom (hostile)
  • Creeper (hostile)
  • Minecraft Slime (hostile)
  • Zombie (hostile)
  • Zombie Villager (hostile)
  • Baby Zombified Piglin (hostile)
  • Drowned (hostile)
  • Baby Gurgle (hostile)
  • Witch (hostile)
  • The Creaking (hostile)
  • Pillager (hostile)

Cave mobs

  • Bat (passive)
  • Spider (neutral)
  • Cave Spider (hostile)
  • Enderman (neutral)
  • Creeper (hostile)
  • Minecraft slime (hostile)
  • Zombie (hostile)
  • Skeleton (hostile)
  • Minecraft Warden (hostile)

Dungeon mobs

  • Spider (hostile)
  • Skeleton (hostile)
  • Zombie (hostile)

Trial Chamber mobs

  • Bogged (hostile)
  • Breeze (hostile)
  • Skeleton (hostile)
  • Cave spider (hostile)

Special condition mobs

  • Copper Golem (passive)
  • Skeleton horse (passive)
  • Snow golem (passive)
  • Trader llama (neutral)
  • Iron Golem (neutral)
  • Wandering trader (passive)
  • Sniffer (passive)
  • Snifflet (passive)
  • Camel (passive)
  • Evoker (hostile)
  • Vindicator (hostile)
  • Ravager (hostile)
  • Ravager Jockey (hostile)
  • Vex (hostile)
  • Chicken Jockey (hostile)
  • Skeleton Horseman (hostile)
  • Happy Ghast (passive)
  • Silverfish (hostile)
  • Skeleton (hostile)
  • Spider Jockey (hostile)
  • Zoglin (hostile)
  • Baby Zoglin (hostile)
  • Zombified Piglin (neutral)
  • Wither (hostile)

All Nether mobs

Here’s every mob you can encounter in The Nether:

  • Skeleton (hostile)
  • Wither Skeleton (hostile)
  • Blaze (hostile)
  • Ghast (hostile)
  • Magma Cube (hostile)
  • Enderman (neutral)
  • Piglin Brute (hostile)
  • Piglin (neutral)
  • Baby Piglin (neutral)
  • Baby Zombified Piglin (neutral)
  • Zombie Pigman (neutral)
  • Baby Zombie (neutral)
  • Hoglin (hostile)
  • Baby Hoglin (hostile)
  • Strider (passive)
  • Baby Strider (passive)

All The End mobs

Here’s every mob you can encounter in The End mobs:

  • Ender Dragon (hostile)
  • Enderman (neutral)
  • Endermite (hostile)
  • Shulker (hostile)

Other Minecraft mobs

There are plenty of easter eggs in the form of special mobs that you should seek out – all you need are some name tags and an anvil. Check out VIPmanYT’s video above to discover all of the secret name tag mobs in Minecraft.

Jeb

Name any sheep ‘Jeb_’ using a name tag to magically change its color on rotation, sweeping beautifully between 16 colors. Keep in mind that the sheep will only drop its original color when sheared.

Dinnerbone

Applying the name ‘Dinnerbone’ to a name tag and giving it to any mob turns that mob upside down. It will continue to act as normal, just on its head.

Toast

Toast is a cute and harmless reskin, turning any rabbit into a black and white bunny, an homage to the real Toast on Reddit, and implemented by former Mojang developer, Ryan Holtz. Rename a name tag to ‘Toast’ and give it to your favorite bunny to instantly change its appearance.

Johnny

Naming a Vindicator ‘Johnny’ causes it to become hostile to all other mobs except fellow illagers, not just the player. This easter egg is a reference to the axe-wielding lead character from The Shining.

Killer Bunny

Unfortunately, this one requires a Minecraft command, meaning cheats must be on. For the Monty Python-inspired killer rabbit to spawn, you must use the command ‘/summon rabbit ~ ~ ~ {RabbitType:99}’ in the text box on Java edition.

Upon summoning the mob, a white rabbit with red eyes appears, sporting the name tag ‘The Killer Bunny.’ This deceptively cute creature openly attacks players, foxes, and wolves, dealing a whopping eight damage on normal difficulty.

That’s everything you need to know about all the Minecraft mobs currently in the game. Our Minecraft shield guide provides the perfect defense if you want to be better equipped when dealing with the most hostile Minecraft mobs. If you’re not sure how to find The Breeze or even what Minecraft Trial Chambers are, feel free to check out our dedicated guide.

Next Minecraft update – upcoming release date estimate

June 17, 2026: With Chaos Cubed now live, we have added the latest information about the Minecraft drop set to arrive later this fall.

Ever since Minecraft launched over a decade ago, it has constantly evolved with each passing year, adding more content, features, and functionality to the core experience. In 2024, Mojang, the game’s developers, announced a radical change to bring more frequent updates to Minecraft called ‘drops,’ set to arrive every few months to ensure the game remains fresh.

The current Minecraft update is Chaos Cubed, which was just released in June 2026. The next Minecraft update in the pipeline doesn’t have a name yet, but we got our first look at the 26.3 update during Minecraft Live, showing off the Dappled Forest biome for the first time.

Next Minecraft update release date estimate

The Minecraft 1.26.3 update will likely arrive in September, 2026, but it is yet to be confirmed.

Mojang has been sticking closely to a quarterly schedule for its game content drops, with Minecraft Live airing every six months to coincide with a new drop release.

Minecraft updates, patches, and snapshots rarely have a set launch time, but they usually take place on or around 8am PT / 11am ET / 4pm GMT.

Minecraft Chaos Cubed new features

Minecraft 1.26.2, officially titled Chaos Cubed, comes boasting a new cave biome consisting of sulfur caves packed with two new block sets: cinnabar and sulfur. Along with this new biome, we’re introduced to the newest Minecraft mob, the Sulfur Cube.

This bouncy block has a unique feature where it will absorb any nearby block and take on unique properties based on whatever it was. For example, if it absorbs an ice block, the Sulfur Cube will become almost frictionless, capable of sliding for long distances whenever struck.

The Sulfur Cube mobs open up a whole host of possibilities for other activities, with the Minecraft Live video showing us various carnival games, using the Sulfur Cubes as curling stones and bouncing platforms for parkour antics.

Everything arriving in Minecraft 26.3

When the season turns to fall, we’ll be closer to the Minecraft 26.3 update, which is set to include a new forest biome: Dappled Forest. We got our first glimpse of the colorful forest at Minecraft Live in May 2026, showing off the new poplar tree with its autumnal leaves descending slowly in the wind.

The poplar blocks feature a grayish hue, a color that the developers say matches well with both stone and the pale oak wood set. Decorating the area are red shrubs, fallen logs, and mushrooms scattered across the ground. The red shrubs are unique in that they aren’t tinted by the biome you’re in, meaning you can place these anywhere and they will always maintain their red vibrancy.

We’re also getting a new structure known as the Abandoned Camp. These new structures come equipped with a chest, a fire, and cover to protect you from the dangers lurking in the outside world. The roof is made from wool stairs, a new addition to the game that can be dyed any color, alongside wool slabs, which fans have been desperate for.

You’ll be able to see the Dappled Forest for yourself later this summer when it hits the latest Minecraft snapshots. Based on the previous Minecraft drop dates, we believe this update should be live sometime between September and October.

Previous Minecraft drop dates

The dates of previous Minecraft drops are as follows:

  • Chaos Cubed – Tuesday, June 16, 2026
  • Tiny Takeover – Wednesday, March 25, 2026
  • Mounts of Mayhem – Tuesday, December 9, 2025
  • The Copper Age – Tuesday, September 30, 2025
  • Lava Chicken – Monday, June 30, 2025
  • Chase the Skies – Tuesday, June 17, 2025
  • Spring to Life – Tuesday, March 25, 2025
  • The Garden Awakens – Tuesday, December 3, 2024
  • Bundles of Bravery – Tuesday, October 22, 2024
  • Armored Paws – Tuesday, April 23, 2024
  • Bats and Decorated Pots – Tuesday, December 5, 2023

Now that you’re prepared for the Chaos Cubed, you can enjoy your time with the most recent drop while you wait for the next Minecraft update to arrive. If you’re looking for an altogether new experience in the survival game, we highly recommend checking out some of the best Minecraft mods around.

Original article by Danielle Rose.

Control Resonant might be a new direction for the studio, but it still feels like a Remedy game at heart

I’m lost in a maze of apartments, room after room stretching out in all directions – suspended high in the air, yet somehow hundreds of feet under the streets of Manhattan. An unfortunate resident named Anne floats high above me, twisted into a reality-warping threat by the malicious Hiss. I’m playing Control Resonant, and unlike in its predecessor, I can’t rely on guns here – so instead I leap up to the ceiling and flip gravity on its head, bringing Hiss-Anne within reach of my dual-wielded blades. Remedy might be stepping outside its comfort zone for this sequel, but from minute one it’s unmistakably still Control, and that’s all I needed to know.

Having spent three hours experimenting with the core mechanics and combat systems of Control Resonant, my biggest takeaway is that this is a new Control game that branches out into a melee-first action RPG, rather than a stylish slasher that’s been draped in a Remedy coating. That might seem like a small distinction, but it’s a tremendously important one; Remedy’s games all have an unmistakable flavor to them, and any concerns that might have been lost with this gameplay shift away from the staples the studio is known for are quickly washed away.

During my preview time, I also had the opportunity to speak with Lead Gameplay Designer Sergey Mohov, who was previously a Senior Gameplay Designer on the original Control. He tells me those big, dramatic shifts – from prior protagonist Jesse Faden to her brother Dylan, from ranged to melee combat, and from the brilliantly bizarre Oldest House out onto the streets of Manhattan – were all part of Control Resonant’s first pitch.

“The first game is Jesse, who is an outsider coming into the FBC, and the player discovering what’s going on beyond the veil – it’s this Alice in Wonderland sort of story,” Mohov tells me. “Now everybody knows what’s going on in there.” Control Resonant inverts that setup, instead pushing you out into the world as Dylan, who has spent basically his entire life trapped inside the FBC headquarters and has no real understanding of what the ‘real world’ is.

Mohov remarks that one benefit of this is being able to show what the FBC actually looks like when it moves into action. “How do they contain something of this magnitude? How do they go out and deal with Altered World Events? How do they try to cover things up?” I would have been quite content for a Control sequel to play things safe – the first installment is my favorite of Remedy’s entire catalog – but after this initial glimpse, I’ve realized that, yes, this new perspective is actually the correct way to handle a second game.

Taking control of Dylan also gives Remedy an excuse to present information to players without assuming knowledge of the first game, or of other closely connected Remedy stories like Alan Wake 2. This works in both directions – one of your first points of contact is an FBC special agent called Zoe de Vera, and while she comes across as very competent, it’s immediately clear that she doesn’t know what’s been going on inside the Oldest House for potentially several years.

“The philosophy of it is that it should enrich your experience if you do know these things, but you should also be able to just come in fresh and discover things on your own,” Mohov remarks. “To play Control Resonance, I don’t think you need to play Control – you can just be a completely new player, and this game serves as a really good introduction to this world.”

One element of the original I will certainly miss are the Objects of Power that defined key points in Jesse’s story. They’re not completely absent, but Mohov tells me the focus is now instead on ‘People of Power’ – and rather than binding them as Jesse did, Dylan is actually putting a stop to these monsters, and gathering his abilities that way. The good news is that the enemy variety here is far greater, and there are some spectacular designs, such as the floating bus filled with passengers clawing at you from the windows.

Between experiencing the opening and closing missions of my demo, I’m let loose in a wide section of the map, with most of the side activities stripped out, to experiment with the combat and traversal. Mohov notes that, while the team has certainly played many action RPGs over the years, it never set out to make ‘game X with a twist.’ The result, as I mentioned earlier, feels unmistakably like a melee-driven Control, much more so than an adaptation of any familiar genre staples such as Devil May Cry or Ninja Gaiden.

Perhaps unsurprisingly, Mohov reveals that Remedy came close to including a melee form for the Service Weapon in Control, but decided “it would be too different of a game.” Now, it has put all of its effort into that design to ensure it shines to its fullest. “We had to figure out: ‘What does it mean to make a Control game?'” The answer, he says, is “Dynamic interplay between weapons and supernatural abilities, and that you are aggressive and constantly on the move – offense is the best defense.”

That mantra was certainly true in the first game, and it’s even more so here. The enemy count in most encounters is high, and the smaller fodder creatures will keep respawning until you’ve cleared out the bigger threats. You have to be on the front foot, and Dylan’s abilities are almost universally designed for aggression – even his ‘shield’ is mostly used as a battering ram to dash through enemies. There’s no manual lock-on, but for the most part this was rarely an issue, with targeting surprisingly reliable even when I was in the air, or standing on an altogether different plane from my target.

Heavy weapon attacks and abilities build up a ‘falter’ meter, causing opponents to be staggered once it’s filled. This opens them up to an execution, delivered (even from some range) with a single key tap, and doing this puts Dylan into a ‘bloodlust’ state where he grows stronger and earns more health drops from kills for a short while. The resulting flow actually reminds me most of modern Doom, and that rhythm of perpetual aggression and scoring glory kills to keep your resources topped up. It worked superbly there, and it feels good here.

It’s certainly not perfect – indeed, it can be clunky at times in a similar fashion to the first Control. Dylan’s combination of two jumps, two dashes, a float, and the ability to zip to pre-designated ‘grapple’ points in the environment still aren’t enough to keep some of the platforming and combat from feeling a little awkward. There were multiple moments where I had to take several attempts at a climb, or fell because I mistimed holding the button to hover, but these are issues that should fade away once I’ve had more time to play.

The bumpy platforming is doubly troublesome when using the gravity-shifting ability – it’s limited to specific areas, which should keep the novelty fresh enough to distract from how many times I ended up unsure of where I actually was in the space. “We don’t want you to feel sick from it, we don’t want you to lose your point of reference completely,” Mohov remarks, “but I think it is supposed to be a bit disorienting – otherwise it wouldn’t be very fun.” I think I can get on board with that sentiment.

There’s also no getting around the fact that the open-world sections (Remedy is keen to stress these are limited in size and it’s not a full map), while absolutely gorgeous, simply aren’t as interesting as the stunning and calculated brutalism of the Oldest House. Ultimately, that’s an unavoidable trade-off for stepping outside, but the good news is that many of the story set-pieces will take you into specific, authored environments, and these are where Remedy can work its familiar magic.

My time with Control Resonant concludes with one such mission – riding a drill down into a giant sinkhole. This notable AWE has appeared in the place of an apartment building, and as Dylan descends, he’s met with swirling crowds of floating furniture and that twisted, gravity-defying complex of rooms that I described up top. For as lost as I get, I’ll give the developer credit – it never takes me long to find my way back to the lift, and keep pushing downwards. At the bottom, there’s a little puzzle-platforming to deploy some probes, and a short combat encounter; enjoyable, but unremarkable.

Finally, however, the mission climaxes with an escape sequence. This is peak Remedy – a perfect fusion of audio and visual design – and I’m distraught when the end-of-demo screen tears me away at the last moment. I suspect this section is just an early taste; I highly doubt the team would be so eager to spoil the equivalent of Control’s Ashtray Maze, or Alan Wake 2’s Herald of Darkness scene. If there’s more like this to come, we’re in for a treat.

I ended up really enjoying the act of playing Control, but it isn’t why the game holds such a special place in my heart. I suspect I’ll feel much the same way about Control Resonant. Providing Remedy sticks the landing, it’ll be the mysteries, character work, and set pieces that pull me through its tale – but I came away from my preview feeling rather confident that I’ll have a good time hacking its denizens to pieces along the way too.

Launch a Wheel codes (June 2026)

When you’re out of ways to boost your strength without wearing down your fingers with repeated clicks, it’s time to redeem new Launch a Wheel codes. Typically good for Luck/Power potions, fruits, vegetables, and just about any kind of free egg you can think of, they’re well worth keeping an eye on.

Based on a viral pastime, like most Roblox games these days, Launch a Wheel offers a frankly safer way to experience the thrill of sticking a tire on an engine and using raw horsepower to fling said rubber ring off into the distance. Do they bounce in this game? Nope. Instead, they crater into the ground a little like everyone’s favorite anime underdog, Yamcha. Think of it like a trebuchet, except the distance matters more than the destination.

500k – cocktail potionHere’s the list of Launch a Wheel codes:

  • clovercarrot – five Luck Potions and ten Carrots
  • applecharge – five Power Potions and ten Apples
  • bananabank – five Cash Potions and ten Bananas
  • juicyboost – three Cocktail Potions
  • Voidspark – a Void Egg
  • Voidtwins – two Void Eggs
  • clockstorm – five Timeless Eggs
  • timetravel – ten Timeless Eggs
  • eggclipse – two Void Eggs and five Timeless Eggs
  • thankbrew – five Cocktail Potions
  • royalspell – a Royal Potion
  • voidyy – 2x void eggs
  • 500k – cocktail potion
  • update3 – two cocktails!
  • banana – bananas
  • apple – apples
  • update1 – three cash potions
  • money – 25k cash
  • release – two power potion
  • lucky – two luck potion
  • power – three power potion
  • cash – three cash potion
  • time – three timeless eggs
  • void – void egg

While you wait for a particularly good launch to come crashing back down, please do consider clicking here to follow us on Google, where you’ll find more code guides for the biggest and best Roblox games around.

How do I redeem Launch a Wheel codes?

You can claim codes in Launch a Wheel well before you send your first ring flying by following these steps:

  • Boot up Launch a Wheel on Roblox.
  • Click the ‘Shop’ icon on the left side of the screen.
  • Scroll to the bottom.
  • Enter a working code into the text box.
  • Click the ‘Redeem’ button.

How do I get more Launch a Wheel codes?

You can find a list of every code for Launch a Wheel on its Discord. To find that, just scroll to the bottom of the game page. If your Roblox account is appropriately age-verified, you’ll spot a link to it there. At that point, click the ‘codes-wheel’ channel, and you’ll see many, many messages with new and old codes ready to test.

Of course, with so many codes scattered about the channel, there’s a good chance you’ll waste your own time redeeming codes that expired weeks ago. That’s why we always suggest letting us take on that dilemma instead. You just focus on redeeming the codes in our own curated list – the one you clicked onto this page to find.

Expired codes

voidyy | 500k | apple | banana | update3 | update2 | void | time | cash | power | lucky | release | money

Now crack those eggs and chug those potions before more Launch a Wheel codes are found in the mountains.

Classic ARPG fans, rejoice – Titan Quest 2’s fourth chapter is here, and it’s the biggest yet

If you enjoy old-school ARPGs and aren’t playing Titan Quest 2 yet, you’re missing out. Grimlore’s sequel to one of the best games like Diablo might still be in early access, but it’s moving at an impressive pace. It offers an experience that stands apart from its peers, whether that be the genre heavy hitters of Diablo 4 and Path of Exile 2, or plucky contenders Last Epoch and Torchlight Infinite. Titan Quest 2’s fundamentals, structure, and pacing feel like the classic ARPGs of the ’90s and ’00s, albeit brought to life with gorgeous modern graphics, and its biggest update yet has just arrived.

Titan Quest 2 Chapter 4 drags its tale of Greek mythology into the depths of the Wild Lands, a place “few mortals have dared tread.” Grimlore says this new act is its largest yet, and boasts a huge list of new content to get stuck into: five more of its main ‘fated quests,’ 13 world quests including “four huge featured side quests”, 18 new dungeons, over 20 hidden events and secrets, and more than 20 extra randomized encounters.

To make sure even existing players have progression ahead, it’s raised the level cap by five, and unlocked the fifth and final tier of passive abilities for its mastery classes. The new chapter’s environments lean more into “open-world freedom and exploration,” but remain fully hand-crafted in line with Grimlore’s desire for Titan Quest 2 to be a more traditional, structured ARPG. I’m all for blasting through procedurally generated maps in PoE 2, but I’m glad TQ2 is bringing something different to the table; it’s a style of ARPG I’d hate to lose.

The team has also upgraded the various factions of the world in new ways, with a range of extra enemy types. Among them are three more full-scale bosses (one promised as “a fan-favorite mythological character”), ten mini-bosses, and four ‘hero monsters.’ This last category are essentially unique, named champion variants that bring dedicated abilities into play. I’m particularly curious about “the loathsome Dung Thrower, a Boarman known for one thing and one thing only,” although I might admire him from a safe distance.

Grimlore has continued polishing Titan Quest 2 around the edges, too. This update includes the addition of multiplayer text chat, and the first implementation of a loot filter: “We just wanted to give you something simple to start out with,” the team notes, “it will grow into a much more powerful version with future updates.” There’s also the ability to mark items as ‘junk’ or ‘favorite,’ and an improved UI with new item icons, tooltips, and reworked telegraphs to provide “better information about when an enemy attack will hit.”

Titan Quest 2 Chapter 4 is live now, and the game is 30% off on Steam until Thursday June 25, so expect to pay just $24.49 / £20.65 for your copy if you buy it while the discount lasts. Head here to begin your great Greek adventure.

It might still be in early access, but I would encourage people to give Titan Quest 2 a try if it appeals to you. For one, Grimlore is designing the game to be a complete experience at its full launch rather than a live-service churn of seasonal updates, so any assistance in perfecting what it has to offer by the time it reaches 1.0 will benefit all players. As a bonus, the team has said it will gradually increase the price of entry as more updates are rolled out, so getting in now might even save you a bit of money.

Slay the Spire 2’s creator reveals the inspiration for its most controversial foe: “I was playing too much Deadlock.”

Slay the Spire 2 is full of strange and sinister creatures, and I’m always curious where the ideas for them originated. Mega Crit Co-Founder Casey Yano has provided us with some answers in a new edition of the developer’s ‘Neowsletter’ blog, and he claims its most notoriously balanced threat actually came about after spending too much time with Valve’s Deadlock. My personal favorite reveal, however, is the origins of elegant fairy Ancient Nonupeipe, who has a rather less glamorous claim to fame.

Keeping track of every tiny terror and big, bad beastie in Slay the Spire 2 just got a lot more straightforward, courtesy of the first implementation of the Bestiary in its second major update. Currently, it’s mostly just for art and animations, but Mega Crit has promised that it will be introducing stats and lore. After this latest update from Yano, however, I’m hankering for some juicy behind-the-scenes trivia to be incorporated as well.

At the top of the question list is Doormaker – the boss so awkward to find a balancing sweet spot for that Mega Crit ended up wiping it from the game and starting fresh with newcomer Aeonglass. Yano is asked whether it’s a nod to web serial Worm, by John C. McCrae, but denies this, simply answering, “I was playing too much Deadlock.” I can’t blame anyone who’s been pouring hours into Valve’s latest from having some lingering Doorman trauma, but I didn’t expect it to have manifested in quite this way.

As for Nonoupiepe, Yano’s explanation is one that has me smacking my head: “Her name is an easter egg reference to the NOPE placeholder icon we use for content.” You’ve probably seen this if you played early test builds where relic icons were missing, or tackled some of the roguelike deckbuilder’s daily challenge runs. “When two of these icons line up next to each other (for instance, the relics in the top bar), it reads NONOPEPE.”

Among the rest of the responses, Yano comments that the Ceremonial Beast boss was based on Princess Mononoke’s Forest Spirit, and was initially more “solemn and grotesque” in its concept stages. He adds that it was the first boss designed for Slay the Spire 2, and says he can see why people compare it to Valheim’s Eikthyr. “I’m a big fan of Valheim, actually!”

Yano chimes in on naming as well, explaining that Kaiser Crab was branded thus “because I’m tired of things being ‘Emperor X’ and ‘King Y.’ We have all these wacky words for kings, sultans, etc, and it’s always the bland western one. The world feels small when we use the most accessible titles.” He also responds to concerns about multiplayer matches where several players pick the same character, noting that the team is “messing with a bit of color change stuff” to help you distinguish between one another.

New Valorant map Summit breaks some core FPS rules, forcing you to “adapt on the fly”

We’ve all been avidly watching Valorant‘s social media account over the past few days, lapping up Sage-related easter eggs in an attempt to piece together what the shooter’s new map will look like. We’ve seen clips of a light show at Tianmen Mountain in Zhangjiajie; a photo collage spelling out the word ‘Summit’ appeared at Valorant Masters London. Now, we’ve got our first look at the next addition to the FPS game’s ever-expanding map roster: Summit, a training ground and meditation center hybrid, nestled amid the stars.

Located high in the mountains of China, Summit is one part meditation facility, one part world-renowned Radiant training ground. Formerly the site of the monastery that Sage studied in before she joined Valorant, it’s a stunning mashup of traditional Asian aesthetics and the brutalist, grungy designs that the game is known for. It really is a feast for the eyes.

On the dev side, however, Game Designer Diego Varona tells me that there was one main focus: “What if a map could change permanently during a round?” Summit has two plant sites and three lanes, which, on paper, sounds like the usual fare. Where it diverges, however, is with closable doors (triggered by shootable switches). These don’t operate like Lotus: when they’re shut, they’re shut, permanently altering the terrain and cutting off once-viable sightlines and retake paths. “You can’t shoot the wall down, you can’t raise it back up,” Varona stresses. “The map is technically changed until the end of the round.”

You may have the perfect Operator setup, then, which gets binned as the walls begin to move. Your climactic Chamber Tour de Force is reduced to ruins, your attack routes cut off. “How do we force players to adapt on the fly? ‘Hey, you have an Op? Your Op’s no good anymore because your angle’s gone – it’s never going to come back.'” Varona says with a cheeky smile. I sense that he’s shut down many an Op play during testing.

This gives Summit a more skirmish-heavy feel. Varona tells me that the map itself is a little smaller than more recent locations like Corrode and Abyss. “We definitely wanted some tight spaces,” he recalls. “I think a lot of our maps are starting to get a lot bigger, which isn’t a bad thing – I think big maps are fine. We just don’t want to do so many of them back-to-back.

“I wanted to be more intentional with close-to-medium range,” he continues. “There are some long-range engagements; when the doors are open, that’s all the long-range engagements on the map. But other than that, when the doors are closed, it’s a lot more medium-to-close range.” He highlights that characters like Omen, Iso, and “Agents who like to skirmish a bit” will be the real winners here, with “fights on this map being very fast.”

Beyond the sightlines, however, Summit also features curved walls in its meditation center area – “it doesn’t make sense to have really sharp edges in a meditation garden, right?” he says. Anyone who plays Valorant, Counter-Strike, or tactical shooters in general, however, is probably quivering: corners are king. In that sense, Summit is unique; it’s breaking a few rules in the same way the likes of Breeze did, but on a larger scale. I ask Varona how the team has designed the walls to ensure they remain competitive, while upholding the general, flowing aesthetic that’s so prominent in Eastern architecture.

“In Valorant, corners are sacred, obviously. Combat corners are sacred, and those have to be 90 degrees. There are times obviously, if you think of Breeze B, where it’s big and circular, we plan around that: ‘okay, we know the cover here is a bit non-traditional because it’s circular: it’s fine, we’ll work around that and our players will get used to that. But when it’s every single corner, it gets a little bit weird because it feels like you can’t peek properly.

“So we want to make sure that the combat corners you’re fighting on are still 90 degrees and still tactical shooter, but everything else is okay. If this is just a normal corner that you would sit in, can we make that curved? How much wiggle room do we have? We found that, when I was putting in the curved corners and curved walls, we actually have a decent amount of leeway to do stuff like that.”

Summit will be added to Valorant’s map pool on Wednesday, June 24, and is available as part of the competitive roster from launch. For the first two weeks, players will lose 50% less RR for every loss on Summit, but will earn the full 100% on a win. There’ll be a dedicated Summit Only queue, too.

Retake – the 3v3, post-Spike plant mode – will drop at the same time, tasking one team with defending while the other attempts to retake. Loadouts are fully randomized, and you’ll constantly be switching sides, keeping you on your toes. Finally, there are the new Blackspyre skins, as well as a fresh Battle Pass.

Having seen all of the hype around Summit at VCT Masters London, I’m really excited to dive in myself – even if those curved walls and permanent structural changes sound like they’re going to test my non-existent mettle. If nothing else, I can happily take in the sights and chill; Summit is gorgeous, after all, so maybe I’ll find some zen amid the chaos.

Escape From Tarkov is adding ready stances, as Battlestate pushes for even more immersion

Escape From Tarkov felt special because it embraced a more punishing realism at a time where the predominant trend in FPS games was towards faster, more arcade-like action. More recently, we’ve seen the likes of Gray Zone Warfare and Road to Vostok lean in that direction, yet Battlestate Games continues to push its own design forward. In a new developer diary, Tarkov Technical 3D Animator Mikhail Ivanov fields community questions, revealing one much-requested addition in the works as he talks about how the team is elevating that sense of realism even higher.

A feature that’s long been absent from Escape From Tarkov – one it seemed might be introduced several years ago, but never materialized – is CQB gun stances. Specifically, this refers to the ability to shift between High Ready, where your weapon is raised and held close so you’re prepared to fire instantly, and Low Ready, where you hold the gun with a proper grip but keep it more relaxed to conserve your stamina and avoid muscle fatigue, at the cost of a delayed reaction should a response be needed.

What we have now in Tarkov is essentially a High Ready stance, but given that it’s a shooter built around stretches of downtime, having the option to trade off some of your responsiveness to adopt a stamina-saving posture would be welcome. The feature is even found in Roblox tactical shooter TTK, which went viral this week, so I’m pleased to hear Ivanov confirm that it is indeed on the cards. “Yes, we’re planning to add that in the future,” he says. “It’ll add immersion for players themselves, and make bots feel more human and believable.”

As an animator, Ivanov naturally has plenty to say about how Tarkov’s weapons’ look and feel, and one question he fields is about updated animations and reworked modding for the AK platform, arguably the most iconic weapon set in the game. “The AK animations, as well as the modding overall, are already finished,” he remarks. “You’ll be able to nicely combine handguards and gas tube covers. You’ll even be able to operate the weapon without a gas tube cover if you want. The trigger groups got a visual upgrade.”

Unfortunately, Battlestate has run into some implementation issues, due to the huge number of AK presets in the game and a change to the weapon skeleton. “Implementing everything properly without negatively affecting any players is something we really need to work hard on,” Ivanov explains, “But we believe we’ll be able to get the Kalash into one of the major upcoming patches.” He adds that other weapon models are also getting a full animation overhaul: “The Mosin rifle is next in line, we’ll make it feel nicer.”

Ivanov is also asked about mag loading animations. He says these are “heavily in development,” but notes that it’s a challenging process due to the sheer number of different magazines in Tarkov. “We’ve got tons of them in the game, and some of them have unusual shapes, like drum magazines or the P90 magazine, for example. That’s the main challenge right now, fitting all of that together properly. We believe that this year we’ll be able to roll out some beautiful loading animations for you.”

Looking ahead, Battlestate has delivered an updated Escape From Tarkov roadmap for the coming months. July is set to kick off with a ‘Blackout’ event before the arrival of Tarkov Season 1. This will bring a task rework, group-shared kill objectives, rebalancing to hideout progression and the insurance system, and improved enemy AI. You can also expect some new weapons, gear, and PMC customization, along with additional assistance for beginners.

Moving into the third quarter of 2026, Battlestate is looking to implement ranked leagues, a Lighthouse rework, and those aforementioned mag loading animations. It’s also considering a “simplified GPS system,” new invite-a-friend incentives, trader reputation changes, containers with gear presets, and the ability to skip Prestige requirements “for a large in-game fee.” Alongside that will be the move to Unity 6 and implementation of FSR 4.0.

In closing, Ivanov stresses that while realism remains fundamental to Tarkov, the team at Battlestate makes sure to incorporate “a bit of theatrical flair” to its animations, in pursuit of making weapons feel as satisfying as possible to use. I’m certainly eager to watch what Season 1 brings to Tarkov; it needs a bit of a shakeup to recapture the spark of those early days, and Battlestate’s long list of changes might be just the thing.

Ark Genesis Ascended and the Tides of Fortune DLC have been delayed for “a smoother launch”

There’s a running joke among Ark: Survival Ascended players that the first date given for any new DLC is never the final one. While I would always caution against universal truth, Studio Wildcard has just confirmed that the free Ark: Genesis Ascended expansion and its accompanying Tides of Fortune DLC have been delayed into July. Previously scheduled to arrive this coming week on Thursday June 25, they’ve now been nudged back by seven days “to ensure a smoother launch for everyone.”

The new pair of add-ons pack in plenty to look forward to. Genesis Ascended Part One is the first half of the Evolved DLC of the same name, remade as a free expansion for Ark: Survival Ascended. It will introduce a cluster of new creatures and biome-specific variants of existing ones, spread across five distinct mini-maps. These include cosmic whale the Astrocetus, vicious underwater predator the Bloodstalker, and even the Kraken – sorry, Palaeoctopus.

Tides of Fortune, meanwhile, is a pirate-themed adventure that essentially wraps the short-lived 2018 survival game Atlas into Ark. Developed by Studio Wildcard’s sister team Grapeshot Games, Atlas never escaped the shadow of its older sibling, and was eventually left to sail out into the horizon. However, the expertise gained there has since been brought back across to Ark: Survival Ascended for this new, boat-building naval escapade.

Unfortunately, we’ll have to wait another week to get our hands on the pair. “We’re incredibly excited to get Ark: Genesis Ascended Part 1 and Ark: Tides of Fortune into your hands, with all of the new features and gameplay systems that they add,” Studio Wildcard writes. “To ensure the experience is where we want it to be across all platforms, we need a few extra days to complete final certification and apply the finishing touches ahead of launch.”

This isn’t the first time the launch window has moved – Genesis Part One was originally loosely pinned for February 2025 back in the original Survival Ascended roadmap – although given that we just recently got a concrete date, I was quietly hoping this one would stick. “The team has been hard at work bringing these expansions to life, and this additional time will allow us to ensure a smoother launch for everyone,” Studio Wildcard explains. “We know you’re eager to set sail, and we truly appreciate your patience and support as we navigate the final stretch.”

The new Ark Genesis Ascended release date is Thursday July 2, and Bob’s True Tales: Tides of Fortune will release on the same day. I’m always in favor of games taking the extra time needed to ensure a release lands smoothly, although it can certainly feel frustrating if you’d already made plans for launch. Hopefully this delay will at least iron out any major teething problems.

League of Legends patch 26.13 is finally dealing with its Senna problem

Of all of League of Legends‘ 170+ champions, few have caused as many balancing headaches as Senna. I cannot tell you how many times I’ve seen The Redeemer rise and fall from prominence over the years, and her passive, Absolution, must be one of the MOBA’s most-tweaked at this point. Well, Senna’s turned into a soloq monster once again, and Riot Games is coming in with some hefty nerfs in League’s latest patch.

“Senna is the big winner of the Season 2 changes,” League of Legends’ Lead Gameplay Designer Matt Leung-Harrison notes on X. “[She’s] synergizing well with Doran’s Helm (gets a lot of effective health from her Q heal synergizing with the resists) as well as getting a lot of stats from Jack of All Trades. She also synergizes well with Stattik Shiv on-hit, and we’ve made the decision to not support this interaction (Q CD reduction on-hit), even though it is pretty cool.”

Basically, Senna is too tanky for how much damage she’s able to pump out. Alongside the removal of the Stattik Shiv interaction, Senna’s soul drop rate for minions and monsters she kills has been cut in half, down to 5% from 10%. Conversely, the spawn rate on creatures she doesn’t last hit has been upped from 28% to 32%. Compounded with the incoming nerf to her crit damage ratio, which impacts her scaling, alongside the slight reworking of Doran’s Helm’s stats, Senna’s about to lose a fair amount of juice at all stages of the game.

Riot has historically struggled to balance Senna’s duality as both an ADC and a support, and these changes could push her back to being played as the latter. Considering Senna currently rocks a massive 54% win-rate and an 18.8% pick rate in Emerald and above – the highest in their respective categories according to U.GG – it’s probably for the best. I’m personally sick to death of playing against her most games, but I’m a Rell savant so the distaste tracks.

Elsewhere in League of Legends 26.13, Phroxzon says the team is aiming to make “some of the fringe picks a little more viable” heading into MSI. Aphelios, Kindred, LeBlanc, and Qiyana are all set to benefit from buffs – Lee ‘Faker’ Sang-hyeok LeBlanc, anyone? On the other side of the coin, Bard’s Meep damage has finally been curtailed, making it a big day for anyone who has personally been impacted by The Wandering Caretaker near-soloing them with Dead Man’s Plate. The likes of Brand, Cassiopeia, and even Rek’Sai have failed to avoid the nerfhammer this time around.

The final thing of note is that Imperial Mandate’s getting another buff, following its rework on 26.11. While its flat AP is down, it now provides even more Ability Haste on immobilizing abilities, and champions made vulnerable now take an extra 1% damage. On paper, it doesn’t look like much, but considering just how much haste it gives to champs with immobilization tools in their kits, especially midlaners like Galio, Twisted Fate and Lissandra who it’s already seeing play on, I can see it becoming a problem in the near future.

LoL patch 26.13 is set to arrive next Wednesday, June 24. So make sure you soak up as much Senna LP as possible before she ends up back in support purgatory. Also, Bard players, tell your Meeps you love them.

Dead by Daylight hits new all-time peak player count, proving live service isn’t dead

Dead by Daylight is a game developer’s dream (or nightmare) come true. Akin to Warframe, it launched to somewhat lukewarm reviews, but has continued to expand as the years have gone on, cementing itself as perhaps the premier multiplayer horror experience on both PC and console. Myriad DBD-likes have popped up in its wake, but none of them have quite had the staying power despite their strong IP licenses and gory throwbacks. Ten years on, DBD is very much here to stay, and the launch of Friday the 13th’s Jason Voorhees proves it.

Jason’s late addition to the DBD Killer roster is, perhaps surprising – we’ve already got horror staples like Freddy Kreuger and Michael Myers. Players have been asking for him for some time, and his debut has been nothing short of jaw-dropping. While Dead by Daylight’s player count was already on the rise following a stacked tenth anniversary showcase, it’s exploded overnight, shattering expectations and, by proxy, in-house records.

Per SteamDB, the horror game has reached its highest concurrent player count ever, with over 125,820 players logging in on Valve’s platform last night. That’s not the only record it’s beaten, though, as over 250k players haven taken to The Fog across all platforms. Likely a combination of Jason’s release, a free week (which runs until Monday, June 22), and a deep 60% discount, it’s been an absolutely amazing week for Behaviour Interactive, and I can honestly say I’m beyond excited for them.

“There’s no better way to celebrate ten years in The Fog than with a new record!” writes the official DBD X account. “Dead by Daylight has now surpassed its highest concurrent player count across all platforms, with over 250K players! Thank you for stepping into The Fog. We can’t wait to continue the celebrations with the release of Shane Wiigwaas and our tenth Anniversary in-game Event on June 25.”

Dead by Daylight’s Jason chapter is live now, and is available for $4.99 / £4.29, or as part of the game’s Jason Edition, which includes the DLC and DBD. That’s priced at $11.68 / £10.04 as part of Dead by Daylight’s wider 60% off sale, that lasts until Thursday June 25. You can pick it up here.

The future of Dead by Daylight is genuinely exciting. There’s the huge, ground-up overhaul that fully reworks character animations (I can’t wait to see The Trickster in 4k), map visuals, and ambient audio. Behaviour is also opening Dead by Daylight up to modding, while backfilling Survivor voiceover and collaborating with even more iconic IPs. I rarely find myself getting excited over multiplayer games these days, but Dead by Daylight is the sole exception.

More generally, however, I’m just excited to see a little bit of celebration. Gaming has felt a little doom and gloom these days – especially the live service sphere – so to see something doing well really does make me smile. I’m excited for the next ten years of DBD; I want more K-pop songs and jump scares.

Minecraft’s 26.2 update just fixed a bug that’s 14 years old

Look, I’m a big believer in better late than never. A job done, even if it took a while to complete, is better than it never being completed. That’s why I’m proud of Mojang, because 14 years after a bug related to dropped items was first reported, the team behind Minecraft has finally dropped a fix with the 26.2 update, bringing an end to one of the game’s longest-running errors.

Minecraft’s 26.2 Chaos Cubed update launched on Tuesday, June 16, bringing with it the new Sulfur Caves biome, the Sulfur Cube mob, and a host of bug fixes and tweaks to the sandbox game. While many of them are welcome changes, such as the move to make cheating in Hardcore mode impossible, there was one specific fix that caught many people’s attention.

Why? It finally squashes a bug that was first reported 14 years ago. But after all this time, Mojang has proved it hasn’t forgotten about it, dropping the fix 4,983 days later.

The bug was first reported on Wednesday, October 24, 2012, and was given the name “MC-4” because it was the fourth bug ever reported on Mojang’s bug tracker. The issue involved items that were dropped on the edge of the block in online servers. When dropped, the client sometimes made the item drop off the edge, while the server left it on the block it originally landed on.

Over the years, Mojang thought it had found fixes for this issue, with Minecraft Lead Designer and Mojang CCO Jens ‘Jeb’ Bergensten commenting back in 2016 that it was “fixed to the point that I can’t reproduce it anymore.” Still, it took another ten years for Mojang to finally mark it as resolved on its bug tracker, indicating that it is completely finished with this issue.

I tried to find an example of a bug that has run for this long, but my research came up empty-handed. The closest I could find was the GTA 5 loading screen issue. With loading times taking ages, a fan of the game with the username ‘t0st’ looked into the game’s code and found a CPU bottleneck that, when fixed, lowered load times by 70%. Eight years after the game’s launch, Rockstar gave t0st $10,000 for their work.

Still, there’s more work to be done for Mojang, as bug MC-14, which reports an issue with minecarts that occupy the same space maintaining their momentum, was reported on the same day as MC-4, and remains unresolved.

New League of Legends champion – Locke release date

After months and months of secrecy, we’ve finally caught our first glimpse of Locke, the new League of Legends champion. An AP midlane assassin with a high-mobility kit that’s primed for popping healthbars, he’s a powerful addition to the roster, and man does he ooze style. With lashings of Devil May Cry’s Dante and Vergil, the Ashen Exorcist certainly looks the part, so here’s everything you need to know about Locke and his release date.

Who is the new League of Legends champion?

The new League of Legends champion is Locke, and is confirmed to be an AP mid assassin. He will be champion 173.

I attended a roundtable with Riot ahead of Locke’s official reveal, where it described him as a “cool, stylistic” addition to the roster that “relates really well to his target audience.” Here’s a full rundown of Locke’s abilities, and what you can expect.

When does the new League of Legends champion release?

Locke is set to release on Wednesday June 24, 2026. Riot has officially confirmed that Locke is the only character releasing this year.

This is likely a result of Riot pivoting focus to League Next, the game’s colossal new update that’s set to be revealed at MSI in July.

League of Legends Locke: Lore

Locke’s mission statement is a simple one: demons are bad, but humans are worse. Locke (full name Corvin Locke) is well-versed in all-things supernatural, having grown up among some of Demacia’s most ruthless occultists. Realizing that demons are simply the by-product of humanity’s sins, he’s intent on making the world more righteous and honest, and he’s not afraid to use violence to do so.

In Back from the Brink, his cinematic debut, we see him face off against a demon-possessed Vayne. As the fight ensues, it becomes pretty clear that Locke can tap into some otherworldly powers himself, with the artifact that’s used during his ultimate seemingly trapping souls in one place. As he uses these powers, he pays a price: slowly but surely he’s being consumed by them, and one day, there likely won’t be anything left.

He seems to already know Vayne, however, who greets him with a somewhat sulky “this doesn’t mean we’re even” post-brawl. These two have history, then; complex history, by the sound of it. He also seems to have some serious mommy issues, based on some of his voicelines. But, you didn’t hear that from me.

Given that he’s well versed with the supernatural, it’s also unsurprising that he’s tangoed with Evelynn, League of Legends’ resident demonic temptress. In his official biography, he catches the purple menace preying on a farmer in a Brookhollow tavern, disguised as a beautiful young woman, who turns out to be the man’s dead wife. After a brief battle, Evelynn informs Locke that she’d had a “huntress” on her tail, identifying Vayne in exchange for release. As Evelynn vanishes into the night, we see Locke head into the Wyldwoods, where it’s safe to presume the battle in Back from the Brink takes place.

Take-Two boss asserts GTA 6 launch date in ‘man-on-the-street’-style TikTok interview

Take-Two Boss Strauss Zelnick has reaffirmed his belief that Grand Theft Auto 6 will arrive this year in a TikTok interview with ‘The School of Hard Knocks,’ while also revealing why he thinks the game has taken so long to develop.

Without doubt, the launch of GTA 6 is the biggest gaming news of 2026, with fans desperate to get their hands on it and hype for a game launch at an all-time high. With multiple delays over the past few years, it’s no surprise that gamers are still nervous about the proposed GTA 6 release date on November 19, but Take-Two CEO Strauss Zelnick has been doing the rounds in recent weeks to try and put those concerns to bed.

Appearing in a TikTok with The School of Hard Knocks, who goes around interviewing wealthy businesspeople to find out more about how they made their wealth, Zelnick doubled down on the date again, while also discussing the development process.

The supposedly off-the-cuff video, which appears to show Zelnick being approached on the street by the TikTok star as he exits a building, sees the Take-Two’s head honcho being asked about when Grand Theft Auto 6 will come out, with Zelnick swiftly replying “November 19.”

When asked why the development of the game has taken so long, the 68-year-old said that “the team at Rockstar really does seek to do something that’s never been done before. That’s really hard, and it takes a lot of time.” Zelnick went on to discuss the business of Take-Two, revealing that the company made $6.7 billion in revenue last year and expects to see that jump up to $8 billion this year.

@theschoolofhardknocks

$8 BILLION from WHAT 🤯 I interviewed the CEO of one of the biggest video game companies in the world, Strauss Zelnick and I asked him how he got RICH! Since his company publishes the “GTA” video games, I asked him when GTA XI is coming out! I also asked him the number one lesson about business he would teach to people that’s not taught in a classroom. Lastly, I asked him the best advice he’d give the younger generation. #wealth #entrepreneur #financialfreedom #motivation

♬ original sound – The School of Hard Knocks

This is the second time in a month that Zelnick has doubled down on the release date. In an interview with business podcaster David Zenra, the CEO of Take-Two said that he knew GTA 6 would drop on November 19.

Even with the 18-month delay, it appears that Rockstar is in a race against time to finish the game for the fall, with reports of crunch first surfacing back in May. With less than six months to go, time is ticking away, and the pressure is on for Rockstar and Take-Two to avoid any more delays to what must be the most highly anticipated game of all time. No pressure, guys.

Slayblade lets rip a huge Y2K nostalgia trip, and the battle top roguelike’s Steam Next Fest demo is a must-try

Nostalgia is arguably the most powerful selling force in the world (aside from FOMO). If you told a Millennial (like myself) that there’s a demo for a Beyblade roguelite game with PS1-era audiovisuals at Steam Next Fest, they’d have it wishlisted before you got to finish your sentence. Questionable Obey-inspired logo aside, Slayblade is here to make you wish you hadn’t sold your Dragoon, Drigger, and Dranzer at that yard sale all those years ago.

Beyblade was certainly a formative part of my youth. I fondly remember snapping up the last Draciel on the shelves of my local toy store during the height of its craze. Spamming duel after duel against neighborhood kids in those flimsy plastic Beyarenas was peak 2000s behavior, and Slayblade is looking to recapture that by having you become the king of the streets, while uncovering the truth behind your dad’s disappearance.

Starting at the bottom of the chain, you’ll have to work your way up the indie game’s circuit, clearing out the local riff-raff and mowing lawns to accrue the funds necessary to compete in larger tournaments and secure upgrades for your top. If you’re lucky, you’ll find a few extra bucks laying around on the sidewalk. If your hubris gets the better of you, you could challenge a back alley demon who is substantially stronger, resulting in a swift battering and a return to the title screen. You’ll want to do some serious tweaking before taking on the big guns.

With 60 interchangeable parts to collect, divided across heads, bodies, and tips, Slayblade is all about building the right tool for the job. Each piece has its own modifier, so, for example, using the winged Vampire Body in nighttime battles decreases your opponent’s spin by 50%. Meanwhile, the Dart Lord’s Bod puts up barriers around the arena, which is ideal if, like me, you’re prone to flinging yourself out of it.

You can also theme setups around specific effects, like mid-round power-ups and auras. It’s not immediately obvious what everything does, which effectively translated into me swinging my ‘blade around and hoping for the best for my first few attempts; some extra tutorialization or clarity improvements would come in handy here. Nonetheless, going into a fresh run not knowing what sort of ‘blade you’re going to cook up next is rather exciting – the roguelite format is a perfect fit.

While indie developer Henry’s House has yet to confirm Slayblade’s release date, you can at least give it a test spin (sorry) on Steam by heading here. While you can’t enter the first tournament yet, the vibes are already immaculate. With the ongoing revival of Y2K culture, I can see it being a popular pickup among more than just the old heads who were there at Beyblade’s zenith.

Microsoft’s games are bigger than Xbox. So just scrap Xbox.

Xbox looks like a slow motion car-crash. That’s the trouble with airing turnarounds in public: only the bad news filters through. Here’s the economic good news: by applying vast scales of capital and without really seeming to know why, Microsoft has assembled one of the largest entertainment companies on the planet. The problem isn’t the games: it’s the expectations that come with building a platform.

Microsoft should not give up on games. It should just give up on Xbox as a service and platform. It needs to be said: console exclusives are an absurdity. The unit economics of building a game is now so expensive that limiting your audience to those who can buy a box to play them on is an act of financial insanity. And Xbox, with its costs of hardware and software infrastructure, intricate networks, and dependencies doesn’t look like it’s adding value to its customers. Being on Xbox, supporting the platform, driving Game Pass or Live subscriptions is a tax on developers even inside the Xbox business.

As a journalist that’s worked in PC gaming for 25 years, I’ve watched the money furnace of Xbox with a sense of awe and shadenfreude. The irony of Microsoft, a historic PC business, burning cash on competing with Sony, while in their backyard, a little upstart called Valve eats their audience with a slow drip drip of incredible games and seamless distribution has never left me.

So here we are. The Xbox brand is going through a historic restructure. And from the outside it appears it’s all falling apart. Studios are closing, jobs are being lost, and the human price of that is paid in careers and livelihoods up in smoke, art and code abandoned because projects and teams will be quietly dissolved. All for what? To service the expectations of a console and platform that is all sunk cost. Games built hoping to sell consoles that lose money. Why?

There’s an answer to this, and it’s not one that Xbox fans are going to like. Microsoft should give up on Xbox. Hardware is a losing proposition. It’s always going to be a losing proposition. And they will always lose. There isn’t a win here. Console hardware is going to lose them billions. There is no appetite from young consumers for high end hardware. There is no under TV device strategy that can outcompete a phone or tablet that’s placed into a toddler’s hand. The gateway to gaming: Roblox, can run on a potato. You might be able to convince a middle-aged man to part with a thousand dollars for an Xbox Edition Helix Pro X, but will he ever have the time or energy to play on it? No matter how you cut it, this is a losing proposition.

It’s doubly painful because Microsoft’s real attention and excitement is so clearly elsewhere. It sees gold in AI and Azure data centres, and the gaming business is being cut to ribbons to support that investment. Humans are losing their jobs to pay for the trillions the tech industry thinks it deserves to pay for the robots to rule.

But there’s a better option.

The leadership at Microsoft should accept they’ve done one thing right. They have assembled, accidentally and haphazardly, with billions of spare change, and to the ire of regulators across the globe, one of the biggest entertainment companies on the planet. MS don’t split out actual gaming revenues on their annual reports, but if you squint you can see the shape of it. Activision Blizzard, Bethesda, Xbox Game Studios, and Mojang, together, are chucking off 24 billion dollars a year in revenue. In scale, that’s four Take-Twos, Three EA’s, or two Foxes. It’s reaching Netflix proportions. Take the win.

Together, the games, brands, franchises, and IP are an extraordinary jewel. The same business that owns Call of Duty, World of Warcraft, and Candy Crush owns Minecraft and The Elder Scrolls. Halo is practically a footnote to this wild, incredible bit of M&A. Squeezing it into a hardware or platform strategy is just absurd.

So here’s the proposition. Spin it off. Make a new entity, part owned by Microsoft but floated independently. Put the games business in it, and appoint great leadership. Let that be run as a for profit entity. Then, maybe, gamers will all get what they want: great games, released at pace, not tied to a pointless and expensive platform purchase.

Microsoft’s games should, could and can meet any age group, in any environment, in any place in the world. But only if you decouple them from hardware.

A hard-headed games entertainment business would and should focus on making the best possible games and entertainment, making them available to the widest possible audience irrespective of device. There will be a complicated ownership structure here that can make it a win for both Microsoft and gamers. Capitalize it as a business until first, and then float it, having shown success, in a year, whilst MS remain the largest individual shareholder. That way they can share in the success and get the cash value back into Microsoft’s business. I’m pretty sure any share sale of that sort would raise enough cash for an AI data centre or three.

In the meantime, if Microsoft truly believes there’s a future in game devices, they should try that. Surface showed the way for Windows devices. The Xbox hardware team should and could properly attack modern, affordable PC hardware in new formats and styles. I would love to see a bedroom gaming PC built with the same philosophies of the Macbook Neo. Or a handheld to take on the Steam Deck that isn’t a skateboard-sized halfway house abomination like the ROG Ally. But those products should be in service of the games that run on them: not the other way around.

I’ll say it again. The next Xbox console is almost certainly doomed to fail. So will the next one. And if they’re still persisting with this model, so will the next one. The economics of games subsidizing a piece of hardware have fallen apart. That doesn’t mean Microsoft and Xbox have failed. They have created and provided incredible games and memories. Xbox was a brilliant place to play. It has done so much good for gaming. It is those games that will endure. Set them free.

Logitech G305 X Superlight review – the best version yet of this classic gaming mouse

Verdict

The weight reduction, upgradability, and performance of the G305 X Superlight make it by far the best G305 yet. All of those upgrades have increased its cost, but it’s still a good choice if you like super-small, symmetrical-shaped mice.

Pros

  • Weight reduction is a game-changer
  • Overall shape is great for fingertip grip
  • Convenient USB dongle storage
  • Easy-access screws to upgrade battery
  • Massive battery life

Cons

  • Not that light compared to competition
  • Scroll wheel detents not very defined
  • Middling value

The Logitech G305 is a classic of the company’s gaming mouse lineup, with the ultra-compact shape tending to focus on offering a balance of performance with travel-focused convenience and entry-level internals. Now the shape is back in the form of the Logitech G305 X Superlight, and this time it’s much lighter and with a top-tier sensor, making it far more of a genuine contender for those seeking a small but still mighty gaming mouse.

Further giving this the potential to be among the best gaming mouse options for those wanting a compact, slightly travel-focused mouse are that its internals are now easy to access, it offers Bluetooth, it has long battery life, and it includes a convenient in-mouse place to stow its wireless dongle. Read on below to see where else it does and doesn’t shine.

Specs

Logitech G305 X Superlight specs

Sensor
Logitech Hero 44K

Buttons
Six

Switches
Not stated

DPI
Up to 44,000

Weight
61g

Connections
Logitech Lightspeed wireless and Bluetooth

Polling rate
Up to 8kHz wireless and up to 1kHz wired

Battery
Up to 130hrs at 1kHz polling rate

Extras
USB-A wireless dongle, USB-A to USB-C cable

Price
$79.99 / £69.99

Features

While plenty has changed between the cheap and cheerful Logitech G305 Lightspeed and the new G305 X Superlight, the core features are still simple. It offers just five main buttons – left, right, middle, back, forward – and has a DPI switching button just behind the scroll wheel. So, unlike, say, the Turtle Beach Kone series, where you get loads of extra buttons, or the Logitech G502 that has a fancy scroll wheel, this is a ‘normal’ mouse.

What you do get that is missing on many far more expensive, performance-oriented gaming mice like the Razer Viper V4 Pro, however, is some RGB lighting. There’s a little light-up section just behind the DPI button that you can sync up with your games and other Logitech gear, such as the new G316 X keyboard, via the company’s G Hub software.

On the underside of the mouse is a stowage area for the USB-A wireless dongle. This is particularly useful if you plan to use this mouse for travel, but is also helpful if you happen to regularly swap systems or use multiple mice – having a place on the mouse to keep the dongle means you should never lose it. A sliding switch controls power, while a button switches between Bluetooth and the 2.4GHz wireless connection.

The underside also sports of this mouse’s more outstanding features: exposed screws. These allow access to inside the mouse so that you can replace the rechargeable battery. Most other mice need you to remove and then (more often than not) replace the glide pads to access the screws. Plus, the battery is often glued down or generally tricky to swap out. Here, though, it’s held in place by clips, making it easily user-swappable.

That said, actually prying the mouse open once all its screws are removed isn’t for the faint-hearted. It really jams up on its front edge, requiring more forceful persuasion than I’d normally expect – a lot of double-checking by shining a flashlight inside and testing lots of different wrenching angles was required. Still, it’s a really welcome addition.

At the front of the mouse is a USB-C socket for charging and connecting to your PC. The mouse will function the same whether over wireless or wired, other than the wired connection being limited to just 1kHz, instead of the 8kHz of the wireless connection.

Inside, you get an updated version of Logitech’s excellent Hero sensor, which here offers up to 44,000DPI, 40G of acceleration, and a very specific 678IPS tracking speed. Logitech doesn’t mention the brand/model of the main left and right switches in this mouse, nor does it note their longevity.

Design and comfort

I’ll admit, I was never much of a fan of the G305 shape before. However, this new version might have made me a convert. As someone who likes a fairly small mouse for use with a fingertip grip, its compact shape really works.

It’s considerably shorter than the likes of the Viper V4 Pro and a fair bit lower too, all while having a back end that narrows considerably. This all combines to make for loads of space under your palm to maneuver the mouse. Crucially, while it is small, it widens enough at its sides so as not to feel cramped – it’s a comfortable fit for gripping with either just your little finger or both your ring and little finger. There’s a significant overhang that also means your fingers don’t slide up when trying to grip it, but instead tuck underneath it.

What also really makes the difference compared to previous G305 models is the weight of this mouse. At 61g, it’s not setting any weight-saving records, but it’s a massive drop from the 99g of the G305 Lightspeed. This makes the mouse feel nimble and easy to sling around at high speed.

The only caveat to this excellence is that the glide pads/skates/feet on this mouse aren’t the largest or slippiest. They’re fine, but if you really like an ultra-smooth-gliding mouse, you might prefer an alternative.

Performance

In terms of sensor performance, this mouse performs superbly. Mouse sensors are generally very good these days, and this one is no exception. It tracked all my fastest and more intricate movements without issue.

As ever, the addition of 8kHz polling is a bit of a non-event, as it’s only ever useful when gaming at extreme frame rates, and even then, most gamers are unlikely to notice any difference above 4kHz, or even 2kHz. Plus, running at 8kHz tanks battery life. You’ll likely only ever use this mouse at 1kHz. Still, in both wired and wireless modes, it performs as well as any other top gaming mouse these days.

As to the switches, they offer a tightly-tuned feel, so there’s no excess wobble or rattle to the buttons, and they provide a crisp, reliable response, with a resistance that’s on the lighter side. If you prefer a slightly stiffer, even crispier feel, the Razer Viper V4 Pro might suit you better. In terms of noise, these switches are fairly quiet, as tends to be the case with Logitech mice, and which definitely isn’t the case with the Viper V4 Pro.

Battery life lives up to Logitech’s 130-hour claim (at 1kHz), with this compact mouse easily lasting a week between charges. Logitech also points out that you’ll get 3.5 hours of gaming from just two minutes of charging, which is certainly quite an impressive stat.

Price

Logitech has significantly bumped up the price of the 305 X Superlight compared to previous G305 models. At $79.99, it’s well beyond truly budget territory, even if it does undercut the MSRP of the Corsair Sabre V2 Pro and is far cheaper than the Logitech G Pro X2 Superstrike or Razer Viper V4 Pro.

As such, if you’re happy to opt for one of the less well-known brands that you can find on the likes of Amazon and Alibaba, you can save another $10-$20 for similar specs. However, if you want a trusted brand and the option to sync settings and lighting with your other Logitech gear, it’s a decently-priced option.

Verdict

I’m genuinely surprised how much I like this mouse. That’s mainly due to its compact shape and newly low weight making it an ideal fit for my preferred fingertip mousing style. But it’s also just a dependable mouse with solid performance, too.

It also helps that its design, while fitting the classic Logitech style of being somewhat utilitarian but with a toy-like quality (of which I’m often not that much of a fan), has a simple charm to it. Just the small dot of RGB, the simple G Logitech logo, and the symmetry are just enough to make it considerably more charming than the Logitech G Pro Superlight, for instance.

Add in that you get great battery life, a convenient place to stow your wireless dongle, Bluetooth support, and a competitive, if not outright budget, price, and you have a mouse that’s far better value and in many ways just as desirable as ones nearly twice its price, even if it isn’t the bargain of the century.

Genshin Impact codes (June 2026)

June 20, 2026: With Genshin turning into a cover shooter, we have new Genshin Impact codes from the 6.7 update livestream.

Need new Genshin Impact codes? Gathering Primogems and Mora in Genshin Impact can be quite the grind. Fortunately, developer Hoyoverse occasionally sends out gifts in the form of redeem codes. Most codes only work for a limited time, so it’s best to redeem them as soon as possible to avoid missing out.

Codes are released periodically, frequently appearing in Hoyoverse special programs: regular video updates detailing future updates. Redeem codes can also drop to celebrate milestones or to coincide with new Genshin Impact events. You can find all the active Genshin codes below, including what they have to offer, how to redeem them, and where you can look for more.

Here are all the new Genshin Impact codes:

  • Marionette – 100 primogems and ten mystic enhancement ores (new!)
  • TotheMoon – 100 primogems and five Hero’s Wit (new!)
  • TeaPartyTime – 100 primogems and 50k mora (new!)
  • LCXGEA5SX65L – Mora, Adventure’s Experience, Fine Enhancement Ores, and some food
  • NMI20MAJGIBP – 20 Primogems and 160 Geode of Replication
  • PFY1S40I88T9 – 60 primogems and five adventurer’s experience
  • MageNicolesPuzzle – 30 primogems, five chenyu adeptea, one fruit tandem turnovers, and a midsommar torte
  • GENSHINGIFT – 50x Primogems and three Hero’s Wit

Claimed all those primos? Click here to follow us on Google and get the new codes as soon as they land.

What are the Genshin Impact livestream codes?

The Genshin Impact livestreams occur two weeks before a new update, and they always feature three codes containing Primogems and other useful in-game items. All the Genshin Impact 6.6 livestream codes have now expired.

How do I redeem Genshin Impact codes?

Redeeming the latest Genshin codes is a straightforward process if you follow these step-by-step instructions:

  • Create your character.
  • Reach Adventure Rank ten.
  • Visit the redemption page while logged in with your linked account.
  • Copy and paste your Genshin code from the list above.
  • Once you’ve redeemed your code, you will receive your gifts via the in-game mail system.

What are Genshin Impact codes?

Genshin Impact codes are handy gifts from Hoyoverse that grant in-game rewards like free Primogems, Mora, Hero’s Wit, Adventurer’s Experience, and more. As explained above, you have to redeem these codes to unlock their goodies before they expire, so don’t miss out!

How do I get more Genshin Impact codes?

The best way to get more Genshin Impact codes is right here on PCGamesN, so bookmark this page and check back regularly. New Genshin Impact codes don’t come along often, but you can usually expect them to pop up during livestreams for the game’s next update. Beyond that, we’d recommend keeping a close eye on the official Genshin Impact Twitter, Twitch, and YouTube accounts for the latest news.

Keep your eye on this page, as we’ll be sure to keep you updated on the latest Genshin Impact codes. Take a look at the Genshin Impact new characters coming to the game in the next Genshin Impact banners, and see where your party measures up on the Genshin Impact tier list. Once you have enough Primogems, you should be able to create the party of your dreams.

Expired Genshin Impact codes:

PFY1S40I88T9 | PSCA8NL4ZSPD | OHOHONICOLE | BacktoSumeru | NicolaCoCo | WilltoWin | FEOMBCVX6UO7 | A0NBWRZZI3XJ | FairyGirlLinnea | INUH43366326 | 8BHA0KFRG94K | MIXF44DAP7HW | RFVE7Z244V81 | LinneaClassTime | TempleofSpace | Scaleblade | 8X73KH58KDHN | 8BHA0KFRG94K | ZECVVP1DT7Z2 | TSUKINOARIKAE| HUEK68JUUI37 | JTSHBHPPKUSV | GS64YTW65O | P3GXX56W3VG9 | UOEP8CP3D62C  | MoonInvitationLunaIV | GS63YTOO2X | 7TBZAGPP2WRD | DABHTY763DAZ | BLKS3198XVS2 | ComeNightorDay | Zibai0515 | GallopYeah | 4S5RTSV3P5CC | 0FQBAJNXCUFU | XXOJ3294HDY5 | MBEYNDLU3WGZ | 3SXYPDLD3FYV | NTIF4NP4DO89 | XTFPHSEJCFYM | GS62YT82QLCE | 1203Kuunrukous | Dragon1203Durin | GOGOCraftspeople | R4SCAU7CR1G9 | AOZJ2TD5FZPV | GS61RD26W966 | EKLP57EFE4G4 | EPIC2025 | GS61YTEFW9V6 | WUSXOI92X54U | Nefer1022Ashru | LunaII1022 | MiliastraWonderland | CLD6ZWU35GTH | GENSHIN5THSPRADIO | GenshinHigh5Fight | CLD6ZWU35GTH | SWIP9F497X18 | ITSTARTSIN60NODKRAI | GS60YTQ4NT | NODKRAISP0909 | TOUGNK89J77G | LunaI0910 | HiFiveTraveler | LaumaNodKraiFlins | 8QD412QXCEU1 | G9VY57AWQACW | NSXD6FDNHCS5 | GWLN97614C8L | 4BWU6FCNYUSH | GS58YTPGFY | EZIZ8W3J47NA | VSWSRL22S4PD | Ineffa0730Birgitta | Summer0730Asha | TranquilBanquet | FIGHTLIKESKIRK57 | YTYD336W7K77 | GIFTFROMSKIRK57 | GS57YTSNLJ | LWKC638ULB16 | ZT5RJ4AX4WYV | HS4NM7YDGC99 | ZXUY83279WB |  | 56CacucuVSAjaw

If you’re enjoying Hoyoverse’s gacha game, we keep a regularly updated list of all the Honkai Star Rail codes for free rewards.

Battle Piece codes (June 2026)

Thanks to the inclusion of that one little word that tells you all you need to know about a particular Roblox experience, we know Battle Piece codes are what you want. Trait gems and race orbs are hard to come by. Sit on these codes, though, and you’ll have them when you need them.

With a snazzy-looking user interface and some serious setpieces, Battle Piece is one of the better-looking Roblox bandit beaters out there right now. Hit it lucky with the race and trait rerolls, and you’ll be one of the most impressive R6-style avatars running about the place, too.

Here are the new Battle Piece codes:

  • 100KVisitsWow – five trait gems
  • SORRYFORDAILYREWARDBUG – three race orbs
  • 5KLikesLEZZGO – five race orbs
  • 1KLikes – five race orbs
  • 2KTHUMBSUP – five trait gems
  • 3KLIKESSSSS – five trait gems
  • HW_SpecialCode – 2x EXP boost for 15 minutes
  • JixxyJax – 2x EXP boost for 15 minutes
  • Release – 2x EXP for 15 minutes
  • Alpha – 2x EXP for ten minutes

Once these EXP boosters run dry, consider clicking here to follow us on Google. You won’t find more codes for this game there (they’re right here) but you will find codes for other popular Roblox games.

How do I redeem Battle Piece codes?

Follow these steps, and you won’t even need to enter the open world to claim Battle Piece codes:

  • Launch Battle Piece on Roblox.
  • Close the game.
  • Like the game (thumbs up) and join the group by clicking the developer name.
  • Launch Battle Piece again.
  • Click the arrow on either side of the screen once.
  • Click the ‘menu’ button in the bottom-left area
  • Click the ‘Shop’ button on the menu that appears.
  • Scroll to the bottom.
  • Enter a code in the blue banner.
  • Press Enter on your keyboard.

Why can’t I see the menu button on the reroll screen in Battle Piece?

Whether it’s a bug or coding oversight isn’t clear, but there’s a good chance you won’t see the menu button on Battle Piece’s reroll screen. Without it, you’ll struggle to redeem codes without entering the game world.

If that’s the case, there’s a surprisingly simple fix. While on the reroll screen, look for the ‘daily’ button in the top-left corner. Click it to open the daily rewards screen – claiming the rewards if you can – and close it again. After that, the menu button should appear in the bottom-left corner of the screen.

How do I get more Battle Piece codes?

Unlike a few other Roblox games recently, you won’t see new Battle Piece codes sitting pretty on the game page. Instead, you’ll need to follow the link at the bottom of the game page to join the Battle Piece Discord, where you’ll find stacks of codes in their own dedicated channel.

If you don’t see the link, ensure your Roblox account is age-verified appropriately. If your account age matches the Discord age limit in your area, you’ll see the link. If not, you won’t. In that case, just come back here whenever you need a freebie. Chances are, we’ll have new codes listed above.

There you go – enough Battle Piece codes to get you a top-tier roll. Maybe.

 

Path of Exile’s most unique league is back with a chaotic, class-fusing twist

A new Path of Exile event is about to start, as developer Grinding Gear Games attempts to test the limits of just how much action RPG it’s possible to squeeze into your life. The new mini-league is designed to carry us over until the reveal of PoE 3.29 in mid-July, and it combines the squad-building strategy of Trial of the Ancestors with the weird and wonderful alternate class ancestries of Legacy of Phrecia. The result promises to be one of the most chaotic PoE events ever – if you can make space for it in your schedule.

While PoE 2 has finally begun to fulfill its true potential with the ongoing Rise of the Ancients league, there will always be those who have blasted through everything it has to offer, or would simply rather spend their time with the ARPG that already has over a decade of development to its name. The good news for them is that Grinding Gear Games isn’t letting off the gas. It’s dubbed this new Path of Exile event ‘Return of the Ancestors,’ in what I can only assume is a deliberate attempt to troll people that like to shorthand leagues down to their acronym form.

Return of the Ancestors is actually a smashing together of two separate systems. The first is the core league mechanic of Trial of the Ancestors from PoE 3.22, its most unique system to date. Back when I covered its launch in 2023, GGG’s Chris Wilson and Jonathan Rogers told me the mode was inspired by autobattlers and sports games, and it centers around hiring a team of Karui warriors to enter a combat tournament. Each match, you and your computer-controlled squad go up against a rival side, with the ultimate goal of defeating them all.

The other element in play here are the 19 Phrecian ascendancy classes, which replace the usual options for upgrading your character. If you’re unfamiliar with these, they come from the Legacy of Phrecia event in February 2025, and were pitched by GGG as a selection of their “whacky ideas that never quite made it off the brainstorm board.” They proved enticing enough to lift PoE 1 above its newer sibling just months after launch, and I’m glad to see that they haven’t been completely consigned back into storage.

With the return of the Trial of the Ancestors proper, its Tattoos are being put back as a specific reward for that mechanic, meaning they won’t be available through Kingsmarch shipping for the duration of the event. There are also some rather enticing new ones: GGG teases the ‘Forbidden Tattoo of the Ranger,’ which grants a random notable from a Ranger ascendancy. That isn’t class-restricted, essentially opening up the door to some bizarre cross-class combinations, and I imagine we’ll see variants for all of the other options as well.

Path of Exile: Return of the Ancestors launches on Thursday June 25 at 3pm PT / 6pm ET / 11pm BST (Friday June 26 at 12am CEST). It runs until Thursday July 16. You can browse the announcement blog for additional details.

Because this is a special event, you’ll need to make a fresh character for it. You won’t be able to use the Reliquarian ascendancy introduced with the ongoing Mirage league, because it doesn’t have a Phrecian counterpart, but you can finish off any of the current league challenges you have left to complete here. Manage to complete act ten of the campaign, and you’ll be granted a Return of the Ancients Mystery Box, guaranteeing a unique prize that’s available just once per account.

Valve calls out Dota 2 dataminers desperate for Dark Carnival news: “Why are you guys reading our variable names?”

Rumors of a new Dota 2 event called Dark Carnival have been swirling among the MOBA’s community for several months, with the leading speculation being that Valve is preparing a new, large-scale feature in the vein of 2024’s Crownfall. Lately, in-game signs have suggested that something, at least, is on the horizon, and now eager dataminers have dug out a fresh line in the game’s code that doubles down on that promise. In response, Valve has promptly changed the wording, turning it into a direct call-out message instead.

As a self-diagnosed Dota 2 patch notes enjoyer, I was on the frontlines a couple of weeks ago when patch 7.41d threw in a strange curveball that no-one had an explanation for. One line among Axe’s adjustments simply read, “Sense of Foreboding increased from 0 to 0.5.” That doesn’t tie into any actual existing mechanics, so the safe assumption was that it was teasing something for the future.

Following a small update today, players digging through the changed game files discovered a new modifier variable, named “All players loaded for Dark Carnival pre launch modifier application” (it was presented as one intercapped word, but I’ve spaced it out for clarity). That certainly sounds promising, and it was quickly shared among the game’s Reddit community by ‘SirBelvedere’ (a name older players will remember for their regular patch note breakdowns, which they called time on back in 2018).

There were also two additional modifiers to be found: CDOTA_Modifer_Foreboding and CDOTA_Modifier_Foreboding2. Reddit user ‘Glad-Concern1222’ managed to force-apply these through the use of Dota 2 console commands, as seen in the image above, but notes that neither has an icon. The first of them reads “Axe’s Sense of Foreboding increased by 1,” which is notably higher than in those previous patch notes. The latter simply says “Hmmmmm – Everything seems fine.”

Mere hours after this was shared, Valve changed the game files again. That promising new variable has been renamed, and is now called, “Why are you guys reading our variable names” instead. In all honesty, I suspect it’s not much of a surprise on the developer’s part that people are digging through every last line of code in search of tantalizing tidbits of potential news, but it’s fun to see it fire back.

Unfortunately, that’s all the information we have for the time being, so the Dark Carnival event remains a mystery. If it does end up being real and that is the name Valve chooses, it’s a safe assumption that Ringmaster will be involved, as he collects and uses a number of ‘Dark Carnival souvenirs’ as part of his core kit. That also lines up nicely with Axe, who was the hero traumatized by Ringmaster during his 2023 debut cinematic.

Armed with that information, some additional testing in the initial Reddit thread has thrown up one possible way of encountering the ‘Sense of Foreboding’ modifier in a real match, although I’ve yet to try it out myself. According to ‘sikleQQ,’ it requires Axe to be on one team and Ringmaster on the other in a full lobby, with a 30% random chance for it to appear. If it doesn’t show up at the start, it sounds like you’re out of luck, and it doesn’t look to do anything else.

For now we’ll simply have to sit on our hands and hope that Valve spills the beans sooner rather than later. I could certainly go for a fresh narrative-led event to spice things up a bit. If you’re looking to get some games in while we wait, I’ve recently overhauled our guide to the best Dota 2 heroes for the current meta.

Pimax Dream Air review – incredible VR headset visuals and feather light, but the price is a fright

Verdict

If you’re after the best overall VR headset image quality, the Pimax Dream Air delivers. Its twin 3,840 x 3,552 OLED panels are incredibly sharp and deliver all the contrast, deep blacks, and vividness you’d expect from OLED. The view through its optics is very finely dependent on the fit of the face foam, though, so there’s a chance you might not get on with this headset, which is a shame considering its very high price.

Pros

  • Incredibly sharp image
  • Deep blacks, and vivid colors from OLED displays
  • Lightweight design
  • Decently comfortable
  • Fully-featured so doesn’t need any extra gear

Cons

  • Lens view can feel a bit restricted
  • Headset and cable get warm
  • Very expensive

Up until the release of the Dream Air, Pimax has mostly been known for producing VR headsets that err on the side of “big and heavy.” That can have its advantages optically, but not everyone wants to have a 2lbs weight hanging off their face when gaming. The Pimax Dream Air flips that trend around, stripping back its design so that it weighs well under 300g. Add in that it has incredibly high-resolution OLED displays as well, and you have a headset that is going to be high on many a VR gamer’s wishlist.

All this weight-saving and image quality prowess doesn’t come at all cheap, though, and there are some other caveats to note about this headset that mean it’s not a nailed-on certainty to be the best VR headset for all. Read on below to see where Pimax’ latest shines bright, and where it comes up a little dull.

Specs

Pimax Dream Air specs

Display
3,840 x 3,552 per eye, pancake lenses

Max refresh rate
90Hz

FoV
110°

Weight
~263g without cable, ~330g with 1m of hanging cable weight

Tracking
Four-camera SLAM or Steam VR base station tracking

In the box
Headset, cable, power supply

Connections
Single cable with DisplayPort, USB-C, and power

The first thing to note about the Dream Air is that it’s available in two versions. One includes four cameras on its front for inside-out/on-headset tracking (known as Simultaneous Localization and Mapping or SLAM) and comes with two included controllers that the headset itself will track. Meanwhile, the other version uses base stations/lighthouses for outside-in tracking. This version has no cameras on its front and ships on its own, with no controllers, requiring you to either already have existing SteamVR-compatible base stations and controllers or that you buy these with the headset.

For our review, Pimax sent us the base station version with one base station and a set of its Sword controllers, which was rather an unfortunate combination, as these controllers require at least two base stations to function. It’s for this reason I’d immediately recommend most buyers opt for the SLAM version, unless you have an older outside-in VR headset with several base stations/lighthouses. If not, you’ll be forced to buy quite a lot of extra gear to get up and running.

The main caveat to this advice is that, once set up, outside-in tracking tends to be more robust than inside-out tracking – i.e. it’s much more accurate and less likely to lose the position of you or your controllers – but for racing/flight sim rigs and any other VR use where you’re just down, such accuracy often isn’t necessary. Meanwhile, for many simpler VR games, such accuracy is far from essential either – it’s only really room-scale VR with complex VR controller inputs that should tempt you to get the non-SLAM version. That and the fact it is $250 cheaper.

These comparisons aside, the two Dream Airs are essentially identical and packed with some seriously high-end hardware.

The stars of the show are the ultra-high-resolution 3,840 x 3,552  displays used for each eye. These make this headset just fractionally less sharp than the Pimax Crystal Super, but they’re otherwise right at the very top end of resolution compared to other headsets. The Meta Quest 3, for instance, is just 2,064 x 2,208 per eye, while the Bigscreen Beyond 2 (the Dream Air’s main lightweight competitor) is 2,560 x 2,560 per eye and the upcoming Valve Steam Frame is 2,160 x 2,160 per eye.

What’s more, these displays are OLED panels, rather than LCD. This means they boast incredible contrast and the ability to show true blacks, rather than the more washed-out grays that tend to be what you experience with LCDs. Also, because the panels are such high resolution, this headset effectively eliminates the screen door effect (where you can see the lines between rows and columns of pixels) with which some other lower resolution OLED VR headsets have struggled.

To make the most of these displays when packed into such a small headset, Pimax uses multi-layer pancake lenses with a concave element that allows this headset to provide “the widest field of view of any small-form factor headset.” In numbers, its field of view (FoV) is 110°, which is only a tiny bit wider than the 106° of the Bigscreen Beyond 2.

Talking of the size of this headset, it really is tiny. The Crystal Light and Crystal Super both weigh nearly 1kg, but the Dream Air is just 170g for the headset alone, 263g with its strap, and only around 330g once you account for around one meter of the cable tugging on the headset.

This lightness is also reflected in the size of the unit, with it being far smaller than most VR headsets. The Bigscreen Beyond 2 is even lighter and smaller, by some measures, but the Dream Air is still absolutely tiny.

Features

As you might expect for such a small VR headset, the Dream Air isn’t packed with extra features like the swappable optical engine of the Crystal Super. However, it is, as Pimax puts it, still a “full-feature” headset.

What does full-feature mean? Well, for a start, there’s the fact that the headset does include speakers. These are integrated into the side straps, like those of many other VR headsets, but here they don’t hang down in front of your ears but instead project down towards them. This means even less audio privacy, but keeps the overall design of the headset as sleek as possible.

A short length of cable also sprouts from the ends of these straps, joining together around 20cm behind the headset and stretching to a total of five meters. It’s quite a thick cable – making it the most awkward part of using the headset – but does carry video, data, and power. It terminates about a foot from its end at a junction box, from which sprouts an HDMI cable and a USB cable, and into which you plug the cable from the included power adapter.

Adjustability is limited on this headset. The straps split into two sections, offering a degree of vertical grip adjustment, but otherwise there’s not much in the way of adjustment. The facial interface foam is removable but is itself non-adjustable, and Pimax doesn’t include any alternatives in the box. There’s also no manual interpupillary distance (IPD) adjustment, but instead the headset has automatic eye-tracking-based IPD.

Optically, there are mounting points for prescription lenses, with Pimax providing some options for shipping lenses with the headset. Otherwise, there are plenty of third-party lens makers that can make a wide range of prescription lenses for many different headsets.

When it comes to gaming – as opposed to watching video – this headset includes foveated rendering support, which means the headset can feed back to the GPU that only the central portion of the image should be rendered at maximum quality. This can provide a big boost to performance when gaming, without compromising significantly on image quality.

Design and comfort

The Dream Air is an undeniably sleek-looking headset, and in fact the base station version I’m reviewing looks particularly striking, thanks to its lack of cameras. Crucially, this sleek look is matched by a decently comfortable wearing experience. This lightness of this headset means the straps and facial foam simply don’t have to do as much to keep the headset in position while remaining comfortable.

However, while the Dream Air is reasonably comfortable, it’s certainly not perfect. It can’t, understandably, compete with the custom-made facial foam of the Bigscreen Beyond, and the foam here is also quite small and restrictive. In particular, if you wear glasses, you absolutely cannot use this headset with them on. You will need custom optics to fit inside the headset. Custom lenses are a good choice for any headset, but many other headsets at least make wearing glasses an option.

The adjustability of the headbands is limited too. There’s no elasticity to them, so you can’t just slide the headset on and tweak the gripping force. Instead, you have to loosen the straps, position the headset, then tighten them. Once adjusted to your head size, the headset can then be slipped on and off without having to loosen the straps again.

If you have long or thick hair, this headset is reasonably accommodating. The space above the bands means you can wear long hair up in a bun, keeping it out of the way, and there’s enough adjustment for thicker, curly hair, though you’ll likely have to loosen the bands each time you don the headset, before tightening them again.

Performance

The Dream Air offers the best VR image quality you can experience right now. However, there are definitely some caveats.

On the positive side, those OLED panels with their ultra-high resolution deliver just the sort of eye-popping sharpness, contrast, and vividness you’d hope for, making images look more realistic and engrossing than any LCD headset. They’re bright too.

The extra sharpness of the Crystal Super 57PPD is just about discernible, but for most gamers, the vividness and contrast of the  OLED provided here is enough to make up the difference.

Fire up a high-end sim game like Assetto Corsa or Microsoft Flight Sim 2024, or simply watch a high-quality VR video, and the detail and lifelike quality of the image is totally absorbing. You can sometimes truly be in awe of what you’re looking at. Cheaper VR headsets with resolutions under 2,000 x 2,000 pixels per eye or with basic LCD panels (i.e. not the multi-zone backlights of the Crystal Super) can offer an amazing initial VR experience, but the step up to what’s on offer with a headset like this feels otherworldly.

However, optically, this headset is a bit of a challenge. I found the lenses to not really sit close enough to my eyes when using the default facial foam, despite it already being very slim. This made for a sensation of looking through a telescope or tube, with the round edges of the lenses quite visible.

The edges of the lenses when viewed in this way are also quite soft, such that if you look off-center, they lose sharpness. The image also slightly darkens around the edges. This means you need to fully move your head quite a lot to look around, as opposed to just being able to look around the view with your eyes.

Partially, these issues were solved by just really forcing the headset against my face, reducing the distance between my eyes and the lenses. This opened up the view, making for less of a sense of you looking down a tube, improving edge sharpness, and reducing the slightly fisheyed-look of the image. However, this wasn’t at all comfortable, and with no other face foams to try, it left me having to resort to ordering alternatives, which are yet to arrive. I’ve ordered this one from Studioform, and I’ll update this review when I’ve had a chance to try it.

Your experience may vary depending on your face shape and eye position – and to some extent, it might depend on the type of custom prescription lenses you use – but this headset generally felt like it was crying out for a custom facial foam like the Bigscreen Beyond.

In terms of audio, the tiny in-strap speakers work surprisingly well. They don’t exactly provide the deepest bass and most engaging sound, and I’d definitely use a headset instead (a possibility that’s afforded by the small footprint of this headset, and which isn’t viable for Pimax’s larger headsets, unless you opt for in-ear audio) for more cinematic games or longer sim gaming sessions.

As is the case with many VR headsets, the Dream Air does get hot, and so it uses two tiny fans to keep itself cool. These aren’t too obtrusively loud – they’re quieter than those on the Crystal Super – but equally they aren’t the most effective at keeping this headset cool. It’s warm to the touch within seconds of being turned on, and it stays fairly warm in use, though not enough to be uncomfortable on your face.

However, I did notice that the cable, and particularly the junction point where the cable splits to go to each side of the headset (on which, I prefer this arrangement to a single attachment point that pulls on one side of the headset, like on the Crystal Super and Crystal Light), gets surprisingly warm. You can feel it against your neck every now and then, and it’s a little bit alarming that a section of the cable that’s so far back from the headset can get so warm.

Headset tracking with the single base station worked well, despite the inability to use the supplied controllers. It’s noticeable how much less likely a headset is to lose its place and drift when using a base station as opposed to SLAM tracking. I’d still recommend opting for the SLAM version if you don’t already have base stations, but if you do have the base stations, the non-SLAM version is a sensible way to save $250 and ultimately get better tracking.

Price

The Pimax Dream Air price is staggeringly high. The base station/non-SLAM version is $1,999, while the SLAM version with controllers is $2,299. That’s $500 more than the Crystal Super QLED, although only $100 more than the micro-OLED 8K version (i.e. the same displays as the Dream Air).

What’s more, the Dream Air is nearly double the price of the Bigscreen Beyond 2. That headset has lower resolution displays and has fewer features – it doesn’t include speakers, for instance – but its price does include a custom-made face cushion, and it’s quite a bit lighter than the Dream Air.

However, if you order now, you can get 2% off by buying via this link and using the code pcgamesn at checkout.

Verdict

The Pimax Dream Air is an incredible VR headset that delivers arguably the best image quality currently available in any headset. The sharpness, contrast, color vividness, and gaming performance are just fantastic, assuming your GPU is fast enough to render at such high resolutions.

Then there’s the lightweight design and decent comfort of this headset. The Bigscreen Beyond’s custom faceplates mean it still holds a lead on pure comfort, but the fact that the Dream Air is a complete headset, with speakers, microphones, and the option of SLAM tracking is going to be a tempting combination for anyone who doesn’t want to have to use any extra gear.

However, the optical characteristics of this headset are likely to be divisive. The fact that your eyes sitting just a few millimeters too far back – as happened naturally in my use – can create such a narrowly-focused and looking-through-a-tube type of effect, and produce a slightly fish-eyed view, wasn’t what I’d call satisfactory for a $2,000 headset. Out of the box, I simply much preferred the more forgiving view afforded by the Crystal Light, for instance.

Your experience and tolerance for these aspects might vary, though, and I’ll report back when I’ve tried some different face foams – to see how these affect the lens placement.

Otherwise, the big stumbling block here is the price. This is a cutting-edge headset that is understandably only for those seeking the best, but considering you can get decently close to this sharpness – and still far more sharpness than most entry-level headsets – with the $800 Crystal Light, you’ll have to know that you’re absolutely after the best and that you’re prepared to pay whatever it takes to consider this headset.

Brace yourselves: FF14 has just pulled the ripcord and unleashed Dawntrail’s most-wanted fashion item

I just felt a great disturbance in the FF14 fashion scene, as if millions of players’ wallets suddenly cried out in terror. Getting your glamour right is, as we all know, the true endgame of Final Fantasy 14, the thing that pushes people to grand feats of savage raiding, grinding, and even ultimate prog. One of the most reliable (and fastest) ways to look good, however, remains pulling out your credit card and heading to the Online Store. Well, a lot of Warriors of Light are probably going to be doing that now, because the casual Sphene set is finally here.

I’ll do my best to avoid any real Dawntrail spoilers, although there’s somewhat of an inevitability to it when talking about an outfit belonging to a character who doesn’t show up until the back half of the most recent Final Fantasy 14 expansion. It’s safe to say that Sphene has become one of the most universally beloved characters from Dawntrail, and there’s been a ravenous appetite among the MMORPG’s audience for her two main outfits to be made available to us. As we gradually turn our gaze towards Evercold, Square Enix and CS3 have relented at last.

We got the regal ‘Neo Queen’s Attire’ dress back at the end of April, but the real winner, her casual combo of hoody, jean shorts, leggings, and boots, has now arrived. Dubbed the ‘Neo Citizen’s Attire,’ it has one immediate benefit that its more formal counterpart lacks: a divide into three separate pieces for body, legs, and feet. Everything is double-dyeable, with the top half’s channels split between the shirt and jacket (unfortunately, the coat’s inner lining is seemingly forced into being a lighter shade of the outer part). There’s no gender lock either; hopefully that’s now fully a relic of the past.

The one thing it’s most notably lacking is the ability to wear the coat without the bulky hood. Perhaps that’s functionality that could be added with the ‘armor piece toggle’ feature planned as part of upcoming expansion FF14 Evercold. I could see a similar option being popular for the shorts, although arguably the combination of them with the leggings is a big part of the reason it’s such a popular design, as it’s the nicest pairing of those two elements I’ve seen.

The Neo Citizen’s Attire comes in at the standard ‘NPC costume set’ price of $12 / £7.44. However you feel about the presence of paid cosmetics in an MMO with a monthly subscription, one fact seems certain: Queen Sphene’s mean jean machine will clean up in the FF14 fashion scene, and that means it’s basically guaranteed to be a money printer. Square Enix CEO Takashi Kiryu did all but promise more funding for Game Director ‘Yoshi-P’ and his team during Fanfest Anaheim, so I suppose it’s got to show those returns.

“That’s the funding for FF17 sorted,” Reddit user ‘Froglegjoe’ jokes on a post about the new glamour set. It certainly feels as though the FF14 Online Store has been on a real roll of late; the Runway Walk emote is a must-have for fashionistas, and feels as though it should always have been there. Meanwhile, the $30 / £20 Hardy-Daytona motorbike mount is sitting comfortably alongside it atop the best sellers list. Expect the Neo Citizen’s Attire to join them in short order.

If you’d rather grab something a little older, there are a few other items currently going for half price on the Online Store. There’s a real Heavensward theme here, including the 3.0-era designs for Alphinaud, Y’shtola, Thancred, Krile, Ysayle, Aymeric, and even the Knights and Mages of the Heavens’ Ward themselves. Given that Evercold feels rather like the first expansion’s spiritual successor, perhaps that’s fitting.

A decade old and still soaring, 4X space strategy game Stellaris is now free for the weekend and cheap to keep

I’m going to treat the recent ten-year anniversary of Stellaris as a celebration of its longevity rather than musing on my own creeping mortality. For all its ups and downs over the years, the interstellar strategy game has continued to thrive because developer Paradox does things in a way few others have even attempted. There’s a beautiful scale and depth at play here, most recently overhauled via the Stellaris 4.4 ‘Pegasus update’ and its new expansion, Nomads. It’s the ideal time to check in, especially as a free weekend has just begun, with a deep discount on offer if you enjoy yourself.

While a lot of the big new features in Stellaris are introduced with paid DLC, that doesn’t mean the base experience has remained static; far from it. Almost every premium expansion Paradox deploys comes alongside a fundamental overhaul to the core of the space game, and many of these are as every bit as impactful as the add-ons. The biggest in a long while came in 2025, with the 4.0 ‘Phoenix update’ that redesigned how populations were handled, but since then the studio has implemented stat squishes, improvements to make enemy AI more challenging, and most recently the long-requested ability to join and leave wars in progress.

Every overhaul comes with a period of near-inevitable instability, though these are always temporary. When I spoke to Game Director Stephen ‘Eladrin’ Muray about this recurring trend last year, he explained that no amount of internal testing can catch all of the issues that the wider player base will instantly find. Gradually, those problems are resolved, and Stellaris ends up better than it was before. Rinse and repeat over a decade, and it’s a game that has grown significantly. Now, you can experience where it’s at today thanks to a free weekend.

“There’s never been a better time to get your friends into Stellaris,” the developer writes, even going so far as to offer some advice for anyone starting out for the first time and feeling a little overwhelmed by what’s on offer. For example, while there’s a vast possibility space in how you design your starting empire, it recommends the United Nations of Earth for the most approachable playthrough. “They offer many advantages that will help you out while you’re new.”

The Stellaris free weekend runs until Monday June 22 at 10am PT / 1pm ET / 6pm BST / 7pm CEST. The full game is on sale at a 70% discount through Thursday June 25, so expect to pay $14.99 / £12.59. Head here to download it and get started.

If you’re an ardent price-tracker, you might have noticed that the base price of Stellaris actually increased recently; this was part of a repackaging that incorporated three more of the most ‘essential’ add-ons into the base experience. Utopia, Synthetic Dawn, and the Humanoid Species pack are now all part of the core. If you decide to buy in and aren’t sure where to start with other DLC, there’s also the monthly subscription, which lets you access the complete catalogue for a month for $9.99 / £8.50 (or six months for $29.99 / £24.99).

Realistic new FPS feels like Ready or Not and Payday, and has been played millions of times – but it’s made in Roblox

When you think of Roblox games, I promise you’re not imagining this. There’s a huge number of user creations built in Roblox, but the vast majority of them still use its signature cartoonish style with the big, blocky character designs. TTK Testing is a different beast. It’s a prototype for an upcoming tactical squad FPS game, and at a glance you’d be forgiven for mistaking it for the likes of Ready or Not, or the Payday series. It embraces a realistic modern-military aesthetic, packs in the likes of lean and callouts, and it’s already reached six million visits on the platform.

TTK Testing has been designed by Sable Digital, comprising brothers ‘PoptartNoah’ and ‘CanyonJack.’ The dev says its “main inspirations are Ready or Not with slight bodycam-inspired elements,” and I certainly get that vibe right out of the gate. Gone are the telltale signs of Roblox; in their place are the hallmarks of tactical shooters. You creep around brutalist military complexes and sparse residential blocks reminiscent of classic Call of Duty, your gun bouncing and swaying naturally with your movement.

The fundamentals are all here, from left/right leaning to multiple gun stances and weapon fire mode settings. Flick on laser sights, a flashlight, or equip NVGs, and use callouts to keep your teammates in the know. This early build is just a deathmatch-style scenario, but Sable Digital is planning four modes. On the list are co-op PvE wave survival, linear co-op missions with story and “doorkicker scenarios,” standard quick-play competitive multiplayer, and a bigger ‘ground war’ PvP mode with objectives. You can see the current build in action below, courtesy of ‘Jackfrags’ on YouTube.

It might just be a prototype for now, but TTK Testing has caught the algorithm wave and gone viral this week, racking up a total of 6.1 million visits at the time of me writing this. That’s not an exact player count, as Roblox records the total number of times people play the game rather than the unique users, but either way it’s an extremely impressive stat (and one more reminder of the sheer scale of the Roblox audience, in case you needed that).

TTK Testing is live now in Roblox. You can find it here. Sable Digital notes it’s “working on this purely in free time to the best of our ability,” but says new weapons and maps are on the way soon.

For its creators, this is just the start. “It’s honestly been sort of embarrassing (in a funny way) that the algorithm found us in such an early state, but people seem to be enjoying it anyway,” PoptartNoah writes in the comments of the Jackfrags video. “Anything that anyone could possibly be critical of, we are hyper aware of and handling ASAP. As long as people find it fun!”

Football Manager 26 Free Download (HyperVisor)

Download File

Football Manager 26 Direct Download:

New foundations set the stage for you to define your football destiny. Made with the Unity engine, FM26 is the legacy, redefined and where storytelling evolves. A reimagined interface and more immersive match day experience brings you closer to the action and combine to elevate every match-defining moment. Transform your squad with advanced transfer tools and craft your footballing philosophy like never before with new innovations that deliver unrivalled game-changing tactical realism.  Pronoun Palace

Victory in football’s biggest international tournament is within your reach. Explore new tools for managing national teams alongside a competition-specific start date for FIFA World Cup 2026™, now officially licensed with authentic broadcast graphics, tournament branding, match balls and kits.

Explore a new world of possibilities as the women’s game debuts, seamlessly integrated into FM as one footballing world. With 14 playable leagues from 11 nations, including the Women’s Super League and National Women’s Soccer League, there are fresh challenges and new talents to discover in each career.

Harness the power of TransferRoom™ to smartly shape your title-winning squads season after season. Broadcast your recruitment priorities with Requirements and gain direct insight into your rivals’ needs with Pitch Opportunities, giving you more targeted control over every signing and sale.

Screenshots

System Requirements

Minimum
Requires a 64-bit processor and operating system
OS: Windows 10 (with updates 22H2), Windows 11 (with updates 23H2)
Processor: Desktop: Intel Core i3-530 or AMD FX-4100 Laptop: Intel Core i3-330M or AMD A6-5200 Requires SSE4.2 & SSSE3
Memory: 4 GB RAM
Graphics: Desktop: NVIDIA GeForce GTX 960 or AMD Radeon R9 380 or Intel HD 530 Laptop: NVIDIA GeForce GTX 960M or AMD Radeon R9 M375 or Intel HD 530 512MiB VRAM
DirectX: Version 11
Storage: 20 GB available space
Additional Notes: Microsoft no longer supports Windows 10 or older versions.
Support the game developers by purchasing the game on Steam

Installation Guide

Turn Off Your Antivirus Before Installing Any Game

1 :: Download Game
2 :: Extract Game
3 :: Launch The Game
4 :: Have Fun 🙂

Download File

Destiny 2 has a wild “infinite damage” bug, but Bungie isn’t rushing to fix it

With Destiny 2’s final update having dropped on June 9, there’s a real ‘last day of school’ vibe around Bungie right now. That’s going to work out really well for us, because even though a new bug that lets players deal infinite damage has been discovered, Bungie’s encouraging us to enjoy it before it fixes it.

Destiny 2’s run came to an end with the Monument of Triumph update, a final patch created not only to give players one last content drop, but to celebrate the game and those who played it. It also managed to temped lapsed fans back, and even though Bungie has no plans to continue the franchise at this time, it really does feel like a fond farewell to the popular FPS game.

Despite the fact that Bungie is no longer adding content to Destiny 2, it still intends to maintain the game, at least for the time being. That was confirmed on June 16, when the developer announced that it has plans to fix the “infinite damage” glitch, although not before we all get to have some fun.

The “infinite damage” glitch is as simple as it sounds. Destiny 2 players discovered a new bug that lets you have multiple of the same seasonal Artifact mods active at the same time. Stacking these all up makes you incredibly powerful, able to deal out eye-watering amounts of damage in an extremely short space of time.

The combinations can be so powerful that you can literally one-shot bosses, so once it was discovered, most people thought Bungie would be quick to step in.

Surprisingly, this isn’t the case. Bungie says it is working on a fix, but until then, it’s happy for players to exploit and have fun with it. There has been one modification, though, with the developer disabling Artifacts in the Crucible and Gambit PVP modes so that regular players don’t face the wrath of what people are calling “The Stackening.”

“We’ve been seeing some interesting videos where Guardians are doing near infinite damage to bosses thanks in part to unintended Artifact perk stacking,” a post from Bungie on X reads. “Quite hilarious to watch, to be honest! While we’re planning a fix, we think this is a bit fun. Go ahead. Get out there, beat up on Atheon. Destroy some bosses. Do your thing… Have some fun. Be Brave.”

So there you have it. Start stacking seasonal Artifacts and go nuts on any boss you please. You literally have permission from Bungie to do it! Be quick about it, though, because the team behind Destiny 2 says a fix will likely come next week, so the days of infinite damage won’t last forever.

While this is fun from the developers at Bungie, the fact that Destiny 2 will no longer receive new content does mean big changes are coming at the company. New reports suggest that 50% of the workforce could lose their jobs this summer, with both permanent staff and contractors facing layoffs.

Epic Games doubles down on Unreal Engine AI integration, as Fortnite tools jeopardize Vampire Survivors collab

“No tech presentation would be complete without a conversation about AI,” Epic Games Executive VP Marcus Wassmer knowingly remarked during yesterday’s State of Unreal keynote. Regardless of your stance on LLMs and associated models, Epic made it abundantly clear that the controversial tech is not just here to stay, but it’s going to be a fundamental part of Unreal Engine going forward.

For Wassmer and Epic Games, AI is effectively the modern equivalent of the mechanized loom, the printing press, or the combine harvester. “Our goal for UE6 is to greatly reduce the tedious work in authoring content to leave more time for creative exploration,” Wassmer states, “and increase the amount of iterations a team can make to polish their content.” Effectively, it aims to help devs make better games, faster.

The industry is already feeling the effects of the post-pandemic decline, and a never-ending cost-of-living crisis that has drastically reduced player buying power. This has chiefly materialized as consecutive mass layoffs and studio closures over the past several years as firms have rushed to correct course. The simultaneous rise of AI has only complicated matters further, as access to hardware is now prohibitively more expensive.

AI tools have been utilized by devs for decades, so there’s an apparent notion that the adoption of generative AI and large language models (LLMs) is a natural evolution – at least, in Silicon Valley. The likes of Claude and Gemini are being integrated into UE 5.8 via the new Experimental Model Context Protocol (MCP) plugin. This lets devs directly connect models to projects, allowing them to become “active collaborators.” Hopefully, then, we’ll start being able to judge the results of this move before Unreal Engine 6 enters early access; Epic’s currently targeting the end of 2027.

Yet, the perceived savings in time and energy have not been embraced universally.

During the presentation, Epic revealed a slew of upcoming Fortnite crossovers. We’re talking 30+ collaborations with games like Sonic Racing Crossworlds, Control Resonant, and Phantom Blade Zero. Vampire Survivors was also highlighted, though the partnership is currently in jeopardy. A video showcasing Epic’s art concepting pipeline, released earlier this week, revealed just how much it relies on gen-AI tools for everything from character prototyping to concept art for the battle royale game. Compounded with the 16-minute MCP State of Unreal demo, it’s clear just how aggressively Epic is pushing the tech.

As the show drew to a close, a crack formed in the crossover. “Following today’s news about gen AI usage by Epic to create all sorts of game assets, including Fortnite characters, we’re currently ‘reviewing’ our collaboration with Fortnite,” Poncle states on Reddit. “We’ll let you know if anything moves forward.”

Responding to the statement, some are calling on other Fortnite collaborators to break rank online. “Hopefully more IPs follow suit and it actually makes Epic start reconsidering this slop,” writes one X user. “This is a good start to companies backtracking on the use of gen-AI,” says another. “It’s a nice tool to use, but in a way the processing of it is kinda unethical.”

While this wouldn’t be the first time a Fortnite collab has been scrapped, should Poncle pull the plug, the fundamental rejection of Epic’s approach to gamecraft would undoubtedly be a significant moment – a trench being dug. As Epic continues to push harder into AI with Unreal, I’ll be keen to see who matches its energy, and who sticks to tradition.

Steam Controller reservation hopefuls hit by fresh disappointment with Valve’s latest hardware update

In a move that will be hugely disappointing to a lot of PC gamers, Valve has pushed back the “estimated order windows” for Steam Controller reservations to at least September, with some prospective buyers even seeing their estimated order date delayed until 2027. In a new post on its website, Valve has admitted that “initial demand exceeded our expectations” and that in order to “manage expectations as much as we can” it has implemented this new system with these long estimated delivery times.

Valve’s new system means that if you sign up for a spot in the Stream Controller order queue system (or already have a place on it), you’ll be presented with one of three estimated order windows. The earliest date you’ll be given for potentially getting the best PC controller is September 2026, with the next window set for December 2026, and the final window simply marked as some time in 2027.

Valve hadn’t previously provided potential order dates for its reservation queue system, so technically this update isn’t a delay for those in the queue. However, the fact that the earliest estimated order window is September will be a disappointment to those who have already been patiently waiting weeks for their chance to buy the new controller.

In its update post, Valve explains that “We have no plans to stop making Steam Controller. But as we look at the current demand compared to how many we know we can make by the end of the year, we want to manage expectations as much as we can with regards to when folks can expect to receive their order.”

“Starting today, the Steam Controller page will show you a time frame by when you can expect to receive your order email, based on when you reserved,” it continued.

Explaining the exact situation for those who already have an order, Valve says that if you are logged in to your Steam account and go to the Steam Controller page, you’ll see the newly updated expected order window. Depending on when you signed up for the reservation queue, you could see any one of the three time frames mentioned above.

Meanwhile, if you sign up for a place in the queue now, you can still do so, but you’ll immediately be put to the back ot the queue, with an estimated purchase date of some time in 2027.

The way the reservation system works is that you must be signed in to your Steam account (which must have already been active for three months) and visit the Steam Controller page to sign up to the queue system. When your turn in the queue comes around, you’ll have 72 hours to complete your order before losing your place in the queue.

As to why the Steam Controller is so popular, partly it’s simply because Valve has such a cult following, but there’s also the fact that it is a great addition for PC gaming. As I explore in my Steam Controller review, its trackpads open up so many possibilities simply unavailable to most normal controllers.

Valve hasn’t yet said whether a similar system will immediately be implemented for the Steam Frame and Steam Machine launches, despite both being expected to launch “this summer.” Either way, it’s clear Valve’s hardware is exceptionally popular, and you’ll have to be on the ball to be in with a chance of grabbing it when it launches.

Following Summer Game Fest, Gothic Remake is the standout new release in June 2026

Every year, Summer Game Fest, E3, or whatever it is called at the time, is the highlight of June’s gaming news. All of the big publishers come together to show off what new games they’ll be releasing this year and next. It’s an exciting time, giving everyone a chance to get hyped about what’s coming soon. Guild Wars 3, Resident Evil Veronica, and Final Fantasy 7 Revelation are just some of the highlights that were revealed during the week of showcases this year, and we can’t wait to get our hands on them.

That doesn’t mean June is always devoid of actual releases, though, and June 2026 is no different. There are a handful of great new games you can pick up this month. The highlight of the month is the release of Gothic Remake on June 5. Developed by Alkimia Interactive, it’s a massive remake of the 2001 game. The action role-playing game boasts modernized controls, more welcoming tutorial features, an expanded inventory management system, and more reliable dodging.

If you played the original, you’ll also be happy to hear that the combat system isn’t as clunky as it used to be, either. While movement is still limited at times, you can now use minor magic attacks while moving around the world. Action isn’t as stop-start as it was in the 2001 game, making it feel a lot more like other modern ARPGs. You can pick it up on PC now, including on G2A.COM. The platform, which is used by 35 million people worldwide, allows you to buy games, gift cards, subscriptions, and more from a selection of sellers, all of which have been verified as trustworthy. 

You’ll also be able to buy June 2026’s other big new release, which is Square Enix’s The Adventures of Elliott: Millennium Tales. Another action RPG, the game is developed by Team Asano, who also created the Octopath Traveler series. The two games share similar art styles, boasting gorgeous modern pixel graphics. However, instead of being a turn-based RPG, it’s more like the Legend of Zelda series, with faster-paced combat and puzzle-solving. As a brand new series for Square Enix, we’re intrigued to see whether The Adventures of Elliott reaches the same level of quality as their other recent titles.

Now is also the perfect time to pick up last month’s best games, which are some of the highest-rated games released so far this year. First of all, there’s Forza Horizon 6, which takes the series to Japan for the first time. Much like the previous open-world adventures, the sixth game lets you explore the tight city streets, open fields, and beautiful mountain passes that make up the world’s map.

Forza Horizon 6 is one of the highest-rated racing games of all time, hitting record player count numbers for the series on Steam. Japan is also a setting that fans have been asking for for years. Who doesn’t want to race through roads lined with the country’s iconic cherry blossom trees?

The other big recent release is IO Interactive’s 007: First Light, which sees the return of James Bond to the world of video games. In this globetrotting adventure, you play as James Bond as a brand-new agent. You see him recruited to the service for the first time, learn the mysterious ways of MI6, try to pass the brutal training sessions, and head out for his first missions.

While it’s predominantly a linear action game, First Light takes a lot of what IO’s Hitman games do so well and implements it seamlessly. Between all of the car chases, shootouts, and flirting you’d expect from a Bond game, you’ll need to use your wits to infiltrate bases, find clues, and work out the best way to get the job done. It’s a masterclass in storytelling and level design, and is one of the best James Bond games of all time.

We’ll inevitably get another Forza Horizon game before too long, but First Light also seems like the perfect debut for a potential long-running franchise. Having been successful at launch, don’t be surprised to see IO make more 007 games in the next few years.

Whether you want to relive the early 2000s with Gothic Remake, head to the streets of Japan in Forza Horizon 6, or jump into James Bond’s shoes for his first-ever mission, there are plenty of games worth picking up in June 2026, and they’re all available for purchase on G2A.COM.

Unsatisfied with Path of Exile 2’s hugely successful new endgame, GGG raises the risk and reward even further

Path of Exile 2 patch 0.5.3 has just arrived, and it’s clear that developer Grinding Gear Games is pushing to take full advantage of the momentum it’s already built with the Return of the Ancients league. The action RPG’s newest season is a rousing success, with almost universal praise for its redesigned endgame. Instead of resting on its laurels, however, Game Director Jonathan Rogers acknowledges that there’s still plenty of room for improvement, with this latest PoE 2 update helping to ensure you feel rewarded whatever you do.

I’ve talked plenty about how much the new-look Path of Exile 2 endgame has improved its long-term potential, with a range of unique questlines designed to guide you through each of its various mechanics and make sure you know what to expect. Rogers says GGG has been happy with these, but feels that “some leagues needed a bit more attention after the questline.” He explains, “Our goal with this patch is that no matter which type of content you’re a fan of, it’s worth investing into.”

The biggest winner here is Delirium. Not only were the elites spawned by purple mirror shards unable to appear as magic or rare monsters, but using multiple didn’t actually cause more of them to appear. “At the highest juicing levels, the league actually got worse,” Rogers reveals. With the fixes that have been implemented, he notes that the league actually needs another difficulty nerf – this time in the early phases of endgame. It’ll therefore start with half the scaling, but this will gradually ramp up, breaking even once you’re using three Tablets.

Simulacrums in Delirium were also not scaling as intended, so they’ll now start at 100% Delirious and scale up to 200%. Wave modifiers have been removed; “these didn’t actually make anything more rewarding, just made things more difficult,” Rogers says. Now, after each boss room in a Simulacrum, you have a choice between three possible mirror shards. ‘Escalating Threats’ adds another modifier, ‘Apex Predators’ an extra boss fight, and ‘Pure Emotions’ more monster packs.

Grand Expeditions have been deemed too slow, with players often deciding the promised rewards weren’t worth their time. To fix this, the explosive count has been cut by 25% to speed things along, while basic weapon and armor chests have been stripped out in favor of higher-rarity ones, alongside those awarding currency, uniques, and Waystones. You’ll also find a greater number of Runes of Aldur Remnants, and the monster modifiers on them have a bigger effect on rarity and rewards: “These have in most cases been doubled, in some cases significantly more.”

GGG might have lost some of its love for the Temple, but it’d still like you to engage with it. The passive that previously granted Temple rewards in other areas has therefore been removed, and in its place is one that feels more intrinsically ‘Vaal’ in nature. Activating a Vaal Beacon will corrupt a rare or unique monster nearby, changing their nature unpredictably. “The result is a mechanic that creates memorable moments, while leaning much more heavily into the themes of corruption and risk that define the Vaal,” Rogers remarks.

Breach strongholds have been made larger across the wider Atlas, and should now be roughly similar in size to the first one you encounter near the Ziggurat. Alongside this comes additional modifiers to make the mechanic feel more generally rewarding, and Rogers promises further improvements in patch 0.5.4. Over in Abyss, there are new and upgraded rewards from its main boss fights, including pinnacle encounter Vessel of Kulemak. Again, expect even more work here in the coming weeks.

Across the rest of the patch, GGG has addressed concerns that Runeforging your armor becomes too unappealing in the late game, with the amount of Runic Ward on offer not enough to compensate for the other stats you’re losing in the trade. With 0.5.3, you’ll now find that this conversion leaves you with more of the original Armor, Energy Shield, and Evasion than it previously did.

Path of Exile 2 patch 0.5.3 is live now. It includes plenty more additional bug fixes and solutions to some of the more common client crash issues. Files for the build planner are now also able to include a link that will create a button to reach the associated guide; GGG notes that “currently only a subset of domains are whitelisted to appear in the client.”

Mini War codes (June 2026)

While Mini War codes would be a great way to gain a tactical advantage in this strategic server-wide battle simulator, they don’t exist. Yet. There’s every chance we could wake up to the existence of easy freebies, but we’re not holding our breath. In fact, save it for the battlefield.

Mini War turns every scrap of ordnance into a big, chunky number. Running with the classic Roblox R6 look and playing Edvard Grieg’s classic “Morning Wood” just like Grow a Garden, it’s a little on the nose and potentially straight out of something like Good Morning, Vietnam. Even still, it’s a unique take on the battlefield management sim that sees you raise a town, enlist its citizens as soldiers, and send them off to raze another.

Are there any Mini War codes?

Mini War codes don’t exist. There isn’t anywhere to enter them, and the team doesn’t appear to have plans to implement them, either. The focus seems to be on fostering a naturally competitive PVPVE strategy game, where strength is wholly based on the time and effort you put into growing your own country.

Itching to redeem any type of code? Click here to follow us on Google and you’ll find a mountain of new Roblox code guides to satisfy the urge for freebies.

Can you change countries in Mini War?

It doesn’t look like you can change which country you fight for in Mini War. Though we can’t confirm it, spawning in as the country where we’re based is likely enough to confirm that the game checks where you’re logging in from and assigns you to bat for that team. Either that, or we just got very, very lucky.

What you can do, though, is make your own country. If you’re willing to spend 99 Robux, just hop into the Settings menu and click the Empire naming box to get started.

Is there admin abuse in Mini War?

For likely the same reason as why codes don’t exist in Mini War, don’t expect any Admin Abuse events, either. In fact, the Mini War Discord server, which you’ll find a link to at the bottom of the game page, has a bot in the general chat constantly reminding players of the following five things:

  • “Statues don’t stack.”
  • “Everyone’s shop is different” – so no stock checker bots.
  • “There will be no admin abuse” – so you don’t need to worry about falling behind.
  • “No codes” – see above.
  • “No macros” – you have to work for what you want to earn.

If it’s extra cash reserves you need, new Mini War codes won’t help you. They don’t exist. Get out there and grind, soldier.

Evomon codes (June 2026) – PCGamesN

With a swathe of creature collection games running rampant on Roblox right now, these new Evomon codes could be what keeps this one on your ‘Continue’ list. Good for more than just free EXP fruits, they’ll save you loads of time, too.

Beginning with a violent motorcycle crash and hooking you with a probably accidental Skyrim reference, Evomon feels like a slightly more grown-up take on the genre – or as grown-up as a Roblox game ever truly can. That, or it’s just borrowing heavily from the story of the latter half of the best Pokémon game around. Yes, the Hawaii one. It got wild.

Here are the new Evomon codes:

  • THXFOR5K – five Medium EXP Fruit (new!)
  • 2K-LIKES – five Medium EXP Fruit (new!)
  • DCGIFT – ten Medium EXP Fruit, five Advanced Balls, and 1k coins (new!)

Did a rare Evomon just break out of your last ball? Before you spend the next hour finding another worthwhile catch, why not click here to follow us on Google? You’ll find a lot more code guides for some of the biggest Roblox games around. Freebies matter.

How do I redeem Evomon codes?

Once you’re through the tutorial, just follow these steps to redeem codes in Evomon:

  • Launch Evomon on Roblox.
  • Complete the tutorial.
  • When you’re in the open world, click the cog in the top-right to open the settings menu.
  • Scroll to the bottom.
  • Enter a code in the code text box.
  • Click ‘Ok’.

Where’s my inventory in Evomon?

If you’re not too familiar with how Pokémon-style games approach game UI elements, you might struggle to find your hard-earned items in Evomon.

Rather than being a single click away, the Evomon inventory is found on a larger pull-out menu. Click your face in the top-right to access it, then just look for the backpack icon to find your items.

How do I get more Evomon codes?

If you’re only looking for Like-related new Evomon codes, you’ll typically find two of them toward the bottom of the game page. You’ll even notice the goal for the next one, so be sure to click the thumbs up button if you haven’t already.

For the rest, you’ll want to jump into the Evomon Discord. You’ll find a link to that at the very bottom of the game page if your Roblox account is appropriately age-verified. From there, click the Bloxlink verify button, then ‘channels & roles’ at the top, and then look for the ‘announcements’ and ‘update-logs’ channels – new codes are found there when updates come along.

There you have it – Evomon codes for free fruits, balls, and coins. What more could you ask for?

Blizzard isn’t done with Starcraft 2 yet, and it seems committed to big changes

Whoever at Blizzard has been left in charge of Starcraft 2 balance is continuing to firmly shake the meta with wild abandon. May’s sudden, dramatic overhaul threw the RTS game into chaos, led by the most significant change to overall match pacing we’ve seen since the Legacy of the Void expansion launched in 2015. Fortunately, the developers with access to the PTR keys haven’t walked away yet – in fact, a second set of patch notes has just arrived, and they seem committed to finding a sweet spot in this new world.

“Thank you everyone who participated and provided feedback during PTR 1,” the Starcraft 2 team writes. “We have made adjustments based on your feedback and we have also updated the map pool based on community requests.” The biggest and most fundamental change – the shift from 12 starting workers to just eight – remains present and correct. The balance adjustments here are designed to hone in on the new meta that change has spawned, rather than revert things back to the old ways.

Zerg gets some welcome early game buffs. The Larva spawn rate has been increased from 10.7 seconds to nine, demonstrating a continued willingness on Blizzard’s part to treat nothing as sacred or immune to change. The mineral cost of Queens has been lowered from 175 to 150, and the speed of Overlords has been increased from their PTR 1 pace to give them a better chance at staying alive. Terrans, meanwhile, face a small Ghost nerf, with a reduction in both their damage and move speed.

Protoss, which saw the most dramatic redesign, has been nerfed. The Warpgate Research upgrade has been moved back from the Gateway to its original position on the Cybernetics Core, but the transformation cost of individual Gateways into Warpgates has been lowered from 50/50 to 25/25. The Shield Battery’s energy is now always set to 75, rather than 100 inside Nexus fields and 50 outside them, meaning positioning matters less.

Unit warp-in time has been slowed from three seconds to four, whereas the production time boost on regular Gateways from researching Warpgates is up from 35% to 40%. That means yet more homework for Protoss players, as there’s now even more to consider when deciding if and when you should transform your Gateways.

For now, Blizzard appears to be sticking with its plan to shake up the early game with the new, lower worker count. That particular move has proved somewhat divisive, I can understand why. The players who have actually stuck with the game throughout a decade of relative consistency have done so because there’s a comfort to learning and implementing those strategies. It might have got me to reinstall, but should that take priority over catering to the dedicated audience that were still happily playing? I don’t have a good answer.

To have the rug pulled out from under you just for the sake of change can be jarring, unless Blizzard has a plan to follow these changes up with something more dramatic. If it does, we’ll probably hear about it at BlizzCon in September, but I’m not going to hold my breath for that. I will, however, get back to figuring out my new build orders.

Otterly Lost is the cozy exploration game I really needed, and its Steam Next Fest demo is pure bliss

I’m going to level with you, I’ve been going through it a bit recently. Life ain’t easy at the best of times, especially when you’re feeling lost in it all. Videogames have always been my main escape – I’m sure it’s probably the same for you, too. If you’ve peeped my bio, you’ll also know I love otters. The squeaky lil homies never fail to delight, no matter how many hundreds of reels of them I scroll through. When I came across the Steam demo for Otterly Lost, an upcoming sub-aquatic open-world game from Soulworks Interactive, it felt like something out there was giving me an invisible pat on the back.

Otterly Lost’s basic premise is similar to Stray’s. Otto awakens to find they’ve been swept away from their home and must find their way back. On their travels, they’ll forge new friendships while helping out the locals. These relationships prove incredibly beneficial, with all manner of handy items and skills finding their way into Otto’s repertoire.

A piratey crab hands (claws?) me a spade for digging up worms, which the local fisherfrog can use to angle up some cute cosmetics and clam shells (the game’s primary currency). The main thrust of the indie game’s opening section revolves around making a tasty salad for a giant turtle, whose wisdom is invaluable in guiding Otto through their predicament.

Exploring Otterly Lost’s world is an absolute joy. The island-filled demo slice has a vibrant squeeze to it, redolent of something like A Short Hike. There’s a tranquil serenity to mooching around for treasures (and cool rocks) underwater, or floating along the surface, which immediately brought me a sense of peace that has been noticeably absent of late. If you require a bit more urgency, Otto can also zoom along with the press of a key, though you’ll want to find specific items that bolster their stamina. Sea otters may be able to hold their breath for up to five minutes, but Otto’s certainly no Michael Phelps.

At first, Otto’s limited to swimming and hopping around (let’s just say they’re not winning Olympic gold in the latter department, either). Getting a boost from bouncy mushrooms, or making use of underwater jet streams, can only take you so high, but the sunglasses-touting goat at the rock climbing wall may know another way to conquer the hilltops. You’ll uncover even more traversal methods as you go, but I’ll leave their discovery to you.

There’s a really lovely flow to it all, and even after spending an hour-and-change with Otterly Lost, I was still finding new rocks to collect and accessories to don. Seeing Otto in their little sailor hat, dolphin fin strapped to their back, brought a single, manly tear to my eye. Otters may have the densest fur of any animal, but what’s a few extra layers for the sake of looking adorable?

It’s only upon reflection that I realize just how much I needed to play Otterly Lost. For me, it serves as a small reminder that, when you’re a world away from what’s safe and known, whether physically or psychologically, you owe yourself a breather and a bit of time to work things through. When you find yourself facing tumultuous currents, like Otto, turn to your friends and loved ones for help. Or, you know, get back in the swimming pool and get some laps in – happy body, happy mind and all that.

Otterly Lost launches this September. Head here to check out its Steam demo.

PUBG creator’s abandoned survival game Prologue is now free for all, with one final gift

Prologue: Go Wayback might have come to an untimely end, but it will continue to live on for anyone who’s interested in trying it. Development on the survival game from PlayerUnknown Productions was officially halted recently due to funding considerations, with the studio continuing to work on its underlying technology, Melba, at “a smaller size.” Rather than removing it from Steam, however, the team has launched it out of early access with one final update and made it free for all, with the option to claim a refund if you already paid for it.

As a final hurrah, this last Prologue: Go Wayback update introduces trails to its world. These connect cabins and shelters that are in close proximity, and can then link out to other such groups elsewhere. There’s also the potential for them to lead into meadows and cliffs, “with only a small chance of encountering a dead end.” There are settings to increase the distance that these connections will be formed, but doing so runs a greater risk that you’ll encounter paths with unexpected cutoffs.

Alongside this comes two new items. There’s a handheld weather monitor, which displays the current and impending weather conditions, with higher-tier versions that can provide additional details such as humidity and temperature. There’s also a waterproof spray, which can be used to protect everything from clothing to vulnerable items like paper and matches. The studio has also made improvements to the cooking system, liquid handling, item descriptions, visual effects including lighting and fog, and audio consistency.

If you’re interested in messing around with the developer options, you can enable the dev build from the ‘game versions and betas’ menu via your Steam library. PlayerUnknown Productions says this version is similar to live, but includes a menu on the ‘=’ key that lets you “spawn items, change the time of day and the weather, fly across the map or teleport to a location, and much more.”

The game files have been left unencrypted for modders; the team notes it was hoping to provide a measure of official mod support and documentation, “but unfortunately did not have the time or resources to complete those plans.”

“The games industry has been in a tough spot for a while, and we’re not alone in the struggle to find funding,” Brendan ‘PlayerUnknown’ Greene writes. “I’m privileged to have had the choice to keep the studio’s lights on by myself, and I’m very aware that it’s a luxury few developers have when they go independent. I could only do that for so long, and now we must move forward with a smaller team while finding the right partners for the project.”

He thanks his team for their “professionalism,” and says of Prologue, “I’m so very proud of what our team accomplished and truly regret we couldn’t finish the journey we began together.” To the community, he adds, “Your creativity, passion, and enjoyment of the worlds we’ve created was truly heartening. And for all the great suggestions and ideas passed to us over the last year, thank you; you helped us build a game of which I’m immensely proud.”

Prologue: Go Wayback is now a free game on Steam. Just go here and add it to your library, and it’ll be yours to keep and play whenever you want. “Thank you for exploring the wilderness with us,” PlayerUnknown Productions concludes.

If you did buy Prologue and would like a refund, you’re able to claim one through Steam’s standard refund process at any point in the next 60 days, regardless of your playtime or when you purchased it. Simply submit your application before Monday, August 17, marking discontinued development as the reason for your request. The developer says it has informed Steam support, which “should be granting a refund without any questions.” It notes that you can re-add the game to your library for free afterwards, should you wish to.

Hellraiser: Revival is a brutal and smart survival horror, and my biggest surprise of SGF

I didn’t know what to expect from Hellraiser: Revival going into my hands-on session at Summer Game Fest. I knew it was going to be a first-person horror game with a sprinkling of puzzles, but it shares more than a little DNA with Resident Evil.

Shortly after picking up the controller, I found myself in a small open area, complete with locked doors, puzzle boxes, and keys to find. Think of the Care Center in Resident Evil Requiem, but considerably smaller. As I went room to room, taking out the enemies lurking in each of them, I opened cupboards and lockers looking for the snake key I needed to open the door in the area’s lobby.

Of course, Pinhead is more powerful than the likes of Grace, so you’re able to power through enemies with your arsenal of guns and melee weapons, grabbing the keys you need without having to creep around in the shadows. The combat is a bit clunky, but the action is arcade-y and fast-paced, balancing out the flow.

The development team, who were nearby to support me (emotionally after the end of this demo), told me that the game does open up as it goes on, to the point where there are Resi-style open areas. Tim Willits, Saber Interactive’s Chief Creative Officer, insisted that the game “isn’t open world,” but that there are big puzzles to complete in large areas as you progress.

Willits also said to me: “One of the things that I want players to understand is that this game is different than your classic survival horror,” and that was obvious in what I played. There’s an extremely interesting section in the corridors of someone’s house, in which you need to solve environmental puzzles or interact with particular items in the right order as you head to the other end. The next time, the same area will loop, changing if you got things right or remaining unchanged if you got things wrong. It’s almost a gruesome version of Exit 8, mixed with Control’s Ashtray Maze in structure.

Each time you start the loop, the space gets weirder and more terrifying – chains hanging from the ceilings, blood covering more and more of the walls, and doors starting to creak open. It’s a really smart way of ramping up tension and horror, while keeping things unnervingly familiar. 

The iconic puzzle cube is used in smart ways, too. During one demo section, I used the puzzle to rotate parts of the world around me to form a bridge across a gap. Puzzle solving on a larger scale is interesting, and few survival horror games use everything around you as the puzzle itself. Between keys to find for doors, looping sections, and using the whole world, Hellraiser: Revival seems to be keeping its conundrums varied and unique, so it’s exciting to see what else the full game does.

Of course, Revival doesn’t shy away from what makes Hellraiser Hellraiser. The game is brutal, shocking, and oh so gory. The final shot of what I played was vile stuff, in a good way if you’re a Hellraiser fan, but too much to explain in text form, and I’m sure things only get more revolting later in the game.

I also spoke to Todd Hollenshead, Head of Publishing at Saber, about Hellraiser, and he reiterated how important it was to get the tone right. “We didn’t want to shy away from what we thought was the core of the franchise,” he told me when I asked how difficult it was to get the balance right when it comes to gore.

“I think Clive [Barker, Hellraiser’s creator] was always like, you know, ‘more violence, more sex, more sex, and violence,’ to the point where it’s like, ‘okay, I think we’ve hit the line here,'” Hollenshead continued. 

The challenge of this tonal balancing act is, perhaps, why this is the first Hellraiser game ever released. It’s intense in a way few other horror stories are, and Saber’s game had to do it justice. Yes, toning it down a little may have found new audiences or allowed it to play things safe, but the sex, blood, and violence are a part of Hellraiser’s identity. The developers needed to make sure they kept the dedicated fans happy. From what I’ve seen, I think they’ll do that just fine.

I didn’t expect to enjoy Hellraiser: Revival so much before I got my hands-on time with it. It’s my biggest surprise of SGF, full of brutal survival horror and smart puzzle solving that make it stand out from the competition. It has shot up the rankings of the upcoming PC games I’m excited for this Fall, and all horror fans should have it on their radar.

New Borderlands 4 character Loveless fixes Gearbox’s biggest DLC mistake

Gearbox has just lifted the lid on its summer of Borderlands 4 DLC and expansion packs, and the thing I’m most excited for is the introduction of its sixth Vault Hunter. Loveless the Hacker joins robotic bounty hunter C4SH and the rest of the core cast, and she’ll be arriving alongside the looter-shooter’s second big ‘Story Pack.’ Before that, and right around the corner, comes more endgame challenges and raid bosses for free, and a neo-noir, arcade-themed story following Zane into a digital realm. The best news, however, is a change to how you pay for all this.

Back when the first Borderlands 4 story pack arrived, wrapping both the Mad Ellie expansion and C4SH into a $30 bundle, I lamented the fact that you weren’t able to buy the two separately. It might seem like a small thing, but forcing people who might only want one side or the other to pay for them both is a frustration, and I suspect it also ended up hurting the perception of Mad Ellie as a value proposition. Fortunately, Gearbox appears to have learnt its lesson – and not just with its bigger DLC.

When Story Pack 2 arrives, the two parts will be sold separately: Loveless and her cosmetics will be yours for $9.99 (or regional equivalent), and the new zone and story content will be priced at $19.99. A similar split is happening with Bounty Pack 3, which will be $5.99 for the narrative content and core gear, and $5.99 if you want the Vault Card 3 pass. Gearbox says it’s “looking into a similar approach” for past DLC, which would allow you to buy each individual element separately.

Bounty Pack 3 has also been revealed, and while I certainly don’t want to leap to conclusions, it sounds on paper like the most interesting addition to the FPS game yet. ‘A Zane to Kill For’ dives into a classic arcade machine in Moxxi’s bar, where Zane has stashed some of his most treasured memories inside a futuristic, neo-noir game called Private Dick. You’ll warp inside to tackle a murder mystery in a cyberpunk cityscape “that doesn’t adhere to the usual laws of physics.” Great stuff.

That’s here next week, on Thursday, June 25, and arriving on the same day with version 1.8 is the free ‘Takedown at Hadron Abyss’ update. This promises to be the ultimate endgame challenge your builds have faced thus far, an “extremely difficult gauntlet of enemies in a brand-new zone: Hadron Abyss, a secret, fully submerged lab facility that’s coming apart of the seams.” It’ll culminate in a battle against the Child of Terramorphous, the offspring of the notorious Borderlands 2 superboss, and promises among the most powerful loot yet.

Should you manage to overcome the trials within and crave even more challenge, you can ramp up the Takedown with increasing Mayhem levels, which override your other difficulty settings to provide ever-more brutal opponents. Simply beating a tier isn’t enough to unlock the next one; you’ll also have to do it fast enough. The higher you climb, the better the rewards, and at the very pinnacle is a hardcore challenge where any single death means failure, even if other members of your squad are still alive.

Keeping the pace up, Bounty Pack 4 will be here on Thursday, July 30. It’s titled ‘Murders and Acquisitions,’ although that’s the only clue we get to its nature for the time being. It’ll be accompanied by another Vault Card (again, sold separately). Finally, in early September comes Story Pack 2, Bounty Pack 5, and Loveless.

Newcomer Loveless is described as “an ex-Anshin hacker turned assassin,” and boasts high-end cybernetics. Gearbox teases, “Loveless also shares her mind with a digital virus of her own creation, which can digistruct into a physical form that acts as a deadly extension of her shared, perfection-seeking will.” I’m already eager to try her out, even if I can’t read her name without thinking of Wild Wild West.

Borderlands 4 version 1.8 launches on Thursday, June 25, including the free Takedown at Hadron Abyss mission and paid Bounty Pack 3: A Zane to Kill For. The update will also include a rollout of cross-platform saves, letting you use your Shift profile to play across multiple platforms. Note that Golden Keys will not transfer, so you’ll have to use them on the launcher or device that you first activated them for.

Stuntman Hollywood will feature a homage to Fast & Furious’ most ridiculous stunt

When I saw the late, great Paul Walker’s lurid orange Toyota Supra whip around the corner during the Summer Game Fest showcase, I didn’t know what to expect. Was it a new Fast & Furious game? A Forza Horizon 6 DLC? Or even a return to Need For Speed? My queries were quickly answered with the reveal of Stuntman Hollywood – the first instalment in the cult classic action game series for nearly 20 years. While Fast & Furious has only grown more ridiculous in scope over the years, this only makes it the perfect fit for Saber Interactive’s daredevilry. As Chief Creative Officer, Tim Willits, told Tom at this year’s event, it is the IP he had to have in-game.

“Let’s be honest, that’s [Fast & Furious] the greatest car IP in the world,” Willits states. You can tell the dev’s pushed hard for it, judging from the fact that Saber hasn’t only blessed us with the 1994 Supra Turbo MK4 – Stuntman Hollywood’s most prominent motor in its marketing – but the reveal trailer also gives us a glimpse of the iconic Nissan Skyline GT-R R34 that inspired a generation of JDM enthusiasts.

While we don’t currently know exactly how many cars from the storied franchise Saber’s managed to crowbar in, Willits does tease that it’s taking a beat from what I would posit is Fast & Furious’ most ridiculous stunt. Let me, for a moment, take you back to 2015 – a year dominated by Snapchat dog filters, Star Wars’ cinematic revival, and Uptown Funk. It was a simpler time, unless you were a stunt actor in Furious 7.

Imagine this: Vin Diesel and Paul Walker are strapped into one of only seven Lykan HyperSport’s ever made, atop one of Abu Dhabi’s Etihad Towers. Jason Statham is about to cremate the $3.4 million hypercar with a grenade launcher, but Diesel instead rolls the dice of fate by full-sending the luxury machine across three of the monolithic buildings like a game of Frogger. The movie series has had its share of ridiculous set pieces, but for me, none come close to this one.

“We do have a stunt where you jump between buildings,” Willits shares. “It’s not exactly the stunt, but it’s super cool.” Suffice it to say, I’m incredibly stoked to see how it will materialize. Stuntman Hollywood is making full use of Saber’s proficiency in collaborative licensing, securing Universal Pictures staples like the DMC DeLorean (Back to the Future), Ferrari Testarossa (Miami Vice), and Pontiac Firebird Trans Am (Knight Rider). While I’m sure we’ll see many other incredible moments from these historic hits recreated, I’m ready to put the ‘sky’ in ‘Skyline’ as I make my next 1,000-foot attempt.

Additional reporting by Tom Hopkins at Summer Game Fest 2026.

Tattoo Removal Simulator Free Download

Download File

Tattoo Removal Simulator Direct Download:

In Tattoo Removal Simulator, you work as a tattoo removal specialist in a small studio tucked inside a restless city. Outside, life moves fast. Inside, everything slows down. Burger Bots Inc. Your clients all come for the same reason: they want something gone. Behind every piece of ink is a fragment of a life once lived differently – love, mistakes, joy, drama, and everything in between. Your role is to erase what no longer belongs.

GAMEPLAY
Tattoo removal is a slow, deliberate process. You work line by line, layer by layer, watching ink fade and skin reappear. Precision matters. So does patience. Push too hard, and you cause unnecessary pain. Lose control, and clients lose trust and you lose earnings. There is no rush here. Only focus, steady hands, and the quiet satisfaction of making something permanent… less so.

GAME MODES

  • Career Mode: Build and run your own tattoo removal studio. Your income depends on the quality of your work. Careless handling causes pain, leads to mistakes, and results in unhappy clients – and penalties. Reinvest your earnings to upgrade the studio and expand your tools. Progress from basic laser equipment to advanced – and increasingly unconventional – technology, including experimental plasma lasers. Grow your business by earning trust, not by rushing the job.

  • Casual Mode: Step into a relaxed, low-pressure experience. Take on random clients and enjoy the satisfying process of erasing tattoos without worrying about mistakes, penalties, or deadlines. Just focus on the work, the sound of the laser, and the quiet transformation of skin.

  • Story Mode: Witness stories that could fill a movie. Each client brings more than a tattoo – they bring a life. Every session is unpredictable, immersive, and unforgettable. Experience tales of love, loss, humor, and human complexity – all in the chair across from you. Every tattoo erased reveals a story worth remembering.

VR SUPPORTED
Step into your studio like never before. With full VR support, every tattoo, every laser pulse, and every subtle movement of your client feels tangible. It’s the same calm, deliberate process, only now you’re truly in the chair with them.

Screenshots

System Requirements

Minimum
OS: Windows 10 (64-bit) or newer
Processor: Intel Core i5-2400, AMD FX-6300
Graphics: GeForce GTX 760, AMD R7-260X
DirectX: Version 11
Storage: 10 GB available space
VR Support: OpenXR – Meta Quest 2, Meta Quest 3
Support the game developers by purchasing the game on Steam

Installation Guide

Turn Off Your Antivirus Before Installing Any Game

1 :: Download Game
2 :: Extract Game
3 :: Launch The Game
4 :: Have Fun 🙂

Download File

A huge Slay the Spire 2 update makes life harder but fairer, and adds Steam mod support

The time has come. A new Slay the Spire 2 update is now live on the main branch, meaning months of changes that have been in public testing over on the beta build are now here for everyone. Among them are the introduction of the Aeonglass boss fight, the Bestiary, and a whole heap of balance changes, but that’s just the start. Mega Crit has also managed to resolve its most pressing problem since launch with a fix for the ‘correlated RNG’ that was discovered this week, and opened up mod potential dramatically with full Steam Workshop support. Let’s get into it.

I’ll start with the changes that are new to all, even if you’ve been on the Slay the Spire 2 testing branch for a while. First is an RNG rework, coming hot off the presses in the wake of a 7,000-word investigation into how the roguelike deckbuilder’s number generation was falling foul of some overly predictable outcomes. “It turns out that everyone complaining about receiving Debt too often from Neow’s Bones was right,” Programmer Ed Lu writes. “We did, in fact, have some unusual RNG problems.”

You can read my full story on the study by ‘tckmn’ if you’re interested in seeing more examples of what this meant in practice, ranging from chance rolls that vary based on the region you’re in, to cards that were simply unobtainable in the game’s current state. Worry no more: Lu assures that the new implementation of randomness “is evenly distributed. Exhibiting no human-detectable correlation. Rest assured that your suffering is now truly random.”

The other big addition is the launch of the Slay the Spire 2 Steam Workshop. It’s a little barebones for now, but I expect it’ll fill up rather quickly. Lu notes that the game was built “with modding in mind,” and has had an integrated mod loader since day one, but that Mega Crit was purposefully not advertising the feature, “as we knew it still needed some work.” Now, you can take advantage of the straightforward ease of Steam’s mod-browsing solution, allowing you to sign up for any you want with a simple click.

Beyond that, the huge list of remaining patch notes will feel familiar if you’ve been on the beta branch, but let’s go over the most important things to know if you’re not following week by week. The biggest alteration is the removal of the Doormaker boss, who was ultimately determined to be “over the complexity threshold of what we want,” in the words of studio Co-Founder Casey Yano.

In his place is Aeonglass. Its main trick is handing you Wither cards, which deal damage if in your hand at the end of turn. They get gradually more dangerous as the fight goes on, so be careful. Also notably terrifying among the other enemy reworks is Infested Prism. This makes your skill cards ‘tainted,’ causing the damage you take from attacks to increase with each one you play. Original Slay the Spire veterans can think of this fight like the feared Gremlin Nob – you’re going to need to be aggressive to get through.

The Bestiary has arrived in its first form, collecting data on all the creatures you encounter. “This was a much requested feature for the first game, but at the time I didn’t want to create it as there wasn’t a good delivery mechanism for an overarching story,” Yano reveals. “However, in the world of Slay the Spire 2, we have a lot more on the narrative side.” For now, it’s a simple list of models, moves, and animations, but expect the addition of detailed stats and lore in the future.

Beyond that comes a whole heap of class balance adjustments, new artwork, audio, and writing, and changes to a handful of the relics you can get from start-of-act Ancients. Be sure to carefully read everything you come across instead of relying on your old knowledge. On the whole, you can expect the game to feel a little bit tougher – you’ll certainly want to keep both Infested Prism and Aeonglass in mind, as both require more counterplay – but, with the updated RNG, it should also be fairer.

Slay the Spire 2 update 0.107.1 is now live on the main branch. It’s likely that Mega Crit will return to beta patches for the forthcoming weeks as it starts testing other new ideas, giving you a while to learn the current state if you’re sticking to the release build. With the door open to mods, you’re also free to start tweaking other elements of the game to your liking.

Warframe’s Jade Shadows Constellations update has arrived, reviving one of the game’s most beloved quests

Having played through almost the entirety of Warframe‘s extensive story, there are some quests that just hit different. The ominous Chains of Harrow; the cinematic New War: while Digital Extremes’ space RPG requires a pretty hefty grind, its story pays dividends. Jade Shadows was another one of those quests: a tragic tale of loss that, while sci-fi in nature, resonates with players across the Origin System. As a woman, it’s one that’s particularly meaningful: no spoilers here, but it deals with topics that are inherently feminine, and are often left out of the wider videogame world.

Jade Shadows: Constellations is a follow-up to the 2024 quest of the same name, and it deals directly with the Stalker – the vengeful assassin who’s spent his time hunting you – and his two children, Sirius and Orion. Adding the duo as a singular, feuding Warframe, you can flit between them both on the fly, with full customization available for each character, and unique scythes to boot. My colleague Ken did a fantastic roundup of their abilities here, and they’ll be available to play as soon as the update drops.

While Sirus and Orion are, of course, the headliners here, there are two new Protoframes in the mix as well. If you haven’t reached 1999 yet, Protoframes are effectively the ‘human’ versions of Warframes – they’ve been injected with the Helminth strain, but haven’t fully completed their transition into Warframes.

We’ve seen fan-favorites Excalibur, Wisp, and Harrow all get the Protoframe treatment, but now we can add Ash and Garuda to the list. The stealthy assassin is reimagined as a hooded, masked figure called Ryoku, while Garuda becomes a dreadlocked, pierced nightmare in the form of Vena. As a longtime Wytch fan, I can confirm that I am squealing right now.

Both Protoframes will influence the Constellations story: Ash whispers in the ear of Sirius, while Garuda mentors Orion, with the former taking on his mother’s compassion, while the latter embraces the violence. You’ll have to choose which side you’re on, then undertake a series of new, multiplayer-focused Railjack missions. I can hear the sighs of anguish from here, but Creative Director Rebecca Ford promises a more “story-driven” experience, with no Archwing mode to equal things out. Both Ryoku and Vena’s ships have their own unique bells and whistles, though, so you’re not missing out too much.

Speaking of new things, Vectis (the sniper rifle) and Stug (the auto-pistol) are getting Incarnon variants. The former now launches spheres that deal damage over time, or causes an AoE explosion if you score a headshot, while the latter spawns bouncing spheres that radiate outwards from their target to deal AoE damage. There are two new Arcanes, Sculptor and Compression, and new Augments for Dante, Koumei, Nokko, and Temple.

If you want to get into the spirit of Ryoku and Veca, their hairstyles will also be available for your Operator or Drifter. Styanax Prime has also arrived, if you’re looking for something a little more gladiatorial.

Warframe’s Jade Shadows: Constellations quest is live now, as is access to Styanax Prime. You can check out the full rundown here, and don’t forget to grab your free Orion and Sirius-inspired color palettes. All you have to do is choose a side via the official website, and the rewards will be sent to your inbox.

Post-Constellations, all eyes are now primed (pun intended) on TennoCon, where we’ll find out more about our future adventures on Tau. It’s an exciting time; Warframe never seeks to surprise me, and saw an impressive influx of players with The Old Peace update. The Tau storyline has its hooks in me; I want to know what happens next. But, for now, Constellations is more than enough to keep me going (and probably crying, if Jade Shadows was anything to go by).

Hackers are using Steam Workshop and Wallpaper Engine to spread malware and steal accounts

Cybersecurity company Kaspersky has revealed that hackers are using wallpaper packages, downloadable from the Steam Marketplace and designed for the Wallpaper Engine app, to spread malware to users, enabling them to steal Steam accounts.

The company says that Steam users in China and Russia were the primary target for this malware, but it found victims in other countries, including Singapore, Hong Kong, Germany, and Canada. According to the report, Kaspersky researchers found dozens of compromised wallpaper packages on the Steam Workshop, and believe that some of these have been downloaded tens of thousands of times.

Wallpaper Engine is a popular Steam application that allows users to add animated or interactive desktop backgrounds to their PC. These wallpapers are often executable Windows applications that run code on a user’s system. Unfortunately, this leaves them vulnerable and creates a security risk for users – one which attackers have been taking advantage of.

Kaspersky says that hackers are bundling malware into these wallpaper packages, which are then able to run on the computer. Users go to the Steam Workshop looking for options to personalize their PC, and then download the packages. Those who install them think they’re getting the desktop background that they want, while in the background, the malware starts running. It’s important to note that neither Wallpaper Engine nor Steam is creating these packages, but attackers are using the applications and the community workshop. It’s also worth remembering that this only applies to interactive and animated wallpapers.

Attackers are also hiding the malware inside password-protected archives inside these wallpaper packages, which then execute automatically when installed. The company says that the attacks are mainly being used to steal victims’ Steam accounts, but have also been seen installing other information-stealing programs as well.

For now, Kaspersky is warning PC gamers that “trusted platforms can be abused to distribute malware,” and that everyone should exercise caution when downloading any applications, even if you believe the source is legitimate. PCGamesN has reached out to both Wallpaper Engine and Valve for comment, and will update this article with any response.

This isn’t the first malware scheme that has hit gaming recently, as Minecraft was also targeted by hackers. Over 100,000 people were infected by malicious software included in fake clients and mods, which allowed attackers to manage and delete files, hijack webcams, and take remote access over PCs.

UK social media crackdown presents a “threat” to gaming comms innovation, expert warns

This week, UK Prime Minister Keir Starmer laid out the government’s plans to tackle child safety online, with a social media ban for under-16s being the headline measure. However, this restrictive action doesn’t just apply to socials – gaming will also be impacted. ‘Harmful features’ like livestreaming and chatting to strangers (via text or voice chat) will be blocked. Regardless of your stance on the ban, the ripples will inevitably be felt across the industry.

The extent to which gaming will be impacted is certainly a concern, especially considering how quickly the government is moving. Only three weeks have passed since the closing of the national consultation that underpins all of this, and regulation is expected to go into effect early next year. For Dr. Celia Pontin, Director of Public Policy and Public Affairs at video games policy consultancy firm Flux Digital Policy, this rush to act “bears a significant risk of overlooking unintended consequences,” and could have serious knock-ons for developers.

While, ostensibly, videogames with social features have gotten off lighter than social platforms as they won’t receive a blanket ban, firms now face fresh challenges. “To allow children to access multiplayer games, developers may pretty much have to engineer ways of ensuring that children can (if at all) only access chat functions with people they know, to a standard that will meet whatever requirements the law sets out,” Pontin explains. “This isn’t just about age verification, it’s also about enabling this level of control through the structure of the game or platform.”

As socials and gaming have, to an extent, been conflated by the government, there’s an outstanding concern that it may tar both with the same brush. “Social features in games are primarily there to enable and enhance multiplayer experiences, which is a world away from platforms built around social engagement for the sake of it,” Pontin argues. “The government’s separation of social media platforms and other forms of online contact may alleviate this to a certain extent, but there are still major concerns about whether the full diversity of approaches to in-game communications functions will be recognised when it comes to how ‘stranger contact’ restrictions will work in practice.”

Indeed, the devil is very much in the details, and there’s every chance the government’s need for speed will lead to more than a few legislative potholes. This is a breeding ground for uncertainty among developers, which Pontin stresses is “the threat that it [the plan] poses to innovation – even after regulations and guidance are created.”

As a result of this, Pontin posits developers will be “wary of doing new things with communications functions. It also means that smaller studios will be less likely to incorporate comms features because they might not have the resources to implement age verification. With a relatively large proportion of small and medium-sized enterprises (SMEs) in the sector, this will have a significant impact on what games might be developed or brought to market in the UK.” Immediately, I’m thinking about the ever-growing library of co-op indie games – Peak, Lethal Company, and R.E.P.O., for example – that could end up having to nix proximity chat should implementing age verification prove too costly. But it isn’t just comms features at risk.

“Beyond communications functions, there have been concerns that regulation of what’s being termed ‘addictive features’ in social media will spill over to videogames in a way that isn’t appropriate for videogames,” Pontin continues. “Restrictions could limit features such as trophies, log-in bonuses, player performance comparisons, and other elements of game design that, in some instances, pre-date modern online functionality by decades. Although social media may employ some similar techniques to increase engagement, this is a markedly different context and purpose, which means that using blanket interventions across both media types wouldn’t be good regulatory design.”

Potential mechanical impacts aside, there is, for Pontin, a much more fundamental fear that videogames will end up ostracized from other forms of media, depending on how policymakers clamp down on kids’ screentime – something new guidance is being published for this fall.

“My biggest concern on a personal level has been the risk that time spent in-game could be used as a blunt metric for harm,” Pontin says, “since it gets right to the heart of what games are for – they are supposed to be fun and engaging, in exactly the same way as a compelling novel, TV series, or film. Their purpose is to be an entertaining pastime that rewards time with enjoyment, and this is what players are looking for when they choose what to play. If we demonize time, we are particularly turning children away from games with complex narratives or open-ended creative potential – a hugely important part of the videogame landscape.”

It’s currently too early to tell just how thorough the UK government is going to be in its separation of social media and gaming, and Pontin says her queries surrounding how it’ll all be put into practice “should largely be answered in due course” as further information becomes available. Looking forward, Pontin finds herself wondering, “‘what questions will I still have in the spring?'”

Once the regulations have come into effect, we will likely be looking at a very different online gaming landscape in the UK, which, for better or worse, will come under its fair share of scrutiny. Pontin explains that “dozens more” countries are “at various stages” of considering their own social media bans, so don’t be surprised if you’re eventually impacted, too. It all sounds incredibly headache-inducing, and if Pontin’s concerns materialize, then the gaming industry will face some painful trade-offs.

Slay the Spire 2’s ‘randomness’ is broken, you’re not just being superstitious

Slay the Spire 2 has a big problem right now, and you might not even want to spend too long looking into it if you’re having a lot of fun with the year’s landmark roguelike deckbuilder. That’s because this issue, which developer Mega Crit is reportedly looking into as a top priority, relates to the way StS 2 handles many of its random outcomes. Given the inherently randomized nature of the game, that can have incredibly far-reaching implications. It also means that if you’ve been feeling oddly superstitious that a given roll goes badly more often than it should, you might actually be correct.

This so-called ‘correlated randomness’ (or CRNG for short) isn’t completely new to the series, as it also affected the first game. At its core, the term refers to the way that the random number generation systems work in the code for Slay the Spire 2. The problem is that the way such numbers are shuffled in the C# programming language leads to situations where you can reliably connect certain outcomes together, allowing you to predict what will happen in one instance based on the state of another.

Enter hard-working Slay the Spire 2 analyst ‘tckmn,’ who has dropped an almost 7,000-word breakdown discussing exactly how CRNG is impacting randomness. They start with a very simple and striking example: the ‘Neow’s Bones’ relic you can pick up at the beginning of a run, which grants you two other randomly chosen Neow relics and a ‘random’ curse. In reality, however, this roll is currently dependent on which Act One region you are in, to incredibly dramatic effects, as seen in the chart below.

That’s right, you aren’t dreaming it: you really do get saddled with Debt over half the time, at least in the Underdocks. Conversely, in Overgrowth it can’t happen at all, and you’re far more likely to end up with a Writhe in your deck. “People all over Reddit and Discord have been lamenting their terrible luck that they keep rolling Debt from Neow’s Bones,” tckmn writes. They even admit, “It is hard to express how instantaneously my brain automatically dismissed them as textbook confirmation bias. And yet…”

I mentioned up top that you probably don’t want to dig too deep into the numbers here if you’re currently enjoying the game, and that’s because it will almost immediately lead you down a rabbit hole of rethinking every single choice you make. I’ll give a few more basic examples to show you just how far this goes, but beyond that I’d advise caution.

In another early example, the first of the two relics given by ‘Large Capsule’ will never be common – it’s about 70% uncommon, 30% rare in Overgrowth, but 37% uncommon, 63% rare in Underdocks. Sounds good for that latter option, but unfortunately, due to the impact of CRNG, Large Capsule only shows up “about 1.65% of the time” in Underdocks.

This isn’t just limited to opening choices, either. When you’re in the Underdocks as the Defect, there’s a 75% chance your first evoked orb will hit the enemy on the left in fight one. How about the random cards from the Trash Heap event? According to tckmn, on the current 0.107.0 build, there is a 0% chance you can get Rebound in single-player. That’s a big problem if you’re trying to complete your compendium (and it isn’t guaranteed in multiplayer either, as that randomness is influenced by your Steam ID).

I’m going to stop there, because I don’t want to risk spoiling the whole game for you. The good news is that Mega Crit is apparently well aware of the issue. YouTuber Tristan ‘FrostPrime’ Dunham says he has spoken with Community Manager Demi Montes about the problem, and was told it “is at the top of their priority list.” I have reached out to the team for additional comment, and will update the story with any response.

As for tckmn, they say, “I am confident that Mega Crit will address the issue. For one thing, Spire 2 is still in early access, much earlier in its development cycle than when CRNG was discovered in Spire 1. But also, compared to Spire 1, the influence of CRNG is much more directly impactful to players who don’t know or care about it. It would be pretty unreasonable, for example, if it was impossible to complete the in-game compendium.” The good news is that they believe a fix should be relatively simple, once the developer has settled on a solution. In the meantime, you can put your tinfoil hat in the trash.

Steam Frame battery details emerge, showing hot-swappable system and AA batteries for the controllers

Yet another hint about the impending launch of the Steam Frame VR headset has emerged, thanks to a new FCC filing showing details of the battery systems used by both the headset and its controllers. Along with the controllers shown using standard AA batteries, the filing also contains details about a hot-swappable battery system available in a mystery “Frame Enthusiast kit.”

With the Steam Frame set to be competing for the crown of ‘best VR headset’ once it launches at some point this summer, any hints as to its price and release date are like gold dust to prospective buyers, and this latest filing is among the strongest hints yet of just how soon it will arrive. It’s set to launch around the same time as the Steam Machine release date, but the exact launch dates of both devices are still to be nailed down.

This new FCC filing, then, is a publicly disclosed and required submission for certain classes of electronic equipment. It’s intended to show that the product conforms to federal standards, detailing key aspects of the hardware and tests that have been performed to show it is compliant. off. As such, this submission for the Steam Frame controller details its antenna and radio frequency tests, among other details.

As part of this documentation, detailed images are shown of the exterior and internals of the controller, including its two main circuit boards and vibration motor. Not too much can be gleaned from these images, other than the relative simplicity of the controller’s design, but it does clearly show that the controller uses an AA battery.

Meanwhile, buried in the document labelled ‘Users Manual _Statement’, there are several references to an Enthusiast accessory battery pack, Frame Enthusiast kit, and Hot-Swappable Enthusiast battery pack, giving away that there appears to be some sort of official battery pack add-on that users will be able to buy for the Steam Frame.

While the Steam Frame battery pack might have hot-swappable batteries, though, this filing is less clear on the replaceability of the headset’s internal battery. It specifically says that users shouldn’t replace damaged batteries but that a professional should be contacted, but then in a section on repairs, it says that users shouldn’t replace or repair any part of the headset “other than replacing a battery in accordance with Valve’s instructions.”

As to the rest of the Steam Frame’s secrets, the headset isn’t shown in this filing, so it remains to be seen if it will show up in a separate filing, and whether such a filing will disclose any further interesting tidbits.

Here are all the new Overwatch skins released so far in 2026

June 18, 2026: We updated our guide to reflect the latest bundles in the store.

Want to know about the new Overwatch skins? Blizzard has been dabbling with limited-time collaborations over the past few years, introducing skins, highlight intros, and more, partnering up with some of the biggest brands out there. From famous anime and manga series to the world of Hello Kitty and Friends, you never quite know what the developer’s next big collaboration will be.

These limited-time collaborations in Overwatch only ever appear for a few weeks before disappearing, sometimes for several months at a time, and in most cases, they’ve yet to show up a second time in the free PC game. Here are all the new Overwatch skins released throughout 2026, detailing every bundle and collaboration to ensure you never miss a future drop.

Current Overwatch skins and bundles

Here are the latest skins and bundles in the Overwatch shop:

Street Rebels

Availability: Tuesday, June 16 – July 6, 2026
Heroes:
Jetpack Cat, Junker Queen, Mercy, Mizuki, Wuyang
Price: 6,900 Overwatch Coins (1,900 for individual skins)

Poolside

Availability: Tuesday, June 16 – July 6, 2026
Heroes:
Ashe, Junker Queen, Illari, Mercy, Reinhardt
Price: 6,900 Overwatch Coins (1,900 for individual skins)

Esports Unvault Mega Bundle

Availability: Tuesday, June 16 – July 6, 2026
Heroes:
Ana, Echo, Genji, Juno
Price: 4,500 Overwatch Coins (1,900 for individual skins)

Overwatch bundles in 2026

Here are all the Overwatch bundles that have appeared in 2026:

  • Street Rebels: June 16, 2026 – July 6, 2026
  • Poolside: June 16, 2026 – July 6, 2026
  • Esports Unvault Mega Bundle: June 16, 2026 – July 6, 2026
  • Apocalypse Warriors: May 26, 2026 – June 16, 2026
  • Music Festival: May 26, 2026 – June 16, 2026
  • Streetwear: May 26, 2026 – June 16, 2026
  • DIY: May 26, 2026 – June 16, 2026
  • Overwatch World Cup Amer Supporter: May 26, 2026 – June 16, 2026
  • Overwatch World Cup EMEA Supporter: May 26, 2026 – June 16, 2026
  • Overwatch World Cup Asia Supporter: May 26, 2026 – June 16, 2026
  • White Rabbit: May 12, 2026 – June 2, 2026
  • What If?: May 12, 2026 – June 2, 2026
  • Date Night: May 12, 2026 – June 2, 2026
  • Force Fighter: May 5, 2026 – May 26, 2026
  • Flamebound OWL: May 5, 2026 – May 26, 2026
  • Rainy Day: April 22, 2026 – May 12, 2026
  • Court of Roses: April 14, 2026 – May 5, 2026
  • Sakura (Wave Two): April 14, 2026 – May 5, 2026
  • Voidwalker: March 17, 2026 – April 14, 2026
  • Elysian Keeper OWCS Crowdfunding: March 17, 2026 – April 14, 2026
  • Overwatch Academy: March 17, 2026 – April 7, 2026
  • Sakura (Wave One): March 10, 2026 – March 17, 2026
  • OWL All-Stars Collection: March 10, 2026 – March 17, 2026
  • 8-Bit: February 24, 2026 – March 3, 2026
  • Lunar New Year 2026: February 17, 2026 – March 3, 2026
  • Wealth and Prosperity: February 17, 2026 – March 3, 2026
  • Loverwatch: February 13, 2026 – March 1, 2026

Apocalypse Warriors

Availability: Tuesday, May 26, 2026 – June 16, 2026
Heroes: 
Reinhardt, Ramattra, Ana, Venture, Emre
Price: 6,900 Overwatch Coins (1,900 for individual skins)

Music Festival

Availability: Tuesday, May 26, 2026 – June 16, 2026
Heroes: 
Mercy, Juno, Ashe, Pharah, Sombra
Price: 5,900 Overwatch Coins (2,800 for individual skins)

Streetwear

Availability: Tuesday, May 26, 2026 – June 16, 2026
Heroes: 
Freja, Reaper, Sombra, Hazard
Price: 4,500 Overwatch Coins (2,300 for individual skins)

DIY

Availability: Tuesday, May 26, 2026 – June 16, 2026
Heroes: 
D.Va, Brigitte
Price: 3,200 Overwatch Coins (1,900 for individual skins)

Overwatch World Cup Amer Supporter

Availability: May 26, 2026 – June 16, 2026
Heroes: 
Ashe, Cassidy, Sombra, Sierra, Soldier: 76
Price: 3,000 Overwatch Coins (1,000 for individual skins)

Overwatch World Cup EMEA Supporter

Availability: May 26, 2026 – June 16, 2026
Heroes: 
Widowmaker, Moira, Vendetta, Emre, Ana
Price: 3,000 Overwatch Coins (1,000 for individual skins)

Overwatch World Cup Asia Supporter

Availability: May 26, 2026 – June 16, 2026
Heroes: 
Genji, Lifeweaver, D.Va, Mizuki, Anran
Price: 3,000 Overwatch Coins (1,000 for individual skins)

White Rabbit

Availability: May 12, 2026 – June 2, 2026
Heroes: 
Mercy, Domina, Brigette, Juno, Vendetta, Zarya
Price: 6,900 Overwatch Coins (1,900 for individual skins)

What If

Availability: May 12, 2026 – June 2, 2026
Heroes: 
Wuyang, Ramattra, Vendetta
Price: 4,500 Overwatch Coins (3,100 for individual skins)

Date Night

Availability: May 12, 2026 – June 2, 2026
Heroes: 
Genji, Junker Queen, Mauga
Price: 4,500 Overwatch Coins (1,900 for individual skins)

Force Fighter

Availability: May 5, 2026 – May 26, 2026
Heroes: 
Cassidy, Ana, Hanzo
Price: 3,800 Overwatch Coins (1,900 for individual skins)

Flamebound OWL

Availability: May 5, 2026 – May 26, 2026
Heroes: 
Mercy, D.Va, Soldier 76, Tracer
Price: 4,500 Overwatch Coins (1,900 for individual skins)

Rainy Day

We’re fairly confident in saying that rain isn’t coming to any of the Overwatch maps, but if it were ever to rain, these are the skins we would want to use to avoid getting wet. Anran, Roadhog, Freja, and Sombra each have separate bundles, with Roadhog’s setting you back 3,500 Overwatch Coins. As for everyone else, their skins can be purchased for 1,900.

Availability: April 21, 2026 – May 13, 2026
Price:
6,900 Overwatch Coins
Heroes:
Kiriko, Mei, Mercy, Freja, Anran, Sombra, Roadhog, D.Va

Sakura (Wave Two)

The cherry blossom-inspired skins are making a return with a second wave of outfits for our favorite heroes. Hanzo is the only character that doesn’t have a bundle with his skin if you want to purchase it as a standalone item. For everyone else, you’ll have to fork out 2,600 Overwatch Coins for the bundles, which include a player icon and highlight intro.

Availability: April 14, 2026 – May 4, 2026
Price: 6,900 Overwatch Coins
Heroes:
Hanzo, Freja, Genji, Emre, Juno, Junker Queen

Crimson Court

The Court of Roses bundle looks like the classiest set of outfits we’ve seen in a long time, featuring an elegant crimson color palette that wouldn’t look out of place in the home of royalty. Anran and Kiriko have standalone bundles that cost 2,600 Overwatch Coins, complete with a highlight intro and spray. For everyone else, you can purchase the standalone Crimson Court outfits for 1,900 Overwatch Coins.

Availability: April 14, 2026 – May 4, 2026
Price:
5,900 Overwatch Coins
Heroes:
Doomfist, Anran, Pharah, Kiriko, Widowmaker

Voidwalker Mega Bundle

The Voidwalker collection gives a handful of heroes a dark and mysterious vibe, with each hero (except Ashe) covering their faces to maximize their aura. These skins can be purchased separately for 1,900 Overwatch Coins, and like most mega bundles, you won’t receive the weapon charms, name cards, and player icons unless you buy the full bundle.

Availability: March 31, 2026 – April 14, 2026
Price: 5,900 Overwatch Coins
Heroes: Venture, Ashe, Sigma, Illari, Echo

Elysian Keeper OWCS Crowdfunding Mega Bundle

Support your favorite OWCS Champions Clash teams and pick up some fancy skins at the same time with this crowdfunding bundle. Each character skin can be purchased for 1,900 Overwatch Coins, but you’ll miss out on the weapon charms, name cards, and player icons unless you buy the full bundle.

Availability: March 17, 2026 – April 14, 2026
Price: 4,500 Overwatch Coins
Heroes: Lifeweaver, Wuyang, Reinhardt

Overwatch Academy Mega Bundle

The academy bundle has returned, giving players another chance to grab these school-like skins for five heroes. Be warned that these skins can be obtained in loot boxes, so you don’t need to pick up this bundle if you’re worried about them disappearing for an extended period of time.

Availability: March 24, 2026 – April 7, 2026
Price: 5,900 Overwatch Coins
Heroes: Soldier 76, Echo, Sojourn, Tracer, Kiriko

Sakura Mega Bundle (Wave One)

If you’re looking for a collection of skins that gives off heavy Valentine’s Day vibes, the Sakura Mega Bundle sports a white and pink color palette to brighten your day. Wrecking Ball is the only hero to feature an epic skin, but everyone else has a unique design.

Availability: March 10, 2026 – March 17, 2026
Price: 4,500 Overwatch Coins
Heroes: Ashe, Mercy, Lifeweaver, Wrecking Ball

OWL All-Stars Collection Mega Bundle

Relive the glory days of the Overwatch League with this assortment of exclusive skins from 2018 and beyond. Much to the disappointment of some players, Alien Zarya has not been included in this bundle, which highly suggests this skin likely may never return.

Availability: March 3, 2026 – March 17, 2026
Price: 5,900 Overwatch Coins
Heroes: Tracer, Genji, Mercy, Lucio, Reinhardt, D.Va

8-Bit Mega Bundle

Add some retro flair to four Overwatch heroes with the 8-Bit Mega Bundle, featuring colorful designs that are sure to make you pop out on the battlefield. The bundle also contains an emote called Arcade Grove for Venture, letting them bust an 8-bit-inspired move before the match begins.

Availability: February 24, 2026 – March 3, 2026
Price: 4,500 Overwatch Coins
Heroes: Reaper, Venture, Bastion, Echo

Lunar New Year 2026

The Lunar New Year has finally arrived, and no one celebrates harder than Blizzard. In addition to four new skins, Overwatch also has a Year of the Horse event taking place over the next two weeks, giving you a chance to earn XP for your Overwatch battle pass.

Availability: February 17, 2026 – March 3, 2026
Price: 5,900 Overwatch Coins
Heroes: Orisa, Anran, Hanzo, Ana

Wealth and Prosperity

Following on from the Lunar New Year theme, we have two new skins for Genji and Kiriko. There’s a bit of controversy among the Overwatch community as some fans believe these skins are repurposed Christmas skins, but there’s no proof to suggest that is the case. Each skin costs 1,900 Overwatch Coins separately, saving 26% if you purchase the bundle.

Availability: February 17, 2026 – March 3, 2026.
Price: 2,800 Overwatch Coins
Heroes: Genji, Kiriko

Loverwatch (Bundle 29)

We can’t think of a better way to celebrate Valentine’s Day than to drop a bunch of cash on cute skins for our favorite Overwatch characters. To commemorate the romantic season, Blizzard reintroduced Loverwatch 2026, the dating simulator featuring Overwatch heroes, and has released a new bundle of Loverwatch skins. Individually, the price of each Loverwatch skin bundle ranges between 1,900 and 3,100 depending on the character and the items they have available.

Availability: February 13, 2026 – March 1, 2026
Price: 6,900 Overwatch Coins
Heroes: Lifeweaver, Soldier 76, Kiriko, Juno, Domina, Hazard, Symmetra

Overwatch collaboration history

Overwatch has had some big collaboration events since 2023, with the majority of these crossovers only taking place for a short period of time. While Overwatch collaboration reruns aren’t unheard of, they certainly are rare.

Here’s every past Overwatch collaboration:

  • Hatred’s Reckoning (Diablo): April 28, 2026 – May 18, 2026
  • Le Sserafim (Wave Three): April 14, 2026 – April 27, 2026
  • Project Yorha (Nier Automata): March 10, 2026 – March 23, 2026
  • Hello Kitty and Friends: February 10, 2026 – February 23, 2026
  • One-Punch Man (Rerun): October 16, 2025 – October 29, 2025
  • Persona 5 Royal: September 16, 2025 – September 29, 2025
  • Nerf: August 5, 2025 – August 18, 2025
  • G.I. Joe: July 1, 2025 – July 14, 2025
  • Street Fighter 6: May 20, 2025 – June 2, 2025
  • Gundam Wing: April 29, 2025 – May 12, 2025
  • Le Sserafim (Wave Two): March 18, 2025 – March 31, 2025
  • Avatar: The Last Airbender: December 17, 2024 – December 30, 2024
  • My Hero Academia: October 17, 2024 – October 30, 2024
  • Transformers: July 9, 2024 – July 23, 2024
  • Porsche: May 14, 2024 – June 3, 2024
  • Cowboy Bebop: March 12, 2024 – March 25, 2024
  • Le Sserafim (Wave One): November 1, 2023 – November 20, 2023
  • One-Punch Man: March 7, 2023 – April 6, 2023

Hatred’s Reckoning

To celebrate the launch of the second Diablo 4 expansion, Lord of Hatred, Overwatch is once again collaborating with the legendary RPG series. There are several bundles available, including individual bundles for each character that are priced at 2,800 Overwatch Coins.

Availability: Tuesday, April 28, 2026 – May 18, 2026
Heroes:
Reinhardt, Pharah, Moira, Mauga, Ramattra, Brigette, Freja, Lifeweaver
Price: 9,900 Overwatch Coins

Le Sserafim Antifragile

Availability: Tuesday, April 14, 2026 – Monday, April 27, 2026
Price: 6,800 Overwatch Coins
Heroes:
Brigette, D.Va, Kiriko, Sombra, Tracer

Le Sserafim Fearless

Availability: Tuesday, April 14, 2026 – Monday, April 27, 2026
Price: 6,900 Overwatch Coins
Heroes:
Mercy, Juno, Illari, D.Va, Ashe

Le Sserafim Blue Flame

Availability: Tuesday, April 14, 2026 – Monday, April 27, 2026
Price: 4,500 Overwatch Coins
Heroes:
Sombra, Brigitte, Kiriko, Tracer, D.Va

Le Sserafim Ultra

Six new Le Sserafim skins are coming to Overwatch, but that’s not all. If you missed out on any in the first two waves, you’ll be pleased to know all 15 Le Sserafim skins are returning to the game for a short period of time.

Availability: Tuesday, April 14, 2026 – Monday, April 27, 2026
Price: 9,900 Overwatch Coins
Heroes:
Sombra, Brigitte, Kiriko, Tracer, D.Va, Ashe, Mercy, Juno, Illari

Project Yorha Mega Bundle

Several characters from the legendary action RPG, Nier: Automata, have made their way over to Blizzard’s hero shooter, giving you a chance to represent your favorite androids in battle. Each character has a separate bundle worth 2,800 Overwatch Coins, featuring a skin, emote, victory pose, icon, and spray.

Availability: Tuesday, March 10, 2026 – Monday, March 23, 2026
Price: 6,900 Overwatch Coins
Heroes: Kiriko, Mercy, Lifeweaver, Vendetta, Wuyang

Hello Kitty and Friends

The first collaboration of Overwatch’s new era is with Sanrio, the Japanese company responsible for Hello Kitty and Friends. These sickeningly cute skins also come with adorable highlight intros, which will undoubtedly fill your opponents with rage. In case you’re not clued up on the Hello Kitty universe, here’s a quick reminder on who represents who: Juno as Hello Kitty, Lucio as Keroppi, D.Va as My Melody, Mercy as Pompompurin, and Widowmaker as Kuromi.

Availability: Tuesday, February 10, 2026 – Monday, February 23, 2026
Price: 6,900 Overwatch Coins
Heroes: Kiriko, Juno, Lucio, Widowmaker, D.Va, Mercy

Overwatch Mythic skins

Introduced with the launch of Overwatch 2 back in 2022, Mythic skins are the only customizable skins in the multiplayer game, featuring interchangeable colors, custom voice lines, and more. As of October 14, 2025, with the release of Season 19, the developers have confirmed two Mythic skins will be added to the game each season.

While almost everything in the store can be purchased using Overwatch Coins and Overwatch Credits, Mythic skins require you to own Mythic Prisms, a standalone currency. Mythic Prisms can be purchased in the store, and you can acquire them by completing the latest battle pass, earning enough to purchase one full Mythic skin with all of its add-ons.

Due to the amount of work that goes into each Mythic skin, not every character currently has one. With that said, Mercy is the first character to have a second Mythic skin, jumping ahead of heroes like Lucio, Pharah, and Symmetra, to name a few.

Most newly introduced Mythic skins only stick around for the duration of a season before being locked away for two subsequent seasons. As of Season 1 (Reign of Talon), Junkrat, Lifeweaver, and Cassidy’s Mythic skins cannot be purchased right now.

Here’s a list of every Overwatch Mythic skin in release date order:

  • Season 2 (Reign of Talon) – Soldier 76 – Volted Overdrive
  • Season 1 (Reign of Talon) – Mei – Hop Online!
  • Season 1 (Reign of Talon) – Mercy – Celestial Guardian
  • Season 20: Doom Fist – Magma Titan
  • Season 20: Cassidy – Divine Desperado
  • Season 19: Junkrat – Cyberfuel
  • Season 19: Lifeweaver – Divine Druid
  • Season 18: Sojourn – Ultraviolet Sentinel
  • Season 17: D.Va – Horang
  • Season 16: Juno – Heart of Hope
  • Season 15: Zenyatta – Pixiu
  • Season 14: Reinhardt – Thor
  • Season 13: Widowmaker – Spellbinder
  • Season 12: Reaper – Anubis
  • Season 11: Ashe – Calamity Express
  • Season 10: Mercy – Vengeance
  • Season 9: Moira – Ancient Caller
  • Season 8: Orisa – Grand Beast
  • Season 7: Hanzo – Onryō
  • Season 6: Ana – A-7000 Warlord
  • Season 5: Tracer – Adventurer
  • Season 4: Sigma – Galactic Emperor
  • Season 3: Kiriko – Amaterasu
  • Season 2: Junker Queen – Zeus
  • Season 1: Genji – Cyber Demon

Here’s a list of every Overwatch Mythic weapon skin in release date order:

  • Season 2 (Reign of Talon) – Genji – Semi-Ichimonji
  • Season 1 (Reign of Talon) – Juno – Star Shooter
  • Season 20: Orisa – Capsule Cannon
  • Season 19: Kiriko – Spirit Keeper
  • Season 18: Cassidy – Blazing Sunsetter
  • Season 17: Reaper – Steel Death
  • Season 16: Mercy – Merciful Magitech
  • Season 15: Widowmaker – Dame Chance
  • Season 14: Ashe – Lead Rose
  • Season 13: Soldier 76 – Deliverance
  • Season 12: Ana – Midnight Sun
  • Season 11: Reinhardt – Bound Demon

Those are all the latest Overwatch skins you can get your hands on. While you’re here, don’t forget to check out our Overwatch tier list to find out who is dominating the meta in the FPS game right now.

Overwatch tier list – the best heroes in Season 2

June 18, 2026: We added Shion to our Overwatch tier list. Expect further changes as we get to grips with Season 3.

Who are the best Overwatch heroes? With 51 heroes to pick from as of Season 2, knowing where to start in Blizzard’s hero shooter can be pretty daunting. It’s not always easy to tell how strong your chosen character is when you’re constantly coming up against different counters and team comps.

Of course, just because we say a hero is a must-pick doesn’t mean you can’t do a better job with your preferred Overwatch characters. That said, most players should be able to look at this Overwatch tier list for a quick snapshot of who to play and why. Join us as we rank every Overwatch hero in the free PC game, from the titanic tanks to squishy supports.

Overwatch tier list

First off, some housekeeping. S-tier is the highest category and represents heroes at the pinnacle of the game’s meta who don’t require specific team comps or strategies to dominate with. A-tier picks aren’t necessarily worse than their S-tier counterparts, but they’re generally harder to use and get the best out of. B, C, and D tiers follow suit, representing the lower echelons of Overwatch’s roster.

While there are some similarities, it’s worth pointing out that our Overwatch Stadium codes for DPS, support, and tank roles don’t align perfectly with this guide. If you’re interested in Overwatch Stadium, our guides break down what makes each character powerful in this separate game mode.

Here is our Overwatch tier list for Season 2:

Tier
Heroes

S
Domina, Sojourn, Zarya, Illari, Sigma, Echo, Pharah

A
Shion, Vendetta, Emre, Jetpack Cat, Tracer, Lúcio, Juno, Hazard, D’Va, Ramattra, Ashe, Cassidy, Zenyatta, Symmetra, Junker Queen, Brigitte, Mauga, Widowmaker, Kiriko, Wrecking Ball, Ana, Genji, Winston

B
Freja, Sierra, Mizuki, Anran, Wuyang, Doomfist, Venture, Reaper, Soldier 76, Orisa, Mei, Baptiste, Junkrat, Moira, Torbjörn

C
Lifeweaver, Sombra, Reinhardt, Hanzo, Roadhog, Bastion

D
Mercy

S tier

Domina

As a hitscan tank, Domina performs at her best when she’s dishing out damage from range behind her large barrier array shield. Though the shield can be broken into segments, it’s big enough that she can easily reposition herself to stay protected. Strong position awareness is critical with Domina as she’s able to combo all of her main abilities together when she has a wall nearby to stun nearby enemies.

Domina’s ultimate ability is like a reverse Zarya bubble, stopping enemies from dealing damage and receiving healing, culminating in an explosion when the crystal bubble bursts. This can be devastating when used at the correct time, instantly putting a stop to an incoming attack. Just as we suspected, Domina has risen to the highest tier now that players have mastered her abilities.

Sojourn

It’s easy to think of Sojourn as Soldier 76 but with a much higher skill ceiling. Attacking enemies with Sojourn’s primary weapon charges up her railgun, giving you access to a hitscan beam capable of dealing 200 damage if you land a headshot.

Her ultimate provides constant railgun charge for a short period, and each shot can pierce, so if you’re landing shots, you can wipe a team in seconds. Don’t let her overall win rate deceive you: in the right hands, Sojourn is easily one of the best characters in the entire game.

Zarya

Zarya has regularly maintained an excellent standing as one of the best-performing tank heroes. There was a period of time when she wasn’t as popular after receiving a barrage of nerfs, but she has since returned to power.

Zarya has a high skill ceiling, rewarding players who can identify the best time to deploy her barriers. Her cannon deals a lot of damage once it’s gained some charge, and used tactically alongside other ultimates, her Graviton Surge ultimate can easily swing the game in your favor by helping take out multiple enemies.

Illari

Illari has quickly become one of the go-to healers in both competitive and esports-level play. She initially fell down the ranks due to major game changes and has since struggled to be more than a middling pick. Illari has reestablished herself as one of the top support picks thanks to a rather small damage buff, featuring some of the highest win rates across all ranks.

Sigma

Whenever D.Va and Domina receive a hero ban, you can almost guarantee that you’re going to face up against Sigma. He poses a real threat to the majority of heroes, combining his damage abilities to wipe out the bulk of the cast within seconds.

Sigma excels on maps with numerous congested areas as it’s almost impossible to miss his projectiles, and his Gravitic Flux ultimate can separate aggressive enemies from the pack, allowing your hitscan teammates to dispatch them easily.

Echo

Echo received a massive buff in Season 2, allowing her to duplicate allied heroes. This might not seem like a big deal to most casual players, but to organized groups, this will be a game changer moving forward. We’ve already seen her win rate rise across the higher levels of competitive play as a result of this considerable upgrade. In addition, she’s a highly mobile, tank-busting DPS hero with a diverse arsenal of projectiles, a beam that melts barriers, and the unique ability to duplicate an enemy with her ultimate.

Pharah

Pharah has received several incremental buffs to bring her back into the spotlight, with the recent improvements to her Concussive Force perk turning her into a killing machine. On top of this, her incredible aerial mobility makes her a nightmare to deal with, forcing enemies to counterpick to hitscan heroes.

The classic Pharmercy combo used to be deadly at all levels of play, but these days, Pharah pairs best with Illari, creating a destructive force that can control the battlefield.

A tier

Shion

Shion may not necessarily be the most powerful Overwatch hero in the roster, but as 0f her release she’s certainly its most popular. The Hashimoto Clan elder is ridiculously fun to play, with a kit that’s perfect for flanking and isolating targets. In terms of feeling, we reckon she sits somewhere between Tracer and Cassidy – a not overly frenetic, but still decently mobile handgun-touting DPS.

Vendetta

Vendetta is the newest melee DPS hero added to the game in Season 20. Equipped with a greatsword, she receives a movement and attack speed buff with each strike thanks to her passive ability, turning her into a spinning blade of death once you start racking up kills. Vendetta’s sword can be used defensively, capable of reducing incoming fire by 75%, and most importantly, it blocks 100% of physical damage, making her very strong against certain heroes.

While Vendetta should be incredibly easy to counter due to her limited options when being attacked from range, her damage output is so strong she can usually wipe out any of the most dangerous threats with little to no effort. Vendetta received some nerfs in Season 2, and they seem to have worked, knocking her win rate down enough for us to drop her down to A tier.

Emre

During Emre’s initial reveal, he seemed like the most boring of the five heroes announced for Season 1 due to his shared characteristics with Soldier 76. After seeing Emre in action, it’s clear he’s a lot more than a Soldier 76 replacement thanks to his burst rifle’s impressive damage output and lack of recoil.

While his mobility is poor using the rifle, he can switch to his sidearm to gain a speed buff. When combined with his Heat Sink major perk which buffs his pistol even further, he can gun down opponents when they get too close. He also has access to two bouncing grenades, the perfect ender to a 1v1 fight. Emre’s ultimate ability essentially turns him into a stronger version of Pharah for a short period of time, and while he’s vulnerable during this window, this can be mitigated with the help of his support teammates.

Jetpack Cat

Jetpack Cat’s kit is unlike almost every other hero in the game, allowing her to pick up allies and transport them across the battlefield. While her movement in the air is slow, she comes equipped with boosters to fly through the sky at blistering speeds. Her ability to disrupt the enemy team by tethering them away from the action is incredibly strong, though we suspect this may get nerfed down the line.

Jetpack Cat is already disrupting meta, but only on specific maps where you can bypass traditional routes. As a pure support character, her healing is on the lower side, so if you don’t have the opportunity to surprise the enemy team with a stealthy flanking maneuver, it’s difficult to provide any utility to your team. She was incredibly powerful at launch, but has since been toned down after Blizzard noticed players kept banning her at the start of every match.

Tracer

Tracer is the face of Overwatch and one of the most difficult heroes to play in the game. With her paltry health pool, Tracer can be wiped out quickly if you aren’t paying attention. Her excellent mobility makes up for this, allowing you to teleport past explosives and hazards on the battlefield, making her one of the best characters in the meta right now.

On top of this, Tracer can be good for zipping in and destroying squishy heroes with one strong burst of damage. She’s also one of the very few glass cannons fast enough to evade Roadhog’s hook, and she’s a great alternative to mobile flankers like Genji and Sombra.

Lúcio

Playing as Lúcio can sometimes feel like you’re not helping the team all that much, but constant passive healing with well-timed ultimates makes Lúcio an asset for any team. His high mobility is great for attracting attention away from the heroes you’re healing, and his soundwave – or boop – makes him lethal on maps with bottomless pits and cliffs to knock enemies from.

Keep your ultimate handy, and you can effectively cancel enemy ultimates to flip the situation completely in your favor. Timing his projectiles isn’t easy, but once you get the hang of it, you can provide a lot of damage output. Pairing him with Ana can lead to some incredible speed and nano-boosted attacks, and a well-timed anti-nade on top of the sound barrier can swing team fights heavily in your favor.

Juno

Juno shook up the meta when she was introduced in Season 12, and the nerfs she received in Season 13 didn’t stop her from dominating. Juno’s ability to heal from a distance and having the option to dart in and out of combat makes her incredibly useful, and it helps that she has one of the most busted ultimates in the game.

Juno’s Mediblaster was hit by nerfs to its falloff range and overall healing, but her mobility remains untouched, ensuring her viability as one of the game’s best support heroes.

Hazard

An incredibly mobile tank, Hazard excels at diving in and out of combat and can focus on vulnerable enemy backlines with ease. Hazard has both single-target DPS abilities, and his ultimate showers a huge area with spikes, damaging any enemies caught in the radius. He can also scale some walls, giving him unique angles of attack.

D.Va

With one of the most effective ultimates in the game and a rounded kit, D.Va is as strong as ever. Her mobility makes her especially effective at hunting down damage and supporting heroes, and you can do a lot of work if you can successfully breach the enemy backline as part of a dive comp.

In addition to this, D.Va’s Defense Matrix directly counters many powerful abilities, including Moira’s Biotic Orb, Reinhardt’s Fire Strike, and Ana’s Sleep Dart.

Ramattra

As the first tempo tank to debut in Blizzard’s hero shooter, Ramattra’s kit is versatile by design. His Omnic form is a defensive stance, providing you with access to his Void Accelerator staff and Void Barrier, which can be placed to help your team push a fixed point or retreat accordingly.

Alternatively, Ramattra’s Nemesis form can be triggered to deliver an eight-second burst of aggression, imbuing him with the additional armor needed to survive a direct melee assault on the enemy team that ignores shields and barriers.

Ashe

Ashe is a great damage pick, capable of racking up huge amounts of damage in congested areas. That said, you really need to land your shots to get the best out of her now that it’s harder to farm for her ultimate ability with dynamite. Her long-range primary fire means she can apply pressure without the threat of melee heroes, and Bob is an excellent tool for routing the enemy and turning the tide of a match.

Cassidy

Undeniably one of the best flankers in Overwatch, Cassidy excels in the hands of strong aimers who rarely miss their targets. Equipped with a magnetic grenade, he’s able to burst mobile heroes down in a few short clicks. His biggest problem is that he struggles against sturdy shields, rendering his lethal headshot damage practically useless. His ultimate is also difficult to get a lot of value from, requiring other abilities like Zarya’s Graviton Surge to truly shine.

Zenyatta

Zenyatta is the hardest support hero to master due to his high skill ceiling, forcing players to get to grips with his strange abilities. It’s worth learning his gameplay style, though, as his ultimate can single-handedly thwart any coordinated attack by providing the team with constant healing for five seconds.

Symmetra

One of the most polarizing heroes in Overwatch, Symmetra’s turrets allow her to dominate certain maps, rewarding strategic players who can come up with game-winning ideas on the spot. Symmetra’s teleport can swing matches in her team’s favor as it allows her to catch the opposing team off guard, but this is easier said than done. There’s a reason she’s a popular pick at the highest level of play, requiring the team to be built around her unique abilities.

Junker Queen

Proving to be a bit too powerful as both an attacker and tank in the beta, Junker Queen’s abilities were nerfed at launch to make her less of a threat. She’s since received buffs to several abilities, including her passive, which now heals for the additional wound damage remaining on enemies after they die with the wound effect applied. As the Overwatch Seasons have trundled on, Junker Queen has settled into a comfortable spot as a mid-high-tier hero. A safe bet for a tank main, you’ll seldom suffer for playing her.

Brigitte

As a melee support with some tank potential, Brigitte offers her teammates a suite of passive buffs and protection. She can also score kills when you combo her mace attacks and shield bash, though we recommend using the latter as an escape rather than as part of a full-frontal assault. Brigitte is still an incredibly versatile hero and can keep your team topped up on health with each swing of her mace.

Mauga

Mauga can cause players headaches due to his overwhelming power as a tank. While the usual tank counters work against Mauga, you have to play perfectly to take him down. In Season 19, he’s not quite as imposing as he has been in the past, but he remains a decent pick.

Widowmaker

Widowmaker’s ability to take down a support hero with one charged headshot is always going to make her a strong pick in the right hands, especially as that leaves the enemy team’s solo tank vulnerable. Her extreme range means that she can remain at a high vantage point and avoid small skirmishes, with only an opposing Widowmaker serving as an immediate threat, especially thanks to the buff to her shots.

That said, her viability as a team pick is almost entirely map-dependent, she excels on large maps with open spaces but is mostly useless when fighting at close range. If you insist on picking Widowmaker, you need to learn how to play as an additional DPS hero as a backup choice to manage situations where a sniper just won’t cut it.

Kiriko

Kiriko stands out as Blizzard’s way of bringing DPS users to switch to support. Her healing output is already impressive, but it’s also supplemented further by Kiriko’s incredible mobility and shockingly high damage output.

She can provide her team with temporary invulnerability during clutch moments when the game can be decided instantly. It appears the incremental nerfs have finally caught up to Kiriko in Season 20, as we see her win rate take a big hit across all ranks. At a tournament level, Kiriko is still a must-pick hero, but for everyone else, you might have a difficult time with her.

Wrecking Ball

Wrecking Ball has ebbed and flowed in viability since launch. His main strength has always been his mobility, massive health pool, and regenerative shield, making him an exceptionally durable tank that can get about. Featuring one of the highest win rates at grandmaster rank, Wrecking Ball is incredibly powerful thanks to his ability to swing the game state without requiring much help from his teammates.

Ana

Keeping tanks alive is crucial in Overwatch, which is why Ana is one of the best supports available; she can both heal your team’s tank and disrupt the enemy’s with sleep darts. Her ability to seamlessly switch between healing friendly heroes and damaging opposition heroes also makes her versatile and fairly easy to use, even though she’s a sniper. Ana’s Nano Boost ultimate can completely change a game when used at the perfect time, providing a huge damage boost to friendly heroes.

Genji

Genji is at his best when he can slip behind enemy lines to take out vulnerable heroes like Mercy and Widowmaker. His shurikens aren’t particularly strong, but they become lethal when chained together with his dash and melee attacks. To make the most out of Genji’s kit, you must become familiar with the Overwatch maps so you can sneak around more effectively and avoid being caught out.

Winston

Winston is a fantastic diver who can both protect his team with his domed bubble shield and leap into the enemy backline to cause havoc. Equipped with an electrifying Tesla cannon, he can jump into the fray and eliminate weakened heroes without breaking a sweat. Winston’s biggest problem is that he’s easily countered by heroes like Reaper and Bastion, but this is something you can work around with enough experience.

B tier

Freja

Season 16 inductee Freja had a pretty rough landing, not quite living up to her ultra-mobile power fantasy and finding herself buried by heroes like Hanzo and Ashe, who could dish out more DPS. Since the hotfix buffs to her mobility tools, she’s carved out her niche as a top-tier complementary pick to dive comps.

Sierra

The newest arrival in Season 2, Sierra is an agile DPS hero who can reach areas that most heroes struggle to reach using her drone, giving her a target to grapple towards. Her primary weapon is very similar to Sojourn’s gun, except it loses the railgun shot and replaces it with a tracer dart that gives Sierra auto-aim for a short period of time. A downside to the tracer dart is that it stops you from landing headshots, drastically reducing her potential damage output.

Sierra’s ultimate is by far the best part of her kit thanks to its relatively low energy cost, sending her drone to carpet bomb the area directly ahead, causing huge amounts of damage to anyone standing in the area. While she was initially lower down on our tier list, the emergency Sierra buffs have seen her skyrocket up an entire tier. Sierra seems to be strong at low ranks, but she doesn’t quite match up to the best DPS heroes at the highest level.

Mizuki

Mizuki has the highest skill ceiling out of the Season 1 characters due to his risky playstyle, forcing him to get close to the action before he can truly influence the game. While Mizuki’s weapon is strong, it’s difficult to land hits with it consistently due to its slow firing speed, effectively making battles at medium to long range unwinnable.

Mizuki needs to take advantage of his ability to teleport out of danger, but it only lasts five seconds, the movement speed buff is shockingly low, and it pushes him out of the space that he thrives in. His ultimate is useful at stopping enemies from a distance, and it usually maxes out his healing multiplier, increasing the team’s survivability after use. He’s received several buffs to his healing aura since his arrival, making him much better than he once was.

Anran

Anran’s gameplay loop is easy to understand: burn the opponent, then fan the flames until they die. Unfortunately, igniting enemies can be difficult to do unless you’re exceptional at landing headshots or you’re willing to take a huge risk and rush into enemies using Anran’s dash. Without the burn effect active, Anran’s damage is significantly worse, making her largely ineffective.

Anran’s choice of two ultimates, not to mention her phasing ability that makes her invulnerable for a few seconds, makes her exceptionally annoying to contend with. She’s able to revive on the battlefield whenever she has her ultimate available, with the main downside being that the opposing team is made aware that she can resurrect on the spot.

Wuyang

The new support hero introduced in Season 18, Wuyang utilizes healing technology from Wuxing University’s Water College to help keep his teammates alive. There’s clear potential in his water-based abilities, particularly his primary attack, allowing you to control a water orb to deal damage from afar. As of Season 19, Wuyang received slight nerfs, but they weren’t enough to knock him down the ranks.

Doomfist

Doomfist is good at hunting down backliners, snipers, and aerial heroes, but all of his offensive capabilities are only really effective in close-quarters combat. As a dive tank, he doesn’t provide much of a shield for your team, and he’s not as mobile as heroes like Winston. We currently don’t see much of a reason to randomly pick him over the aforementioned monkey.

Venture

Venture can dig through the ground with their drill and emerge from underneath with a huge amount of force. Though they have been rebalanced a few times since joining the roster, this mostly changes impact damage to be lower while damage over time increases, making sense for a drill-based weapon. Venture can potentially one-shot a player, but if you somehow manage to dodge them, they need a while to recover, making them vulnerable to counterattacks.

Reaper

Reaper remains the premier tank-buster and is especially potent against off-tanks like D.Va and Winston. With tons of damage to his name and a kit that allows him to reposition and devastate, Reaper should be in a great spot. However, the speed of the game in the current meta makes it hard for him to have an impact.

Soldier 76

There are plenty of powerful DPS heroes in Overwatch, but Soldier 76 has one of the simplest and most effective kits of the lot. He can sprint and self-heal, which is great for escaping a pinch, but really, his strength lies in the amount of damage he can put out with his standard assault rifle.

His large ammo clip and forgiving rate of fire ensure beginners and pros will get on with this damage stalwart, but in many respects, he can be considered a stepping stone for higher-performing heroes. Soldier 76 received a buff in Season 2, allowing him to reload while sprinting, absorbing one of his major perks into his kit.

Orisa

Orisa’s automatic cannon ensures your front line is always lethal. She can escape imminent death by combining her Fortify and Javelin Spin abilities and disrupting or pushing enemies around with her Energy Javelin. Her Terra Surge ability can also pierce through barriers, so you no longer have to rely on your team to break through enemy defenses. Her ability to stay on the battlefield is practically unrivaled, and she provides enough utility that most teams will benefit from her presence.

Mei

Despite losing her crowd-control prowess, Mei is still exceptional at laying down fire and closing out the objective. With only one tank per team, Mei’s ability to stay alive and soak up damage makes her really deadly, especially if you need to hold an area while your tank is healing up.

Baptiste

If you want to play support on the front line, then Baptiste is an excellent hero. His primary fire makes him genuinely dangerous in the right hands; he can self-heal, and he can provide temporary immortality: roll all that together, and you have a hero that regularly comes in clutch.

His Exo Boots also allow you to reach high vantage points, which pairs brilliantly with his range of support throwables; you can escape some ultimates with it. Dedicated Baptiste mains can certainly justify their place on most team comps, but there’s no denying that Kiriko is also a great alternative pick.

Junkrat

On maps with many tight corridors, Junkrat used to be a devastating pick. While his trap has been heavily nerfed, no longer pinning players who step into it, that hasn’t slowed his roll. On the contrary, he’s got a two-hit combo that’s possible to pull off by dropping a concussion mine at the same time as flinging a grenade, which is lethal to squishier targets that drift into close range. Junkrat’s ultimate has always been strong, capable of wiping out whole teams at bottlenecks or disrupting a reinforced line of defense on the point.

Moira

Moira’s key strengths lie in her survivability thanks to Fade which lets her easily weave in and out of combat, and her ultimate is fantastic for clearing congested areas. Her healing abilities are still as potent as ever, and you don’t need incredible aim to get the most out of Moira. Her Damage Biotic Orb remains a constant threat on the battlefield as it drains health from unsuspecting players in tight areas.

Moira is the type of healer who deals plenty of damage alongside her healing duties, racking up numerous assists for doing very little. Try to pick Moira on smaller maps where it’s easy to heal numerous teammates in enclosed areas.

Torbjörn

The Swedish engineer was once a victim of Overwatch’s fast-paced meta, but no longer. Sporting big DPS with Overload’s reload, as well as two incredibly strong perks that provide tons of power to his turrets, Torb is in a fantastic spot.

C tier

Lifeweaver

Lifeweaver is a more utility-focused support with access to solid healing and abilities that can reposition allies in a pinch. He has a bit more skill expression than, say, Mercy, though there are still plenty of supports who are much more engaging picks.

Lifeweaver received several big buffs with the release of Season 2 that improved his overall healing output with tweaks to his perks and abilities. Judging by his win rates since the updates, it’s finally time to declare that Lifeweaver isn’t the worst character in Overwatch.

Sombra

Sombra received a rework in 2023, placing less emphasis on her disabling abilities while increasing her damage output. Her hacking ability now attaches a massive damage amplifier to the target, which you can apply while invisible, which is ideal for a backline assault.

She excels when paired with dive-oriented heroes such as Winston or Genji, and her EMPs will shut down anyone nearby, making her a great support choice. In Season 2, Sombra received a nerf to her stealth ability, making her noticeably slower whenever she’s revealed. As a result, we’ve dropped her down a tier.

Reinhardt

Arguably the truest tank in Overwatch, Reinhardt is good at soaking up enemy fire and bringing the rest of your team into the fights. A well-timed charge can pick off any squishy targets, while a big ultimate can immediately win a fight.

Hanzo

As always, if you can hit your shots with Hanzo, he’s one of the best damage heroes in the game. That’s a pretty big if, though, especially with the game’s increased mobility and one less enemy hero to aim at. When paired with the right set of heroes, Hanzo’s ultimate is capable of wiping out entire teams on the spot, but his inability to deal with heroes with high mobility makes him a hard sell.

Roadhog

Roadhog easily benefitted the least from the tank changes back in Season 11, which left him lagging behind the rest of the pack. Though he can still stick out a mean hook, he’s not going to have a fun time against the shield-based or high-mobility tanks/off-tanks that are currently dominating the meta.

Bastion

Despite receiving a rework, Bastion is still a little too much of a sitting duck. While he has strong DPS potential against agile tanks like Winston, the odds are he’ll be dismantled before he can do the damage. That said, this potential does extend to support characters, which Bastion can dispatch with ease.

It’s certainly possible to secure a match with Bastion on your team, but his dependence on support heroes to help him perform at his best means sacrificing your team’s composition, and it’s rarely worth the trade-off.

D tier

Mercy

Despite Blizzard’s efforts to improve some old heroes like Mercy by integrating perks into their kits, it ended up doing more harm than good in Season 2 by reducing her mobility in response to the buffs she received.

Mercy still brings value with her ability to boost damage for allies, but this support hero is otherwise not worth bothering with. Here’s hoping you find an excellent Pharah player to pocket, as they can do some work with your involvement, but she’s far from the best support in the game.

That’s all there is to know about the current Overwatch tier list and meta. Alternatively, take a look at the best Overwatch crosshair settings for your chosen character, which can give you the edge while climbing the Overwatch ranks in competitive mode.

All Overwatch characters and abilities detailed

April 22, 2026: We added information about the leaked Overwatch characters to the guide.

Who are the Overwatch characters? The current Overwatch roster boasts 51 heroes, with Sierra being the latest addition to the game. New heroes are typically released every two seasons, so keep an eye on this guide to see who has been added to the game throughout 2026.

As of Overwatch Season 1, every hero has received a sub-role. These sub-roles provide unique buffs to your hero, so it’s important to know what each one does before heading into battle. We should point out that while you can play as all the Overwatch heroes in most game modes, not every hero is available to play in Stadium. Check out our Overwatch Stadium guide to see which characters are available in the MOBA-like game mode.

Here are all the Overwatch characters:

Ana

Overwatch’s resident harmacist, Ana, is a sharpshooting support who, in the right hands, can completely dictate the flow of the game. Ana’s Biotic Grenade applies anti-heal, making tanks considerably easier to get through. Meanwhile, her Nano Boost is traditionally used as a big ‘GO’ button, providing a huge stat boost to her target.

  • Role: Support
  • Sub-Role – Tactician: You can gain excess ultimate charge, which carries over after using your ultimate ability.
  • Biotic Rifle: A sniper rifle with shots that heal teammates and damage enemies. You can scope in by holding the right mouse button.
  • Sleep Dart: Fires a dart that stuns the enemy for a few seconds.
  • Biotic Grenade: A throwable grenade that heals teammates and increases how much healing they can receive while applying the opposite effect on enemies caught in its area of effect.
  • Nano Boost (Ultimate): Supercharges an ally so they deal more damage and take less damage.

Anran

A star student at Wuxing University, Anran uses the fire technology created by Wuxing to burn enemies to a crisp. By joining the Overwatch team, Anran hopes to keep her younger brother, Wuyang, out of trouble. Anran is one of the only heroes with an ultimate ability that triggers when she dies, making her a constant threat.

  • Role: DPS
  • Sub-Role – Flanker: Health packs restore more health.
  • Zhuque Fans: Throw two hand fans that trigger Anran’s passive ability, setting enemies on fire.
  • Fan the Flames: Double the amount of burning damage enemies take with a hot wind blast.
  • Inferno Rush: Launch forward in a blazing inferno, damaging any enemies you rush through.
  • Dancing Blaze: Phase through nearby enemies to deal damage or avoid incoming attacks; the invulnerability window increases with every enemy hit.
  • Vermillion Ascent (Ultimate): Float in the air before diving down, crashing into a zone that pulls together enemies and sets them on fire.
  • Vermillion Revival (Ultimate): If Anran dies with her ultimate ready, she automatically gets revived, triggering a fiery explosion.
  • Ignition (Passive): Anran’s attacks burn enemies upon hit.

Ashe

If you need a little more ‘yeehaw’ in your life, meet Ashe. This crack shot of a DPS can chain big hits from her rifle with the odd stick of dynamite here and there with explosive efficiency. When all else fails, throw in B.O.B. to shake up the fight.

  • Role: DPS
  • Sub-Role – Sharpshooter: Critical hits reduce your movement ability cooldowns.
  • The Viper: A semi-auto rifle that can deliver power shots when scoping in.
  • Coach Gun: A quick-fire, sawn-off shotgun blast that deals lots of damage and knocks Ashe back.
  • Dynamite: A throwable explosive with a short delay. It can be shot for faster detonation.
  • B.O.B. (Ultimate): A robot that can be spawned into the battlefield. He sprints forward, knocking enemies into the sky, and then shoots them with his wrist-mounted guns.

Baptiste

Combat medic Baptiste is the ideal squadmate to have your back out in the field, combining healing and shielding tools to keep you safe. His ultimate, Amplification Matrix, is especially juicy when combo’d with projectile-based heroes, doubling the damage of anything that passes through it.

  • Role: Support
  • Sub-Role – Tactician: You can gain excess ultimate charge, which carries over after using your ultimate ability.
  • Biotic Launcher: The primary weapon is a burst-fire assault rifle that deals moderate damage; the alt-fire is a healing grenade launcher.
  • Regenerative Burst: Heals yourself and nearby allies for an instant burst of health, followed by a slow heal-over-time effect. The instant heal effect is doubled if the target is below half health.
  • Immortality Field: A throwable device that spawns a bubble, shielding any teammates inside from death. The device can be destroyed.
  • Amplification Matrix (Ultimate): A shield that’s projected a couple of meters in front of Baptiste, buffing the healing and damaging effects of any ally projectiles that pass through it.
  • Exo Boots (Passive): A charged leap that can be used to access vantage points. Hold crouch to charge.

Bastion

Everyone’s favorite happy robot of death, Bastion has long been the ideal Overwatch hero for bunkering down points or payloads, turning into a fast-firing mobile turret with the strike of a button. The ultimate glass cannon, only pick Bastion when your team comp is set up to keep you safe.

  • Role: DPS
  • Sub-Role – Specialist: Eliminating an enemy briefly increases your reload speed.
  • Configuration: Assault: In this setup, Bastion is a slow-moving, tank-like hero with a devastating Gatling gun.
  • Configuration: Recon: A more agile, walker-like stance with an accurate rifle.
  • A-36 Tactical Grenade: A ‘nade that can be bounced off walls or explodes on impact with enemies or the floor.
  • Configuration – Artillery (Ultimate): A stationary artillery configuration that lets you select three locations to bombard.
  • Ironclad (Passive): Reduces damage taken while transformed.

Brigitte

Brigitte fundamentally changed the trajectory of Overwatch due to how ridiculously overturned she was – particularly because Shield Bash used to stun struck targets. Nowadays, the plucky Swede is in a healthier spot, healing her team based on the damage she deals with her abilities and rallying them with her ultimate to charge into the enemy.

  • Role: Support
  • Sub-Role – Survivor: Using a movement ability activates passive health regeneration.
  • Rocket Flail: A mace for bashing skulls.
  • Repair Pack: Throw it at an ally to heal them for a short spell.
  • Whip Shot: Knock an enemy back with an extended flail attack.
  • Barrier Shield: Hold the right mouse button to deploy an energy barrier with lots of health.
  • Shield Bash: When using the Barrier Shield you can charge forward to damage and knock enemies back.
  • Rally (Ultimate): Buffs movement speed and health for all nearby allies.
  • Inspire (Passive): This is a passive AoE healing effect that’s triggered whenever you deal damage to enemies.

Cassidy

It’s high noon, and Cassidy is on the case. The rootinest, tootinest cowboy in Overwatch makes expert use of his high-powered revolver, athleticism, and magnetic grenade to take down even the meanest foe.

  • Role: DPS
  • Sub-Role – Sharpshooter: Critical hits reduce your movement ability cooldowns.
  • Peacekeeper: A high-damage revolver.
  • Combat Roll: Get an instant reload and avoid incoming fire with a directional roll.
  • Magnetic Grenade: A short-range grenade that magnetizes towards the nearest enemy and explodes, dealing extra damage if it sticks to them first.
  • Deadeye (Ultimate): Enter a sharpshooter mode where you lock onto every enemy in sight before unloading a volley of lethal, highly accurate shots.

D.Va

Mecha enthusiasts, here’s your perfect Overwatch hero. D.Va is an off-tank that utilizes her mech to dive into backlines, provide anti-projectile support for her team using Defense Matrix, and ultimately kaboom the enemy team by making her robotic counterpart self-destruct. Just be careful when you’re de-meched, as D.Va is incredibly squishy.

  • Role: Tank
  • Sub-Role – Initiator: Staying airborne lightly heals you.
  • Fusion Cannons: Primary damage dealers, work like full-auto shotguns.
  • Light Gun: When out of the mech, D.Va’s primary is an automatic pistol.
  • Boosters: Jet through the air in the direction you’re facing.
  • Defense Matrix: Block incoming fire.
  • Micro Missiles: Fire a small volley of mini rockets.
  • Self-Destruct (Ultimate): Eject from the mech as it hurtles forward, exploding after a short delay.
  • Call Mech (Ultimate): Survive out of the mech for long enough and you can spawn in a replacement.
  • Eject (Passive): Ejects from the mech if it takes too much damage and continues the fight on foot.

Domina

Described as the first ‘Poke Tank’ since Sigma, Domina utilizes the technology created by the Vishkar Corporation to its fullest potential, giving her the tools to protect her teammates with her powerful defensive abilities. She’s also equipped with the longest-range beam in Overwatch, capable of hurting enemies from across the battlefield.

  • Role: Tank
  • Sub-Role – Stalwart: Reduces knockbacks and slows received.
  • Photon Magnum: A medium-range beam that builds to a burst shot when fired.
  • Barrier Array: Deploy a large hard-light barrier with destroyable segments.
  • Crystal Charge: Send forth a crystal that deals AoE damage.
  • Sonic Repulsors: Send enemies flying backwards in a straight line, stunning them if they hit a wall.
  • Panopticon (Ultimate): Contain enemies inside a barrier that blocks their damage and stops them from healing. After a short period of time, the barrier explodes, dealing damage to the imprisoned players.
  • Reconstruction (Passive): Damage dealt using Domina’s abilities restores her shields.

Doomfist

Inspired by popular fighting game characters, Doomfist can punch his way through enemies with ease. This tanky disruptor is not only efficient at clobbering squishies, but he can peel your own high-value targets quickly should they get ganked.

  • Role: Tank
  • Sub-Role – Initiator: Staying airborne lightly heals you.
  • Hand Cannon: A short-range primary weapon with a shotgun-like spread. Reloads automatically.
  • Rocket Punch: Charge power punch that launches you forward and knocks the target back. Extra damage if you knock an enemy into a wall.
  • Seismic Slam: Jump up and then smash back into the ground, dealing AoE damage.
  • Power Block: A small energy shield that blocks damage and converts it into charge for your Rocket Punch.
  • Meteor Strike (Ultimate): Leap through the air and then aim the reticule to decide where you land before striking the targeted area and dealing massive damage.
  • The Best Defense (Passive): Dealing damage with abilities creates temporary overhealth.

Echo

One of the only worthwhile uses of AI we’ve seen, Echo is a highly dangerous robot who can rapidly adapt to any combat situation. She can fly, she has a cool beam, and she can transform into an enemy hero to provide an extra burst of compositional versatility.

  • Role: DPS
  • Sub-Role – Recon: You detect enemies below half health through walls after damaging them.
  • Tri-Shot: Fires three projectiles in a triangular arrangement.
  • Sticky Bombs: A small barrage of sticky bombs detonates after a short fuse.
  • Flight: A quick, forward-facing burst of flight followed by a short duration in which you can fly freely.
  • Focusing Beam: A beam of very high damage that does even more damage to targets who are low on health.
  • Duplicate (Ultimate): Copy a targeted enemy or ally to bolster your ranks.
  • Glide (Passive): Instead of jumping and falling, Echo can glide after jumping.

Emre

A former Overwatch member, Emre left the organization when he felt the group had lost sight of its original purpose. Since parting ways with Overwatch, he’s aligned himself with Vendetta, earning cybernetic upgrades that appear to have brainwashed him. Emre’s abilities aren’t too dissimilar from Soldier 76, sporting a burst rifle, grenades, and exceptional mobility.

  • Role: DPS
  • Sub-Role – Specialist: Eliminating an enemy briefly increases your reload speed.
  • Synthetic Burst Rifle: An assault rifle that fires three-round bursts.
    Take Aim: Aim down the Synthetic Burst Rifle’s sights using a scope, tightening the burst pattern. This ability doesn’t reduce Emre’s movement speed while active.
  • Siphon Blaster: A pistol equipped with life-stealing explosive bullets. Increases movement speed and jump height while equipped.
  • Cyber Frag: Throw a grenade that can bounce off walls before exploding.
  • Override Protocol (Ultimate): Emre transforms into a different being, gaining the ability to temporarily fly. While in this form, Emre equips a cannon that fires explosive shots. You can choose to fire the shots individually, or you can charge the cannon to create a massive explosion.
  • Altered Vitals (Passive): Emre’s passive health regeneration not only triggers faster, but he instantly gains 30 health when it activates.s

Freja

Danish deadshot Freja blends agile movement mechanics with pinpoint precision. She fulfills a similar power fantasy to Hanzo, though she sacrifices information gathering and the raw power of Dragonstrike for her excellent mobility and a layer of crowd control from Bola Shot.

  • Role: DPS
  • Sub-Role – Recon: You detect enemies below half health through walls after damaging them.
  • Redraw Crossbow: Freja’s primary fire rapidly fires automatic bolts from her crossbow. Can be used while Take Aim is reloading.
  • Take Aim: Freja’s secondary fire slows down her momentum before lining up and letting off a fast, explosive bolt. Quick Dash refreshes Take Aim.
  • Quick Dash: Freja vaults in the direction she’s moving, refreshing Take Aim in the process.
  • Updraft: Freja launches upward with a gust of wind.
  • Bola Shot (Ultimate): Freja fires an explosive bola. Hitting an enemy wraps them up and pulls them in, alongside other nearby enemies.
  • Bounty Hunting (Passive): Freja gains bonus ultimate charge every three final blows.

Genji

If farming TikTok clips is your forte, then you’ll love Genji. This ridiculously mobile, high-skill-ceiling hero blends parkour with precise strikes to devastate backlines as he darts about the map. Unleash his Dragonblade for big, choppy action.

  • Role: DPS
  • Sub-Role – Flanker: Health packs restore more health.
  • Shuriken: A precise burst of three shurikens with your left mouse button or an arced horizontal throw if you use the right mouse button.
  • Deflect: Send incoming projectiles back at the enemy, blocking melee and projectile damage too.
  • Swift Strike: A fast dash attack in which you strike an enemy with your sword. Any elimination you get as Genji resets this dash.
  • Dragonblade (Ultimate): Buffs Genji’s sword attack so you deal more damage, can dash further, and strike more often.
  • Cyber-Agility (Passive): Wall-climb and double-jump.

Hanzo

Overwatch’s ranger character, Hanzo makes liberal use of different arrow types to provide info to his team and amp up his damage. Hanzo can be a beast in the hands of certified aimers, but if you’re having an off day, then let his Dragonstrike take care of business for you.

  • Role: DPS
  • Sub-Role – Sharpshooter: Critical hits reduce your movement ability cooldowns.
  • Storm Bow: A bow and arrow that can be charged for a more damaging shot.
  • Storm Arrows: The next five arrows ricochet and fire instantly at reduced damage.
  • Sonic Arrow: Shoot an arrow that detects any nearby enemies for a short duration.
  • Lunge: Double-jump.
  • Dragonstrike (Ultimate): Fires a Dragon Spirit forward, dealing massive damage to any enemy it passes through.
  • Wall Climb (Passive): Jump towards a wall and Hanzo will start scrambling up it.

Hazard

The Scottish mobile tank is a prickly customer, as he can dish out damage with his Bonespur shotgun while creating new terrain to disrupt and isolate targets.

  • Role: Tank
  • Sub-Role – Stalwart: Reduces knockbacks and slows received.
  • Bonespur: Arm-mounted shotgun that fires a burst of spikes.
  • Spike Guard: Hazard protects himself, firing homing spikes at nearby enemies. Hazard gains damage reduction and regenerates ammo while guarding.
  • Jagged Wall: Hazard launches a spiked wall that knocks back and damages enemies with its radius.
  • Violent Leap: Lunge forward. Reactivating slashes enemies, knocking them back.
  • Downpour (Ultimate): Rains down spikes, immobilizing any enemies hit.
  • Vault (Passive): Hazard can scale short walls and grab ledges.

Illari

Illari uses her railgun to either attack enemies or heal allies while utilizing Outburst to reposition or peel away from assailants. Healing Pylon is a pylon that heals, and Captive Sun deals damage and applies a big debuff to struck foes.

  • Role: Support
  • Sub-Role – Survivor: Using a movement ability activates passive health regeneration.
  • Solar Rifle: Fires damaging shots with left click and a healing beam with the right.
  • Outburst: Launches Illari in the direction they are moving and can also blow enemies back.
  • Healing Pylon: Fire an object, a Healing Pylon, which sticks to a surface and provides healing for your team within a certain radius. Lasts until redeployed or destroyed.
  • Captive Sun (Ultimate): Illari launches into the air and fires a ball of energy that deals damage, slows enemies, and marks them. Marked enemies will explode if they take additional damage.

Jetpack Cat

Making her appearance in Gibraltar as a stray cat, Brigitte quickly adopted her and gave her a new home. After being kitted out with the latest technology, she’s now ready to take on the battle against Talon. Jetpack Cat marks the newest type of support hero, allowing her to transport her teammates around the map, opening up possibilities for interesting team combos.

  • Role: Support
  • Sub-Role – Tactician: You can gain excess ultimate charge, which carries over after using your ultimate ability.
  • Biotic Pawjectiles: Fire mid-range projectiles that damage enemies and heal allies.
  • Lifeline: Pick up teammates from the ground and attach them to a tether, transporting them around the map.
  • Frenetic Flight: Burn some fuel to gain a temporary speed boost. Fuel recovery is slower while carrying other players.
  • Purr: Create a pulsing healing area that increases in frequency with time. The zone will knock back nearby enemies when it activates.
  • Catnapper (Ultimate): Dive into the ground and knock down enemies in the blast zone. The closest nearby enemy is attached to Jetpack Cat’s tether, allowing you to temporarily displace the enemy.
  • Jetpack (Passive): Permanent flight.

Junker Queen

The second Overwatch hero to be added to the game during the beta, Junker Queen is a one-woman army who is at her best when facing down multiple enemies at close range. Get in, inflict wounds, and heal from wounds inflicted. Easy.

  • Role: Tank
  • Sub-Role – Stalwart: Reduces knockbacks and slows received.
  • Scattergun: Pump-action shotgun for close-range fights.
  • Jagged Blade: Throw this knife to deal damage, then use the skill again to pull it back to you, tugging any stuck enemy along with it. Inflicts a wounding effect on enemies, which deals damage over time.
  • Commanding Shout: Gain temporary health and movement speed buffs for you and any nearby teammates.
  • Carnage: Wound all enemies in front of you.
  • Rampage (Ultimate): Charge forward, wounding enemies. This deals damage over time and prevents them from healing.
  • Adrenaline Rush (Passive): Convert wound damage into self-heals.

Junkrat

Junkrat is a goofy grenadier whose erratic personality matches his gameplay to perfection. He can use his Concussion Mines to either damage opponents or launch himself into the air, raining down grenades as he repositions. For even bigger, boomier damage, let the Rip-Tire rip into the enemy team.

  • Role: DPS
  • Sub-Role – Specialist: Eliminating an enemy briefly increases your reload speed.
  • Frag Launcher: Fire bouncing grenades at enemies.
  • Concussion Mine: A mine that detonates, knocking enemies back a great distance.
  • Steel Trap: A bear trap prevents anyone caught inside it from moving until it breaks.
  • Rip-Tire (Ultimate): Turn into a spinning tire of death, drive into the enemy ranks, and detonate for huge damage.
  • Total Mayhem (Passive): Drop a cluster of bombs upon being eliminated, and take no damage from your explosives.

Juno

A favorite among Sabrina Carpenter and Clairo fans, Juno is just as good in-game as she sounds. Equipped with gravity-defying boots, Juno’s mobility makes her a great pick on maps with plenty of vertical space. Her ultimate, Orbital Ray, can be fight-deciding due to the healing and allied damage amp it provides.

  • Role: Support
  • Sub-Role – Survivor: Using a movement ability activates passive health regeneration.
  • Mediblaster: Burst-fire weapon that heals allies and damages enemies.
  • Pulsar Torpedoes: Mediblaster’s alt-fire locks onto enemies, firing projectiles that both heal allies and damage enemies.
  • Hyper Ring: Deploys a ring that boosts movement speed for allies passing through.
  • Glide Boost: Glide horizontally with boosted speed.
  • Orbital Ray (Ultimate): Calls down a huge, forward-moving beam, healing allies and increasing their damage.
  • Martian Overboots (Passive): Enables double jump. Hold jump while jumping to hover.

Kiriko

Another support with excellent mobility, Kiriko can zip about the battlefield, healing allies with her Ofuda papers and dealing damage to enemies with her kunai as she goes. Kitsune Rush works similarly to Brigitte’s rally in that it buffs movement speed and encourages an onward charge, though it also offers cooldown reduction and attack speed.

  • Role: Support
  • Sub-Role – Medic: Healing allies with your weapon also heals you.
  • Healing Ofuda: Throw healing Ofuda papers out, which can hone in on targeted allies and deliver HP.
  • Kunai: Throwing knives that deal extra critical damage.
  • Swift Step: Teleport to an ally.
  • Protection Suzu: Throw a charm that makes allies temporarily invulnerable and removes most negative effects.
  • Kitsune Rush (Ultimate): Sends a spirit fox forward. Any allies who follow in its wake gain huge buffs to movement speed, attack speed, and shortening cooldowns.
  • Wall Climb (Passive): Jump towards a wall and Kiriko will start scrambling up it.

Lifeweaver

Lifeweaver can be a thorn in the side of enemy teams thanks to his ability to provide terrain and safety to allies while keeping them topped up with health.

  • Role: Support
  • Sub-Role – Medic: Healing allies with your weapon also heals you.
  • Healing Blossom: Hold down this ability to charge a healing burst. Release the action to heal a targeted ally.
  • Thorn Volley: Rapidly fire a spread of thorns.
  • Petal Platform: Throw a platform towards friends or foes that is activated when stepped on.
  • Rejuvenating Dash: Perform a dash and lightly heal yourself at the same time.
  • Life Grip: Pull an ally towards your location while protecting them from crowd control and damage abilities.
  • Tree of Life (Ultimate): Place a healing tree that instantly restores the health of nearby allies upon sprouting and continues healing as it stays alive.

Lucio

Lucio is a fan-favorite support who can skate across the OW maps in record time, booping opponents off them and healing allies with his aura as he goes. If freneticism is your game, Lucio is your main.

  • Role: Support
  • Sub-Role – Tactician: You can gain excess ultimate charge, which carries over after using your ultimate ability.
  • Sonic Amplifier: Fire a short-range projectile that deals low damage on impact.
  • Soundwave: Alt-fire for the Sonic Amplifier. Shoots a blast of sonic energy that knocks enemies back a considerable distance.
  • Crossfade: Choose between an area of effect heal and a speed boost for you and your nearby allies.
  • Amp It Up: Buffs the effect of Crossfade.
  • Sound Barrier (Ultimate): A temporary shot of extra health for nearby allies.
  • Wall Ride (Passive): A passive movement ability that allows you to glide around walls at great speeds.

Mauga

Welcome to the gun show, the main act being man-mountain Mauga. Trust us when we say Mauga isn’t trapped in his cage with you; you’re trapped in there with him as he grinds you to a pulp with his not-so-miniguns.

  • Role: Tank
  • Sub-Role –  Bruiser: Reduces critical damage received. While at critical health, gain movement speed.
  • Incendiary Chaingun: An automatic weapon that ignites enemies on repeated impacts.
  • Volatile Chaingun: An automatic weapon that deals critical damage to burning enemies.
  • Overrun: Charge forward and stomp to launch enemies. Mauga is unstoppable while charging.
  • Cardiac Overdrive: An aura that reduces the damage nearby allies take and allows them to heal themselves by dealing damage.
  • Cage Fight (Ultimate): Deploy a barrier that traps yourself and your enemies. Gain unlimited ammo while inside.
  • Berserker (Passive): Passive ability that allows Mauga to gain temporary health when dealing critical damage.

Mei

If you love being an absolute menace, then Mei’s freezing powers are the perfect tool to ruin the mental state of anyone you come into contact with. While her Endothermic Blaster doesn’t freeze targets like it did in the original Overwatch, the slow is more than sufficient for dealing the required psychic damage.

  • Role: DPS
  • Sub-Role – Specialist: Eliminating an enemy briefly increases your reload speed.
  • Endothermic Blaster: Short-range hose of frost damage that slows enemy movement. The alt-fire launches a long-range icicle that deals high damage.
  • Cryo-Freeze: Freeze yourself in a block of healing ice, granting invulnerability for as long as the ice block is active.
  • Ice Wall: Erect a wall of ice to block enemy movement and line of sight. Each pillar of the ice wall can be destroyed.
  • Blizzard (Ultimate): Send out a drone that freezes enemies in a wide area of effect.

Mercy

The angel of life, Mercy was renowned for her team-wide resurrection ultimate and propinquity to Pharah at all times in the original Overwatch. Nowadays she’s still just as useful for healing allies and amping damage, though she can only restore one teammate to life at a time.

  • Role: Support
  • Sub-Role – Medic: Healing allies with your weapon also heals you.
  • Caduceus Staff: Hold the left mouse button to shoot a healing ray at a targeted ally.
  • Caduceus Blaster: A low-damage, full-auto pistol.
  • Guardian Angel: Launches mercy towards an ally. While flying towards the ally, Mercy can accelerate the leap by jumping or leap further upwards by crouching.
  • Resurrect: Revive a fallen comrade.
  • Valkyrie (Ultimate): Full flight control for a short duration, with enhanced abilities.
  • Angelic Descent (Passive): Stay high above the battlefield with a very slow descent speed.

Mizuki

Mizuki had to prove his worth the hard way, working through the ranks to establish himself as an important member of the Hashimoto clan. Though he’s an ally of Talon, there’s some speculation among his clan that he could be swayed into joining the Overwatch team. Built as an aggressive support character, Mizuki will be more involved in the action compared to his counterparts.

  • Role: Support
  • Sub-Role – Survivor: Using a movement ability activates passive health regeneration.
  • Spirit Glaive: Fling a spinning blade that can bounce off walls into enemies.
  • Healing Kasa: Throw Mizuki’s hat like a boomerang that bounces from your teammates up to three times, healing you when it returns.
  • Katashiro Return: Drop a paper doll while launching yourself forward, temporarily gaining a movement speed buff before teleporting back to the paper doll.
  • Binding Chain: Stop enemies in their tracks with a chain that grounds airborne threats and slows their movement.
  • Kekkai Sanctuary (Ultimate): Construct a protective zone that absorbs projectiles while healing any teammates standing inside the space.
  • Remedy Aura (Passive): Emre heals his teammates with an aura that grows in strength when he heals allies and deals damage.

Moira

One of the most beginner-friendly Overwatch heroes, give Moira a go if you’re struggling to hit your shots. After all, aiming can be really difficult, which is why many players love to lock in as Moira.

  • Role: Support
  • Sub-Role – Medic: Healing allies with your weapon also heals you.
  • Biotic Grasp: Hold to channel a heal to all allies in front of you. This consumes Moira’s biotic energy resource. The alt-fire turns the channel into a damage-dealing one, which also regenerates your biotic energy.
  • Biotic Orb: Shoot a bouncing orb of biotic energy that either heals allies or hurts enemies in its area of effect.
  • Fade: Turn invisible, invulnerable, and move faster for a short amount of time to escape. You can’t use other abilities while Fade is active.
  • Coalescence (Ultimate): Moira fires a beam that heals allies and damages enemies.

Orisa

Once a specialist at pulling enemies down the Ilios well, Orisa was reworked into a more offensive tank for Overwatch. The guardian robot now wields a mighty javelin alongside her minigun, which can be thrown to stun enemies, twirled to protect herself from damage, and slammed down to pull in her foes with tectonic force.

  • Role: Tank
  • Sub-Role –  Bruiser: Reduces critical damage received. While at critical health, gain movement speed.
  • Augmented Fusion Driver: An energy-based rotary cannon that overheats if firing for an extended period.
  • Energy Javelin: Throw a javelin at an enemy to stun them, deal damage, and knock them back. This deals more damage if you knock them into a wall.
  • Fortify: Buffs your health, reduces damage taken, and slows down how quickly your primary weapon overheats for a short duration.
  • Javelin Spin: Twirl the javelin around in front of you, destroying projectiles, blocking melee damage, buffing your movement speed, and pushing enemies back.
  • Terra Surge (Ultimate): Suck enemies in and trap them in place, before gaining all the buffs of Fortify and unleashing a burst of damage.

Pharah

The other half of the infamous Phar-Mercy combo, Pharah is an airborne terror capable of unleashing justice from above with her arsenal of explosive weaponry. Managing Pharah’s jetpack will separate the good Pharahs from the great ones, so get practicing.

  • Role: DPS
  • Sub-Role – Recon: You detect enemies below half health through walls after damaging them.
  • Rocket Launcher: Rain long-range rocket projectiles down on your enemies.
  • Jump Jet: Fly upwards to gain a good view of the battlefield.
  • Concussive Blast: An explosive blast that knocks enemies back around the area of impact.
  • Jet Dash: Secondary fire gives Pharah a boost of speed in whichever direction she’s moving.
  • Barrage (Ultimate): A huge, continuous volley of mini-rockets.
  • Hover Jets (Passive): Hold jump to hover above the ground.

Ramattra

The leader of the infamous Null Sector, Ramattra has two distinct playstyles, mixing magic and might. While in his Omnic form, Ramattra can fire off Void projectiles and create barriers. However, when he shifts into the tankier, Jojo-esque Nemesis form, he will pummel all in his way with a flurry of blows.

  • Role: Tank
  • Sub-Role – Stalwart: Reduces knockbacks and slows received.
  • Void Accelerator: A projectile-based weapon that fires in a fixed pattern.
  • Void Barrier: Creates a barrier at the targeted location.
  • Nemesis Form: Equip a different set of attacks and gain additional armor when entering Nemesis Form.
  • Pummel: Attack enemies with a punch that pierces through heroes and barriers (exclusive to Nemesis Form).
  • Block: Reduce all incoming damage by 75% and also slow your movement speed by 50% (exclusive to Nemesis Form).
  • Ravenous Vortex: Fire a nano ball that explodes when it hits the ground, creating a damaging field that not only slows targets but also pulls them downwards.
  • Annihilation (Ultimate): Instantly enter Nemesis Form and unleash a swarm of energy that deals 30 damage per second to nearby enemies.

Reaper

Reaper has always been one of the better tank busters in Overwatch. With his akimbo shotguns, Reaper dishes out the pain, healing himself with each round landed. Utilize his teleport in tandem with his ultimate ability to unleash a deathly dance on unsuspecting foes.

  • Role: DPS
  • Sub-Role – Flanker: Health packs restore more health.
  • Hellfire Shotguns: Short-range primary weapon.
  • Shadow Step: Target a location and teleport there.
  • Wraith Form: Gain temporary invulnerability and movement speed buffs. Cannot shoot while active.
  • Death Blossom (Ultimate): Damage all nearby enemies with a spinning barrage of shotgun blasts.
  • The Reaping (Passive): Damage enemies to heal.

Reinhardt

If there’s one Overwatch hero who truly embodies what it means to be a tank, it’s Reinhardt. Sporting a hulking suit of armor and a hammer as big as your house, Reinhardt protects his team with German efficiency, shielding them from any danger that comes their way.

  • Role: Tank
  • Sub-Role – Stalwart: Reduces knockbacks and slows received.
  • Rocket Hammer: A massive, rocket-powered hammer that deals a lot of melee damage.
  • Charge: Run straight head, sweeping up enemies in your way and slamming them into the next wall. You can cancel Charge too and steer it slightly – so you can send enemies flying off the map without joining them.
  • Fire Strike: Sends a projectile of fire at enemies.
  • Barrier Field: Hold the right mouse button to deploy a huge energy shield that blocks all incoming projectiles. The shield has a very large health pool.
  • Earthshatter (Ultimate): Smash the ground in front of you, dealing massive damage and knocking enemies back in a frontal cone.

Roadhog

Overwatch’s hook hero, a good Roadhog can be nightmarish for DPS characters trying to zip into the action and excels at plucking poorly positioned supports out of the enemy backline. Beware Roadhog’s two-piece combo, as he’ll make a quick meal of you if you’re caught.

  • Role: Tank
  • Sub-Role –  Bruiser: Reduces critical damage received. While at critical health, gain movement speed.
  • Scrap Gun: A shotgun that shoots scrap metal – very high spread. Alt-fire launches a ball of scrap that explodes on impact, letting you deal higher damage to far-away enemies.
  • Chain Hook: Throw to latch onto an enemy and drag them towards you.
  • Take a Breather: Temporarily heal yourself and reduce how much damage you take.
  • Whole Hog (Ultimate): Turns the Scrap Gun into a full-auto death machine with no reload, a higher rate of fire, and a huge knockback effect.

Shion

Overwatch Season 3 introduced Shion, the Hashimoto Clan’s most fearsome elder, who has quite the sadistic streak. The oni-coded omnic is quite the powerhouse, utilizing her motorcycle to get around before throwing at her target. Her mobility and low range mean she’s best played as a flanker, so get creative with your angles.

  • Role: DPS
  • Sub-Role – Flanker: Health packs restore more health.
  • Kira Pistols: Rapid-fire anima pistols.
  • Execution: Shion fires an X-shaped volley. Hold cast to tighten its spread.
  • Evade: Shion dashes, briefly gaining overhealth.
  • Joyride: Shion revs her engine, dismounting and launching her bike when reactivated.
  • Satsuriku Spree (Ultimate): Shion rushes forward three times in a storm of gunfire.

Sierra

Sierra is the head of security for Watchpoint: Grand Mesa, inspired by her mother, who has been revealed to be Soldier: 00. Sierra comes packing a giant rifle along with a bird-like drone, providing her with outstanding mobility options in a pinch.

  • Role: DPS
  • Sub-Role – Recon: You detect enemies below half health through walls after damaging them.
  • Helix Rifle: Fires energy particles in a helix pattern, gaining accuracy with sustained fire.
  • Tracking Shot: When attached to an enemy, the tracker automatically aims primary fire shots for a short period of time.
  • Anchor Drone: Throw the drone into the air and grapple towards it. This ability can be held, allowing you to swing in either direction.
  • Tremor Grenade: A standard grenade that creates a shockwave on impact.
  • Trailblazer (Ultimate): The drone deploys several bombs in a straight line.

Sigma

What is that melody?” It’s the sound of Sigma absolutely battering you with rocks, of course. The gravity-defying tank is one of Overwatch’s most satisfying to play, especially when you get that fight-deciding Gravitic Flux off.

  • Role: Tank
  • Sub-Role – Stalwart: Reduces knockbacks and slows received.
  • Hyperspheres: Launch two charges that explode, dealing damage in an area of effect. This deals a huge amount of damage if you can land it consistently.
  • Kinetic Grasp: Absorb incoming projectiles and convert them into shields.
  • Accretion: Throw a mass of rocks and debris at an enemy, knocking them back and dealing damage.
  • Experimental Barrier: Cast a barrier that floats and can be placed very far away. You can recall this if you need to reposition it.
  • Gravitic Flux (Ultimate): Change the laws of gravity for your enemies and then slam them back down into the dirt.

Sojourn

The first character introduced in the Overwatch 2 beta, Sojourn’s gameplay revolves around charging up her railgun before using the alt-fire to unleash a devastating burst of damage. Simple, yet effective.

  • Role: DPS
  • Sub-Role – Sharpshooter: Critical hits reduce your movement ability cooldowns.
  • Railgun: A full-auto energy assault rifle that deals hit-scan damage. As you deal damage, you effectively store energy to launch a more damaging alt-fire shot.
  • Power Slide: Slide across the ground and then cancel to jump through the air.
  • Disruptor Shot: Fires an energy bubble, snaring and damaging enemies inside it.
  • Overclock (Ultimate): Provides infinite charge for the Railgun’s alt-fire.

Soldier 76

Captain Call of Duty himself, Soldier 76 is a self-sufficient hitscan hero who can sprint around the map taking down targets before toggling on his aim hacks (using his ultimate) to ensure no one escapes his vizored vision.

  • Role: DPS
  • Sub-Role – Specialist: Eliminating an enemy briefly increases your reload speed.
  • Heavy Pulse Rifle: A full-auto assault rifle that deals solid damage.
  • Sprint: Hold shift to run faster.
  • Biotic Field: A throwable that deploys a healing area of effect for you and your teammates.
  • Helix Rockets: Shoot a cluster of rockets that deal moderate damage on impact.
  • Tactical Visor (Ultimate): Automatically aims your weapon at targets in view..

Sombra

Sombra is a master of making herself scarce, utilizing her camouflage to sneak in, unload her damage, and teleport back out. Sombra’s EMP has long been one of the best ultimates in Overwatch, so if you love to dish out DPS up close, you need to try her out.

  • Role: DPS
  • Sub-Role – Recon: You detect enemies below half health through walls after damaging them.
  • Machine Pistol: Two short-range machine pistols with a high spread.
  • Hack: Hold to hack enemies, which stops them from using abilities and marks them for your teammates – even through walls. Hack can also be used on health packs to make them spawn faster and stop enemies from using them.
  • Stealth: Become invisible and move faster. You can become detected if you get too close to enemies.
  • Translocator: Toss a beacon out that you can then teleport to.
  • EMP (Ultimate): Deals 40% of all nearby enemies’ health as damage, hacks them, and destroys barriers.
  • Opportunist (Passive): You can see hurt enemies through walls, and you deal an additional 40% damage towards hacked enemies.

Symmetra

Symmetra’s sentries can be a nuisance due to the slowing beams they fire. While they’re doing their job, Symmetra can create teleporters for herself and her teammates to hop through, making for instantaneous rotations.

  • Role: DPS
  • Sub-Role – Specialist: Eliminating an enemy briefly increases your reload speed.
  • Photon Projector: Close-range energy beam that does increasing damage.
  • Sentry Turret: Place up to three turrets that slow and damage enemies in their range. These effects can stack.
  • Teleporter: Create two temporary teleporters for instant map traversal.
  • Photon Barrier (Ultimate): Casts a gigantic energy barrier with so much health it’s almost impossible to destroy.

Torbjorn

Speaking of turrets, turret master number two is Torbjorn (who also happens to be Brigitte’s father). This handy mechanic can slap down an auto turret that churns out damage, but don’t let that fool you into thinking he isn’t more than capable of holding his own.

  • Role: DPS
  • Sub-Role – Specialist: Eliminating an enemy briefly increases your reload speed.
  • Rivet Gun: Essentially a rifle that fires metal bolts. The rate of fire is slow, but it’s highly accurate. The alt-fire is a less accurate, short-range shot.
  • Forge Hammer: Hit an enemy to deal damage and hit your own turret to repair it.
  • Deploy Turret: A self-constructing auto turret that fires at any enemies in sight.
  • Overload: Get extra health, improved attack, movement speed, and reload speed.
  • Molten Core (Ultimate): Launch pools of molten metal that damage enemies that pass through and deal extra damage to armor.

Tracer

Overwatch’s poster girl, Tracer is the perfect pick for daredevil players who enjoy the thrill of frenetic, in-your-face combat. Managing Tracer’s blinks is crucial to getting the most out of her kit, though she does have the magical Recall button if you do find yourself out of juice and in a less-than-optimal position.

  • Role: DPS
  • Sub-Role – Flanker: Health packs restore more health.
  • Pulse Pistols: High-spread, short-range auto pistols.
  • Blink: An instant teleport in the direction you’re traveling in.
  • Recall: Rewind time and go back to your previous location, returning any lost health points in the process.
  • Pulse Bomb (Ultimate): Throw a powerful sticky bomb that deals lots of damage.

Vendetta

To prove herself worthy of joining Talon after she was forced out of the terrorist organization following the passing of her father, Marzia ‘Vendetta’ Bartalotti trained to become a fierce gladiator, earning the title of La Lupa Della Ritorsione (the wolf of retribution). With her newfound reputation as a ruthless warrior, Vendetta aims to rejoin Talon and continue where her father left off.

  • Role: DPS
  • Sub-Role – Flanker: Health packs restore more health.
  • Palatine Fang: Short-range greatsword, capable of dishing out three hit combos when attacking in quick succession.
  • Warding Stance: Block incoming damage and deflect melee attacks; drains Vendetta’s energy bar.
  • Whirlwind Slash: AoE sword slash.
  • Soaring Slice: After throwing her sword, Vendetta flies towards it. The sword can deal damage to enemies that touch it while it floats.
  • Projected Edge: During Warding Stance, fire off a wide projectile; drains Vendetta’s energy bar.
  • Sundering Blade (Ultimate): A chargable attack that splits through defensive barriers, capable of going through multiple enemies within its path.
  • Onslaught (Passive): Strike enemies to increase movement and attack speed.

Venture

Venture’s ability to burrow in and out of the action makes them one slippery character, whether above or below ground. They’re also completely invulnerable to damage while doing their best mole impression, so make sure you’re well-drilled in when to pop up and dive.

  • Role: DPS
  • Sub-Role – Flanker: Health packs restore more health.
  • Smart Excavator: Fires a seismic charge that bursts after a short distance.
  • Drill Dash: Venture dashes forward (above or below ground), pushing back enemies hit. Drill Dash’s cooldown is accelerated while underground.
  • Burrow: Burrow underground, becoming invulnerable. Emerge to deal damage.
  • Tectonic Shock (Ultimate): Venture sends out damaging shockwaves.
  • Explorer’s Resolve (Passive): Venture’s abilities grant them temporary shields.
  • Clobber (Passive): Quick melee attacks deal more damage.

Widowmaker

Sniping is arguably the most satisfying part of any shooter, and Widowmaker’s one-tap potential makes her a go-to for aim monsters. If she finds herself under pressure, Widow can simply grapple out of there.

  • Role: DPS
  • Sub-Role – Sharpshooter: Critical hits reduce your movement ability cooldowns.
  • Widow’s Kiss: Standard fire is an assault rifle; alt-fire turns it into a scoped sniper rifle.
  • Grappling Hook: Grapple to a ledge.
  • Venom Mine: A poison trap that detonates based on proximity, deals damage to affected enemies, and marks them so you can track their movement through walls.
  • Infra-Sight (Ultimate): Provide your team with a view of the enemy’s location.

Winston

“Monkey one” is a classic OW call for when Winston has dove a bit too far into the enemy backline. Fortunately, the genial ape has a big old barrier and, if necessary, his Primal Rage to keep him safe until reinforcements arrive. That or he punches the stuffing out of the enemy backline. *Smiles*.

  • Role: Tank
  • Sub-Role – Initiator: Staying airborne lightly heals you.
  • Tesla Cannon: Shoots electrical damage in a short-range arc in front of you. You can charge a ranged shot that deals extra damage.
  • Jump Pack: Leap through the air; landing on an enemy deals damage to them.
  • Barrier Projector: Deploy a huge dome that protects friendlies inside from enemy projectiles.
  • Primal Rage (Ultimate): Gain a massive health buff and increase your melee speed, jump cooldown, and damage. Once active, Winston can only use melee and jump.

Wrecking Ball

Wrecking Ball is hilariously good fun. After all, what’s more entertaining than rolling around the place as a hamster-controlled robot? He’s also incredibly proficient at disrupting enemy lines with Piledriver and Minefield, so prepare to cause maximum mayhem.

  • Role: Tank
  • Sub-Role – Initiator: Staying airborne lightly heals you.
  • Quad Cannons: Four automatic hit-scan cannons dish out moderate damage. Most effective up close.
  • Grappling Claw: Transform into a rolling metal ball and launch a grappling hook to act as your anchor. Swing around the anchor point dealing collision damage and knockback to enemies. You can use the Grappling Claw for a quick burst of acceleration, or to get up high.
  • Roll: Transform into a metal ball that moves faster.
  • Piledriver: When airborne and rolling, use this ability to slam into the ground, knocking enemies into the air and damaging them.
  • Adaptive Shield: Temporarily buff your health. The amount of health gained increases if there are more enemies nearby.
  • Minefield (Ultimate): Drop a massive cluster of proximity mines that deal high damage.

Wuyang

A healer with a lot of potential, Wuyang can control the flow of water to send orbs hurling towards his enemies, adjusting the trajectory as the projectile is mid-air. Wuyang’s healing abilities aren’t the strongest on this list, but his damage output more than makes up for this.

  • Role: Support
  • Sub-Role – Survivor: Using a movement ability activates passive health regeneration.
  • Xuanwu Staff: Fires a water orb that can be controlled as it travels through the air.
  • Restorative Stream: Places a passive healing stream on an ally. Can be used manually to improve the healing rate further.
  • Rushing Torrent: Use water to move and jump faster.
  • Tidal Blast: Activate a protective shield made of water that detonates, knocking down enemies and massively healing the host.
  • Guardian Blast (Ultimate): Launch a wave that knocks enemies back while also healing any nearby allies.

Zarya

Zarya is one of the only Overwatch heroes who actually wants to get hit, as her barriers soak damage and turn it into more power for her Particle Cannon. Combine Zarya’s Graviton Surge with a Hanzo ultimate and you’re practically guaranteed a free enemy team wipe, if you land it, of course.

  • Role: Tank
  • Sub-Role –  Bruiser: Reduces critical damage received. While at critical health, gain movement speed.
  • Particle Cannon: A short-range beam of damaging energy. Alt-fire launches an orb of damaging energy. Both fire modes are more effective if Zarya has energy charged up.
  • Particle Barrier: Create a barrier around yourself that absorbs incoming damage and charges your cannon. This has two charges but shares its charges with the Projected Barrier ability.
  • Projected Barrier: Create a barrier around a teammate that absorbs incoming damage and charges your cannon.
  • Graviton Surge (Ultimate): Fire a gravity well that sucks all nearby enemies towards it.
  • Energy (Passive): Damage blocked by barriers increases Particle Cannon damage.

Zenyatta

Moira isn’t the only orb-wielding support, and Zenyatta can completely take over a game if piloted properly. Between orb management, hitting your hitscan shots, and coming in with a clutch Transcendence to keep the team alive, it’s well worth putting the time in to learn him.

  • Role: Support
  • Sub-Role – Tactician: You can gain excess ultimate charge, which carries over after using your ultimate ability.
  • Orb of Destruction: Hurl a damage-dealing orb at enemies. Alt-fire is a charge shot that can one-shot some low-health characters.
  • Orb of Discord: Attach an orb to an enemy that increases the amount of damage they take.
  • Orb of Harmony: Attach an orb to a teammate that heals them.
  • Transcendence (Ultimate): Zenyatta creates an AoE that grants healing and faster movement speed to all nearby allies. Zenyatta is invulnerable while using Transcendence.
  • Snap Kick (Passive): Quick melee damage is increased by 50%, and its knockback is significantly increased.

All leaked Overwatch characters

Blizzard revealed at the start of the year that Overwatch would add ten heroes to the roster, with new additions arriving each Season. Not much is known about any of the heroes apart from their silhouettes and clues from the lore found buried in the Overwatch comics and maps. It’s safe to assume that there’s one tank, two supports, and two damage heroes, aligning with the game’s 1:2:2 role ratio.

  • Hero 53 (Season 4)
  • Hero 54 (Season 5)
  • Hero 55 (Season 6)

A recent leak backed up by X user SkaVorah, has revealed more details about the upcoming Overwatch heroes. Of course, this is merely a rumor, so take everything with a grain of salt.

D.Mon will be arriving in Season 4, being the tank counterpart to D.Va. They’re highly mobile and feature a new type of health system – SkaVorah claims D.Mon is Overwatch’s version of Angela from Marvel Rivals. As for Season 5, the support hero will be an Omnic detective that uses a cane as a primary weapon, featuring an anti-healing aura. Lastly, the Season 6 support hero is known as Hivemind, a former Talon agent said to utilize an army of drones.

And there you have it, all the Overwatch characters and what they can do. You can also read up on all the Overwatch maps in the free PC game, as well as our thoughts on the current Overwatch tier list based on our experience with the game.

As Roblox pushes for more ‘adult’ games, it’s focusing on those that keep you coming back

Roblox really wants to keep the 18+ audience playing, and it’s changing the types of games it recommends to you in an attempt to find those that will keep you hooked for longer. The colossal creation platform is awash with meme games, rapid-fire trends, and experiences that have an immediate hook but without the depth to last for more than a few hours. Now, however, Chief Growth Officer John Ciancutti reveals that a new Roblox algorithm has just been put in place, one designed to appeal to a more adult crowd.

Gamers are always getting older, and that means a generation that has grown up with Roblox is now getting to an age where other games might be taking their attention. The company has just launched new accounts for under-16s, aiming to implement additional safeguards for children and teenagers across its platform, while looming regulation such as the UK’s planned social media ban could have a knock-on effect here. But what Roblox is really hoping for is establishing an ecosystem that encourages adults to stick around.

The latest step towards this is aimed at rewarding games that players are “likely to enjoy long term” over those “that win a quick click but don’t offer deeper substance,” Ciancutti explains. He notes that long-term retention has always been a consideration, but while previous recommendation algorithms used a seven-day view, the new ‘Recommended For You’ embraces a broader 28-day range.

“We’ve found in testing that if short-term engagement is overvalued, the system could disproportionately favor games that win attention with exciting thumbnails but don’t deliver long-term value for players,” Ciancutti continues. Under the new system, core statistics like how many days users come back, and their total playtime, will be at the top of the priority list, along with factors like whether players tend to bounce off after a single session or keep returning.

This follows Roblox’s incentive announced in April to reward Roblox creators who design games targeted at players aged 18 and over. Under this program, spending from U.S. players aged 18 and up is now eligible for a 42% higher DevEx rate (the amount that developers earn when converting earned Robux into real money). Simply put, if your game appeals to an adult audience, you’ll get a bigger payout.

That, combined with this new algorithm focused on long-term retention, aims to “level the playing field for ambitious, high-quality games that keep players coming back for years,” according to Chief Creator Ecosystem Officer Vlad Loktev. Ciancutti adds that the studio will continue to provide creators with analytics “so that they know where their game is strong and where it could improve.”

Don’t expect the likes of Grow a Garden to suddenly vanish, of course – it’s likely the quick and accessible favorites will always have their place. The likes of hardcore PvPvE base-builder Fallen Survival, fighter Dueling Grounds, and action-adventure game Bloodlines could be on the rise, however. Whether that’ll be enough to keep adult players returning to Roblox, rather than moving across to traditional games via the likes of Steam, remains to be seen.

This week’s Epic Games Store free games include an RPG you’ll never forget and a stylish rhythm shooter

I shouldn’t have to do too much work to sell you on free gifts, but this week’s Epic Games Store freebies include one I’ll advocate for with my whole heart. We’ve got another pair of rather distinct experiences to look forward to: one a narrative-first RPG where choice is at the heart of the experience, the other a stylish, rhythm-led blast-em up. Don’t delay on this one, snatch up both Citizen Sleeper and Robobeat while you can, because you’ll be in for a good time whichever you choose to play first.

I’ll start by talking about Citizen Sleeper, because it’s an experience that’s stuck with me rather vividly even four years on from its arrival. Part of the beauty of getting it handed to you for free is that you don’t need to read up on the specifics to decide if you’re going to put your hard-earned cash down for it, so if you already know that you love sci-fi and cyberpunk-adjacent tales then I’d highly recommend just dipping in sight unseen. I promise you won’t regret it.

Still need a little more convincing? In that case, I’ll explain the gist: you’re a ‘sleeper,’ a human consciousness placed into a robotic body that was trapped under the control of a capitalist corporation. Having escaped to a fringe space station on the outskirts called Erlin’s Eye, you roll dice and make decisions as to how you’re going to spend your time, doing the best you can to survive while eluding the company that would really like you back. It’s a triumph of mechanics and storytelling that I still think about to this day.

If you’re looking for something a little less thinky and more action-first, Robotbeat is the perfect companion piece. Part rhythm-shooter, part roguelike, it puts you in the shoes of notorious bounty hunter Ace as they bounce through a “twisted techno playground” in pursuit of their latest target. Queue plenty of wall-running, bunny-hopping, and slide-shooting as you blast your way past everyone who stands in your way.

The hook here, quite literally, is that all the action takes place to the music, and you’re able to upload your own custom music and trim it to act as the soundtrack to your next run. If you’d rather stick to what’s already there, you’ll spot some inclusions from boomer-shooter royalty like Dusk and Ultrakill among the existing OST. Robobeat feels like the next evolution of games like Metal: Hellsinger and BPM: Bullets Per Minute – if you like those, you’ll find plenty to love here too.

Citizen Sleeper and Robobeat are both free via the Epic Games Store this week, available to claim between Thursday June 18 and Thursday June 25 at 8am PT / 11am ET / 4pm BST / 5pm CEST. Grab them here while the offer lasts.

This definitely lands for me as one of the best weeks for the Epic Games Store giveaway in quite a while, and we’ve got another winner on the way next time with the upcoming Roller Coaster Tycoon 3, which will be accompanied by 2D action-platformer Voidwrought.

Raid tier list – best champions ranked

June 18, 2026: We added a bunch of newer characters from the last year to an updated Raid tier list – specifically for PVP modes like Arena.

What are the best Raid Shadow Legends champions? We’ve created a comprehensive Raid tier list evaluating the top-ranking units you should be adding to your team. While the meta moves swiftly, we keep our tier lists for PVE and PVP updated regularly.

Whether you’re a new player or a seasoned Raid Shadow Legends veteran, you should check out our Raid codes list to snag some handy freebies. Now, let’s dive into our rankings of the top Raid champions for the current meta.

Raid tier list for PVP

Here is our Raid tier list featuring the best champions for PVP:

Tier
Champion

S+
Marichka, Galathir, Siegfrund, Krixia, Harima, Nais, Arbais, Frolni, Siphi, Taras, Warlord, Alaz, Embrys, Queen of Hearts, Cruetraxa, Fabian

S
Odin, Krisk, Lydia, Graaur, Pythion, Baron, Mithrala, Cardiel, Marius, Androc, Lazarius, Yumeko, Pheidi, Valkyrie, Lady Kimi, Staltus, Lady Mikage (Base), Armanz, Leo, Prince Kymar, Arbiter, Nekhret, Hekaton, Tetsuya

A
Firrol, Seer, Graazur, Underpriest Brogni, Uugo, Whisper, R. N. Archer, Ma’Shallad, Maneater, Lyssandra, Cupidus, Vogoth, Turvold, Godseeker Aniri, Demytha, Ramantu Drakesblood, Riho Bonespear

B
Gnut, Sicia, Hurndig, Venus, Dark Kael, Deacon Armstrong

C
Teumesia, Scyl, Dracomorph, Bad-el-Kazar, Acrizia, Gnut, Teodor, Othorion

With hundreds of units to choose from, each with strengths in specific modes, we’ve created Raid Shadow Legends tier lists for both PVP and PVE to evaluate and grade its complex character roster fairly.

And because you should only worry about meta compositions and character rankings at the upper levels of play, we’ve only included Mythical, Legendary, and Epic heroes – and only the meta ones at that.

Our Raid PVP tier list is designed to get you into Platinum tier. You won’t be doing that with a character pulled from a Chapter 2 stage clear, and blowing upgrade materials on lesser characters certainly won’t help, so it’s better to plan ahead.

From the March 2025 Classic Arena standing, we can see Mythical champions still largely rule the roost. The sheer rarity of these characters adds weight to their tier standing, which is why we see Legendary picks like Marichka and Taras right up there with them.

These two Banner Lords, of Support and HP type respectively, synergize especially well. Taras jumps in to defend a targeted Marichka, with her primary ability calling him in to deal extra damage, giving welcome flexibility to how you build and position the rest of your team.

Best Raid teams

Here are the best Raid Shadow Legends teams for PVP:

Primary champions
Secondary champions

Marichka
Nais, Galathir, Siegfrund

Marichka
Taras, Sephi, Harima

Arbais
Seigfrund, Galathir, Krixia

Marichka
Galathir, Taras, Seigfrund

Armanz
Sephi, Galathir, 

Odin
Marichka, Sephi, Taras

With two very different strategies proving their worth in the March 2025 Classic Arena season, there’s a lot to learn about team synergy and how a higher Team Power number never guarantees you the win. The lack of an HP unit in one of the top-performing teams further cements how the best offense can boil down to a good defense.

For examples of how to build a team with Mythical, Legendary, and Epic units, take a look at the few we’ve pieced together from across the Platinum tier in early 2025 above.

Don’t worry if your Legendary luck isn’t all that (we feel you), as you can still make a solid push for Platinum in the RSL Classic Arena with choice Epic heroes. By being slightly easier to obtain and train up, they naturally sit higher on the tier list than Legendary units with similar skill sets.

Some examples of these top-tier Epic units in PVP are Seer, Maneater, and Deacon Armstrong, who can beat out Legendary characters like Gnut, Dracomorph, and Acrizia when built correctly. You’ll also notice how characters like Teodor, who are commonly used to crush PVE content, struggle to stand out in the Arena, sitting all the way in C tier.

Raid tier list for PVE

Here is our Raid tier list featuring the best champions for PVE:

Tier
Champion

S+
Acrizia, Cardiel, Mithrala, Marichka, Pythion, Gnut, Riho

S
Teodor, Krisk, Duschess Lilitu, Lydia, Siphi, Underpriest Brogni, Taras, Graazur, Androc, Marius, Othorion, Queen of Hearts, Theodosia the Disgraced, Ma’Shalled, Valkyrie, Turvold, Venus, Ukko, Geomancer, Godseeker Aniri, Tuhanarak,

A
Warlord, Yumeko, Lazarius, Firrol, R. N. Archer, Tetsuya the Deliverer, Bad-el-Kazar, Maneater, Dracomorph, Cupidus, Arbiter, Whisper, Nekhret, Harima, Vogoth, Uugo, Sicia, Teumesia, Leorius

B
R. N. Archer, Pheidi, Kawn Branchbreaker, Baron, Seer, Prince Kymar, Lyssandra, Deacon Armstrong, Trunda, Scyl, Ramantu, Hurndig, Lady Kimi,

C
Staltus

Marichka still comes out on top, helping players make great strides in a swathe of PVE modes despite being one rarity grading below the apparent best.

With other high-tier PVP units like Siphi, Taras, and Androc appearing in the upper echelons once again, it’s clear that these multi-purpose units are worth seeking out, upgrading, and investing in long-term.

Note how some units that struggle in PVP combat can shine in most PVE scenarios. Teodor, Acrizia, and Gnut show their strengths here, with Epic units like Seer, Geomancer, and Maneater still putting up a great fight against rarer units.

So if you’re looking to push through Hard Mode story content or take on bosses, some Epic units are still worth powering up. Staltus need not apply.

Need a break from crafting the ultimate Raid Shadow Legends team?  Consider giving one of the other best free PC games a go to clear your mind. With clever card games like Shadowverse and Legends of Runeterra completely free to start, you might just find a new obsession.

Noctua finally made an AIO cooler, decades into making some of the finest PC fans and CPU coolers around

If you’ve followed the PC hardware enthusiast scene over the last few decades, you’ll have encountered the name Noctua. The legendary maker of fans and CPU coolers has created some of the most coveted PC-cooling parts around, with them famed for their efficiency, quietness, and reliability. However, the company is notoriously meticulous about developing new products, which is in part why it is only now that it has finally chosen to release a range of all-in-one (AIO) liquid CPU coolers, in the shape of the Noctua NL-LC1 range.

The new AIO range will be competing with the likes of Noctua’s own NH-D15 cooler – long the best CPU cooler around – to tempt you into ponying up for one of these pricey but powerful coolers. To that end, the NL-LC1 range includes “best-in-class” fans whose speeds are cleverly offset to reduce noise, plus the pump has a “noise absorber” to further help make this one of the quietest AIO coolers around.

As with essentially all AIO coolers, the new Noctua range is based on Asetek’s patented design, specifically the latest Emma V2 variant. This setup cools your CPU by having a metal waterblock mounted to youu CPU with a coolant pump sat right on top of this. The water/coolant is then pumped to the 240, 360, or 420mm radiator where it’s cooled by the included fans (2 x 120mm, 3 x 120mm or 3 x 180mm, respectively).

Where the Noctua differs from the likes of the NZXT Kraken, Corsair Nautilus, Arctic Liquid Freezer, and more, are in the inclusion of Noctua’s own fans, and those noise-reducing tweaks mentioned above.

The pump, for instance, uses a “noise absorber” consisting of “both acoustic soundproofing and [a] tuned-mass damper effect.” These combine to reduce both airborne noise direct from the pump, and vibrations through the pump that can reverberate out via your PC.

Meanwhile, when it comes to fans – the other main source of noise – Noctua’s NF-A12x25 G2 fans are already among the most efficient and quiet PC fans around, but Noctua has gone a step further than just mounting them direct to the radiator and switching them on. Instead, it has offset the speeds of the fans to stop the whole radiator and fan assembly vibrating at harmonic frequencies. You can read more about this beat frequency phenomenon on Noctua’s website.

Available in stores – such as Amazon – now, the Noctua NL-LC1 starts at $219.90 for the 20mm NL-LC1-24, rising through $249.90 for the 360mm NL-LC1-36 and topping out at $279.90 for the 420mm NL-LC1-42. These prices make these among the most expensive AIO coolers around, but they do come with a six-year warranty.

What’s more, early reviews suggest these coolers really are class-leading, with cooling performance from the 240mm version outclassing most other brands’ 360mm models. Now all we need is a version that isn’t brown and beige.

Hide from the Villain codes (June 2026)

Struggling to survive against America’s superhero-turned-supervillain-turned-supergod? We can’t guarantee that all of these new Hide from the Villain codes will help you outlast the clock, but they’ll give you some of the rewards you get for actually doing a good job — and that’s worth something.

If you don’t want to be scared out of your potentially superhuman skin, you might want to turn this game down a tad before “‘omelandah” starts firing those lasers. It’s a loud one: as it should be for a genuine, bona fide, and probably electrified, six-player murder game. After that, just focus on staying out of the madman’s way. Unless you find some Temp V. Then you can at least die trying.

Here are the new Hide from the Villain codes:

  • 100KMembers – 200vc and three phones (new!)
  • 5kCCU – 200vc and three Temp Vs (new!)
  • SORRY4SHUTDOWN – 150vc and a Temp V (new!)

Once you’ve been beamed down and reduced to some sort of sludge, click here to follow us on Google. You’ll have some time before the next match. That’s your cue to check out a few more of our code guides.

How do I redeem Hide from the Villain codes?

You’ll need to follow these steps between rounds to redeem codes in Hide from the Villain:

  • Launch Hide from the Villain on Roblox.
  • Between rounds, while in the lobby, click the ‘codes’ button on the left
  • side of the screen.
  • Enter a working code.
  • Click the ‘Redeem’ button.

How do I get Temp V in Hide from the Villain?

Temp V can be found in shining crates dotted around the map. There’s a much higher chance of these containing Medkits, which can be good if you manage to survive an encounter with Homelander, but you’ll occasionally find a vial of the good stuff inside these uncommon containers, too. But know this: a good Homelander will find them before you.

How do I get more codes in Hide from the Villain?

The dedicated ‘code-list’ channel on the Hide from the Villain Discord is the best place to find new codes as they arrive. The announcements and changelogs’ channels can sometimes host them before they’re moved there, though. It’s best to keep an eye on all three – especially when a new update drops.

You’ll find a link to it at the bottom of the game page if your Roblox account is properly age-verified. If not, just come back here whenever you need more free VC, phones, or the odd hit of Temp V. We list any new codes we find right here on Discord and beyond, because nobody needs to join yet another chat server.

Expired codes

GAMEISBACK | Release | Update1 | 10kmembers | 100kvisits

Redeemed all the new Hide from the Villain codes already? Shoot that Temp V and get to work.

The next Crusader Kings 3 expansion is finally giving religion a complete makeover

I certainly wouldn’t accuse Crusader Kings 3 of feeling shallow; Paradox’s medieval grand strategy game continues to spawn fresh tales of political intrigue and family drama almost six years on from launch. One aspect core to the era that has always felt ripe for expansion, however, is the way it handles religion and faith, and it’s finally time for developer Paradox to do just that. New Crusader Kings 3 DLC By God Alone promises many more ways that belief systems can influence your journey through the ages, and even lets you step into the Papacy for yourself.

Crusader Kings 3: By God Alone is one of two centerpieces of its Chapter Five DLC rollout, alongside the merchant republics and increased trade focus of Silk and Silver. Paradox is promising a big step-up in the ways religious groups and their followers are integrated into your campaigns, forcing your rulers to “tangle with church authorities who have power on earth, as well as heaven.” There’s a particular focus on Christianity’s impact on the era, although there are also improvements to core systems like tenets and holy sites across the board.

If you really want religion at the very forefront of your tale, what better option than playing as a theocracy? You’re able to take control of realms under the head of an archbishop, or even the Pope himself, granting you access to his unique supplies of wealth and influence. CK2 fans will be pleased to see the return of the College of Cardinals, which is ostensibly under the control of the Papacy but can also be influenced by other secular rulers.

Christian realms will face a new persistent Situation that follows the development of the faith over the years, with various tenets and beliefs established through periodical Ecumenical Councils. Choose to start in 867, and the church will be forced to confront the build-up to the Great Schism of 1054, which historically fractured the Western Catholic Church from Eastern Orthodoxy. Will your tale follow suit, or can you find a way to diverge from that path?

The overhauled tenet system will tie your characters’ relationships more closely to their faith and its “appropriate behavior.” While you can push towards rites and beliefs that diverge from that core, you risk being declared a heretic. Of course, you could always instead attempt to manipulate the internal politics of the church to embrace your own personal tastes. Be wary, however; a life of sin runs deep on the soul, and can lead to stress, fractured relationships, and some deep-seated regrets as the prospect of death closes in.

Beyond that, Paradox has continued building out its various supporting systems. Monastic Holy Orders let you craft centers of theological power, offering potent bonuses to those seeking spiritual fulfillment. Holy Sites have been made more dynamic, with the potential to be changed as a religion evolves. Secular rulers will be able to implement clerical puppets to give them inroads to interacting with the church.

Crusader Kings 3: By God Alone will release on Wednesday September 30, 2026. You can wishlist it here – it’ll be available as a standalone purchase, or as part of the Chapter Five DLC pack, priced at $43.99 / £36.99.

With Silk and Silver also scheduled for a launch by the end of 2026, Crusader Kings 3 is set to look very different by the time the year wraps up. Paradox will be hoping it can deliver a more universally loved set of upgrades than last year’s All Under Heaven and Khans of the Steppe, both of which have plenty going for them but required some notable post-launch work to meet the weight of expectation.

Beyond The Dome Free Download

Download File

The Scroll of Taiwu : Beyond The Dome Direct Download:

In the world of “The Scroll of Taiwu”, you will not only play the mysterious “heir of the Taiwu clan,” but also immerse yourself in the complex martial world with varying life stances — whether good, evil, or neutral.

You can visit martial sects around the world to learn a wide variety of martial arts and secret techniques; you can forge brotherhoods or become embroiled in blood feuds. You can build your own village, manage various industries, and even marry your true love, raising children and fulfilling a destined romance. All this leads up to the final confrontation with the Taiwu clan’s greatest enemy, where you will decide the fate of the world! Ember Seeker

A Fusion of Various Gameplay Elements

  • In addition to its RPG gameplay, “The Scroll of Taiwu” also blends in many other game types, such as Roguelike elements filled with random conflicts,
  • and carefully planned simulation and management mechanics: construction, gathering, expansion, management, crafting, and maintenance.
  • It also brings back childhood nostalgia with its cricket fighting gameplay — capture the most combative “General” cricket, then engage it in an “insect diplomacy” duel with the Shaolin Abbot.

Authentic Martial Arts Combat

  • A unique combat system that restores the design of “countering moves,” “using everything as a weapon,” and “the longer the blade, the stronger the strike, the shorter the blade, the more dangerous the gap.”
  • Every slash, sword strike, and palm will land on different parts of your enemy’s body, creating a true-to-life combat experience.
  • Combine your martial arts techniques, channel your inner Qi strength, and refine your skills and strategy.

And there’s much more, waiting for your discovery.

Screenshots

System Requirements

Minimum
Requires a 64-bit processor and operating system
OS *: Windows 7 / Windows 8 / Windows 10 64 bit
Processor: 2.50GHz
Memory: 8 GB RAM
Graphics: HD4400
DirectX: Version 11
Storage: 25 GB available space
Support the game developers by purchasing the game on Steam

Installation Guide

Turn Off Your Antivirus Before Installing Any Game

1 :: Download Game
2 :: Extract Game
3 :: Launch The Game
4 :: Have Fun 🙂

Download File

Aion 2 is an MMO for character creation enthusiasts, and it has the looks to back it up

It’s been almost 18 years since the release of the first AION game in South Korea. While its popularity declined in the West, it was huge in the East for quite some time. At Summer Game Fest, I got an extended look at the long-awaited sequel, Aion 2, which is shaping up to be one of the most sprawling MMOs we’ve ever seen, and the perfect game for people who love spending hours on end in the character creation menus.

A lot of what made the first Aion is back for Aion 2, just on a grander scale. For starters, the world is 36 times the size of the first game’s, according to the developers I spoke to during my preview. NCSoft is putting a lot of emphasis on exploration and its importance with Aion 2, so it makes sense that it’s giving players a huge map to play around in.

Much of what you’ll be doing, away from fighting monsters and completing dungeons, is searching the world for new cosmetic gear, weapons, and pets. That’s because personalization is at the center of everything. It was what the developers spent the most time showing me, and what was the most impressive aspect of what I saw.

The standard character creation tools are incredibly deep, and the avatars you’re able to create are stupidly detailed. Jawline, eye shape, ear height; everything can be changed and mixed and matched easily. You can randomize all the options and create the most beautiful (or the ugliest) creature imaginable.

That personalization goes beyond initial character design, too, even becoming a collection book of sorts. You have wings, which allow you to fly around in the skies of Aion 2, and you can also get pets that follow you around as you complete quests and explore. The wings are majestic, and are a big part in how you convey the personality of your character. Do you want to focus on the impact of scale and beauty, or do you want to be more menacing? It can’t be understated how incredible they look, either. The level of detail and intricacy of how they interact with the world is pretty stunning. 

I asked the dev team how many people were in the Aion 2 art team, and they just laughed and said “a lot yeah, don’t ask.” They were almost exasperated at how much work has gone into making the art in the game look so impressive.

That extends even further to the pets in the game; they’re clearly where NCSoft has had some fun. In just the selection the team showed me, there were massive Ifrit-style monsters, slime balls, a teapot, a moon, and a rabbit-like creature. The range in size, level of menace, and cuteness is massive, and there’ll be something for everyone. Many of the pets are just altered versions of the enemies you’ll face around the world, too.

Much like the weapons, skins, and wings, you’ll be able to get new pets by finding them as you explore, or even as rewards for competing quests and beating dungeons. You’ll have an inventory full of weird and wonderful companions in no time. 

Interestingly, NCSoft is also patenting a technology that allows characters to sit on unusual pets in natural looking ways. Riding moons or rabbits isn’t normal for MMOs, and NCSoft is ensuring your character can ride them in a way that doesn’t look completely wrong.

While I didn’t get my hands on Aion 2’s action, it does some interesting things, even if everything else is pretty standard MMO fare. Of course, the ability to fly anywhere when you’re not in active combat seems like a lot of fun, but I’ll have to wait until I get my hands on the game to form a definitive opinion.

When on the ground, it does some smart things in combat. Co-op dungeons aren’t just an exercise in solo fighting with others nearby, as is often the case in MMOs. Instead, certain classes’ skills can be made more effective if other players interact with them in the right way. In one boss fight I saw, a player was creating a ring around the enemy, and if the other players attacked from inside it, they’d be able to take the boss down quickly. That means the combat in Aion 2 is genuinely cooperative – you’re not just playing the game solo at the same time as others.

I’m excited to actually get my hands on Aion 2 to see how the combat feels, but there’s no doubt that NCSoft has done a great job of making the long-awaited sequel an MMO that’d be perfect for fans of deep character creators. There’s so much that not only lets you personalize your experience, but also looks great. I can’t wait to spread my wings while riding my bright yellow moon pet!

Goofy Gorillas Free Download – WorldofPCGames

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Goofy Gorillas Direct Download:

Welcome to Goofy Gorillas, the biggest nostalgia-driven virtual jungle gym! VMX Take part in a number of action-packed gamemodes with your friends in a selection of different venues, all designed for varying types of gameplay! Craft your own experience by editing the gamemodes to the way you want them to be played!

Do you want to create an all-out brawl using only Dodgeballs, or maybe turn off all of the lights and play Infector in complete darkness? These are just some of the different ways you can alter the Goofy experience! There are endless ways to make Goofy more enjoyable for you and your friends! Taking part in the gamemodes will earn you Goofy Points, which will increase your level, so you can show off your overall goofiness!

While there’s no on-going action, you can take part in some small activities such as the Time Trial events, Four in a Row and the Gravity arcade game. There’s also a wide range of achievements to be completed too, which includes some easter eggs! Compete against your friends in select leaderboard events, such as the Time Trial personal best times, Gravity arcade high score and overall Goofy Points!

After playing and gaining levels, you can personalise your character with a large variety of unlockable cosmetic items so you can make your character be unique and represent you in the way you want! You can unlock new hats, glasses, shirts, pants and different footwear, with some special items unlocked by completing easter eggs and achievements… Want to make the experience more immersive? Goofy Gorillas uses positional proximity voice chat, which may or may not turn Goofy into a horror game at times…

But most importantly… don’t hit each other too hard!

Screenshots

System Requirements

Minimum
Requires a 64-bit processor and operating system
OS: 7, 8.1, 10, 11
Processor: Quad-core Intel or AMD, 2.5 GHz
Memory: 8 GB RAM
Graphics: GTX 1060
DirectX: Version 11
Storage: 1 GB available space
Additional Notes: Targeting 60FPS @ 1080p with the Low graphics preset
Support the game developers by purchasing the game on Steam

Installation Guide

Turn Off Your Antivirus Before Installing Any Game

1 :: Download Game
2 :: Extract Game
3 :: Launch The Game
4 :: Have Fun 🙂

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